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  • jQuery slideToggle() Internet Explorer problem and jumpy animation

    - by UtothaX
    Hey yaa! I have a big problem with my jquery. I finally made it that my slidetoggle runs in firefox. The animation is a little bit jumpy in the end of the animation. I read a lot of workarounds, but somehow nothing helped me really. Perhaps anyone of you can rescue me out of this dilemma. The other bigger problem is that the hidden divs are unfortunately shown directly on start in internet explorer. I tested it in IE6&7. And the sliding effect is also very strange. Does anyone of you know if I have to give additional styling for IE??? Here is my site I am working on: http://www.haus-plan.de/%5F01%5FHausplan/ the red titles are slideable in the content area and the two Slide words on the right panel. I noticed that Internet Explorer runs the first Slide word on the right panel correctly. Here its div is first hidden and only shows up when we click and let it slide down. But for the other divs they are shown in the beginning which is very sh..... Please help meee....

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • jQuery Accordion: IE animation issues

    - by Nathan Long
    Update I am making this a community wiki, for three reasons: I don't feel like I got a definitive answer, but I have long since stopped needing an answer, because I rolled my own accordion function this question gets tons of views, so clearly lots of people are still interested So if anybody wants to change/clarify this question and make it a definitive guide, be my guest. I'm working on a page using jQuery's accordion UI element. I modeled my HTML on that example, except that inside the <li> elements, I have some unordered lists of links. Like this: $(document).ready(function() { $(".ui-accordion-container").accordion( {active: "a.default", alwaysOpen: true, autoHeight: false} ); }); <ul class="ui-accordion-container"> <li> <!-- Start accordion section --> <a href='#' class="accordion-label">A Group of Links</a> <ul class="linklist"> <li><a href="http://example.com">Example Link</a></li> <li><a href="http://example.com">Example Link</a></li> </ul> <!--and of course there's another group --> Problem: IE Animation stinks Although IE7 animates the documentation's example accordion menu just fine, it has problems with mine. Specifically, one accordion menu on the page moves jerkily and has flashes of content. I know that it's not a CSS issue because the same thing happens if I don't include my CSS files. The other accordion menu on the page opens the first section you click and, after that, won't open any of them. Both of these problems are IE-specific, and both go away if I use the option animated: false. But I'd like to keep the default slide animation, since it helps the user understand what the menu is doing. Is there another way?

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  • How to play animation in order in ipad

    - by juliet
    I have two animations for two layers, layer1 and layer2, each has different path. So, I want to know how can play them in order. first play layer1's animation, and then layer2. here is my two animation code! layer1 CALayer *layer1 = [CALayer layer]; [self.layer addSublayer:layer1]; CAKeyframeAnimation *animation1 = [CAKeyframeAnimation animationWithKeyPath:@"position"]; layer1.contents = (id)image1.CGImage; layer1.anchorPoint = CGPointZero; layer1.frame = CGRectMake(0.0f, 0.0f, image1.size.width, image1.size.height); animation1.path = path1; animation1.duration = 2.0f; animation1.calculationMode = kCAAnimationLinear; [layer1 addAnimation:animation1 forKey:@"position"]; layer2 CALayer *layer2 = [CALayer layer]; [self.layer addSublayer:layer2]; CAKeyframeAnimation *animation2 = [CAKeyframeAnimation animationWithKeyPath:@"position"]; layer2.contents = (id)image2.CGImage; layer2.anchorPoint = CGPointZero; layer2.frame = CGRectMake(0.0f, 0.0f, image2.size.width, image2.size.height); animation2.path = path2; animation2.duration = 2.0f; animation2.calculationMode = kCAAnimationLinear; [layer2 addAnimation:animation2 forKey:@"position"];

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  • State Animation on ListBox ItemTemplate

    - by Peanut
    I have a listbox which reads from Observable collection, and is ItemTemplate'ed: <DataTemplate x:Key="DataTemplate1"> <Grid x:Name="grid" Height="47.333" Width="577" Opacity="0.495"> <Image HorizontalAlignment="Left" Margin="10.668,8,0,8" Width="34" Source="{Binding ImageLocation}"/> <TextBlock Margin="56,8,172.334,8" TextWrapping="Wrap" Text="{Binding ApplicationName}" FontSize="21.333"/> <Grid x:Name="grid1" HorizontalAlignment="Right" Margin="0,10.003,-0.009,11.33" Width="26" Opacity="0" RenderTransformOrigin="0.5,0.5"> <Image HorizontalAlignment="Stretch" Margin="0" Source="image/downloads.png" Stretch="Fill" MouseDown="Image_MouseDown" /> </Grid> </Grid> </DataTemplate> <ListBox x:Name="searchlist" Margin="8" ItemTemplate="{DynamicResource DataTemplate1}" ItemsSource="{Binding SearchResults}" SelectionChanged="searchlist_SelectionChanged" ItemContainerStyle="{DynamicResource ListBoxItemStyle1}" /> In general, my question is "What is the easiest way to do Animation on Particular Items in this listbox As they are selected? Basically the image inside the "grid1" will be setting its opacity to 1, slowly. I would prefer to use states, but I do not know of any way to just tell blend and xaml to "When a selected item is changed, change the image opacity to 1 over a period of .3 seconds". Infact, I have been doing this in the .cs file using the VisualStateManager. Also, there is another issue. When the selected index is changed, we goto the CS file and look at SelectedItem. SelectedItem returns an instance of the Object in which it was bound to (The object inside the observable collection), and NOT an instance of the DataTemplate/ListItem etc. So how am I able to pull the correct image out of this list? State animation with VisualStateManager I can handle fine if its just normal things, but when it comes to generated listboxes' items, I'm lost. Thanks

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

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  • Java Applets fail to launch in Windows 7 64bit

    - by Steve
    Hi can you help? I'm having great trouble launching Java applets using Windows 7 64 bit. I have the 32 bit version of Java installed (as recommended, for use with 32 bit browsers). When I click on an Java applet to open it the Java logo shows with a circular progress bar, but the process goes no further, just the progress bar going round and round. There are no error messages. The computer is a few months old and Java has never worked properly. I've tried with both IE9 and Chrome, followed the suggested fixes, uninstall then reinstall, check certain browser settings (all were in order), check Java control panel settings (again all was in order) delete the internet cache etc, tried 32bit & 64bit Java side by side. All to no avail. I'm baffled Is there anything else to try, or do I have to accept a computer without Java (Very inconvenient!) Thanks

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  • Installing Visual Studio 2003 on Windows 7 64-bit

    - by Cole Shelton
    My team is currently supporting a 1.1 app and we are installing VS.NET 2003 on Windows 7. We haven't had any issues on the 32-bit machines, but FrontPage Server Extensions are failing to install on my 64-bit machine. Others on the Interwebs say that they have done this successfully, so I wanted to know if anyone here has and if they know of a solution. The specific issue is that FPSE (to clarify, I'm installing "FrontPage 2002 Server Extensions for IIS 7.0") fails to install correctly. In EventViewer I get the error: Microsoft FrontPage Server Extensions: Error #3004f Message: Unable to read configuration information for Microsoft Internet Information Server: ImpersonateLoggedOnUser Error. I've looded for errors with ImpersonateLoggedOnUser on 64-bit and did find a case where it fails on 64-bit when UAC is turned off (which I did have it off). I turned UAC back on, ran command prompt as administrator, and ran msiexec on the FPSE package. Still no dice. I have followed this tutorial (and the others it points to) for installing: http://frankbuchan.blogspot.com/2009/08/visual-studio-2003-under-windows-7.html

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  • BadImageFormatException when loading 32 bit DLL, target is x86

    - by Coder
    I have a DLL (FreeType) which is certainly 32-bit (header: IMAGE_FILE_MACHINE_I386). I want to use it from C# code, using DllImport. Target of my application is x86, IntPtr.Size is 4, process is 32-bit. But I get BadImageFormatException (Exception from HRESULT: 0x8007000B). What can be wrong? Of course I use 64-bit Windows 7.

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  • Com server build using Python on 64-bit Windows 7 machine

    - by Vijayendra Bapte
    Original post is here: http://mail.python.org/pipermail/python-win32/2010-December/011011.html I am using: OS: 64 bit Windows 7 Professional Python: python-2.7.1.amd64 Python win32 extensions: pywin32-214.win-amd64-py2.7 Py2exe: py2exe-0.6.9.win64-py2.7.amd64 I am trying to build icon overlay for Windows. It has worked fine on 32 bit Windows but not working on 64 bit Windows 7. Here are the Python modules I have created for testing: test_icon_overlay.py: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0002.obj ) com server created in Python for icon overlay which adds check mark overlay icon(C:\icons\test.ico) on "C:\icons" folder setup_VI.py: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0003.obj ) setup file which creates test_icon_overlay.dll for distribution. icons.zip: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0001.zip ) for testing you should extract icons.zip inside C:\ Icon overlay appears on C:\icons folder when I execute python test_icon_overlay.py on Windows command prompt and restarts explorer.exe. But its not working with the dll file created using setup_VI.py I have created dll file using python setup_VI.py py2exe and then tried to register it using regsvr32 test_icon_overlay.dll. Registration fails with windows error message Error 0x80040201 while registering shell extension. Then I turned on logger in Python27/Lib/site-packages/py2exe/boot_com_servers.py and here is the traceback which I am getting in comerror.txt on regsvr32 test_icon_overlay.dll PATH is ['C:\\root\\avalon\\module\\sync\\python\\src\\dist\\library.zip'] Traceback (most recent call last): File "boot_com_servers.py", line 37, in <module> pywintypes.error: (126, 'GetModuleFileName', 'The specified module could not be found.') Traceback (most recent call last): File "<string>", line 1, in <module> NameError: name 'DllRegisterServer' is not defined Looks like there might be a problem with win32api.GetModuleFileName(sys.frozendllhandle) or with the dll build on 64-bit Windows 7. Also, I saw that installation of pywin32-214.win-amd64-py2.7 on 64-bit Windows 7 finish with the error message: Snapshot close failed in file object destructor: sys.excepthook is missing lost sys.stderr Is there anything which I am doing wrong? Any help on this is highly appreciated.

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  • .NET and 64-bit application

    - by user54064
    I want to make existing .NET applications (WinForms and WebForms) run on 64-bit machines, optimized to take advantage of more memory available on 64-bit machines. What do I need to do to the applications to take advantage of the memory? Do I just select the target CPU as 64-bit? What is the advantage of selecting the target versus just compiling the app for All CPUs and have the .NET optimize the app locally? Will Crystal Reports (in VS 2008) run optimized for 64-bit and take advantage of the upper memory?

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  • 32 bit unsigned int php

    - by Zeta Two
    Hello! Does anyone know of a class/library/etc. that can simulate 32 bit unsigned integers on a 32 bit platform in PHP? I'm porting a C lib into PHP and it uses a lot of integers that are greater than the maximum for 32 bit signed int.

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  • Java RS232 Comm on Vista-64 bit

    - by DD
    We have a Java application which needs to communicate with a peripheral device over Virtual Serial COM port. We use the RS232 Java COMM API (javax.comm.properties, comm.jar, win32com.dll) to achieve the same. Currently the code works fine on Windows XP 32-bit, Vista 32-bit and Windows 7. However we are having a problem trying to communicate on Vista 64-bit. I read from the Java forums that there is no 64-bit support for the Java COMM API I was wondering if anyone was facing a similar situation and were able to resolve the same in some way?

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  • Producing 64-bit builds on Windows with free software

    - by pauldoo
    Hi, I have a C++ project that I've been developing in Microsoft Visual C++ 2008 Express Edition. It has come to the point that I'd like to port to 64-bit and continue development. What is the best way to do this using free software? My thoughts so far: The Express Edition of MSVC doesn't come with 64-bit compilers, so I can install the Windows SDK to get these. I could then port my project files to nmake, and use the IDE just as a tool to debug and invoke my nmake scripts.. The downside to this is that nmake looks very poor. The example towards the end of this tutorial suggests that nmake cannot figure out source file dependences itself, and I don't know of anything equivelant to gcc -M that I could use. Another option might be to use vcbuild from the Windows SDK to produce 64-bit builds from my existing vcproj files. Preliminary investigations show that this doesn't really work, as my project files don't have the 64-bit configurations present. (Perhaps I could fudge this by adding the 64-bit configurations to the vcproj files in a text editor.) A final option might be to give up on MSVC, and port my project to the MinGW/MSYS toolchain.

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  • Experience of moving to 64 bit JVM

    - by Fazal
    Our company is planning to move to 64 bit JVM in order to get away from 2 GB maximum heap size limit. Google gave me very mixed results about 64 bit JVM performance. Has anyone tried moving to 64 bit java and share your experience

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  • ARM cortex: mutex using bit banding

    - by Jeff V
    Given that, on the ARM Cortex M3, I can: atomically read a single bit atomically set a single bit atomically clear a single bit How can I combine these for a mutex style set of operations: try lock take lock release lock It seems that try_lock or take_lock would require two operations that would not be atomic. Do I need more control to accomplish this? Disable global interrupts would do it but it seems there should be a more surgical approach.

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  • Excel ODBC and 64 bit server

    - by Causas
    using ASP.NET I need to update an excel template. Our server is running Windows 2008 in 64 bit mode. I am using the following code to access the excel file: ... string connection = @"Provider=MSDASQL;Driver={Microsoft Excel Driver (*.xls)};DBQ=" + path + ";"; ... IF the application pool is set to Enable 32 bit applications the code works as expected; however the oracle driver I am using fails as it is only 64 bit. If Enable 32-bit applications is set to false the excel code fails with the error: Data source name not found and no default driver specified Any suggestions?

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  • Getting a specific bit value in a byte string

    - by ignoramus
    There is a byte at a specific index in a byte string which represents eight flags; one flag per bit in the byte. If a flag is set, its corresponding bit is 1, otherwise its 0. For example, if I've got b'\x21' the flags would be 0001 0101 # Three flags are set at indexes 3, 5 and 7 # and the others are not set What would be the best way to get each bit value in that byte, so I know whether a particular flag is set or not? (Preferably using bitwise operations)

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  • What is the difference between a 32-bit and 64-bit processor?

    - by JJG
    I have been trying to read up on 32-bit and 64-bit processors (http://en.wikipedia.org/wiki/32-bit_processing). My understanding is that a 32-bit processor (like x86) has registers 32-bits wide. I'm not sure what that means. So it has special "memory spaces" that can store integer values up to 2^32? I don't want to sound stupid, but I have no idea about processors. I'm assuming 64-bits is, in general, better than 32-bits. Although my computer now (one year old, Win 7, Intel Atom) has a 32-bit processor.

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  • Erlang bit indexing

    - by GTDev
    I am currently trying to learn erlang and what I am trying to do is to perform an operation on specific indices of an array stored in a bit array or int. If there is a 0 in a position, the index into the array at that position is not used. So envision the following: Example the array is: [1, 3, 5, 42, 23] My bit array is: 21 = 10101 in binary so I'm using indicies 1,3,5 so I'm calling a function on [1, 5, 23] my function is of the form my_function(Array, BitArray) -> SubArray = get_subarray_from_bitarray(Array, BitArray), process_subarray(SubArray). And I need help with the get_subarray_from_bitarray(). I know erlang has special syntax around bit strings (something like <<) so is there an efficient way of indexing into the bit array to get the indicies?

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  • Setting processor to 32-bit mode

    - by dboarman-FissureStudios
    It seems that the following is a common method given in many tutorials on switching a processor from 16-bit to 32-bit: mov eax, cr0 ; set bit 0 in CR0-go to pmode or eax, 1 mov cr0, eax Why wouldn't I simply do the following: or cr0, 1 Is there something I'm missing? Possibly the only thing I can think of is that I cannot perform an operation like this on the cr0 register.

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  • Can I run a 64-bit VMWare image on a 32-bit machine?

    - by John Sibly
    Can I run a 64-bit VMWare image on a 32-bit machine? I've Googled this but there doesn't seem to be a conclusive answer. I know that it would have to be completely emulated and would run like a dog - but slow performance isn't necessarily an issue as I'm just interested in testing some of my background services code on 64-bit platforms.

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