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  • At What point should you understand References?

    - by Vaccano
    I asked a question like this in an interview for a entry level programmer: var instance1 = new myObject{Value = "hello"} var instance2 = instance1; instance1.Value = "bye"; Console.WriteLine(instance1.Value); Console.WriteLine(instance2.Value); The applicant responded with "hello", "bye" as the output. Some of my co-workers said that "pointers" are not that important anymore or that this question is not a real judge of ability. Are they right?

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  • Const-Qualification of Main's Parameters in C++

    - by pt2cv
    The C++ standard mandates that all conforming implementations support the following two signatures for main: int main(); int main(int, char*[]); In case of the latter signature, would the addition of (top-level) const-ness break any language rules? For example: int main(const int argc, char** const argv); From my understanding, top-level const qualification doesn't affect the function's signature hash, so it should be legal as far as the specification is concerned. Also, did anyone ever encounter an implementation which rejected this type of modification?

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  • GLSL point inside box test

    - by wcochran
    Below is a GLSL fragment shader that outputs a texel if the given texture coord is inside a box, otherwise a color is output. This just feels silly and the there must be a way to do this without branching? uniform sampler2D texUnit; varying vec4 color; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); if (any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0)))) gl_FragColor = color; else gl_FragColor = texel; } Below is a version without branching, but it still feels clumsy. What is the best practice for "texture coord clamping"? uniform sampler2D texUnit; varying vec4 color; varying vec4 labelColor; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); bool outside = any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0))); gl_FragColor = mix(texel*labelColor, color, vec4(outside,outside,outside,outside)); } I am clamping texels to the region with the label is -- the texture s & t coordinates will be between 0 and 1 in this case. Otherwise, I use a brown color where the label ain't. Note that I could also construct a branching version of the code that does not perform a texture lookup when it doesn't need to. Would this be faster than a non-branching version that always performed a texture lookup? Maybe time for some tests...

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  • Is there a point creating a site using XSLT

    - by webwise
    Is this technology still popular? I want to make a website which automatically transforms XSLT files. It should work like this: When a user accesses the site, a single handler would accept his request and then find a suitable XML for it (according to the URL requested) and transform it using its attached XSL file. I want to do this in order to make it easy to update the site using plain XML files (instead of using a full-fledged & expensive CMS system). What do you say? good idea? bad idea? anyone has a recommendation? Thanks!

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  • Ant Junit tests are running much slower via ant than via IDE - what to look at?

    - by Alex B
    I am running my junit tests via ant and they are running substantially slower than via the IDE. My ant call is: <junit fork="yes" forkmode="once" printsummary="off"> <classpath refid="test.classpath"/> <formatter type="brief" usefile="false"/> <batchtest todir="${test.results.dir}/xml"> <formatter type="xml"/> <fileset dir="src" includes="**/*Test.java" /> </batchtest> </junit> The same test that runs in near instantaneously in my IDE (0.067s) takes 4.632s when run through Ant. In the past, I've been able to speed up test problems like this by using the junit fork parameter but this doesn't seem to be helping in this case. What properties or parameters can I look at to speed up these tests? More info: I am using the reported time from the IDE vs. the time that the junit task outputs. This is not the sum total time reported at the end of the ant run. So, bizarrely, this problem has resolved itself. What could have caused this problem? The system runs on a local disk so that is not the problem.

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  • What is the point of C++/CLI?

    - by Earlz
    Hello, I am wondering what the uses of C++/CLI is. It seems to me that it is basically C++ running on .Net, am I wrong in this thinking? What is it good for? Why not just use C# or some other truly managed language instead?

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  • optimization math computation (multiplication and summing)

    - by wiso
    Suppose you want to compute the sum of the square of the differences of items: $\sum_{i=1}^{N-1} (x_i - x_{i+1})^2$, the simplest code (the input is std::vector<double> xs, the ouput sum2) is: double sum2 = 0.; double prev = xs[0]; for (vector::const_iterator i = xs.begin() + 1; i != xs.end(); ++i) { sum2 += (prev - (*i)) * (prev - (*i)); // only 1 - with compiler optimization prev = (*i); } I hope that the compiler do the optimization in the comment above. If N is the length of xs you have N-1 multiplications and 2N-3 sums (sums means + or -). Now suppose you know this variable: sum = $x_1^2 + x_N^2 + 2 sum_{i=2}^{N-1} x_i^2$ Expanding the binomial square: $sum_i^{N-1} (x_i-x_{i+1})^2 = sum - 2\sum_{i=1}^{N-1} x_i x_{i+1}$ so the code becomes: double sum2 = 0.; double prev = xs[0]; for (vector::const_iterator i = xs.begin() + 1; i != xs.end(); ++i) { sum2 += (*i) * prev; prev = (*i); } sum2 = -sum2 * 2. + sum; Here I have N multiplications and N-1 additions. In my case N is about 100. Well, compiling with g++ -O2 I got no speed up (I try calling the inlined function 2M times), why?

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  • comparison between point and integer

    - by LawVS
    Right, basically I want to add two numbers together. It's for a working hours calculator and I've included parameters for a night shift scenario as an if statement. However, it now mucks up the day shift pattern. So I want to sort out that if the start time is below 12, then it'll revert to the original equation shown in the code instead of the if statement. -(IBAction)done:(id)sender { int result = [finishHours.text intValue] - [startHours.text intValue]; totalHours.text = [NSString stringWithFormat:@"%d", result]; if (result < 0) { totalHours.text = [NSString stringWithFormat:@"%d", result * -1]; } if (result < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result + 24]; } if (startHours < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result - 24]; }

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  • Scaling vectors from a center point?

    - by user146780
    I'm trying to figure out if I have points that make for example a square: * * * * and let's say I know the center of this square. I want a formula that will make it for eample twice its size but from the center * * * * * * * * Therefore the new shape is twice as large and from the center of the polygon. It has to work for any shape not just squares. I'm looking more for the theory behind it more than the implementation. Thanks

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  • c++ float subtraction rounding error

    - by Volkan Ozyilmaz
    I have a float value between 0 and 1. I need to convert it with -120 to 80. To do this, first I multiply with 200 after 120 subtract. When subtract is made I had rounding error. Let's look my example. float val = 0.6050f; val *= 200.f; Now val is 121.0 as I expected. val -= 120.0f; Now val is 0.99999992 I thought maybe I can avoid this problem with multiplication and division. float val = 0.6050f; val *= 200.f; val *= 100.f; val -= 12000.0f; val /= 100.f; But it didn't help. I have still 0.99 on my hand. Is there a solution for it? Edit: After with detailed logging, I understand there is no problem with this part of code. Before my log shows me "0.605", after I had detailed log and I saw "0.60499995946884155273437500000000000000000000000000" the problem is in different place.

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  • Get Form Input via Ajax

    - by user3651491
    I have a jqgrid plugin which I call via Ajax. I have index.php and a getGridData.php. How will I pass form input in getGridData.php via ajax and use it in getGridData.php? I tried serialize but I can't pass or access it on getGridData.php. I need it as parameters for mysql. Here's my code. <script language="javascript" type="text/javascript"> function jgGrid() { $(document).ready(function () { $("#grid").jqGrid({ url: "inc/Controller/getGridData.php"+$("#thisForm").serialize(), data : formData, datatype: "json", mtype: "POST", colNames: ["SiteID", "TerminalID", "TransactionType", "Amount", "ServiceStatus"], colModel: [ { name: "SiteID"}, { name: "TerminalID"}, { name: "TransactionType"}, { name: "Amount"}, { name: "ServiceStatus"}, ], pager: "#pager", rowNum: 10, rowList: [10,20], sortname: "SiteID", sortorder: "asc", height: 'auto', viewrecords: true, gridview: true, caption: "" }); }); } </script> getGridData.php include('../Model/Queries.php'); $cardnumber = $_POST['cardnumber']; $transact_type = $_POST['transact_type']; $fromdate = $_POST['fromdate']; $todate = $_POST['todate']; $loyalty = new Queries(); $get_mid = $loyalty->loyaltyConn($cardnumber); $somedata = json_encode($loyalty->nposConn($get_mid, $transact_type, $fromdate, $todate)); echo $somedata;

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  • At What point should you understand pointers?

    - by Vaccano
    I asked a question like this in an interview for a entry level programmer: var instance1 = new myObject{Value = "hello"} var instance2 = instance1; instance1.Value = "bye"; Console.WriteLine(instance1.Value); Console.WriteLine(instance2.Value); The applicant responded with "hello", "bye" as the output. Some of my co-workers said that pointers are not that important anymore or that this question is not a real judge of ability. Are they right?

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  • What is the point of Convert.ToDateTime(bool)?

    - by Paul Alan Taylor
    I was doing some type conversion routines last night for a system I am working on. One of the conversions involves turning string values into their DateTime equivalents. While doing this, I noticed that the Convert.ToDateTime() method had an overload which accepted a boolean parameter. First question? Under what circumstances could this ever be useful? I went a little further and tried to execute the method in QuickWatch. Either way ( true or false ), the routine returns an InvalidCastException. Second question? Why is this method even here?

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  • C Different answers for a variable when running 'Debug' and 'Start without debug'

    - by Craz
    I keep getting this weird output from my code everytime I use the 'start without degugging' (ctrl-F5) as opposed to normal 'debug' (F5). When I try to find the following value of norm_differnece in debug (pressing F5) mode, it gives me the correct answer for norm_difference normdifference = 1.000000 but in 'start without debugging' (pressing ctrl-f5) the wrong output normdifference = 1456816083547664100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 The following is a segment of code which is gives the output Note: X[] = is a array of stored DOUBLE values for(i=0;i<n;i++){ sum_difference += (pow((X[i*n]-X[i]),2)); } norm_difference = sqrt(norm_difference); for(i=0;i<n;i++){ sum_norm_1 += pow(X[i],2); } norm_1 = sqrt(norm_1); //Take square root of the sum of squares for the row printf("normdifference = %f \n norm_1 = %f \n",norm_difference,norm_1);

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  • floating point exception in C++ code !

    - by mekasperasky
    #include<stdio.h> #include<math.h> int main () { FILE *fp; fp=fopen("output","w"); float t,y=0,x=0,e=5,f=1,w=1; for (t=0;t<10;t=t+0.01) { if( y==inf && y== nan) break; fprintf(fp,"%lf\t%lf\n",y,x); y = y + ((e*(1 - x*x)*y) - x + f*cos(w*t))*t; x = x + y*t; } return (0); } why is the ouput giving infinite and NAN values?

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  • Initialize void pointer to point to an array

    - by idealistikz
    Suppose I have the following: typedef struct { int itemSize; int count; void *list; } Mystruct; Mystruct *InitStruct(int itemSize, int count) { Mystruct *my = malloc(sizeof(Mystruct)); my->itemSize = itemSize; my->count = count; //What is the best way to initialize list? For example: //my->list = malloc(count * sizeof(void *)); OR //my->list = malloc(count * sizeof(itemSize)); } //The following should return a pointer to the element stored at a given index void *Retrieve(const MyStruct *my, int index) { void *item; //What is the best way to return a pointer to the item at the given index from //my->list? } Mystruct is similar to an array and void *list is supposed to store the elements or pointers to the elements. Mystruct *InitStruct is a function that initializes a Mystruct pointer and void *Retrieve is a function that returns a pointer to the element stored at a given index. First, how should I initialize void* list? Should it hold the actual elements or be an array of pointers pointing to the elements? Second, using the void *Retrieve function, how do I return a pointer to the element stored at a given index in my-list?

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  • array and point problem

    - by bezetek
    Here, I have a bad program. Its outputs confusing me, anyone can tell me why ? #include <stdio.h> #include <stdlib.h> int main() { int i = 0; char *a_result[10]; char *b_result[10]; for (i = 0; i < 10; i++) { char a_array[10]; char *b_array = malloc(10*sizeof(char)); int j = 0; for (j = 0; j < 9; j++) { a_array[j] = 'a' + i; b_array[j] = 'a' + i; } a_array[j] = '\0'; b_array[j] = '\0'; a_result[i] = a_array; b_result[i] = b_array; } for (i = 0; i < 10; i++) printf("a_result: %s b_result: %s\n",a_result[i],b_result[i]); return 0; } I think the a_result and b_result should be the same, but it is not. Here is the output on my computer. a_result: jjjjjjjjj b_result: aaaaaaaaa a_result: jjjjjjjjj b_result: bbbbbbbbb a_result: jjjjjjjjj b_result: ccccccccc a_result: jjjjjjjjj b_result: ddddddddd a_result: jjjjjjjjj b_result: eeeeeeeee a_result: jjjjjjjjj b_result: fffffffff a_result: jjjjjjjjj b_result: ggggggggg a_result: jjjjjjjjj b_result: hhhhhhhhh a_result: jjjjjjjjj b_result: iiiiiiiii a_result: jjjjjjjjj b_result: jjjjjjjjj any explanation about this is appreciate!

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