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  • Why is this RMagick call generating a segmentation fault?

    - by Grant Heaslip
    I've been banging my head against the wall for the better part of an hour trying to figure out what's going wrong here, and I'm sure (or rather hoping) it's something fairly obvious that I'm overlooking. I'm using Ruby 1.9.1, Sinatra 1.0, and RMagick 2.13.1. ImageMagick and RMagick are correctly installed and functional—I've successfully manipulated and saved images from irb. The relevant part of the params array (formatting changes for the sake of readability): {"admin_user_new_image_file"=> { :filename=>"freddie-on-shetland-pony.png", :type=>"image/png", :name=>"admin_user_new_image_file", :tempfile=>#<File:/var/folders/a7/a7pO5jMcGLCww9XBGRvWfE+++TI/-Tmp-/RackMultipart20100514-20700-o2tkqu-0>, :head=>"Content-Disposition: form-data; name=\"admin_user_new_image_file\"; filename=\"freddie-on-shetland-pony.png\"\r\nContent-Type: image/png\r\n" } } The relevant code: post "/admin/user/:account_name/image/new/" do if params[:admin_user_new_image_file][:tempfile] thumbnail = Magick::Image.read("png:"+params[:admin_user_new_image_file][:tempfile].path).first end end The error (line 229 is the line starting with "thumbnail = ": config.ru:229: [BUG] Segmentation fault ruby 1.9.1p376 (2009-12-07 revision 26041) [i386-darwin10.3.0] -- control frame ---------- c:0042 p:---- s:0196 b:0196 l:000195 d:000195 CFUNC :read c:0041 p:0121 s:0192 b:0192 l:001ab8 d:000191 LAMBDA config.ru:229 c:0040 p:---- s:0189 b:0189 l:000188 d:000188 FINISH c:0039 p:---- s:0187 b:0187 l:000186 d:000186 CFUNC :call c:0038 p:0018 s:0184 b:0184 l:001d78 d:000183 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:865 c:0037 p:---- s:0182 b:0182 l:000181 d:000181 FINISH c:0036 p:---- s:0180 b:0180 l:000179 d:000179 CFUNC :instance_eval c:0035 p:0016 s:0177 b:0175 l:000174 d:000174 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:521 c:0034 p:0024 s:0171 b:0171 l:000148 d:000170 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:500 c:0033 p:---- s:0169 b:0169 l:000168 d:000168 FINISH c:0032 p:---- s:0167 b:0167 l:000166 d:000166 CFUNC :catch c:0031 p:0140 s:0163 b:0163 l:000148 d:000162 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:497 c:0030 p:---- s:0154 b:0154 l:000153 d:000153 FINISH c:0029 p:---- s:0152 b:0152 l:000151 d:000151 CFUNC :each c:0028 p:0073 s:0149 b:0149 l:000148 d:000148 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:476 c:0027 p:0076 s:0141 b:0141 l:000140 d:000140 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:601 c:0026 p:0009 s:0137 b:0137 l:000138 d:000136 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411 c:0025 p:---- s:0135 b:0135 l:000134 d:000134 FINISH c:0024 p:---- s:0133 b:0133 l:000132 d:000132 CFUNC :instance_eval c:0023 p:0012 s:0130 b:0130 l:000121 d:000129 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566 c:0022 p:---- s:0128 b:0128 l:000127 d:000127 FINISH c:0021 p:---- s:0126 b:0126 l:000125 d:000125 CFUNC :catch c:0020 p:0013 s:0122 b:0122 l:000121 d:000121 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566 c:0019 p:0098 s:0115 b:0115 l:000138 d:000138 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411 c:0018 p:0019 s:0108 b:0108 l:000107 d:000107 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:399 c:0017 p:0014 s:0104 b:0104 l:000103 d:000103 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24 c:0016 p:0150 s:0098 b:0098 l:000097 d:000097 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24 c:0015 p:0031 s:0092 b:0092 l:000091 d:000091 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18 c:0014 p:0018 s:0084 b:0084 l:002080 d:000083 BLOCK /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979 c:0013 p:0032 s:0082 b:0082 l:000081 d:000081 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:1005 c:0012 p:0011 s:0078 b:0078 l:002080 d:002080 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979 c:0011 p:0100 s:0074 b:0074 l:000ff0 d:000ff0 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:47 c:0010 p:0022 s:0068 b:0068 l:000067 d:000067 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:35 c:0009 p:0014 s:0064 b:0064 l:000063 d:000063 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24 c:0008 p:0031 s:0058 b:0058 l:000057 d:000057 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18 c:0007 p:0014 s:0050 b:0050 l:000049 d:000049 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13 c:0006 p:0320 s:0042 b:0042 l:000041 d:000041 METHOD /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/handler/webrick.rb:48 c:0005 p:0256 s:0030 b:0030 l:000029 d:000029 METHOD /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:111 c:0004 p:0382 s:0020 b:0020 l:000019 d:000019 METHOD /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:70 c:0003 p:0123 s:0009 b:0009 l:000bc8 d:000008 BLOCK /usr/local/lib/ruby/1.9.1/webrick/server.rb:183 c:0002 p:---- s:0004 b:0004 l:000003 d:000003 FINISH c:0001 p:---- s:0002 b:0002 l:000001 d:000001 TOP --------------------------- -- Ruby level backtrace information----------------------------------------- config.ru:229:in `read' config.ru:229:in `block (2 levels) in <main>' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:865:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:865:in `block in route' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:521:in `instance_eval' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:521:in `route_eval' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:500:in `block (2 levels) in route!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:497:in `catch' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:497:in `block in route!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:476:in `each' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:476:in `route!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:601:in `dispatch!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411:in `block in call!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `instance_eval' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `block in invoke' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `catch' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:566:in `invoke' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:411:in `call!' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:399:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/methodoverride.rb:24:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979:in `block in call' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:1005:in `synchronize' /usr/local/lib/ruby/gems/1.9.1/gems/sinatra-1.0/lib/sinatra/base.rb:979:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:47:in `_call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/lint.rb:35:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/showexceptions.rb:24:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/commonlogger.rb:18:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/content_length.rb:13:in `call' /usr/local/lib/ruby/gems/1.9.1/gems/rack-1.1.0/lib/rack/handler/webrick.rb:48:in `service' /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:111:in `service' /usr/local/lib/ruby/1.9.1/webrick/httpserver.rb:70:in `run' /usr/local/lib/ruby/1.9.1/webrick/server.rb:183:in `block in start_thread' -- C level backtrace information ------------------------------------------- 0x10010cd8d 0 libruby.dylib 0x000000010010cd8d rb_vm_bugreport + 77 0x10002b184 1 libruby.dylib 0x000000010002b184 report_bug + 260 0x10002b318 2 libruby.dylib 0x000000010002b318 rb_bug + 200 0x1000b7124 3 libruby.dylib 0x00000001000b7124 sigsegv + 132 0x7fff8301c80a 4 libSystem.B.dylib 0x00007fff8301c80a _sigtramp + 26 0x1032313ac 5 libMagickCore.3.dylib 0x00000001032313ac Splay + 300 0x103119245 6 libMagickCore.3.dylib 0x0000000103119245 AcquirePixelCache + 325 0x1031cb317 7 libMagickCore.3.dylib 0x00000001031cb317 AcquireImage + 375 0x10333035b 8 libMagickCore.3.dylib 0x000000010333035b ReadPNGImage + 155 0x1031418fd 9 libMagickCore.3.dylib 0x00000001031418fd ReadImage + 2221 0x101f1b72b 10 RMagick2.bundle 0x0000000101f1b72b rd_image + 339 0x101f1b59b 11 RMagick2.bundle 0x0000000101f1b59b Image_read + 36 0x1000fd0e4 12 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 13 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 14 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 15 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100106643 16 libruby.dylib 0x0000000100106643 rb_vm_invoke_proc + 691 0x100106ccd 17 libruby.dylib 0x0000000100106ccd vm_call0 + 1085 0x1000317c6 18 libruby.dylib 0x00000001000317c6 rb_method_call + 406 0x1000fd0e4 19 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 20 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 21 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 22 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100105ce6 23 libruby.dylib 0x0000000100105ce6 yield_under + 710 0x100106188 24 libruby.dylib 0x0000000100106188 specific_eval + 72 0x1000fd0e4 25 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 26 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 27 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 28 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x10010b6bf 29 libruby.dylib 0x000000010010b6bf rb_f_catch + 639 0x1000fd0e4 30 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 31 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 32 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 33 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x10010aac9 34 libruby.dylib 0x000000010010aac9 rb_yield + 505 0x100007902 35 libruby.dylib 0x0000000100007902 rb_ary_each + 82 0x1000fd0e4 36 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 37 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 38 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 39 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100105ce6 40 libruby.dylib 0x0000000100105ce6 yield_under + 710 0x100106188 41 libruby.dylib 0x0000000100106188 specific_eval + 72 0x1000fd0e4 42 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 43 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 44 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 45 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x10010b6bf 46 libruby.dylib 0x000000010010b6bf rb_f_catch + 639 0x1000fd0e4 47 libruby.dylib 0x00000001000fd0e4 vm_call_cfunc + 340 0x1000fe9b0 48 libruby.dylib 0x00000001000fe9b0 vm_call_method + 896 0x1000ff8fc 49 libruby.dylib 0x00000001000ff8fc vm_exec_core + 3180 0x100104b93 50 libruby.dylib 0x0000000100104b93 vm_exec + 1203 0x100106643 51 libruby.dylib 0x0000000100106643 rb_vm_invoke_proc + 691 0x100111803 52 libruby.dylib 0x0000000100111803 thread_start_func_2 + 835 0x100111921 53 libruby.dylib 0x0000000100111921 thread_start_func_1 + 17 0x7fff82ff58b6 54 libSystem.B.dylib 0x00007fff82ff58b6 _pthread_start + 331 0x7fff82ff5769 55 libSystem.B.dylib 0x00007fff82ff5769 thread_start + 13 [NOTE] You may encounter a bug of Ruby interpreter. Bug reports are welcome. For details: http://www.ruby-lang.org/bugreport.html Abort trap Anyone have any idea what's going on? Thanks!

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  • Creating a 'Custom Designer' Visual Studio 2010 Add-in

    - by Daniel I-S
    A major part of our work is creating and manipulating certain XML files, for which have a custom editor. The editor is starting to get creaky and we are looking at building a replacement. Since VS2010 has recently arrived, ostensibly with an improved add-in architecture (MEF?), I am interested in the possibility of building the editor as a custom editor within Visual Studio. It would have to appear in the same way as the code editor or the Designer - a tab item, of which there can be many open at once, containing the GUI we use to edit the files. It would integrate with VS's Edit menu. It could use the output window to display messages. It would appear the same as any other editor within Visual Studio. Right now, I am looking for examples of add-ins that work in a similar way - ideally with source code - to see whether this model would suit our requirements. I am also looking for any documentation or tutorials relevant to creating a VS2010 add-in, or information about VS2008 add-ins if this is still relevant. Any input is welcome. Thanks!

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  • Wordpress SQL Select Multiple Meta Values / Meta Keys / Custom Fields

    - by Wes
    I am trying to modify a wordpress / MySQL function to display a little more information. I'm currently running the following query that selects the post, joins the 'postmeta' and gets the info where the meta_key = _liked function most_liked_posts($numberOf, $before, $after, $show_count) { global $wpdb; $request = "SELECT ID, post_title, meta_value FROM $wpdb->posts, $wpdb->postmeta"; $request .= " WHERE $wpdb->posts.ID = $wpdb->postmeta.post_id"; $request .= " AND post_status='publish' AND post_type='post' AND meta_key='_liked' "; $request .= " ORDER BY $wpdb->postmeta.meta_value+0 DESC LIMIT $numberOf"; $posts = $wpdb->get_results($request); foreach ($posts as $post) { $post_title = stripslashes($post->post_title); $permalink = get_permalink($post->ID); $post_count = $post->meta_value; echo $before.'<a href="' . $permalink . '" title="' . $post_title.'" rel="nofollow">' . $post_title . '</a>'; echo $show_count == '1' ? ' ('.$post_count.')' : ''; echo $after; } } The important part being: $post_count = $post->meta_value; But now I want to also grab a value that is attached to each post called wbphoto How do I specify that $post_count = _liked and $photo = wbphoto ? Here is a screen cap of my Phpmyadmin

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  • WPF and canvas overlay

    - by user200851
    I have a grid which represents some data, and i need a canvas to overlay on top of it to layout some lines. The canvas is inside it's own usercontrol The problem is that the canvas and it's contents should autoresize when the grid resizes width and height. I added the canvas inside a viewbox, but it didn't do the trick. When the grid resizes, the canvas doesn't. The purpose of the canvas is to overlay a ruler-like functionality on top of the grid. I cannot use a style on the grid to replace the canvas, because the grid is showing different information than the canvas does. Think of it as chart, in which there are bar columns of different sizes (in my case the grid) and the days are lines in an overlay (just as a Gannt Chart) My code: taxCanvas = new TimeAxis(); Grid.SetRowSpan(taxCanvas, GRightMain.RowDefinitions.Count); Grid.SetColumnSpan(taxCanvas, GRightMain.ColumnDefinitions.Count); Grid.SetColumn(taxCanvas, 0); Grid.SetRow(taxCanvas, 0); Grid.SetZIndex(taxCanvas, -1); taxCanvas.Height = GRight.ActualHeight; taxCanvas.Width = GRight.ActualWidth; GRightMain.Children.Add(taxCanvas); TimeAxis is my canvas usercontrol, GRightMain is a grid which holds both my canvas and the grid with the content (Gright) in the same row and column.

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  • CPUID on Intel i7 processors

    - by StarPacker
    I'm having an issue with my CPUID-based code on newer i7-based machines. It is detecting the CPU as having a single core with 8 HT units instead of 4 cores each with 2 HT units. I must be misinterpreting the results of the CPUID information coming back from the CPU, but I can't see how. Basically, I iterate through each processor visible to Windows, set thread affinity to that thread and then make a sequence of CPUID calls. args = new CPUID_Args(); args.eax = 1; executeHandler(ref args); if (0 != (args.edx & (0x1 << 28))) { //If the 28th bit in EDX is flagged, this processor supports multiple logical processors per physical package // in this case bits 23:16 of EBX should give the count. //** EBX here is 0x2100800 logicalProcessorCount = (args.ebx & 0x00FF0000) >> 16; //** this tells me there are 16 logical processors (wrong) } else { logicalProcessorCount = 1; } apic = unchecked((byte)((0xFF000000 & args.ebx) >> 24)); if (maximumSupportedCPUID >= 4) { args = new CPUID_Args(); args.eax = 4; executeHandler(ref args); //EAX now contains 0x1C004121 coreCount = 1 + ((args.eax & 0xFC000000) >> 26); //This calculates coreCount as 8 } else { coreCount = 1; } This sequence repeats for the remainder of the CPUs in the system. Has anyone faced this before?

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  • Add a sub-view to a DetailView UIView in iPad

    - by Elisabeth
    I'm creating a split view controller app, the detail view has a segmented control in a navigation bar at the top. Clicking on a segment will add a new view to the detail view with the appropriate information on it (covering up the DetailViewController's default UIView). I've created two new UIViews, corresponding to each segment, and I'm trying to add them to the view like this (in DetailViewController.m): if (exerciseSegmentControl.selectedSegmentIndex == UISegmentedControlNoSegment) { NSLog(@"No segment selected"); } UIView *viewToShow; if (selectedView == 0 && exerciseSegmentControl.selectedSegmentIndex == 1) { viewToShow = exerciseSolutionView; } else { viewToShow = exerciseView; } [self.view addSubview:viewToShow]; I see the view appear, but it's in the wrong place, it is placed at the very top of the window, instead of below the navigation bar. In IB, I've created instances of the views, and I've used the Attributes inspector to specify "Navigation Bar" for top bar, which sets the height of the view correctly. But the view is clearly being added too far up in the window - I see the view below it (the DetailViewController's UIView) peaking out at the bottom (I changed the background color so I know which view I'm seeing). Any tips on how to get the subview I'm adding to get placed correctly in the window? Thanks!

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  • cellForRowAtIndexPath not being called on tableView reloadData

    - by BotskoNet
    I have a UITableView on one view that loads in data at the start of the application, and then later when a user enters text into a box and hits a button, I re-query the database, re-populate the original NSMutableArray that stores the data for the table. All of that is working perfectly. In some logging statements I can tell that the array has the correct information, the numberOfRowsInSection method is returning the proper count, and is being called after the reload is called. However, the cellForRowAtIndexPath is never called the second time (after the reload) and the table data is never updated. I've spent hours searching the net and I've found nothing that helps. Can anyone help? All code is at: http://github.com/botskonet/inmyspot The specific reload is being called at: http://github.com/botskonet/inmyspot/blob/master/Classes/InMySpotViewController.m Roughly Line 94 From: http://github.com/botskonet/inmyspot/blob/master/Classes/PlateFormViewController.m Roughly line 101 A bit more info: once the new data has been added to the mutablearray, if I try to start scrolling the table, it eventually dies with: "Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (29) beyond bounds (29)'" Which I assume means the table cells can't find any data in the array to match the scroll position, which seems to be because the array has the new data, but the table doesn't.

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  • Elmah for non-HTTP protocol applications OR Elmah without HttpContext

    - by Josh
    We are working on a 3-tier application, and we've been allowed to use the latest and greatest (MVC2, IIS7.5, WCF, SQL2k8, etc). The application tier is exposed to the various web applications by WCF services. Since we control both the service and client side, we've decided to use net.tcp bindings for their performance advantage over HTTP. We would like to use ELMAH for the error logging, both on the web apps and services. Here's my question. There's lots of information about using ELMAH with WCF, but it is all for HTTP bindings. Does anyone know if/how you can use ELMAH with WCF services exposing non-HTTP endpoints? My guess is no, because ELMAH wants the HttpContext, which requires the AspNetCompatibilityEnabled flag to be true in the web.config. From MSDN: IIS 7.0 and WAS allows WCF services to communicate over protocols other than HTTP. However, WCF services running in applications that have enabled ASP.NET compatibility mode are not permitted to expose non-HTTP endpoints. Such a configuration generates an activation exception when the service receives its first message. If it is true that you cannot use ELMAH with WCF services having non-HTTP endpoints, then the follow-up question is: Can we use ELMAH in such a way that doesn't need HttpContext? Or more generally (so as not to commit the thin metal ruler error), is there ANY way to use ELMAH with WCF services having non-HTTP endpoints?

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  • Is Rails Metal (& Rack) a good way to implement a high traffic web service api?

    - by Greg
    I am working on a very typical web application. The main component of the user experience is a widget that a site owner would install on their front page. Every time their front page loads, the widget talks to our server and displays some of the data that returns. So there are two components to this web application: the front end UI that the site owner uses to configure their widget the back end component that responds to the widget's web api call Previously we had all of this running in PHP. Now we are experimenting with Rails, which is fantastic for #1 (the front end UI). The question is how to do #2, the back serving of widget information, efficiently. Obviously this is much higher load than the front end, since it is called every time the front page loads on one of our clients' websites. I can see two obvious approaches: A. Parallel Stack: Set up a parallel stack that uses something other than rails (e.g. our old PHP-based approach) but accesses the same database as the front end B. Rails Metal: Use Rails Metal/Rack to bypass the Rails routing mechanism, but keep the api call responder within the Rails app My main question: Is Rails/Metal a reasonable approach for something like this? But also... Will the overhead of loading the Rails environment still be too heavy? Is there a way to get even closer to the metal with Rails, bypassing most of the environment? Will Rails/Metal performance approach the perf of a similar task on straight PHP (just looking for ballpark here)? And... Is there a 'C' option that would be much better than both A and B? That is, something before going to the lengths of C code compiled to binary and installed as an nginx or apache module? Thanks in advance for any insights.

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Zend Studio Debugger returns Application Error

    - by Keyne
    When I run debug for my public/index.php I got an application error as output. I've seen that it occurs at this line: foreach($feed->findFeedEntries($entriesLimit) as $entry) If I put a breakpoint before this, all works as expected, I mean, the error is after the line above. If I remove findFeedEntries() method, I can perform debugging without erros. To clarify, this method is in my row object as described bellow: This is the error <?php class Model_DbTable_FeedEntries extends Zf_Db_Table { public function fetchNewEntries($feed_id) { $Feeds = new Model_DbTable_Feeds(); $Feed = $Feeds->getById($feed_id); // ERROR IS HERE! The colum doesn't exists! // And this is only on zend-debugger!!! var_dump($Feed->link) // ... } } I'm completely lost about what's happening, once my application has no errors, the problem is with zend-debugger. The error is: An error occurred Application error Exception information: Message: Specified column "link" is not in the row Stack trace: #0 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\models\DbTable\FeedEntries.php(75): Zend_Db_Table_Row_Abstract->__get('link') #1 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\models\DbTable\FeedEntries.php(50): Model_DbTable_FeedEntries->fetchNewEntries('1') #2 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\models\DbTable\Row\Feed.php(15): Model_DbTable_FeedEntries->getAllByFeedId('1', 1) #3 C:\Program Files\xampp\htdocs\desenvolvimentistas\application\modules\default\controllers\IndexController.php(41): Model_DbTable_Row_Feed->findFeedEntries(1) #4 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Controller\Action.php(513): IndexController->indexAction() #5 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Controller\Dispatcher\Standard.php(289): Zend_Controller_Action->dispatch('indexAction') #6 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #7 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Application\Bootstrap\Bootstrap.php(97): Zend_Controller_Front->dispatch() #8 C:\Program Files\xampp\htdocs\ZendFramework-1.10.0-minimal\library\Zend\Application.php(366): Zend_Application_Bootstrap_Bootstrap->run() #9 C:\Program Files\xampp\htdocs\desenvolvimentistas\public\index.php(54): Zend_Application->run() #10 C:\Users\RAPOSO\AppData\Local\Temp\dummy.php(1): include('C:\Program File...') #11 {main} I've notice that when I get the row object my colums names are not right. Instead of have "title", "link", ... I have "feeds", "desenvolvimentistas" (projectname), and so on...

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  • Help with stock ticker style scrolling using Core Animation

    - by Glen Harding
    Hi, I'm looking for some guidance on the best way to implement stock ticker style right-to-left scrolling of CALayers in Core Animation on OSX. I'm pretty new to Cocoa and don't know the best way to implement this. I have a continuous stream of news items and stock details that I turn into CALayers (made up of 1 image and a CATextLayer) and I want to animate the CALayers from right to left of my custom view. The news and stock information is constantly updating so I would like to add 1 item at a time to the view, scroll it right to left until the right-most point of the CALayer is showing, then add another CALayer to the view and start scrolling that as well. I would like to do this dynamic updating instead of taking a big snapshot of all my data, turning it into a big horizontal CALayer and scrolling that. I'm looking for guidance on how to achieve this sort of effect - do I manually animate each new CALayer along a path in the view? Or should I be using CAScrollLayer to achieve this effect? Many thanks Glen.

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  • Why is my WPF splash screen progress bar out of sync with the execution of the startup steps?

    - by denny_ch
    Hello, I've implemented a simple WPF splash screen window which informs the user about the progress of the application startup. The startup steps are defined this way: var bootSequence = new[] { new {Do = (Action) InitLogging, Message = "Init logging..."}, new {Do = (Action) InitNHibernate, Message = "Init NHibernate..."}, new {Do = (Action) SetupUnityContainer, Message = "Init Unity..."}, new {Do = (Action) UserLogOn, Message = "Logon..."}, new {Do = (Action) PrefetchData, Message = "Caching..."}, }; InitLogging etc. are methods defined elsewhere, which performs some time consuming tasks. The boot sequence gets executed this way: foreach (var step in bootSequence) { _status.Update(step.Message); step.Do(); } _status denotes an instance of my XAML splash screen window containing a progress bar and a label for status information. Its Update() method is defined as follows: public void Update(string status) { int value = ++_updateSteps; Update(status, value); } private void Update(string status, int value) { var dispatcherOperation = Dispatcher.BeginInvoke( DispatcherPriority.Background, (ThreadStart) delegate { lblStatus.Content = status; progressBar.Value = value; }); dispatcherOperation.Wait(); } In the main this works, the steps get executed and the splash screen shows the progress. But I observed that the splash screen for some reasons doesn't update its content for all steps. This is the reason I called the Dispatcher async and wait for its completion. But even this didn't help. Has anyone else experienced this or some similar behaviour and has some advice how to keep the splash screen's update in sync with the execution of the boot sequence steps? I know that the users will unlikely notice this behaviour, since the splash screen is doing something and the application starts after booting is completed. But myself isn't sleeping well, because I don't know why it is not working as expected... Thx for your help, Denny

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  • Best way to escape characters before jquery post ASP.NET MVC

    - by Darcy
    Hello, I am semi-new to ASP.NET MVC. I am building an app that is used internally for my company. The scenario is this: There are two Html.Listbox's. One has all database information, and the other is initally empty. The user would add items from the database listbox to the empty listbox. Every time the user adds a command, I call a js function that calls an ActionResult "AddCommand" in my EditController. In the controller, the selected items that are added are saved to another database table. Here is the code (this gets called every time an item is added): function Add(listbox) { ... //skipping initializing code for berevity var url = "/Edit/AddCommand/" + cmd; $.post(url); } So the problem occurs when the 'cmd' is an item that has a '/', ':', '%', '?', etc (some kind of special character) So what I'm wondering is, what's the best way to escape these characters? Right now I'm checking the database's listbox item's text, and rebuilding the string, then in the Controller, I'm taking that built string and turning it back into its original state. So for example, if the item they are adding is 'Cats/Dogs', I am posting 'Cats[SLASH]Dogs' to the controller, and in the controller changing it back to 'Cats/Dogs'. Obviously this is a horrible hack, so I must be missing something. Any help would be greatly appreciated.

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  • How do I fix: InvalidOperationException upon Session timeout in Ajax WebService call

    - by Ngm
    Hi All, We are invoking Asp.Net ajax web service from the client side. So the JavaScript functions have calls like: // The function to alter the server side state object and set the selected node for the case tree. function JSMethod(caseId, url) { Sample.XYZ.Method(param1, param2, OnMethodReturn); } function OnMethodReturn(result) { var sessionExpiry = CheckForSessionExpiry(result); var error = CheckForErrors(result); ... process result } And on the server side in the ".asmx.cs" file: namespace Sample [ScriptService] class XYZ : WebService { [WebMethod(EnableSession = true)] public string Method(string param1, string param2) { if (SessionExpired()) { return sessionExpiredMessage; } . . . } } The website is setup to use form based authentication. Now if the session has expired and then the JavaScript function "JSMethod" is invoked, then the following error is obtained: Microsoft JScript runtime error: Sys.Net.WebServiceFailedException: The server method 'Method' failed with the following error: System.InvalidOperationException-- Authentication failed. This exception is raised by method "function Sys$Net$WebServiceProxy$invoke" in file "ScriptResource.axd": function Sys$Net$WebServiceProxy$invoke { . . . { // In debug mode, if no error was registered, display some trace information var error; if (result && errorObj) { // If we got a result, we're likely dealing with an error in the method itself error = result.get_exceptionType() + "-- " + result.get_message(); } else { // Otherwise, it's probably a 'top-level' error, in which case we dump the // whole response in the trace error = response.get_responseData(); } // DevDiv 89485: throw, not alert() throw Sys.Net.WebServiceProxy._createFailedError(methodName, String.format(Sys.Res.webServiceFailed, methodName, error)); } So the problem is that the exception is raised even before "Method" is invoked, the exception occurs during the creation of the Web Proxy. Any ideas on how to resolve this problem

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  • Issue on file existence in C

    - by darkie15
    Hi All, Here is my code which checks if the file exists : #include<stdio.h> #include<zlib.h> #include<unistd.h> #include<string.h> int main(int argc, char *argv[]) { char *path=NULL; FILE *file = NULL; char *fileSeparator = "/"; size_t size=100; int index ; printf("\nArgument count is = %d", argc); if (argc <= 1) { printf("\nUsage: ./output filename1 filename2 ..."); printf("\n The program will display human readable information about the PNG file provided"); } else if (argc > 1) { for (index = 1; index < argc;index++) { path = getcwd(path, size); strcat(path, fileSeparator); printf("\n File name entered is = %s", argv[index]); strcat(path,argv[index]); printf("\n The complete path of the file name is = %s", path); if (access(path, F_OK) != -1) { printf("File does exist"); } else { printf("File does not exist"); } path=NULL; } } return 0; } On running the command ./output test.txt test2.txt The output is: $ ./output test.txt test2.txt Argument count is = 3 File name entered is = test.txt The complete path of the file name is = /home/welcomeuser/test.txt File does not exist File name entered is = test2.txt The complete path of the file name is = /home/welcomeuser/test2.txt File does not exist Now test.txt does exist on the system: $ ls assignment.c output.exe output.exe.stackdump test.txt and yet test.txt is shown as a file not existing. Please help me understand the issue here. Also, please feel free to post any suggestions to improve the code/avoid a bug. Regards, darkie

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  • Problem with Remember Me Service in Spring Security

    - by Gearóid
    Hi, I'm trying to implement a "remember me" functionality in my website using Spring. The cookie and entry in the persistent_logins table are getting created correctly. Additionally, I can see that the correct user is being restored as the username is displayed at the top of the page. However, once I try to access any information for this user when they return after they were "remembered", I get a NullPointerException. It looks as though the user isn't being set in the session again. My applicationContext-security.xml contains the following: <remember-me data-source-ref="dataSource" user-service-ref="userService"/> ... <authentication-provider user-service-ref="userService" /> <jdbc-user-service id="userService" data-source-ref="dataSource" role-prefix="ROLE_" users-by-username-query="select email as username, password, 1 as ENABLED from user where email=?" authorities-by-username-query="select user.id as id, upper(role.name) as authority from user, role, users_roles where users_roles.user_fk=id and users_roles.role_fk=role.name and user.email=?"/> I thought it may have had something to do with users-by-username query but surely login wouldn't work correctly if this query was incorrect? Any help on this would be greatly appreciated. Thanks, gearoid.

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  • How to handle ViewModel and Database in C#/WPF/MVVM App

    - by Mike B
    I have a task management program with a "Urgency" field. Valid values are Int16 currently mapped to 1 (High), 2 (Medium), 3 (Low), 4 (None) and 99 (Closed). The urgency field is used to rank tasks as well as alter the look of the items in the list and detail view. When a user is editing or adding a new task they select or view the urgency in a ComboBox. A Converter passes Strings to replace the Ints. The urgency collection is so simple I did not make it a table in the database, instead it is a, ObservableCollection(Int16) that is populated by a method. Since the same screen may be used to view a closed task the "Closed" urgency must be in the ItemsSource but I do not want the user to be able to select it. In order to prevent the user from being able to select that item in the ComboBox but still be able to see it if the item in the database has that value should I... Manually disable the item in the ComboBox in code or Xaml (I doubt it) Change the Urgency collection from an Int16 to an Object with a Selectable Property that the isEnabled property of the ComboBoxItem Binds to. Do as in 2 but also separate the urgency information into its own table in the database with a foreign key in the Tasks table None of the above (I suspect this is the correct answer) I ask this because this is a learning project (My first real WPF and first ever MVVM project). I know there is rarely one Right way to do something but I want to make sure I am learning in a reasonable manner since it if far harder to Unlearn bad habits Thanks Mike

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  • ASP.Net MVC View and Controller file structure

    - by Jit
    I am very confused the View and corresponding controller has to be set in MVC 1.0 project structure. Currently in a default application we have About.aspx page under Home folder and all the controller action is handled in HomeController. This controller mixes up Home action and About action. It makes things messy. I like to have clear separation of my controller. Like to have one About Controller and HomeCotroller separately. For it I have create another folder "About" under view folder and place Aboput.aspx in it , otherwise we will get the error below. How can I achieve it ?? I like to have exact folder structure as in View, same as in Cotroller. The view 'About' or its master could not be found. The following locations were searched: ~/Views/About/About.aspx ~/Views/About/About.ascx ~/Views/Shared/About.aspx ~/Views/Shared/About.ascx Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: The view 'About' or its master could not be found. The following locations were searched: ~/Views/About/About.aspx ~/Views/About/About.ascx ~/Views/Shared/About.aspx ~/Views/Shared/About.ascx I like to have folders like \iew\About.aspx and Cotroller\AboutController.cs or \View\Info\About.aspx and \Controller\Info\AboutController.cs. This will make my project and code very cleanly placed and good to maintain. Thanks in advance for helping

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  • DHCP settings out of range Internet shuts off after a few minutes

    - by user263115
    I recently upgraded from windows eight to windows 8.1 I do not know if this has anything to do with anything I have a 64 bit OS. My Internet goes off by itself every 5 minutes even though my wireless icon at the lower right of the screen still shows connected I had an error message in the last event in it said that might DHCP settings were out of range. I get my internet at my house through a wireless portable hotspot through my smart phone. But i haven't ever had any problems before and i only have this problem on this network. If i turn airplane mode on and reset my network card, the internet will come back to life but soon die. i don't experience this problem while on a different network or if i'm on WiFi. This s really annoying please help Windows IP Configuration Host Name . . . . . . . . . . . . : NastyMcnastyJr Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : TeamViewer VPN Adapter Physical Address. . . . . . . . . : 00-FF-5D-13-26-21 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Wireless LAN adapter Local Area Connection* 11: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Wi-Fi Direct Virtual Adapter Physical Address. . . . . . . . . : F6-B7-E2-50-09-38 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Wireless LAN adapter SAMMY McNASTY: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Broadcom 802.11n Network Adapter Physical Address. . . . . . . . . : F4-B7-E2-50-09-38 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::3107:66bc:cf1f:c776%4(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.43.3(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Lease Obtained. . . . . . . . . . : Friday, November 1, 2013 9:50:20 PM Lease Expires . . . . . . . . . . : Saturday, November 2, 2013 12:56:46 AM Default Gateway . . . . . . . . . : 192.168.43.1 DHCP Server . . . . . . . . . . . : 192.168.43.1 DHCPv6 IAID . . . . . . . . . . . : 83146722 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-19-F1-98-B4-20-89-84-84-61-BB DNS Servers . . . . . . . . . . . : 192.168.43.1 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter Ethernet: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Broadcom NetLink (TM) Gigabit Ethernet Physical Address. . . . . . . . . : 20-89-84-84-61-BB DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Log Name: System Source: Microsoft-Windows-UserPnp Date: 10/26/2013 7:52:23 PM Event ID: 20003 Task Category: (7005) Level: Information Keywords: User: SYSTEM Computer: NastyMcnastyJr Description: Driver Management has concluded the process to add Service vwifibus for Device Instance ID PCI\VEN_14E4&DEV_4727&SUBSYS_E042105B&REV_01\4&3265ADAB&0&00E1 with the following status: 0. Event Xml: 20003 0 4 7005 0 0x8000000000000000 5118 System NastyMcnastyJr vwifibus \SystemRoot\system32\DRIVERS\vwifibus.sys PCI\VEN_14E4&DEV_4727&SUBSYS_E042105B&REV_01\4&3265ADAB&0&00E1 false true 0 Log Name: System Source: Microsoft-Windows-UserPnp Date: 10/19/2013 3:29:12 PM Event ID: 20001 Task Category: (7005) Level: Information Keywords: User: SYSTEM Computer: NastyMcnastyJr Description: Driver Management concluded the process to install driver netbc64.inf_amd64_0df63b5297d0f820\netbc64.inf for Device Instance ID PCI\VEN_14E4&DEV_4727&SUBSYS_E042105B&REV_01\4&3265ADAB&0&00E1 with the following status: 0x0. Event Xml: 20001 0 4 7005 0 0x8000000000000000 2015 System NastyMcnastyJr netbc64.inf_amd64_0df63b5297d0f820\netbc64.inf 6.30.223.102 Microsoft PCI\VEN_14E4&DEV_4727&SUBSYS_E042105B&REV_01\4&3265ADAB&0&00E1 {4D36E972-E325-11CE-BFC1-08002BE10318} false false false 0x0 Broadcom 802.11n Network Adapter Log Name: System Source: Microsoft-Windows-DNS-Client Date: 11/2/2013 12:24:59 AM Event ID: 1014 Task Category: (1014) Level: Warning Keywords: (268435456) User: NETWORK SERVICE Computer: NastyMcnastyJr Description: Name resolution for the name www.google.com timed out after none of the configured DNS servers responded. Event Xml: 1014 0 3 1014 0 0x4000000010000000 34771 System NastyMcnastyJr www.google.com 128 02000000C0A82B01000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

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  • Intellij Javafx artifact - how do you make it?

    - by Louis Sayers
    I've been trying all day to turn my javafx application into a jar file. I'm using Java 1.7 update 7. Oracle has some information, but it just seems scattered all over the place. Intellij is almost doing the job, but I get the following error: java.lang.NoClassDefFoundError: javafx/application/Application Which seems to say that I need to tell java where the jfxrt.jar is... If I add this jar to my classpath info for the manifest build in intellij - ctrl+shift+alt+s - Artifacts - Output Layout tab - Class Path, then I get another error: Could not find or load main class com.downloadpinterest.code.Main It seems strange to have to include jfxrt.jar in my class path though... I've tried to create an ant script as well, but I feel like IntelliJ is 90% of the way there - and I just need a bit of help to figure out why I need to include jfxrt.jar, and why my Main class isn't being found (I'm guessing I need to add it to the classpath somehow?). Could anyone clue me up as to what is happening? I had a basic gui before which worked fine, but JavaFX seems to be making life complicated!

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  • Complete list of tools and technologies that make up a solid ASP.NET MVC 2 development environment f

    - by Dr Dork
    This question is related to another wiki I found on SO, but I'd like to develop a more comprehensive example of an automated ASP MVC 2 development environment that can be used to develop and deploy a wide range of small-scale websites by beginners. As far as characteristics of the dev environment go, I'd like to focus on beginner-friendly over powerful since the other wiki focuses more on advanced, powerful setups. This information is targeted for beginners (that already know C# and understand web dev concepts) that have selected... ASP.NET MVC 2 as their dev framework Visual Studio 2010 Pro (or 2008 Pro SP1) as their IDE Windows 7 as their OS and are looking for a quick and easy-to-setup environment that covers managing, building, testing, tracking, and deploying their website with as much automation as possible. A system that can be used for becoming familiar with the whole process, as well as a launching point for exploring other, more custom and powerful systems. Since we've already selected the Compiler, Framework, and OS, I'd like to develop ideas for... Code editor (unless you feel VS will suffice for all areas of code) Database and related tools Unit testing (VS?) Continuous integration build system (VS?) Project Planning Issue tracking Deployment (VS?) Source management (VS?) ASP, C#, VS, and related blogs that beginners can follow Any other categories I'm probably missing Since we're already using Visual Studio, I'd like to focus on the out-of-the-box solutions and features built into Visual Studio, unless you feel there are better solutions that work well with VS and are easier to use than the features built directly into VS. Thanks so much in advance for your wisdom!

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  • ASP.Net Entity Framework, objectcontext error

    - by Chris Klepeis
    I'm building a 4 layered ASP.Net web application. The layers are: Data Layer Entity Layer Business Layer UI Layer The entity layer has my data model classes and is built from my entity data model (edmx file) in the datalayer using T4 templates (POCO). The entity layer is referenced in all other layers. My data layer has a class called SourceKeyRepository which has a function like so: public IEnumerable<SourceKey> Get(SourceKey sk) { using (dmc = new DataModelContainer()) { var query = from SourceKey in dmc.SourceKeys select SourceKey; if (sk.sourceKey1 != null) { query = from SourceKey in query where SourceKey.sourceKey1 == sk.sourceKey1 select SourceKey; } return query; } } Lazy loading is disabled since I do not want my queries to run in other layers of this application. I'm receiving the following error when attempting to access the information in the UI layer: The ObjectContext instance has been disposed and can no longer be used for operations that require a connection. I'm sure this is because my DataModelContainer "dmc" was disposed. How can I return this IEnumerable object from my data layer so that it does not rely on the ObjectContext, but solely on the DataModel? Is there a way to limit lazy loading to only occur in the data layer?

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: - (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the alert view the cut/copy/paste popup menu will show in the text fields that's been added to the alert view. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again when I show the alert view unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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