Search Results

Search found 2374 results on 95 pages for 'stops'.

Page 78/95 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • How can I force a ListView with a custom panel to re-measure when the ListView width goes below the

    - by Scott Whitlock
    Sorry for the long winded question (I'm including background here). If you just want the question, go to the end. I have a ListView with a custom Panel implementation that I'm using to implement something similar to a WrapPanel, but not quite. I'm overriding the MeasureOverride and ArrangeOverride methods in the custom panel. If I do the naive implementation of a WrapPanel in the MeasureOverride method it doesn't work when the ListView is resized. Let's say the custom panel does a measure and the constraint is a width of 100 and let's say I have 3 items that are 40 wide each. The naive approach is to return a size of 80,80 but when I resize the window that the ListView is in, down to say 75, it just turns on the horizontal scrollbar and never calls measure or arrange again (it does keep measuring and arranging if the width is greater than 80). To get around this, I hard coded the measurement to only have a width of the widest item. Then in the arrange, it gives me more space than I asked for and I use as much horizontal space as I can before wrapping. If I resize the window smaller than the smallest item in the ListView, then it turns on the scrollbar, which is great. Unfortunately this is causing a big problem when I have one of these ListViews with a custom panel nested inside of another one. The outside one works ok, but I can't get the inside one to "take as much as it needs". It always sizes to the smallest item, and the only way around it is to set the MinWidth to be something greater than zero. Anyway, stepping back for a second, I think the real way to fix this is to go back to the Naive implementation of the WrapPanel but force it to re-measure when the ListView width goes below the Size I previously returned as a measurement. That should solve my problem with the nested one. So, that's my question: I have a ListView with a custom panel If I return a measurement width on the panel and the ListView is resized to less than that width, it stops calling MeasureOverride How can I get it to continue calling MeasureOverride?

    Read the article

  • Why qry.post executed with asynchronous mode?

    - by Ryan
    Recently I met a strange problem, see code snips as below: var sqlCommand: string; connection: TADOConnection; qry: TADOQuery; begin connection := TADOConnection.Create(nil); try connection.ConnectionString := 'Provider=Microsoft.Jet.OLEDB.4.0;Data Source=Test.MDB;Persist Security Info=False'; connection.Open(); qry := TADOQuery.Create(nil); try qry.Connection := connection; qry.SQL.Text := 'Select * from aaa'; qry.Open; qry.Append; qry.FieldByName('TestField1').AsString := 'test'; qry.Post; beep; finally qry.Free; end; finally connection.Free; end; end; First, Create a new access database named test.mdb and put it under the directory of this test project, we can create a new table named aaa in it which has only one text type field named TestField1. We set a breakpoint at line of "beep", then lunch the test application under ide debug mode, when ide stops at the breakpoint line (qry.post has been executed), at this time we use microsoft access to open test.mdb and open table aaa you will find there are no any changes in table aaa, if you let the ide continue running after pressing f9 you can find a new record is inserted in to table aaa, but if you press ctrl+f2 to terminate the application at the breakpoint, you will find the table aaa has no record been inserted, but in normal circumstance, a new record should be inserted in to the table aaa after qry.post executed. who can explain this problem , it troubles me so long time. thanks !!! BTW, the ide is delphi 2010, and the access mdb file is created by microsoft access 2007 under windows 7

    Read the article

  • Overloading operator>> to a char buffer in C++ - can I tell the stream length?

    - by exscape
    I'm on a custom C++ crash course. I've known the basics for many years, but I'm currently trying to refresh my memory and learn more. To that end, as my second task (after writing a stack class based on linked lists), I'm writing my own string class. It's gone pretty smoothly until now; I want to overload operator that I can do stuff like cin my_string;. The problem is that I don't know how to read the istream properly (or perhaps the problem is that I don't know streams...). I tried a while (!stream.eof()) loop that .read()s 128 bytes at a time, but as one might expect, it stops only on EOF. I want it to read to a newline, like you get with cin to a std::string. My string class has an alloc(size_t new_size) function that (re)allocates memory, and an append(const char *) function that does that part, but I obviously need to know the amount of memory to allocate before I can write to the buffer. Any advice on how to implement this? I tried getting the istream length with seekg() and tellg(), to no avail (it returns -1), and as I said looping until EOF (doesn't stop reading at a newline) reading one chunk at a time.

    Read the article

  • Replacing content with jquery.

    - by BillZ
    I am loading a movie into a overlay. My problem is that when I close the div overlay the movie continues to play. I do not control the code on the move side it is imported via a script tag which then opens in a iframe. I am able to remove the content of the of the div and then the movie stops playing. Then of course when the user opens the div again the movie is gone. My current thinking was that I could simply replace the script tag with one just like it but the outcome of that is that there is nothing there. I have been using jquery. Thanks -- script -- $(document).ready(function() { $("#closeModal2").click(function() { $("#movieContainer").html("<script src='http://www.accelacast.com/programs/launch.js'/>"); }); }); -- html -- <div id="movieContainer"> <script id="movieTag" language='JavaScript' src='http://www.accelacast.com/programs/launch.js'/> </div> On a side note. I tried replacing the src attribute of the script tag with no luck. I was able to replace the src of a image though. Is it not possible to effect the src attribute of script? Thanks

    Read the article

  • NSOpenGLFullScreen and SetSystemUIMode freeze bug!?

    - by Mattias
    Hi! I have a really strange problem which is perfectly re-producable using sample code! If I use Apple's NSOpenGLFullScreen sample I can click a button to enter fullscreen OpenGL mode. However if I click the mouse in the area where the menubar would be if I was running windowed mode, the entire program freezes because I really activate the menu-choice behind the OpenGL screen, so to speak. The solution I have found after some Googling is to use SetSystemUIMode to hide the menubar. Also I want to initiate the application to fullscreen at startup by adding a call to EnterFullScreen after initialization. Entering FullScreen works perfectly, BUT - if I add the call to SetSystemUIMode I get a really strange error! The entire screen hangs, the animation stops and no mouse coordinates seem to be reported. If I then exit the Fullscreen mode and press the FullScreen button again everything works and the menubar is gone.. What could be wrong here? I mean it obviously works to remove the menubar in that manner and it obviously works to enter fullscreen mode like that (using Cocoa), but why doesn't the combination work!? Pleeease help :) Sincerely, / Mattias

    Read the article

  • Threads in Java

    - by owca
    I've created simple program to test Threads in Java. I'd like it to print me numbers infinitely, like 123123123123123. Dunno why, but currently it stops after one cycle finishing 213 only. Anyone knows why ? public class Main { int number; public Main(int number){ } public static void main(String[] args) { new Infinite(2).start(); new Infinite(1).start(); new Infinite(3).start(); } } class Infinite extends Thread { static int which=1; static int order=1; int id; int number; Object console = new Object(); public Infinite(int number){ id = which; which++; this.number = number; } @Override public void run(){ while(1==1){ synchronized(console){ if(order == id){ System.out.print(number); order++; if(order >= which){ order = 1; } try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } else { try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } } try{Thread.sleep(0);} catch(Exception e) {} } } }

    Read the article

  • How to run setInterval() on multiple canvases simultaneously?

    - by Alex
    I have a page which has several <canvas> elements. I am passing the canvas ID and an array of data to a function which then grabs the canvas info and passes the data onto a draw() function which in turn processes the given data and draws the results onto the canvas. So far, so good. Example data arrays; $(function() { setup($("#canvas-1"), [[110,110,100], [180,180,50], [220,280,80]]); setup($("#canvas-2"), [[110,110,100], [180,180,50], [220,280,80]]); }); setup function; function setup(canvas, data) { ctx = canvas[0].getContext('2d'); var i = data.length; var dimensions = { w : canvas.innerWidth(), h : canvas.innerHeight() }; draw(dimensions, data, i); } This works perfectly. draw() runs and each canvas is populated. However - I need to animate the canvas. As soon as I replace line 8 of the above example; draw(dimensions, data, i); with setInterval( function() { draw(dimensions, data, i); }, 33 ); It stops working and only draws the last canvas (with the others remaining blank). I'm new to both javascript and canvas so sorry if this is an obvious one, still feeling my way around. Guidance in the right direction much appreciated! Thanks.

    Read the article

  • Why does this extension method throw a NullReferenceException in VB.NET?

    - by Dan
    From previous experience I had been under the impression that it's perfectly legal (though perhaps not advisable) to call extension methods on a null instance. So in C#, this code compiles and runs: // code in static class static bool IsNull(this object obj) { return obj == null; } // code elsewhere object x = null; bool exists = !x.IsNull(); However, I was just putting together a little suite of example code for the other members of my development team (we just upgraded to .NET 3.5 and I've been assigned the task of getting the team up to speed on some of the new features available to us), and I wrote what I thought was the VB.NET equivalent of the above code, only to discover that it actually throws a NullReferenceException. The code I wrote was this: ' code in module ' <Extension()> _ Function IsNull(ByVal obj As Object) As Boolean Return obj Is Nothing End Function ' code elsewhere ' Dim exampleObject As Object = Nothing Dim exists As Boolean = Not exampleObject.IsNull() The debugger stops right there, as if I'd called an instance method. Am I doing something wrong (e.g., is there some subtle difference in the way I defined the extension method between C# and VB.NET)? Is it actually not legal to call an extension method on a null instance in VB.NET, though it's legal in C#? (I would have thought this was a .NET thing as opposed to a language-specific thing, but perhaps I was wrong.) Can anybody explain this one to me?

    Read the article

  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

    Read the article

  • [jscript] Good (better) substition for setInterval or setTimeout

    - by riffnl
    I've got a masterpage with some nice UI (jQuery) features. One of these options is interefering with my embedded YouTube (or other alike-) objects. On each, in this case, setInterval event the embedded video stops displaying new frames (for like a second). More detail: I've got a "polaroid" gallery (in the header) with only 5 100x100 images in it (test: preloading has no effect on performance) and my gallery will show or hide them (fade-in / fade-out) after a period of time. (test: non-animated display:hide or display:block has no effect on performance). After some testing and I've come to the conclusion that it isn't the "animated" showing or hiding of the pictures, but it's the interval itself (- since altering to display:hide or block had the same result). Perhaps it is my "gallery" "function" on itself ... function poladroid() { if (!galleryHasFocus) { if (galleryMax >= 0) { galleryCurrent++; if (galleryCurrent > galleryMax) { galleryCurrent = 0; showPictures = !showPictures; } if (showPictures) { $('#pic-' + galleryCurrent.toString()).show("slow"); } else { $('#pic-' + galleryCurrent.toString()).hide("slow"); } } } if (!intervalSet) { window.setInterval("poladroid()", 3000); intervalSet = true; } } It's not like my function is doing really awkward stuff is it? So, I was thinking I needed a more "loose" interval function.. but is there an option for it?

    Read the article

  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

    Read the article

  • Why does Microsoft advise against readonly fields with mutable values?

    - by Weeble
    In the Design Guidelines for Developing Class Libraries, Microsoft say: Do not assign instances of mutable types to read-only fields. The objects created using a mutable type can be modified after they are created. For example, arrays and most collections are mutable types while Int32, Uri, and String are immutable types. For fields that hold a mutable reference type, the read-only modifier prevents the field value from being overwritten but does not protect the mutable type from modification. This simply restates the behaviour of readonly without explaining why it's bad to use readonly. The implication appears to be that many people do not understand what "readonly" does and will wrongly expect readonly fields to be deeply immutable. In effect it advises using "readonly" as code documentation indicating deep immutability - despite the fact that the compiler has no way to enforce this - and disallows its use for its normal function: to ensure that the value of the field doesn't change after the object has been constructed. I feel uneasy with this recommendation to use "readonly" to indicate something other than its normal meaning understood by the compiler. I feel that it encourages people to misunderstand the meaning of "readonly", and furthermore to expect it to mean something that the author of the code might not intend. I feel that it precludes using it in places it could be useful - e.g. to show that some relationship between two mutable objects remains unchanged for the lifetime of one of those objects. The notion of assuming that readers do not understand the meaning of "readonly" also appears to be in contradiction to other advice from Microsoft, such as FxCop's "Do not initialize unnecessarily" rule, which assumes readers of your code to be experts in the language and should know that (for example) bool fields are automatically initialised to false, and stops you from providing the redundancy that shows "yes, this has been consciously set to false; I didn't just forget to initialize it". So, first and foremost, why do Microsoft advise against use of readonly for references to mutable types? I'd also be interested to know: Do you follow this Design Guideline in all your code? What do you expect when you see "readonly" in a piece of code you didn't write?

    Read the article

  • Set form MinWidth and MinHeight based on child property

    - by Jon Mitchell
    I'm writing an application in WPF using the MVVM pattern. In my application I've got an IPopupWindowService which I use to create a popup dialog window. So to show a ViewModel in a popup window you'd do something like this: var container = ServiceLocator.Current.GetInstance<IUnityContainer>(); var popupService = container.Resolve<IPopupWindowService>(); var myViewModel = container.Resolve<IMyViewModel>(); popupService.Show((ViewModelBase)myViewModel); This is all well and good. What I want to do is be able to set the MinHeight and MinWidth on the View bound to myViewModel and have the popup window use those settings so that a user cannot make the window smaller than its contents will allow. At the moment when the user shrinks the window the contents stops resizing but the window doesn't. EDIT: I map my Views to my ViewModels in ResourceDictionarys like so: <DataTemplate DataType="{x:Type ViewModels:MyViewModel}"> <Views:MyView /> </DataTemplate> And my popup view looks like this: <Window x:Class="TheCompany.Cubit.Shell.Views.PopupWindowView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" SizeToContent="WidthAndHeight" WindowStartupLocation="CenterOwner"> <DockPanel x:Name="panelContent"> <StackPanel HorizontalAlignment="Right" DockPanel.Dock="Bottom" Orientation="Horizontal" Visibility="{Binding RelativeSource={RelativeSource AncestorType=Window},Path=ButtonPanelVisibility}"> <Button Width="75" IsDefault="True" x:Uid="ViewDialog_AcceptButton" Click="OnAcceptButtonClick" Margin="4">OK</Button> <Button Width="75" IsCancel="True" x:Uid="ViewDialog_CancelButton" Click="OnCancelButtonClick" Margin="0,4,4,4">Cancel</Button> </StackPanel> <ContentPresenter Content="{Binding}" /> </DockPanel>

    Read the article

  • Correct Delphi compiler switches to stop in the user's code, not my component's

    - by Jeremy Mullin
    I'm modifying our VCL components so the end user's application links to our dcu files, instead of building our source code each time. We have everything working, but I want the debugger to stop on the user's code when an exception is raised. At first it would stop in our dcu and open the CPU window. I was able to prevent that by removing debug info from the dcu files. But now it still doesn't stop in the users code (like DevExpress libraries and others do). The following screencast is a short example. The first time I cause an exception in the DevExpress code, and the debugger correctly stops in my button event. The second time I cause an exception in my components, but the debugger doesn't have my button event on the call stack, and doesn't show me where the problem was. Any ideas why? http://screencast.com/t/NjhlOTRk Currently building the DCU's with these options: -$W+ -$D- -h -w -q Update: The TDataSet methods in between my component and the button event seem to cause this behavior. If I instead call a direct method of my table, I get the expected behavior. I'm guessing there isn't anything I can do about this, but I'm still curious why it happens.

    Read the article

  • SQL Server 2008 - Keyword search using table Join

    - by Aaron Wagner
    Ok, I created a Stored Procedure that, among other things, is searching 5 columns for a particular keyword. To accomplish this, I have the keywords parameter being split out by a function and returned as a table. Then I do a Left Join on that table, using a LIKE constraint. So, I had this working beautifully, and then all of the sudden it stops working. Now it is returning every row, instead of just the rows it needs. The other caveat, is that if the keyword parameter is empty, it should ignore it. Given what's below, is there A) a glaring mistake, or B) a more efficient way to approach this? Here is what I have currently: ALTER PROCEDURE [dbo].[usp_getOppsPaged] @startRowIndex int, @maximumRows int, @city varchar(100) = NULL, @state char(2) = NULL, @zip varchar(10) = NULL, @classification varchar(15) = NULL, @startDateMin date = NULL, @startDateMax date = NULL, @endDateMin date = NULL, @endDateMax date = NULL, @keywords varchar(400) = NULL AS BEGIN SET NOCOUNT ON; ;WITH Results_CTE AS ( SELECT opportunities.*, organizations.*, departments.dept_name, departments.dept_address, departments.dept_building_name, departments.dept_suite_num, departments.dept_city, departments.dept_state, departments.dept_zip, departments.dept_international_address, departments.dept_phone, departments.dept_website, departments.dept_gen_list, ROW_NUMBER() OVER (ORDER BY opp_id) AS RowNum FROM opportunities JOIN departments ON opportunities.dept_id = departments.dept_id JOIN organizations ON departments.org_id=organizations.org_id LEFT JOIN Split(',',@keywords) AS kw ON (title LIKE '%'+kw.s+'%' OR [description] LIKE '%'+kw.s+'%' OR tasks LIKE '%'+kw.s+'%' OR requirements LIKE '%'+kw.s+'%' OR comments LIKE '%'+kw.s+'%') WHERE ( (@city IS NOT NULL AND (city LIKE '%'+@city+'%' OR dept_city LIKE '%'+@city+'%' OR org_city LIKE '%'+@city+'%')) OR (@state IS NOT NULL AND ([state] = @state OR dept_state = @state OR org_state = @state)) OR (@zip IS NOT NULL AND (zip = @zip OR dept_zip = @zip OR org_zip = @zip)) OR (@classification IS NOT NULL AND (classification LIKE '%'+@classification+'%')) OR ((@startDateMin IS NOT NULL AND @startDateMax IS NOT NULL) AND ([start_date] BETWEEN @startDateMin AND @startDateMax)) OR ((@endDateMin IS NOT NULL AND @endDateMax IS NOT NULL) AND ([end_date] BETWEEN @endDateMin AND @endDateMax)) OR ( (@city IS NULL AND @state IS NULL AND @zip IS NULL AND @classification IS NULL AND @startDateMin IS NULL AND @startDateMax IS NULL AND @endDateMin IS NULL AND @endDateMin IS NULL) ) ) ) SELECT * FROM Results_CTE WHERE RowNum >= @startRowIndex AND RowNum < @startRowIndex + @maximumRows; END

    Read the article

  • Some clarification needed about synchronous versus asynchronous asio operations

    - by Old newbie
    As far as I know, the main difference between synchronous and asynchronous operations. I.e. write() or read() vs async_write() and async_read() is that the former, don't return until the operation finish -or error-, and the last ones, returns inmediately. Due the fact that the asynchronous operations are controlled by an io_service.run() that does not finish until the controlled operations has finalized. It seems to me that in sequencial operations as those involved in TCP/IP connections with protocols such as POP3, in which the operaton is a sequence such as: C: <connect> S: Ok. C: User... S: Ok. C: Password S: Ok. C: Command S: answer C: Command S: answer ... C: bye S: <close> The difference between synchronous/asynchronous opperatons does not make much sense. Of course, in both operations there is allways the risk that the program flow stops indefinitely by some circunstance -there the use of timers-, but I would like know some more authorized opinions in this matter. I must admit that the question is rather ill-defined, but I like hear some advices about when use one or other, because I've problems in debugging with MS Visual Studio, asynchronous SSL operations in a POP3 client in wich I'm working now -about some of who surely I would write here soon-, and sometimes think that perhaps is a bad idea use asynchronous in this. Not to say that I'm an absolute newbie with this librarys, that additionally to the difficult with the idioma, and some obscure concepts in the STL, must suffer the brevity of the asio documentation.

    Read the article

  • Old fashioned html onclick return false doesnt in IE work when jquery script included

    - by user292662
    Ok, so im quite new to jquery but found this bizzar problem just now, If we ignore jquery for a second and consider this scenario, if i have two links like below both with an href and both with and onclick event. The first link will not follow the href because the onclick returns false, and the second link will because the onclick returns true. <a href="/page.html" onclick="return false;">Dont follow</a> <a href="/page.html" onclick="return false;">Follow</a> This works just hunky dory in every browser as it should, the thing is, as soon as i include the jQuery script on the page this stops working in all versions of IE which then always follows the href whether the onclick returns false or not. (it continues to work fine in other browsers) Now if i add an event using jquery and call .preventDefault() on the event object instead of doing it the old fashioned way this behaves correctly, and you may say, well just do that then? But i have a site with thousands of lines of code and i am adding jquery support, i dont want to run the risk that i might miss an already defined html onclick="" and break the website. I cant see why jQuery should prevent perfectly normal javascript concepts from working, so is this a jQuery bug or am I missing something?

    Read the article

  • MySQL 1064 error, works in command line and phpMyAdmin; not in app

    - by hundleyj
    Here is my query: select * from (select *, 3956 * 2 * ASIN(SQRT(POWER(SIN(RADIANS(45.5200077 - lat)/ 2), 2) + COS(RADIANS(45.5200077)) * COS(RADIANS(lat)) * POWER(SIN(RADIANS(-122.6942014 - lng)/2),2))) AS distance from stops order by distance, route asc) as p group by route, dir order by distance asc limit 10 This works fine at the command line and in PHPMyAdmin. I'm using Dbslayer to connect to MySQL via my JavaScript backend, and the request is returning a 1064 error. Here is the encoded DBSlayer request string: http://localhost:9090/db?{%22SQL%22:%22select%20*%20from%20%28select%20*,%203956%20*%202%20*%20ASIN%28SQRT%28POWER%28SIN%28RADIANS%2845.5200077%20-%20lat%29/%202%29,%202%29%20+%20COS%28RADIANS%2845.5200077%29%29%20*%20COS%28RADIANS%28lat%29%29%20*%20POWER%28SIN%28RADIANS%28-122.6942014%20-%20lng%29/2%29,2%29%29%29%20AS%20distance%20from%20%60stops%60%20order%20by%20%60distance%60,%20%60route%60%20asc%29%20as%20p%20group%20by%20%60route%60,%20%60dir%60%20order%20by%20%60distance%60%20asc%20limit%2010%22} And the response: {"MYSQL_ERRNO" : 1064 , "MYSQL_ERROR" : "You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '(RADIANS(45.5200077)) * COS(RADIANS(lat)) * POWER(SIN(RADIANS(-122.6942014 - lng' at line 1" , "SERVER" : "trimet"} Thanks!

    Read the article

  • What changes in Core Data after a save?

    - by Splash6
    I have a Core Data based mac application that is working perfectly well until I save a file. When I save a file it seems like something changes in core data because my original fetch request no longer fetches anything. This is the fetch request that works before saving but returns an empty array after saving. NSEntityDescription *outputCellEntityDescription = [NSEntityDescription entityForName:@"OutputCell" inManagedObjectContext:[[self document] managedObjectContext]]; NSFetchRequest *outputCellRequest = [[[NSFetchRequest alloc] init] autorelease]; [outputCellRequest setEntity:outputCellEntityDescription]; NSPredicate *outputCellPredicate = [NSPredicate predicateWithFormat:@"(cellTitle = %@)", outputCellTitle]; [outputCellRequest setPredicate:outputCellPredicate]; NSError *outputCellError = nil; NSArray *outputCellArray = [[[self document] managedObjectContext] executeFetchRequest:outputCellRequest error:&outputCellError]; I have checked with [[[self document] managedObjectContext] registeredObjects] to see that the object still exists after the save and nothing seems to have changed and the object still exists. It is probably something fairly basic but does anyone know what I might be doing wrong? If not can anyone give me any pointers to what might be different in the Core Data model after a save so I might have some clues why the fetch request stops working after saving?

    Read the article

  • Memory Profiling with DotTrace Questions

    - by cam
    I ran dotTrace on my application (which is having some issues). IntPtr System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) Void System.Windows.Forms.UnsafeNativeMethods.WaitMessage() Are the two main functions that came up, taking about 94% of the application time. Since I didn't know what these two functions were, I ran through my code line by line. It runs smooth and efficiently until a point where it just hangs. "newFrm.Show()". The newFrm only contains a textbox. The larger the file I load into the text box (it's a notepad program), the longer it takes. Now normally this makes sense, but it takes about 30 seconds for a 167 kB file. Now I'm not sure what to do. It runs incredibly slow/stops functioning when you load a textfile and try to resize the window containing the text file too. Then I realized that it is only struggling to open text files with a long string of hex inside (ie) "XX-XX-XX-" etc. With other similarly sized files it struggles with resizing somewhat, but opens within a couple seconds. Does this have something to do with the textbox properties? I've set it to multiline and set maximum characters to 0 (so unlimited). How do I solve this issue? Is there some way I can see what is being called in those functions?

    Read the article

  • Are these settings correct for sending mail through Rails/Gmail?

    - by aressidi
    Hi there, I spend a good deal of time building an email system for my Rails app that uses Gmail to send bulk mail to a list of opt-in users. I realize a shortcomming of using Google Apps for my mail, namely a rate limit on the number of emails it will send out (i believe 500). Anyway, I have reached out to my users to see how many have received the email, and a lot of them have not, though some have. The list I tried sending to was about 540 users, so I would have expected more "yes, got it," then "nope, still waiting" responses. I have two questions: Do these settings look correct for outgoing bulk mailing through Gmail? Again, using google apps to manage my domain and i know some people (including myself) have received the mailer. This is in a mail.rb initializer in my app. ActionMailer::Base.delivery_method = :sendmail ActionMailer::Base.smtp_settings = { :address => "smtp.gmail.com", :port => 25, :domain => "mydomain.com", :authentication => :login, :user_name => "[email protected]", :password => "mypass" } Is there any way I can test if the mail was delivered, or at least attempted to be delivered? I can't tell where in the list the mailer stops mailing! The way I generate the list is through a query which then passes the user info to a mailer worker which sends the emails out via Starling/Workling. Any advice here would be useful. Happy to post code, but want to make sure the method I'm using is sound. Thanks for the help!

    Read the article

  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

    Read the article

  • Why my async call does not work?

    - by Petr
    Hi, I am trying to understand what is IAsyncresult good and therefore I wrote this code. The problem is it behaves as I called "MetodaAsync" normal way. While debugging, the program stops here until the method completed. Any help appreciated, thank you. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ConsoleApplication1 { class Program { delegate int Delegat(); static void Main(string[] args) { Program p=new Program(); Delegat d = new Delegat(p.MetodaAsync); IAsyncResult a = d.BeginInvoke(null, null); //I have removed callback int returned=d.EndInvoke(a); Console.WriteLine("AAA"); } private int MetodaAsync() { int AC=0; for (int I = 0; I < 600000; I++) { for (int A = 0; A < 6000000; A++) { } Console.Write("B"); } return AC; } } }

    Read the article

  • Skipping the BufferedReader readLine() method in java

    - by DDP
    Is there a easy way to skip the readLine() method in java if it takes longer than, say, 2 seconds? Here's the context in which I'm asking this question: public void run() { boolean looping = true; while(looping) { for(int x = 0; x<clientList.size(); x++) { try { Comm s = clientList.get(x); String str = s.recieve(); // code that does something based on the string in the line above } // other stuff like catch methods } } } Comm is a class I wrote, and the receive method, which contains a BufferedReader called "in", is this: public String recieve() { try { if(active) return in.readLine(); } catch(Exception e) { System.out.println("Comm Error 2: "+e); } return ""; } I've noticed that the program stops and waits for the input stream to have something to read before continuing. Which is bad, because I need the program to keep looping (as it loops, it goes to all the other clients and asks for input). Is there a way to skip the readLine() process if there's nothing to read? I'm also pretty sure that I'm not explaining this well, so please ask me questions if I'm being confusing.

    Read the article

  • How to use setTimeout / .delay() to wait for typing between characters

    - by Darcy
    Hi all, I am creating a simple listbox filter that takes the user input and returns the matching results in a listbox via javascript/jquery (roughly 5000+ items in listbox). Here is the code snippet: var Listbox1 = $('#Listbox1'); var commands = document.getElementById('DatabaseCommandsHidden'); //using js for speed $('#CommandsFilter').bind('keyup', function() { Listbox1.children().remove(); for (var i = 0; i < commands.options.length; i++) { if (commands.options[i].text.toLowerCase().match($(this).val().toLowerCase())) { Listbox1.append($('<option></option>').val(i).html(commands.options[i].text)); } } }); This works pretty well, but slows down somewhat when the 1st/2nd char's are being typed since there are so many items. I thought a solution I could use would be to add a delay to the textbox that prevents the 'keyup' event from being called until the user stops typing. The problem is, I'm not sure how to do that, or if its even a good idea or not. Any suggestions/help is greatly appreciated.

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >