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  • Spritesheet per pixel collision XNA

    - by Jixi
    So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); int bottom = Math.Min(rectangleA.Bottom, rectangleB.Bottom); int left = Math.Max(rectangleA.Left, rectangleB.Left); int right = Math.Min(rectangleA.Right, rectangleB.Right); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Color colorA = dataA[(x - rectangleA.Left) + (y - rectangleA.Top) * rectangleA.Width]; Color colorB = dataB[(x - rectangleB.Left) + (y - rectangleB.Top) * rectangleB.Width]; if (colorA.A != 0 && colorB.A != 0) { return true; } } } return false; } In order to detect collision, but i'm unable to figure out how to use it with animated sprites. This is my animation update method: public void AnimUpdate(GameTime gameTime) { if (!animPaused) { animTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (animTimer > animInterval) { currentFrame++; animTimer = 0f; } if (currentFrame > endFrame || endFrame <= currentFrame || currentFrame < startFrame) { currentFrame = startFrame; } objRect = new Rectangle(currentFrame * TextureWidth, frameRow * TextureHeight, TextureWidth, TextureHeight); origin = new Vector2(objRect.Width / 2, objRect.Height / 2); } } Which works with multiple rows and columns. and how i call the intersect: public bool IntersectPixels(Obj me, Vector2 pos, Obj o) { Rectangle collisionRect = new Rectangle(me.objRect.X, me.objRect.Y, me.objRect.Width, me.objRect.Height); collisionRect.X += (int)pos.X; collisionRect.Y += (int)pos.Y; if (IntersectPixels(collisionRect, me.TextureData, o.objRect, o.TextureData)) { return true; } return false; } Now my guess is that i have to update the textureData everytime the frame changes, no? If so then i already tried it and miserably failed doing so :P Any hints, advices? If you need to see any more of my code just let me know and i'll update the question. Updated almost functional collisionRect: collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.Texture.Width / (int)((me.frameCount - 1) * me.TextureWidth), me.Texture.Height); What it does now is "move" the block up 50%, shouldn't be too hard to figure out. Update: Alright, so here's a functional collision rectangle(besides the height issue) collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.TextureWidth / (int)me.frameCount - 1, me.TextureHeight); Now the problem is that using breakpoints i found out that it's still not getting the correct color values of the animated sprite. So it detects properly but the color values are always: R:0 G:0 B:0 A:0 ??? disregard that, it's not true afterall =P For some reason now the collision area height is only 1 pixel..

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  • Silverlight Cream for May 27, 2010 -- #871

    - by Dave Campbell
    In this Issue: Phil Middlemiss, Max Paulousky, Jeff Wilcox, David Anson, René Schulte, Xianzhong Zhu, Jeff Handley, John Papa, Jeremy Likness, and Marlon Grech. Shoutouts: SilverLaw has a great demo at the Expression Gallery, and we're all going to look forward to the blog post explaining it: Flexible Surface Effect SilverLaw> has another use for the above in this text morphing Effect: Morphing Text Effect Matthias Shapiro contributed a chapter for a book on Visualization and it's available as a free download: Free Chapter From Beautiful Visualization Andy Beaulieu has a demo up as almost a spoiler for a future Coding4Fun app... and how cool is this: Shuffleboard: A Windows Phone 7 Sample Game From SilverlightCream.com: Separating Content and Presentation with the ContentControl Phil Middlemiss' latest is out on SilverlightShow and is all about the ContentControl and separating layout and content ... demo project source included Search Engine Optimization (SEO) for Silverlight Applications. Part 1 Max Paulousky has part one of a long series he's starting on a demo project to explain a bunch of MEF, MVVM, and WCF RIA concepts. This first one contains the overview and also discusses SEO. There is a link to the app and material in the post if you read Russian :) Updated Silverlight Unit Test Framework bits for Windows Phone and Silverlight 3 Jeff Wilcox has available updated Unit Test bits for Silverlight 3 -- read that as WP7... read the rest of the information on his post. Easily animate orientation changes for any Windows Phone application with this handy source code David Anson has some code up that you're going to want if you're programming WP7 ... just watch the video ... you'll be downloading the code just like I did :) SilverShader – Introduction to Silverlight and WPF Pixel Shaders René Schulte has a post up at Coding4Fun about PixelShaders... how to write them and an application that uses them... this is a great long tutorial... a must read. Developing Freecell Game Using Silverlight 3 Part 2 Xianzhong Zhu has part 2 of his FreeCell game development posted ... lots of detailed descriptions and code, plus all the code of course! Async Validation with RIA Services Jeff Handley has a post up that is sort of a follow-on to a year-old post on async validation with RIA services and DataForm and how it's all much easier now in SL4. Learning Blend with .toolbox (Silverlight TV #29) John Papa and Arturo Toledo discuss .toolbox in Silverlight TV #29 -- have you made yourself an avatar yet? ... well go get on-board with this great learning tool! Silverlight Out of Browser Dynamic Modules in Offline Mode OOB isn't difficult, dynamic modules can become a bit more, but what if you're OOB... ok what if you're OOB and offline? ... Jeremy Likness has a possible solution for this with an OfflineCatalog. MEFedMVVM v1.0 Explained Marlon Grech has a great into to MEFedMVVM in this post. If you're trying to get your head around MEF and MVVM in either WPF or Silverlight, here's a good starting point. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for June 01, 2010 -- #874

    - by Dave Campbell
    In this Issue: Michael Washington, Alan Beasley and Michael Washington, Miroslav Miroslavov, Max Paulousky, Teresa and Ronald Burger, Laurent Duveau, Tim Heuer, Jeff Brand, Mike Snow, and John Papa. Shoutouts: To pay homage to the Advanced Options button in Expression Blend, Adam Kinney posted: Expression Blend Advanced Options square wallpaper SilverLaw stood his drag and drop ripple on it's head for this one: Silver Soccer - A Case Study for the Flexible Surface Effect (Silverlight 4) From SilverlightCream.com: Expression Blend DataStore - A Powerful Tool For Designers Michael Washington dug into the documentation and with some Microsoft assistance has figured out how to use the SetDataStoreAction in SketchFlow... good tutorial and a game to demonstrate it's use. Windows Phone 7 View Model Style Video Player Alan Beasley and Michael Washington teamed up again to produce a ViewModel-Style Video Player for WP7 ... very nice interface I might add... very detailed tutorial and all the code... oh, and did you notice it uses MVVMLight... on WP7? ... just thought I'd mention that :) Navigation in 3D world of 2D objects In part 7 of the CompleteIT code explenation, Miroslav Miroslavov is discussing some of the very cool animation they did... 3D, moving camera... cool stuff! Search Engine Optimization (SEO) for Silverlight Applications. Part 2 Max Paulousky has part 2 of his Silverlight 4 and SEO series up. In part 2 he's discussing sitemaps and html content providing. He also has good links showing where to submit your sitemaps and information. Mousin’ down the PathListBox Teresa and Ronald Burger (not sure which) has a post up about the PathListBox and how they drew the path that they ended up using, and the code used to enable animation. Dynamically apply and change Theme with the Silverlight Toolkit We've all had fun playing with themes, but Laurent Duveau has an example up of letting your users change the theme at run-time. Microsoft Translator client library for Silverlight Tim Heuer has been playing with the Microsoft Translator for Silverlight and he has a "Works on My Machine" license on what he's making available .. but considering his access to resources... I'd say go for it :) Custom Per-Page Transitions in Windows Phone 7 Jeff Brand has a follow-on to his other WP7 post about page transitions and is now discussing per-page transitions Silverlight Tip of the Day #26 – Changing the Startup Class Mike Snow's latest 'tip' is a little more involved than a tip ... changing the startup class and actually removing (in his example), the page and app classes... code and xaml! I've seen this before but never explained as clean... fun stuff. Behaviors in Blend 4 (Silverlight TV #30) Episode 30 of Silverlight TV (now a tag at Silverlight Cream) finds John Papa talking to Adam Kinney about Behaviors in Blend 4... not only using them but creating a custom one. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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  • Tuning Default WorkManager - Advantages and Disadvantages

    - by Murali Veligeti
    Before discussing on Tuning Default WorkManager, lets have a brief introduction on What is Default WorkManger Before Weblogic Server 9.0 release, we had the concept of Execute Queues. WebLogic Server (before WLS 9.0), processing was performed in multiple execute queues. Different classes of work were executed in different queues, based on priority and ordering requirements, and to avoid deadlocks. In addition to the default execute queue, weblogic.kernel.default, there were pre-configured queues dedicated to internal administrative traffic, such as weblogic.admin.HTTP and weblogic.admin.RMI.Users could control thread usage by altering the number of threads in the default queue, or configure custom execute queues to ensure that particular applications had access to a fixed number of execute threads, regardless of overall system load. From WLS 9.0 release onwards WebLogic Server uses is a single thread pool (single thread pool which is called Default WorkManager), in which all types of work are executed. WebLogic Server prioritizes work based on rules you define, and run-time metrics, including the actual time it takes to execute a request and the rate at which requests are entering and leaving the pool.The common thread pool changes its size automatically to maximize throughput. The queue monitors throughput over time and based on history, determines whether to adjust the thread count. For example, if historical throughput statistics indicate that a higher thread count increased throughput, WebLogic increases the thread count. Similarly, if statistics indicate that fewer threads did not reduce throughput, WebLogic decreases the thread count. This new strategy makes it easier for administrators to allocate processing resources and manage performance, avoiding the effort and complexity involved in configuring, monitoring, and tuning custom executes queues. The Default WorkManager is used to handle thread management and perform self-tuning.This Work Manager is used by an application when no other Work Managers are specified in the application’s deployment descriptors. In many situations, the default Work Manager may be sufficient for most application requirements. WebLogic Server’s thread-handling algorithms assign each application its own fair share by default. Applications are given equal priority for threads and are prevented from monopolizing them. The default work-manager, as its name tells, is the work-manager defined by default.Thus, all applications deployed on WLS will use it. But sometimes, when your application is already in production, it's obvious you can't take your EAR / WAR, update the deployment descriptor(s) and redeploy it.The default work-manager belongs to a thread-pool, as initial thread-pool comes with only five threads, that's not much. If your application has to face a large number of hits, you may want to start with more than that.Well, that's quite easy. You have  two option to do so.1) Modify the config.xmlJust add the following line(s) in your server definition : <server> <name>AdminServer</name> <self-tuning-thread-pool-size-min>100</self-tuning-thread-pool-size-min> <self-tuning-thread-pool-size-max>200</self-tuning-thread-pool-size-max> [...] </server> 2) Adding some JVM parameters Add the following system property in setDomainEnv.sh/setDomainEnv.cmd or startWebLogic.sh/startWebLogic.cmd : -Dweblogic.threadpool.MinPoolSize=100 -Dweblogic.threadpool.MaxPoolSize=100 Reboot WLS and see the option has been taken into account . Disadvantage: So far its fine. But here there is an disadvantage in tuning Default WorkManager. Internally Weblogic Server has many work managers configured for different types of work.  if we run out of threads in the self-tuning pool(because of system property -Dweblogic.threadpool.MaxPoolSize) due to being undersized, then important work that WLS might need to do could be starved.  So, while limiting the self-tuning would limit the default WorkManager and internally it also limits all other internal WorkManagers which WLS uses.So the best alternative is to override the default WorkManager that means creating a WorkManager for the Application and assign the WorkManager for the application instead of tuning the Default WorkManager.

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  • Silverlight ProgressBar issues with Binding

    - by Chris Skardon
    The ProgressBar pretty much does what it says on the tin, displays progress, in a bar form (well, by default anyhow). It’s pretty simple to use: <ProgressBar Minimum="0" Maximum="100" Value="50"/> Gives you a progress bar with 50% of it filled: Easy! But of course, we’re wanting to use binding to change the value, again, pretty easy, have a ViewModel with a ‘Value’ in it, and bind: <ProgressBar Minimum="0" Maximum="100" Value="{Binding Value}"/> Spiffy, and whilst we’re at it, why not bind the Maximum value as well – after all, we can’t be sure of the size of the progress, and it’s a pain to have to work out the percentage (when the progress bar can do it for us): <ProgressBar Minimum="0" Maximum="MaximumValue" Value="{Binding Value}"/> Right, this will work absolutely fine. Or will it??? On the face of it, it looks good, and testing it shows no issues, until at one point we go from: Maximum = 100; Value = 90; to Maximum=60; Value=50; On the face of it not unreasonable. The problem is more obvious if we look at the states of the properties after each set (initially Maximum is set at 1, Value = 0): Code Maximum Value Value < Maximum Maximum = 100; 100 0 True Value = 90; 100 90 True Maximum = 60; 60 90 False Value = 50; 60 50 True Everything is good until the Value is less than the Maximum, at this point the Progress Bar breaks. That’s right, it no longer updates itself, it will always look 100% full. The simple solution – always ensuring you set Value before Maximum is fine unless you’re using a ProgressBar in a less controlled environment – where for example you’re setting a ‘container’ with both values at the same time. The example I have is in a DataTemplate, I have a DataTemplate for a BusyIndicator, (specifically the BusyContentTemplate). The binding works this way: <BusyIndicator BusyContent="{Binding BusyContent}" BusyContentTemplate="{Binding ProgressTemplate}"/> With the template as the ProgressBar defined above… I was setting my BusyContent like this: BusyContent = content; aaaaaand finally, ‘content’ is a class: public class ContentClass : INotifyPropertyChanged { //Obviously this is properly implemented… public double Maximum { get;set;} public double Value { get;set;} } Soooo… As I was replacing the BusyContent wholesale, the order of the binding being set was outside of my control, so – how to go about it? Basically? Fudge it. Modify the ContentClass to include a method: public void Update(double value, double max) { Value = value; Maximum = max; } and change where the setting is to be: BusyContent.Update(content.Value, content.Maximum); Thereby getting the order correct.. Obvious really. Meh :|

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  • SQL Server Date Comparison Functions

    - by HighAltitudeCoder
    A few months ago, I found myself working with a repetitive cursor that looped until the data had been manipulated enough times that it was finally correct.  The cursor was heavily dependent upon dates, every time requiring the earlier of two (or several) dates in one stored procedure, while requiring the later of two dates in another stored procedure. In short what I needed was a function that would allow me to perform the following evaluation: WHERE MAX(Date1, Date2) < @SomeDate The problem is, the MAX() function in SQL Server does not perform this functionality.  So, I set out to put these functions together.  They are titled: EarlierOf() and LaterOf(). /**********************************************************                               EarlierOf.sql   **********************************************************/ /**********************************************************   Return the later of two DATETIME variables.   Parameter 1: DATETIME1 Parameter 2: DATETIME2   Works for a variety of DATETIME or NULL values. Even though comparisons with NULL are actually indeterminate, we know conceptually that NULL is not earlier or later than any other date provided.   SYNTAX: SELECT dbo.EarlierOf('1/1/2000','12/1/2009') SELECT dbo.EarlierOf('2009-12-01 00:00:00.000','2009-12-01 00:00:00.521') SELECT dbo.EarlierOf('11/15/2000',NULL) SELECT dbo.EarlierOf(NULL,'1/15/2004') SELECT dbo.EarlierOf(NULL,NULL)   **********************************************************/ USE AdventureWorks GO   IF EXISTS       (SELECT *       FROM sysobjects       WHERE name = 'EarlierOf'       AND xtype = 'FN'       ) BEGIN             DROP FUNCTION EarlierOf END GO   CREATE FUNCTION EarlierOf (       @Date1                              DATETIME,       @Date2                              DATETIME )   RETURNS DATETIME   AS BEGIN       DECLARE @ReturnDate     DATETIME         IF (@Date1 IS NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = NULL             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NULL AND @Date2 IS NOT NULL)       BEGIN             SET @ReturnDate = @Date2             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NOT NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = @Date1             GOTO EndOfFunction       END         ELSE       BEGIN             SET @ReturnDate = @Date1             IF @Date2 < @Date1                   SET @ReturnDate = @Date2             GOTO EndOfFunction       END         EndOfFunction:       RETURN @ReturnDate   END -- End Function GO   ---- Set Permissions --GRANT SELECT ON EarlierOf TO UserRole1 --GRANT SELECT ON EarlierOf TO UserRole2 --GO                                                                                             The inverse of this function is only slightly different. /**********************************************************                               LaterOf.sql   **********************************************************/ /**********************************************************   Return the later of two DATETIME variables.   Parameter 1: DATETIME1 Parameter 2: DATETIME2   Works for a variety of DATETIME or NULL values. Even though comparisons with NULL are actually indeterminate, we know conceptually that NULL is not earlier or later than any other date provided.   SYNTAX: SELECT dbo.LaterOf('1/1/2000','12/1/2009') SELECT dbo.LaterOf('2009-12-01 00:00:00.000','2009-12-01 00:00:00.521') SELECT dbo.LaterOf('11/15/2000',NULL) SELECT dbo.LaterOf(NULL,'1/15/2004') SELECT dbo.LaterOf(NULL,NULL)   **********************************************************/ USE AdventureWorks GO   IF EXISTS       (SELECT *       FROM sysobjects       WHERE name = 'LaterOf'       AND xtype = 'FN'       ) BEGIN             DROP FUNCTION LaterOf END GO   CREATE FUNCTION LaterOf (       @Date1                              DATETIME,       @Date2                              DATETIME )   RETURNS DATETIME   AS BEGIN       DECLARE @ReturnDate     DATETIME         IF (@Date1 IS NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = NULL             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NULL AND @Date2 IS NOT NULL)       BEGIN             SET @ReturnDate = @Date2             GOTO EndOfFunction       END         ELSE IF (@Date1 IS NOT NULL AND @Date2 IS NULL)       BEGIN             SET @ReturnDate = @Date1             GOTO EndOfFunction       END         ELSE       BEGIN             SET @ReturnDate = @Date1             IF @Date2 > @Date1                   SET @ReturnDate = @Date2             GOTO EndOfFunction       END         EndOfFunction:       RETURN @ReturnDate   END -- End Function GO   ---- Set Permissions --GRANT SELECT ON LaterOf TO UserRole1 --GRANT SELECT ON LaterOf TO UserRole2 --GO                                                                                             The interesting thing about this function is its simplicity and the built-in NULL handling functionality.  Its interesting, because it seems like something should already exist in SQL Server that does this.  From a different vantage point, if you create this functionality and it is easy to use (ideally, intuitively self-explanatory), you have made a successful contribution. Interesting is good.  Self-explanatory, or intuitive is FAR better.  Happy coding! Graeme

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  • Simple OpenGL program major slow down at high resolution

    - by Grieverheart
    I have created a small OpenGL 3.3 (Core) program using freeglut. The whole geometry is two boxes and one plane with some textures. I can move around like in an FPS and that's it. The problem is I face a big slow down of fps when I make my window large (i.e. above 1920x1080). I have monitors GPU usage when in full-screen and it shows GPU load of nearly 100% and Memory Controller load of ~85%. When at 600x600, these numbers are at about 45%, my CPU is also at full load. I use deferred rendering at the moment but even when forward rendering, the slow down was nearly as severe. I can't imagine my GPU is not powerful enough for something this simple when I play many games at 1080p (I have a GeForce GT 120M btw). Below are my shaders, First Pass #VS #version 330 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform float scale; layout(location = 0) in vec3 in_Position; layout(location = 1) in vec3 in_Normal; layout(location = 2) in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; void main(void){ pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; pass_Normal = NormalMatrix * in_Normal; TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } #FS #version 330 core uniform sampler2D inSampler; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; layout(location = 0) out vec3 outPosition; layout(location = 1) out vec3 outDiffuse; layout(location = 2) out vec3 outNormal; void main(void){ outPosition = pass_Position; outDiffuse = texture(inSampler, TexCoord).xyz; outNormal = pass_Normal; } Second Pass #VS #version 330 core uniform float scale; layout(location = 0) in vec3 in_Position; void main(void){ gl_Position = mat4(1.0) * vec4(scale * in_Position, 1.0); } #FS #version 330 core struct Light{ vec3 direction; }; uniform ivec2 ScreenSize; uniform Light light; uniform sampler2D PositionMap; uniform sampler2D ColorMap; uniform sampler2D NormalMap; out vec4 out_Color; vec2 CalcTexCoord(void){ return gl_FragCoord.xy / ScreenSize; } vec4 CalcLight(vec3 position, vec3 normal){ vec4 DiffuseColor = vec4(0.0); vec4 SpecularColor = vec4(0.0); vec3 light_Direction = -normalize(light.direction); float diffuse = max(0.0, dot(normal, light_Direction)); if(diffuse 0.0){ DiffuseColor = diffuse * vec4(1.0); vec3 camera_Direction = normalize(-position); vec3 half_vector = normalize(camera_Direction + light_Direction); float specular = max(0.0, dot(normal, half_vector)); float fspecular = pow(specular, 128.0); SpecularColor = fspecular * vec4(1.0); } return DiffuseColor + SpecularColor + vec4(0.1); } void main(void){ vec2 TexCoord = CalcTexCoord(); vec3 Position = texture(PositionMap, TexCoord).xyz; vec3 Color = texture(ColorMap, TexCoord).xyz; vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); out_Color = vec4(Color, 1.0) * CalcLight(Position, Normal); } Is it normal for the GPU to be used that much under the described circumstances? Is it due to poor performance of freeglut? I understand that the problem could be specific to my code, but I can't paste the whole code here, if you need more info, please tell me.

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  • Advanced Record-Level Business Intelligence with Inner Queries

    - by gt0084e1
    While business intelligence is generally applied at an aggregate level to large data sets, it's often useful to provide a more streamlined insight into an individual records or to be able to sort and rank them. For instance, a salesperson looking at a specific customer could benefit from basic stats on that account. A marketer trying to define an ideal customer could pull the top entries and look for insights or patterns. Inner queries let you do sophisticated analysis without the overhead of traditional BI or OLAP technologies like Analysis Services. Example - Order History Constancy Let's assume that management has realized that the best thing for our business is to have customers ordering every month. We'll need to identify and rank customers based on how consistently they buy and when their last purchase was so sales & marketing can respond accordingly. Our current application may not be able to provide this and adding an OLAP server like SSAS may be overkill for our needs. Luckily, SQL Server provides the ability to do relatively sophisticated analytics via inner queries. Here's the kind of output we'd like to see. Creating the Queries Before you create a view, you need to create the SQL query that does the calculations. Here we are calculating the total number of orders as well as the number of months since the last order. These fields might be very useful to sort by but may not be available in the app. This approach provides a very streamlined and high performance method of delivering actionable information without radically changing the application. It's also works very well with self-service reporting tools like Izenda. SELECT CustomerID,CompanyName, ( SELECT COUNT(OrderID) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID ) As Orders, DATEDIFF(mm, ( SELECT Max(OrderDate) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID) ,getdate() ) AS MonthsSinceLastOrder FROM Customers Creating Views To turn this or any query into a view, just put CREATE VIEW AS before it. If you want to change it use the statement ALTER VIEW AS. Creating Computed Columns If you'd prefer not to create a view, inner queries can also be applied by using computed columns. Place you SQL in the (Formula) field of the Computed Column Specification or check out this article here. Advanced Scoring and Ranking One of the best uses for this approach is to score leads based on multiple fields. For instance, you may be in a business where customers that don't order every month require more persistent follow up. You could devise a simple formula that shows the continuity of an account. If they ordered every month since their first order, they would be at 100 indicating that they have been ordering 100% of the time. Here's the query that would calculate that. It uses a few SQL tricks to make this happen. We are extracting the count of unique months and then dividing by the months since initial order. This query will give you the following information which can be used to help sales and marketing now where to focus. You could sort by this percentage to know where to start calling or to find patterns describing your best customers. Number of orders First Order Date Last Order Date Percentage of months order was placed since last order. SELECT CustomerID, (SELECT COUNT(OrderID) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID) As Orders, (SELECT Max(OrderDate) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID) AS LastOrder, (SELECT Min(OrderDate) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID) AS FirstOrder, DATEDIFF(mm,(SELECT Min(OrderDate) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID),getdate()) AS MonthsSinceFirstOrder, 100*(SELECT COUNT(DISTINCT 100*DATEPART(yy,OrderDate) + DATEPART(mm,OrderDate)) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID) / DATEDIFF(mm,(SELECT Min(OrderDate) FROM Orders WHERE Orders.CustomerID = Customers.CustomerID),getdate()) As OrderPercent FROM Customers

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  • Circle-Line Collision Detection Problem

    - by jazzdawg
    I am currently developing a breakout clone and I have hit a roadblock in getting collision detection between a ball (circle) and a brick (convex polygon) working correctly. I am using a Circle-Line collision detection test where each line represents and edge on the convex polygon brick. For the majority of the time the Circle-Line test works properly and the points of collision are resolved correctly. Collision detection working correctly. However, occasionally my collision detection code returns false due to a negative discriminant when the ball is actually intersecting the brick. Collision detection failing. I am aware of the inefficiency with this method and I am using axis aligned bounding boxes to cut down on the number of bricks tested. My main concern is if there are any mathematical bugs in my code below. /* * from and to are points at the start and end of the convex polygons edge. * This function is called for every edge in the convex polygon until a * collision is detected. */ bool circleLineCollision(Vec2f from, Vec2f to) { Vec2f lFrom, lTo, lLine; Vec2f line, normal; Vec2f intersectPt1, intersectPt2; float a, b, c, disc, sqrt_disc, u, v, nn, vn; bool one = false, two = false; // set line vectors lFrom = from - ball.circle.centre; // localised lTo = to - ball.circle.centre; // localised lLine = lFrom - lTo; // localised line = from - to; // calculate a, b & c values a = lLine.dot(lLine); b = 2 * (lLine.dot(lFrom)); c = (lFrom.dot(lFrom)) - (ball.circle.radius * ball.circle.radius); // discriminant disc = (b * b) - (4 * a * c); if (disc < 0.0f) { // no intersections return false; } else if (disc == 0.0f) { // one intersection u = -b / (2 * a); intersectPt1 = from + (lLine.scale(u)); one = pointOnLine(intersectPt1, from, to); if (!one) return false; return true; } else { // two intersections sqrt_disc = sqrt(disc); u = (-b + sqrt_disc) / (2 * a); v = (-b - sqrt_disc) / (2 * a); intersectPt1 = from + (lLine.scale(u)); intersectPt2 = from + (lLine.scale(v)); one = pointOnLine(intersectPt1, from, to); two = pointOnLine(intersectPt2, from, to); if (!one && !two) return false; return true; } } bool pointOnLine(Vec2f p, Vec2f from, Vec2f to) { if (p.x >= min(from.x, to.x) && p.x <= max(from.x, to.x) && p.y >= min(from.y, to.y) && p.y <= max(from.y, to.y)) return true; return false; }

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  • How to automate a monitoring system for ETL runs

    - by Jeffrey McDaniel
    Upon completion of the Primavera ETL process there are a few ways to determine if the process finished successfully.  First, in the <installation directory>\log folder,  there is a staretlprocess.log and staretl.html files. These files will give the output results of the ETL run. The staretl.html file will give a detailed summary of each step of the process, its run time, and its status. The .log file, based on the logging level set in the Configuration tool, can give extensive information about the ETL process. The log file can be used as a validation for process completion.  To automate the monitoring of these log files, perform the following steps: 1. Write a custom application to parse through the log file and search for [ERROR] . In most cases,  a major [ERROR] could cause the ETL process to fail. Searching the log and finding this value is worthy of an alert. 2. Determine the total number of steps in the ETL process, and validate that the log file recorded and entry for the final step.  For example validate that your log file contains an entry for Step 39/39 (could be different based on the version you are running). If there is no Step 39/39, then either the process is taking longer than expected or it didn't make it to the end.  Either way this would be a good cause for an alert. 3. Check the last line in the log file. The last line of the log file should contain an indication that the ETL run completed successfully. For example, the last line of a log file will say (results could be different based on Reporting Database versions):   [INFO] (Message) Finished Writing Report 4. You could write an Ant script to execute the ETL process and have it set to - failonerror="true" - and from there send results to an external tool to monitor the jobs, send to email, or send to database. With each ETL run, the log file appends to the existing log file by default. Because of this behavior, I would recommend renaming the existing log files before running a new ETL process. By doing this,  only log entries for the currently running ETL process is recorded in the new log files. Based on these log entries, alerts can be setup to notify the administrator or DBA. Another way to determine if the ETL process has completed successfully is to monitor the etl_processmaster table.  Depending on the Reporting Database version this could be in the Stage or Star databases. As of Reporting Database 2.2 and higher this would be in the Star database.  The etl_processmaster table records entries for the ETL run along with a Start and Finish time.  If the ETl process has failed the Finish date should be null. This table can be queried at a time when ETL process is expected to be finished and if null send an alert.  These are just some options. There are additional ways this can be accomplished based around these two areas - log files or database. Here is an additional query to gather more information about your ETL run (connect as Staruser): SELECT SYSDATE,test_script,decode(loc, 0, PROCESSNAME, trim(SUBSTR(PROCESSNAME, loc+1))) PROCESSNAME ,duration duration from ( select (e.endtime - b.starttime) * 1440 duration, to_char(b.starttime, 'hh24:mi:ss') starttime, to_char(e.endtime, 'hh24:mi:ss') endtime,  b.PROCESSNAME, instr(b.PROCESSNAME, ']') loc, b.infotype test_script from ( select processid, infodate starttime, PROCESSNAME, INFOMSG, INFOTYPE from etl_processinfo  where processid = (select max(PROCESSID) from etl_processinfo) and infotype = 'BEGIN' ) b  inner Join ( select processid, infodate endtime, PROCESSNAME, INFOMSG, INFOTYPE from etl_processinfo  where processid = (select max(PROCESSID) from etl_processinfo) and infotype = 'END' ) e on b.processid = e.processid  and b.PROCESSNAME = e.PROCESSNAME order by b.starttime)

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  • Getting Wrong Answer in range maximum query [on hold]

    - by user3186829
    I've just learnt range minimum and maximum queries using segment trees.But when I implemented it on my own I'm getting wrong answer.Logically I don't find any mistake in my code but if any one can point it out then I would be really thankful. Code in C++: #include<bits/stdc++.h> using namespace std; #define LL long long #define mp make_pair #define pb push_back #define gc getchar_unlocked #define pc putchar_unlocked #define LD long double #define MAXN 19999999 #define max(a,b) ((a)>(b)?(a):(b)) LL P[MAXN+15]; LL ST[2*MAXN+25]; long N,M,i,A,B,K; void build(long id,long L,long R) { long M=(L+R)>>1L; long LCT=id<<1L; long RCT=LCT+1L; if(L==R) { ST[id]=P[L]; return; } build(LCT,L,M); build(RCT,M+1,R); } //Range Update of segment tree void updateST(long id,long L,long R,long Q1,long Q2,long val) { long M=(L+R)>>1L; long LCT=id<<1L; long RCT=LCT+1L; if(L>Q2||R<Q1) { return; } if(L==Q1&&R==Q2) { ST[id]+=val; return; } if(Q2<=M) { updateST(LCT,L,M,Q1,Q2,val); } else if(Q1>M) { updateST(RCT,M+1,R,Q1,Q2,val); } else { updateST(LCT,L,M,Q1,M,val); updateST(RCT,M+1,R,M+1,Q2,val); } } //Query for finding maximum element in a given range[Q1,Q2] and 1<=Q1,Q2<=N LL query2(long id,long L,long R,long Q1,long Q2) { long M=(L+R)>>1; long LCT=id<<1; long RCT=LCT+1; if(L>Q2||R<Q1) { return 0; } if(L==Q1&&R==Q2) { return ST[id]; } if(Q2<=M) { return query2(LCT,L,M,Q1,Q2); } else if(Q1>M) { return query2(RCT,M+1,R,Q1,Q2); } else { LL G=query2(LCT,L,M,Q1,M); LL H=query2(RCT,M+1,R,M+1,Q2); LL RES=max(G,H); return RES; } } int main() { scanf("%ld %ld",&N,&M); build(1,1,N); for(i=0;i<M;i++) { scanf("%ld %ld %ld",&A,&B,&K); updateST(1,1,N,A,B,K); } //Finding maximum element in range[1,N]] cout<<query2(1,1,N,1,N); return 0; }

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  • Criminals and Other Illegal Characters

    - by Most Valuable Yak (Rob Volk)
    SQLTeam's favorite Slovenian blogger Mladen (b | t) had an interesting question on Twitter: http://www.twitter.com/MladenPrajdic/status/347057950470307841 I liked Kendal Van Dyke's (b | t) reply: http://twitter.com/SQLDBA/status/347058908801667072 And he was right!  This is one of those pretty-useless-but-sounds-interesting propositions that I've based all my presentations on, and most of my blog posts. If you read all the replies you'll see a lot of good suggestions.  I particularly like Aaron Bertrand's (b | t) idea of going into the Unicode character set, since there are over 65,000 characters available.  But how to find an illegal character?  Detective work? I'm working on the premise that if SQL Server will reject it as a name it would throw an error.  So all we have to do is generate all Unicode characters, rename a database with that character, and catch any errors. It turns out that dynamic SQL can lend a hand here: IF DB_ID(N'a') IS NULL CREATE DATABASE [a]; DECLARE @c INT=1, @sql NVARCHAR(MAX)=N'', @err NVARCHAR(MAX)=N''; WHILE @c<65536 BEGIN BEGIN TRY SET @sql=N'alter database ' + QUOTENAME(CASE WHEN @c=1 THEN N'a' ELSE NCHAR(@c-1) END) + N' modify name=' + QUOTENAME(NCHAR(@c)); RAISERROR(N'*** Trying %d',10,1,@c) WITH NOWAIT; EXEC(@sql); SET @c+=1; END TRY BEGIN CATCH SET @err=ERROR_MESSAGE(); RAISERROR(N'Ooops - %d - %s',10,1,@c,@err) WITH NOWAIT; BREAK; END CATCH END SET @sql=N'alter database ' + QUOTENAME(NCHAR(@c-1)) + N' modify name=[a]'; EXEC(@sql); The script creates a dummy database "a" if it doesn't already exist, and only tests single characters as a database name.  If you have databases with single character names then you shouldn't run this on that server. It takes a few minutes to run, but if you do you'll see that no errors are thrown for any of the characters.  It seems that SQL Server will accept any character, no matter where they're from.  (Well, there's one, but I won't tell you which. Actually there's 2, but one of them requires some deep existential thinking.) The output is also interesting, as quite a few codes do some weird things there.  I'm pretty sure it's due to the font used in SSMS for the messages output window, not all characters are available.  If you run it using the SQLCMD utility, and use the -o switch to output to a file, and -u for Unicode output, you can open the file in Notepad or another text editor and see the whole thing. I'm not sure what character I'd recommend to answer Mladen's question.  I think the standard tab (ASCII 9) is fine.  There's also several specific separator characters in the original ASCII character set (decimal 28-31). But of all the choices available in Unicode whitespace, I think my favorite would be the Mongolian Vowel Separator.  Or maybe the zero-width space. (that'll be fun to print!)  And since this is Mladen we're talking about, here's a good selection of "intriguing" characters he could use.

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  • ??????DataGuard?????????

    - by JaneZhang(???)
         ??????Apply,???log_archive_dest_n ?????“DELAY=",??:DELAY=360(?????),????360??(6??)???:SQL>alter system set log_archive_dest_2='SERVICE=standby LGWR SYNC AFFIRM DELAY=360 VALID_FOR=(ONLINE_LOGFILES,PRIMARY_ROLE) COMPRESSION=ENABLE  DB_UNIQUE_NAME=standby';    ??????DELAY??,??????????,???30???    ??????,?????????????(real-time apply ),DELAY????????,????????????,??,????alert log?????????????:WARNING: Managed Standby Recovery started with USING CURRENT LOGFILEDELAY 360 minutes specified at primary ignored <<<<<<<<<    ?????,??????????,?????????MRP,??:SQL> ALTER DATABASE RECOVER MANAGED STANDBY DATABASE CANCEL;SQL> ALTER DATABASE RECOVER MANAGED STANDBY DATABASE DISCONNECT FROM SESSION; ???????????:1. ?????????:SQL> show parameter log_archive_dest_2 NAME                                 TYPE        VALUE------------------------------------ ----------- ------------------------------log_archive_dest_2                   string      SERVICE=STANDBY LGWR SYNC AFFI                                                RM VALID_FOR=(ONLINE_LOGFILES,                                                PRIMARY_ROLE) DB_UNIQUE_NAME=S                                                TANDBY 2. ???????5??:SQL> alter system set log_archive_dest_2='SERVICE=STANDBY LGWR SYNC AFFIRM delay=5 VALID_FOR=(ONLINE_LOGFILES,PRIMARY_ROLE) DB_UNIQUE_NAME=STANDBY'; 3. ??????: ????:SQL> alter system switch logfile;System altered. SQL>  select max(sequence#) from v$archived_log; MAX(SEQUENCE#)--------------           28 ??:Wed Jun 13 19:48:53 2012Archived Log entry 14 added for thread 1 sequence 28 ID 0x4c9d8928 dest 1:ARCb: Archive log thread 1 sequence 28 available in 5 minute(s)Wed Jun 13 19:48:54 2012Media Recovery Delayed for 5 minute(s) (thread 1 sequence 28) <<<<<<<<????Wed Jun 13 19:53:54 2012Media Recovery Log /home/oracle/arch1/standby/1_28_757620395.arc<<<<<5??????????Media Recovery Waiting for thread 1 sequence 29 (in transit) ?????,???????:http://docs.oracle.com/cd/E11882_01/server.112/e25608/log_apply.htmOracle® Data Guard Concepts and Administration11g Release 2 (11.2)Part Number E25608-03

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  • sp_send_dbmail attach files stored as varbinary in database

    - by Mindstorm Interactive
    I have a two part question relating to sending query results as attachments using sp_send_dbmail. Problem 1: Only basic .txt files will open. Any other format like .pdf or .jpg are corrupted. Problem 2: When attempting to send multiple attachments, I receive one file with all file names glued together. I'm running SQL Server 2005 and I have a table storing uploaded documents: CREATE TABLE [dbo].[EmailAttachment]( [EmailAttachmentID] [int] IDENTITY(1,1) NOT NULL, [MassEmailID] [int] NULL, -- foreign key [FileData] [varbinary](max) NOT NULL, [FileName] [varchar](100) NOT NULL, [MimeType] [varchar](100) NOT NULL I also have a MassEmail table with standard email stuff. Here is the SQL Send Mail script. For brevity, I've excluded declare statements. while ( (select count(MassEmailID) from MassEmail where status = 20 )>0) begin select @MassEmailID = Min(MassEmailID) from MassEmail where status = 20 select @Subject = [Subject] from MassEmail where MassEmailID = @MassEmailID select @Body = Body from MassEmail where MassEmailID = @MassEmailID set @query = 'set nocount on; select cast(FileData as varchar(max)) from Mydatabase.dbo.EmailAttachment where MassEmailID = '+ CAST(@MassEmailID as varchar(100)) select @filename = '' select @filename = COALESCE(@filename+ ',', '') +FileName from EmailAttachment where MassEmailID = @MassEmailID exec msdb.dbo.sp_send_dbmail @profile_name = 'MASS_EMAIL', @recipients = '[email protected]', @subject = @Subject, @body =@Body, @body_format ='HTML', @query = @query, @query_attachment_filename = @filename, @attach_query_result_as_file = 1, @query_result_separator = '; ', @query_no_truncate = 1, @query_result_header = 0; update MassEmailset status= 30,SendDate = GetDate() where MassEmailID = @MassEmailID end I am able to successfully read files from the database so I know the binary data is not corrupted. .txt files only read when I cast FilaData to varchar. But clearly original headers are lost. It's also worth noting that attachment file sizes are different than the original files. That is most likely due to improper encoding as well. So I'm hoping there's a way to create file headers using the stored mimetype, or some way to include file headers in the binary data? I'm also not confident in the values of the last few parameters, and I know coalesce is not quite right, because it prepends the first file name with a comma. But good documentation is nearly impossible to find. Please help!

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  • Android NDK Gaussian Blur radius stuck at 60

    - by rennoDeniro
    I implemented this NDK imeplementation of a Gaussian Blur, But I am having problems. I cannot increase the radius above 60, otherwise the activity just closes returning to a previous activity. No error message, nothing? Does anyone know why this could be? Note: This blur is based on the quasimondo implementation, here #include <jni.h> #include <string.h> #include <math.h> #include <stdio.h> #include <android/log.h> #include <android/bitmap.h> #define LOG_TAG "libbitmaputils" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) typedef struct { uint8_t red; uint8_t green; uint8_t blue; uint8_t alpha; } rgba; JNIEXPORT void JNICALL Java_com_insert_your_package_ClassName_functionToBlur(JNIEnv* env, jobject obj, jobject bitmapIn, jobject bitmapOut, jint radius) { LOGI("Blurring bitmap..."); // Properties AndroidBitmapInfo infoIn; void* pixelsIn; AndroidBitmapInfo infoOut; void* pixelsOut; int ret; // Get image info if ((ret = AndroidBitmap_getInfo(env, bitmapIn, &infoIn)) < 0 || (ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) { LOGE("AndroidBitmap_getInfo() failed ! error=%d", ret); return; } // Check image if (infoIn.format != ANDROID_BITMAP_FORMAT_RGBA_8888 || infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) { LOGE("Bitmap format is not RGBA_8888!"); LOGE("==> %d %d", infoIn.format, infoOut.format); return; } // Lock all images if ((ret = AndroidBitmap_lockPixels(env, bitmapIn, &pixelsIn)) < 0 || (ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) { LOGE("AndroidBitmap_lockPixels() failed ! error=%d", ret); } int h = infoIn.height; int w = infoIn.width; LOGI("Image size is: %i %i", w, h); rgba* input = (rgba*) pixelsIn; rgba* output = (rgba*) pixelsOut; int wm = w - 1; int hm = h - 1; int wh = w * h; int whMax = max(w, h); int div = radius + radius + 1; int r[wh]; int g[wh]; int b[wh]; int rsum, gsum, bsum, x, y, i, yp, yi, yw; rgba p; int vmin[whMax]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int stack[div][3]; int stackpointer; int stackstart; int rbs; int ir; int ip; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = input[yi + min(wm, max(i, 0))]; ir = i + radius; // same as sir stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rbs = r1 - abs(i); rsum += stack[ir][0] * rbs; gsum += stack[ir][1] * rbs; bsum += stack[ir][2] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (y == 0) { vmin[x] = min(x + radius + 1, wm); } p = input[yw + vmin[x]]; stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = (stackpointer) % div; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = max(0, yp) + x; ir = i + radius; // same as sir stack[ir][0] = r[yi]; stack[ir][1] = g[yi]; stack[ir][2] = b[yi]; rbs = r1 - abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { output[yi].red = dv[rsum]; output[yi].green = dv[gsum]; output[yi].blue = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (x == 0) vmin[y] = min(y + r1, hm) * w; ip = x + vmin[y]; stack[ir][0] = r[ip]; stack[ir][1] = g[ip]; stack[ir][2] = b[ip]; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = stackpointer; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi += w; } } // Unlocks everything AndroidBitmap_unlockPixels(env, bitmapIn); AndroidBitmap_unlockPixels(env, bitmapOut); LOGI ("Bitmap blurred."); } int min(int a, int b) { return a > b ? b : a; } int max(int a, int b) { return a > b ? a : b; }

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  • WPF 4.0 Custom panel won't show dynamically added controls in VS 2010 Designer

    - by Matt Ruwe
    I have a custom panel control that I'm trying to dynamically add controls within. When I run the application the static and dynamically added controls show up perfectly, but the dynamic controls do not appear within the visual studio designer. Only the controls placed declaratively in the XAML appear. I'm currently adding the dynamic control in the CreateUIElementCollection override, but I've also tried this in the constructor without success. Public Class CustomPanel1 Inherits Panel Public Sub New() End Sub Protected Overrides Function MeasureOverride(ByVal availableSize As System.Windows.Size) As System.Windows.Size Dim returnValue As New Size(0, 0) For Each child As UIElement In Children child.Measure(availableSize) returnValue.Width = Math.Max(returnValue.Width, child.DesiredSize.Width) returnValue.Height = Math.Max(returnValue.Height, child.DesiredSize.Height) Next returnValue.Width = If(Double.IsPositiveInfinity(availableSize.Width), returnValue.Width, availableSize.Width) returnValue.Height = If(Double.IsPositiveInfinity(availableSize.Height), returnValue.Height, availableSize.Height) Return returnValue End Function Protected Overrides Function ArrangeOverride(ByVal finalSize As System.Windows.Size) As System.Windows.Size Dim currentHeight As Integer For Each child As UIElement In Children child.Arrange(New Rect(0, currentHeight, child.DesiredSize.Width, child.DesiredSize.Height)) currentHeight += child.DesiredSize.Height Next Return finalSize End Function Protected Overrides Function CreateUIElementCollection(ByVal logicalParent As System.Windows.FrameworkElement) As System.Windows.Controls.UIElementCollection Dim returnValue As UIElementCollection = MyBase.CreateUIElementCollection(logicalParent) returnValue.Add(New TextBlock With {.Text = "Hello, World!"}) Return returnValue End Function Protected Overrides Sub OnPropertyChanged(ByVal e As System.Windows.DependencyPropertyChangedEventArgs) MyBase.OnPropertyChanged(e) End Sub End Class And my usage of this custom panel <Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomPanel" Title="MainWindow" Height="364" Width="434"> <local:CustomPanel1> <CheckBox /> <RadioButton /> </local:CustomPanel1> </Window>

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  • Facebook, iframe app, fb:request-form, action attribute problem

    - by Unreality
    Hi all, I'm making a facebook iframe application I'm making a request form with my own form data. What should I do in order to process the data? If I put action="http://apps.facebook.com/[appName]/abc.php" , i.e. <fb:serverfbml> <script type="text/fbml"> <fb:fbml> <fb:request-form action="http://apps.facebook.com/[appName]/abc.php" method="post" type="abc" content="abc"> <textarea name="pm" fb_protected="true" ></textarea> <fb:multi-friend-selector showborder="false" max="35" actiontext="test" email_invite="true" bypass="cancel" /> </fb:request-form> </fb:fbml> </script> </fb:serverfbml> Then the result is funny... A facebook page inside the facebook app's iframe ! but if I put action="http://[my own domain / facebook connect url]/abc.php" , i.e. <fb:serverfbml> <script type="text/fbml"> <fb:fbml> <fb:request-form action="http://[my own domain / facebook connect url]/abc.php" method="post" type="abc" content="abc"> <textarea name="pm" fb_protected="true" ></textarea> <fb:multi-friend-selector showborder="false" max="35" actiontext="test" email_invite="true" bypass="cancel" /> </fb:request-form> </fb:fbml> </script> </fb:serverfbml> Then the result page will be rendered WITHOUT facebook template (that means losing all top facebook banner and bottom facebook bar like the facebook chats etc) Anyone knows what's wrong? Thanks a lot for reading

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  • jQuery.ajax call to Twitter succeeds but returns null for Firefox

    - by Zhami
    I've got code that makes a simple get request to Twitter (search) using jQuery's ajax method. The code works fine on Safari, but fails on Firefox (3.6.3). In the Firefox case, my jQuery.ajax parameters 'success' method is invoked, but the supplied data is null. (In Safari, I receive a boatload of JSON data). My ajax call is: $.ajax({ url: 'http://search.twitter.com/search.json?q='+searchTerm, dataType: 'json', async: true, beforeSend: function(request) { window.console.log('starting AJAX request to get Twitter data'); }, success: function(data, textStatus, request) { window.console.log('AJAX request to get Twitter succeeded: status=' + textStatus); callback(data); }, error: function(request, status, error) { window.console.log('AJAX request to get user data --> Error: ' + status); errback(request, status, error); } }); Firebug shows Response headers: Date Sun, 11 Apr 2010 22:30:26 GMT Server hi Status 200 OK X-Served-From b021 X-Runtime 0.23841 Content-Type application/json; charset=utf-8 X-Served-By sjc1o024.prod.twitter.com X-Timeline-Cache-Hit Miss Cache-Control max-age=15, must-revalidate, max-age=300 Expires Sun, 11 Apr 2010 22:35:26 GMT Vary Accept-Encoding X-Varnish 1827846877 Age 0 Via 1.1 varnish X-Cache-Svr sjc1o024.prod.twitter.com X-Cache MISS Content-Encoding gzip Content-Length 2126 Connection close The HTTP status is OK (200), the Conetnt-Type is properly application/json, and the Content-Length of 2126 (gzip'd) implies data came back. Yet Firebug shows the Response to be empty, and a test of the supplied data shows it o be 'null.' I am aware of a similar post on Stack Overflow: http://stackoverflow.com/questions/1188976/jquery-get-function-succeeds-with-200-but-returns-no-content-in-firefox and from that would assume this problem is possibly related to cross-domain security, but... I know there are many JS widgets and whatnots that ajax get data from Twitter. Is there something I need to enable to allow this?

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  • Shouldn't prepared statements be much more fsater?

    - by silversky
    $s = explode (" ", microtime()); $s = $s[0]+$s[1]; $con = mysqli_connect ('localhost', 'test', 'pass', 'db') or die('Err'); for ($i=0; $i<1000; $i++) { $stmt = $con -> prepare( " SELECT MAX(id) AS max_id , MIN(id) AS min_id FROM tb "); $stmt -> execute(); $stmt->bind_result($M,$m); $stmt->free_result(); $rand = mt_rand( $m , $M ).'<br/>'; $res = $con -> prepare( " SELECT * FROM tb WHERE id >= ? LIMIT 0,1 "); $res -> bind_param("s", $rand); $res -> execute(); $res->free_result(); } $e = explode (" ", microtime()); $e = $e[0]+$e[1]; echo number_format($e-$s, 4, '.', ''); // and: $link = mysql_connect ("localhost", "test", "pass") or die (); mysql_select_db ("db") or die ("Unable to select database".mysql_error()); for ($i=0; $i<1000; $i++) { $range_result = mysql_query( " SELECT MAX(`id`) AS max_id , MIN(`id`) AS min_id FROM tb "); $range_row = mysql_fetch_object( $range_result ); $random = mt_rand( $range_row->min_id , $range_row->max_id ); $result = mysql_query( " SELECT * FROM tb WHERE id >= $random LIMIT 0,1 "); } defenitly prepared statements are much more safer but also every where it says that they are much faster BUT in my test on the above code I have: - 2.45 sec for prepared statements - 5.05 sec for the secon example What do you think I'm doing wrong? Should I use the second solution or I should try to optimize the prep stmt?

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  • Duplicate a collection of entities and persist in Hibernate/JPA

    - by Michael Bavin
    Hi, I want to duplicate a collection of entities in my database. I retreive the collection with: CategoryHistory chNew = new CategoryHistory(); CategoryHistory chLast = (CategoryHistory)em.createQuery("SELECT ch from CategoryHistory ch WHERE ch.date = MAX(date)").getSingleResult; List<Category> categories = chLast.getCategories(); chNew.addCategories(categories)// Should be a copy of the categories: OneToMany Now i want to duplicate a list of 'categories' and persist it with EntityManager. I'm using JPA/Hibernate. UPDATE After knowing how to detach my entities, i need to know what to detach: current code: CategoryHistory chLast = (CategoryHistory)em.createQuery("SELECT ch from CategoryHistory ch WHERE ch.date=(SELECT MAX(date) from CategoryHistory)").getSingleResult(); Set<Category> categories =chLast.getCategories(); //detach org.hibernate.Session session = ((org.hibernate.ejb.EntityManagerImpl) em.getDelegate()).getSession(); session.evict(chLast);//detaches also its child-entities? //set the realations chNew.setCategories(categories); for (Category category : categories) { category.setCategoryHistory(chNew); } //set now create date chNew.setDate(Calendar.getInstance().getTime()); //persist em.persist(chNew); This throws a failed to lazily initialize a collection of role: entities.CategoryHistory.categories, no session or session was closed exception. I think he wants to lazy load the categories again, as i have them detached. What should i do now?

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  • File Translator to Export Animated 3D Character from Autodesk Maya as Quake MD2

    - by Andy R
    I'm wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for lightweight OpenGL rendering. I have several animated characters, and I’d like to export them as MD2 from Maya. Here are some of the things I have tried: Exporting FBX to 3D Studio Max and using the QTip plugin -- this works, but only if I convert my animation to point cache (pc2) and bring that into Max. When I do that, QTip plugin doesn’t honor the point cache node, and all I get is the model, no animation Exporting OBJ Sequence to Blender, exporting MD2 from there -- I can’t seem to get blender to compile the imported obj sequence into a single animated object Exporting FBX to Milkshape -- the maya rig gets corrupted in the process Bake point cache for animation, export to FBX, import to Milkshape -- again, Milkshape doesn’t honor the geometry cache, so all that appears is a static character. I’m currently writing a plugin for Maya using the blender MD2 export script as reference (but re-writing using the C++ Maya API), but I’m just wondering if anyone has done this before or has any suggestions of how to do this. Also, if anyone has other suggestions for the best format to render a single animated character on an OpenGL ES (Android or iPhone) device, I would be very grateful! I’m open to trying anything to get these animations rendering on device Thanks!

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  • A catalogue of Cassandra log messages: What is the correct interpretation?

    - by knorv
    The following is a complete catalogue of all log messages generated by Cassandra 0.6 when stress-testing a Cassandra installation over an extended period of time: AntiEntropyService: Sending AEService tree for (,) to: [] CassandraDaemon: Binding thrift service to localhost/N.N.N.N:N CassandraDaemon: Cassandra starting up... ColumnFamilyStore: has reached its threshold; switching in a fresh Memtable at CommitLogContext(file='.../cassandra/commitlog/CommitLog-N.log', position=N) ColumnFamilyStore: Enqueuing flush of Memtable()@N CommitLog: Discarding obsolete commit log:CommitLogSegment(.../cassandra/commitlog/CommitLog-N.log) CommitLog: Log replay complete CommitLog: Replaying .../cassandra/commitlog/CommitLog-N.log, ... CommitLogSegment: Creating new commitlog segment .../cassandra/commitlog/CommitLog-N.log CompactionManager: Compacted to .../cassandra/data//-N-Data.db. N/N bytes for N keys. Time: Nms. CompactionManager: Compacting [org.apache.cassandra.io.SSTableReader(path='.../cassandra/data//-N-Data.db'), ...] DatabaseDescriptor: Auto DiskAccessMode determined to be mmap GCInspector: GC for ConcurrentMarkSweep: N ms, N reclaimed leaving N used; max is N GCInspector: GC for ParNew: N ms, N reclaimed leaving N used; max is N Memtable: Completed flushing .../cassandra/data//-N-Data.db Memtable: Writing Memtable()@N SSTable: Deleted .../cassandra/data//-N-Data.db SSTableDeletingReference: Deleted .../cassandra/data//-N-Data.db SSTableReader: Sampling index for .../cassandra/data//-N-Data.db StorageService: Starting up server gossip SystemTable: Saved ClusterName found: Test Cluster SystemTable: Saved ClusterName not found. Using Test Cluster SystemTable: Saved Token found: N SystemTable: Saved Token not found. Using N For each of the log messages listed - what is the correct interpretation of the log message?

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  • How to make Chrome redraw SVG dynamically added content?

    - by Adrian
    I've dynamacally added the circle elements to the svg displayed in a iFrame. Chrome isnt showing the new elements, not tried FF yet. Is there somekind of redraw/refresh I need to call? The first circle is actually in the svg document, the rest come from script. <iframe id="svgFrame" src="xmlfile1.svg" width="300" height="300"> <svg xmlns="http://www.w3.org/2000/svg" id="SVG1" width="200" height="200"> <circle cx="20" cy="20" r="5"/> <circle cx="165" cy="80" r="32"/> <circle cx="15" cy="38" r="32"/> <circle cx="140" cy="39" r="30"/> <circle cx="178" cy="32" r="22"/> ...etc <circle cx="166" cy="130" r="16"/> </svg> </iframe> The javascript which creates the elements: function RandomNumber(min, max) { var r; r = Math.floor(Math.random() * (max - min + 1)) + min; return r; } var svg = document.getElementById("svgFrame").contentDocument; for (var i = 0; i < 99; i++) { var n = svg.createElement("circle"); n.setAttribute("cx" , RandomNumber( 0 , 200) ); n.setAttribute("cy" , RandomNumber(0, 200) ); n.setAttribute("r" , RandomNumber(5, 35) ); svg.documentElement.appendChild(n); }

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  • empty response body in ajax (or 206 Partial Content)

    - by Nikita Rybak
    Hi guys, I'm feeling completely stupid because I've spent two hours solving task which should be very simple and which I solved many times before. But now I'm not even sure in which direction to dig. I fail to fetch static content using ajax from local servers (Apache and Mongrel). I get responses 200 and 206 (depending on the server), empty response text (although Content-Length header is always correct), firebug shows request in red. Javascript is very generic, I'm getting same results even here: http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first (just change document location to 'http://localhost:3000/whatever') So, it's probably not the cause. Well, now I'm out of ideas. I can also post http headers, if it'll help. Thanks! Response Headers Connection close Date Sat, 01 May 2010 21:05:23 GMT Last-Modified Sun, 18 Apr 2010 19:33:26 GMT Content-Type text/html Content-Length 7466 Request Headers Host localhost:3000 User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.w3schools.com/ajax/tryit_view.asp Origin http://www.w3schools.com Response Headers Date Sat, 01 May 2010 21:54:59 GMT Server Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_jk/1.2.28 Etag "3d5cbdb-fb4-4819c460d4a40" Accept-Ranges bytes Content-Length 4020 Cache-Control max-age=7200, public, proxy-revalidate Expires Sat, 01 May 2010 23:54:59 GMT Content-Range bytes 0-4019/4020 Keep-Alive timeout=5, max=100 Connection Keep-Alive Content-Type application/javascript Request Headers Host localhost User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Origin null

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