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  • Make Money by Building Findable Websites

    Do you want to put up an online business? Then, you need a website to promote your business. A professional quality website will enable you to reach out to more potential customers, no matter how small or big your business is. If you own a business, building findable websites for it will boost up your online presence. Moreover, you also get the chance to generate more profit.

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  • Cannot install packages. "Warning: untrusted versions..." plus "method driver /usr/lib/apt/methods/http could not be found"

    - by Steve Tjoa
    Judging from Internet forums, these errors appear to be popular when attempting to install packages: steve:~$ sudo aptitude install examplepackage The following NEW packages will be installed: examplepackage examplepackage-common{a} 0 packages upgraded, 2 newly installed, 0 to remove and 0 not upgraded. Need to get 1,834 kB of archives. After unpacking 7,631 kB will be used. Do you want to continue? [Y/n/?] WARNING: untrusted versions of the following packages will be installed! Untrusted packages could compromise your system's security. You should only proceed with the installation if you are certain that this is what you want to do. examplepackage examplepackage-common Do you want to ignore this warning and proceed anyway? To continue, enter "Yes"; to abort, enter "No": Yes E: The method driver /usr/lib/apt/methods/http could not be found. E: The method driver /usr/lib/apt/methods/http could not be found. E: Internal error: couldn't generate list of packages to download I followed this post by uninstalling ubuntu-keyring. But I cannot reinstall ubuntu-keyring or ubuntu-minimal -- the above errors reappear. In fact, I don't even seem to have apt (I must have caused this along the way by trying a bad solution, or maybe a clean): steve:~$ sudo apt-get update sudo: apt-get: command not found Aptitude works, but I can't install apt: steve:~$ sudo aptitude install apt The following NEW packages will be installed: apt 0 packages upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 1,046 kB of archives. After unpacking 3,441 kB will be used. E: The method driver /usr/lib/apt/methods/http could not be found. E: The method driver /usr/lib/apt/methods/http could not be found. E: Internal error: couldn't generate list of packages to download ...or update steve:~$ sudo aptitude update E: The method driver /usr/lib/apt/methods/http could not be found. E: The method driver /usr/lib/apt/methods/http could not be found. E: The method driver /usr/lib/apt/methods/http could not be found. I tried this post. Didn't help. To summarize, the main problem is that I cannot install anything. While attempting to fix the problem, the other aforementioned errors occurred. Can you help me fix this error? Feel free to ask if you need more information. Stats: steve:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric

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  • How to build a 4x game?

    - by Marco
    I'm trying to study how succefully implement a 4x game. Area of interest: 1) map data: how to store stellars systems (graphs?), how to generate them and so on.. 2) multiplayer: how to organize code in a non graphical server and a client to display it 3) command system: what are patters to catch user and ai decisions and handle them, adding at first "explore" and "colonize" then "combat", "research", "spy" and so on (commands can affect ships, planets, research, etc..) 4) ai system: ai can use commands to expand, upgrade planets and ship I know is a big questions, so help is appreciated :D 1) Map data Best choice is have a graph to model a galaxy. A node is a stellar system and every system have a list of planets. Ship cannot travel outside of predefined paths, like in Ascendancy: http://www.abandonia.com/files/games/221/Ascendancy_2.png Every connection between two stellar systems have a cost, in turns. Generate a galaxy is only a matter of: - dimension: number of stellar systems, - variety: randomize number of planets and types (desertic, earth, etc..), - positions of each stellar system on game space - connections: assure that exist a path between every node, so graph is "connected" (not sure if this a matematically correct term) 2) Multiplayer Game is organized in turns: player 1, player 2, ai1, ai2. Server take care of all data and clients just diplay it and collect data change. Because is a turn game, latency is not a problem :D 3) Command system I would like to design a hierarchy of commands to take care of this aspect: abstract Genericcommand (target) ExploreCommand (Ship) extends genericcommand colonizeCommand (Ship) buildcommand(planet, object) and so on. In my head all this commands are stored in a queue for every planets, ships or reasearch center or spy, and each turn a command is sent to a server to apply command and change data state 4) ai system I don't have any idea about this. Is a big topic and what I want is a simple ai. Something like "expand and fight against everyone". I think about a behaviour tree to control ai moves, so I can develop an ai that try to build ships to expand and then colonize planets, upgrade them throught science and combat enemies. Could be done with a finite state machine too ? any ideas, resources, article are welcome!

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  • How to create sitemap for my shopping site?

    - by John Sanjay
    I have one shopping site related to Home Goods and I need to create and submit the sitemap of my site in Google Webmaster Tool. I know there are several online tools to generate XML sitemap but some one told me that, Shopping site's sitemaps are different than other sites which means we have to submit sitemaps in two format. One is static page site map and another one is dynamic product page sitemap. Is it true? If so how create sitemaps in these two formats?

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  • Generating geometry when using VBO

    - by onedayitwillmake
    Currently I am working on a project in which I generate geometry based on the players movement. A glorified very long trail, composed of quads. I am doing this by storing a STD::Vector, and removing the oldest verticies once enough exist, and then calling glDrawArrays. I am interested in switching to a shader based model, usually examples I see the VBO is generated at start and then that's basically it. What is the best route to go about creating geometry in real time, using shader / VBO approach

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  • How to port animation from one skeleton to another?

    - by shawn
    While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone (stores the rest pose matrix) PoseBone = can store a different pose (animation matrix) for each frame of your animation I need to share animations (Blender Actions) between Armatures which have EditBones with same names and which have the same positions, but can have different (rest pose) angles and scales. Plus the Armatures might have different bone hierarchy (bone parenting/ no bone parenting). Why I need this: I've made an importer/exporter for a 3d format for a game. The format doesn't store enough info to connect/parent the bones, which makes posing/animating character models in a 3d modeller nearly impossible (original model files for the 3d modeler don't exist, this is for modding). As there are only 2 character skeleton types in the game, I decided to optionally allow to generate the bone from a hardcoded data in the model importer and undo that in the exporter. This allows to easily pose the model for checking weights, easily create weights, makes it easier for Blender to generate automatic weights and of course makes animating possible. This worked perfectly: the importer optionally generated the Armature itself and the exporter removed those changes, so the exported model works with existing animations in the game. But now I'm writing an importer and exporter for the game's animation format and here come the problems of: Trying to make original animations work in Blender with my "custom" (modified) Armature Trying to make animations created by using the "custom" (modified) Armature work with the original models in the game (and Blender). Constraints or bone snapping inside Blender won't work as they don't care that the bones have different angles in the rest pose, they will still face the same direction. It seems I just need to get the "difference" between the EditBone matrices of all EditBones for the two Armatures somehow and apply that difference to PoseBone matrices of all PoseBones, for all frames of my animation. I need to know how to get that difference and how to apply it. BTW, PoseBone matrices are relative to rest pose, they are by default [1.000000, 0.000000, 0.000000, 0.000000](matrix [row 0]) [0.000000, 1.000000, 0.000000, 0.000000](matrix [row 1]) [0.000000, 0.000000, 1.000000, 0.000000](matrix [row 2]) [0.000000, 0.000000, 0.000000, 1.000000](matrix [row 3]) So the question is: How to get the difference between two bone (EditBone) matrices to apply that difference to the animation matrices (PoseBone matrices)? Please be easy on the matrix math.

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  • If immutable objects are good, why do people keep creating mutable objects?

    - by Vinoth Kumar
    If immutable objects are good,simple and offers benefits in concurrent programming why do programmers keep creating mutable objects? I have four years of experience in Java programming and as I see it, the first thing people do after creating a class is generate getters and setters in the IDE (thus making it mutable). Is there a lack of awareness or can we get away with using mutable objects in most scenarios?

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  • Best C# and SQL server reporting tool [closed]

    - by user65439
    What is the best reporting tool to use with C# applications? I have been playing around with Pentaho (a Java based reporting tool) but would prefer to work with something that integrate better with my c# and SQL server. The reporting requirements are extensive and I need a tool that can generate graphs etc. and can be called from within my c# code to automate and email these reports. Perhaps the people that is more experienced with report generation can help me out with some of the better applications used with C#

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  • APress Deal of the Day 22/Dec/2010 - Pro BAM in BizTalk Server 2009

    - by TATWORTH
    Another $10 bargain from Apress available to 08:00 UTC on Dec/23 Pro BAM in BizTalk Server 2009 Business Activity Monitoring, or BAM, provides real-time business intelligence by capturing data as it flows through a business system. By using BAM, you can monitor a business process in real time and generate alerts when the process needs human intervention. Pro Business Activity Monitoring in BizTalk 2009 focuses on Microsoft's BAM tools, which provide a flexible infrastructure that captures data from Windows Communication Foundation, Windows Workflow Foundation, .NET applications, and BizTalk Server. $49.99 | Published Jul 2009 | Jeff Sanders

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  • Generating Insert Statements

    This article from new author Oleg Netchaev describes the cursor-less script used to generate insert statements. This allows you to efficiently and easily add data generation statements to your project deployments.

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  • Wordpress subcatagory navigation with permalinks

    - by Towhid
    I used beautiful permalinks on my WP website but navigation in sub subcategories is not possible. for example these URLs are fine: http://technopolis.ir/category/articles/security-articles/ & http://technopolis.ir/category/articles/security-articles/page/2/ but this sub subcategory will generate 404 on 2nd page: http://technopolis.ir/category/articles/security-articles/backtrack/ [first page is fine] http://technopolis.ir/category/articles/security-articles/backtrack/page/2/ [404 error]

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework.

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2D Grid Map Connectivity Check (avoiding stack overflow)

    - by SombreErmine
    I am trying to create a routine in C++ that will run before a more expensive A* algorithm that checks to see if two nodes on a 2D grid map are connected or not. What I need to know is a good way to accomplish this sequentially rather than recursively to avoid overflowing the stack. What I've Done Already I've implemented this with ease using a recursive algorithm; however, depending upon different situations it will generate a stack overflow. Upon researching this, I've come to the conclusion that it is overflowing the stack because of too many recursive function calls. I am sure that my recursion does not enter an infinite loop. I generate connected sets at the beginning of the level, and then I use those connected sets to determine connectivity on the fly later. Basically, the generating algorithm starts from left-to-right top-to-bottom. It skips wall nodes and marks them as visited. Whenever it reaches a walkable node, it recursively checks in all four cardinal directions for connected walkable nodes. Every node that gets checked is marked as visited so they aren't handled twice. After checking a node, it is added to either a walls set, a doors set, or one of multiple walkable nodes sets. Once it fills that area, it continues the original ltr ttb loop skipping already-visited nodes. I've also looked into flood-fill algorithms, but I can't make sense of the sequential algorithms and how to adapt them. Can anyone suggest a better way to accomplish this without causing a stack overflow? The only way I can think of is to do the left-to-right top-to-bottom loop generating connected sets on a row basis. Then check the previous row to see if any of the connected sets are connected and then join the sets that are. I haven't decided on the best data structures to use for that though. I also just thought about having the connected sets pre-generated outside the game, but I wouldn't know where to start with creating a tool for that. Any help is appreciated. Thanks!

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to Make a Website For Free

    If you have an idea for a new website, but you don't feel like spending an arm and a leg having one built for you, don't. There are many websites online that you can access that will help you create a website of your own and won't charge you a dime for it. Most of these free website builders are willing to help you create a website for free because they then advertise on your website and generate revenues in that fashion.

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  • Master Writing Great SEO Content

    Content is King in the Internet. While creating a website nowadays is easy with site builders and templates, to date no such magic template exists for writing SEO content. Internet marketers continuously need fresh content to rank well in search engines, generate volumes of traffic and keep their audience glued for more.

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  • Are there any preexisting maps for a Minecraft-like level I could use in my engine?

    - by Rishav Sharan
    I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain. Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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  • Council for the Development of a jumping game!

    - by Esteban Quintero
    I want to create platforms on the stage, where a sprite is jumping on them. something like this http://itunes.apple.com/es/app/doodle-jump-cuidado-extremadamente/id307727765?mt=8 I would like some guidance to do so. 1) what is the best way to simulate the jump? (Velocity or EnityModifier) 2) as platforms rabdom I can generate, with no overlap? 3) should move the camera or the sprites of the stage?

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  • Website cookie scanner

    - by user359650
    I'm in charge of a relatively big corporate website (circa 95K pages) and need to perform a cookie audit. I can see cookies issued on a per-page basis with Chrome or Firefox console, but given the amount of pages I need a tool to automate the process. I tried to google for website cookie scanner but my search was unfruitful and found: either online tools which only scan the home page paid services (ex1, ex2) Does any of you know about a tool to scan an entire website and generate a report showing which cookies are being used and which page set them?

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  • Interconnect nodes in a Java distributed infrastructure for tweet processing

    - by David Moreno García
    I'm working in a new version of an old project that I used to download and process user statuses from Twitter. The main problem of that project was its infrastructure. I used multiple instances of a java application (trackers) to download from Twitter given an specific task (basically terms to search for), connected with a central node (a web application) that had to process all tweets once per day and generate a new task for each trackers once each 15 minutes. The central node also had to monitor all trackers and enable/disable them under user petition. This, as I said, was too slow because I had multiple bottlenecks, so in this new version I want to improve the infrastructure and isolate all functionalities in specific nodes. I also need a good notification system to receive notifications for any node. So, in the next diagram I show the components that I'll need in this new version: As you can see, there are more nodes. Here are some notes about them: Dashboard: Controls trackers statuses and send a single task to each of them (under user request). The trackers will use this task until replaced with a new one (if done, not each 15 minutes like before). Search engine: I need to store all the tweets. They are firstly stored in a local database for each tracker but after that I'm thinking on using something like Elasticsearch to be able to do fast searches. Tweet processor: Just and isolated component with its own database (maybe something like the search engine to have fast access to info generated by the module). In the future more could be added. Application UI: A web application with a shared database with the Dashboard (mainly to store users information and preferences). Indeed, both could be merged into a single web. The main difference with the previous version of the project is that now they will be isolated and they will only show information and send requests. I will not do any heavy task in them (like process tweets as I did before). So, having this components, my main headache is how to structure all to not have to rewrite a lot of code every time I need to access any new data. Another headache is how can I interconnect nodes. I could use sockets but that is a pain in the ass. Maybe a REST layer? And finally, if all the nodes are isolated, how could I generate notifications for each user which info is only in the database used by the Application UI? I'm programming this using Java and Spring (at least I used them in the last version) but I have no problems with changing the language if I can take advantage of a tool/library/engine to make my life easier and have a better platform. Any comment will be appreciated.

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