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  • Match over multiple lines perl regular expression

    - by John
    Hi, I have a file like this: 01 00 01 14 c0 00 01 10 01 00 00 16 00 00 00 64 00 00 00 65 00 00 01 07 40 00 00 22 68 61 6c 2e 6f 70 65 6e 65 74 2e 63 6f 6d 3b 30 30 30 30 30 30 30 30 32 3b 30 00 00 00 00 01 08 40 00 00 1e 68 61 6c 2e 6f 70 65 6e 65 74 2d 74 65 6c 65 63 6f 6d 2e 6c 61 6e 00 00 00 00 01 28 40 00 00 21 72 65 61 6c 6d 31 2e 6f 70 65 6e 65 74 2d 74 65 6c 65 63 6f 6d 2e 6c 61 6e 00 00 00 00 00 01 25 40 00 00 1e 68 61 6c 2e 6f 70 65 6e 65 74 2d 74 65 6c 65 63 6f 6d 2e 6c 61 6e 00 00 00 00 01 1b 40 00 00 20 72 65 61 6c 6d 2e 6f 70 65 6e 65 74 2d 74 65 6c 65 63 6f 6d 2e 6c 61 6e 00 00 01 02 40 00 00 0c 01 00 00 16 00 00 01 a0 40 00 00 0c 00 00 00 01 00 00 01 9f 40 00 00 0c 00 00 00 00 00 00 01 16 40 00 00 0c 00 00 00 00 00 00 01 bb 40 00 00 28 00 00 01 c2 40 00 00 0c 00 00 00 00 00 00 01 bc 40 00 00 13 31 39 37 37 31 31 31 32 32 33 31 00 I am reading the file and then finding certain octets and replacing them with tags: while(<FH>){ $line =~ s/(00 00 00 64)/<incr4> /g; $line =~ s/(00 00 00 65)/<incr4> /g; $line =~ s/(30 30 30 30 30 32)/<incr6ascii:999999:0>/g; $line =~ s/(31 31 32 32 33 31)/<incr6ascii:999999:0>/g; print OUTPUT $line; # } So for example, 00 00 00 64 would be replaced by the tag. This was working fine, but it doesn't seem to able to match over multiple lines any more. For example the pattern 31 31 32 32 33 31 runs over multiple lines, and the regular expression doesn't seem to catch it. I tried using /m /s pattern modifiers to ignore new lines but they didn't match it either. The only way around it I can come up with, is to read the whole file into a string using: undef $/; my $whole_file = <FH>; my $line = $whole_file; $line =~ s/(00 00 00 64)/<incr4> /g; $line =~ s/(00 00 00 65)/<incr4> /g; $line =~ s/(30 30 30 30 30 32)/<incr6ascii:999999:0>/g; $line =~ s/(31 31 32 32 33 31)/<incr6ascii:999999:0>/g; print OUTPUT $line; This works, the tags get inserted correctly, but the structure of the file is radically altered. It is all dumped out on a single line. I would like to retain the structure of the file as it appears here. Any ideas as to how I might do this? /john

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  • User Getting Logged Out After Making First Comment

    - by John
    Hello, I am using a login system that works well. I am also using a comment system. The comment function does not show up unless the user is logged in (as shown in commentformonoff.php below). When a user makes a comment, the info is passed from the function "show_commentbox" to the file comments2a.php. Then, the info is passed to the file comments2.php. When the site is first pulled up on a browser, after logging in and making a comment, the user is logged out. After logging in a second time during the same browser session, the user is no longer logged out after making a comment. How can I keep the user logged in after making the first comment? Thanks in advance, John Commentformonoff.php: <?php if (!isLoggedIn()) { if (isset($_POST['cmdlogin'])) { if (checkLogin($_POST['username'], $_POST['password'])) { show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl); } else { echo "<div class='logintocomment'>Login to comment</div>"; } } else { echo "<div class='logintocomment'>Login to comment</div>"; } } else { show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl); } ?> Function "show_commentbox": function show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl) { echo '<form action="http://www...com/.../comments/comments2a.php" method="post"> <input type="hidden" value="'.$_SESSION['loginid'].'" name="uid"> <input type="hidden" value="'.$_SESSION['username'].'" name="u"> <input type="hidden" value="'.$submissionid.'" name="submissionid"> <input type="hidden" value="'.stripslashes($submission).'" name="submission"> <input type="hidden" value="'.$url.'" name="url"> <input type="hidden" value="'.$submittor.'" name="submittor"> <input type="hidden" value="'.$submissiondate.'" name="submissiondate"> <input type="hidden" value="'.$countcomments.'" name="countcomments"> <input type="hidden" value="'.$dispurl.'" name="dispurl"> <label class="addacomment" for="title">Add a comment:</label> <textarea class="checkMax" name="comment" type="comment" id="comment" maxlength="1000"></textarea> <div class="commentsubbutton"><input name="submit" type="submit" value="Submit"></div> </form> '; } Included in comments2a.php: $uid = mysql_real_escape_string($_POST['uid']); $u = mysql_real_escape_string($_POST['u']); $query = sprintf("INSERT INTO comment VALUES (NULL, %d, %d, '%s', NULL)", $uid, $subid, $comment); mysql_query($query) or die(mysql_error()); $lastcommentid = mysql_insert_id(); header("Location: comments2.php?submission=".$submission."&submissionid=".$submissionid."&url=".$url."&submissiondate=".$submissiondate."&comment=".$comment."&subid=".$subid."&uid=".$uid."&u=".$u."&submittor=".$submittor."&countcomments=".$countcomments."&dispurl=".$dispurl."#comment-$lastcommentid"); exit(); Included in comments2.php: if($_SERVER['REQUEST_METHOD'] == "POST"){header('Location: http://www...com/.../comments/comments2.php?submission='.$submission.'&submissionid='.$submissionid.'&url='.$url.'&submissiondate='.$submissiondate.'&submittor='.$submittor.'&countcomments='.$countcomments.'&dispurl='.$dispurl.'');} $uid = mysql_real_escape_string($_GET['uid']); $u = mysql_real_escape_string($_GET['u']);

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  • Submitting a URL into a Form without "http://", with "www.", or with neither

    - by John
    (EDITED) Hello, In the form below, the filed for <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> fine when a URL is submitted that has a "http://" at the beginning of it. However, it doesn't work if a URL is submitted with only a "www." in front of it, or with neither a "http://" nor a "www." How can I make it work in all if the submitted URL has any or none of the following at the beginning of it: http:// www. http://www. Thanks in advance, John Form: echo '<div class="submittitle">Submit an item.</div>'; echo '<form action="http://www...com/.../submit2.php" method="post"> <input type="hidden" value="'.$_SESSION['loginid'].'" name="uid"> <div class="submissiontitle"><label for="title">Story Title:</label></div> <div class="submissionfield"><input name="title" type="title" id="title" maxlength="1000"></div> <div class="urltitle"><label for="url">Link:</label></div> <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> <div class="submissionbutton"><input name="submit" type="submit" value="Submit"></div> </form> '; submit2.php: <?php if($_SERVER['REQUEST_METHOD'] == "POST"){header('Location: http://www...com/.../submit2.php');} require_once "header.php"; if (isLoggedIn() == true) { $remove_array = array('http://www.', 'http://', 'https://', 'https://www.', 'www.'); $cleanurl = str_replace($remove_array, "", $_POST['url']); $cleanurl = strtolower($cleanurl); $cleanurl = preg_replace('/\/$/','',$cleanurl); $cleanurl = stripslashes($cleanurl); $title = $_POST['title']; $uid = $_POST['uid']; $title = mysql_real_escape_string($title); $title = stripslashes($title); $cleanurl = mysql_real_escape_string($cleanurl); $site1 = 'http://' . $cleanurl; $displayurl = parse_url($site1, PHP_URL_HOST); function isURL($url1 = NULL) { if($url1==NULL) return false; $protocol = '(http://|https://)'; $allowed = '[-a-z0-9]{1,63}'; $regex = "^". $protocol . // must include the protocol '(' . $allowed . '\.)'. // 1 or several sub domains with a max of 63 chars '[a-z]' . '{2,6}'; // followed by a TLD if(eregi($regex, $url1)==true) return true; else return false; } if(isURL($site1)==true) mysql_query("INSERT INTO submission VALUES (NULL, '$uid', '$title', '$cleanurl', '$displayurl', NULL)"); else echo "<p class=\"topicu\">Not a valid URL.</p>\n"; } else { show_loginform(); } if (!isLoggedIn()) { if (isset($_POST['cmdlogin'])) { if (checkLogin($_POST['username'], $_POST['password'])) { show_userbox(); } else { echo "Incorrect Login information !"; show_loginform(); } } else { show_loginform(); } } else { show_userbox(); } require_once "footer.php"; ?>

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  • Form Not Submitting

    - by John
    Hello, When I try to click on the "submit" button for the form below, nothing happens. Any ideas why not? Thanks in advance, John submit.php: <?php require_once "header.php"; $u = $_SESSION['username']; if (!isLoggedIn()) { // user is not logged in. if (isset($_POST['cmdlogin'])) { // retrieve the username and password sent from login form & check the login. if (checkLogin($_POST['username'], $_POST['password'])) { show_userbox2(); } else { echo "Incorrect Login information !"; show_loginform(); } } else { show_loginform(); } } else { . show_userbox2(); } echo '<div class="submittitle">Submit an item.</div>'; echo '<form action="http://www...com/.../submit2.php" method="post"> <input type="hidden" value="'.$_SESSION['loginid'].'" name="uid"> <div class="submissiontitle"><label for="title">Story Title:</label></div> <div class="submissionfield"><input name="title" type="title" id="title" maxlength="1000"></div> <div class="urltitle"><label for="url">Link:</label></div> <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> <div class="submissionbutton"><input name="submit" type="submit" value="Submit"></div> </form> '; ?> submit2.php: <?php //if($_SERVER['REQUEST_METHOD'] == "POST"){header('Location: http://www...com/.../submit2.php');} require_once "header.php"; if (isLoggedIn() == true) { $remove_array = array('http://www.', 'http://', 'https://', 'https://www.', 'www.'); $cleanurl = str_replace($remove_array, "", $_POST['url']); $cleanurl = strtolower($cleanurl); $cleanurl = preg_replace('/\/$/','',$cleanurl); $title = $_POST['title']; //$url = $_POST['url']; $uid = $_POST['uid']; $title = mysql_real_escape_string($title); $cleanurl = mysql_real_escape_string($cleanurl); $site1 = 'http://' . $cleanurl; $displayurl = parse_url($site1, PHP_URL_HOST); function isURL($url1 = NULL) { if($url1==NULL) return false; $protocol = '(http://|https://)'; $allowed = '[-a-z0-9]{1,63}'; $regex = "^". $protocol . // must include the protocol '(' . $allowed . '\.)'. // 1 or several sub domains with a max of 63 chars '[a-z]' . '{2,6}'; // followed by a TLD if(eregi($regex, $url1)==true) return true; else return false; } if(isURL($site1)==true) mysql_query("INSERT INTO submission VALUES (NULL, '$uid', '$title', '$cleanurl', '$displayurl', NULL)"); else echo "<p class=\"topicu\">Not a valid URL.</p>\n"; } else { // user is not loggedin show_loginform(); } if (!isLoggedIn()) { // user is not logged in. if (isset($_POST['cmdlogin'])) { // retrieve the username and password sent from login form & check the login. if (checkLogin($_POST['username'], $_POST['password'])) { show_userbox(); } else { echo "Incorrect Login information !"; show_loginform(); } } else { // User is not logged in and has not pressed the login button // so we show him the loginform show_loginform(); } } else { // The user is already loggedin, so we show the userbox. show_userbox(); } require_once "footer.php"; ?>

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  • Styling an Input Field

    - by John
    Hello When I try to alter the CSS for the input field named "title" below, which is classed by "submissionfield", the position changes, but the height, length, and font of the field do not change. How could I make the height of the input field "title" 22 px, the length 550 px, and the font Times New Roman? The CSS below does not do it. Thanks in advance, John echo '<form action="http://www...com/.../submit2.php" method="post"> <input type="hidden" value="'.$_SESSION['loginid'].'" name="uid"> <div class="submissiontitle"><label for="title">Story Title:</label></div> <div class="submissionfield"><input name="title" type="title" id="title" maxlength="1000"></div> <div class="urltitle"><label for="url">Link:</label></div> <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> <div class="submissionbutton"><input name="submit" type="submit" value="Submit"></div> </form> '; The CSS: .submissiontitle { position:absolute; width:100px; left:30px; top:200px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 12px; color:#000000; } .submissionfield { position:absolute; width:550px; left:50px; top:230px; text-align: left; margin-bottom:3px; padding:0px; font-family: "Times New Roman", Times, serif; font-size: 22px; color:#000000; } .urltitle { position:absolute; width:250px; left:30px; top:300px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 12px; color:#000000; } .urlfield { position:absolute; width:550px; left:30px; top:330px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 11px; color:#000000; } .submissionbutton { position:absolute; width:250px; left:30px; top:380px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 11px; color:#000000; } .submittitle { position:absolute; width:250px; left:30px; top:150px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 12px; color:#000000; }

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  • Change user control appearance based on state

    - by John
    I have a user control that consists of four overlapping items: 2 rectangles, an ellipse and a lable <UserControl x:Class="UserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="50.1" Height="45.424" Background="Transparent" FontSize="24"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="3.303*" /> <RowDefinition Height="40*" /> <RowDefinition Height="2.121*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="5.344*" /> <ColumnDefinition Width="40.075*" /> <ColumnDefinition Width="4.663*" /> </Grid.ColumnDefinitions> <Rectangle Name="Rectangle1" RadiusX="5" RadiusY="5" Fill="DarkGray" Grid.ColumnSpan="3" Grid.RowSpan="3" /> <Ellipse Name="ellipse1" Fill="{Binding State}" Margin="0.016,0.001,4.663,0" Grid.Row="1" Grid.Column="1" Grid.ColumnSpan="2" Stroke="Black" IsEnabled="True" Panel.ZIndex="2" /> <Label Name="lblNumber" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" Foreground="White" FontWeight="Bold" FontSize="24" Grid.Column="1" Grid.Row="1" Padding="0" Panel.ZIndex="3">9</Label> <Rectangle Grid.Column="1" Grid.Row="1" Margin="0.091,0,4.663,0" Fill="Blue" Name="rectangle2" Stroke="Black" Grid.ColumnSpan="2" Panel.ZIndex="1" /> </Grid> Here is my business object that I want to control the state of my user control: Imports System.Data Imports System.ComponentModel Public Class BusinessObject Implements INotifyPropertyChanged 'Public logger As log4net.ILog Public Event PropertyChanged As PropertyChangedEventHandler Implements INotifyPropertyChanged.PropertyChanged Private _state As States Public Enum States State1 State2 State3 End Enum Public Property State() As States Get Return _state End Get Set(ByVal value As States) If (value <> _state) Then _state = value RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs("State")) End If End Set End Property Protected Sub OnPropertyChanged(ByVal name As String) RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs(name)) End Sub I want to be able to change the state of a business object in the code behind and have that change the colors of multiple shapes in my usercontrol. I'm not sure about how to do the binding. I set the datacontext of the user control in the code behind but not sure if that's right. I'm new to WPF and programming in general and I'm stuck on where to go from here. Any recommendations would be greatly appreciated!!

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  • Load php file wth xml header

    - by John Smith
    I have a php file with an xml header and xml code, named test.php. How do I load this file as an xml? The following doesn't work: $xml = simplexml_load_file('test.php'); echo $xml; I just get a white page. The test file is saved as php, as it's dynamic. It's loading data from the tradedoubler api. The xml looks something like this: <voucherList> <voucher> <id>115</id> <programId>111</programId> <programName>Program 111</programName> <code>AF30C5</code> <updateDate>1332422674941</updateDate> <startDate>1332370800000</startDate> <endDate>1363906800000</endDate> <title>Voucher number one</title> <shortDescription>Short description of the voucher.</shortDescription> <description>This is a long version of the voucher description.</description> <voucherTypeId>1</voucherTypeId> <defaultTrackUri>http://clk.tradedoubler.com/click?a(222)p(111)ttid(13)</defaultTrackUri> <siteSpecific>True</siteSpecific> </voucher> <voucher> <id>116</id> <programId>111</programId> <programName>Program 111</programName> <code>F90Z4F</code> <updateDate>1332423212631</updateDate> <startDate>1332370800000</startDate> <endDate>1363906800000</endDate> <title>The second voucher</title> <shortDescription>Short description of the voucher.</shortDescription> <description>This is a long version of the voucher description.</description> <voucherTypeId>1</voucherTypeId> <defaultTrackUri>http://clk.tradedoubler.com/click?a(222)p(111)ttid(13)url(http://www.example.com/product?id=123)</defaultTrackUri> <siteSpecific>False</siteSpecific> <landingUrl>http://www.example.com/product?id=123</landingUrl> </voucher> </voucherList>

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  • strange sqares like hints in Silverlight application?

    - by lina
    Good day! Strange square appears on mouse hover on text boxes, buttons, etc (something like hint) in a silverlight navigation application - how can I remove it? a scrin shot an example .xaml page: <Code:BasePage x:Class="CAP.Views.Main" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:Code="clr-namespace:CAP.Code" d:DesignWidth="640" d:DesignHeight="480" Title="?????? ??????? ???????? ??? ?????"> <Grid x:Name="LayoutRoot"> <Grid.RowDefinitions> <RowDefinition Height="103*" /> <RowDefinition Height="377*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="120*" /> <ColumnDefinition Width="520*" /> </Grid.ColumnDefinitions> <Image Height="85" HorizontalAlignment="Left" Name="image1" Stretch="Fill" VerticalAlignment="Top" Width="84" Margin="12,0,0,0" ImageFailed="image1_ImageFailed" Source="/CAP;component/Images/My-Computer.png" /> <TextBlock Grid.Column="1" Height="Auto" TextWrapping="Wrap" HorizontalAlignment="Left" Margin="0,12,0,0" Name="textBlock1" Text="Good day!" VerticalAlignment="Top" FontFamily="Verdana" FontSize="16" Width="345" FontWeight="Bold" /> <TextBlock Grid.Column="1" Grid.Row="1" TextWrapping="Wrap" Height="299" HorizontalAlignment="Left" Name="textBlock2" VerticalAlignment="Top" FontFamily="Verdana" FontSize="14" Width="441" > <Run Text="Some text "/><LineBreak/><LineBreak/><Run Text="and so on"/> <LineBreak/> </TextBlock> </Grid> xaml.cs: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navigation; using CAP.Code; namespace CAP.Views { public partial class Main : BasePage { public Main() : base() { InitializeComponent(); MapBuilder.AddToMap(new SiteMapUnit() { Caption = "???????", RelativeUrl = "Main" },true); ((App)Application.Current).Mainpage.tvMainMenu.SelectedItems.Clear(); } // Executes when the user navigates to this page. protected override void OnNavigatedTo(NavigationEventArgs e) { } private void image1_ImageFailed(object sender, ExceptionRoutedEventArgs e) { } protected override string[] NeededPermission() { return new string[0]; } } } MainPage.xaml <UserControl x:Class="CAP.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Code="clr-namespace:CAP.Code" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:uriMapper="clr-namespace:System.Windows.Navigation;assembly=System.Windows.Controls.Navigation" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:telerik="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls" xmlns:telerikNavigation="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls.Navigation" mc:Ignorable="d" Margin="0,0,0,0" Width="auto" Height="auto" xmlns:dataInput="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data.Input"> <ScrollViewer Width="auto" Height="auto" BorderBrush="White" BorderThickness="0" Margin="0,0,0,0" x:Name="sV" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" > <ScrollViewer.Content> <Grid Width="auto" Height="auto" x:Name="LayoutRoot" Style="{StaticResource LayoutRootGridStyle}" Margin="0,0,0,0"> <StackPanel Width="auto" Height="auto" Orientation="Vertical" Margin="250,0,0,50"> <Border x:Name="ContentBorder2" Margin="0,0,0,0" > <!--<navigation:Frame Margin="0,0,0,0" Width="auto" Height="auto" x:Name="AnotherFrame" VerticalAlignment="Top" Style="{StaticResource ContentFrameStyle}" Source="/Views/Menu.xaml" NavigationFailed="ContentFrame_NavigationFailed" JournalOwnership="OwnsJournal" Loaded="AnotherFrame_Loaded"> </navigation:Frame>--> <StackPanel Orientation="Vertical" Height="82" Width="Auto" HorizontalAlignment="Right" Margin="0,0,0,0" DataContext="{Binding}"> <TextBlock HorizontalAlignment="Right" Foreground="White" x:Name="ApplicationNameTextBlock4" Style="{StaticResource ApplicationNameStyle}" FontSize="20" Text="?????? ???????" Margin="20,16,20,0"/> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right"> <Image x:Name="imDoor" Visibility="Collapsed" MouseEnter="imDoor_MouseEnter" MouseLeave="imDoor_MouseLeave" Height="24" Stretch="Fill" Width="25" Margin="10,0,10,0" Source="/CAP;component/Images/sm_white_doors.png" MouseLeftButtonDown="bTest_Click" /> <TextBlock x:Name="bLogout" MouseEnter="bLogout_MouseEnter" MouseLeave="bLogout_MouseLeave" TextDecorations="Underline" Margin="0,6,20,4" Height="23" Text="?????" HorizontalAlignment="Right" Visibility="Collapsed" MouseLeftButtonDown="bTest_Click" FontFamily="Verdana" FontSize="13" FontWeight="Normal" Foreground="#FF1C1C92" /> </StackPanel> </StackPanel> </Border> <Border x:Name="bSiteMap" Margin="0,0,0,0" > <StackPanel x:Name="spSiteMap" Orientation="Horizontal" Height="20" Width="Auto" HorizontalAlignment="Left" Margin="0,0,0,0" DataContext="{Binding}"> <!-- <TextBlock Visibility="Visible" TextDecorations="Underline" Height="23" HorizontalAlignment="Left" x:Name="ar" Text="1" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" Height="23" HorizontalAlignment="Left" x:Name="Map" Text="->" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" TextDecorations="Underline" Height="23" HorizontalAlignment="Left" x:Name="ar1" Text="2" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" Height="23" HorizontalAlignment="Left" x:Name="Map1" Text="->" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" TextDecorations="Underline" Height="23" HorizontalAlignment="Left" x:Name="ar2" Text="3" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" />--> </StackPanel> </Border> <Border Width="auto" Height="auto" x:Name="ContentBorder" Margin="0,0,0,0" > <navigation:Frame x:Name="ContentFrame" Style="{StaticResource ContentFrameStyle}" Source="Main" Navigated="ContentFrame_Navigated" NavigationFailed="ContentFrame_NavigationFailed" ToolTipService.ToolTip=" " Margin="0,0,0,0"> <navigation:Frame.UriMapper> <uriMapper:UriMapper> <!--Client--> <uriMapper:UriMapping Uri="RegistrateClient" MappedUri="/Views/Client/RegistrateClient.xaml"/> <!--So on--> </uriMapper:UriMapper> </navigation:Frame.UriMapper> </navigation:Frame> </Border> </StackPanel> <Grid x:Name="NavigationGrid" Style="{StaticResource NavigationGridStyle}" Margin="0,0,0,0" Background="{x:Null}" > <StackPanel Orientation="Vertical" Height="Auto" Width="250" HorizontalAlignment="Center" Margin="0,0,0,50" DataContext="{Binding}"> <Image Width="150" Height="90" HorizontalAlignment="Center" VerticalAlignment="Top" Source="/CAP;component/Images/logo__au.png" Margin="0,20,0,70"/> <Border x:Name="BrandingBorder" MinHeight="222" Width="250" Style="{StaticResource BrandingBorderStyle3}" HorizontalAlignment="Center" Opacity="60" Margin="0,0,0,0"> <Border.Background> <ImageBrush ImageSource="/CAP;component/Images/papka.png"/> </Border.Background> <Grid Width="250" x:Name="LichniyCabinet" Margin="0,10,0,0" HorizontalAlignment="Center" Height="211"> <Grid.ColumnDefinitions> <ColumnDefinition Width="19*" /> <ColumnDefinition Width="62*" /> <ColumnDefinition Width="151*" /> <ColumnDefinition Width="18*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="13" /> <RowDefinition Height="24" /> <RowDefinition Height="35" /> <RowDefinition Height="35" /> <RowDefinition Height="43" /> <RowDefinition Height="28" /> <RowDefinition Height="32*" /> </Grid.RowDefinitions> <TextBlock Visibility="Visible" Grid.Row="2" Height="23" HorizontalAlignment="Left" x:Name="tLogin" Text="?????" VerticalAlignment="Top" FontFamily="Verdana" FontSize="13" Foreground="White" Margin="1,0,0,0" Grid.Column="1" /> <TextBlock Visibility="Visible" FontFamily="Verdana" FontSize="13" Foreground="White" Height="23" HorizontalAlignment="Left" x:Name="tPassw" Text="??????" VerticalAlignment="Top" Grid.Row="3" Grid.Column="1" /> <TextBox Visibility="Visible" Grid.Column="2" Grid.Row="2" Height="24" HorizontalAlignment="Left" x:Name="logLogin" VerticalAlignment="Top" Width="150" /> <PasswordBox Visibility="Visible" Code:DefaultButtonService.DefaultButton="{Binding ElementName=bLogin}" PasswordChar="*" Height="24" HorizontalAlignment="Left" x:Name="logPassword" VerticalAlignment="Top" Width="150" Grid.Column="2" Grid.Row="3" /> <Button x:Name="bLogin" MouseEnter="bLogin_MouseEnter" MouseLeave="bLogin_MouseLeave" Visibility="Visible" Content="?????" Grid.Column="2" Grid.Row="4" Click="Button_Click" Height="23" HorizontalAlignment="Left" Margin="81,0,0,0" VerticalAlignment="Top" Width="70" /> <TextBlock MouseLeftButtonDown="ForgotPassword_MouseLeftButtonDown" MouseEnter="ForgotPassword_MouseEnter" MouseLeave="ForgotPassword_MouseLeave" Visibility="Visible" TextDecorations="Underline" Grid.ColumnSpan="2" Grid.Row="4" Height="23" HorizontalAlignment="Left" x:Name="ForgotPassword" Text="?????? ???????" VerticalAlignment="Top" Foreground="White" FontFamily="Verdana" FontSize="13" Grid.Column="1" /> <TextBlock MouseEnter="tbRegistration_MouseEnter" MouseLeave="tbRegistration_MouseLeave" MouseLeftButtonDown="tbRegistration_MouseLeftButtonDown" Grid.Column="2" Grid.Row="6" Height="23" x:Name="tbRegistration" TextDecorations="Underline" Text="???????????" VerticalAlignment="Top" FontFamily="Verdana" FontSize="13" TextAlignment="Center" HorizontalAlignment="Center" Foreground="#FF1C1C92" FontWeight="Normal" Margin="0,0,57,0" /> <TextBlock Cursor="Arrow" Height="23" HorizontalAlignment="Left" Margin="11,-3,0,0" Text="?????? ???????" VerticalAlignment="Top" Grid.ColumnSpan="3" Grid.RowSpan="2" FontFamily="Verdana" FontSize="13" FontWeight="Bold" Foreground="White" /> <Image Visibility="Collapsed" Height="70" x:Name="imUser" Stretch="Fill" Width="70" Grid.ColumnSpan="2" Margin="11,0,0,0" Grid.Row="2" Grid.RowSpan="2" Source="/CAP;component/Images/user2.png" /> <TextBlock x:Name="tbHello" Grid.Column="2" Visibility="Collapsed" Grid.Row="2" Height="auto" TextWrapping="Wrap" HorizontalAlignment="Left" Margin="6,0,0,0" Text="" VerticalAlignment="Top" FontFamily="Verdana" FontSize="13" Foreground="White" Width="145" /> </Grid> </Border> <Border x:Name="MenuBorder" Margin="0,0,0,50" Width="250" Visibility="Collapsed"> <StackPanel x:Name="spMenu" Width="240" HorizontalAlignment="Left"> <telerikNavigation:RadTreeView x:Name="tvMainMenu" Width="240" Selected="TreeView1_Selected" SelectedValuePath="Text" telerik:Theming.Theme="Windows7" FontFamily="Verdana" FontSize="12"/> </StackPanel> </Border> </StackPanel> </Grid> <Border x:Name="FooterBorder" VerticalAlignment="Bottom" Width="auto" Height="76"> <Border.Background> <ImageBrush ImageSource="/CAP;component/Images/footer2.png" /> </Border.Background> <TextBlock x:Name="tbFooter" Height="24" Width="auto" Margin="0,20,0,0" TextAlignment="Center" HorizontalAlignment="Stretch" VerticalAlignment="Center" Foreground="White" FontFamily="Verdana" FontSize="11"> </TextBlock> </Border> </Grid> </ScrollViewer.Content> </ScrollViewer> </UserControl> MainPage.xaml.cs using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Navigation; using CAP.Code; using CAP.Registrator; using System.Windows.Input; using System.ComponentModel.DataAnnotations; using System.Windows.Browser; using Telerik.Windows.Controls; using System.Net; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; using System.Windows.Shapes; namespace CAP { public partial class MainPage { public App Appvars = Application.Current as App; private readonly RegistratorClient registrator; public SiteMapBuilder builder; public MainPage() { InitializeComponent(); sV.SetIsMouseWheelScrollingEnabled(true); builder = new SiteMapBuilder(spSiteMap); try { //working with service } catch { this.ContentFrame.Navigate(new Uri(String.Format("ErrorPage"), UriKind.RelativeOrAbsolute)); } } /// Recursive method to update the correct scrollviewer (if exists) private ScrollViewer CheckParent(FrameworkElement element) { ScrollViewer _result = element as ScrollViewer; if (element != null && _result == null) { FrameworkElement _temp = element.Parent as FrameworkElement; _result = CheckParent(_temp); } return _result; } // If an error occurs during navigation, show an error window private void ContentFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) { e.Handled = true; ChildWindow errorWin = new ErrorWindow(e.Uri); errorWin.Show(); } } }

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  • Step by Step:How to use Web Services in ASP.NET AJAX

    - by Yousef_Jadallah
    In my Article Preventing Duplicate Date With ASP.NET AJAX I’ve used ASP.NET AJAX With Web Service Technology, Therefore I add this topic as an introduction how to access Web services from client script in AJAX-enabled ASP.NET Web pages. As well I write this topic to answer the common questions which most of the developers face while working with ASP.NET Ajax Web Services especially in Microsoft ASP.NET official forum http://forums.asp.net/. ASP.NET enables you to create Web services can be accessed from client script in Web pages by using AJAX technology to make Web service calls. Data is exchanged asynchronously between client and server, typically in JSON format.   Lets go a head with the steps :   1-Create a new project , if you are using VS 2005 you have to create ASP.NET Ajax Enabled Web site.   2-Add new Item , Choose Web Service file .     3-To make your Web Services accessible from script, first it must be an .asmx Web service whose Web service class is qualified with the ScriptServiceAttribute attribute and every method you are using to be called from Client script must be qualified with the WebMethodAttribute attribute. On other hand you can use your Web page( CS or VB files) to add static methods accessible from Client Script , just you need to add WebMethod Attribute and set the EnablePageMethods attribute of the ScriptManager control to true..   The other condition is to register the ScriptHandlerFactory HTTP handler, which processes calls made from script to .asmx Web services : <system.web> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="*" path="*.asmx" type="System.Web.Script.Services.ScriptHandlerFactory" validate="false"/> </httpHandlers> <system.web> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } but this already added automatically for any Web.config file of any ASP.NET AJAX Enabled WebSite or Project, So you don’t need to add it.   4-Avoid the default Method HelloWorld, then add your method in your asmx file lets say  OurServerOutput , As a consequence your Web service will be like this : using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services;     [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [System.Web.Script.Services.ScriptService] public class WebService : System.Web.Services.WebService {     [WebMethod] public string OurServerOutput() { return "The Server Date and Time is : " + DateTime.Now.ToString(); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   5-Add ScriptManager Contol to your aspx file then reference the Web service by adding an asp:ServiceReference child element to the ScriptManager control and setting its path attribute to point to the Web service, That generate a JavaScript proxy class for calling the specified Web service from client script.   <asp:ScriptManager runat="server" ID="scriptManager"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Basically ,to enable your application to call Web services(.asmx files) by using client script, the server asynchronous communication layer automatically generates JavaScript proxy classes. A proxy class is generated for each Web service for which an <asp:ServiceReference> element is included under the <asp:ScriptManager> control in the page.   6-Create new button to call the JavaSciprt function and a label to display the returned value . <input id="btnCallDateTime" type="button" value="Call Web Service" onclick="CallDateTime()"/> <asp:Label ID="lblOutupt" runat="server" Text="Label"></asp:Label> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   7-Define the JavaScript code to call the Web Service : <script language="javascript" type="text/javascript">   function CallDateTime() {   WebService.OurServerOutput(OnSucceeded); }   function OnSucceeded(result) { var lblOutput = document.getElementById("lblOutupt"); lblOutput.innerHTML = result; } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } CallDateTime function calls the Web Service Method OurServerOutput… OnSucceeded function Used as the callback function that processes the Web Service return value. which the result parameter is a simple parameter contain the Server Date Time value returned from the Web Service . Finally , when you complete these steps and run your application you can press the button and retrieve Server Date time without postback.   Conclusion: In this topic I describes how to access Web services from client script in AJAX-enabled ASP.NET Web pages With a full .NET Framework/JSON serialize, direct integration with the familiar .asmx Web services ,Using  simple example,Also you can connect with the database to return value by create WebMethod in your Web Service file and the same steps you can use. Next time I will show you more complex example which returns a complex type like objects.   Hope this help.

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  • Oracle Database Smart Flash Cache: Only on Oracle Linux and Oracle Solaris

    - by sergio.leunissen
    Oracle Database Smart Flash Cache is a feature that was first introduced with Oracle Database 11g Release 2. Only available on Oracle Linux and Oracle Solaris, this feature increases the size of the database buffer cache without having to add RAM to the system. In effect, it acts as a second level cache on flash memory and will especially benefit read-intensive database applications. The Oracle Database Smart Flash Cache white paper concludes: Available at no additional cost, Database Smart Flash Cache on Oracle Solaris and Oracle Linux has the potential to offer considerable benefit to users of Oracle Database 11g Release 2 with disk-bound read-mostly or read-only workloads, through the simple addition of flash storage such as the Sun Storage F5100 Flash Array or the Sun Flash Accelerator F20 PCIe Card. Read the white paper.

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  • Sending an Activation Email when a New User Registers

    - by John
    Hello, The code below is a login system that I am using. It is supposed to allow a new user to register and then send the new user an activation email. It is inserting the new user into the MySQL database, but it is not sending the activation email. Any ideas why it's not sending the activation email? Thanks in advance, John header.php: <?php //error_reporting(0); session_start(); require_once ('db_connect.inc.php'); require_once ("function.inc.php"); $seed="0dAfghRqSTgx"; $domain = "...com"; ?> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>The Sandbox - <?php echo $domain; ?></title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" type="text/css" href="sandbox.css"> <div class="hslogo"><a href="http://www...com/sandbox/"><img src="images/hslogo.png" alt="Example" border="0"/></a></div> </head> <body> login.php: <?php if (!isLoggedIn()) { // user is not logged in. if (isset($_POST['cmdlogin'])) { // retrieve the username and password sent from login form & check the login. if (checkLogin($_POST['username'], $_POST['password'])) { show_userbox(); } else { echo "Incorrect Login information !"; show_loginform(); } } else { // User is not logged in and has not pressed the login button // so we show him the loginform show_loginform(); } } else { // The user is already loggedin, so we show the userbox. show_userbox(); } ?> function show_loginform($disabled = false) { echo '<form name="login-form" id="login-form" method="post" action="./index.php?'.$_SERVER['QUERY_STRING'].'"> <div class="usernameformtext"><label title="Username">Username: </label></div> <div class="usernameformfield"><input tabindex="1" accesskey="u" name="username" type="text" maxlength="30" id="username" /></div> <div class="passwordformtext"><label title="Password">Password: </label></div> <div class="passwordformfield"><input tabindex="2" accesskey="p" name="password" type="password" maxlength="15" id="password" /></div> <div class="registertext"><a href="http://www...com/sandbox/register.php" title="Register">Register</a></div> <div class="lostpasswordtext"><a href="http://www...com/sandbox/lostpassword.php" title="Lost Password">Lost password?</a></div> <p class="loginbutton"><input tabindex="3" accesskey="l" type="submit" name="cmdlogin" value="Login" '; if ($disabled == true) { echo 'disabled="disabled"'; } echo ' /></p></form>'; } register.php: <?php require_once "header.php"; if (isset($_POST['register'])){ if (registerNewUser($_POST['username'], $_POST['password'], $_POST['password2'], $_POST['email'])){ echo "<div class='registration'>Thank you for registering, an email has been sent to your inbox, Please activate your account. <a href='http://www...com/sandbox/index.php'>Click here to login.</a> </div>"; }else { echo "Registration failed! Please try again."; show_registration_form(); } } else { // has not pressed the register button show_registration_form(); } ?> New User Function: function registerNewUser($username, $password, $password2, $email) { global $seed; if (!valid_username($username) || !valid_password($password) || !valid_email($email) || $password != $password2 || user_exists($username)) { return false; } $code = generate_code(20); $sql = sprintf("insert into login (username,password,email,actcode) value ('%s','%s','%s','%s')", mysql_real_escape_string($username), mysql_real_escape_string(sha1($password . $seed)) , mysql_real_escape_string($email), mysql_real_escape_string($code)); if (mysql_query($sql)) { $id = mysql_insert_id(); if (sendActivationEmail($username, $password, $id, $email, $code)) { return true; } else { return false; } } else { return false; } return false; } Send Activation Email function: function sendActivationEmail($username, $password, $uid, $email, $actcode) { global $domain; $link = "http://www.$domain/sandbox/activate.php?uid=$uid&actcode=$actcode"; $message = " Thank you for registering on http://www.$domain/, Your account information: username: $username password: $password Please click the link below to activate your account. $link Regards $domain Administration "; if (sendMail($email, "Please activate your account.", $message, "no-reply@$domain")) { return true; } else { return false; } }

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  • Using Razor together with ASP.NET Web API

    - by Fredrik N
    On the blog post “If Then, If Then, If Then, MVC” I found the following code example: [HttpGet]public ActionResult List() { var list = new[] { "John", "Pete", "Ben" }; if (Request.AcceptTypes.Contains("application/json")) { return Json(list, JsonRequestBehavior.AllowGet); } if (Request.IsAjaxRequest()) [ return PartialView("_List", list); } return View(list); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is a ASP.NET MVC Controller where it reuse the same “business” code but returns JSON if the request require JSON, a partial view when the request is an AJAX request or a normal ASP.NET MVC View. The above code may have several reasons to be changed, and also do several things, the code is not closed for modifications. To extend the code with a new way of presenting the model, the code need to be modified. So I started to think about how the above code could be rewritten so it will follow the Single Responsibility and open-close principle. I came up with the following result and with the use of ASP.NET Web API: public String[] Get() { return new[] { "John", "Pete", "Ben" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   It just returns the model, nothing more. The code will do one thing and it will do it well. But it will not solve the problem when it comes to return Views. If we use the ASP.NET Web Api we can get the result as JSON or XML, but not as a partial view or as a ASP.NET MVC view. Wouldn’t it be nice if we could do the following against the Get() method?   Accept: application/json JSON will be returned – Already part of the Web API   Accept: text/html Returns the model as HTML by using a View   The best thing, it’s possible!   By using the RazorEngine I created a custom MediaTypeFormatter (RazorFormatter, code at the end of this blog post) and associate it with the media type “text/html”. I decided to use convention before configuration to decide which Razor view should be used to render the model. To register the formatter I added the following code to Global.asax: GlobalConfiguration.Configuration.Formatters.Add(new RazorFormatter()); Here is an example of a ApiController that just simply returns a model: using System.Web.Http; namespace WebApiRazor.Controllers { public class CustomersController : ApiController { // GET api/values public Customer Get() { return new Customer { Name = "John Doe", Country = "Sweden" }; } } public class Customer { public string Name { get; set; } public string Country { get; set; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Because I decided to use convention before configuration I only need to add a view with the same name as the model, Customer.cshtml, here is the example of the View:   <!DOCTYPE html> <html> <head> <script src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.5.1.min.js" type="text/javascript"></script> </head> <body> <div id="body"> <section> <div> <hgroup> <h1>Welcome '@Model.Name' to ASP.NET Web API Razor Formatter!</h1> </hgroup> </div> <p> Using the same URL "api/values" but using AJAX: <button>Press to show content!</button> </p> <p> </p> </section> </div> </body> <script type="text/javascript"> $("button").click(function () { $.ajax({ url: '/api/values', type: "GET", contentType: "application/json; charset=utf-8", success: function(data, status, xhr) { alert(data.Name); }, error: function(xhr, status, error) { alert(error); }}); }); </script> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Now when I open up a browser and enter the following URL: http://localhost/api/customers the above View will be displayed and it will render the model the ApiController returns. If I use Ajax against the same ApiController with the content type set to “json”, the ApiController will now return the model as JSON. Here is a part of a really early prototype of the Razor formatter (The code is far from perfect, just use it for testing). I will rewrite the code and also make it possible to specify an attribute to the returned model, so it can decide which view to be used when the media type is “text/html”, but by default the formatter will use convention: using System; using System.Net.Http.Formatting; namespace WebApiRazor.Models { using System.IO; using System.Net; using System.Net.Http.Headers; using System.Reflection; using System.Threading.Tasks; using RazorEngine; public class RazorFormatter : MediaTypeFormatter { public RazorFormatter() { SupportedMediaTypes.Add(new MediaTypeHeaderValue("text/html")); SupportedMediaTypes.Add(new MediaTypeHeaderValue("application/xhtml+xml")); } //... public override Task WriteToStreamAsync( Type type, object value, Stream stream, HttpContentHeaders contentHeaders, TransportContext transportContext) { var task = Task.Factory.StartNew(() => { var viewPath = // Get path to the view by the name of the type var template = File.ReadAllText(viewPath); Razor.Compile(template, type, type.Name); var razor = Razor.Run(type.Name, value); var buf = System.Text.Encoding.Default.GetBytes(razor); stream.Write(buf, 0, buf.Length); stream.Flush(); }); return task; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Summary By using formatters and the ASP.NET Web API we can easily just extend our code without doing any changes to our ApiControllers when we want to return a new format. This blog post just showed how we can extend the Web API to use Razor to format a returned model into HTML.   If you want to know when I will post more blog posts, please feel free to follow me on twitter:   @fredrikn

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • How to remove the Bubble Notification of Empathy from the Notification Area

    - by Luis Alvarado
    There is a Bubble notification that appears in the notification area apart from the Mail Icon Message. I only want one notification icon telling me when a new message has arrived. Right now as seen in the image: I have the MAIL Icon (Which is White right now but turns blue when a new message arrives) and the First green icon, which is the bubbling talk icon that I want to remove. When a message appears both of them tell me a new message has arrives. I only want the MAIL icon (The white one between the Keyboard and the Bluetooth Icon)

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  • 10 Great Free Icon Packs To Theme Your Android Phone

    - by Chris Hoffman
    Android allows you to customize your home screen, adding widgets, arranging shortcuts and folders, choosing a background, and even replacing the included launcher entirely. You can install icon packs to theme your app icons, too. Third-party launchers use standard app icons by default, but they don’t have to. You can install icon packs that third-party launchers will use in place of standard app icons. How to Use Icon Packs To use icon packs, you’ll need to use a third-party launcher that supports them, such as Nova, Apex, ADW, Go Launcher, Holo Launcher, or Action Launcher Pro. Once you’re using a third-party launcher, you can install an icon pack and go into your launcher’s settings. You’ll find an option that allows you to choose between the icon packs you’ve installed. Many of these icon packs also include wallpapers, which you can set in the normal way. MIUI 5 Icons This icon pack offers over 1900 free icons that are similar to the icons used by the MIUi ROM developed by China’s Xiaomi Tech. The large list of icons is a big plus — this pack will give the majority of your app icons a very slick, consistent look. DCikonZ Theme DCikonZ is a free icon theme that includes a whopping 4000+ icons with a consistent look. This icon theme stands out not just because it’s huge, but also for offering for going in its own direction and avoiding the super-simple, flat look many icon packs use. Holo Icons Holo Icons replaces many app icons with simple, consistent-looking that match Google’s Holo style. If you’re a fan of Android’s Holo look, give it a try. It even tweaks many of the icons from Google’s own apps to make them look more consistent. Square Icon Pack Square Icon Pack turns your icons into simple squares. Even Google Chrome becomes an orb instead of a square. This makes every icon a consistent size and offers a unique look. The icons here almost look a bit like the small-size tiles available on Windows Phone and Windows 8.1. The free version doesn’t offer as many icons as the paid version, but it does offer icons for many popular apps. Rounded Want rounded icons instead? Try the Rounded icon theme, which offers simple rounded icons. The developer says they’re inspired by the consistently round icons used on Mozilla’s Firefox OS. Crumbled Icon Pack Crumbled Icon Pack applies an effect that makes icons look as if they’r crumbling. Rather than theming individual icons, Crumbled Icon Pack adds an effect to every app icon on your device. This means that all your app icons will be themed and consistent. Dainty Icon Pack Is your Android home screen too colorful? Dainty Icon Pack offers simple, gray-on-white icons for over 1200 apps. It’d be ideal over a simple background. The contrast may be a bit low here with the gray-on-white, but it’s otherwise very slick. Simplex Icons Simplex Icons offers more contrast, with black-on-gray icons. This icon pack could simplify busy home screens, allowing photographic wallpapers to come through. Min Icon Set Min attempts to go as minimal as possible, offering simple white icons for over 570 apps. It would be ideal over a simple wallpaper with app names hidden in your launcher, offering a calming, minimal home screen. For apps it doesn’t recognize, it will enclose part of the app’s icon in a white circle. Elegance Elegance goes in another direction entirely, offering icons that incorporate more details and gradients rather than going for minimalism. Its over 1200 icons offer another good option for people who aren’t into the minimal, flat look. Icon pack designers generally have to create and include their own icons to replace icons associated with specific apps, so you’ll probably find a few of your app icons aren’t replaced with most of these themes. Of course, a standard Android phone without an icon pack doesn’t have consistent icons, either. Even if all the icons in your app drawer aren’t themed, the few app icons you have on your home screen will be if you use widely used apps.     

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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  • Find odd and even rows using $.inArray() function when using jQuery Templates

    - by hajan
    In the past period I made series of blogs on ‘jQuery Templates in ASP.NET’ topic. In one of these blogs dealing with jQuery Templates supported tags, I’ve got a question how to create alternating row background. When rendering the template, there is no direct access to the item index. One way is if there is an incremental index in the JSON string, we can use it to solve this. If there is not, then one of the ways to do this is by using the jQuery’s $.inArray() function. - $.inArray(value, array) – similar to JavaScript indexOf() Here is an complete example how to use this in context of jQuery Templates: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server">     <style type="text/css">         #myList { cursor:pointer; }                  .speakerOdd { background-color:Gray; color:White;}         .speaker { background-color:#443344; color:White;}                  .speaker:hover { background-color:White; color:Black;}         .speakerOdd:hover { background-color:White; color:Black;}     </style>     <title>jQuery ASP.NET</title>     <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script>     <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.min.js" type="text/javascript"></script>     <script language="javascript" type="text/javascript">         var speakers = [             { Name: "Hajan1" },             { Name: "Hajan2" },             { Name: "Hajan3" },             { Name: "Hajan4" },             { Name: "Hajan5" }         ];         $(function () {             $("#myTemplate").tmpl(speakers).appendTo("#myList");         });         function oddOrEven() {             return ($.inArray(this.data, speakers) % 2) ? "speaker" : "speakerOdd";         }     </script>     <script id="myTemplate" type="text/x-jquery-tmpl">         <tr class="${oddOrEven()}">             <td> ${Name}</td>         </tr>     </script> </head> <body>     <table id="myList"></table> </body> </html> So, I have defined stylesheet classes speakerOdd and speaker as well as corresponding :hover styles. Then, you have speakers JSON string containing five items. And what is most important in our case is the oddOrEven function where $.inArray(value, data) is implemented. function oddOrEven() {     return ($.inArray(this.data, speakers) % 2) ? "speaker" : "speakerOdd"; } Remark: The $.inArray() method is similar to JavaScript's native .indexOf() method in that it returns -1 when it doesn't find a match. If the first element within the array matches value, $.inArray() returns 0. From http://api.jquery.com/jQuery.inArray/ So, now we can call oddOrEven function from inside our jQuery Template in the following way: <script id="myTemplate" type="text/x-jquery-tmpl">     <tr class="${oddOrEven()}">         <td> ${Name}</td>     </tr> </script> And the result is I hope you like it. Regards, Hajan

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  • What Makes a Good Design Critic? CHI 2010 Panel Review

    - by jatin.thaker
    Author: Daniel Schwartz, Senior Interaction Designer, Oracle Applications User Experience Oracle Applications UX Chief Evangelist Patanjali Venkatacharya organized and moderated an innovative and stimulating panel discussion titled "What Makes a Good Design Critic? Food Design vs. Product Design Criticism" at CHI 2010, the annual ACM Conference on Human Factors in Computing Systems. The panelists included Janice Rohn, VP of User Experience at Experian; Tami Hardeman, a food stylist; Ed Seiber, a restaurant architect and designer; John Kessler, a food critic and writer at the Atlanta Journal-Constitution; and Larry Powers, Chef de Cuisine at Shaun's restaurant in Atlanta, Georgia. Building off the momentum of his highly acclaimed panel at CHI 2009 on what interaction design can learn from food design (for which I was on the other side as a panelist), Venkatacharya brought together new people with different roles in the restaurant and software interaction design fields. The session was also quite delicious -- but more on that later. Criticism, as it applies to food and product or interaction design, was the tasty topic for this forum and showed that strong parallels exist between food and interaction design criticism. Figure 1. The panelists in discussion: (left to right) Janice Rohn, Ed Seiber, Tami Hardeman, and John Kessler. The panelists had great insights to share from their respective fields, and they enthusiastically discussed as if they were at a casual collegial dinner. John Kessler stated that he prefers to have one professional critic's opinion in general than a large sampling of customers, however, "Web sites like Yelp get users excited by the collective approach. People are attracted to things desired by so many." Janice Rohn added that this collective desire was especially true for users of consumer products. Ed Seiber remarked that while people looked to the popular view for their target tastes and product choices, "professional critics like John [Kessler] still hold a big weight on public opinion." Chef Powers indicated that chefs take in feedback from all sources, adding, "word of mouth is very powerful. We also look heavily at the sales of the dishes to see what's moving; what's selling and thus successful." Hearing this discussion validates our design work at Oracle in that we listen to our users (our diners) and industry feedback (our critics) to ensure an optimal user experience of our products. Rohn considers that restaurateur Danny Meyer's book, Setting the Table: The Transforming Power of Hospitality in Business, which is about creating successful restaurant experiences, has many applicable parallels to user experience design. Meyer actually argues that the customer is not always right, but that "they must always feel heard." Seiber agreed, but noted "customers are not designers," and while designers need to listen to customer feedback, it is the designer's job to synthesize it. Seiber feels it's the critic's job to point out when something is missing or not well-prioritized. In interaction design, our challenges are quite similar, if not parallel. Software tasks are like puzzles that are in search of a solution on how to be best completed. As a food stylist, Tami Hardeman has the demanding and challenging task of presenting food to be as delectable as can be. To present food in its best light requires a lot of creativity and insight into consumer tastes. It's no doubt then that this former fashion stylist came up with the ultimate catch phrase to capture the emotion that clients want to draw from their users: "craveability." The phrase was a hit with the audience and panelists alike. Sometime later in the discussion, Seiber remarked, "designers strive to apply craveability to products, and I do so for restaurants in my case." Craveabilty is also very applicable to interaction design. Creating straightforward and smooth workflows for users of Oracle Applications is a primary goal for my colleagues. We want our users to really enjoy working with our products where it makes them more efficient and better at their jobs. That's our "craveability." Patanjali Venkatacharya asked the panel, "if a design's "craveability" appeals to some cultures but not to others, then what is the impact to the food or product design process?" Rohn stated that "taste is part nature and part nurture" and that the design must take the full context of a product's usage into consideration. Kessler added, "good design is about understanding the context" that the experience necessitates. Seiber remarked how important seat comfort is for diners and how the quality of seating will add so much to the complete dining experience. Sometimes if these non-food factors are not well executed, they can also take away from an otherwise pleasant dining experience. Kessler recounted a time when he was dining at a restaurant that actually had very good food, but the photographs hanging on all the walls did not fit in with the overall décor and created a negative overall dining experience. While the tastiness of the food is critical to a restaurant's success, it is a captivating complete user experience, as in interaction design, which will keep customers coming back and ultimately making the restaurant a hit. Figure 2. Patanjali Venkatacharya enjoyed the Sardinian flatbread salad. As a surprise Chef Powers brought out a signature dish from Shaun's restaurant for all the panelists to sample and critique. The Sardinian flatbread dish showcased Atlanta's taste for fresh and local produce and cheese at its finest as a salad served on a crispy flavorful flat bread. Hardeman said it could be photographed from any angle, a high compliment coming from a food stylist. Seiber really enjoyed the colors that the dish brought together and thought it would be served very well in a casual restaurant on a summer's day. The panel really appreciated the taste and quality of the different components and how the rosemary brought all the flavors together. Seiber remarked that "a lot of effort goes into the appearance of simplicity." Rohn indicated that the same notion holds true with software user interface design. A tremendous amount of work goes into crafting straightforward interfaces, including user research, prototyping, design iterations, and usability studies. Design criticism for food and software interfaces clearly share many similarities. Both areas value expert opinions and user feedback. Both areas understand the importance of great design needing to work well in its context. Last but not least, both food and interaction design criticism value "craveability" and how having users excited about experiencing and enjoying the designs is an important goal. Now if we can just improve the taste of software user interfaces, people may choose to dine on their enterprise applications over a fresh organic salad.

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  • How to Disable the New Geolocation Feature in Google Chrome

    - by Asian Angel
    The latest release of Google Chrome has geolocation enabled by default, and if you are worried about privacy or just don’t want websites to prompt you for your location, we’ve got the quick details on how to turn it off. Readers should note that the new Geolocation feature doesn’t give out your details by default, so don’t panic. It’s also only active, at the time of this writing, in the Dev channel builds of Chrome—so if you are using the regular stable build this feature won’t arrive for a while anyway. Note: If you’re a Firefox user, be sure to check out our guide to disabling geolocation in Firefox 3.x. What’s this Geolocation Feature About? Geolocation is a way for your browser to tell a website about your physical location, so you can get results tailored to where you actually are—for example, if you visited Google Maps it can ask you for your location to give you an accurate picture of where you are. To use this feature in Google Maps, you would click on the small white icon to activate the feature. As soon as you have clicked on the small white icon, a thin green toolbar will appear at the top of the webpage, asking to Allow or Deny.   How to Turn Chrome’s Geolocation Off If you want to turn geolocation off you will need to open the “Chrome Options Window”, navigate to the third tab, and click on the “Content settings… ” button. When the “Content Settings Window” opens go to the “Location Tab” and select “Do not allow any site to track my physical location”. Once that is done close out the “Content Settings & Chrome Options Windows”. When you go back to Google Maps and try using the small white icon again this is the message that you will see at the top of the page. Now that is much better! If you are unhappy with geolocation being enabled by default in the latest Dev Channel release then this will help get the problem sorted out nicely. Similar Articles Productive Geek Tips Stupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow To Disable Individual Plug-ins in Google ChromeStop YouTube Videos from Automatically Playing in ChromeDisable YouTube Comments while using ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Documentation in Oracle Retail Merchandising System (RMS) and Oracle Retail Fiscal Management System (ORFM), Release 13.2.4

    - by Oracle Retail Documentation Team
    The Patch Release 13.2.4 of the Oracle Retail Merchandising System (RMS) and its module, Oracle Retail Fiscal Management (ORFM)  is now available from My Oracle Support. End User Documentation Enhancements The following summarize the highlights of changes made to the documentation in conjunction with the new Brazil-related functionality: Foundation chapter in the Oracle Retail Merchandising System (RMS)/Sales Audit (ReSA) Brazil Localization User GuideThis chapter was updated with a non-base Localization Flexible Attribution Solution (LFAS) section that addresses the addition of several new custom attributes to Items and Suppliers through non-base LFAS for Brazil; it also addresses the extension of the Retail Tax Integration Layer (RTIL) through the Oracle Retail Merchandising System (RMS), and Oracle Retail Fiscal Management System (ORFM).  ORFM User GuideThe Purchase Order chapter was updated to include schedule related updates for a Nota Fiscal. The Fiscal Documents chapter was updated to include information on creating a new NF and searching for details using Vendor Product Number. Oracle Retail Fiscal Management/RMS Brazil Localization Implementation GuideThe Implementation Checklist chapter was updated with a note on multi-currency functionality. The Batch Processes chapter was updated with information on the NF EDI batch. The following summarize the highlights of changes made to the documentation in conjunction with the new technical certifications (see the RMS 13.2.4 Release Notes for more information): Installation Guides for RMS and for ORFM/RMS BrazilThese installation guides were updated extensively to account for the multiple technical certification enhancements in 13.2.4. White Paper: How to Upgrade from WebLogic11g 10.3.3 to WebLogic11g 10.3.4  (Doc ID: 1432575.1)See the previous blog entry regarding this new White Paper. New Documents on My Oracle Support for Brazil Localization Overview and Interfaces Tax Vendor Integration (Doc ID: 1424048.1)Oracle chooses to integrate with a third party tax expert to delivery the Brazilian solution. Oracle has built the Retail Tax Integration layer (RTIL) as the key integration component to support the integration of Oracle suite of products with external tax vendors. This paper addresses the RTIL integration interfaces with TaxWeb, providing guidance on the typical integration interfaces and operations that must be supported by other tax solutions in the Brazilian market. Oracle Retail Fiscal Management/RMS Brazil Localization: Localization Flexible Attribute Solution (LFAS) (Doc ID: 1418509.1)The white paper covers the definition of custom attributes in Localization Flexible Attribute Solution (LFAS) and enables retailers to perform data conversion changes. Retailers can add several new custom attributes to Items and Suppliers through non-base LFAS for Brazil and extend Retail Tax Integration Layer (RTIL) through the Oracle Retail Merchandising System (RMS), and Oracle Retail Fiscal Management System (RFM). Documents Published in RMS and ORFM Release 13.2.4 Oracle Retail Merchandising System Release Notes Oracle Retail Merchandising System Installation Guide Oracle Retail Merchandising System User Guide and Online Help Oracle Retail Sales Audit (ReSA) User Guide and Online Help Oracle Retail Merchandising System Operations Guide Oracle Retail Merchandising System Data Model Oracle Retail Merchandising Batch Schedule Oracle Retail Merchandising Implementation Guide Oracle Retail POS Suite 13.4.1 / Merchandising Operations Management13.2.4 Implementation Guide Oracle Retail Fiscal Management Data Model Oracle Retail Fiscal Management/RMS Brazil Localization Installation Guide Oracle Retail Fiscal Management/RMS Brazil Localization Implementation Guide Oracle Retail Fiscal Management User Guide and Online Help

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  • Can't get past the Ubuntu loading screen when installing

    - by Oscar Godson
    I'm trying to install Ubuntu 11.04 onto some custom made PC that my father in law tried building. It had Windows on it, but he wants Ubuntu so he asked me to do it. I've installed Ubuntu 11.04 on a few computers no issues, but on this computer I get to the all purple screen with the Ubuntu logo and the orange and white dots that light up. Like this: The fan is also super, super loud and sounds like the whole thing is going to explode and has been running like this for 15 mins ish. Then, after about 15 mins the dots stop animating from orange to white and usually just stick at all orange. Any ideas?

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  • WPF Xaml Custom Styling Selected Item Style in a ListBox

    - by John Batdorf
    I have a list box that scrolls images horizontally. I have the following XAML I used blend to create it. It originally had a x:Key on the Style TaregetType line, MSDN said to remove it, as I was getting errors on that. Now I'm getting this error: Error 3 Operation is not valid while ItemsSource is in use. Access and modify elements with ItemsControl.ItemsSource instead. I don't understand how to apply all of this junk that way, I've tried several thing, nothing is working. My goal is to have the selected item's background be white, not blue. Seems like a lot of work for something so small! Thanks. <ListBox ItemsSource="{Binding Source={StaticResource WPFApparelCollection}}" Grid.Row="1" Margin="2,26,2,104" ScrollViewer.VerticalScrollBarVisibility="Hidden" ScrollViewer.HorizontalScrollBarVisibility="Hidden" SelectionMode="Single" x:Name="list1" MouseLeave="List1_MouseLeave" MouseMove="List1_MouseMove" Style="{DynamicResource ListBoxStyle1}" > <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding Path=HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding Path=VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="2,0,0,0"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border x:Name="Bd" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="true"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> <Setter Property="Background" TargetName="Bd" Value="#FFFFFFFF"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="Selector.IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <ListBox.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal" IsItemsHost="True" /> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemTemplate> <DataTemplate> <Image Source="{Binding Image}" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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  • Dark themes in IDE with multiple monitors

    - by nivlam
    There has been numerous posts about developers that prefer a dark color scheme in their IDE. Most of the themes at studiostyl.es are dark themes. Back when I had a single monitor, I did enjoy using a dark theme since it was easier on the eyes. But now that I utilize multiple monitors, I find dark themes actually hurt my eyes. Most of the time I have my IDE open on one monitor and a browser/email/documentation open on my other monitors. Only my IDE has a dark theme and most of websites/documentation have a white background. This forces my eyes to constantly adjust between my dark IDE and the white website, which puts strain on my eyes. I'm sure I'm not the only person who tries to use a dark theme for the IDE and have multiple monitors. How do other people deal with this issue?

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