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  • Does SDHC have any write error recovery ?

    - by marc
    What happen if SDHC card get write error (damaged cell / bad sector) ? Whole card is unusable (to trash, all data written to that sector now and in future will be lost) ? or rewrite sector (flash memory get corrupted when writing so maybe have any function to check if sector was written successfully) to another and mark as fault as unusable what will be seen as reduction of capacity but no data lost. I have to do some research about SD card-s on disk less machines. regards

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  • Does SDHC have any write (ECC) error recovery ?

    - by marc
    What happen if SDHC card get write error (damaged cell / bad sector) ? Whole card is unusable (to trash, all data written to that sector now and in future will be lost) ? or rewrite sector (flash memory get corrupted when writing so maybe have any function to check if sector was written successfully) to another and mark as fault as unusable what will be seen as reduction of capacity but no data lost. I have to do some research about SD card-s on disk less machines. regards

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  • Create a Windows 7 System Repair ISO?

    - by MaDMaD Mad
    According to the Microsoft website I can run "Create a system repair disc" from the start menu to burn a recovery Disc. However, there are many situations (including not having a disk drive) where this cannot be done. My goal is to create a bootable USB drive according to this guide but their method to do so without burning a physical disc includes downloading an ISO from "somebody's" website. I don't know who "somebody" is and I feel it is reasonable to not boot something I can't verify as being untampered with. To the best of my knowledge, Microsoft does not host a recovery disc ISO for download as this would be the easiest solution. So my problem is that I'd like to circumvent Microsofts "burn to disc" option with a "burn to ISO" through any reasonable means.

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  • Best way to reformat/recover in Windows when your CD key is no longer valid?

    - by CSarnia
    I have a copy of Windows 7 Professional that I have downloaded from the MSDN e-academy (thanks to my school). Now, the problem is that these license keys are one-use only. If I need to reformat or do a factory reset, what is the best way for me to do so, without invalidating my license and screwing me out of an operating system? Edit: I would also like to know some information on the "restore to factory settings" option in Windows 7 recovery center. Does it do exactly as the name implies and starts you off as if you had just done a fresh install? If I had some kind of nasty trojan or virus, would it be able to survive through the factory reset? The recovery center also has an option for reformatting, though I don't think that it's an actual format - it just backs up your stuff into a Windows.old folder or something like that. Does that require a valid license key?

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  • After recovery to restore point, Windows 7 missing pinned items and favorites

    - by Michael Levy
    I believe a recent windows update was interrupted. The next day, I could not logon and was presented with the error "User Profile Service service failed the logon. User profile cannot be loaded". I followed some advice from http://answers.microsoft.com/en-us/windows/forum/windows_vista-security/help-user-profile-service-service-failed-the-logon/4ed66b21-c23e-42f1-98b2-706dcf931fae and logged in with a different admin account and used system restore to restore to a recent restore point. Most everything is working fine, but I have noticed two odd things: Any items that were pinned to my start menu or task bar were not accessible. I had to un-pin and re-pin the items. In Windows Explorer, my favorites are gone and I can't seem to add any favorites. If I browse to a folder and right click on the Favorites Icon and select "add current location to favorites" nothing is saved. I'd appreciate any explanation to understand why these things did not get recovered properly and any help fixing the favorite functionality.

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  • Time difference between servers after disaster recovery

    - by Sandokan
    We are running an old training system based on Windows Server 2003 and XP-clients. The solution is rather simple with four servers, two of them beeing DC:s. Everything is preconfigured and that goes for backup scheme as well. The backup software is Symantec BackupExec 2010. The scheme is a standard GF-F-S routine with full backups running once a week on Sundays. The other six days run differential backups. Now let's say in a worst case scenario, a server crashes on Saturday and we have to restore it from backup. The last backup will then be six days old and thus it will come online with six days old configurations. Will this pose a problem for the other servers or will the recovered server "get in line" eventually?

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  • Storage replication/mirror over WAN

    - by galitz
    Hello, We are looking at storage replication between two data centers (600km apart) to support an active-passive cluster design for disaster recovery. The OS layer will be mostly Windows Server 2003/2008 with some OpenSuSE Linux used for performance monitoring on VMWare or possibly XenServer. The primary application service to replicate is Nvision. Datacenter 1 will have two storage systems for local active-passive or perhaps active-active replication with Datacenter 2 used as a last resport disaster recovery site. We have a handle on most aspects, but I am looking for specific recommendations on storage platforms that can handle remote replication cleanly. Thanks.

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  • Maintenance window and recovery for a large database

    - by NYSystemsAnalyst
    One of our teams is developing a database that will be somewhat large (~500GB) and grow from there (I know 500 Gigs may seem small to many of you, but it will be one of the larger databases in our shop). One of the issues they are grappling with is backing up and restoring the database. Basically, the database will have several "data" tables and one table used for storing images / documents. We need to accomplish the following: Be able to quickly backup and restore only the data tables (sans images) to our test server for debugging and testing purposes. In the event of a catastrophic database failure, restore the data tables only to get most of the application up and running ASAP. Then, restore the images table when possible. Backup the database within the allotted nightly time window (a few hours). My questions are: Is it possible to accomplish the first two goals while still having the images stored in the same database? If so, would we use filegroups, filestream, or something else? How do other shops backup their databases in a reasonable time window while maintaining high availability? Do you replicate to a second server and backup from there?

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  • Minimal backup for Windows 7 system recovery

    - by JIm
    There might not be an answer to this, but for a home Win7 system, what files/directories must be backed up to recover after a windows crash? I can reinstall software, and I keep data files elsewhere. When I use acronis home backup software to backup my "critical" files it seems to choose the entire partition. Updates are mostly browser cache files and the like. Or, after a crash, should I just reinstall windows. I dread the hours of windows updates that would require. Thanks.

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  • Assembling Software RAID in Live CD for data recovery

    - by Maletor
    I need help recovering some data that's on my RAID which is on a LVM on my server running Ubuntu. What happened was I deleted the logical volume that controlled my swap space which was on a partition on drives sda2, sdb2, sdc2, and sdd2 in RAID1. This foobared my whole system for one reason or another. Booting leave me with grub rescue and an error saying that it is an unknown filesystem. When I boot to a live cd I can see my RAID arrays and I can even start them up. However, it doesn't appear to mount them anywhere so I can't see the data. I am in the live cd now and I have done sudo apt-get install mdadm lvm2 so it should be mounting them correctly. I just can't see why it wouldn't. Please any help is appreciated here. Here is some output. By the way, there are 3 RAIDs, 1) /boot 100mb RAID1, 2) swap 10gb RAID1, 3) root 990GB RAID5 ubuntu@ubuntu:~$ df -h Filesystem Size Used Avail Use% Mounted on aufs 124M 101M 18M 86% / none 2.0G 324K 2.0G 1% /dev /dev/sde1 2.0G 826M 1.2G 42% /cdrom /dev/loop0 667M 667M 0 100% /rofs none 2.0G 164K 2.0G 1% /dev/shm tmpfs 2.0G 28K 2.0G 1% /tmp none 2.0G 92K 2.0G 1% /var/run none 2.0G 0 2.0G 0% /var/lock none 2.0G 0 2.0G 0% /lib/init/rw /dev/md1 91M 73M 15M 84% /media/5ac3dbf1-a6c5-409c-96ae-edc6e27992c7 ubuntu@ubuntu:~$ cat /etc/fstab aufs / aufs rw 0 0 tmpfs /tmp tmpfs nosuid,nodev 0 0 /dev/sda2 swap swap defaults 0 0 /dev/sdb2 swap swap defaults 0 0 /dev/sdc2 swap swap defaults 0 0 /dev/sdd2 swap swap defaults 0 0

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  • ESXi disaster recovery plan

    - by Marlin
    I have a Vmware infrastructure where I am using the free version of Esxi 5 . I cannot as a result use vmotion and the other cool features that come with a paid ESXI. I am using snapshots for the backups but they are stored on local hard drive. I need a better backup scenario where I can recover in the event of a harddrive failure. I tried openfiler but could not get it right. What backup method can I try given my situation?

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  • Minimal backup for Windows 7 system recovery [migrated]

    - by JIm
    There might not be an answer to this, but for a home Win7 system, what files/directories must be backed up to recover after a windows crash? I can reinstall software, and I keep data files elsewhere. When I use acronis home backup software to backup my "critical" files it seems to choose the entire partition. Updates are mostly browser cache files and the like. Or, after a crash, should I just reinstall windows. I dread the hours of windows updates that would require. Thanks.

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  • SFML fail to load image as texture

    - by zyeek
    I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the window sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks"); // Set game window position on the screen window.setPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16 , 0) ); // Allow library to accept repeatitive key presses (i.e. holding key) window.setKeyRepeatEnabled(true); // Hide mouse cursor //window.setMouseCursorVisible(false); // Limit 30 frames per sec; the minimum for all games window.setFramerateLimit(30); sf::Texture texture; if (!texture.loadFromFile("tile.png", sf::IntRect(0, 0, 125, 32))) { std::cout<<"Could not load image\n"; return -1; } // Empty list of sprites std::list<sf::Sprite> spriteContainer; bool gameFocus = true; // run the program as long as the window is open while (window.isOpen()) { sf::Vector2i mousePos = sf::Mouse::getPosition(window); // check all the window's events that were triggered since the last iteration of the loop sf::Event event; while (window.pollEvent(event)) { float offsetX = 0.0f, offsetY = 0.0f; if(event.type == sf::Event::GainedFocus) gameFocus = !gameFocus; else if(event.type == sf::Event::LostFocus) gameFocus = !gameFocus; if(event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Space) { if(gameFocus) { // Create sprite and add features before putting it into container sf::Sprite sprite(texture); sprite.scale(.9f,.7f); sf::Vector2u textSize = texture.getSize(); sprite.setPosition(sf::Vector2f(mousePos.x-textSize.x/2.0f, mousePos.y - textSize.y/2.0f)); spriteContainer.push_front(sprite); } } if(event.key.code == sf::Keyboard::P) std::cout << spriteContainer.size() << std::endl; if( event.key.code == sf::Keyboard::W ) offsetY -= speed; if( event.key.code == sf::Keyboard::A ) offsetX -= speed; if( event.key.code == sf::Keyboard::S ) offsetY += speed; if( event.key.code == sf::Keyboard::D ) offsetX += speed; } // "close requested" event: we close the window if (event.type == sf::Event::Closed || event.key.code == sf::Keyboard::Escape) window.close(); // Move all sprites synchronously for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) sprite->move(offsetX, offsetY); //sprite.move(offsetX,offsetY); } // clear the window with black color window.clear(sf::Color::Black); // draw everything here... // window.draw(...); // Draw all sprites in the container for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) window.draw(*sprite); // end the current frame window.display(); } return 0; } A couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image ..." then a bunch of random characters. My libraries are for sure working, but now I am not sure why the image is not loading. My image is in the same directory as with my .h and .cpp files. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff.

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • Java - Resize images upon class instantiation

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to: Resize series of sprites upon instantiation of the class they're located in (x2) I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); } Thanks! Note: not homework, just thought Mario would be a good, overused starting point in game dev.

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  • how to double buffer in multiple classes with java

    - by kdavis8
    I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. My source code package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame { private BufferedImage backbuffer; private Graphics2D g2d; public GameView() { setBounds(0, 0, 500, 500); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getHeight(), getWidth(), BufferedImage.TYPE_INT_BGR); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); Image img = tk.getImage(this.getClass().getResource("cage.png")); g2d.setColor(Color.red); //g2d.drawString("Hello",100,100); g2d.drawImage(img, 100, 100, this); repaint(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g2d = (Graphics2D)g; g2d.drawImage(backbuffer, 0, 0, this); } }

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  • Load image dynamically on Silverlight

    - by FelixMM
    I have a Silverlight app that has to load an image dynamically, depending on the image name. The approach that im taking right now is passing the image name by query string to the page and passing that as a param to the Silverlight objet tag This is the query string passed Response.Redirect("Build.aspx?img=" + this.PictureUploader.PostedFile.FileName; And I try to pass it to Silverlight like this: <object id="SilverlightObject" data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="Silverlight/iMapsSL.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="3.0.40624.0" /> <param name="autoUpgrade" value="true" /> <param name="image" value="<%# Request.QueryString["img"] %>" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40624.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe> in the last param tag with name=image value= Requerst.QueryString I catch the image inside the Silverlight app like this private void Application_Startup(object sender, StartupEventArgs e) { string pictureName = ""; if (e.InitParams != null && e.InitParams.Count > 0) { pictureName = e.InitParams["image"]; this.RootVisual = new MainPage(pictureName); } else { this.RootVisual = new MainPage(); } } And when MainPage starts, I set the image source of the Image control like this this.Image.Source = new BitmapImage(new Uri(pictureName, UriKind.RelativeOrAbsolute)); But Silverlight loads without an image, any help someone?

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  • Latex: Text cannot be placed below image

    - by Frederik Wordenskjold
    I love latex! But sometimes, it does not love me... I'm having a problem with an image and some text. I have this code: Some text...\\ \begin{figure}[ht] \centering \includegraphics[scale=0.75]{picture.jpg} \caption{The caption} \label{fig:picture} \end{figure} Some more text... Basically, I want this: Some text. (Above image in the code) [end of page / new page] image Some more text. (Below the image in the code) [start of new section] But, what the above code gives me is this: Some text. (Above image in the code) Some more text. (Below the image in the code) [end of page / new page] image [start of new section] Latex insists on putting everything but a new section above the image even though its below the image in the code. Its probably because the image floats on top - but whats my alternative? There's not enough space on the first page to display the image there, to I cannot use [h] as the float-alignment. I can "hack it", by creating an empty new section, like \section*{}, but this creates some white-space, which looks weird. Any suggestions?

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  • Crashing when masking an image

    - by shameer
    I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295." (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked]; CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2; } fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; } fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.

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  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

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  • Saving animated GIFs using urllib.urlopen (image saved does not animate)

    - by wenbert
    I have Apache2 + Django + X-sendfile. My problem is that when I upload an animated GIF, it won't "animate" when I output through the browser. Here is my code to display the image located outside the public accessible directory. def raw(request,uuid): target = str(uuid).split('.')[:-1][0] image = Uploads.objects.get(uuid=target) path = image.path filepath = os.path.join(path,"%s.%s" % (image.uuid,image.ext)) response = HttpResponse(mimetype=mimetypes.guess_type(filepath)) response['Content-Disposition']='filename="%s"'\ %smart_str(image.filename) response["X-Sendfile"] = filepath response['Content-length'] = os.stat(filepath).st_size return response UPDATE It turns out that it works. My problem is when I try to upload an image via URL. It probably doesn't save the entire GIF? def handle_url_file(request): """ Open a file from a URL. Split the file to get the filename and extension. Generate a random uuid using rand1() Then save the file. Return the UUID when successful. """ try: file = urllib.urlopen(request.POST['url']) randname = rand1(settings.RANDOM_ID_LENGTH) newfilename = request.POST['url'].split('/')[-1] ext = str(newfilename.split('.')[-1]).lower() im = cStringIO.StringIO(file.read()) # constructs a StringIO holding the image img = Image.open(im) filehash = checkhash(im) image = Uploads.objects.get(filehash=filehash) uuid = image.uuid return "%s" % (uuid) except Uploads.DoesNotExist: img.save(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))) del img filesize = os.stat(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))).st_size upload = Uploads( ip = request.META['REMOTE_ADDR'], filename = newfilename, uuid = randname, ext = ext, path = settings.UPLOAD_DIRECTORY, views = 1, bandwidth = filesize, source = request.POST['url'], size = filesize, filehash = filehash, ) upload.save() #return uuid return "%s" % (upload.uuid) except IOError, e: raise e Any ideas? Thanks! Wenbert

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  • Best practice- handling images on website

    - by Steve
    I am porting an old eCommerce site to MVC 3 and would like to take advantage of design improvements. The site currently has product images stored in 3 sizes: thumbnail, medium (for display in a list) and expanded for a zoomed look. Right now we are having to upload 3 separate images that are sized exactly right, provide 3 different names that match what the site expects, etc., it is a pain. I'd like to upload just 1 file, the large one, then let the site reduce it to needed sizes, and I'd like the flexibility to change the thumbnail and list sizes depending on user preferences, form factor (e.g. mobile, iPad, desktop), etc. so might need many copies of the same image. My question is should the image be reduced then saved several times upon upload and if so what is a good storage/naming convention? The other idea is to store just the single image but resize it programmatically before serving it to the client. Has anybody done this and what are the tradeoffs besides a few more machine cycles? How do you pass a temporary image in memory to the client (there is no URL)?

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  • Windows server reboot loop - uninstalling hotfixes

    - by Jack
    After installing 3 updates, my system is stuck in a reboot loop. I am using server 2008 r2. I have tried deleting pending.xml from the windows directory, so pelase don't suggest that. I tried dism /image:d:\ /cleanup-image /revertpendingactions which completed successfully but did not solve my issue I then tried: dism /image:d:\ /Remove-Package /PackageName: and sucusfully removed one of the 3 updates. The two updates that are left are not listed with the dism get-packages command, but are listed with the get-apppatches command. I cannot find a way to uninstall them with dism however. So my question is, how can I manually uninstall specific updates or hotfixes from within the winre environment?

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