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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • Which linux x86 hardware keystore?

    - by byeo
    I'm terminating SSL/TLS in my DMZ and I have to assume that machine will be hacked. At which point my certificates are compromised. Previously I've used nCipher hardware keystore/accelerator to solve this issue. These cards won't reveal the private key even to root. The card performs the encryption and decryption onboard and is hardened against physical attack. The only way to get at the keys is by attaching a smart card reader to the card itself. I'm having trouble finding information about something to recreate this approach. Is this the domain of specialist switches and firewalls these days? This old page references some of the old hardware: http://www.kegel.com/ssl/hw.html#cards

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • Tracing what program is making a network connnection? (CentOS)

    - by Airjoe
    I was wondering if it is possible to find out which process is trying to make a specific network connection. On a server I support which hosts websites for about 200 users, the iptables firewall keeps blocking, as it should, a connection to 212.117.169.139 on port 80. Firefox reports this as an attack page (and at the least is obvious spam, if not malicious). It seems something on this server is trying to access this site for some reason, and although it's being blocked successfully, the requests seem to be going through every two to sixty seconds and I'd like to be able to find what process or script is doing this so I can handle it appropriately. Besides doing a grep to try and find if this IP is in some file (which probably won't even work because it may be working by hostname or it may be encoded), is there any way to find out some more information? Thanks!

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • Block ip for long time

    - by Tiziano Dan
    This question is about a iptables, I wanna to know how can I block these ip for 1hour and not only a little time.. because they make to many sql requests, I'm using it for block but it's not enough because there's anyway 100k ip who attack then too much requests for sql server. iptables -N SYN-LIMIT iptables -A SYN-LIMIT -m hashlimit --hashlimit 8/second --hashlimit-mode srcip --hashlimit-name SYN-LIMIT -j RETURN iptables -A SYN-LIMIT -j DROP iptables -I INPUT -p tcp --dport 80 --syn -j SYN-LIMIT iptables -I INPUT -p tcp --dport 80 -m connlimit --connlimit-above 6 -j REJECT --reject-with tcp-reset How can I make the same but block IP for long time ? (Not manually !)

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  • iptables - drop all HTTP(S) traffic but from CloudFlare

    - by Martin
    I would like to allow only HTTP(S) traffic coming from CloudFlare. In that way attackers cannot attack the server directly. I know CloudFlare is not mainly a DDoS mitigator, but I would like to try it either way. I'm currently only having access to iptables (ipv4 only), but will try to install ip6tables soon. I just need to have this fixed soon. (we're getting (D)DoSed atm.) I was thinking about something like this: iptables -I INPUT -s <CloudFlare IP> --dport 80 -j ACCEPT iptables -I INPUT -s <CloudFlare IP> --dport 443 -j ACCEPT iptables -I INPUT -p tcp --dport 80 -j DROP iptables -I INPUT -p tcp --dport 443 -j DROP I know that CloudFlare has multiple IPs, but just for an example. Would this be the right way?

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  • Finding Locked Out Users

    - by Bart Silverstrim
    Active Directory up to 2008 network (our servers are a mix of 2008, 2003...) I'm looking for a quick way to query AD to find out what users are locked out, preferably from a batch or script file, to monitor for possible issues with either user accounts being attacked by an automated attack or just anomalies in the network. I've Googled and my Google-fu has failed; I found a query off Microsoft's own knowledgebase that cites a string to use on Server 2003 with the management snap-in's saved queries (http://support.microsoft.com/kb/555131) but when I entered it, the query returned 400 users that a spot-check showed did NOT have a checkmark in the "Account is locked out" box under "account." In fact, I don't see anything wrong with their accounts. Is there a simple utility (wisesoft bulkadusers apparently uses this method behind the scenes, since it's results were also wrong) that will give a count of users and possibly their user object names? Script? Something?

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  • Does putting types/functions inside namespace make compiler's parsing work easy?

    - by iammilind
    Retaining the names inside namespace will make compiler work less stressful!? For example: // test.cpp #include</*iostream,vector,string,map*/> class vec { /* ... */ }; Take 2 scenarios of main(): // scenario-1 using namespace std; // comment this line for scenario-2 int main () { vec obj; } For scenario-1 where using namespace std;, several type names from namespace std will come into global scope. Thus compiler will have to check against vec if any of the type is colliding with it. If it does then generate error. In scenario-2 where there is no using namespace, compiler just have to check vec with std, because that's the only symbol in global scope. I am interested to know that, shouldn't it make the compiler little faster ?

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  • Drawing map tiles for iPhone game

    - by user17778
    I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, grassland, etc.) and was wondering what program to draw the tile images in. I would assume Adobe Illustrator since a vector-based image may allow for smooth images even when the user is zoomed in really close. Is this right? Thanks!

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  • How are cached Windows credentials stored on the local machine?

    - by MDMarra
    How are cached Active Directory domain credentials stored on a Windows client? Are they stored in the local SAM database, thus making them susceptible to the same rainbow table attacks that local user accounts are susceptible to, or are they stored differently? Note, that I do realize that they are salted and hashed, so as not to be stored in plain-text, but are they hashed in the same way as local accounts and are they stored in the same location? I realize that at a minimum they're be susceptible to a brute force attack, but that's a much better situation than being vulnerable to rainbow tables in the event of a stolen machine.

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  • Specifying force and angle in ApplyImpulse in box2d

    - by Deepak Mahalingam
    I need to apply an impulse on a object with a particular force and at a particular angle in Box2d. If I am right the syntax would be the following: body.GetBody().ApplyImpulse(new b2Vec2(direction, power),body.GetBody().GetWorldCenter()); The problem is my direction is in angles. I found a discussion where it was said that the way we can convert an angle into a vector would be as: new b2Vec2(Math.cos(angle*Math.PI/180),Math.sin(angle*Math.PI/180)); Now I am not sure how to combine these two. In other words, if I wish to apply a force of 30 units at an angle of 30 degrees at the center of the object, how should I do it?

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  • Custom Rule Sets in JohnTheRipper

    - by user854619
    I'm trying to create a custom rule set to do hash cracking. I have a SHA1 hash and a rule set that was enforced to create the password. The password must be of the form, 6-8 characters Every other letter changes case Password "shifts" characters at least one degree and at most three One odd number and one even number are at the beginning of the password One special character and one punctuation character are appended to the end of the password How can I defined a brute force attack in JohnTheRipper or similar hash cracking program? I've also attempted to write code to generate a wordlist of possible passwords, with no success. Thanks!

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  • Windows 2008 server unaccessible without traces in the event log

    - by Rob
    I am trying to figure out why a Windows 2008 server became inaccessible in terms of RDP and access to a web application. The server was turned off and then on. Look at the event log at the time it went offline, I can't find anything. And looking at misc application logs, the system was running like normal after it went offline. It has to be said that by mistake the firewall was switched off earlier, so a lot of attempts had been done to access the SQL Server with the sa user as well as RDP login. But the attempts has been going on for days, so nothing new about that. Besides the event logs, is there anywhere else I can go to examine the cause of this? I am also in doubt whether or not a DOS attack or similar would show up in the event log. From a log for a backup application running on this server I can see that an attempt was done to access a remote IP after the server went offline, but got no connection.

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  • How to find malicious IPs?

    - by alfish
    Cacti shows irregular and pretty steady high bandwidth to my server (40x the normal) so I guess the server is udnder some sort of DDoS attack. The incoming bandwidth has not paralyzed my server, but of course consuming the bandwidth and affects performance so I am keen to figure out the possible culprits IPs add them to my deny list or otherwise counter them. When I run: netstat -ntu | awk '{print $5}' | cut -d: -f1 | sort | uniq -c | sort -n I get a long list of IPs with up to 400 connections each. I checked the most numerous occurring IPs but they come from my CDN. So I am wondering what is the best way to help monitor the requests that each IP make in order to pinpoint the malicious ones. I am using Ubuntu server. Thanks

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  • Blender 2.6: How to Merge the Pros of Meshes and Surfaces

    - by fridojet
    there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features. Object Type Specific Features Nice Features of Surfaces: (for example) They're as scalable as vector graphics (really nice!) You can build winding things real simply. Nice Features of Meshes: (for example) You can build organic things really good using the Sculpt Mode and a graphic tablet. You can use some special things like Physics. My Question There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once? For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)? Thanks.

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  • Danger in running a proxy server? [closed]

    - by NessDan
    I currently have a home server that I'm using to learn more and more about servers. There's also the advantage of being able to run things like a Minecraft server (Yeah!). I recently installed and setup a proxy service known as Squid. The main reason was so that no matter where I was, I would be able to access sites without dealing with any network content filter (like at schools). I wanted to make this public but I had second thoughts on it. I thought last night that if people were using my proxy, couldn't they access illegal materials with it? What if someone used my proxy to download copyright material? Or launched an attack on another site via my proxy? What if someone actually looked up child pornography through the proxy? My question is, am I liable for what people use my proxy for? If someone does an illegal act and it leads to my proxy server, could I be held accountable for the actions done?

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  • syslog log of TCP packet

    - by com
    Occasionally, I noticed a lot of following messsages in syslog Nov {datetime} hostname kernel: [8226528.586232] AIF:PRIV TCP packet: IN=eth0 OUT= MAC={mac} SRC={sourceip} DST={destinationip} LEN=60 TOS=0x00 PREC=0x00 TTL=63 ID=20361 DF PROTO=TCP SPT=39950 DPT=37 WINDOW=14600 RES=0x00 SYN URGP=0 On the Internet, I found that DOS attack may cause such type of output, unfortunately, I don't understand what does this log mean. The only thing is clear for me is this log is related to network. The source host is the host where nagios is installed. Does it mean nagios somehow does behave well? And what does it mean at all?

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  • What are the current options to encrypted a partition on mac os x ?

    - by symbion
    I recently got my laptop stolen with some sensitive informations on it (personal source code, bank details in a secure file, passwords, etc) and I learnt the lesson: encrypt your sensitive data. Now, I am wondering what are the options to encrypt a partition (not an encrypt disk image) ? Aim: The aim is to prevent anyone (except me) to access those data. Requirement 0: The software must be able to encrypt non system partition. Requirement 1: Plausible deniability is required but preventing cold boot attack is however not an absolute requirement (I am not famous enough or have sensitive enough info to have this kind of requirement). Requirement 2 : Software taking advantage of AES hardware encryption are very welcome as I intent to get a Macbook Pro with i7 CPU (with AES-NI enabled instructions). I will have avirtual machine running in the encrypted partition. Requirement 3 : Free or reasonably cheap. Requirement 4 : Software must run on Mac OS X Snow Leopard or Lion. So far, TrueCrypt is the only option I have found. Regards,

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  • My servers been hacked EMERGENCY

    - by Grant unwin
    I'm on my way into work at 9.30 pm on a Sunday because our server has been compromised somehow and was resulting in a DOS attack on our provider. The servers access to the Internet has been shut down which means over 5-600 of our clients sites are now down. Now this could be an FTP hack, or some weakness in code somewhere I'm not sure till j get there. Does anyone have any tips on how I can track this down quickly. Were in for a whole lot of litigation if I dont get the server back up asap. Any help appreciated.

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  • How do web servers enforce the same-origin policy?

    - by BBnyc
    I'm diving deeper into developing RESTful APIs and have so far worked with a few different frameworks to achieve this. Of course I've run into the same-origin policy, and now I'm wondering how web servers (rather than web browsers) enforce it. From what I understand, some enforcing seems to happen on the browser's end (e.g., honoring a Access-Control-Allow-Origin header received from a server). But what about the server? For example, let's say a web server is hosting a Javascript web app that accesses an API, also hosted on that server. I assume that server would enforce the same-origin policy --- so that only the javascript that is hosted on that server would be allowed to access the API. This would prevent someone else from writing a javascript client for that API and hosting it on another site, right? So how would a web server be able to stop a malicious client that would try to make AJAX requests to its api endpoints while claiming to be running javascript that originated from that same web server? What's the way most popular servers (Apache, nginx) protect against this kind of attack? Or is my understanding of this somehow off the mark? Or is the cross-origin policy only enforced on the client end?

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  • How can I make a character move forward in a certain direction?

    - by Shaun Wild
    I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and it will make my entity move in that direction. let's say for example moveForward(90); Would make my character move to the right, or for example declaring my rotation as a global Integer: moveForward(rotation); rotation++; Would make my entity move around in a small circle, I assume this includes some kind of vector math, which I haven't done any studying on so a brief explanation of that if it's necessary would be nice. I would appreciate a small code snippet and an explanation I can analyze, thanks in advanced :)

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  • A separate solution for types, etc?

    - by hayer
    I'm currently in progress updating some engine-code(which does not work, so it is more like creating a engine). I've decided to swap over to SFML(instead of my own crappy renderer, window manager, and audio), Box2d(since I need physics, but have none), and some small utils I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question; Is it a good idea to replace box2d and SFML vectors with my own vector class? (Which is one of my better implementations) My idea then was to have a seperate .lib with all my classes that should be shared between all the projects in the solution.

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