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  • xcode scripting language

    - by PurplePilot
    i notice that Java has a number of ancillary scripting languages. Clojure and Groovy for example. My understanding is that these can be used when the full might and power of Java does not need to be applied and a speedy cludge can be hacked in Groovy/Clojure. But at the end of the day the scripting tools contribution gets compiled into the application Question 1) Is there a similar scripting in x-code? I was not so interested in Python or Ruby in this situation as they are languages in their own right added in, as indeed i think can happen in Java, but i was looking for a purpose built tools. Question 2) If there is such a tool would it count the application out vis-a-vis the new Apple guidelines as to what can be used to generate iXxx apps?

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  • Translate HTML files to another language

    - by Saif Bechan
    I have a website with Dutch text which I want to translate to English. Is there a fast way of doing this with keeping the HTML tags(<strong>,<span>) in tact. I know I can just copy the parsed TEXT into a translator but this will remove the formatting. I also know that at the end I have to go trough the text manually to fix some minor spelling and grammar.

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  • Concatenate String to Evernote Markup Language (ENML) in python

    - by Adam the Mediocre
    I am looking to add a string containing the user's text input to the note.content of my note. After reading, I have found how to add resources, but I don't want the resource to be an attachment, I want it to be the actual text. Here is some of the code: title= self.textEditTitle.text() body= self.textEditBody.text() auth_token = "secret stuff!" client = EvernoteClient(token=auth_token, sandbox=True) note_store = client.get_note_store() nBody = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" nBody += "<!DOCTYPE en-note SYSTEM \"http://xml.evernote.com/pub/enml2.dtd\">" nBody += "<en-note>%s</en-note>" % body note = Types.Note() note.title = title note.content= nBody Any advice would be great, as I'm just starting out with this api and it looks like it's full of potential once I figure it out! Here is what I have been mostly reading from: http://dev.evernote.com/documentation/cloud/chapters/ENML.php

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  • Problem with displaying Hebrew language in the device

    - by Wasim
    Hi all , I build a mobile application getting data from a remote server via web service . I'm using the JCP 172 sun implementation to use the service . Some of the data is in Hebrew , it displayed as strange chars , and I return the data from the web service as UTF 8 . Is there any workarround on this problem . Thanks in advance ...

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  • question regarding pointer in c language

    - by din
    char *sample = "String Value"; &sample is a pointer to the pointer of "String Value" is the above statement right? If the above statement right, what is the equivalent of &sample if my declaration is char sample[] = "String Value"

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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  • scanf() (C Language ) confused me

    - by Nano HE
    Hello. When do I need to insert/don't insert & for scanf() in C? Thank you. int main() { char s1[81], s2[81], s3[81]; scanf("%s%s%s", s1, s2, s3); // If replace scanf() with the expression below, it works too. // scanf("%s%s%s", &s1, &s2, &s3); printf("\ns1 = %s\ns2 = %s\ns3 = %s", s1, s2, s3); return 0; } //programming is fun // //s1 = programming //s2 = is //s3 = fun

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  • C language - Fscanf and sprint commands in unix environment

    - by yanag
    I am trying to read file with 30 rows and 5 columns with separator of "tab". Each time I get only part of the rows. In the windows environment it's working good. Any idea why in unix it is not working? while (fscanf(FFMapFile,"%s\t%s\t%s\t%s\t%s\t",fnfMap[i].COS_ID,fnfMap[i].FF_First_Act,fnfMap[i].FF_Next_Act,fnfMap[i].Free_FF_allowed,fnfMap[i].FF_Change_Charge)!=EOF) { sprintf(s,"%s\t%s\t%s\t%s\t%s\t",fnfMap[i].COS_ID,fnfMap[i].FF_First_Act,fnfMap[i].FF_Next_Act,fnfMap[i].Free_FF_allowed,fnfMap[i].FF_Change_Charge); error_log(s,ERROR); i++; }

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  • Where is python Language used

    - by Mirage
    I am a web developer and usually use php/JS/mysql. I have heard lot about python. I have no idea where is python used and why it is used. Just like php/asp/cold fusion/.net/ are used to build websites C, C++ , Java are used to build software or desktop apps Where does python stands from those langages WHich is the thing whic can be done by python but not with those common languages

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  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

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  • Native language problem in tinyMCE

    - by jasmine
    I have turkish character problem in mysql database when adding content with tinymce from admin panel. Charset is: <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-9"" /> It accurs when add content in text area with tynymce. How can I solve this? Thanks in advance

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  • The 80 column limit, still useful?

    - by Tim Post
    Related: While coding, how many columns do you format for? Is there a valid reason for enforcing a maximum width of 80 characters in a code file, this day and age? I mostly use C, however this question is language agnostic. Its also subjective, so I'll tag it as such. Many individual projects set their own various coding standards, a guide to adjust your coding style. Many enforce an 80 column limit on code, i.e. don't force a dumb 80 x 25 terminal to wrap your lines in someone else's editor of choice if they are stuck with such a display, don't force them to turn off wrapping. Both private and open source projects usually have some style guidelines. My question is, in this day and age, is that requirement more of a pest than a helper? Does anyone still login via the local console with no framebuffer and actually edit code? If so, how often and why cant you use SSH? I help to manage a few open source projects, I was considering extending this limit to 110 columns, but I wanted to get feedback first. So, any feedback is appreciated. I can see the need to make certain OUTPUT of programs (i.e. a --help /h display) 80 columns or less, but I really don't see the need to force people to break up code under 110 columns long into 2 lines, when its easier to read on one line. I can also see the case for adhering to an 80 column limit if you're writing code that will be used on micro controllers that have to be serviced in the field with a god-knows-what terminal emulator. Beyond that, what are your thoughts? Edit: This is not an exact duplicate. I am asking very specific questions, such as how many people are actually still using such a display. I am also not asking "what is a good column limit", I'm proposing one and hoping to gather feedback. Beyond that, I'm also citing cases where the 80 column limit is still a good idea. I don't want a guide to my own "c-style", I'm hoping to adjust standards for several projects. If the duplicate in question had answered all of my questions, I would not have posted this one :) That will teach me to mention it next time. Edit 2 question |= COMMUNITY_WIKI

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