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  • How to programmatically disable onClick handler on Android AppWidget Button

    - by Gaks
    I have a Button on appwidget, that I need to 'enable'/'disable' programmatically from a Service. First idea was to call setBoolean(R.id.buttonid, "setClickable", false) to disable it, but apparently you can't call setClickable remotely. Another idea was was remove the text label from it with rv.setTextViewText(R.id.buttonid, "") and then remove the click handler by rv.setOnClickPendingIntent(R.id.buttonid, null). Unfortunately passing null to it causes NullPointerException in in android.app.ActivityThread.handleServiceArgs Is there some other way to programmatically disable/enable appwidget Button? I could just call rv.setViewVisibility(R.id.buttonid, View.GONE) to hide the button completely instead of disabling it. This would however completely break whole widget layout and I would like to avoid it. The solution I'm using now is hiding the button with setViewVisibility and showing other blank button instead to the keep appwidget layout as it was before.

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  • Access UIButton's titleLabel with custom background image

    - by Meltemi
    Quick one: I have a custom button image that I want to use but I still want to change the text of the button with setTitle:forState:. When I use a "custom" button in IB I lose the Title view. When I use Rounded Rect in IB the custom image appears scrunched w/in the Rounded Rect button. Why is this so difficult?

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  • CGContextDrawPDFPage taking up large amounts of memory

    - by Ed Marty
    I have a PDF file that I want to draw in outline form. I want to draw the first several pages on the document each in their own UIImage to use on a button so that when clicked, the main display will navigate to the clicked page. However, CGContextDrawPDFPage seems to be using copious amounts of memory when attempting to draw the page. Even though the image is only supposed to be around 100px tall, the application crashes while drawing one page in particular, which according to Instruments, allocates about 13 MB of memory just for the one page. Here's the code for drawing: //Note: This is always called in a background thread, but the autorelease pool is setup elsewhere + (void) drawPage:(CGPDFPageRef)m_page inRect:(CGRect)rect inContext:(CGContextRef) g { CGPDFBox box = kCGPDFMediaBox; CGAffineTransform t = CGPDFPageGetDrawingTransform(m_page, box, rect, 0,YES); CGRect pageRect = CGPDFPageGetBoxRect(m_page, box); //Start the drawing CGContextSaveGState(g); //Clip to our bounding box CGContextClipToRect(g, pageRect); //Now we have to flip the origin to top-left instead of bottom left //First: flip y-axix CGContextScaleCTM(g, 1, -1); //Second: move origin CGContextTranslateCTM(g, 0, -rect.size.height); //Now apply the transform to draw the page within the rect CGContextConcatCTM(g, t); //Finally, draw the page //The important bit. Commenting out the following line "fixes" the crashing issue. CGContextDrawPDFPage(g, m_page); CGContextRestoreGState(g); } Is there a better way to draw this image that doesn't take up huge amounts of memory?

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  • objective c compare two date strings in NSDate

    - by mac
    Hi I am having two date as string , that is assigned to two labels, one label holds current date string, that is may 29, 2010 similarly the other date will be selected by user in this same format, i need to check the user date is present, past , or future. by comparing with current date string. please provide some sample code. Thanks in advance.

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  • Hitting the Done button does not dismiss the View of a MPMoviePlayerController on OS 4.0 beta

    - by Hakim
    Hi All Hope someone can help me on this, on the old OS version 3.0 and down , hitting the done button one playing a Video would automatically dismiss the view, but now since we have to control the view appearance, hitting the Done just stops the movie but does not dismiss the view, I tried to check if it was linked to any notification and found that each time the Done button was hit, MPMoviePlayerPlaybackStateDidChangeNotification is triggered the problem is that the same notification is received for any change of state pausing /playing... so dismissing the view when MPMoviePlayerPlaybackStateDidChangeNotification is triggered is not an option. does anyone have an answer for this problem Thx for your help

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  • Where to change data for a "list" datasource in dashcode?

    - by erotsppa
    I created a new project in dashcode and it automatically generated a mobile web app for me with a list and sample datasources. I see two datasources, one is labeled as "datasource" and the other is "list". However I can see that the actual data in datasources is in a js file, everything is good but where is the actual data stored for "list"? The sample application came with a bunch of data for "list" and I am unable to change it. Any ideas?

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  • How can we add text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • Using NSXMLParser with CDATA

    - by Robb
    I'm parsing an RSS feed with NSXMLParser and it's working fine for the title and other strings but one of the elements is an image thats like <!CDATA <a href="http:image..etc> How do I add that as my cell image in my table view? Would I define that as an image type? This is what i'm using to do my parsing: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); currentElement = [elementName copy]; if ([elementName isEqualToString:@"item"]) { // clear out our story item caches... item = [[NSMutableDictionary alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentDate = [ [NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentLink = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"item"]) { // save values to an item, then store that item into the array... [item setObject:currentTitle forKey:@"title"]; [item setObject:currentLink forKey:@"link"]; [item setObject:currentSummary forKey:@"description"]; [item setObject:currentDate forKey:@"date"]; [stories addObject:[item copy]]; NSLog(@"adding story: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"link"]) { [currentLink appendString:string]; } else if ([currentElement isEqualToString:@"description"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"pubDate"]) { [currentDate appendString:string]; } }

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  • Why is no video showing using MPMoviePlayerController

    - by nathanjosiah
    MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:@"http://feeds.harvest.org/~r/greglaurietv/~5/MW4zfyeubC8/HD100307-iPod.mp4"]]; moviePlayer.scalingMode = MPMovieScalingModeNone; moviePlayer.controlStyle = MPMovieControlStyleDefault; [moviePlayer play]; only audio is playing, but nothing shows up in my view.... what am i doing wrong?

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  • UIScrollView issue with autorotation and content scaling

    - by boliva
    Hi, I'm building a new (autorotating) iPad app that consists mainly of a screen sized UIScrollView that contains an UIImageView for an image which is 5 times the iPad screen resolution while in portrait mode (3840x1024). What I haven't been able to accomplish is that whenever the device rotates (to whichever orientation) the imageView bounds and the scrollView contentSize asjusts the image for the new height (maintaining its aspect ratio), making the height of the image to always fit the device height for the given orientation (so in the particular case of this image, it would get shown as 2880x768). I tried different combinations of autoresizingMask and contentMode for the imageView but the closer I've been able to get is to effectively display the image at the desired size but with a white padding around it and into the scrollView content (to make up for the original orientation contentSize). I also tried recalculating the scrollView contentSize in the didRotate.../viewWillAnimate... rotation-related methods in my viewController class, with no avail. Best regards and thanks for your time

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  • Load CoreData objects' string property into UIPickerView

    - by OscarTheGrouch
    Hello Currently I have an entity named "Events" in a CoreData app. "Events" has one string property named "eventName". In the -(void)viewDidLoad I am trying to Fetch all the "Events" objects and load their "eventName" by alphabetical order into a UIPickerView. The ultimate end goal is through the use of a textField, buttons and the pickerView being add new objects in and remove unwanted objects out. Basically turning the UIPickerView into a UITableView. Currently I am able to save objects to the CoreData store, but am not able to pull them/their properties out into the UIPickerView. I am willing and able to share the project source code to anyone who wants it, or is willing to look at it to help out. thanks Chris

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  • iTunesConnect acces to download stats for my client

    - by Thierryb
    Hello, I've developed an app for a client and would like to give him an access to my iTunesConnect in order to access to the download stat for his application. The problem is that if I create a new user and set permission to only see reports, he will be able to get all stats... And I don't want to get stats manually each day. Do you have an idea ? Thanks

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  • Update Query using the Objective C Wrapper for sqlite

    - by user271753
    Hey I am using the http://th30z.netsons.org/2008/11/objective-c-sqlite-wrapper/ wrapper . My code is this : - (IBAction)UpdateButtonPressed:(id)sender { Sqlite *sqlite = [[Sqlite alloc] init]; NSString *writableDBPath = [[NSBundle mainBundle]pathForResource:@"Money"ofType:@"sqlite"]; if (![sqlite open:writableDBPath]) return; NSArray *query = [sqlite executeQuery:@"UPDATE UserAccess SET Answer ='Positano';"]; NSDictionary *dict = [query objectAtIndex:2]; NSString *itemValue = [dict objectForKey:@"Answer"]; NSLog(@"%@",itemValue); } Answer is the Column name , UserAccess the table name . the column is at 3rd place in the table What am I doing wrong why is it crashing ???

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  • Center content of UISCrollView when smaller

    - by hgpc
    I have an UIImageView inside a UIScrollView which I use for zooming and scrolling. If the image/content of the scroll view if bigger than the scroll view everything works fine. However, when the image becomes smaller than the scroll view, it sticks to the top left corner of the scroll view. I would like to keep it centered, like the Photos app. Any ideas or examples about keeping the content of the UIScrollView centered when smaller? I am working with iPhone 3.0. The following code almost works. The image returns to the top left corner if I pinch it after reaching the minimum zoom level. - (void)loadView { [super loadView]; // set up main scroll view imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"WeCanDoIt.png"]]; [imageView setTag:ZOOM_VIEW_TAG]; [imageScrollView setContentSize:[imageView frame].size]; [imageScrollView addSubview:imageView]; CGSize imageSize = imageView.image.size; [imageView release]; CGSize maxSize = imageScrollView.frame.size; CGFloat widthRatio = maxSize.width / imageSize.width; CGFloat heightRatio = maxSize.height / imageSize.height; CGFloat initialZoom = (widthRatio heightRatio) ? heightRatio : widthRatio; [imageScrollView setMinimumZoomScale:initialZoom]; [imageScrollView setZoomScale:1]; float topInset = (maxSize.height - imageSize.height) / 2.0; float sideInset = (maxSize.width - imageSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; // END Bug workaround CGSize maxSize = imageScrollView.frame.size; CGSize viewSize = view.frame.size; float topInset = (maxSize.height - viewSize.height) / 2.0; float sideInset = (maxSize.width - viewSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; }

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  • UIResponder Delays

    - by Dylan Copeland
    I have a UIView subclass that overrides UIResponder's touchesMoved: message. I've noticed that when I swipe my finger very quickly across the UIView, my touchesMoved: message only gets called every so often and not constantly getting messaged. Any ideas? Thanks.

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  • Core Location - fallback, location caching and alternatives...

    - by Moshe
    I have a few questions about Core Location. 1) Should the user refuse permission for my app to use core location, or core location is unavailable for some reason, is there a fallback? (Device Locale, for example?) 2)Can I cache a device's location for next time? Does Core Location do this itself? 3)I really need the sunset time in the user's area during the mid-spring season and I have a function to do that, once I have the Latitude and Longitude of the device. Perhaps I can just make an assumption about the time based on Locale? (Example: In the US, assume approximately 7:00pm.)

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  • Android: Saving custom button and spinner on orientation change

    - by Jacob Huggart
    Hello All, I am new to Android programming and was handed a fairly large program that is almost complete, but needed support for switching between portrait and landscape view. I added android:configChanges="keyboardHidden|orientation" to the manifest and used onConfigurationChanged to save the view data and that works. However, there is a button that displays the date selected (when pressed a calendar to select the date comes up) and a spinner that displays the current view and is used to select a new view. Those two items are being cleared/reset and do not work at all after the screen flip. I have been attempting to use onSaveInstanceState and onRestoreInstanceState to fix that, but I cannot figure out how to get it to work. Any advice? FYI, This is how my spinner is set up: Spinner s = (Spinner) findViewById(R.id.siteSelector); ArrayAdapter<?> adapter = ArrayAdapter.createFromResource( this, R.array.sites, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter);

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  • iPhone CoreData join

    - by Ken
    Hi guys, long time reader, first time poster. (A link to this schema is located here) http://www.weeshsoft.com/pix/DatabasePic.jpg I'm trying to get all LanguageEntries from a database for a given category.categoryName and languageset.languageSetName e.g. NSFetchRequest* fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"LanguageEntry" inManagedObjectContext:del.managedObjectContext]; [fetchRequest setEntity:entity]; NSString* predicateString = [NSString stringWithFormat:@"Category.categoryName = %@ AND LanguageSet.languageSetName = %@", @"Food", @"English####Spanish"]; fetchRequest.predicate = [NSPredicate predicateWithFormat:predicateString]; NSError *error = nil; NSArray* objects = [del.managedObjectContext executeFetchRequest:fetchRequest error:&error]; This always returns 0 objects. If I set the predicate string to match on one relationship (e.g. Category.categoryName = Food or languageSet.languageSetName = English####Spanish) it will return data. This is baffling, can anyone shed some light? -Ken

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  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

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  • UITableViewCell no userInteraction but on cell.accessoryView

    - by Simon
    hello genius and nerds I have a TableViewCell with a UISwitch in accessoryView. I don't want that blue background if someone selected it. There fore i used cell.userInteractionEnabled = NO; but then the whole cell isnt accessable so i tried that cell.userInteractionEnabled = NO; cell.accessoryView.userInteractionEnabled = YES; i think this wont work because cell is the parent of the accessoryView. but how can i manage this issue ? A hint in the right direction would be great. Simon Here is the complete cellForRowAtIndexPath method: cell.textLabel.text = @"dasda"; cell.userInteractionEnabled = NO; cell.accessoryType = UITableViewCellAccessoryNone; UISwitch *mySwitch = [[[UISwitch alloc] initWithFrame:CGRectZero] autorelease]; mySwitch.tag = row; [cell addSubview:mySwitch]; cell.accessoryView = mySwitch; cell.accessoryView.userInteractionEnabled = YES; [(UISwitch *)cell.accessoryView setOn: YES]; [(UISwitch *)cell.accessoryView addTarget:self action:@selector(someAction:) forControlEvents:UIControlEventValueChanged]; return cell;

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