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  • How to index a table with a Type 2 slowly changing dimension for optimal performance

    - by The Lazy DBA
    Suppose you have a table with a Type 2 slowly-changing dimension. Let's express this table as follows, with the following columns: * [Key] * [Value1] * ... * [ValueN] * [StartDate] * [ExpiryDate] In this example, let's suppose that [StartDate] is effectively the date in which the values for a given [Key] become known to the system. So our primary key would be composed of both [StartDate] and [Key]. When a new set of values arrives for a given [Key], we assign [ExpiryDate] to some pre-defined high surrogate value such as '12/31/9999'. We then set the existing "most recent" records for that [Key] to have an [ExpiryDate] that is equal to the [StartDate] of the new value. A simple update based on a join. So if we always wanted to get the most recent records for a given [Key], we know we could create a clustered index that is: * [ExpiryDate] ASC * [Key] ASC Although the keyspace may be very wide (say, a million keys), we can minimize the number of pages between reads by initially ordering them by [ExpiryDate]. And since we know the most recent record for a given key will always have an [ExpiryDate] of '12/31/9999', we can use that to our advantage. However... what if we want to get a point-in-time snapshot of all [Key]s at a given time? Theoretically, the entirety of the keyspace isn't all being updated at the same time. Therefore for a given point-in-time, the window between [StartDate] and [ExpiryDate] is variable, so ordering by either [StartDate] or [ExpiryDate] would never yield a result in which all the records you're looking for are contiguous. Granted, you can immediately throw out all records in which the [StartDate] is greater than your defined point-in-time. In essence, in a typical RDBMS, what indexing strategy affords the best way to minimize the number of reads to retrieve the values for all keys for a given point-in-time? I realize I can at least maximize IO by partitioning the table by [Key], however this certainly isn't ideal. Alternatively, is there a different type of slowly-changing-dimension that solves this problem in a more performant manner?

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  • Most "thorough" distribution of points around a circle

    - by hippietrail
    This question is intended to both abstract and focus one approach to my problem expressed at "Find the most colourful image in a collection of images". Imagine we have a set of circles, each has a number of points around its circumference. We want to find a metric that gives a higher rating to a circle with points distributed evenly around the circle. Circles with some points scattered through the full 360° are better but circles with far greater numbers of points in one area compared to a smaller number in another area are less good. The number of points is not limited. Two or more points may coincide. Coincidental points are still relevant. A circle with one point at 0° and one point at 180° is better than a circle with 100 points at 0° and 1000 points at 180°. A circle with one point every degree around the circle is very good. A circle with a point every half degree around the circle is better. In my other (colour based question) it was suggested that standard deviation would be useful but with caveat. Is this a good suggestion and does it cope with the closeness of 359° to 1°?

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  • Trouble with pointers and references in C++

    - by KingNestor
    I have a PolygonList and a Polygon type, which are std::lists of Points or lists of lists of points. class Point { public: int x, y; Point(int x1, int y1) { x = x1; y = y1; } }; typedef std::list<Point> Polygon; typedef std::list<Polygon> PolygonList; // List of all our polygons PolygonList polygonList; However, I'm confused on reference variables and pointers. For example, I would like to be able to reference the first Polygon in my polygonList, and push a new Point to it. So I attempted to set the front of the polygonList to a Polygon called currentPolygon like so: Polygon currentPolygon = polygonList.front(); currentPolygon.push_front(somePoint); and now, I can add points to currentPolygon, but these changes end up not being reflected in that same polygon in the polygonList. Is currentPolygon simply a copy of the Polygon in the front of polygonList? When I later iterate over polygonList all the points I've added to currentPolygon aren't shown. It works if I do this: polygonList.front().push_front(somePoint); Why aren't these the same and how can I create a reference to the physical front polygon rather than a copy of it?

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  • You are only allowed to have a single MapView in a MapActivity

    - by ProNeticas
    I have a function that shows a map page so I can get the user to choose their current location. But if you run this function twice it crashes the App with the Single MapView in a MapActivity error (i.e. opening that settings view again). public void showMapSetterPage(View v) { Log.i(DEBUG_TAG, "Settings screen, set map center launched"); // Set which view object we fired off from set_pv(v); // Show Map Settings Screen setContentView(R.layout.set_map_center); // Initiate the center point map if (mapView == null) { mapView = (MapView) findViewById(R.id.mapview); } mapView.setLongClickable(true); mapView.setStreetView(true); mapView.setBuiltInZoomControls(false); mapView.setSatellite(false); mapController = mapView.getController(); mapController.setZoom(18); LocationManager lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); Location location = lm .getLastKnownLocation(LocationManager.GPS_PROVIDER); int lat = (int) (location.getLatitude() * 1E6); int lng = (int) (location.getLongitude() * 1E6); Log.i(DEBUG_TAG, "The LAT and LONG is: " + lat + " == " + lng); point = new GeoPoint(lat, lng); // mapController.setCenter(point); mapController.animateTo(point); } So I have a button that shows this View and onClick="showMapSetterPage". But if you go back to the settings screen out of the map and click the button again I get this error: 03-06 20:55:54.091: ERROR/AndroidRuntime(28014): Caused by: java.lang.IllegalStateException: You are only allowed to have a single MapView in a MapActivity How can I delete the MapView and recreate it?

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  • How to write an intersects for Shapes in android

    - by Rafael T
    I have an written an Object called Shape which has a Point representing the topLeftCorner and a Dimension with represents its width and height. To get the topRightCorner I can simply add the width to the topLeftPoint.x. I use to rotate them on a certain degree around their center. The problem after the rotation is, that my intersects(Shape) method fails, because it does not honor the rotation of the Shapes. The rotation will be the same for each Shape. My current implementation looks like this inside my Shape Object: public boolean intersects(Shape s){ // functions returning a Point of shape s return intersects(s.topLeft()) || intersects(s.topRight()) || intersects(s.bottomLeft()) || intersects(s.bottomRight()) || intersects(s.leftCenter()) || intersects(s.rightCenter()) || intersects(s.center()); } public boolean intersects(Point p){ return p.x >= leftX() && p.x <= rightX() && p.y >= topY() && p.y <= bottomY(); } Basically I need functions like rotatedLeftX() or rotatedTopRight() to work properly. Also for that calculation I think it doesn't matter when the topLeft point before a rotation of ie 90 will turn into topRight... I already read this and this Question here, but do not understand it fully.

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  • Optimizing this "Boundarize" method for Numerics in Ruby

    - by mstksg
    I'm extending Numerics with a method I call "Boundarize" for lack of better name; I'm sure there are actually real names for this. But its basic purpose is to reset a given point to be within a boundary. That is, "wrapping" a point around the boundary; if the area is betweeon 0 and 100, if the point goes to -1, -1.boundarize(0,100) = 99 (going one too far to the negative "wraps" the point around to one from the max). 102.boundarize(0,100) = 2 It's a very simple function to implement; when the number is below the minimum, simply add (max-min) until it's in the boundary. If the number is above the maximum, simply subtract (max-min) until it's in the boundary. One thing I also need to account for is that, there are cases where I don't want to include the minimum in the range, and cases where I don't want to include the maximum in the range. This is specified as an argument. However, I fear that my current implementation is horribly, terribly, grossly inefficient. And because every time something moves on the screen, it has to re-run this, this is one of the bottlenecks of my application. Anyone have any ideas? module Boundarizer def boundarize min=0,max=1,allow_min=true,allow_max=false raise "Improper boundaries #{min}/#{max}" if min >= max new_num = self if allow_min while new_num < min new_num += (max-min) end else while new_num <= min new_num += (max-min) end end if allow_max while new_num > max new_num -= (max-min) end else while new_num >= max new_num -= (max-min) end end return new_num end end class Numeric include Boundarizer end

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  • overloading "<<" with a struct (no class) cout style

    - by monkeyking
    I have a struct that I'd like to output using either 'std::cout' or some other output stream. Is this possible without using classes? Thanks #include <iostream> #include <fstream> template <typename T> struct point{ T x; T y; }; template <typename T> std::ostream& dump(std::ostream &o,point<T> p) const{ o<<"x: " << p.x <<"\ty: " << p.y <<std::endl; } template<typename T> std::ostream& operator << (std::ostream &o,const point<T> &a){ return dump(o,a); } int main(){ point<double> p; p.x=0.1; p.y=0.3; dump(std::cout,p); std::cout << p ;//how? return 0; } I tried different syntax' but I cant seem to make it work.

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  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

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  • How do I access abstract private data from derived class without friend or 'getter' functions in C++?

    - by John
    So, I am caught up in a dilemma right now. How am I suppose to access a pure abstract base class private member variable from a derived class? I have heard from a friend that it is possible to access it through the base constructor, but he didn't explain. How is it possible? There are some inherited classes from base class. Is there any way to gain access to the private variables ? class Base_button { private: bool is_vis; Rect rButton; public: // Constructors Base_button(); Base_button( const Point &corner, double height, double width ); // Destructor virtual ~ Base_button(); // Accessors virtual void draw() const = 0; bool clicked( const Point &click ) const; bool is_visible() const; // Mutators virtual void show(); virtual void hide(); void move( const Point &loc ); }; class Button : public Base_button { private: Message mButton; public: // Constructors Button(); Button( const Point &corner, const string &label ); // Acessors virtual void draw() const; // Mutators virtual void show(); virtual void hide(); }; I want to be able access Rect and bool in the base class from the subclass

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  • Moving a high quality line on a panel c#

    - by user1787601
    I want to draw a line on a panel and then move it as the mouse moves. To do so, I draw the line and when the mouse moves I redraw the line to the new location and remove the previous line by drawing a line with the background color on it. It works fine if I do not use the high quality smoothing mode. But if use high quality smoothing mode, it leave traces on the panel. Does anybody know how to fix this? Thank you. Here is the code int x_previous = 0; int y_previous = 0; private void panel1_MouseMove(object sender, MouseEventArgs e) { Pen pen1 = new System.Drawing.Pen(Color.Black, 3); Pen pen2 = new System.Drawing.Pen(panel1.BackColor, 3); Graphics g = panel1.CreateGraphics(); g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.DrawLine(pen2, new Point(0, 0), new Point(x_previous, y_previous)); g.DrawLine(pen1, new Point(0, 0), new Point(e.Location.X, e.Location.Y)); x_previous = e.Location.X; y_previous = e.Location.Y; } Here is the snapshot with SmoothingMode Here is the snapshot without SmoothingMode

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  • C++ Type error with Object versus Object reference

    - by muddybruin
    I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return normalVector.dotProduct(point - position) < -doubleResolution; } When I compile it using g++ version 4.1.2 , I get the following error: Plane.cpp: In member function âvirtual bool Plane::contains(Vector&)â: Plane.cpp:36: error: no matching function for call to âVector::dotProduct(Vector)â Vector.h:19: note: candidates are: double Vector::dotProduct(Vector&) So as you can see, the compiler thinks (point-position) is a Vector but it's expecting Vector&. What's the best way to fix this? I verified that this works: Vector temp = point-position; return normalVector.dotProduct(temp) < -doubleResolution; But I was hoping for something a little bit cleaner. I heard a suggestion that adding a copy constructor might help. So I added a copy constructor to Vector (see below), but it didn't help. Vector.h: Vector(const Vector& other); Vector.cpp: Vector::Vector(const Vector& other) :x(other.x), y(other.y), z(other.z), homogenous(other.homogenous) { }

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  • "render as JSON" is display JSON as text instead of returning it to AJAX call as expected

    - by typoknig
    I'm navigating to the index action of MyController. Some of the on the index page I'm making an AJAX call back to myAction in MyController. I expect myAction action to return some data as JSON to my AJAX call so I can do something with the data client side, but instead of returning the data as JSON like I want, the data is being displayed as text. Example of my Grails controller: class MyController { def index() { render( view: "myView" ) } def myAction { def mapOfStuff = [ "foo": "foo", "bar":] render mapOfStuff as JSON } } Example of my JavaScript: $( function() { function callMyAction() { $.ajax({ dataType: 'json', url: base_url + '/myController/myAction', success: function( data ) { $(function() { if( data.foo ) { alert( data.foo ); } if( data.bar ) { alert( data.bar ); } }); } }); } }); What I expect is that my page will render, then my JavaScript will be called, then two alerts will display. Instead the JSON array is displayed as text in my browser window: {"foo":"foo","bar":"bar"} At this point the last segment of the URL in my address bar is myAction and not index. Now if I manually enter the URL of the index page and press refresh, all works as expected. I have half a dozen AJAX calls I do the exact same way and none of them are having problems. What is the deal here? UPDATE: I have noticed something. When I set a break point in the index action of MyController and another one in the myAction action, the break point in myAction gets hit BEFORE the break point in index, even though I am navigating to the index. This is obviously closer to the root cause of my problem, but why is it happening?

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  • Show Notes: Architects in the Cloud

    - by Bob Rhubart
    Stephen G. Bennett and Archie Reed, the authors of Silver Clouds, Dark Linings: A Concise Guide to Cloud Computing,  discuss what’s new and what’s not so new about cloud computing, talk about how marketing hype has muddied understanding of what cloud is and what it can do, and explore other issues in the latest ArchBeat interview series. Listen to Part 1 Listen to Part 2 (December 22) Listen to Part 3 (December 29) Listen to Part 4 (January 5) Connect If you have questions, comments, or would otherwise like to interact directly with Steve or Archie, you can so through the following channels: Stephen G. Bennett Blog | Twitter | LinkedIn Archie Reed Blog | Twitter | LinkedIn Steve and Archie have also set up a Twitter account and blog specifically for their book: Twitter: @concisecloud Blog: concisecloud.com Of course, the book is available on Amazon: http://amzn.to/silverclouddarklinings Stay tuned: RSS Technorati Tags: oracle,otn,archbeat,cloud computing,podcast,. stephen bennett,archie reed del.icio.us Tags: oracle,otn,archbeat,cloud computing,podcast,. stephen bennett,archie reed

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  • Transparency and AlphaBlending

    - by TechTwaddle
    In this post we'll look at the AlphaBlend() api and how it can be used for semi-transparent blitting. AlphaBlend() takes a source device context and a destination device context (DC) and combines the bits in such a way that it gives a transparent effect. Follow the links for the msdn documentation. So lets take a image like, and AlphaBlend() it on our window. The code to do so is below, (under the WM_PAINT message of WndProc) HBITMAP hBitmap=NULL, hBitmapOld=NULL; HDC hMemDC=NULL; BLENDFUNCTION bf; hdc = BeginPaint(hWnd, &ps); hMemDC = CreateCompatibleDC(hdc); hBitmap = LoadBitmap(g_hInst, MAKEINTRESOURCE(IDB_BITMAP1)); hBitmapOld = SelectObject(hMemDC, hBitmap); bf.BlendOp = AC_SRC_OVER; bf.BlendFlags = 0; bf.SourceConstantAlpha = 80; //transparency value between 0-255 bf.AlphaFormat = 0;    AlphaBlend(hdc, 0, 25, 240, 100, hMemDC, 0, 0, 240, 100, bf); SelectObject(hMemDC, hBitmapOld); DeleteDC(hMemDC); DeleteObject(hBitmap); EndPaint(hWnd, &ps);   The code above creates a memory DC (hMemDC) using CreateCompatibleDC(), loads a bitmap onto the memory DC and AlphaBlends it on the device DC (hdc), with a transparency value of 80. The result is: Pretty simple till now. Now lets try to do something a little more exciting. Lets get two images involved, each overlapping the other, giving a better demonstration of transparency. I am also going to add a few buttons so that the user can increase or decrease the transparency by clicking on the buttons. Since this is the first time I played around with GDI apis, I ran into something that everybody runs into sometime or the other, flickering. When clicking the buttons the images would flicker a lot, I figured out why and used something called double buffering to avoid flickering. We will look at both my first implementation and the second implementation just to give the concept a little more depth and perspective. A few pre-conditions before I dive into the code: - hBitmap and hBitmap2 are handles to the two images obtained using LoadBitmap(), these variables are global and are initialized under WM_CREATE - The two buttons in the application are labeled Opaque++ (make more opaque, less transparent) and Opaque-- (make less opaque, more transparent) - DrawPics(HWND hWnd, int step=0); is the function called to draw the images on the screen. This is called from under WM_PAINT and also when the buttons are clicked. When Opaque++ is clicked the 'step' value passed to DrawPics() is +20 and when Opaque-- is clicked the 'step' value is -20. The default value of 'step' is 0 Now lets take a look at my first implementation: //this funciton causes flicker, cos it draws directly to screen several times void DrawPics(HWND hWnd, int step) {     HDC hdc=NULL, hMemDC=NULL;     BLENDFUNCTION bf;     static UINT32 transparency = 100;     //no point in drawing when transparency is 0 and user clicks Opaque--     if (transparency == 0 && step < 0)         return;     //no point in drawing when transparency is 240 (opaque) and user clicks Opaque++     if (transparency == 240 && step > 0)         return;         hdc = GetDC(hWnd);     if (!hdc)         return;     //create a memory DC     hMemDC = CreateCompatibleDC(hdc);     if (!hMemDC)     {         ReleaseDC(hWnd, hdc);         return;     }     //while increasing transparency, clear the contents of screen     if (step < 0)     {         RECT rect = {0, 0, 240, 200};         FillRect(hdc, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));     }     SelectObject(hMemDC, hBitmap2);     BitBlt(hdc, 0, 25, 240, 100, hMemDC, 0, 0, SRCCOPY);         SelectObject(hMemDC, hBitmap);     transparency += step;     if (transparency >= 240)         transparency = 240;     if (transparency <= 0)         transparency = 0;     bf.BlendOp = AC_SRC_OVER;     bf.BlendFlags = 0;     bf.SourceConstantAlpha = transparency;     bf.AlphaFormat = 0;            AlphaBlend(hdc, 0, 75, 240, 100, hMemDC, 0, 0, 240, 100, bf);     DeleteDC(hMemDC);     ReleaseDC(hWnd, hdc); }   In the code above, we first get the window DC using GetDC() and create a memory DC using CreateCompatibleDC(). Then we select hBitmap2 onto the memory DC and Blt it on the window DC (hdc). Next, we select the other image, hBitmap, onto memory DC and AlphaBlend() it over window DC. As I told you before, this implementation causes flickering because it draws directly on the screen (hdc) several times. The video below shows what happens when the buttons were clicked rapidly: Well, the video recording tool I use captures only 15 frames per second and so the flickering is not visible in the video. So you're gonna have to trust me on this, it flickers (; To solve this problem we make sure that the drawing to the screen happens only once and to do that we create an additional memory DC, hTempDC. We perform all our drawing on this memory DC and finally when it is ready we Blt hTempDC on hdc, and the images are displayed in one go. Here is the code for our new DrawPics() function: //no flicker void DrawPics(HWND hWnd, int step) {     HDC hdc=NULL, hMemDC=NULL, hTempDC=NULL;     BLENDFUNCTION bf;     HBITMAP hBitmapTemp=NULL, hBitmapOld=NULL;     static UINT32 transparency = 100;     //no point in drawing when transparency is 0 and user clicks Opaque--     if (transparency == 0 && step < 0)         return;     //no point in drawing when transparency is 240 (opaque) and user clicks Opaque++     if (transparency == 240 && step > 0)         return;         hdc = GetDC(hWnd);     if (!hdc)         return;     hMemDC = CreateCompatibleDC(hdc);     hTempDC = CreateCompatibleDC(hdc);     hBitmapTemp = CreateCompatibleBitmap(hdc, 240, 150);     hBitmapOld = (HBITMAP)SelectObject(hTempDC, hBitmapTemp);     if (!hMemDC)     {         ReleaseDC(hWnd, hdc);         return;     }     //while increasing transparency, clear the contents     if (step < 0)     {         RECT rect = {0, 0, 240, 150};         FillRect(hTempDC, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));     }     SelectObject(hMemDC, hBitmap2);     //Blt hBitmap2 directly to hTempDC     BitBlt(hTempDC, 0, 0, 240, 100, hMemDC, 0, 0, SRCCOPY);         SelectObject(hMemDC, hBitmap);     transparency += step;     if (transparency >= 240)         transparency = 240;     if (transparency <= 0)         transparency = 0;     bf.BlendOp = AC_SRC_OVER;     bf.BlendFlags = 0;     bf.SourceConstantAlpha = transparency;     bf.AlphaFormat = 0;            AlphaBlend(hTempDC, 0, 50, 240, 100, hMemDC, 0, 0, 240, 100, bf);     //now hTempDC is ready, blt it directly on hdc     BitBlt(hdc, 0, 25, 240, 150, hTempDC, 0, 0, SRCCOPY);     SelectObject(hTempDC, hBitmapOld);     DeleteObject(hBitmapTemp);     DeleteDC(hMemDC);     DeleteDC(hTempDC);     ReleaseDC(hWnd, hdc); }   This function is very similar to the first version, except for the use of hTempDC. Another point to note is the use of CreateCompatibleBitmap(). When a memory device context is created using CreateCompatibleDC(), the context is exactly one monochrome pixel high and one monochrome pixel wide. So in order for us to draw anything onto hTempDC, we first have to set a bitmap on it. We use CreateCompatibleBitmap() to create a bitmap of required dimension (240x150 above), and then select this bitmap onto hTempDC. Think of it as utilizing an extra canvas, drawing everything on the canvas and finally transferring the contents to the display in one scoop. And with this version the flickering is gone, video follows:   If you want the entire solutions source code then leave a message, I will share the code over SkyDrive.

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  • A SpecTECHular follow-up: Windows Server 2012 #HyperV, #SysCtr 2012 and #Windows8

    - by KeithMayer
    Last week, I had the pleasure of presenting at the New Horizons SpecTECHular events (www.spectechular.com) in Cincinnati and Dayton OH.  It was great meeting some very engaged IT Pros and discussing the new features of Windows Server 2012 Hyper-V, System Center 2012 / Private Cloud, and Windows 8.  Since there was so much interest in these topics, I've posted my decks online at the following link locations: What's New in Windows Server 2012 & Hyper-V What's New in Windows 8 for IT Professionals Building Private Clouds with System Center 2012 Once you've had a chance to review each deck, let me know if there's specific topics in which you have more interest.  If you have an IT Pro technical community located in the US Heartland, I'd also be happy to discuss presenting these topics at one of your upcoming events! - Keithhttp://keithmayer.com | Twitter: @KeithMayer | LinkedIn: http://linkedin.com/in/KeithM

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  • Domino Dump Turns Into Van Gogh Painting [Video]

    - by Jason Fitzpatrick
    We’ve seen a lot of domino projects in our day, but this is the first one we’ve seen that turns into a piece of classic art when it’s done. Courtesy of domino enthusiast FlippyCat: I recreated Vincent van Gogh’s “Starry Night” from just over 7,000 dominos. The second attempt took about 11 hours total to build. The first attempt failed, when I dropped a screw from the camera rig onto it. I was able to improve the swirling clouds better in the second attempt as a result though. I do not know how long the first attempt took, but I did not have any accidents building like I did in the second attempt! Next up, Edvard Munch’s The Scream? How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Oracle Enterprise Manager Cloud Control 12c: Contributing to emerging Cloud standards

    - by Anand Akela
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Contributed by Tony Di Cenzo, Director for Standards Strategy and Architecture, and Mark Carlson, Principal Cloud Architect, for Oracle's Systems Management and Storage Products Groups . As one would expect of an industry leader, Oracle's participation in industry standards bodies is extensive. We participate in dozens of organizations that produce open standards which apply to our products, and our commitment to the success of these organizations is manifest in several way - we support them financially through our memberships; our senior engineers are active participants, often serving in leadership positions on boards, technical working groups and committees; and when it makes good business sense we contribute our intellectual property. We believe supporting the development of open standards is fundamental to Oracle meeting customer demands for product choice, seamless interoperability, and lowering the cost of ownership. Nowhere is this truer than in the area of cloud standards, and for the most recent release of our flagship management product, Oracle Enterprise Manager Cloud Control 12c (EM Cloud Control 12c). There is a fundamental rule that standards follow architecture. This was true of distributed computing, it was true of service-oriented architecture (SOA), and it's true of cloud. If you are familiar with Enterprise Manager it is likely to be no surprise that EM Cloud Control 12c is a source of technology that can be considered for adoption within cloud management standards. The reason, quite simply, is that the Oracle integrated stack architecture aligns with the cloud architecture models being adopted by the industry, and EM Cloud Control 12c has been developed to manage this architecture. EM Cloud Control 12c has facilities for managing the various underlying capabilities of the integrated stack in IaaS, PaaS, and SaaS clouds, and enables essential characteristics such as on-demand self-service provisioning, centralized policy-based resource management, integrated chargeback, and capacity planning, and complete visibility of the physical and virtual environment from applications to disk. Our most recent contribution in support of cloud management standards to come out of the EM Cloud Control 12c work was the Oracle Cloud Elemental Resource Model API. Oracle contributed the Elemental Resource Model API to the Distributed Management Task Force (DMTF) in 2011 where it was assigned to DMTF's Cloud Management Working Group (CMWG). The CMWG is considering the Oracle specification and those of several other vendors in their effort to produce a best practices specification for managing IaaS clouds. DMTF's Cloud Infrastructure Management Interface specification, called CIMI for short, is currently out for public review and expected to be released by DMTF later this year. We are proud to be playing an important role in the development of what is expected to become a major cloud standard. You can find more information on DMTF CIMI at http://dmtf.org/standards/cloud. You can find the work-in-progress release of CIMI at http://dmtf.org/content/cimi-work-progress-specifications-now-available-public-comment . The Oracle Cloud API specification is available on the Oracle Technology Network. You can find more information about the Oracle Cloud Elemental Resource Model API on the Oracle Technical Network (OTN), including a webcast featuring the API engineering manager Jack Yu (see TechCast Live: Inside the Oracle Cloud Resource Model API). If you have not seen this video we recommend you take the time to view it. Simply hover your cursor over the webcast title and control+click to follow the embedded link. If you have a question about the Oracle Cloud API or want to learn more about Oracle's participation in cloud management standards efforts drop us a line. We'd love to hear from you. The Enterprise Manager Standards Blogs are written by Tony Di Cenzo, Director for Standards Strategy and Architecture, and Mark Carlson, Principal Cloud Architect, for Oracle's Systems Management and Storage Products Groups. They can be reached at Tony.DiCenzo at Oracle.com and Mark.Carlson at Oracle.com respectively. Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • OTN Architect Day Headed to Reston, VA - May 16

    - by Bob Rhubart
    In 2011 OTN Architect Day made stops in Chicago, Denver, Phoenix, Redwood Shores, and Toronto. The 2012 series begins with OTN Architect Day in Reston, VA on Wednesday May 16. Registration is now open for this free event, but don't get caught napping -- seating is limited, and the event is just 5 weeks away. The information below reflects the most recent updates to the event agenda, including the addition of Oracle ACE Director Kai Yu as the guest keynote speaker. Kai is Senior System Engineer / Architect at Dell, Inc., and has been very busy of late as a speaker at various industry and Oracle User Group events. I'm very happy Kai has agreed to make the trek from his hometown in Austin, TX to share his insight at the Architect Day event in Reston.  If you're in the area, put this one on your calendar. You won't be sorry.   Venue Sheraton Reston Hotel 11810 Sunrise Valley Drive Reston, VA 20191 Event Agenda 8:30 am - 9:00 am Registration and Continental Breakfast 9:00 am - 9:15 am Welcome and Opening Comments 9:15 am - 10:00 am Engineered Systems: Oracle's Vision for the Future | Ralf Dossman Oracle's Exadata and Exalogic are impressive products in their own right. But working in combination they deliver unparalleled transaction processing performance with up to a 30x increase over existing legacy systems, with the lowest cost of ownership over a 3 or 5 year basis than any other hardware. In this session you'll learn how to leverage Oracle's Engineered Systems within your enterprise to deliver record-breaking performance at the lowest TCO. 10:00 am - 10:30 am High Availability Infrastructure for Cloud Computing | Kai Yu Infrastructure high availability is extremely critical to Cloud Computing. In a Cloud system that hosts a large number of databases and applications with different SLAs, any unplanned outage can be devastating, and even a small planned downtime may be unacceptable. This presentation will discuss various technology solutions and the related best practices that system architects should consider in cloud infrastructure design to ensure high availability. 10:30 am - 10:45 am Break 10:45 am - 11:30 am Breakout Sessions: (pick one) Innovations in Grid Computing with Oracle Coherence | Bjorn Boe Learn how Coherence can increase the availability, scalability and performance of your existing applications with its advanced low-latency data-grid technologies. Also hear some interesting industry-specific use cases that customers had implemented and how Oracle is integrating Coherence into its Enterprise Java stack. Cloud Computing - Making IT Simple | Scott Mattoon The road to Cloud Computing is not without a few bumps. This session will help to smooth out your journey by tackling some of the potential complications. We'll examine whether standardization is a prerequisite for the Cloud. We'll look at why refactoring isn't just for application code. We'll check out deployable entities and their simplification via higher levels of abstraction. And we'll close out the session with a look at engineered systems and modular clouds. 11:30 pm - 12:15 pm Breakout Sessions: (pick one) Oracle Enterprise Manager | Joe Diemer Oracle Enterprise Manager (EM) provides complete lifecycle management for the cloud - from automated cloud setup to self-service delivery to cloud operations. In this session you'll learn how to take control of your cloud infrastructure with EM features including Consolidation Planning and Self-Service provisioning with Metering and Chargeback. Come hear how Oracle is expanding its management capabilities into the cloud! Rationalization and Defense in Depth - Two Steps Closer to the Clouds | Dave Chappelle Security represents one of the biggest concerns about cloud computing. In this session we'll get past the FUD with a real-world look at some key issues. We'll discuss the infrastructure necessary to support rationalization and security services, explore architecture for defense -in-depth, and deal frankly with the good, the bad, and the ugly in Cloud security. 12:15 pm - 1:15 pm Lunch 1:40 pm - 2:00 pm Panel Discussion - Q&A 2:00 pm - 2:45 pm Breakout Sessions: (pick one) 21st Century SOA | Peter Belknap Service Oriented Architecture has evolved from concept to reality in the last decade. The right methodology coupled with mature SOA technologies has helped customers demonstrate success in both innovation and ROI. In this session you will learn how Oracle SOA Suite's orchestration, virtualization, and governance capabilities provide the infrastructure to run mission critical business and system applications. And we'll take a special look at the convergence of SOA & BPM using Oracle's Unified technology stack. Track B: Oracle Cloud Reference Architecture | Anbu Krishnaswamy Cloud initiatives are beginning to dominate enterprise IT roadmaps. Successful adoption of Cloud and the subsequent governance challenges warrant a Cloud reference architecture that is applied consistently across the enterprise. This presentation gives an overview of Oracle's Cloud Reference Architecture, which is part of the Cloud Enterprise Technology Strategy (ETS). Concepts covered include common management layer capabilities, service models, resource pools, and use cases. 2:45 pm - 3:00 pm Break 3:00 pm - 4:00 pm Roundtable Discussions 4:00 pm - 4:15 pm Closing Comments & Readouts from Roundtable 4:15 pm - 5:00 pm Cocktail Reception / Networking Session schedule and content subject to change.

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  • A few meta questions about making flash games

    - by idan
    A few questions for a beginner game maker without an artist. Is there a site where flash game creators can download (and use) free art? I don't need character sprites but environments like trees, clouds, platforms, etc. Is there a site where a programmer can collaborate with an artist and a composer? (Even if so, the chances are low for a beginner with no portfolio to find an artist willing to collaborate, right?) Do you have recommended sites for asking action script questions (dedicated solely to flash?) Thanks!

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  • Tab Sweep - Jazoon aftermath, PaaS press, REST +WebSocket, ...

    - by alexismp
    Recent Tips and News on Java EE 6 & GlassFish: •The GlassFish Tale - Oracle Scene (Markus) • Notes from Jazoon 2011 (Marek) • Jazoon '11 presentations (Jazoon.com) • Enterprise Java upgrade geared to PaaS clouds (TechCentral.ie) • JavaOne 2011: Content review process and Tips for submissions (Arun) • REST + WebSocket applications? Why not using the Atmosphere Framework (Jeanfrancois) • Get your Java 7 screensaver! (Duke)

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Total Cloud Control keeps getting better ! Oracle Launch Webcast : Total Cloud Control for Systems

    - by Anand Akela
    Total Cloud Control Keeps Getting Better Join Oracle Vice President of Systems Management Steve Wilson and a panel of Oracle executives to find out how your enterprise cloud can achieve 10x improved performance and 12x operational agility. Only Oracle Enterprise Manager Ops Center 12c allows you to: Accelerate mission-critical cloud deployment Unleash the power of Solaris 11, the first cloud OS Simplify Oracle engineered systems management You’ll also get a chance to have your questions answered by Oracle product experts and dive deeper into the technology by viewing our demos that trace the steps companies like yours take as they transition to a private cloud environment. Featured Speaker With a special announcement by: Steve Wilson Vice President, Systems Management, Oracle John Fowler Executive Vice President, Systems, Oracle Agenda 9:00 a.m. PT Keynote: Total Cloud Control for Systems 9:45 a.m. PT Panel Discussion with Oracle Hardware, Software, and Support Executives 10:15 a.m. PT Demo Series: A Step-by-Step Journey to Enterprise Clouds Stay connected with  Oracle Enterprise Manager   :  Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • Best Practices For Database Consolidation On Exadata - New Whitepapers

    - by Javier Puerta
     Best Practices For Database Consolidation On Exadata Database Machine (Nov. 2011) Consolidation can minimize idle resources, maximize efficiency, and lower costs when you host multiple schemas, applications or databases on a target system. Consolidation is a core enabler for deploying Oracle database on public and private clouds.This paper provides the Exadata Database Machine (Exadata) consolidation best practices to setup and manage systems and applications for maximum stability and availability:Download here Oracle Exadata Database Machine Consolidation: Segregating Databases and Roles (Sep. 2011) This paper is focused on the aspects of segregating databases from each other in a platform consolidation environment on an Oracle Exadata Database Machine. Platform consolidation is the consolidation of multiple databases on to a single Oracle Exadata Database Machine. When multiple databases are consolidated on a single Database Machine, it may be necessary to isolate certain database components or functions in order to meet business requirements and provide best practices for a secure consolidation. In this paper we outline the use of Oracle Exadata database-scoped security to securely separate database management and provide a detailed case study that illustrates the best practices. Download here

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  • links for 2010-12-08

    - by Bob Rhubart
    Rittman Mead Consulting Blog Archive Oracle BI EE 11g &#8211; Managing Host Name Changes Rittman Mead's Venkatakrishnan J (an Oracle ACE) looks at "how we can go about getting BI EE 11g to work when the Host Name of the machine changes post install and configuration."  (tags: oracle businessintelligence obiee) Evident Software's CTO and co-founder discusses Oracle Coherence (Application Grid) (tags: oracle successcast podcast coherence grid) Choice Hotels' Rain Fletcher talks WebLogic Server (Application Grid) (tags: oracle successcast weblogic podcast) Baz Khuti, CTO of Avocent discusses their next generation application and WebLogic (Application Grid) (tags: oracle successcast podcast) Oracle Counts Clouds | JAVA Developer's Journal "The Independent Oracle Users Group (IOUG), which has 20,000 members, has run up an Oracle-sponsored survey that found significant cloud adoption by Oracle users."  (tags: oracle cloud survey ioug) Oracle Customers Warm to the Cloud | CTO Edge "The Independent Oracle Users Group (IOUG) has published the results of a study on cloud adoption and, to no surprise, the enterprise loves the cloud. " (tags: oracle cloud ioug survey)

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  • Does Bad Weather Affect Cloud Computing? [Humor]

    - by Jason Fitzpatrick
    Indian government official Vishwa Bandhu Gupta deserves a Master Class Troll Lifetime Achievement Award for his performance in this five minute video and complete bamboozling of a poor reporter. Before we ridicule the reporter for buying Gupta’s spiel, keep in mind that 51% of Americans think cloud computing actually has something to do with clouds. Cloud Computing Is Great, But What If It Rains? [via Digital Inspiration] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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