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  • How Matlab calculates the camera view angle?

    - by iman
    I am using matlab to visualise a scene. In order to zoom in the scene, I can do that by eather: - Fix the cameraposition and the cameratarget and change the cameraviewangle.or - Fix the cameratarget and the cameraview angle and moving the camera along the viewing line (defined by the cameraPosition and the cameraTarget). I know how to set the values of cameraposition CameraTarget and viewangle, but I do not how to define the optimal view angle. In auto mode of cameraviewangle, matlab calculate the smalest view angle that capture all the scene from the specefied camera position. I appreciate any help in understanding this. Iman

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  • Setting the rank of a user-defined verb in J

    - by Gregory Higley
    Here's a function to calculate the digital sum of a number in J: digitalSum =: +/@:("."0)@": If I use b. to query the rank of this verb, I get _ 1 _, i.e., infinite. (We can ignore the dyadic case since digitalSum is not dyadic.) I would like the monadic rank of this verb to be 0, as reported by b.. The only way I know of to do this is to use a "shim", e.g., ds =: +/@:("."0)@": digitalSum =: ds"0 This works great, but I want to know whether it's the only way to do this, or if there's something else I'm missing.

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  • infix formula in the input

    - by gcc
    input: sqrt(2 - sin(3*A/B)^2.5) + 0.5*(C*~(D) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input : sqrt(2 - asin(3*A/B)^2.5) +cos(0.5*(C*~(D)) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: sqrt(2 - sin(3*A/B)^2.5)/(0.5*(C*~(D)) + sin(3.11) +ln(B)) /*max lenght of formula is 250 characters*/ a b /*there are values for a,b,c,d */ c /*each variable with set of floating numbers*/ d As you can see infix formula in the input depends on user. My program will take a formula and n-tuples value. Then it calculate the results for each value of a,b,c and d. If you wonder I am saying ;outcome of program is graph. I dont know way how to store the formula so that I can do my job with easy. can you show me? a,b,c,d is letters cos,sin,sqrt,ln is function

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  • C# filter results quarterly

    - by user339067
    Hello! I am writing a simple C# application that is handling bank savings. I want to be able to show the results on either, yearly, monthly or quarterly basic how can this be done? How can I loop through a set of results and only show every third post (if I am using quarterly) for example. In Python I can use range(1,31,3) but how is it done in C#? UPDATE 1 I want to loop 12 times (annually) and calculate the interest each loop but I only want to print the results every third loop (quarterly). How can I achieve this? Please help!

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  • Ajax, not sending querystring data

    - by Tom Gullen
    var http = false; // Creates xmlhttp object if (navigator.appName == "Microsoft Internet Explorer") { http = new ActiveXObject("Microsoft.XMLHTTP"); } else { http = new XMLHttpRequest(); } http.onreadystatechange = function() { if (http.readyState == 4) { alert(http.responseText); } } // Functions to calculate optimum layout etc. function compute() { var statusSpan = document.getElementById("cwStatus"); document.getElementById("fader").style.display = ""; document.getElementById("computingWait").style.display = ""; statusSpan.innerHTML = "<b>Status:</b> Realigning sattelites" http.open("GET", "alg.aspx?cr=8&cc=7&sq=3,3", true); http.send(null); } This code sort of works, but the querystring data isn't being passed through. It keeps returning an ASPX error page which only happens when there is no querystring data. Thanks for any help

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  • Using pow() for large number

    - by g4ur4v
    I am trying to solve a problem, a part of which requires me to calculate (2^n)%1000000007 , where n<=10^9. But my following code gives me output "0" even for input like n=99. Is there anyway other than having a loop which multilplies the output by 2 every time and finding the modulo every time (this is not I am looking for as this will be very slow for large numbers). #include<stdio.h> #include<math.h> #include<iostream> using namespace std; int main() { unsigned long long gaps,total; while(1) { cin>>gaps; total=(unsigned long long)powf(2,gaps)%1000000007; cout<<total<<endl; } }

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  • Matrix multiplication using Matrix Template library (MTL 4)

    - by Lxc
    The program is as following: #include <iostream> #include <boost/numeric/mtl/mtl.hpp> using namespace mtl; int main(int argc, char* argv[]) { dense_vector<double> a(5,1.0); dense_vector<double> b(5,2.0); a * trans(b); } I want to calculate a * trans(b), but there is a compling error :C2893. Will someone help me? Thanks a lot!

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  • Nested loop with dependent bounds trip count

    - by aaa
    hello. just out of curiosity I tried to do the following, which turned out to be not so obvious to me; Suppose I have nested loops with runtime bounds, for example: t = 0 // trip count for l in 0:N for k in 0:N for j in max(l,k):N for i in k:j+1 t += 1 t is loop trip count is there a general algorithm/way (better than N^4 obviously) to calculate loop trip count? I am working on the assumption that the iteration bounds depend only on constant or previous loop variables.

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  • JS - Dynamic div content, but need a fixed div height.

    - by Joey Morani
    Hello. I'm using javascript to animate a div collapsing/sliding. The javascript requires the div to have a set height, although the content inside the div is dynamic. How would I go about making it work, as I don't want the div to be any larger than it's meant to. I've set the height of the div like this: <div id="main-div" style="overflow:hidden; height:95px;"> I've tried setting the height to 'auto' but when the div slides open again, it doesn't slide to the correct height. Would I need to calculate the height? Thanks.

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  • how to find out how much application memory django process is (or will be) taking?

    - by photographer
    There are different "Application memory" options (like 80MB...200MB) in django-friendly hosting called webfaction and I'm confused deciding which one I should buy. Could someone please walk me through the ideas on how to figure out how much memory my project might require (excluding operating system, the main apache server and the database servers memory requirements)? I understand in theory I'll need to perform some kind of load testing, but thought there might be ways to calculate that in advance with some simple/relatively easy understandable approach. I don't know how hard they enforce application memory usage limit, and another question is: what will happen if more users came to the site and more threads started than what I expected? Will the application crash? Or will delays just become uncomfortable? And - no, application is not ready yet (I can't measure anything right now). Development environment if it matters is Winodows 7, 64-bit. Hosting itself is some kind of Linux I think. (Sorry if it's not a stackoverflow question.)

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Exel Question: I need a date and time formula to convert between time zones

    - by Harold Nottingham
    Hello, I am trying to find a way to calculate a duration in days between my, time zone (Central), and (Pacific; Mountain; Eastern). Just do not know where to start. My criteria would be as follows: Cell C5:C100 would be the timestamps in this format:3/18/2010 23:45 but for different dates and times. Cell D5:D100 would be the corresponding timezone in text form: Pacific; Mountain; Eastern; Central. Cell F5 would be where the duration in days would need to be. Just not sure how to write the formula to give me what I am looking for. I appreciate any assistance in advance. Thanks

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  • Recursively determine average value

    - by theva
    I have to calculate an average value of my simulation. The simulation is ongoing and I want (for each iteration) to print the current average value. How do I do that? I tried the code below (in the loop), but I do not think that the right value is calculated... int average = 0; int newValue; // Continuously updated value. if(average == 0) { average = newValue; } average = (average + newValue)/2; I also taught about store each newValue in an array and for each iteration summarize the whole array and do the calculation. However, I don't think that's a good solution, because the loop is an infinity loop so I can't really determine the size of the array. There is also a possibility that I am thinking too much and that the code above is actually correct, but I don't think so...

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  • Javascript function returning number with two decimals...?

    - by muzzledBYbrass
    I have a function to return points along a line and my return comes back with two decimal points...? For example, a return of my variable px will be something like -88.4029.032940598. vx is the x vector and mult is the distance of the line plus distance to calculate the point. Here is the operation that is returning these values: var mult = parseFloat(mag + theUnit); var px = coord_one.x_point + (vx * mult); console.log(px); Never have seen this before- I appreciate any and all help!

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  • int and float increment condition in for loop [on hold]

    - by Mazaya Jamil
    I am doing a program that involves integer and float number.Let say I want to calculate atx={1,1/2,2,3,4} and want to use for-loop. But I know the condition of increment for(x=1;x<=4;x++) as x++=x+1. I want to find the iteration at x={1,2,3,4} and at x={1/2}. But I do not have idea how to modify the for-loop statement; either to make the increment of 0.5 or 1. But if I set 0.5, I will get the answers for 5/2 and 7/2 instead.

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  • R: What are the best functions to deal with concatenating and averaging values in a data.frame?

    - by John
    I have a data.frame from this code: my_df = data.frame("read_time" = c("2010-02-15", "2010-02-15", "2010-02-16", "2010-02-16", "2010-02-16", "2010-02-17"), "OD" = c(0.1, 0.2, 0.1, 0.2, 0.4, 0.5) ) which produces this: > my_df read_time OD 1 2010-02-15 0.1 2 2010-02-15 0.2 3 2010-02-16 0.1 4 2010-02-16 0.2 5 2010-02-16 0.4 6 2010-02-17 0.5 I want to average the OD column over each distinct read_time (notice some are replicated others are not) and I also would like to calculate the standard deviation, producing a table like this: > my_df read_time OD stdev 1 2010-02-15 0.15 0.05 5 2010-02-16 0.3 0.1 6 2010-02-17 0.5 0 Which are the best functions to deal with concatenating such values in a data.frame?

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  • How to use the variable declared in one class in another class in Obj C.

    - by srikanth rongali
    I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implementation file (initialized it as Global variable). I need to calculate the NSTimeInterval between the two dates in class 2. But I could not do it. I could not access date1 in this class. It is giving error as (date2 undeclared). Please give me help in how to call other class variables in this class. Thank you.

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  • How do I *really* justify a horizontal menu in HTML+CSS?

    - by flight
    You find plenty of tutorials on menu bars in HTML, but for this specific (though IMHO generic) case, I haven't found any decent solution: # THE MENU ITEMS SHOULD BE JUSTIFIED JUST AS PLAIN TEXT WOULD BE # # ^ ^ # # There's an varying number of text-only menu items and the page layout is fluid. # # The first menu item should be left-aligned, the last menu item should be right- # # aligned. The remaining items should be spread optimal on the menu bar. # # # # The number is varying,so there's no chance to pre-calculate the optimal widths. # # # # Note that a TABLE won't work here as well: # # - If you center all TDs, the first and the last item aren't aligned correctly. # # - If you left-align and right-align the first resp. the last items, the spacing # # will be sub-optimal. # Isn't it strange that there is no obvious way to implement this in a clean way by using HTML+CSS?

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  • Less Mathematical Approaches to Machine Learning?

    - by Ed
    Out of curiosity, I've been reading up a bit on the field of Machine Learning, and I'm surprised at the amount of computation and mathematics involved. One book I'm reading through uses advanced concepts such as Ring Theory and PDEs (note: the only thing I know about PDEs is that they use that funny looking character). This strikes me as odd considering that mathematics itself is a hard thing to "learn." Are there any branches of Machine Learning that use different approaches? I would think that a approaches relying more on logic, memory, construction of unfounded assumptions, and over-generalizations would be a better way to go, since that seems more like the way animals think. Animals don't (explicitly) calculate probabilities and statistics; at least as far as I know.

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  • creating a table based on fields from three different tables

    - by ozlem
    Hi, I am using MS-Access 2003. I have three tables containing values of w,Q and L. In the Q table I have three fields: country_name, ISIC_code, and Q value. In the L table, there are three fields, country_name, ISIC_code, and L value. And in the w table there are two fields; country_name and w value. Country_names, and ISIC_code might be different for each table. What I want to do is create a new table with the values b(j)=w(i)L(ij)/Q(ij), where i is the country and j is the ISIC_code. So first I will check if the country name and ISIC_code are the same in L and Q tables. If they are equal I will calculate L/Q and then multiply this with w value of the same country if it exists. I appreciate any help.

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  • How to get the number of loop when using an iterator, in C++?

    - by pollux
    Dear reader, I'm working on a aplication where I draw a couple of images, like this: void TimeSlice::draw(float fX, float fY) { list<TimeSliceLevel*>::iterator it = levels.begin(); float level_x = x; float level_y = y; while(it != levels.end()) { (*it)->draw(level_x,level_y); level_y += (*it)->height; ++it; } } Though this is a bit incorrect. I need to position the TimeSliceLevel* on a X.. When I've got a for(int i = 0; i < slices.size(); ++i) loop, I can use x = i * width. Though I'm using an iterator as I've been told many times that's good programming : and I'm wondering if the iterator has a "index" number of something which I can use to calculate the new X position? (So it's more a question about using iterators) Kind regards, Pollux

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  • Help with WinAPI scroll bars

    - by user146780
    Right now I have a window with horizontal ad vertical scrollbars. I use these parameters to initialize it. //Set OGL Frame scroll bar SCROLLINFO inf; inf.cbSize = sizeof(SCROLLINFO); inf.fMask = SIF_PAGE | SIF_POS; inf.nPage = 20; inf.nPos = 30; It creates them in the center and I like their size, but when I scroll I multiply by 50 which creates chopiness. How could I add more resolution to the bars and still keep the same thumb size. Is there a way I can calculate the size and position of the bar based on the above parameters? Thanks

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  • How to check if aspect ratio auto adjustment is enabled in monitor

    - by kFk
    Game application is written in C++ and uses DirectX 8. I am getting a maximum monitor resolution to calculate it's aspect ratio. Then I use this value to fix game rendering (scale and set clipping to receive normal 4:3 image with black borders on wide screen monitors). How can I check if monitor is using aspect ratio auto adjustment now? Because my scaling plus monitor scaling makes resulting image overscaled. Thanks EDIT: I saw correct different monitor resolution handling with or without aspect ratio auto adjustment in "Royal Envoy" casual game. But don't know how do they do this.

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  • How to find the differences between the values of a specific column based on a key?

    - by Holicreature
    I've two tables as purchase_details and invoice_details and i want to store the inventory/stock of each product from the data of these two tables. structure of purchase_details. 'pid', 'int(10)' 'product_id', 'int(10)' 'quantity', 'float(8,2)' 'amount', 'float(12,2)' 'expiry_date', 'date' structure of purchase_details. 'invoice_id', 'int(10) unsigned' 'product_id', 'int(10) unsigned' 'quantity', 'float(10,2)' 'price', 'float(12,2)' i want to calculate the total quantity of remaining stock (quantity of sum of products from purchase_details - quantity of sum of products from invoice_details). Product_id is would be same for the two tables. how can i proceed?

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  • 3D points to quaternions

    - by Hubrus
    For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say: at moment t0, we have P1(0,0,0) and P2(0,2,0) at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2). From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0). But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment? I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

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