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  • Of these 3 methods for reading linked lists from shared memory, why is the 3rd fastest?

    - by Joseph Garvin
    I have a 'server' program that updates many linked lists in shared memory in response to external events. I want client programs to notice an update on any of the lists as quickly as possible (lowest latency). The server marks a linked list's node's state_ as FILLED once its data is filled in and its next pointer has been set to a valid location. Until then, its state_ is NOT_FILLED_YET. I am using memory barriers to make sure that clients don't see the state_ as FILLED before the data within is actually ready (and it seems to work, I never see corrupt data). Also, state_ is volatile to be sure the compiler doesn't lift the client's checking of it out of loops. Keeping the server code exactly the same, I've come up with 3 different methods for the client to scan the linked lists for changes. The question is: Why is the 3rd method fastest? Method 1: Round robin over all the linked lists (called 'channels') continuously, looking to see if any nodes have changed to 'FILLED': void method_one() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { Data* current_item = channel_cursors[i]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[i] = static_cast<Data*>(current_item->next_.get(segment)); } } } Method 1 gave very low latency when then number of channels was small. But when the number of channels grew (250K+) it became very slow because of looping over all the channels. So I tried... Method 2: Give each linked list an ID. Keep a separate 'update list' to the side. Every time one of the linked lists is updated, push its ID on to the update list. Now we just need to monitor the single update list, and check the IDs we get from it. void method_two() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { if(update_cursor->state_ == NOT_FILLED_YET) { continue; } ::uint32_t update_id = update_cursor->list_id_; Data* current_item = channel_cursors[update_id]; if(current_item->state_ == NOT_FILLED_YET) { std::cerr << "This should never print." << std::endl; // it doesn't continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[update_id] = static_cast<Data*>(current_item->next_.get(segment)); update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } } Method 2 gave TERRIBLE latency. Whereas Method 1 might give under 10us latency, Method 2 would inexplicably often given 8ms latency! Using gettimeofday it appears that the change in update_cursor-state_ was very slow to propogate from the server's view to the client's (I'm on a multicore box, so I assume the delay is due to cache). So I tried a hybrid approach... Method 3: Keep the update list. But loop over all the channels continuously, and within each iteration check if the update list has updated. If it has, go with the number pushed onto it. If it hasn't, check the channel we've currently iterated to. void method_three() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { std::size_t idx = i; ACQUIRE_MEMORY_BARRIER; if(update_cursor->state_ != NOT_FILLED_YET) { //std::cerr << "Found via update" << std::endl; i--; idx = update_cursor->list_id_; update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } Data* current_item = channel_cursors[idx]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } found_an_update = true; log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[idx] = static_cast<Data*>(current_item->next_.get(segment)); } } } The latency of this method was as good as Method 1, but scaled to large numbers of channels. The problem is, I have no clue why. Just to throw a wrench in things: if I uncomment the 'found via update' part, it prints between EVERY LATENCY LOG MESSAGE. Which means things are only ever found on the update list! So I don't understand how this method can be faster than method 2. The full, compilable code (requires GCC and boost-1.41) that generates random strings as test data is at: http://pastebin.com/e3HuL0nr

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  • HttpTransportSE requestDump gives NullPointerException

    - by Chamila
    Hi, I'm trying to access a webservice in Android via Ksoap2 for android. The SoapObject is created ok, the S.o.p of the bodyOut outputs the desired strings. But when I do a requestDump of the HttpTransportSE object I create to make the call, a NullPointerException happens. In other words, the transport object is null. How can this happen? Web Service is at http://srilanka.lk:9080/services/CropServiceProxy?wsdl This service works very well with SoapUI. SoapUI Request <soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:v1="http://schemas.icta.lk/xsd/crop/handler/v1/"> <soap:Header/> <soap:Body> <v1:getCropDataList> <v1:code>ABK</v1:code> </v1:getCropDataList> </soap:Body> </soap:Envelope> SoapUI Response <soapenv:Envelope xmlns:soapenv="http://www.w3.org/2003/05/soap-envelope"> <soapenv:Body> <ns1:getCropDataListResponse xmlns:ns1="http://schemas.icta.lk/xsd/crop/handler/v1/"> <ns1:cropInfo> <ns1:name>Ambul Kesel</ns1:name> <ns1:price>35.0</ns1:price> <ns1:location>Dambulla</ns1:location> </ns1:cropInfo> <ns1:cropInfo> <ns1:name>Ambul Kesel</ns1:name> <ns1:price>40.0</ns1:price> <ns1:location>Dambulla</ns1:location> </ns1:cropInfo> </ns1:getCropDataListResponse> </soapenv:Body> </soapenv:Envelope> Client Side Complex Type KvmSerializable implementation public class CropInfo implements KvmSerializable { private String name; private float price; private String location; @Override public Object getProperty(int arg0) { switch (arg0){ case 0: return name; case 1: return price; case 2: return location; default: return null; } } @Override public int getPropertyCount() { return 3; } @Override public void getPropertyInfo(int arg0, Hashtable arg1, PropertyInfo arg2) { switch (arg0){ case 0: arg2.type = PropertyInfo.STRING_CLASS; arg2.name = "Name"; break; case 1: arg2.type = Float.class; arg2.name = "Price"; break; case 2: arg2.type = PropertyInfo.STRING_CLASS; arg2.name = "Location"; break; default: break; } } @Override public void setProperty(int arg0, Object arg1) { switch(arg0){ case 0: name = arg1.toString(); break; case 1: price = Float.parseFloat(arg1.toString()); case 2: location = arg1.toString(); default: break; } } } Web Service Call public void btnOnClick(View v){ String NAMESPACE = "http://schemas.icta.lk/xsd/crop/handler/v1/"; String URL = "http://220.247.225.202:9080/services/CropServiceProxy.CropServiceProxyHttpSoap12Endpoint"; String method_name = "getCropDataList"; String SOAP_ACTION = "http://schemas.icta.lk/xsd/crop/handler/v1/getCropDataList"; SoapObject soap_request = new SoapObject(NAMESPACE, method_name); soap_request.addProperty("code", "ABK" ); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER12); envelope.setOutputSoapObject(soap_request); envelope.addMapping(NAMESPACE, "cropInfo", CropInfo.class); //envelope.dotNet=true; Marshal floatMarshal = new MarshalFloat(); floatMarshal.register(envelope); System.out.println("body out : " + envelope.bodyOut.toString()); //AndroidHttpTransport http_transport = new AndroidHttpTransport(URL); HttpTransportSE http_transport = new HttpTransportSE(URL); try { //NullPointerException HERE System.out.println(http_transport.requestDump); http_transport.call(SOAP_ACTION, envelope); //because we should expect a vector, two kinds of prices are given Vector<CropInfo> result_array = (Vector<CropInfo>)envelope.getResponse(); if(result_array != null){ for (CropInfo current_crop: result_array){ System.out.println(current_crop.getName()); System.out.println(Float.toString(current_crop.getPrice())); } } } catch (Exception e) { e.printStackTrace(); answer.setText("error caught"); //System.out.println(http_transport.responseDump); } // String result_string[] = (String[])result; //answer.setText("returned"); } Can anyone explain this?

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • Converting SVG to UFO files

    - by Supuhstar
    I am working in PhotoImpact X3, whose native file format is .UFO. I want to bring an SVG file into it, but it doesn't recognize SVG format. All online converters I find (trying to convert it to .PSD, which PhotoImpact X3 recognizes) convert the SVG to a raster format, first, and I don't want that. Does anyone know a way to import an SVG file into PhotoImpact X3? Preferably as a .UFO or .PSD file, but any scaleable vector file format will work.

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  • Decryption Key value not match

    - by Jitendra Jadav
    public class TrippleENCRSPDESCSP { public TrippleENCRSPDESCSP() { } public void EncryptIt(string sData,ref byte[] sEncData,ref byte[] Key1,ref byte[] Key2) { try { // Create a new TripleDESCryptoServiceProvider object // to generate a key and initialization vector (IV). TripleDESCryptoServiceProvider tDESalg = new TripleDESCryptoServiceProvider(); // Create a string to encrypt. // Encrypt the string to an in-memory buffer. byte[] Data = EncryptTextToMemory(sData,tDESalg.Key,tDESalg.IV); sEncData = Data; Key1 = tDESalg.Key; Key2 = tDESalg.IV; } catch (Exception) { throw; } } public string DecryptIt(byte[] sEncData) { //byte[] toEncrypt = new ASCIIEncoding().GetBytes(sEncData); //XElement xParser = null; //XmlDocument xDoc = new XmlDocument(); try { //string Final = ""; string sPwd = null; string sKey1 = null; string sKey2 = null; //System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); string soutxml = ""; //soutxml = encoding.GetString(sEncData); soutxml = ASCIIEncoding.ASCII.GetString(sEncData); sPwd = soutxml.Substring(18, soutxml.LastIndexOf("</EncPwd>") - 18); sKey1 = soutxml.Substring(18 + sPwd.Length + 15, soutxml.LastIndexOf("</Key1>") - (18 + sPwd.Length + 15)); sKey2 = soutxml.Substring(18 + sPwd.Length + 15 + sKey1.Length + 13, soutxml.LastIndexOf("</Key2>") - (18 + sPwd.Length + 15 + sKey1.Length + 13)); //xDoc.LoadXml(soutxml); //xParser = XElement.Parse(soutxml); //IEnumerable<XElement> elemsValidations = // from el in xParser.Elements("EmailPwd") // select el; #region OldCode //XmlNodeList objXmlNode = xDoc.SelectNodes("EmailPwd"); //foreach (XmlNode xmllist in objXmlNode) //{ // XmlNode xmlsubnode; // xmlsubnode = xmllist.SelectSingleNode("EncPwd"); // xmlsubnode = xmllist.SelectSingleNode("Key1"); // xmlsubnode = xmllist.SelectSingleNode("Key2"); //} #endregion //foreach (XElement elemValidation in elemsValidations) //{ // sPwd = elemValidation.Element("EncPwd").Value; // sKey1 = elemValidation.Element("Key1").Value; // sKey2 = elemValidation.Element("Key2").Value; //} //byte[] Key1 = encoding.GetBytes(sKey1); //byte[] Key2 = encoding.GetBytes(sKey2); //byte[] Data = encoding.GetBytes(sPwd); byte[] Key1 = ASCIIEncoding.ASCII.GetBytes(sKey1); byte[] Key2 = ASCIIEncoding.ASCII.GetBytes(sKey2); byte[] Data = ASCIIEncoding.ASCII.GetBytes(sPwd); // Decrypt the buffer back to a string. string Final = DecryptTextFromMemory(Data, Key1, Key2); return Final; } catch (Exception) { throw; } } public static byte[] EncryptTextToMemory(string Data,byte[] Key,byte[] IV) { try { // Create a MemoryStream. MemoryStream mStream = new MemoryStream(); // Create a CryptoStream using the MemoryStream // and the passed key and initialization vector (IV). CryptoStream cStream = new CryptoStream(mStream, new TripleDESCryptoServiceProvider().CreateEncryptor(Key, IV), CryptoStreamMode.Write); // Convert the passed string to a byte array. //byte[] toEncrypt = new ASCIIEncoding().GetBytes(Data); byte[] toEncrypt = ASCIIEncoding.ASCII.GetBytes(Data); // Write the byte array to the crypto stream and flush it. cStream.Write(toEncrypt, 0, toEncrypt.Length); cStream.FlushFinalBlock(); // Get an array of bytes from the // MemoryStream that holds the // encrypted data. byte[] ret = mStream.ToArray(); // Close the streams. cStream.Close(); mStream.Close(); // Return the encrypted buffer. return ret; } catch (CryptographicException e) { MessageBox.Show("A Cryptographic error occurred: {0}", e.Message); return null; } } public static string DecryptTextFromMemory(byte[] Data, byte[] Key, byte[] IV) { try { // Create a new MemoryStream using the passed // array of encrypted data. MemoryStream msDecrypt = new MemoryStream(Data); // Create a CryptoStream using the MemoryStream // and the passed key and initialization vector (IV). CryptoStream csDecrypt = new CryptoStream(msDecrypt, new TripleDESCryptoServiceProvider().CreateDecryptor(Key, IV), CryptoStreamMode.Write); csDecrypt.Write(Data, 0, Data.Length); //csDecrypt.FlushFinalBlock(); msDecrypt.Position = 0; // Create buffer to hold the decrypted data. byte[] fromEncrypt = new byte[msDecrypt.Length]; // Read the decrypted data out of the crypto stream // and place it into the temporary buffer. msDecrypt.Read(fromEncrypt, 0, msDecrypt.ToArray().Length); //csDecrypt.Close(); MessageBox.Show(ASCIIEncoding.ASCII.GetString(fromEncrypt)); //Convert the buffer into a string and return it. return new ASCIIEncoding().GetString(fromEncrypt); } catch (CryptographicException e) { MessageBox.Show("A Cryptographic error occurred: {0}", e.Message); return null; } } }

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • More elegant way to make a C++ member function change different member variables based on template p

    - by Eric Moyer
    Today, I wrote some code that needed to add elements to different container variables depending on the type of a template parameter. I solved it by writing a friend helper class specialized on its own template parameter which had a member variable of the original class. It saved me a few hundred lines of repeating myself without adding much complexity. However, it seemed kludgey. I would like to know if there is a better, more elegant way. The code below is a greatly simplified example illustrating the problem and my solution. It compiles in g++. #include <vector> #include <algorithm> #include <iostream> namespace myNS{ template<class Elt> struct Container{ std::vector<Elt> contents; template<class Iter> void set(Iter begin, Iter end){ contents.erase(contents.begin(), contents.end()); std::copy(begin, end, back_inserter(contents)); } }; struct User; namespace WkNS{ template<class Elt> struct Worker{ User& u; Worker(User& u):u(u){} template<class Iter> void set(Iter begin, Iter end); }; }; struct F{ int x; explicit F(int x):x(x){} }; struct G{ double x; explicit G(double x):x(x){} }; struct User{ Container<F> a; Container<G> b; template<class Elt> void doIt(Elt x, Elt y){ std::vector<Elt> v; v.push_back(x); v.push_back(y); Worker<Elt>(*this).set(v.begin(), v.end()); } }; namespace WkNS{ template<class Elt> template<class Iter> void Worker<Elt>::set(Iter begin, Iter end){ std::cout << "Set a." << std::endl; u.a.set(begin, end); } template<> template<class Iter> void Worker<G>::set(Iter begin, Iter end){ std::cout << "Set b." << std::endl; u.b.set(begin, end); } }; }; int main(){ using myNS::F; using myNS::G; myNS::User u; u.doIt(F(1),F(2)); u.doIt(G(3),G(4)); } User is the class I was writing. Worker is my helper class. I have it in its own namespace because I don't want it causing trouble outside myNS. Container is a container class whose definition I don't want to modify, but is used by User in its instance variables. doIt<F> should modify a. doIt<G> should modify b. F and G are open to limited modification if that would produce a more elegant solution. (As an example of one such modification, in the real application F's constructor takes a dummy parameter to make it look like G's constructor and save me from repeating myself.) In the real code, Worker is a friend of User and member variables are private. To make the example simpler to write, I made everything public. However, a solution that requires things to be public really doesn't answer my question. Given all these caveats, is there a better way to write User::doIt?

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  • Page layout software that allows mixed visual and programatic editing

    - by Justin Love
    I'd like to use a programming model for custom graphics and precision placement, and an interactive visual mode for large scale layout and less precise placements. I've used tools (PostScript, various vector drawing programs) that do one of these modes well, but leave me pining for the other model. Which tools should I be investigating? I'm currently on OS X. Examples: Creating diagrams with precise spacing, sets of cards, either likely drawing from some sort of data.

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  • DirectAccess client can't connect

    - by odd parity
    I've set up a DirectAccess server on Windows Server 2012 at my workplace. I'm using a Windows 8 Enterprise client to connect to it. It works fine over a mobile connection, but it fails when connecting from home. I've ruled out the firewall/router as the culprit as the issues persist when connecting the laptop directly to the cable modem. I'm not sure where to begin to debug this, does anyone have any pointers? Both Teredo and IPHTTPS interfaces are up (although as the server is behind a NAT and we only have 1 public IP I understand that IPHTTPS is the only protocol that will be used). The IPHTTPS tunnel also seems to be connected: netsh interface httpstunnel show interfaces Interface IPHTTPSInterface (Group Policy) Parameters ------------------------------------------------------------ Role : client URL : https://redacted:443/IPHTTPS Last Error Code : 0x0 Interface Status : IPHTTPS interface active however the DirectAccess link can't be activated - get-daconnectionstatus cycles between Status : Error Substatus : CouldNotContactDirectAccessServer and Status : Error Substatus : RemoteNetworkAuthenticationFailure Any suggestions on how to attack this are appreciated!

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  • script not found or unable to stat: /usr/lib/cgi-bin/php-cgi

    - by John
    I have just seen a new series of error in the /var/log/apache2/error.log [Thu Oct 31 06:59:04 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php [Thu Oct 31 06:59:08 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php5 [Thu Oct 31 06:59:09 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php-cgi [Thu Oct 31 06:59:14 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php.cgi [Thu Oct 31 06:59:14 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php4 This server is running Ubuntu 12.04lts. I have never seen this sort of attack before, should i be concerned or securing my system in any way for them? Thanks, John

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  • IIS mystery: "Deadlock detected" periodically makes site unavailable

    - by jskunkle
    A few times a day, our vb.net (IIS 6.0) website is randomly throwing the following error and becomes completely unavailable for 5-15 minutes at a time while the application is recycled: ISAPI 'c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll' reported itself as unhealthy for the following reason: 'Deadlock detected'. The website ran for months on the exact same server in beta without problem - but the problem started over the weekend when we made the site live. The live site is under some load but less than many of our other production websites. How should I attack this problem? I've looked into orphaning the worker process and creating a dump file - but I'm not sure how to analyze that. Any advice or information is appreciated. Thanks, Shane

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  • Oracle VM and JRockit Virtual Edition: Oracle Introduces Java Virtualization Solution for Oracle(R)

    - by adam.hawley
    Since the beginning, we've been talking to customers about how our approach to virtualization is different and more powerful than any other company because Oracle has the "full-stack" of software (and even hardware these days!) to work with to create more comprehensive, more powerful solutions. Having the virtualization layer, two enterprise class operating systems in Solaris and Enterprise Linux, and the leading enterprise software in nearly every layer of the data center stack, allows us to not just do virtualization for virtualization's sake but rather to provide complete virtualization solutions focused on making enterprise software easier to deploy, easier to manage, and easier to support through integration up and down the stack. Today, we announced the availability of a significant demonstration of that capability by announcing a WebLogic Suite option that permits the Oracle WebLogic Server 11g to run on a Java JVM (JRockit Virtual Edition) that itself runs directly on the Oracle VM Server for x86 / x64 without needing any operating system. Why would you want that? Better performance and better consolidation density, not to mention great security due to a lower "attack surface area". Oracle also announced the Oracle Virtual Assembly Builder product. Oracle Virtual Assembly Builder provides a framework for automatically capturing the configuration of existing software components and packaging them as self-contained building blocks known as appliances. So you know that complex application you've tweaked on your physical servers (or on other virtual environments for that matter)?  Virtual Assembly Builder will allow the automated collection of all the configuration data for the various application components that make up that multi-tier application and then use the information to create and package each component as a virtual machine so that the application can be deployed in your Oracle VM virtualization environment quickly and easily and just as it was configured it in your original environment. A slick, drag-and-drop GUI also serves as a powerful, intuitive interface for viewing and editing your assembly as needed.No one else can do complete virtualization solutions the way Oracle can and I think these offerings show what's possible when you have the right resources for elegantly solving the larger problems in the data center rather than just having to make-do with tools that are only operating at one layer of the stack. For more information, read the press release including the links to more information on various Oracle websites.

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  • Netscan detected from host

    - by Etam
    I am using Hetzner's dedicated servers. Today I have got a message: We have received information that there was an attack from your server. ----- attachment ----- ########################################################################## # Netscan detected from host ?.?.?.? # ########################################################################## time protocol src_ip src_port dest_ip dest_port --------------------------------------------------------------------------- Thu Dec 6 09:52:00 2012 TCP ?.?.?.? 52204 => 68.64.12.28 21 Thu Dec 6 09:52:00 2012 TCP ?.?.?.? 53276 => 68.64.12.29 21 Thu Dec 6 09:52:00 2012 TCP ?.?.?.? 47344 => 68.64.12.30 21 ... How can I find out what is causing the problem and how do I fix it? Thanks in advance, Etam.

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  • Troubleshooting SQL Azure Connectivity

    - by kaleidoscope
    Technorati Tags: Rituraj,Connectivity Issues with SQL Azure Troubleshooting SQL Azure Connectivity How to resolve some of the common connectivity error messages that you would see while connecting to SQL Azure A transport-level error has occurred when receiving results from the server. (Provider: TCP Provider, error: 0 - An existing connection was forcibly closed by the remote host.) System.Data.SqlClient.SqlException: Timeout expired.  The timeout period elapsed prior to completion of the operation or the server is not responding. The statement has been terminated. An error has occurred while establishing a connection to the server. When connecting to SQL Server 2005, this failure may be caused by the fact that under the default settings SQL Server does not allow remote connections Error: Microsoft SQL Native Client: Unable to complete login process due to delay in opening server connection. A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. Some troubleshooting tips a) Verify Azure Firewall Settings and Service Availability     Reference: SQL Azure Firewall - http://msdn.microsoft.com/en-us/library/ee621782.aspx b) Verify that you can reach our Virtual IP     Reference: Telnet Troubleshooting Guide - http://technet.microsoft.com/en-us/library/cc753360(WS.10).aspx    Reference: How to Use TRACERT to Troubleshoot TCP/IP Problems in Windows - http://support.microsoft.com/kb/314868 c) Windows Firewall on the local machine     Frequently Asked Questions - http://msdn.microsoft.com/en-us/library/bb736261(VS.85).aspx     Reference: Windows Firewall with Advanced Security Getting Started Guide - http://technet.microsoft.com/en-us/library/cc748991(WS.10).aspx d) Other Firewall products     Reference: http://www.whatismyip.com/ e) Generate a Network Trace using Microsoft Network Monitor tool    Reference: How to capture network traffic with Network Monitor - http://support.microsoft.com/kb/148942 f) SQL Azure Denial of Service (DOS) Guard SQL Azure utilizes techniques to prevent denial of service attacks. If your connection is getting reset by our service due to a potential DOS attack you would  be able to see a three way handshake established and then a RESET in your network trace.

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  • Help A Hacker: Give ‘Em The Windows Source Code

    - by Ken Cox [MVP]
    The announcement of another Windows megapatch reminded me of a WikiLeaks story about Microsoft Windows that hasn’t attracted much attention. Alarmingly, we learn that the hackers have the Windows source code to study and test for vulnerabilities. Chinese hackers used the knowledge to breach Google’s accounts and servers: “In 2003, the CNITSEC signed a Government Security Program (GSP) international agreement with Microsoft that allowed select companies such as TOPSEC access to Microsoft source code in order to secure the Windows platform” “CNITSEC enterprises has recruited Chinese hackers in support of nationally-funded "network attack scientific research projects." From June 2002 to March 2003, TOPSEC employed a known Chinese hacker, Lin Yong (a.k.a. Lion and owner of the Honker Union of China), as senior security service engineer…” Windows is widely seen as unsecurable. It doesn’t help that Chinese government-funded hackers are probing the source code for vulnerabilities. It seems odd that people who didn’t write the code can find vulnerabilities faster than the owners of the code. Perhaps the U.S. government should hire its own hackers to go over the same Windows source code and then tell Microsoft how to secure its product?

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  • This Week In Geek History: Steve Jobs Demos the First Mac, Mythbusters Hits the Airwaves, and Dr. Strangelove Invades Popular Culture

    - by Jason Fitzpatrick
    It was quite a wild ride for this week in Geek History: Steve Jobs gave a demonstration of the first Macintosh computer, beloved geek show MythBusters took to the air, and iconic movie Dr. Strangelove appeared in theatres and our collective consciousness. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • ASP.NET 4.0- Html Encoded Expressions

    - by Jalpesh P. Vadgama
    We all know <%=expression%> features in asp.net. We can print any string on page from there. Mostly we are using them in asp.net mvc. Now we have one new features with asp.net 4.0 that we have HTML Encoded Expressions and this prevent Cross scripting attack as we are html encoding them. ASP.NET 4.0 introduces a new expression syntax <%: expression %> which automatically convert string into html encoded. Let’s take an example for that. I have just created an hello word protected method which will return a simple string which contains characters that needed to be HTML Encoded. Below is code for that. protected static string HelloWorld() { return "Hello World!!! returns from function()!!!>>>>>>>>>>>>>>>>>"; } Now let’s use the that hello world in our page html like below. I am going to use both expression to give you exact difference. <form id="form1" runat="server"> <div> <strong><%: HelloWorld()%></strong> </div> <div> <strong><%= HelloWorld()%></strong> </div> </form> Now let’s run the application and you can see in browser both look similar. But when look into page source html in browser like below you can clearly see one is HTML Encoded and another one is not. That’s it.. It’s cool.. Stay tuned for more.. Happy Programming Technorati Tags: ASP.NET 4.0,HTMLEncode,C#4.0

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  • Unknown and strange RDP successful logins in EventViewer

    - by Yousef
    I have a Windows Server 2008 R2 with a valid IP, and recently I've found hundreds of unknown and strange RDP successful logins logged in EventViewer. Here are some details: They are not similar to normal logins, they happen like every second in a while even when I myself am logged in to the server. Event reads "Remote Desktop Services: User authentication succeeded" in "Microsoft-Windows-TerminalServices-RemoteConnectionManager/Operational", Event ID 1149 They seem to use some random user accounts without a domain name. I'm pretty sure that I don't have those local user accounts, and the server doesn't belong to any domain. Legitimate RDP logins have a valid user account and workgroup name, but those logins use unknown user names without any workgroup. Support staff couldn't help me and I'm very curious what are these strange logins. Are they some sort of brute force attack? so why does it read "Successful"? Am I being hacked? Why do they keep happening continually?

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  • Algorithm to make groups of units

    - by M28
    In Age of Mythology and some other strategy games, when you select multiple units and order them to move to some place, they make a "group" when they reach the desired location: I have a Vector with several sprites, which are the selected units, the variables tarX and tarY are the target x and y. I just want an example, so you can just set the x and y position and I can adapt it to my code. Also, I would like to ask that the algorithm calls "isWalkable" for the x and y position, to determine if it's a valid position for each unit.

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  • Desktop Fun: Dreams of Hawaii Wallpaper Collection

    - by Asian Angel
    Is the winter weather wearing you down and making you wish for a tropical vacation? Until summer and vacation time gets here let our Dreams of Hawaii Wallpaper collection help you think warm and happy thoughts Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper

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  • Desktop Fun: Sci-Fi Icons Packs Series 2

    - by Asian Angel
    If you loved our first sci-fi icon packs collection then get ready for more icon goodness with the selection in our second sci-fi series. Sneak Preview As always we have an example desktop full of icon goodness to share with you. Here you can see a Star Trek themed desktop using the “Borg-green” set shown below. Note: Wallpaper can be found here. Our new desktop icons up close… Borg-green *.png format only Download Trek Insignia *.ico format only Download Star Trek Elite Force X *.ico format only Download Starships X *.ico format only Download If I Were A Thief In The 24th Century 1.0 *.ico format only Download Star Wars: Attack of the Clones *.ico format only Download BSG: Frakking Toasters *.ico format only Download Doctor Who *.ico format only Download TRON *.ico format only Download Alien vs Predator Icons *.ico and .png format Download 2001: A Space Odyssey 1.0 *.ico format only Download To the Moon *.ico format only, also has bonus set of wallpapers included! This is what the bonus wallpaper looks like…it comes in the following sizes: 1024*768, 1280*854, 1280*1024, 1440*900, 1600*1200, & 1920*1200. Download Space Icons *.ico and .png format Download Matrix Documentations *.ico format only Download Matrix Rebooted *.ico format only Download If you loved this collection of sci-fi icons then head on over to see our first sci-fi series here. Also, be certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Desktop Customization: Sci-Fi Icon PacksRestore Missing Desktop Icons in Windows 7 or VistaDesktop Fun: Adventure Icon PacksDesktop Fun: Star Trek WallpapersCreate a Keyboard Shortcut to Access Hidden Desktop Icons and Files TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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