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  • Windows Azure Use Case: New Development

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx Description: Computing platforms evolve over time. Originally computers were directed by hardware wiring - that, the “code” was the path of the wiring that directed an electrical signal from one component to another, or in some cases a physical switch controlled the path. From there software was developed, first in a very low machine language, then when compilers were created, computer languages could more closely mimic written statements. These language statements can be compiled into the lower-level machine language still used by computers today. Microprocessors replaced logic circuits, sometimes with fewer instructions (Reduced Instruction Set Computing, RISC) and sometimes with more instructions (Complex Instruction Set Computing, CISC). The reason this history is important is that along each technology advancement, computer code has adapted. Writing software for a RISC architecture is significantly different than developing for a CISC architecture. And moving to a Distributed Architecture like Windows Azure also has specific implementation details that our code must follow. But why make a change? As I’ve described, we need to make the change to our code to follow advances in technology. There’s no point in change for its own sake, but as a new paradigm offers benefits to our users, it’s important for us to leverage those benefits where it makes sense. That’s most often done in new development projects. It’s a far simpler task to take a new project and adapt it to Windows Azure than to try and retrofit older code designed in a previous computing environment. We can still use the same coding languages (.NET, Java, C++) to write code for Windows Azure, but we need to think about the architecture of that code on a new project so that it runs in the most efficient, cost-effective way in a Distributed Architecture. As we receive new requests from the organization for new projects, a distributed architecture paradigm belongs in the decision matrix for the platform target. Implementation: When you are designing new applications for Windows Azure (or any distributed architecture) there are many important details to consider. But at the risk of over-simplification, there are three main concepts to learn and architect within the new code: Stateless Programming - Stateless program is a prime concept within distributed architectures. Rather than each server owning the complete processing cycle, the information from an operation that needs to be retained (the “state”) should be persisted to another location c(like storage) common to all machines involved in the process.  An interesting learning process for Stateless Programming (although not unique to this language type) is to learn Functional Programming. Server-Side Processing - Along with developing using a Stateless Design, the closer you can locate the code processing to the data, the less expensive and faster the code will run. When you control the network layer, this is less important, since you can send vast amounts of data between the server and client, allowing the client to perform processing. In a distributed architecture, you don’t always own the network, so it’s performance is unpredictable. Also, you may not be able to control the platform the user is on (such as a smartphone, PC or tablet), so it’s imperative to deliver only results and graphical elements where possible.  Token-Based Authentication - Also called “Claims-Based Authorization”, this code practice means instead of allowing a user to log on once and then running code in that context, a more granular level of security is used. A “token” or “claim”, often represented as a Certificate, is sent along for a series or even one request. In other words, every call to the code is authenticated against the token, rather than allowing a user free reign within the code call. While this is more work initially, it can bring a greater level of security, and it is far more resilient to disconnections. Resources: See the references of “Nondistributed Deployment” and “Distributed Deployment” at the top of this article for more information with graphics:  http://msdn.microsoft.com/en-us/library/ee658120.aspx  Stack Overflow has a good thread on functional programming: http://stackoverflow.com/questions/844536/advantages-of-stateless-programming  Another good discussion on Stack Overflow on server-side processing is here: http://stackoverflow.com/questions/3064018/client-side-or-server-side-processing Claims Based Authorization is described here: http://msdn.microsoft.com/en-us/magazine/ee335707.aspx

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  • Best way to Draw a cube for 3D Picking on a specific face

    - by Kenneth Bray
    Currently I am drawing a cube for a game that I am making and the cube draw method is below. My question is, what is the best way to draw a cube and to be able to easily find the face that the cursor is over? My draw method works just fine, but I am getting ready to start to add picking (this will be used to mold the cubes into other shaps), and would like to know the best way to find a face of the cube. public void Draw() { // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); // blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); }

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  • BizTalk &ndash; Routing failure on Delivery Notifications (BizTalk 2006 R2 to 2013)

    - by S.E.R.
    Originally posted on: http://geekswithblogs.net/SERivas/archive/2013/11/11/biztalk-routing-failure-on-delivery-notifications.aspxThis is a detailed explanation of a something I posted a few month ago on stackoverflow, concerning a weird behavior (a bug, really…) of the delivery notifications in BizTalk. Reminder: what are delivery notifications Mechanism BizTalk has the ability to automatically publish positive acknowledgments (ACK) when it has succeeded transmitting a message or negative acknowledgments (NACK) in case of a transmission failure. Orchestrations can use delivery notifications to subscribe to those ACKs and NACKs in order to know if a message sent on a one-way send port has been successfully transmitted. Delivery Notifications can be “activated” in two ways: The most common and easy way is to set the Delivery Notification property of a logical send port (in the orchestration designer) to Transmitted: Another way is to set the BTS.AckRequired context property of the message to be sent to true: NOTE: fundamentally, those methods are strictly equivalent since the fact of setting the Delivery Notification to Transmitted on the send port only tells BizTalk the BTS.AckRequired context property has to be set to true on the outgoing message. Related context properties ACKs and NACKs have a common set of propoted context properties, which are : Propriété Description AckType Equals ACK when successful or NACK otherwise AckID MessageID of the message concerned by the acknowledgment AckOwnerID InstanceID of the instance associated with the acknowledgment AckSendPortID ID of the send port AckSendPortName Name of the send port AckOutboundTransportLocation URI of the send port AckReceivePortID ID of the port the message came from AckReceivePortName Name of the port the message came from AckInboundTransportLocation URI of the port the message came from Detailed behavior The way Delivery Notifications are handled by BizTalk is peculiar compared to the standard behavior of the Message Box: if no active subscription exists for the acknowledgment, it is simply discarded. The direct consequence of this is that there can be no routing failure for an acknowledgment, and an acknowledgment cannot be suspended. Moreover, when a message is sent to a send port where Delivery Notification = Transmitted, a correlation set is initialized and a correlation token is attached to the message (Context property: CorrelationToken). This correlation token will also be attached to the acknowledgment. So when the acknowledgment is issued, it is automatically routed to the source orchestration. Finally, when a NACK is received by the source orchestration, a DeliveryFailureException is thrown, which can be caught in Catch section. Context of the problem Consider this scenario: In an orchestration, Delivery Notifications are activated on a One-Way send port In case of a transmission failure, the messaging instance is suspended and the orchestration catches an exception (DeliveryFailureException). When the exception is caught, the orchestration does some logging and then terminates (thanks to a Terminate shape). So that leaves only the suspended messaging instance, waiting to be resumed. Symptoms Once the problem that caused the transmission failure is solved, the messaging instance is resumed. Considering what was said in the reminder, we would expect the instance to complete, leaving no active or suspended instance. Nevertheless, the result is that the messaging instance is once more suspended, this time because of a routing failure: The routing failure report shows that the suspended message has the following attached properties: Explanation Those properties clearly indicate that the message being suspended is an acknowledgment (ACK in this case), which was published in the message box and was supended because no subscribers were found. This makes sense, since the source orchestration was terminated before we resumed the messaging instance. So its subscription to the acknowledgments was no longer active when the ACK was published, which explains the routing failure. But this behavior is in direct contradiction with what was said earlier: an acknowledgment must be discarded when no subscriber is found and therefore should not be suspended. Cause It is indeed an outright bug, which appeared with the SP1 of BizTalk 2006 R2 and was never corrected since then: not in the next 4 CUs, not in BizTalk 2009, not in 2010 and not event in 2013 – though I haven’t tested CU1 and CU2 for this last edition, but I bet there is nothing to be expected from those CUs (on this particular point). Side effects This bug can have pretty nasty side effects: this behavior can be propagated to other ports, due to routing mechanisms. For instance: you have configured the ESB Toolkit and have activated the “Enable routing failure for failed messages”. The result will be that the ESB Exception SQL send port will also try and publish ACKs or NACKs concerning its own messaging instances. In itself, this is already messy, but remember that those acknowledgments will also have the source correlation token attached to them… See how far it goes? Well, actually there is more: in SQL send ports, transactions will be rolled back because of the routing failure (I guess it also happens with other adapters - like Oracle, but I haven’t tested them). Again, think of what happens when the send port is the ESB Exception send port: your BizTalk box is going mad, but you have no idea since no exception can be written in the exception database! All of this can be tricky to diagnose, I can tell you that… Solution There is no real solution, only a work-around, but it won’t solve all of the problems and side effects. The idea is to create an orchestration which subscribes to all acknowledgments. That is to say: The message type of the incoming message will be XmlDocument The BTS.AckType property exists The logical receive port will use direct binding By doing so, all acknowledgments will be consumed by an instance of this orchestration, thus avoiding the routing failure. Here is an example of what this orchestration could look like: In order not to pollute the HAT and the DTA Db (after all, this orchestration is only meant to be a palliative to some faulty internal BizTalk mechanism, so there should be no trace of its execution), all tracking must be deactivated:

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • Rotating a cube using jBullet collisions

    - by Kenneth Bray
    How would one go about rotating/flipping a cube with the physics of jBullet? Here is my Draw method for my cube object: public void Draw() { // center point posX, posY, posZ float radius = .25f;//size / 2; glPushMatrix(); glBegin(GL_QUADS); //top { glColor3f(5.0f,1.0f,5.0f); // white glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } //bottom { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } //right side { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } //left side { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } //front side { glColor3f(0.0f,0.0f,1.0f); // blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } //back side { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); Update(); } This is my update method for the cube position: public void Update() { Transform trans = new Transform(); cubeRigidBody.getMotionState().getWorldTransform(trans); posX = trans.origin.x; posY = trans.origin.y; posZ = trans.origin.z; Quat4f outRot = new Quat4f(); trans.getRotation(outRot); rotX = outRot.x; rotY = outRot.y; rotZ = outRot.z; rotW = outRot.w; } I am assuming I need to use glrotatef, but it does not seem to work at all when I try that.. this is how I have tried to rotate the cubes: GL11.glRotatef(rotW, rotX, 0.0f, 0.0f); GL11.glRotatef(rotW, 0.0f, rotY, 0.0f); GL11.glRotatef(rotW, 0.0f, 0.0f, rotZ);

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Introduction to WebCenter Personalization: &ldquo;The Conductor&rdquo;

    - by Steve Pepper
    There are some new faces in the town of WebCenter with the latest 11g PS3 release.  A new component has introduced itself as "Oracle WebCenter Personalization", a.k.a WCP, to simplify delivery of a personalized experience and content to end users.  This posting reviews one of the primary components within WCP: "The Conductor". The Conductor: This ain't just an ordinary cloud... One of the founding principals behind WebCenter Personalization was to provide an open client-side API that remains independent of the technology invoking it, in addition to independence from the architecture running it.  The Conductor delivers this, and much, much more. The Conductor is the engine behind WebCenter Personalization that allows flow-based documents, called "Scenarios", to be managed and executed on the server-side through a well published and RESTful api.      The Conductor also supports an extensible model for custom provider integration that can be easily invoked within a Scenario to promote seamless integration with existing business assets. Introducing the Scenario Conductor Scenarios are declarative offline-authored documents using the custom Personalization JDeveloper bundle included with WebCenter.  A Scenario contains one (or more) statements that can: Create variables that are scoped to the current execution context Iterate over collections, or loop until a specific condition is met Execute one or more statements when a condition is met Invoke other scenarios that exist within the same namespace Invoke a data provider that integrates with custom applications Once a variable is assigned within the Scenario's execution context, it can be referenced anywhere within the same Scenario using the common Expression Language syntax used in J2EE web containers. Scenarios are then published and tested to the Integrated WebLogic Server domain, or published remotely to other domains running WebCenter Personalization. Various Client-side Models The Conductor server API is built upon RESTful services that support a wide variety of clients able to communicate over HTTP.  The Conductor supports the following client-side models: REST:  Popular browser-based languages can be used to manage and execute Conductor Scenarios.  There are other public methods to retrieve configured provider metadata that can be used by custom applications. The Conductor currently supports XML and JSON for it's API syntax. Java: WebCenter Personalization delivers a robust and light-weight java client with the popular Jersey framework as it's foundation.  It has never been easier to write a remote java client to manage remote RESTful services. Expression Language (EL): Allow the results of Scenario execution to control your user interface or embed personalized content using the session-scoped managed bean.  The EL client can also be used in straight JSP pages with minimal configuration. Extensible Provider Framework The Conductor supports a pluggable provider framework for integrating custom code with Scenario execution.  There are two types of providers supported by the Conductor: Function Provider: Function Providers are simple java annotated classes with static methods that are meant to be served as utilities.  Some common uses would include: object creation or instantiation, data transformation, and the like.  Function Providers can be invoked using the common EL syntax from variable assignments, conditions, and loops. For example:  ${myUtilityClass:doStuff(arg1,arg2))} If you are familiar with EL Functions, Function Providers are based on the same concept. Data Provider: Like Function Providers, Data Providers are annotated java classes, but they must adhere to a much more strict object model.  Data Providers have access to a wealth of Conductor services, such as: Access to namespace-scoped configuration API that can be managed by Oracle Enterprise Manager, Scenario execution context for expression resolution, and more.  Oracle ships with three out-of-the-box data providers that supports integration with: Standardized Content Servers(CMIS),  Federated Profile Properties through the Properties Service, and WebCenter Activity Graph. Useful References If you are looking to immediately get started writing your own application using WebCenter Personalization Services, you will find the following references helpful in getting you on your way: Personalizing WebCenter Applications Authoring Personalized Scenarios in JDeveloper Using Personalization APIs Externally Implementing and Calling Function Providers Implementing and Calling Data Providers

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  • F# Objects &ndash; Integration with the other .Net Languages &ndash; Part 2

    - by MarkPearl
    So in part one of my posting I covered the real basics of object creation. Today I will hopefully dig a little deeper… My expert F# book brings up an interesting point – properties in F# are just syntactic sugar for method calls. This makes sense… for instance assume I had the following object with the property exposed called Firstname. type Person(Firstname : string, Lastname : string) = member v.Firstname = Firstname I could extend the Firstname property with the following code and everything would be hunky dory… type Person(Firstname : string, Lastname : string) = member v.Firstname = Console.WriteLine("Side Effect") Firstname   All that this would do is each time I use the property Firstname, I would see the side effect printed to the screen saying “Side Effect”. Member methods have a very similar look & feel to properties, in fact the only difference really is that you declare that parameters are being passed in. type Person(Firstname : string, Lastname : string) = member v.FullName(middleName) = Firstname + " " + middleName + " " + Lastname   In the code above, FullName requires the parameter middleName, and if viewed from another project in C# would show as a method and not a property. Precomputation Optimizations Okay, so something that is obvious once you think of it but that poses an interesting side effect of mutable value holders is pre-computation of results. All it is, is a slight difference in code but can result in quite a huge saving in performance. Basically pre-computation means you would not need to compute a value every time a method is called – but could perform the computation at the creation of the object (I hope I have got it right). In a way I battle to differentiate this from lazy evaluation but I will show an example to explain the principle. Let me try and show an example to illustrate the principle… assume the following F# module namespace myNamespace open System module myMod = let Add val1 val2 = Console.WriteLine("Compute") val1 + val2 type MathPrecompute(val1 : int, val2 : int) = let precomputedsum = Add val1 val2 member v.Sum = precomputedsum type MathNormalCompute(val1 : int, val2 : int) = member v.Sum = Add val1 val2 Now assume you have a C# console app that makes use of the objects with code similar to the following… using System; using myNamespace; namespace CSharpTest { class Program { static void Main(string[] args) { Console.WriteLine("Constructing Objects"); var myObj1 = new myMod.MathNormalCompute(10, 11); var myObj2 = new myMod.MathPrecompute(10, 11); Console.WriteLine(""); Console.WriteLine("Normal Compute Sum..."); Console.WriteLine(myObj1.Sum); Console.WriteLine(myObj1.Sum); Console.WriteLine(myObj1.Sum); Console.WriteLine(""); Console.WriteLine("Pre Compute Sum..."); Console.WriteLine(myObj2.Sum); Console.WriteLine(myObj2.Sum); Console.WriteLine(myObj2.Sum); Console.ReadKey(); } } } The output when running the console application would be as follows…. You will notice with the normal compute object that the system would call the Add function every time the method was called. With the Precompute object it only called the compute method when the object was created. Subtle, but something that could lead to major performance benefits. So… this post has gone off in a slight tangent but still related to F# objects.

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  • How to troubleshoot errors with TeamCity

    - by Tomas Lycken
    I'm following this guide to set up a small environment for source control and automated builds - mostly for learning what it is and how it works, but also for using in those of my hobby projects that I believe will actually be useful some day. However, at the step where he commits and builds, I fail to get a success status in the TeamCity history log. I keep getting the error described in the stack trace below. I have verified with Windows Explorer that the solution file it can't find is actually there, so I really don't know what to do. How do I fix/troubleshoot this? [15:16:06]: Checking for changes [15:16:08]: Clearing temporary directory: C:\Program Files\JetBrains\BuildAgent\temp\buildTmp [15:16:08]: Checkout directory: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588 [15:16:08]: Updating sources: server side checkout... [15:16:08]: [Updating sources: server side checkout...] Building incremental patch for VCS root: DemoProjects [15:16:09]: [Updating sources: server side checkout...] Repository sources transferred [15:16:09]: [Updating sources: server side checkout...] Updating C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588 [15:16:10]: Start process: "c:\Program Files\JetBrains\BuildAgent\bin\..\plugins\dotnetPlugin\bin\JetBrains.BuildServer.MsBuildBootstrap.exe" "/workdir:C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588" /msbuildPath:C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [15:16:10]: in: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588 [15:16:11]: TeamCity MSBuild bootstrap v5.1 Copyright (C) JetBrains s.r.o. [15:16:11]: Application failed with internal error: [15:16:11]: Failed to find project file at path: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588\Nehemia\trunk\Nehemiah.sln [15:16:11]: System.Exception: Failed to find project file at path: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588\Nehemia\trunk\Nehemiah.sln [15:16:11]: at JetBrains.BuildServer.MSBuildBootstrap.Impl.MSBuildBootstrapFactory.Create(IClientRunArgs args) in c:\Agent\work\6223f0c8b1d45aaa\src\MSBuildBootstrap.Core\src\Impl\MSBuildBootstrapFactory.cs:line 25 [15:16:11]: at JetBrains.BuildServer.MSBuildBootstrap.Program.Run(String[] _args) in c:\Agent\work\6223f0c8b1d45aaa\src\MSBuildBootstrap\src\Program.cs:line 66 [15:16:11]: Process exited with code -11 [15:16:11]: Build finished

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  • Is parsing JSON faster than parsing XML

    - by geme_hendrix
    I'm creating a sophisticated JavaScript library for working with my company's server side framework. The server side framework encodes its data to a simple XML format. There's no fancy namespacing or anything like that. Ideally I'd like to parse all of the data in the browser as JSON. However, if I do this I need to rewrite some of the server side code to also spit out JSON. This is a pain because we have public APIs that I can't easily change. What I'm really concerned about here is performance in the browser of parsing JSON versus XML. Is there really a big difference to be concerned about? Or should I exclusively go for JSON? Does anyone have any experience or benchmarks in the performance difference between the two? I realize that most modern web developers would probably opt for JSON and I can see why. However, I really am just interested in performance. If there's a proven massive difference then I'm prepared to spend the extra effort in generating JSON server side for the client.

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  • Webclient using download file to grab file from server - handling exceptions

    - by baron
    Hello everyone, I have a web service in which I am manipulating POST and GET methods to facilitate upload / download functionality for some files in a client/server style architecture. Basically the user is able to click a button to download a specific file, make some changes in the app, then click upload button to send it back. Problem I am having is with the download. Say the user expects 3 files 1.txt, 2.txt and 3.txt. Except 2.txt does not exist on the server. So I have code like (on server side): public class HttpHandler : IHttpHandler { public void ProcessRequest { if (context.Request.HttpMethod == "GET") { GoGetIt(context) } } private static void GoGetIt(HttpContext context) { var fileInfoOfWhereTheFileShouldBe = new FileInfo(......); if (!fileInfoOfWhereTheFileShouldBe.RefreshExists()) { throw new Exception("Oh dear the file doesn't exist"); } ... So the problem I have is that when I run the application, and I use a WebClient on client side to use DownloadFile method which then uses the code I have above, I get: WebException was unhandled: The remote server returned an error: (500) Internal Server Error. (While debugging) If I attach to the browser and use http://localhost:xxx/1.txt I can step through server side code and throw the exception as intended. So I guess I'm wondering how I can handle the internal server error on the client side properly so I can return something meaningful like "File doesn't exist". One thought was to use a try catch around the WebClient.DownloadFile(address, filename) method but i'm not sure thats the only error that will occur i.e. the file doesn't exist.

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  • ThreadAbortException (WebClient using DownloadFile to grab file from server)

    - by baron
    Hi Everyone, Referencing my Earlier Question, regarding downloading a file from a server and handling exceptions properly. I am positive that I had this solved, then in classic programming fashion, returned days later to frustratingly find it broken :-( Updated code: private static void GoGetIt(HttpContext context) { var directoryInfoOfWhereTheDirectoryFullOfFilesShouldBe = new FileInfo(......); var name = SomeBasicLogicToDecideName(); //if (!directoryInfoOfWhereTheDirectoryFullOfFilesShouldBe.RefreshExists()) //{ // throw new Exception(string.Format("Could not find {0}.", name)); //} var tempDirectory = ""; //Omitted - creates temporary directory try { directoryInfoOfWhereTheDirectoryFullOfFilesShouldBe.CopyAll(tempDirectory); var response = context.Response; response.ContentType = "binary/octet-stream"; response.AddHeader("Content-Disposition", string.Format("attachment;filename={0}.zip", name)); ZipHelper.ZipDirectoryToStream(tempDirectory, response.OutputStream); response.End(); } catch (Exception ex) { Debug.WriteLine(ex.ToString()); context.Response.StatusCode = 404; } finally { tempDirectory.DeleteWithPrejudice(); } } This was working fine, and returning the zip, otherwise if the file didn't exist returning 404. Then on the client side I could handle this: public bool Download() { try { using (var client = new WebClient()) { client.DownloadFile(name, tempFilePath); } } catch (Exception) { fileExists = false; } return fileExists; } But the problem now is two things. 1) I get System.Threading.ThreadAbortException: Thread was being aborted in the server side try-catch block. Usually this was just a file not found exception. I have no idea what or why that new exception is throwing? 2) Now that a different exception is throwing on the server side instead of the file not found, it would seem I can't use this set up for the application, because back on client side, any exception is assumed to be filenotfound. Any help, especially info on why this ThreadAbortException is throwing!?!? greatly appreciated. Cheers

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  • Extract wrong data from a frame in C?

    - by ipkiss
    I am writing a program that reads the data from the serial port on Linux. The data are sent by another device with the following frame format: |start | Command | Data | CRC | End | |0x02 | 0x41 | (0-127 octets) | | 0x03| ---------------------------------------------------- The Data field contains 127 octets as shown and octet 1,2 contains one type of data; octet 3,4 contains another data. I need to get these data. Because in C, one byte can only holds one character and in the start field of the frame, it is 0x02 which means STX which is 3 characters. So, in order to test my program, On the sender side, I construct an array as the frame formatted above like: char frame[254]; frame[0] = 0x02; // starting field frame[1] = 0x41; // command field which is character 'A' ..so on.. And, then On the receiver side, I take out the fields like: char result[254]; // read data read(result); printf("command = %c", result[1]); // get the command field of the frame // get other field's values the command field value (result[1]) is not character 'A'. I think, this because the first field value of the frame is 0x02 (STX) occupying 3 first places in the array frame and leading to the wrong results on the receiver side. How can I correct the issue or am I doing something wrong at the sender side? Thanks all. related questions: http://stackoverflow.com/questions/2500567/parse-and-read-data-frame-in-c http://stackoverflow.com/questions/2531779/clear-data-at-serial-port-in-linux-in-c

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  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

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  • MySQL & PHP - select/option lists and showing data to users that still allows me to generate queries

    - by Andrew Heath
    Sorry for the unclear title, an example will clear things up: TABLE: Scenario_victories ID scenid timestamp userid side playdate 1 RtBr001 2010-03-15 17:13:36 7 1 2010-03-10 2 RtBr001 2010-03-15 17:13:36 7 1 2010-03-10 3 RtBr001 2010-03-15 17:13:51 7 2 2010-03-10 ID and timestamp are auto-insertions by the database when the other 4 fields are added. The first thing to note is that a user can record multiple playings of the same scenario (scenid) on the same date (playdate) possibly with the same outcome (side = winner). Hence the need for the unique ID and timestamps for good measure. Now, on their user page, I'm displaying their recorded play history in a <select><option>... list form with 2 buttons at the end - Delete Record and Go to Scenario My script takes the scenid and after hitting a few other tables returns with something more user-friendly like: (playdate) (from scenid) (from side) ######################################################### # 2010-03-10 Road to Berlin #1 -- Germany, Hungary won # # 2010-03-10 Road to Berlin #1 -- Germany, Hungary won # # 2010-03-10 Road to Berlin #1 -- Soviet Union won # ######################################################### [Delete Record] [Go To Scenario] in HTML: <select name="history" size=3> <option>2010-03-10 Road to Berlin #1 -- Germany, Hungary won</option> <option>2010-03-10 Road to Berlin #1 -- Germany, Hungary won</option> <option>2010-03-10 Road to Berlin #1 -- Soviet Union won</option> </select> Now, if you were to highlight the first record and click Go to Scenario there is enough information there for me to parse it and produce the exact scenario you want to see. However, if you were to select Delete Record there is not - I have the playdate and I can parse the scenid and side from what's listed, but in this example all three records would have the same result. I appear to have painted myself into a corner. Does anyone have a suggestion as to how I can get some unique identifying data (ID and/or timestamp) to ride along on this form without showing it to the user? PHP-only please, I must be NoScript compliant!

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  • Software Update Notifications

    - by devio
    I am considering implementing some sort of Software Update Notification for one of the web applications I am developing. There are several questions I came across: Should the update check be executed on the client or on the server? Client-side means, the software retrieves the most current version information, performs its checks, and displays the update information. Server-side check means the software sends its version info to the server, which in turn does the calculations and returns information to the client. My guess is that server-side implementation may turn out to be more flexible and more powerful than client-side, as I can add functionality to the server easily, as long as the client understands it. Where should the update info be displayed? Is it ok to display on the login screen? Should only admins see it? (this is a web app with a database, so updating requires manipulation of db and web, which is only done by admins). What about a little beeping flashing icon which increases in size as the version gets more obsolete every day ;) ? Privacy issues Not everybody likes to have their app usage stats broadcast over the internet. TheOnion question: What do you think?

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  • Silverlight Data Access - how to keep the gruntwork on the server

    - by akaphenom
    What technologies are used / recommended for HTTP Rpc Calls from Silverlight. My Server Side stack is JBoss (servlets / json_rpc [jabsorb]), and we have a ton of business logic (object creation, validation, persistence, server side events) in place that I still want to take advantage of. This is our first attempt at bringing an applet style ria to our product, and ideally we keep both HTML and Silverlight versions. For better or worse the powers that be have pushed us down the silverlight path, and while flex / java fx / silverlight is an interesting debate, that question is removed from the equation. We just have to find a way to get silverlight to behave with our classes. Should I be defining .NET Class representation of our JSON objects and the methodology to serialize / deserialize access to those objects? IE "blah.com/dispenseRpc?servlet=xxxx&p1=blah&p2=blahblah creating functions that invoke the web request and convert the incomming response string to objects? Another way would be to reverse engineer the .NET wcf(or whatever) communications and implement the handler on the Java side that invokes the correct server side code and returns what .NET expects back. But that sounds much trickier. T

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  • How can I print a web page on a server?

    - by Gavin Schultz
    Suppose I develop a web page using the cool Google visualization API, and it does everything the user wants. They can the parameters, look at the graphs, and print the page to get a reasonable-looking report. All good. Now suppose I want to do the same thing server-side. For example, say we need a set of report generated at a specific time of day, printed to a PDF and emailed to a manager. It's not a user-initiated action, so we don't have a user's browser or their printer. We have a URL that would render the report if we had a browser, and that's it. Is there a good way to do this server-side? Is this just foolish? Has anyone done anything like that before? Do any of the major browsers have APIs that might provide such functionality? Keep in mind too that it's not just static HTML; probably javascript will be running first to shift the DOM around. I know we could implement a whole different reporting engine on the server side to do this, but that will (a) generate reports that look a bit different, and (b) require me to build/maintain two sets of functionality. Instead, I'd be happy if I could just render the page / pages I want in an invisible server-side browser and print it to a PDF (let's mostly ignore that step - I know any number of PDF printer drivers that could do this). I don't really want to do it ugly either - i.e. by starting a browser process and then sending keystrokes directly to the window either - that's just bound to fall apart with a slight nudge. The only related question I found had an answer like that. Any advice appreciated!

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  • Browser freeze while ajax call in action

    - by kaivalya
    I have a ASP.NET Web App. I notice that while a simple ajax call(see below) is in process, web application does not respond to any action that I try on a different browser. $.ajax({ type: "GET", async: true, url: "someurl", dataType: "text", cache: false, success: function(msg){ CheckResponse(msg); } }); This happens when I open two firefox or two IE. I run the function that does the ajax call on first browser and till the response of the ajax is returned, I cannot do anything on the second browser on the same site. No breakpoints are hit on the server from the second browser till initial ajax is completed. It hangs for any click etc.. The hang on the second browser ends immediately after the ajax call is completed on the first one. This behavior is not observed if I try the same on IE and Firefox side by side. Only happen with IE & IE or FF & FF side by side Appreciate if you can help me see what I am missing here.

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  • Serializing a part of object graph

    - by Felix
    Hi all, I have a problem regarding Java custom serialization. I have a graph of objects and want to configure where to stop when I serialize a root object from client to server. Let's make it a bit concrete, clear by giving a sample scenario. I have Classes of type Company Employee (abstract) Manager extends Employee Secretary extends Employee Analyst extends Employee Project Here are the relations: Company(1)---(n)Employee Manager(1)---(n)Project Analyst(1)---(n)Project Imagine, I'm on the client side and I want to create a new company, assign it 10 employees (new or some existing) and send this new company to the server. What I expect in this scenario is to serialize the company and all bounding employees to the server side, because I'll save the relations on the database. So far no problem, since the default Java serialization mechanism serializes the whole object graph, excluding the field which are static or transient. My goal is about the following scenario. Imagine, I loaded a company and its 1000 employees from the server to the client side. Now I only want to rename the company's name (or some other field, that directly belongs to the company) and update this record. This time, I want to send only the company object to the server side and not the whole list of employees (I just update the name, the employees are in this use case irrelevant). My aim also includes the configurability of saying, transfer the company AND the employees but not the Project-Relations, you must stop there. Do you know any possibility of achieving this in a generic way, without implementing the writeObject, readObject for every single Entity-Object? What would be your suggestions? I would really appreciate your answers. I'm open to any ideas and am ready to answer your questions in case something is not clear.

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  • Getting started with massive data

    - by Max
    I'm a math guy and occasionally do some statistics/machine learning analysis consulting projects on the side. The data I have access to are usually on the smaller side, at most a couple hundred of megabytes (and almost always far less), but I want to learn more about handling and analyzing data on the gigabyte/terabyte scale. What do I need to know and what are some good resources to learn from? Hadoop/MapReduce is one obvious start. Is there a particular programming language I should pick up? (I primarily work now in Python, Ruby, R, and occasionally Java, but it seems like C and Clojure are often used for large-scale data analysis?) I'm not really familiar with the whole NoSQL movement, except that it's associated with big data. What's a good place to learn about it, and is there a particular implementation (Cassandra, CouchDB, etc.) I should get familiar with? Where can I learn about applying machine learning algorithms to huge amounts of data? My math background is mostly on the theory side, definitely not on the numerical or approximation side, and I'm guessing most of the standard ML algorithms don't really scale. Any other suggestions on things to learn would be great!

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  • Image URL not changing in Update panel

    - by Chiefy
    Ok this is probably really simple but I have been staring at it for too long now. I have an AJAX AsyncFileUpload control that when a file is selected I want the Image next to it to change. I tried it in Javascript and it did nothing, i have since tried it server-side and still nothing. here is the client side. <asp:UpdatePanel runat="server" ID="upnlConfidential"> <ContentTemplate> <td> <asp:AsyncFileUpload ID="_flupCV" runat="server" OnUploadedComplete="AdminFileUpload" /> </td> <td> <asp:Image ID="imgCV" runat="server" Height="25px" Width="25px" ImageUrl="~/Images/Exclamation.png"/> </td> </ContentTemplate> </asp:UpdatePanel> and here is the server side protected void AdminFileUpload(object sender, AjaxControlToolkit.AsyncFileUploadEventArgs e) { AjaxControlToolkit.AsyncFileUpload upload = (AjaxControlToolkit.AsyncFileUpload)sender; if (upload.PostedFile != null) { switch (upload.ID) { case "_flupCV": ImageCheckMark(imgCV); break; //etc... } } } private void ImageCheckMark(Image image) { image.Visible = true; image.ImageUrl = "~/Images/CheckMark.png"; } When the server side is called it sets the URL just fine but then nothing happens to the image, when I call the code again the URL is still the previous Exclamation image. its almost like its forgotten. Can anybody help me on this please. Thanks in advance to all who contribute!

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  • RestSharp post object to WCF

    - by steve
    Im having an issue posting an object to my wcf rest webservice. On the WCF side I have the following: [WebInvoke(UriTemplate = "", Method = "POST")] public void Create(myObject object) { //save some stuff to the db } When im debugging this never gets hit - it does however get hit when I remove the parameter so im guessing ive done something wrong on the restSharp side of things. Heres my code for that part: var client = new RestClient(ApiBaseUri); var request = new RestRequest(Method.POST); request.RequestFormat = DataFormat.Xml; request.AddBody(myObject); var response = client.Execute(request); Am I doing this wrong? How can the WCF side see my object? What way should I be making the reqest? Or should I be handling it differently WCF side? Things ive tried: request.AddObject(myObject); and request.AddBody(request.XmlSerialise.serialise(myObject)); Any help and understanding in what could possibly be wrong would be much appreciated. Thanks.

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  • Manipulating / Resizing / Scaling an image in vb.net

    - by Christian Payne
    Imagine I have a rectangle say 400px x 300px. Then let’s say I want to load an image in that. All of this is very easy using Sytem.Drawing.DrawImage. But then I want to leave the left hand side as 300px but change the right hand side to 250 px. I can draw the box using 4 DrawLines but I don’t know how to squash the image into the new shape. I want the right hand side of the shape to be 250, the left size 300 and the top and bottom 400px. I can’t use DrawImage as it expects the left and right sizes to be the same. Is there a way to manipulate the image into the new shape? I've looked at other questions, but they only apply where the left and right hand side is equal. Any thoughts on how to squash an image into a shape which did not have parallel sides? (If it helps, I'm happy to sacrifice image quality to fit the right shape.)

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  • form change with javascript

    - by aslum
    I have two drop down lists <select name="branch"> <option value="b">Blacksburg</option> <option value="c">Christiansburg</option> <option value="f">Floyd</option> <option value="m">Meadowbrook</option> </select> but I would like the second list to be different based upon what is selected from the first list. So FREX Blacksburg's might be <select name="room"> <option value="Kitchen">Kitchen Side</option> <option value="Closet">Closet Side</option> <option value="Full">Full Room</option> </select While Christiansburg's is <select name="room"> <option value="Window">Window Side</option> <option value="Door">Door Side</option> <option value="Full">Full Room</option> and of course the options are also different for the other branches... Is it possible to change the second drop down list based on what they select for the first one? I have used javascript a teensy bit, but not much so please explain in detail. Thanks!

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