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  • repo sync "CyanogenMod/android_prebuilt" size and resume capability.?

    - by james
    I'm downloading CyanogenMod-10.1 source on a low speed broadband. About 4GB of source is downloaded . In that 4GB, there is a big project "CyanogenMod/android_frameworks_base" which alone took 1GB of download without any interruption. Ok now, after 4GB of download, my internet got disconnected and I had to stop (ctrl + z) repo sync while it was downloading the project "CyanogenMod/android_prebuilt". Before I stopped repo sync the android_prebuilt got downloaded till 250MB and is at 42percent. I checked the working folder and there is a file "tmp_pack_df5CKb" of size 250MB in the path "$WORKING_DIR/.repo/projects/prebuilt.git/objects/pack/" . Then I restarted repo sync and it was downloading the android_prebuilt project. But I'm not sure if it was downloading from start or resuming from 250MB. While downloading this time , the previous "tmp_pack_df5CKb" isn't deleted and the content is being downloaded to a new file "tmp_pack_HPfvFG". I heard repo sync cannot be resumed for a project. But here, since the previous file isn't deleted I want to ask if android_prebuilt is resuming or downloading from start again? Now that my high speed internet is over (current speed 256kbps), I'm not sure if I can download the remaining ~4GB if single project is in size 500 MB.

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  • How to create a software raid5 array without a spare

    - by Yannick M.
    I am trying to create a software raid5 array using mdadm: $ linux # mdadm --create --verbose /dev/md0 --level=5 --raid-devices=4 --spare-devices=0 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 mdadm: layout defaults to left-symmetric mdadm: chunk size defaults to 64K mdadm: array /dev/md0 started. However when inspecting /proc/mdstat Personalities : [raid6] [raid5] [raid4] md0 : active raid5 sdd1[4] sdc1[2] sdb1[1] sda1[0] 2930279808 blocks level 5, 64k chunk, algorithm 2 [4/3] [UUU_] [>....................] recovery = 0.3% (2970496/976759936) finish=186.1min speed=87172K/sec unused devices: <none> It seems one drive isn't active, so I check the details of the array: /dev/md0: Version : 00.90.03 Creation Time : Tue Jul 21 16:29:53 2009 Raid Level : raid5 Array Size : 2930279808 (2794.53 GiB 3000.61 GB) Used Dev Size : 976759936 (931.51 GiB 1000.20 GB) Raid Devices : 4 Total Devices : 4 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Tue Jul 21 16:29:53 2009 State : clean, degraded, recovering Active Devices : 3 Working Devices : 4 Failed Devices : 0 Spare Devices : 1 Layout : left-symmetric Chunk Size : 64K Rebuild Status : 0% complete UUID : ce8b2f40:821d003c:0027688e:a70977ec Events : 0.1 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 17 1 active sync /dev/sdb1 2 8 33 2 active sync /dev/sdc1 4 8 49 3 spare rebuilding /dev/sdd1 And it seems there are only 3 active devices, with one spare. Is it just me, or something wrong here?

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  • How to take screenshots of WPF applications in correct size and content

    - by Thomas W.
    I usually take screenshots of single windows via the built-in key combination Alt+Print. Unfortunately this does not work well for more and more applications - all of them are WPF applications. Usually the screen shots have at least one of the following properties: the screenshot is larger than expected and contains parts of the screen around the actual window the screenshot has the correct size but includes parts of other windows, e.g. the Windows task bar. Of course the task bar might be in front of the window, but taking screen shots of "normal" programs works fine. How do I take screenshots of WPF application which are correct in size and content? I'd like to avoid the extra effort of checking all the screenshots for correctness, reproducing the situation, taking them again in case of issues or repairing/faking them manually in any pixel manipulation program (e.g. Paint.NET). I observe this on Windows 7 x64 SP 1, all official updates installed, but it might apply to other Windows versions as well (not tested yet). .NET 4.5 is installed. The application itself might only need the built-in .NET 3.5.1. It's reproducible on a virtual machine with the same settings. Examples: Screenshot of an application running in maximized mode. The screen shot includes parts of the task bar. Screenshot of a progress dialog which is behind the task bar. The screenshot also includes the task bar, while it doesn't for non WPF applications.

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  • Growing a Linux software RAID5 array

    - by chrismetcalf
    On my home file server, I've got a 1.5TB software RAID5 array, built from four 500gb Western Digital drives. I've got a fifth drive that I usually run as a hot spare (but have out of the array at the moment), but if I can I'd like to add that to the array and grow it to 2TB since I'm running out of space. I Googled for guidance, but there seem to be a lot of differing opinions out there (many of them probably now out-of-date) as to whether or not that is possible and/or smart. What's the right way to go about this, or should I start looking into building a new array with more space? Version details: %> cat /etc/issue Debian GNU/Linux 5.0 \n \l %> uname -a Linux magrathea 2.6.26-1-686-bigmem #1 SMP Sat Jan 10 19:13:22 UTC 2009 i686 GNU/Linux %> /sbin/mdadm --version mdadm - v2.6.7.2 - 14th November 2008 %> cat /proc/mdstat Personalities : [raid1] [raid6] [raid5] [raid4] md1 : active raid1 hdc1[0] hdd1[1] 293033536 blocks [2/2] [UU] md0 : active raid5 sde1[3] sda1[0] sdc1[2] sdb1[1] 1465151808 blocks level 5, 64k chunk, algorithm 2 [4/4] [UUUU]

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  • Size of modules within initrd

    - by LiKao
    I am currently trying to manually replace the kernel within ubuntu-core on an embedded device with a custom kernel. However when I try to update the initrd my initrd becomes much bigger. Here is what I did: Extract the initrd that was shipped with ubuntu Make a list of all modules within the old initrd get the same modules from the new module director at /lib/modules/new_kernel_version add these modules to the initrd and remove the old ones If I do this my initrd becomes quite bigger than the original one, so I checked the individual modules. I picked the btrfs.ko filesystem driver as an example. So by comparing these two modules I noticed the one I just picked into the initrd was much bigger, which caused the difference in size. -rw-r--r-- 1 root root 999K Nov 14 15:06 btrfs.ko For the btrfs.ko within the shipped initrd. -rw-r--r-- 1 root root 7.2M Nov 14 15:08 btrfs.ko For the new btrfs.ko. What is different between these two modules? Could this be caused by some faulty setting for the new kernel? When producing the kernel I copied /proc/config.gz and used make oldconfig to update it, so all optimisations should be the same for both kernels. Or is there something else which is being done to the modules before they are put into the initrd? Maybe is there even some better way to build a new initrd for the new kernel in ubuntu altogether. Update: I just also tested with an initrd which I created from scratch using the mkinitrfs command within ubuntu, and it has the same size difference that I found for the initrd I manually updated.

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  • Exchange 2003 Internet Mail Size Limits

    - by scampbell
    I have unsuccessfully tried to increase per user incoming mail size settings by editing their user account settings on our Exchange server, but large incoming mail from external domains is still blocked using the default global settings. After reading here: http://support.microsoft.com/default.aspx?scid=kb;en-us;322679 I see that All Internet e-mail messages use the global setting for limits on sending and on receiving. The message categorizer evaluates the sender's sending limit and the recipient's receiving limit. In example 2 earlier, a user with a user mailbox limit of 3 MB could receive messages from another user with a 3-MB sending limit. Because Internet users use the global setting, they can send only a 2-MB message. Which to me is madness! Surely if I want to allow a user to receive mail up to a certain size then I should be able to set it as such? Is there a specific way of getting round this? Would setting the global defaults high and setting a lower, say 10MB, limit on the SMTP connector do the trick? Thanks.

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  • Swapping RAID sets in and out of the same controller

    - by hazymat
    This is a really simple question, and the answer is probably encoded in various wikipedia articles, however my question is reasonably specific, and I need a bulletproof answer! I'm not sure if my question pertains to hardware RAID in general, or to the specific RAID controller I'm working on. Either way it is the Dell SAS 6/iR (this is an LSI sas1068e chipset). I simply want to: remove a set of striped (RAID 0) disks from this RAID controller in a server put in another set of disks, and create a RAID 1 array (or create a new 'virtual disk', as they call it in the SAS 6/iR manual) Do stuff with the new RAID 1 array Have the option of putting back the old set of disks (the RAID 0 striped ones) I am quite sure this is possible, but I need some form of reliable, evidence-based answer as it's for a client of mine, and I need to migrate their data safely. The question: can I actually do the above? Does the RAID configuration get stored on the disks themselves, or in the hardware controller? Is any data stored in the hardware controller? If there is any chance I cannot completely restore operation of the first set of disks I removed, then I need to know about it! The manual alludes to the answer to this question (see page 45 of this document), and talks about activating an array of disks. I just need someone to confirm I can definitely do the above. See, simple question, right? :)

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  • How can I turn a SimpleXML object to array, then shuffle?

    - by Joshua Cody
    Crux of my problem: I've got an XML file that returns 20 results. Within these results are all the elements I need to get. Now, I need to return them in a random order, and be able to specifically work with item 1, items 2-5, and items 6-17. Idea 1: Use this script to convert the object to an array, which I can shuffle through. This is close to working, but a few of the elements I need to get are under a different namespace, and I don't seem to be able to get them. Code: /* * Convert a SimpleXML object into an array (last resort). * * @access public * @param object $xml * @param boolean $root - Should we append the root node into the array * @return array */ function xmlToArray($xml, $root = true) { if (!$xml->children()) { return (string)$xml; } $array = array(); foreach ($xml->children() as $element => $node) { $totalElement = count($xml->{$element}); if (!isset($array[$element])) { $array[$element] = ""; } // Has attributes if ($attributes = $node->attributes()) { $data = array( 'attributes' => array(), 'value' => (count($node) > 0) ? xmlToArray($node, false) : (string)$node // 'value' => (string)$node (old code) ); foreach ($attributes as $attr => $value) { $data['attributes'][$attr] = (string)$value; } if ($totalElement > 1) { $array[$element][] = $data; } else { $array[$element] = $data; } // Just a value } else { if ($totalElement > 1) { $array[$element][] = xmlToArray($node, false); } else { $array[$element] = xmlToArray($node, false); } } } if ($root) { return array($xml->getName() => $array); } else { return $array; } } $thumbfeed = simplexml_load_file('http://gdata.youtube.com/feeds/api/videos?q=skadaddlemedia&max-results=20&orderby=published&prettyprint=true'); $xmlToArray = xmlToArray($thumbfeed); $thumbArray = $xmlToArray["feed"]; for($n = 0; $n < 18; $n++){ $title = $thumbArray["entry"][$n]["title"]["value"]; $desc = $thumbArray["entry"][0]["content"]["value"]; $videoUrl = $differentNamespace; $thumbUrl = $differentNamespace; } Idea 2: Continue using my working code that is getting the information using a foreach, but store each element in an array, then use shuffle on that. I'm not precisely sure hwo to write to an array within a foreach loop and not write over one another, though. Working code: foreach($thumbfeed->entry as $entry){ $thumbmedia = $entry->children('http://search.yahoo.com/mrss/') ->group ; $thumb = $thumbmedia->thumbnail[0]->attributes()->url; $thumburl = $thumbmedia->content[0]->attributes()->url; $thumburl1 = explode("http://www.youtube.com/v/", $thumburl[0]); $thumbid = explode("?f=videos&app=youtube_gdata", $thumburl1[1]); $thumbtitle = $thumbmedia->title; $thumbyt = $thumbmedia->children('http://gdata.youtube.com/schemas/2007') ->duration ; $thumblength = $thumbyt->attributes()->seconds; } Ideas on if either of these are good solutions to my problem, and if so, how I can get over my execution humps? Thanks so much for any help you can give.

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • What is the correct usage of blueprint-typography-body([$font-size])?

    - by Alexis Abril
    Recent convert to RoR and I've been using Compass w/ Blueprint to dip into the proverbial pool. Compass has been fantastic, but I've come across something strange within the Typography library. The blueprint-typography-body mixin contains the following: =blueprint-typography-body($font-size: $blueprint-font-size) line-height: 1.5 +normal-text font-size: 100% * $font-size / 16px My question revolves around "font-size." I'm a bit lost, as I would expect to pass in a font size and have that size reflected upon page load. However, in this scenario the formula seems to dictate a percentage against the default font. ie: +blueprint-typography-body(10px) //produces 7.5px off of the default font size of 12px from what I can tell. In essence, I'm curious if there is a standard to setting font size within Compass other than explicitly declaring "font-size: 10px". Note: The reason I'm leaning towards Blueprint/Compass font stylings is due to the standardization of line-heights, fonts and colors.

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  • Unaccounted for database size

    - by Nazadus
    I currently have a database that is 20GB in size. I've run a few scripts which show on each tables size (and other incredibly useful information such as index stuff) and the biggest table is 1.1 million records which takes up 150MB of data. We have less than 50 tables most of which take up less than 1MB of data. After looking at the size of each table I don't understand why the database shouldn't be 1GB in size after a shrink. The amount of available free space that SqlServer (2005) reports is 0%. The log mode is set to simple. At this point my main concern is I feel like I have 19GB of unaccounted for used space. Is there something else I should look at? Normally I wouldn't care and would make this a passive research project except this particular situation calls for us to do a backup and restore on a weekly basis to put a copy on a satellite (which has no internet, so it must be done manually). I'd much rather copy 1GB (or even if it were down to 5GB!) than 20GB of data each week. sp_spaceused reports the following: Navigator-Production 19184.56 MB 3.02 MB And the second part of it: 19640872 KB 19512112 KB 108184 KB 20576 KB while I've found a few other scripts (such as the one from two of the server database size questions here, they all report the same information either found above or below). The script I am using is from SqlTeam. Here is the header info: * BigTables.sql * Bill Graziano (SQLTeam.com) * graz@<email removed> * v1.11 The top few tables show this (table, rows, reserved space, data, index, unused, etc): Activity 1143639 131 MB 89 MB 41768 KB 1648 KB 46% 1% EventAttendance 883261 90 MB 58 MB 32264 KB 328 KB 54% 0% Person 113437 31 MB 15 MB 15752 KB 912 KB 103% 3% HouseholdMember 113443 12 MB 6 MB 5224 KB 432 KB 82% 4% PostalAddress 48870 8 MB 6 MB 2200 KB 280 KB 36% 3% The rest of the tables are either the same in size or smaller. No more than 50 tables. Update 1: - All tables use unique identifiers. Usually an int incremented by 1 per row. I've also re-indexed everything. I ran the dbcc shrink command as well as updating the usage before and after. And over and over. An interesting thing I found is that when I restarted the server and confirmed no one was using it (and no maintenance procs are running, this is a very new application -- under a week old) and when I went to run the shrink, every now and then it would say something about data changed. Googling yielded too few useful answers with the obvious not applying (it was 1am and I disconnected everyone, so it seems impossible that was really the case). The data was migrated via C# code which basically looked at another server and brought things over. The quantity of deletes, at this point in time, are probably under 50k in rows. Even if those rows were the biggest rows, that wouldn't be more than 100M I would imagine. When I go to shrink via the GUI it reports 0% available to shrink, indicating that I've already gotten it as small as it thinks it can go. Update 2: sp_spaceused 'Activity' yields this (which seems right on the money): Activity 1143639 134488 KB 91072 KB 41768 KB 1648 KB Fill factor was 90. All primary keys are ints. Here is the command I used to 'updateusage': DBCC UPDATEUSAGE(0); Update 3: Per Edosoft's request: Image 111975 2407773 19262184 It appears as though the image table believes it's the 19GB portion. I don't understand what this means though. Is it really 19GB or is it misrepresented? Update 4: Talking to a co-worker and I found out that it's because of the pages, as someone else here has also state the potential for that. The only index on the image table is a clustered PK. Is this something I can fix or do I just have to deal with it? The regular script shows the Image table to be 6MB in size. Update 5: I think I'm just going to have to deal with it after further research. The images have been resized to be roughly 2-5KB each and on a normal file system doesn't consume much space but on SqlServer it seems to consume considerably more. The real answer, in the long run, will likely be separating that table in to another partition or something similar.

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  • Multidimensional array problem in VHDL?

    - by Nektarios
    I'm trying to use a multidimensional array in VHDL and I'm having a lot of trouble getting it to work properly. My issue is that I've got an array of 17, of 16 vectors, of a given size. What I want to do is create 17 registers that are array of 16 * std_logic_vector of 32 bits (which = my b, 512). So, I'm trying to pass in something to input and output on the register instantiation that tells the compiler/synthesizer that I want to pass in something that is 512 bits worth... Similar to in C if I had: int var[COLS][ROWS][ELEMENTS]; memcpy(&var[3].. // I'm talking about 3rd COL here, passing in memory that is ROWS*ELEMENTS long (My actual declaration is here:) type partial_pipeline_registers_type is array (0 to 16, 0 to 15) of std_logic_vector(iw - 1 downto 0); signal h_blk_pipelined_input : partial_pipeline_registers_type; I tried simply using h_blk_pipelined_input(0) .. up to (16) but this doesn't work. I get the following error, which makes me see that I need to double index in to the array: ERROR:HDLParsers:821 - (at the register) Wrong index type for h_blk_pipelined_input. So then I tried what's below, and I get this error: ERROR:HDLParsers:164 - (at the register code). parse error, unexpected TO, expecting COMMA or CLOSEPAR instantiate_h_pipelined_reg : regn generic map ( N=> b, init => bzeros ) port map ( clk => clk , rst => '0', en => '1', input => h_blk_pipelined_input((i - 1), 0 to 15), output=> h_blk_pipelined_input((i), 0 to 15)); -- Changing 0 to 15 to (0 to 15) has no effect... I'm using XST, and from their documentation (http://www.xilinx.com/itp/xilinx6/books/data/docs/xst/xst0067_9.html), the above should have worked: ...declaration: subtype MATRIX15 is array(4 downto 0, 2 downto 0) of STD_LOGIC_VECTOR (7 downto 0); A multi-dimensional array signal or variable can be completely used: Just a slice of one row can be specified: MATRIX15 (4,4 downto 1) <= TAB_B (3 downto 0); One alternative is that I can create more registers that are 16 times smaller, and instead of trying to do all '0 to 15' at once, I would just do that 15 additional times. However, I think this may lead to inefficiency in synthesis and I don't feel like this is the right solution. EDIT: Tried what Ben said, instantiate_h_m_qa_pipeline_registers: for i in 1 to 16 generate instantiate_h_pipelined_reg : regn generic map ( N=> b, init => bzeros ) port map ( clk => clk , rst => '0', en => '1', input => h_blk_pipelined_input(i - 1), output=> h_blk_pipelined_input(i)); end generate instantiate_h_m_qa_pipeline_registers; The signals are now defined as: type std_logic_block is array (0 to 15) of std_logic_vector(iw - 1 downto 0) ; type partial_pipeline_registers_type is array (0 to 16) of std_logic_block; signal h_blk_pipelined_input : partial_pipeline_registers_type; And the error I get from XST is: ERROR:HDLParsers:800 - ((where the register part is)) Type of input is incompatible with type of h_blk_pipelined_input. I'm able to do everything I was able to do before, using ()() syntax instead of ( , ) so I haven't lost anything going this way, but it still doesn't resolve my problem.

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  • Rearrange array

    - by bradenkeith
    Array starts like this: Array ( [SMART Board] => Array ( [0] => sb1 [1] => sb2 [2] => sb3 ) [Projector] => Array ( [0] => pr1 [1] => pr2 [2] => pr3 ) [Speakers] => Array ( [0] => sp1 [1] => sp2 [2] => sp3 ) [Splitter] => Array ( [0] => spl1 [1] => spl2 [2] => spl3 ) [Wireless Slate] => Array ( [0] => ws1 [1] => ws2 [2] => ws3 ) ) The keys are used as my table columns titles. Their individual arrays are to carry the column information. I have split it up even further with array_slice and array_merge_recursive to look pretty as 2 arrays - 1 holds the column names, the other looks like this: Array ( [0] => sb1 [1] => sb2 [2] => sb3 [3] => pr1 [4] => pr2 [5] => pr3 [6] => sp1 [7] => sp2 [8] => sp3 [9] => spl1 [10] => spl2 [11] => spl3 [12] => ws1 [13] => ws2 [14] => ws3 ) However, when trying to write the table I'm getting keys 0, 1, 2 as the column data, then row break then 3, 4, 5 then row break... etc. I need it to be 0, 3, 6, 9, 12 row break 1, 4, 7, 10, 13 row break etc... How can I either rearrange my array to allow for this, or rewrite how the data goes into the table so that the correct information lines up with the appropriate column? foreach(unserialize($dl->data) as $data){ //first 3 are specialinstructions, system, and room $uniques = array_slice($data,0,3); $rows = array_slice($data,3); $rows2 = array_merge_recursive($rows2, $rows); //get the specialinstructions, system, and room foreach($uniques as $unique){ echo $unique."<br/>"; }///foreach uniques echo "<br>"; }///foreach unserialized $numberofrooms = count($rows2[key($rows2)]); $numberofproducts = count($rows2); print_r($rows2); unset($rows); //write the individual rows foreach($rows2 as $header=>$rowset){ $headers[] = $header; foreach($rowset as $row){ $rows[] = $row; }//foreach rowset }//foreach rows2 echo "<p>"; print_r($rows); echo '<table class="data-table"> <caption>DL</caption> <thead><tr>'; foreach($headers as $header){ echo "<th>".$header."</th>"; } echo '</tr></thead>'; echo '<tbody>'; $i = 0; foreach($rows as $row){ if($i == 3 || $i == 0){ echo "<tr>"; $i = 1; } echo '<td>'.$row.'</td>'; if($i == 2){ echo "</tr>"; } $i++; } echo '</tbody></table>';

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  • Alphabetically Ordering an array of words

    - by Genesis
    I'm studying C on my own in preparation for my upcoming semester of school and was wondering what I was doing wrong with my code so far. If Things look weird it is because this is part of a much bigger grab bag of sorting functions I'm creating to get a sense of how to sort numbers,letters,arrays,and the like! I'm basically having some troubles with the manipulation of strings in C currently. Also, I'm quite limited in my knowledge of C at the moment! My main Consists of this: #include <stdio.h> #include <stdio.h> #include <stdlib.h> int numbers[10]; int size; int main(void){ setvbuf(stdout,NULL,_IONBF,0); //This is magical code that allows me to input. int wordNumber; int lengthOfWord = 50; printf("How many words do you want to enter: "); scanf("%i", &wordNumber); printf("%i\n",wordNumber); char words[wordNumber][lengthOfWord]; printf("Enter %i words:",wordNumber); int i; for(i=0;i<wordNumber+1;i++){ //+1 is because my words[0] is blank. fgets(&words[i], 50, stdin); } for(i=1;i<wordNumber+1;i++){ // Same as the above comment! printf("%s", words[i]); //prints my words out! } alphabetize(words,wordNumber); //I want to sort these arrays with this function. } My sorting "method" I am trying to construct is below! This function is seriously flawed, but I'd thought I'd keep it all to show you where my mind was headed when writing this. void alphabetize(char a[][],int size){ // This wont fly. size = size+1; int wordNumber; int lengthOfWord; char sortedWords[wordNumber][lengthOfWord]; //In effort for the for loop int i; int j; for(i=1;i<size;i++){ //My effort to copy over this array for manipulation for(j=1;j<size;j++){ sortedWords[i][j] = a[i][j]; } } //This should be kinda what I want when ordering words alphabetically, right? for(i=1;i<size;i++){ for(j=2;j<size;j++){ if(strcmp(sortedWords[i],sortedWords[j]) > 0){ char* temp = sortedWords[i]; sortedWords[i] = sortedWords[j]; sortedWords[j] = temp; } } } for(i=1;i<size;i++){ printf("%s, ",sortedWords[i]); } } I guess I also have another question as well... When I use fgets() it's doing this thing where I get a null word for the first spot of the array. I have had other issues recently trying to scanf() char[] in certain ways specifically spacing my input word variables which "magically" gets rid of the first null space before the character. An example of this is using scanf() to write "Hello" and getting " Hello" or " ""Hello"... Appreciate any thoughts on this, I've got all summer to study up so this doesn't need to be answered with haste! Also, thank you stack overflow as a whole for being so helpful in the past. This may be my first post, but I have been a frequent visitor for the past couple of years and it's been one of the best places for helpful advice/tips.

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  • Color Picking Troubles - LWJGL/OpenGL

    - by Tom Johnson
    I'm attempting to check which object the user is hovering over. While everything seems to be just how I'd think it should be, I'm not able to get the correct color due to the second time I draw (without picking colors). Here is my rendering code: public void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.pick(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.render(); } And here is what gets called on each block/tile on "scene.pick()": public void pick() { glColor3ub((byte) pickingColor.x, (byte) pickingColor.y, (byte) pickingColor.z); draw(); glReadBuffer(GL_FRONT); ByteBuffer buffer = BufferUtils.createByteBuffer(4); glReadPixels(Mouse.getX(), Mouse.getY(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buffer); int r = buffer.get(0) & 0xFF; int g = buffer.get(1) & 0xFF; int b = buffer.get(2) & 0xFF; if(r == pickingColor.x && g == pickingColor.y && b == pickingColor.z) { hovered = true; } else { hovered = false; } } I believe the problem is that in the method of each tile/block called by scene.pick(), it is reading the color from the regular drawing state, after that method is called somehow. I believe this because when I remove the "glReadBuffer(GL_FRONT)" line from the pick method, it seems to almost fix it, but then it will also select blocks behind the one you are hovering as it is not only looking at the front. If you have any ideas of what to do, please be sure to reply!/ EDIT: Adding scene.render(), tile.render(), and tile.draw() scene.render: public void render() { for(int x = 0; x < tiles.length; x++) { for(int z = 0; z < tiles.length; z++) { tiles[x][z].render(); } } } tile.render: public void render() { glColor3f(color.x, color.y, color.z); draw(); if(hovered) { glColor3f(1, 1, 1); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } tile.draw: public void draw() { float x = position.x, y = position.y, z = position.z; //Top glBegin(GL_QUADS); glVertex3f(x, y + size, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x, y + size, z + size); glEnd(); //Left glBegin(GL_QUADS); glVertex3f(x, y, z); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x, y + size, z); glEnd(); //Right glBegin(GL_QUADS); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x + size, y, z + size); glEnd(); } (The game is like an isometric game. That's why I only draw 3 faces.)

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  • How to have an emacs function called when display size changes?

    - by Alex K
    I'm trying to define an emacs function that will be called when the display size changes, currently I'm not finding any hooks that I can use for this. I an NOT trying to notice when the emacs window changes size. My use case is that I have emacs open on my laptop, then I close it and bring it to work and plug it into a bigger monitor and turn it on via the keyboard. After logging in my windows are all in the top left corner. I want emacs to notice the screen size change and call my function allow me to reposition the window and change the font size. yes, I know about stay but I also want to change the font size. I'm running emacs 24.3.1 from emacsformacosx.com under OSX Mavericks

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  • hp ProLiant DL380 G6 server error code: 347 of array controller

    - by alhaythum
    I have got a bran new hp ProLiant DL380 G6 server with embedded smart array P410i controller, I got 164 GB SATA drives and wanted to change them with 300 GB SATA drives before installation. Now, we replace the drives and begin the configuration with the hp DVD and begin; when we reach the point that we want to save the configurations, an error message appears: "The operation has failed with an unknown error, please restart the application and attempt the operation again" When using Rescan System, this error message appears: "Status Alerts - Smart Array P410i in Embedded Slot Warning Status Message Code Description 347 The cache for Smart Array P410i Embedded Slot is not configured" We return back to the 164 GB SATA drives and the message just keeps appearing again. Any help please.

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  • what service to restart for /var/log/auth.log to start

    - by Bond
    Here is a situation since the log files on my server had grown to several Gigabytes I took a backup of directory /var/log and then manually when to each subdirectory of /var/log and the files which were big in size I did cat > /var/log/file_which_is_big press 2 times enter key (basically over wrote those files with a blank space) and then Ctrl+C So basically I over wrote those files to be blank. Now when I open /var/log/auth.log I don't see any entry (which is expected also since I over wrote) but when I exit the SSH session and login again then also I do not see any entry in auth.log is there any way other than rebooting the machine to make sure I keep getting the entries in /var/log/auth.log I am not sure which service writes in this file. This is a Ubuntu 10.04 server.

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  • Migrating RAID6 array from HP SmartArray P600 to LSI MegaRAID SAS 8888ELP

    - by MLu
    My customer has an external RAID6 array (8x 1TB in HP MSA60 enclosure) attached to HP SmartArray P600 controller. They have now decided to replace the server and the new one comes with LSI MegaRAID SAS 8888ELP. The HW supplier insists the migration is as simple as pulling the eSATA cable from P600 and inserting it into LSI but I'm not convinced. Unfortunately I have nowhere to test, and will have to do the exercise on the production array :( So the question in brief - is it possible to import the HP SmartArray P600-created RAID6 array to LSI MegaRAID 8888ELP?

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  • software RAID array not starting in initramfs on Debian

    - by Jasper
    One of my Debian servers (kernel 2.6.30-AMD64) refuses to start the software RAID array that houses the root partition in initramfs. It dumps me with a busybox console. When I follow the necessary steps to continue booting it works fine (start the array with mdadm -A and then have LVM scan the volumes with pvscan and then vgchange -ay). I've tried starting with boot options rootdelay=10 to no avail. Also I've updated the initramfs and unpacked it to inspect whether it really tries to assemble the raid array (it does). Output before dumping to console : mount: mounting none on /dev failed: No such device W: devtmpfs not available, falling back to tpmfs for /dev and then some lvm messages saying it can't find the volumes holding the root partitions. Does anybody have a clue how I could fix this?

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  • Various problems with software raid1 array built with Samsung 840 Pro SSDs

    - by Andy B
    I am bringing to ServerFault a problem that is tormenting me for 6+ months. I have a CentOS 6 (64bit) server with an md software raid-1 array with 2 x Samsung 840 Pro SSDs (512GB). Problems: Serious write speed problems: root [~]# time dd if=arch.tar.gz of=test4 bs=2M oflag=sync 146+1 records in 146+1 records out 307191761 bytes (307 MB) copied, 23.6788 s, 13.0 MB/s real 0m23.680s user 0m0.000s sys 0m0.932s When doing the above (or any other larger copy) the load spikes to unbelievable values (even over 100) going up from ~ 1. When doing the above I've also noticed very weird iostat results: Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 0.00 1589.50 0.00 54.00 0.00 13148.00 243.48 0.60 11.17 0.46 2.50 sdb 0.00 1627.50 0.00 16.50 0.00 9524.00 577.21 144.25 1439.33 60.61 100.00 md1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 md2 0.00 0.00 0.00 1602.00 0.00 12816.00 8.00 0.00 0.00 0.00 0.00 md0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 And it keeps it this way until it actually writes the file to the device (out from swap/cache/memory). The problem is that the second SSD in the array has svctm and await roughly 100 times larger than the second. For some reason the wear is different between the 2 members of the array root [~]# smartctl --attributes /dev/sda | grep -i wear 177 Wear_Leveling_Count 0x0013 094% 094 000 Pre-fail Always - 180 root [~]# smartctl --attributes /dev/sdb | grep -i wear 177 Wear_Leveling_Count 0x0013 070% 070 000 Pre-fail Always - 1005 The first SSD has a wear of 6% while the second SSD has a wear of 30%!! It's like the second SSD in the array works at least 5 times as hard as the first one as proven by the first iteration of iostat (the averages since reboot): Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 10.44 51.06 790.39 125.41 8803.98 1633.11 11.40 0.33 0.37 0.06 5.64 sdb 9.53 58.35 322.37 118.11 4835.59 1633.11 14.69 0.33 0.76 0.29 12.97 md1 0.00 0.00 1.88 1.33 15.07 10.68 8.00 0.00 0.00 0.00 0.00 md2 0.00 0.00 1109.02 173.12 10881.59 1620.39 9.75 0.00 0.00 0.00 0.00 md0 0.00 0.00 0.41 0.01 3.10 0.02 7.42 0.00 0.00 0.00 0.00 What I've tried: I've updated the firmware to DXM05B0Q (following reports of dramatic improvements for 840Ps after this update). I have looked for "hard resetting link" in dmesg to check for cable/backplane issues but nothing. I have checked the alignment and I believe they are aligned correctly (1MB boundary, listing below) I have checked /proc/mdstat and the array is Optimal (second listing below). root [~]# fdisk -ul /dev/sda Disk /dev/sda: 512.1 GB, 512110190592 bytes 255 heads, 63 sectors/track, 62260 cylinders, total 1000215216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00026d59 Device Boot Start End Blocks Id System /dev/sda1 2048 4196351 2097152 fd Linux raid autodetect Partition 1 does not end on cylinder boundary. /dev/sda2 * 4196352 4605951 204800 fd Linux raid autodetect Partition 2 does not end on cylinder boundary. /dev/sda3 4605952 814106623 404750336 fd Linux raid autodetect root [~]# fdisk -ul /dev/sdb Disk /dev/sdb: 512.1 GB, 512110190592 bytes 255 heads, 63 sectors/track, 62260 cylinders, total 1000215216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0003dede Device Boot Start End Blocks Id System /dev/sdb1 2048 4196351 2097152 fd Linux raid autodetect Partition 1 does not end on cylinder boundary. /dev/sdb2 * 4196352 4605951 204800 fd Linux raid autodetect Partition 2 does not end on cylinder boundary. /dev/sdb3 4605952 814106623 404750336 fd Linux raid autodetect /proc/mdstat root # cat /proc/mdstat Personalities : [raid1] md0 : active raid1 sdb2[1] sda2[0] 204736 blocks super 1.0 [2/2] [UU] md2 : active raid1 sdb3[1] sda3[0] 404750144 blocks super 1.0 [2/2] [UU] md1 : active raid1 sdb1[1] sda1[0] 2096064 blocks super 1.1 [2/2] [UU] unused devices: Running a read test with hdparm root [~]# hdparm -t /dev/sda /dev/sda: Timing buffered disk reads: 664 MB in 3.00 seconds = 221.33 MB/sec root [~]# hdparm -t /dev/sdb /dev/sdb: Timing buffered disk reads: 288 MB in 3.01 seconds = 95.77 MB/sec But look what happens if I add --direct root [~]# hdparm --direct -t /dev/sda /dev/sda: Timing O_DIRECT disk reads: 788 MB in 3.01 seconds = 262.08 MB/sec root [~]# hdparm --direct -t /dev/sdb /dev/sdb: Timing O_DIRECT disk reads: 534 MB in 3.02 seconds = 176.90 MB/sec Both tests increase but /dev/sdb doubles while /dev/sda increases maybe 20%. I just don't know what to make of this. As suggested by Mr. Wagner I've done another read test with dd this time and it confirms the hdparm test: root [/home2]# dd if=/dev/sda of=/dev/null bs=1G count=10 10+0 records in 10+0 records out 10737418240 bytes (11 GB) copied, 38.0855 s, 282 MB/s root [/home2]# dd if=/dev/sdb of=/dev/null bs=1G count=10 10+0 records in 10+0 records out 10737418240 bytes (11 GB) copied, 115.24 s, 93.2 MB/s So sda is 3 times faster than sdb. Or maybe sdb is doing also something else besides what sda does. Is there some way to find out if sdb is doing more than what sda does? UPDATE Again, as suggested by Mr. Wagner, I have swapped the 2 SSDs. And as he thought it would happen, the problem moved from sdb to sda. So I guess I'll RMA one of the SSDs. I wonder if the cage might be problematic. What is wrong with this array? Please help!

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  • MDADM RAID5 array showing as CLEAN FAULTY

    - by Dean Reilly
    A drive dropped out of my raid 5 array yesterday. It looks like the reason was due to a bad controller so I switched it out and attempted to re-add the drive but mdadm claimed it couldn't do it. So I zerod the superblock and just added the drive normally and left it to resync. When I came to check on the array this morning I was unable to mount it at all and it's now showing as CLEAN FAULTY with two drives missing. The two missing drives are listed as spare and faulty spare. Is there anything I can do in this situation or is the array gone?

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  • How to identify RAID (5 or 6) controllers that allow dynamic resize of the array

    - by David Pfeffer
    I'm building a server with a RAID5 array, based on a hardware controller. I want to be able to later add additional disks and have the array rebalance across all of the disks, enlarging the usable size. I also want to be able to later upgrade to bigger disks (one at a time, of course) and then expand the array to fill the entire drive. These features are available in Linux software raid (md). I've also heard they're available in some hardware controllers. Currently, I own the Adaptec RAID 3805 card and the 3ware 9650se card. I'd prefer to use the Adaptec if possible, but I can't find if either of these cards offer this feature. If they don't, are there other affordable (read as: sub-$600) RAID cards available that can accomplish this?

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  • how to make a small image become really huge

    - by DennyHalim.com
    all webmaster should already know about hotlinking stuffs. and we know how to ban those bad referer too... but i want to get revenge... i want to replace the hotlinked images with one huge image with few megs in size. i have found one good image. yet it less than 100k. i already use it to replace all bad hotlinkers. how can i convert this image to become few megs?

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  • Trying to unpack 2.5GB .tar.gz file on Linux but getting "An error occurred while trying to open the archive"

    - by TMM
    Hi, Is there a limit on Linux for the file size of a .tar.gz (or its contents). I am currently creating a .tar.gz (both through the UI/"Compress As" and also through the command line) file for 2 files (6GB and 2GB), and even though it is created successfully, when I try to unpack it using Ark it throws the error "An error occurred while trying to open the archive". I have seen some places that it might be better to archive the file into several smaller .tar.gz files, but I was wondering exactly how to do this (and subsequently unpack the files). Also, is it totally impossible to use the 1 .tar.gz file approach as this would be much simpler. Thanks in advance, Tim

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