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  • Python: how to inherite and override

    - by Guy
    Consider this situation: I get an object of type A which has the function f. I.e: class A: def f(): print 'in f' def h(): print 'in h' and I get an instance of this class but I want to override the f function but save the rest of the functionality of A. So what I was thinking was something of the sort: class B(A): .... def f(): print 'in B->f' and the usage would be: def main(a): b = B(a) b.f() #prints "in B->f" b.h() #print "in h" How do you do such a thing?

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  • Forward declaration of derived inner class

    - by Loom
    I ran into problem implementing some variations of factory method. // from IFoo.h struct IFoo { struct IBar { virtual ~IBar() = 0; virtual void someMethod() = 0; }; virtual IBar *createBar() = 0; }; // from Foo.h struct Foo : IFoo { // implementation of Foo, Bar in Foo.cpp struct Bar : IBar { virtual ~Bar(); virtual void someMethod(); }; virtual Bar *createBar(); // implemented in Foo.cpp }; I'd like to place declaration of Foo::Bar in Foo.cpp. For now I cannot succeed: struct Foo : IFoo { //struct Bar; //1. error: invalid covariant return type // for ‘virtual Foo::Bar* //struct Bar : IBar; //2. error: expected ‘{’ before ‘;’ token virtual Bar *createBar(); // virtual IBar *createBar(); // Is not acceptable by-design }; Is there a trick to have just forward declaration of Boo in Foo.hpp and to have full declaration in Foo.cpp?

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  • std::ostream interface to an OLE IStream

    - by PaulH
    I have a Visual Studio 2008 C++ application using IStreams. I would like to use the IStream connection in a std::ostream. Something like this: IStream* stream = /*create valid IStream instance...*/; IStreamBuf< WIN32_FIND_DATA > sb( stream ); std::ostream os( &sb ); WIN32_FIND_DATA d = { 0 }; // send the structure along the IStream os << d; To accomplish this, I've implemented the following code: template< class _CharT, class _Traits > inline std::basic_ostream< _CharT, _Traits >& operator<<( std::basic_ostream< _CharT, _Traits >& os, const WIN32_FIND_DATA& i ) { const _CharT* c = reinterpret_cast< const _CharT* >( &i ); const _CharT* const end = c + sizeof( WIN32_FIND_DATA ) / sizeof( _CharT ); for( c; c < end; ++c ) os << *c; return os; } template< typename T > class IStreamBuf : public std::streambuf { public: IStreamBuf( IStream* stream ) : stream_( stream ) { setp( reinterpret_cast< char* >( &buffer_ ), reinterpret_cast< char* >( &buffer_ ) + sizeof( buffer_ ) ); }; virtual ~IStreamBuf() { sync(); }; protected: traits_type::int_type FlushBuffer() { int bytes = std::min< int >( pptr() - pbase(), sizeof( buffer_ ) ); DWORD written = 0; HRESULT hr = stream_->Write( &buffer_, bytes, &written ); if( FAILED( hr ) ) { return traits_type::eof(); } pbump( -bytes ); return bytes; }; virtual int sync() { if( FlushBuffer() == traits_type::eof() ) return -1; return 0; }; traits_type::int_type overflow( traits_type::int_type ch ) { if( FlushBuffer() == traits_type::eof() ) return traits_type::eof(); if( ch != traits_type::eof() ) { *pptr() = ch; pbump( 1 ); } return ch; }; private: /// data queued up to be sent T buffer_; /// output stream IStream* stream_; }; // class IStreamBuf Yes, the code compiles and seems to work, but I've not had the pleasure of implementing a std::streambuf before. So, I'd just like to know if it's correct and complete. Thanks, PaulH

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  • How can I extend PHP DOMElement?

    - by Michael Tsang
    a.php #!/usr/bin/php <?php class HtmlTable extends DOMElement { public function __construct($height, $width) { parent::__construct("table"); for ($i = 0; $i < $height; ++$i) { $row = $this->appendChild(new DOMElement("tr")); for($j = 0; $j < $width; ++$j) { $row->appendChild(new DOMElement("td")); } } } } $document = new DOMDocument("1.0", "UTF-8"); $document->registerNodeClass("DOMElement", "HtmlTable"); $document->appendChild(new HtmlTable(3, 2)); $document->saveXML(); Running it gets Fatal error: Uncaught exception 'DOMException' with message 'No Modification Allowed Error' in /home/www/a.php:9 Stack trace: #0 /home/www/a.php(9): DOMNode->appendChild(Object(DOMElement)) #1 /home/www/a.php(19): HtmlTable->__construct(3, 2) #2 {main} thrown in /home/www/a.php on line 9

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  • How to prevent Visual Studio setting my default font sizes in an inherited control

    - by Colin
    I have a base class for all my textboxes and I want to set the default font in that class. So I started with this: public partial class MyTextBox : TextBox { public WmlTextBox() { InitializeComponent(); //Font for the whole application can be altered in the Appearance class Font = new Appearance().TextBoxFont; } } I then stripped out all the code in the form that was setting the font of the textboxes. Of course this worked fine until I altered an item on the page. Visual Studio picked up the default font for the application (set in the Appearance class), and generated code in the designer for all TextBoxes to set it to that specific font. How can I stop visual studio from generating code from my default font? I want to allow the developers to change the property, but I want to set the default font centrally.

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  • Ruby get inheriting class

    - by Brian D.
    I'm working on creating my first plugin for rails. I'm still pretty new to ruby and I was wondering if its possible to get the inheriting class? For example, I'm trying to create a plugin that will allow unit testing and functional testing when you are not using migrations. What I'm trying to do is initialize a class variable named controller to be initialized to the type of controller that is being tested. If I have a base class ControllerTest: class ControllerTest < Test::Unit::TestCase attr_accessor :controller def initialize super @controller = "call function that will find the inheriting classes name and create an instance of that controller type." end end So what I'm currently stuck on is getting the name of the inheriting class. Is this possible? And if not, does anyone know another way on how I could go about implementing this? Thanks in advance.

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  • Calling Subclass Method in Java

    - by destructo_gold
    Given the following situation (UML below), If Y has the method: public void PrintWs(); and X has: ArrayList <P> myPs = new ArrayList(); Y y = new Y(); Z z = new Z(); myPs.add(y); myPs.add(z); How do I loop through each myPs object and call all Ys PrintWs (without using instanceof)? http://starbucks.mirror.waffleimages.com/files/68/68c26b815e913acd00307bf27bde534c0f1f8bfb.jpg

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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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  • Access static class variable of parent class in Python

    - by fuenfundachtzig
    I have someting like this class A: __a = 0 def __init__(self): A.__a = A.__a + 1 def a(self): return A.__a class B(A): def __init__(self): # how can I access / modify A.__a here? A.__a = A.__a + 1 # does not work def a(self): return A.__a Can I access the __astatic variable in B? It's possible writing a instead of __a, is this the only way? (I guess the answer might be rather short: yes :)

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  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

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  • C# Hiding, overriding and calling function from base class.

    - by Lukasz Lysik
    I'm learning C# and I encountered the following problem. I have two classes: base and derived: class MyBase { public void MyMethod() { Console.WriteLine("MyBase::MyMethod()"); } } class MyDerived: MyBase { public void MyMethod() { Console.WriteLine("MyDerived::MyMethod()"); } } For now, without virtual and override key words. When I compile this I get the warning (which is of course expected) that I try to hide MyMethod from MyBase class. What I want to do is to call the method from the base class having an instance of derived class. I do this like this: MyDerived myDerived = new MyDerived(); ((MyBase)myDerived).MyMethod(); It works fine when I do not specify any virtual, etc. keywords in the methods. I tried to put combination of the keywords and I got the following results: | MyBase::MyMethod | MyDerived::MyMethod | Result printed on the console | | -----------------|---------------------|-------------------------------| | - | - | MyBase::MyMethod() | | - | new | MyBase::MyMethod() | | virtual | new | MyBase::MyMethod() | | virtual | override | MyDerived::MyMethod() | I hope the table is clear to you. I have two questions: Is it the correct way to call the function from the base class (((MyBase)myDerived).MyMethod();)? I know about base keyword, but it can be called only from the inside of the derived class. Is it right? Why in the last case (with virtual and override modifiers) the method which was called came from the derived class? Would you please explain that?

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  • Java: implementation of simple commands

    - by HH
    I have created a pkg for my regular simple commands. They are non-static, to be more extensible, but somewhat more time-consuming to use because of creating object to use one. My other classes use them. $ ls *.java CpF.java IsBinary.java RmLn.java Tools.java F2S.java IsRoot.java SaveToDisk.java WordCount.java Filters.java ModRelativePaths.java SetWord.java WordNumber.java Find.java powerTools.java Sort.java Which option would you choose to use them easier? to develop a small interface like 'powerTools.java' for the pkg. to create a class with static methods for them. to add a static method to each class to stop overusing 'creating too many files' and centralising some? sthing else?

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  • wrong interface orientation or unknown

    - by Mike
    The problem is this: I put the simulator in landscape I start the app The app is unable to detect the correct orientation, always unknown! I have created a sample project that demonstrates the problem I have. Take it here How can I solve that? thanks

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  • Passing Derived Class Instances as void* to Generic Callbacks in C++

    - by Matthew Iselin
    This is a bit of an involved problem, so I'll do the best I can to explain what's going on. If I miss something, please tell me so I can clarify. We have a callback system where on one side a module or application provides a "Service" and clients can perform actions with this Service (A very rudimentary IPC, basically). For future reference let's say we have some definitions like so: typedef int (*callback)(void*); // This is NOT in our code, but makes explaining easier. installCallback(string serviceName, callback cb); // Really handled by a proper management system sendMessage(string serviceName, void* arg); // arg = value to pass to callback This works fine for basic types such as structs or builtins. We have an MI structure a bit like this: Device <- Disk <- MyDiskProvider class Disk : public virtual Device class MyDiskProvider : public Disk The provider may be anything from a hardware driver to a bit of glue that handles disk images. The point is that classes inherit Disk. We have a "service" which is to be notified of all new Disks in the system, and this is where things unravel: void diskHandler(void *p) { Disk *pDisk = reinterpret_cast<Disk*>(p); // Uh oh! // Remainder is not important } SomeDiskProvider::initialise() { // Probe hardware, whatever... // Tell the disk system we're here! sendMessage("disk-handler", reinterpret_cast<void*>(this)); // Uh oh! } The problem is, SomeDiskProvider inherits Disk, but the callback handler can't receive that type (as the callback function pointer must be generic). Could RTTI and templates help here? Any suggestions would be greatly appreciated.

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  • Why can I not add a set accessor to an overriden property?

    - by Svish
    In a base class I have this property: public virtual string Text { get { return text; } } I want to override that and return a different text, but I would also like to be able to set the text, so I did this: public override string Text { get { return differentText; } set { differentText = value; } } This however does not work. I get a red squiggly under set saying that I can not override because it does not have a set accessor. Why is this aproblem? What should I do?

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  • custom TreeNode and SelectNodeChanged

    - by gilloux
    Hello, I'm working on asp.net I've written a custom Treenode (customTreeNode) that I use to populate a treeview the problem comes up when firing the selectnodechanged event this event give me a TreeNode object and not a customTreeNode and I cannot seem to cast it somehow, does sy have a clue ? Thx here is the code I have populate my tree node.ChildNodes.Add ( customTreeNode = new customTreeNode(site) ); customTreeNode public class customTreeNode : TreeNode { public Guid Id { get; set; } private SPWebEntry _dataContext; public SPWebEntry DataContext { get { return _dataContext; } } public customTreeNode(SPWebEntry DataContext) { _dataContext = DataContext; this.Text = _dataContext.Title; this.Id = _dataContext.Id; } } and the event void treeViewSiteCollection_SelectedNodeChanged(object sender, EventArgs e) { treeViewSiteCollection.SelectedNode; } treeViewSiteCollection.SelectedNode is of type TreeNode and I cannot cast it. Thx guys

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  • AS3 Memory management when instantiating extended classes

    - by araid
    I'm developing an AS3 application which has some memory leaks I can't find, so I'd like to ask some newbie questions about memory management. Imagine I have a class named BaseClass, and some classes that extend this one, such as ClassA, ClassB, etc. I declare a variable: myBaseClass:BaseClass = new ClassA(); After a while, I use it to instantiate a new object: myBaseClass = new ClassB(); some time after myBaseClass = new ClassC(); and the same thing keeps happening every x millis, triggered by a timer. Is there any memory problem here? Are the unused instances correctly deleted by the garbage collector? Thanks!

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  • accessing base class's method with derived class's object which has a method of same name.

    - by ashish yadav
    when accessing foo() of "base" using derived class's object. include class base { public: void foo() { std::cout<<"\nHello from foo\n"; } }; class derived : public base { public: void foo(int k) { std::cout<<"\nHello from foo with value = "< } how to access base class method having a method of same name in derived class. the error generated has been shown. i apologize if i am not clear but i feel i have made myself clear as water. thanks in advance.

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  • Qt - invalid conversion to child class

    - by David Davidson
    I'm drawing polygons using the Graphics View framework. I added a polygon to the scene with this: QGraphicsPolygonItem *poly = scene->addPolygon(QPolygonF(vector_of_QPointF)); poly->setPos(some_point); But I need to implement some custom behaviour like selection, mouse over indicator, and other similar stuff on the graphics item. So I declared a class that inherits QGraphicsPolygonItem: #include <QGraphicsPolygonItem> class GridHex : public QGraphicsPolygonItem { public: GridHex(QGraphicsItem* parent = 0); }; GridHex::GridHex(QGraphicsItem* parent) : QGraphicsPolygonItem(parent) { } Not doing much with that class so far, as you can see. But shouldn't replacing QGraphicsPolygonItem with my GridHex class? This is throwing a " invalid conversion from 'QGraphicsPolygonItem*' to 'GridHex*' " error: GridHex* poly = scene->addPolygon(QPolygonF(vector_of_QPointF)); What am I doing wrong?

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  • Inherit static properties in subclass without redeclaration?

    - by David
    Hi, I'm having the same problem as this guy with the application I'm writing right now. The problem is that static properties are not being inherited in subclasses, and so if I use the static:: keyword in my main class, it sets the variable in my main class as well. It works if I redeclare the static variables in my subclass, but I expect to have a large number of static properties and subclasses and wish to avoid code duplication. The top-rated response on the page I linked has a link to a few "workarounds", but it seems to have 404'd. Can anyone lend me some help or perhaps point me in the direction of said workarounds?

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  • GNU Smalltalk text interface hard to use

    - by None
    I built GNU Smalltalk from source on my Mac because I couldn't get it working using fink and I found VMs like Squeak hard to understand. When I run the gst command it works fine, but unlike command line interfaces such the Python and Lua ones, it is hard to use because when I use the left or right arrow keys, I want the cursor to move left or right, but instead it inserts text like "^[[D". I understand why it does this but is there any way to fix it so it is more usable?

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  • method __getattr__ is not inherited from parent class

    - by ??????
    Trying to subclass mechanize.Browser class: from mechanize import Browser class LLManager(Browser, object): IS_AUTHORIZED = False def __init__(self, login = "", passw = "", *args, **kwargs): super(LLManager, self).__init__(*args, **kwargs) self.set_handle_robots(False) But when I make something like this: lm["Widget[LinksList]_link_1_title"] = anc then I get an error: Traceback (most recent call last): File "<pyshell#8>", line 1, in <module> lm["Widget[LinksList]_link_1_title"] = anc TypeError: 'LLManager' object does not support item assignment Browser class have overridden method __getattr__ as shown: def __getattr__(self, name): # pass through _form.HTMLForm methods and attributes form = self.__dict__.get("form") if form is None: raise AttributeError( "%s instance has no attribute %s (perhaps you forgot to " ".select_form()?)" % (self.__class__, name)) return getattr(form, name) Why my class or instance don't get this method as in parent class?

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