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  • NSButton argument binding doesn't pass argument?

    - by Jeff
    I have a NSCollectionView with a NSButton in the collection view item. The xib's owner is set to my BatchListViewController and the controller has the method @interface BatchListViewController : NSViewController -(IBAction)another_click; @end I set the binding for target to be: This works fine but I also want to send the underlying model to the another_click method. According to the Apple docs, The objects specified in the argument bindings are passed as parameters to the selector specified in the target binding when the NSButton is clicked. So I set the binding for argument to be: This runs fine if I keep the selector method's signature the same another_click: but if I change it to -(IBAction)another_click:(id)arg; I get the dreaded error: BatchListViewController another_click]: unrecognized selector sent to instance What am I doing wrong? Apple's docs say this is possible but I haven't been able to find an example of this working. Even other SO threads are saying this isn't possible but that can't be right.

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  • Django: name of many to many items in the admin interface

    - by Adam
    I have a many to many field, which I'm displaying in the django admin panel. When I add multiple items, they all come up as "ASGGroup object" in the display selector. Instead, I want them to come up as whatever the ASGGroup.name field is set to. How do I do this? My models looks like: class Thing(Model): read_groups = ManyToManyField('ASGGroup', related_name="thing_read", blank=True) class ASGGroup(Model): name = CharField(max_length=63, null=True) But what I'm seeing the m2m widget display is:

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  • Inherited variables are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • UIView Subview Does not autoresize on orientation change

    - by Jason
    In my iPhone app, I have a view controller with two views (essentially, a front & back view). The front view is the main UIView, and the back view is a secondary UIView which is added as a subview using [self.view addSubview:backView] when showing the back and [backView removeFromSuperview] when hiding it. However, when the orientation changes, I have the following issue: the main UIView (frontView) rotates & all of its elements resize properly, but the secondary/subview UIView (backView) does not rotate & all of its elements do not resize properly. Does anyone have suggestions on how to make the secondary UIView autoresize properly according to the rules I have set in Interface Builder?

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  • Accessing super class function using subclass object

    - by bdhar
    I have an object for a subclass who is of it's superclass type. There is a overridden function in subclass which gets executed when called using the object. How to call the parent's function using the same object? Is there any way to achieve this? package supercall; public class Main { public static void main(String[] args) { SomeClass obj = new SubClass(); obj.go(); } } class SomeClass { SomeClass() { } public void go() { System.out.println("Someclass go"); } } class SubClass extends SomeClass { SubClass() { } @Override public void go() { System.out.println("Subclass go"); } } Consider the code above. Here it prints Subclass go . Instead I have to print Superclass go .

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  • I'm getting an error in my Java code but I can't see whats wrong with it. Help?

    - by Fraz
    The error i'm getting is in the fillPayroll() method in the while loop where it says payroll.add(employee). The error says I can't invoke add() on an array type Person but the Employee class inherits from Person so I thought this would be possible. Can anyone clarify this for me? import java.io.*; import java.util.*; public class Payroll { private int monthlyPay, tax; private Person [] payroll = new Person [1]; //Method adds person to payroll array public void add(Person person) { if(payroll[0] == null) //If array is empty, fill first element with person { payroll[payroll.length-1] = person; } else //Creates copy of payroll with new person added { Person [] newPayroll = new Person [payroll.length+1]; for(int i = 0;i<payroll.length;i++) { newPayroll[i] = payroll[i]; } newPayroll[newPayroll.length] = person; payroll = newPayroll; } } public void fillPayroll() { try { FileReader fromEmployee = new FileReader ("EmployeeData.txt"); Scanner data = new Scanner(fromEmployee); Employee employee = new Employee(); while (data.hasNextLine()) { employee.readData(data.nextLine()); payroll.add(employee); } } catch (FileNotFoundException e) { System.out.println("Error: File Not Found"); } } }

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  • How to determine which inheriting class is using an abstract class' methods.

    - by Kin
    In my console application have an abstract Factory class "Listener" which contains code for listening and accepting connections, and spawning client classes. This class is inherited by two more classes (WorldListener, and MasterListener) that contain more protocol specific overrides and functions. I also have a helper class (ConsoleWrapper) which encapsulates and extends System.Console, containing methods for writing to console info on what is happening to instances of the WorldListener and MasterListener. I need a way to determine in the abstract ListenerClass which Inheriting class is calling its methods. Any help with this problem would be greatly appreciated! I am stumped :X Simplified example of what I am trying to do. abstract class Listener { public void DoSomething() { if(inheriting class == WorldListener) ConsoleWrapper.WorldWrite("Did something!"); if(inheriting class == MasterListener) ConsoleWrapper.MasterWrite("Did something!"); } } public static ConsoleWrapper { public void WorldWrite(string input) { System.Console.WriteLine("[World] {0}", input); } } public class WorldListener : Listener { public void DoSomethingSpecific() { ConsoleWrapper.WorldWrite("I did something specific!"); } } public void Main() { new WorldListener(); new MasterListener(); } Expected output [World] Did something! [World] I did something specific! [Master] Did something! [World] I did something specific!

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  • Admin interface in Rails

    - by yuval
    I have an admin controller located in controllers/admin/admin_controller.rb I also have a pages controller located in controllers/admin/pages_controller.rb pages_controller.rb inherits from admin_controller.rb in routes.rb, I have an admin namespace as such: map.namespace :admin do |admin| admin.resources :pages end I want the admin have basic CRUD functionality in pages_controller.rb (I know how to do that) I want the index and show methods to be available to front-end users I would like the show and index actions to use separate views, but the same code. Questions: Should I create a new pages_controller for the front-end, or share the methods index and show? If share, how would I display separate views depending on whether the url is /admin/pages or /pages If share, should I place pages_controller in /controllers/admin (where it is now) or just in /controllers? Thank you very much.

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  • How can I share variables between a base class and subclass in Perl?

    - by Jonathan
    I have a base class like this: package MyClass; use vars qw/$ME list of vars/; use Exporter; @ISA = qw/Exporter/; @EXPORT_OK = qw/ many variables & functions/; %EXPORT_TAGS = (all => \@EXPORT_OK ); sub my_method { } sub other_methods etc { } --- more code--- I want to subclass MyClass, but only for one method. package MySubclass; use MyClass; use vars qw/@ISA/; @ISA = 'MyClass'; sub my_method { --- new method } And I want to call this MySubclass like I would the original MyClass, and still have access to all of the variables and functions from Exporter. However I am having problems getting the Exporter variables from the original class, MyClass, to export correctly. Do I need to run Exporter again inside the subclass? That seems redundant and unclear. Example file: #!/usr/bin/perl use MySubclass /$ME/; -- rest of code But I get compile errors when I try to import the $ME variable. Any suggestions?

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  • Class Self-Reference

    - by Free Bullets
    I have the following code. The angle function needs some information from the class it was called from. What's the best way to do this? class MyScannedRobotEvent extends robocode.ScannedRobotEvent { public int angle(robocode.Robot myRobot) { return (int) Math.toRadians((myRobot.getHeading() + getBearing()) % 360); } } public class MyRobot extends robocode.Robot { int a = angle(**WHATDOIPUTHERE?**) }

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  • ASP: Extend control (ASCX) and access base markup file from subclass code

    - by Pathoschild
    Hello, I'm building form validation controls for our C# ASP application. The bulk of the work is handled by a BaseValidator control (subclassing System.Web.UI.UserControl), which also has the markup for the validation output. This is then extended by subcontrols like PasswordValidator, that provides the Validate method and any extra fields needed by that validator control. (The end goal is to have controls like <uc1:PasswordValidator ControlId="txtPassword" /> which we can plop into any form with minimum duplication.) However, PasswordValidator.ascx.cs cannot access the form elements defined in BaseValidator.ascx; the only way I've found to do so is to duplicate the markup in each subcontrol's *.ascx file. How can I extend BaseValidator.ascx.cs and access BaseValidator.ascx's markup in the subclass?

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • IBOutlet UILabel do not get resized

    - by Leonardo
    HI all, I have designed a view in Interface Builder and connected correctly with its controller. There some UILabel in it that are going to be filled with lot of text. But, even if I have declared "word wrap" and set line to 0 in IB, I can display only first line. I notice that if I increase the height of the UILabel in IB, all the text display properly in multi line, but I cannot do that because text may vary. Shouldn't the UILabel resize itself to fit all the text ? Also, if I built the UILabel programmatically I can succesfully accomplish a word wrap, why cannot do the same with IB ? What am I doing wrong ? thanks Leonardo

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  • ASP.NET UserControl Inheritence

    - by Craig
    I have a UserControl that is working fine. It is declared like this. public partial class DynamicList : System.Web.UI.UserControl { protected static BaseListController m_GenericListController = null; public DynamicList() { m_GenericListController = new GenericListController(this); } } Now I want to override this control so I can change some of the properties. I have created a class like this. public partial class JobRunningList : DynamicList { public JobRunningList() { m_GenericListController = new JobListController(this); (m_GenericListController as GenericListController).ModuleId = 14; } } It appears that the controls in the DynamicList are not getting created though when I use the JobRunningList control now causing predictably bad results. The DynamicList UserControl has a ListView on it and a few other controls. It appears these are not created when using the JobRunningList. Is there any secret to this?

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  • Cocoa Key Value Bindings: What are the explanations of the various options for Controller Key?

    - by Elisabeth
    When I bind a control to an NSArrayController using Interface Builder, there are a variety of options under the "Controller Key" field in the bindings inspector. I understand what "arrangedObjects" is, and I semi-understand what "selection" is, but I'd love to see a really nice explanation of all the options and when to use each one. The list includes: selectionIndexes, selectionIndex, selectedObject, sortDescriptors, etc. I haven't been able to find a good explanation of these options. I'm having trouble with a button that's bound to target selection, so I'm hoping a much deeper understanding of these Controller Keys might help me debug my issue. Thanks!!!

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  • Inheriting from class that inherits from DynamicObject

    - by SeveQ
    Hello there, I'm experimenting with C# 4.0's dynamic object model. I've created an abstract class named "Block" that inherits from DynamicObject. It overrides TryGetMember and TrySetMember. Furthermore I've created a usable class named "Brush" that inherits from "Block". I want it to be usable dynamically. But when I create a dynamic object from it and try to access a runtime bound member, it pelts me with an exception telling me that the member doesn't exist. The overridden TryGetMember or TrySetMember methods of the abstract parent class aren't getting called. Is this behaviour to be expected? Thank you!

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  • How can I make datagridview can only select the cells in the same column at a time?

    - by MemoryLeak
    I am using winforms to develop my application. And I set my datagridview control's selectionmode to "CellSelect", and this allow the user to select as many cells as he want which spread over several columns; but I want to constraint my user can only select cells in single column at a time, and there isn't any such kind of selectionmode for me. So If I want to implement this, how can I extend the datagridview class ? I also think that I can check in eventhandler whenever the selection cells are changed, through which I might make the user can not select cells spread over multiple columns, but this is not that good, I think. Can any other people help me to find out a better solution ?

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  • sti and polymorphic's

    - by Alexey Poimtsev
    Hi, I have problem with my code class Post < ActiveRecord::Base end class NewsArticle < Post has_many :comments, :as => :commentable, :dependent => :destroy, :order => 'created_at' end class Comment < ActiveRecord::Base belongs_to :commentable, :polymorphic => true, :counter_cache => true end And on attempt go get comments for some NewsArticle i see in logs something like Comment Load (0.9ms) SELECT "comments".* FROM "comments" WHERE ("comments"."commentable_id" = 1 and "comments"."commentable_type" = 'Post') ORDER BY created_at Strange that "commentable_type" = 'Post'. Whats wrong? PS: Rails 2.3.5 && ruby 1.8.7 (2010-01-10 patchlevel 249) [i686-darwin10]

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  • Unable to load detached NIB in View

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • STI and polymorphs

    - by Alexey Poimtsev
    Hi, I have problem with my code class Post < ActiveRecord::Base end class NewsArticle < Post has_many :comments, :as => :commentable, :dependent => :destroy, :order => 'created_at' end class Comment < ActiveRecord::Base belongs_to :commentable, :polymorphic => true, :counter_cache => true end And on attempt go get comments for some NewsArticle i see in logs something like Comment Load (0.9ms) SELECT "comments".* FROM "comments" WHERE ("comments"."commentable_id" = 1 and "comments"."commentable_type" = 'Post') ORDER BY created_at Strange that "commentable_type" = 'Post'. What's wrong? PS: Rails 2.3.5 && ruby 1.8.7 (2010-01-10 patchlevel 249) [i686-darwin10]

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  • Calling function using 'new' is less expensive than without it?

    - by Matthew Taylor
    Given this very familiar model of prototypal construction: function Rectangle(w,h) { this.width = w; this.height = h; } Rectangle.prototype.area = function() { return this.width * this.height; }; Can anyone explain why calling "new Rectangle(2,3)" is consistently 10x FASTER than calling "Rectangle(2,3)" without the 'new' keyword? I would have assumed that because new adds more complexity to the execution of a function by getting prototypes involved, it would be slower. Example: var myTime; function startTrack() { myTime = new Date(); } function stopTrack(str) { var diff = new Date().getTime() - myTime.getTime(); println(str + ' time in ms: ' + diff); } function trackFunction(desc, func, times) { var i; if (!times) times = 1; startTrack(); for (i=0; i<times; i++) { func(); } stopTrack('(' + times + ' times) ' + desc); } var TIMES = 1000000; trackFunction('new rect classic', function() { new Rectangle(2,3); }, TIMES); trackFunction('rect classic (without new)', function() { Rectangle(2,3); }, TIMES); Yields (in Chrome): (1000000 times) new rect classic time in ms: 33 (1000000 times) rect classic (without new) time in ms: 368 (1000000 times) new rect classic time in ms: 35 (1000000 times) rect classic (without new) time in ms: 374 (1000000 times) new rect classic time in ms: 31 (1000000 times) rect classic (without new) time in ms: 368

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  • "Undefined Symbols" when inheriting from stdexcept classes

    - by Austin Hyde
    Here is an exception defined in <stdexcept>: class length_error : public logic_error { public: explicit length_error(const string& __arg); }; Here is my exception: class rpn_expression_error : public logic_error { public: explicit rpn_expression_error(const string& __arg); }; Why do I get this error when <stdexcept> does not? Undefined symbols: rpn_expression_error::rpn_expression_error(/*string*/ const&), referenced from: ... ld: symbol(s) not found

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  • Why can't sub-packages see package private classes?

    - by Polaris878
    Okay so, I have this project structure: package A.B class SuperClass (this class is marked package private) package A.B.C class SubClass (inherits from super class) I'd rather not make SuperClass publicly visible... It is really just a utility class for this specific project (A.B). It seems to me that SubClass should be able to see SuperClass, because package A.B.C is a subpackage of A.B... but this is not the case. What would be the best way to resolve this issue? I don't think it makes sense to move everything in A.B.C up to A.B or move A.B down to A.B.C... mainly because there will probably be an A.B.D which inherits from stuff in A.B as well... I'm a bit new to Java, so be nice :D (I'm a C++ and .NET guy)

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  • Newbie: UINavigationController is pulling me back from further learning :(

    - by nithin
    I have created a window-based application and my problem is I am unable to create UINavigationController on the go. InFact I don't know how to do that. My AppDelegeate - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:logInView.view]; [window makeKeyAndVisible]; } here the logInView is an object of @interface LogInViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *logInButton; } -(IBAction) logInClick:(id) sender; from the click action of this loginviewcontroller It should be showing the home screen with navigation controller. and I have to add many subviews. My question is where should I init the UINavigationController and where could I write the codes for adding subviews? how to map it with interfacebuilder?

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  • Refactoring a C# derived class with method dependancies

    - by drelihan
    Hi Folks, I want to get your opinion on this. I have a class which is derived from a base class. I don't have control over the code in the base class and it is critical to the system that I derive from it. In my class I inherite two methods that are critical to the system and are used in pretty much every function, many times. I intend to refactor this derived class and extract some classes from it - this won't be a problem. What I'm not sure about is, is it worth extracting class if I have to constantly make call backs to my main class to access the two methods (or public wrappers to the methods)??? Thanks

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