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  • Nexus 7 Possibly Bricked

    - by user214186
    I have a 1st gen Nexus 7 (32GB). I used the steps at https://wiki.ubuntu.com/Nexus7/Installation to successfully install Ubuntu 13.04 desktop onto the tablet. It was working fine and then I decided to upgrade to Ubuntu Touch. I booted the tablet into fast boot mode but the commands 'adb devices' and 'sudo fastboot devices' would not see the device. I am performing these steps from an Ubuntu 12.04 desktop PC. Prior to installing 13.04 the device was seen fine. I made the mistake of performing the 'Device factory reset' step from https://wiki.ubuntu.com/Touch/Install - Step 2. Now when I try to boot the device I get the following: mount: mounting /dev on /root/dev failed: no such file or directory mount: mounting /dev on /root/sys failed: no such file or directory mount: mounting /proc on /root/proc failed: no such file or directory Targe filesystem doesn't have requested /sbin/init. No init found. Try passing init= bootarg. BusyBox v1.20.2 (Ubuntu 1:1.20.0-0ubuntu1) built-in shell (ash) Enter help for a list of built-in commands. (initramfs) I have searched the web but every reference to this problem is from people who still have ADB access to the device so they can recover by flashing the tablet again. I can attach a keyboard to the USB port and access the BusyBox console but I don't know what steps to do to recover from my error. Any suggestions would be helpful. Thanks

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  • Ubuntu 12.04 connected to wireless network but internet not working

    - by A.J.
    I can connect to my house's wireless network just fine, but when I'm connected I can't browse the web. Firefox starts connecting to a site and then just poops out. This doesn't happen on my roommates' computers (running Windows) or on our 3DSes, so I know it's just my laptop. I already tried sudo dhclient -r sudo dhclient sudo ifconfig eth0 down sudo ifconfig eth0 up Results of a few commands I was asked to run in comments: ping -c 2 4.2.2.2 PING 4.2.2.2 (4.2.2.2) 56(84) bytes of data. ^C --- 4.2.2.2 ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1007ms ping -c 2 google.com PING google.com (173.194.33.38) 56(84) bytes of data. --- google.com ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1006ms nm-tool NetworkManager Tool State: connected (global) - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: atl1c State: unavailable Default: no HW Address: 88:AE:1D:6B:4E:E7 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: off - Device: wlan0 [JUSTICE] ----------------------------------------------------- Type: 802.11 WiFi Driver: ath9k State: connected Default: yes HW Address: 1C:65:9D:65:C6:31 Capabilities: Speed: 1 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) HOME-9B18: Infra, 00:26:F3:53:9B:18, Freq 2412 MHz, Rate 54 Mb/s, Strength 34 WPA WPA2 cougdad48 Network: Infra, 60:33:4B:E4:C4:5D, Freq 2437 MHz, Rate 54 Mb/s, Strength 22 WPA2 cougdad48 Guest Network: Infra, 66:33:4B:E4:C4:5D, Freq 2437 MHz, Rate 54 Mb/s, Strength 20 WPA2 belkin.ade: Infra, 94:44:52:FF:8A:DE, Freq 2457 MHz, Rate 54 Mb/s, Strength 20 WPA WPA2 *JUSTICE: Infra, 00:24:01:7B:9F:7E, Freq 2462 MHz, Rate 54 Mb/s, Strength 88 WEP CenturyLink: Infra, B2:B2:DC:8E:E2:58, Freq 2462 MHz, Rate 54 Mb/s, Strength 17 WPA WPA2 IPv4 Settings: Address: 192.168.0.11 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1 (JUSTICE is my home's network.) ping -c 2 198.168.0.1 PING 198.168.0.1 (198.168.0.1) 56(84) bytes of data. --- 198.168.0.1 ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1007ms

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • Why is my wireless significantly slower on Ubuntu 12.04, as compared to windows 7?

    - by user89266
    I'm dual booting 12.04, and Win7. Just a tiny bit of background, I'm starting to get more and more interested in programming and 3d modelling, so I'd like to learn more about ubuntu as a result of those interests. Still a complete newb though! Anyway, When downloading on windows, I get 1.5mb/s easy. Now I swap over to Ubuntu, and it hasn't topped 150 kb/s since I installed it some 6 months ago. I'd downloaded most of my programs on windows, so I never really noticed it, but as I'm committing to ubuntu more, it's starting to hinder me. I'm with Shaw, on their Highspeed 20, which gives me 20 mbps down, and 6mbps up. Speedtest.com shows me varying figures somewhat close to what shaw says they give on both windows and ubuntu, which is to be expected, given that it is shaw afterall... So, I don't know what you guys need to know, and I know even less about how to get it to you. Whatever information you guys need, tell me how to get it, how to get it up here, and i'll get it on here! I thought it might be that I'm using a proprietary driver, when an open sourced one would work better? But I really have no clue. Any help would be very much appreciated. Thanks guys!

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  • Matrix Multiplication with C++ AMP

    - by Daniel Moth
    As part of our API tour of C++ AMP, we looked recently at parallel_for_each. I ended that post by saying we would revisit parallel_for_each after introducing array and array_view. Now is the time, so this is part 2 of parallel_for_each, and also a post that brings together everything we've seen until now. The code for serial and accelerated Consider a naïve (or brute force) serial implementation of matrix multiplication  0: void MatrixMultiplySerial(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 1: { 2: for (int row = 0; row < M; row++) 3: { 4: for (int col = 0; col < N; col++) 5: { 6: float sum = 0.0f; 7: for(int i = 0; i < W; i++) 8: sum += vA[row * W + i] * vB[i * N + col]; 9: vC[row * N + col] = sum; 10: } 11: } 12: } We notice that each loop iteration is independent from each other and so can be parallelized. If in addition we have really large amounts of data, then this is a good candidate to offload to an accelerator. First, I'll just show you an example of what that code may look like with C++ AMP, and then we'll analyze it. It is assumed that you included at the top of your file #include <amp.h> 13: void MatrixMultiplySimple(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 14: { 15: concurrency::array_view<const float,2> a(M, W, vA); 16: concurrency::array_view<const float,2> b(W, N, vB); 17: concurrency::array_view<concurrency::writeonly<float>,2> c(M, N, vC); 18: concurrency::parallel_for_each(c.grid, 19: [=](concurrency::index<2> idx) restrict(direct3d) { 20: int row = idx[0]; int col = idx[1]; 21: float sum = 0.0f; 22: for(int i = 0; i < W; i++) 23: sum += a(row, i) * b(i, col); 24: c[idx] = sum; 25: }); 26: } First a visual comparison, just for fun: The beginning and end is the same, i.e. lines 0,1,12 are identical to lines 13,14,26. The double nested loop (lines 2,3,4,5 and 10,11) has been transformed into a parallel_for_each call (18,19,20 and 25). The core algorithm (lines 6,7,8,9) is essentially the same (lines 21,22,23,24). We have extra lines in the C++ AMP version (15,16,17). Now let's dig in deeper. Using array_view and extent When we decided to convert this function to run on an accelerator, we knew we couldn't use the std::vector objects in the restrict(direct3d) function. So we had a choice of copying the data to the the concurrency::array<T,N> object, or wrapping the vector container (and hence its data) with a concurrency::array_view<T,N> object from amp.h – here we used the latter (lines 15,16,17). Now we can access the same data through the array_view objects (a and b) instead of the vector objects (vA and vB), and the added benefit is that we can capture the array_view objects in the lambda (lines 19-25) that we pass to the parallel_for_each call (line 18) and the data will get copied on demand for us to the accelerator. Note that line 15 (and ditto for 16 and 17) could have been written as two lines instead of one: extent<2> e(M, W); array_view<const float, 2> a(e, vA); In other words, we could have explicitly created the extent object instead of letting the array_view create it for us under the covers through the constructor overload we chose. The benefit of the extent object in this instance is that we can express that the data is indeed two dimensional, i.e a matrix. When we were using a vector object we could not do that, and instead we had to track via additional unrelated variables the dimensions of the matrix (i.e. with the integers M and W) – aren't you loving C++ AMP already? Note that the const before the float when creating a and b, will result in the underling data only being copied to the accelerator and not be copied back – a nice optimization. A similar thing is happening on line 17 when creating array_view c, where we have indicated that we do not need to copy the data to the accelerator, only copy it back. The kernel dispatch On line 18 we make the call to the C++ AMP entry point (parallel_for_each) to invoke our parallel loop or, as some may say, dispatch our kernel. The first argument we need to pass describes how many threads we want for this computation. For this algorithm we decided that we want exactly the same number of threads as the number of elements in the output matrix, i.e. in array_view c which will eventually update the vector vC. So each thread will compute exactly one result. Since the elements in c are organized in a 2-dimensional manner we can organize our threads in a two-dimensional manner too. We don't have to think too much about how to create the first argument (a grid) since the array_view object helpfully exposes that as a property. Note that instead of c.grid we could have written grid<2>(c.extent) or grid<2>(extent<2>(M, N)) – the result is the same in that we have specified M*N threads to execute our lambda. The second argument is a restrict(direct3d) lambda that accepts an index object. Since we elected to use a two-dimensional extent as the first argument of parallel_for_each, the index will also be two-dimensional and as covered in the previous posts it represents the thread ID, which in our case maps perfectly to the index of each element in the resulting array_view. The kernel itself The lambda body (lines 20-24), or as some may say, the kernel, is the code that will actually execute on the accelerator. It will be called by M*N threads and we can use those threads to index into the two input array_views (a,b) and write results into the output array_view ( c ). The four lines (21-24) are essentially identical to the four lines of the serial algorithm (6-9). The only difference is how we index into a,b,c versus how we index into vA,vB,vC. The code we wrote with C++ AMP is much nicer in its indexing, because the dimensionality is a first class concept, so you don't have to do funny arithmetic calculating the index of where the next row starts, which you have to do when working with vectors directly (since they store all the data in a flat manner). I skipped over describing line 20. Note that we didn't really need to read the two components of the index into temporary local variables. This mostly reflects my personal choice, in some algorithms to break down the index into local variables with names that make sense for the algorithm, i.e. in this case row and col. In other cases it may i,j,k or x,y,z, or M,N or whatever. Also note that we could have written line 24 as: c(idx[0], idx[1])=sum  or  c(row, col)=sum instead of the simpler c[idx]=sum Targeting a specific accelerator Imagine that we had more than one hardware accelerator on a system and we wanted to pick a specific one to execute this parallel loop on. So there would be some code like this anywhere before line 18: vector<accelerator> accs = MyFunctionThatChoosesSuitableAccelerators(); accelerator acc = accs[0]; …and then we would modify line 18 so we would be calling another overload of parallel_for_each that accepts an accelerator_view as the first argument, so it would become: concurrency::parallel_for_each(acc.default_view, c.grid, ...and the rest of your code remains the same… how simple is that? Comments about this post by Daniel Moth welcome at the original blog.

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  • Azure &ndash; Part 5 &ndash; Repository Pattern for Table Service

    - by Shaun
    In my last post I created a very simple WCF service with the user registration functionality. I created an entity for the user data and a DataContext class which provides some methods for operating the entities such as add, delete, etc. And in the service method I utilized it to add a new entity into the table service. But I didn’t have any validation before registering which is not acceptable in a real project. So in this post I would firstly add some validation before perform the data creation code and show how to use the LINQ for the table service.   LINQ to Table Service Since the table service utilizes ADO.NET Data Service to expose the data and the managed library of ADO.NET Data Service supports LINQ we can use it to deal with the data of the table service. Let me explain with my current example: I would like to ensure that when register a new user the email address should be unique. So I need to check the account entities in the table service before add. If you remembered, in my last post I mentioned that there’s a method in the TableServiceContext class – CreateQuery, which will create a IQueryable instance from a given type of entity. So here I would create a method under my AccountDataContext class to return the IQueryable<Account> which named Load. 1: public class AccountDataContext : TableServiceContext 2: { 3: private CloudStorageAccount _storageAccount; 4:  5: public AccountDataContext(CloudStorageAccount storageAccount) 6: : base(storageAccount.TableEndpoint.AbsoluteUri, storageAccount.Credentials) 7: { 8: _storageAccount = storageAccount; 9:  10: var tableStorage = new CloudTableClient(_storageAccount.TableEndpoint.AbsoluteUri, 11: _storageAccount.Credentials); 12: tableStorage.CreateTableIfNotExist("Account"); 13: } 14:  15: public void Add(Account accountToAdd) 16: { 17: AddObject("Account", accountToAdd); 18: SaveChanges(); 19: } 20:  21: public IQueryable<Account> Load() 22: { 23: return CreateQuery<Account>("Account"); 24: } 25: } The method returns the IQueryable<Account> so that I can perform the LINQ operation on it. And back to my service class, I will use it to implement my validation. 1: public bool Register(string email, string password) 2: { 3: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 4: var accountToAdd = new Account(email, password) { DateCreated = DateTime.Now }; 5: var accountContext = new AccountDataContext(storageAccount); 6:  7: // validation 8: var accountNumber = accountContext.Load() 9: .Where(a => a.Email == accountToAdd.Email) 10: .Count(); 11: if (accountNumber > 0) 12: { 13: throw new ApplicationException(string.Format("Your account {0} had been used.", accountToAdd.Email)); 14: } 15:  16: // create entity 17: try 18: { 19: accountContext.Add(accountToAdd); 20: return true; 21: } 22: catch (Exception ex) 23: { 24: Trace.TraceInformation(ex.ToString()); 25: } 26: return false; 27: } I used the Load method to retrieve the IQueryable<Account> and use Where method to find the accounts those email address are the same as the one is being registered. If it has I through an exception back to the client side. Let’s run it and test from my simple client application. Oops! Looks like we encountered an unexpected exception. It said the “Count” is not support by the ADO.NET Data Service LINQ managed library. That is because the table storage managed library (aka. TableServiceContext) is based on the ADO.NET Data Service and it supports very limit LINQ operation. Although I didn’t find a full list or documentation about which LINQ methods it supports I could even refer a page on msdn here. It gives us a roughly summary of which query operation the ADO.NET Data Service managed library supports and which doesn't. As you see the Count method is not in the supported list. Not only the query operation, there inner lambda expression in the Where method are limited when using the ADO.NET Data Service managed library as well. For example if you added (a => !a.DateDeleted.HasValue) in the Where method to exclude those deleted account it will raised an exception said "Invalid Input". Based on my experience you should always use the simple comparison (such as ==, >, <=, etc.) on the simple members (such as string, integer, etc.) and do not use any shortcut methods (such as string.Compare, string.IsNullOrEmpty etc.). 1: // validation 2: var accountNumber = accountContext.Load() 3: .Where(a => a.Email == accountToAdd.Email) 4: .ToList() 5: .Count; 6: if (accountNumber > 0) 7: { 8: throw new ApplicationException(string.Format("Your account {0} had been used.", accountToAdd.Email)); 9: } We changed the a bit and try again. Since I had created an account with my mail address so this time it gave me an exception said that the email had been used, which is correct.   Repository Pattern for Table Service The AccountDataContext takes the responsibility to save and load the account entity but only for that specific entity. Is that possible to have a dynamic or generic DataContext class which can operate any kinds of entity in my system? Of course yes. Although there's no typical database in table service we can threat the entities as the records, similar with the data entities if we used OR Mapping. As we can use some patterns for ORM architecture here we should be able to adopt the one of them - Repository Pattern in this example. We know that the base class - TableServiceContext provide 4 methods for operating the table entities which are CreateQuery, AddObject, UpdateObject and DeleteObject. And we can create a relationship between the enmity class, the table container name and entity set name. So it's really simple to have a generic base class for any kinds of entities. Let's rename the AccountDataContext to DynamicDataContext and make the type of Account as a type parameter if it. 1: public class DynamicDataContext<T> : TableServiceContext where T : TableServiceEntity 2: { 3: private CloudStorageAccount _storageAccount; 4: private string _entitySetName; 5:  6: public DynamicDataContext(CloudStorageAccount storageAccount) 7: : base(storageAccount.TableEndpoint.AbsoluteUri, storageAccount.Credentials) 8: { 9: _storageAccount = storageAccount; 10: _entitySetName = typeof(T).Name; 11:  12: var tableStorage = new CloudTableClient(_storageAccount.TableEndpoint.AbsoluteUri, 13: _storageAccount.Credentials); 14: tableStorage.CreateTableIfNotExist(_entitySetName); 15: } 16:  17: public void Add(T entityToAdd) 18: { 19: AddObject(_entitySetName, entityToAdd); 20: SaveChanges(); 21: } 22:  23: public void Update(T entityToUpdate) 24: { 25: UpdateObject(entityToUpdate); 26: SaveChanges(); 27: } 28:  29: public void Delete(T entityToDelete) 30: { 31: DeleteObject(entityToDelete); 32: SaveChanges(); 33: } 34:  35: public IQueryable<T> Load() 36: { 37: return CreateQuery<T>(_entitySetName); 38: } 39: } I saved the name of the entity type when constructed for performance matter. The table name, entity set name would be the same as the name of the entity class. The Load method returned a generic IQueryable instance which supports the lazy load feature. Then in my service class I changed the AccountDataContext to DynamicDataContext and that's all. 1: var accountContext = new DynamicDataContext<Account>(storageAccount); Run it again and register another account. The DynamicDataContext now can be used for any entities. For example, I would like the account has a list of notes which contains 3 custom properties: Account Email, Title and Content. We create the note entity class. 1: public class Note : TableServiceEntity 2: { 3: public string AccountEmail { get; set; } 4: public string Title { get; set; } 5: public string Content { get; set; } 6: public DateTime DateCreated { get; set; } 7: public DateTime? DateDeleted { get; set; } 8:  9: public Note() 10: : base() 11: { 12: } 13:  14: public Note(string email) 15: : base(email, string.Format("{0}_{1}", email, Guid.NewGuid().ToString())) 16: { 17: AccountEmail = email; 18: } 19: } And no need to tweak the DynamicDataContext we can directly go to the service class to implement the logic. Notice here I utilized two DynamicDataContext instances with the different type parameters: Note and Account. 1: public class NoteService : INoteService 2: { 3: public void Create(string email, string title, string content) 4: { 5: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 6: var accountContext = new DynamicDataContext<Account>(storageAccount); 7: var noteContext = new DynamicDataContext<Note>(storageAccount); 8:  9: // validate - email must be existed 10: var accounts = accountContext.Load() 11: .Where(a => a.Email == email) 12: .ToList() 13: .Count; 14: if (accounts <= 0) 15: throw new ApplicationException(string.Format("The account {0} does not exsit in the system please register and try again.", email)); 16:  17: // save the note 18: var noteToAdd = new Note(email) { Title = title, Content = content, DateCreated = DateTime.Now }; 19: noteContext.Add(noteToAdd); 20: } 21: } And updated our client application to test the service. I didn't implement any list service to show all notes but we can have a look on the local SQL database if we ran it at local development fabric.   Summary In this post I explained a bit about the limited LINQ support for the table service. And then I demonstrated about how to use the repository pattern in the table service data access layer and make the DataContext dynamically. The DynamicDataContext I created in this post is just a prototype. In fact we should create the relevant interface to make it testable and for better structure we'd better separate the DataContext classes for each individual kind of entity. So it should have IDataContextBase<T>, DataContextBase<T> and for each entity we would have class AccountDataContext<Account> : IDataContextBase<Account>, DataContextBase<Account> { … } class NoteDataContext<Note> : IDataContextBase<Note>, DataContextBase<Note> { … }   Besides the structured data saving and loading, another common scenario would be saving and loading some binary data such as images, files. In my next post I will show how to use the Blob Service to store the bindery data - make the account be able to upload their logo in my example.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Going on 15 months for me...

    - by Ratman21
    About 5 face to face interviews, 4 telephone ones and except for the two weeks Census Job. But, after 15 months looking for work, I am still with out a JOB. What is wrong here or with me? Let’s see, hard worker (check), self motivated to do well on a Job (Check), Certified CompTIA A+, Security+  and Network+ Technician (Check), 20 + years experience in “IT” (CHECK), in good health, in 20 years of work only 15 days off due to health issues (Check), 18 years experience as technical Help Desk support (Check), can still work better than younger personal (Check), Strong trouble shooting skills for software, computer hard ware and circuit issues (Check) and Multiple software languages (Hey I have done some programming) Check. Hmm I don’t see any problem with me (of course I could have missed something, please let me know if you see what I am missing).    Now as to what have I been up to since I last blogged. The same things of course, Job hunting, job hunting and study.   I have set up sim of my home LAN and will be adding a wireless print server to the sim and in real life, soon.  I was able to pull up and copy the examples of Cisco router commands that I had on my old lap top, to my newer PC. Every time I used a new command while working the NOC on my last job.   I would cut and past a copy of the command on the router (and what it did) I was working on.  Along with notes on the problem and commands use for same router. I used these to make documentation for on how to handle these types of issues, for the other Operation Techs. My old notes are helping me in studying for the CCENT test.    As to Love Dare, I think it will take more like 40 weeks, than the 40 days of the book. Yes I am making progress, slow but, it is progress. I will have more on that in my next blog.

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  • (LWJGL) Pixel Unpack Buffer Object is Disabled? (glTextImage2D)

    - by OstlerDev
    I am trying to create a render target for my game so that I can re-render at a different screen size. But I am receiving the following error: Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Pixel Unpack Buffer Object is disabled Here is the source code for my Render method: // clear screen GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Start FBO Rendering Code // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. int FramebufferName = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, FramebufferName); // The texture we're going to render to int renderedTexture = glGenTextures(); // "Bind" the newly created texture : all future texture functions will modify this texture glBindTexture(GL_TEXTURE_2D, renderedTexture); // Give an empty image to OpenGL ( the last "0" ) glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); // Poor filtering. Needed ! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set "renderedTexture" as our colour attachement #0 GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, renderedTexture, 0); // Set the list of draw buffers. IntBuffer drawBuffer = BufferUtils.createIntBuffer(20 * 20); GL20.glDrawBuffers(drawBuffer); // Always check that our framebuffer is ok if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE){ System.out.println("Framebuffer was not created successfully! Exiting!"); return; } // Resets the current viewport GL11.glViewport(0, 0, scaleWidth*scale, scaleHeight*scale); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // let subsystem paint if (callback != null) { callback.frameRendering(); } // update window contents Display.update(); It is crashing on this line: glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); I am not really sure why it is crashing and looking around I have not been able to find out why. Any help or insight would be greatly welcome.

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  • Weird rotation problem

    - by Phil
    I'm creating a simple tank game. No matter what I do, the turret keeps facing the target with it's side. I just can't figure out how to turn it 90 degrees in Y once so it faces it correctly. I've checked the pivot in Maya and it doesn't matter how I change it. This is the code I use to calculate how to face the target: void LookAt() { var forwardA = transform.forward; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 20) { //Rotate to transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 20) { transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } } I'm using Unity3d and would appreciate any help I can get! Thanks!

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  • Group Matchmaking

    - by Simon Kérouack
    Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want to make both teams' average ranking as close as possible. Now also consider we have as a working set the subset of groups currently queuing within a given ranking range. For an example, let's say we have the following groups, ordered by queuing time: Id, playerCount, totalRank, avgRank 0, 3, 126, 42 1, 2, 60, 30 2, 1, 25, 25 3, 2, 80, 40 4, 1, 40, 40 5, 1, 20, 20 6, 3, 150, 50 for this specific subset, the expected output should ideally be: team1: 0, 1 (total: 186) team2: 2, 5, 6 (total: 195) up to now the solution I have been using is to balance out each team by making each team pick the group with highest ranking within the subset turn by turn. The team who picks is the one with the currently lowest average rank unless one is already full. If one team is already full the other team tries to complete itself with groups that would make the rank gap as small as possible. This solution turns out to have issues with frequent edge cases and I'm looking for a better solution, or some fine-tuning that could be made. In most cases, players seems to want teams of 5 people and queue in group of 2. Our average subset when 2 teams of 5 are chosen is made of about 14 players if that may be of any help.

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  • Why would 70-persistent-net.rules have no effect?

    - by Wes Felter
    I've got a saucy server with a lot of NICs and they end up with weird names like "rename19". I know interface names can be changed by modifying the /etc/udev/rules.d/70-persistent-net.rules file. The first clue that something is wrong is that that file did not exist even though it's supposed to be created automatically. So I decided to write my own based on advice from Linux From Scratch: ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.0", NAME="eth0" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.1", NAME="eth1" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.2", NAME="eth2" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.3", NAME="eth3" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:0c:00.0", NAME="mezz0" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:0c:00.1", NAME="mezz1" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:1b:00.0", NAME="slot1a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:1b:00.1", NAME="slot1b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:20:00.0", NAME="slot2a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:20:00.1", NAME="slot2b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:11:00.0", NAME="slot3a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:11:00.1", NAME="slot3b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:8b:00.0", NAME="slot4a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:8b:00.1", NAME="slot4b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:90:00.0", NAME="slot5a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:90:00.1", NAME="slot5b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:95:00.0", NAME="slot6a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:95:00.1", NAME="slot6b" (I'm matching on PCI IDs instead of MAC addresses because I have multiple identical machines that I want to apply this configuration to.) After rebooting, nothing has changed. It's like these rules aren't even being read. There's not much going on in dmesg either: $ dmesg | grep udev [ 3.196629] systemd-udevd[323]: starting version 204 [ 6.719140] systemd-udevd[550]: starting version 204 [ 38.695050] init: udev-fallback-graphics main process (1658) terminated with status 1

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  • Ein Vortrag für die DOAG 2012?

    - by Franz Haberhauer
    Vom 20. bis 22. November findet in Nürnberg wieder die DOAG 2012 statt, die jährliche Konferenz der Deutschen Oracle Anwendergruppe e.V. - mithin die größte Veranstaltung rund um Oracle in Europa. Seit zwei Jahren ist dort auch Solaris ein Kernthema.Während in den ersten beiden Jahren Sprecher von Oracle den überwiegenden Teil der Vorträge zu Solaris gehalten haben, ist der Grundgedanke der Konferenz - und sicher ein wesentlicher Grund für viele der über 2000 Teilnehmer nach Nürnberg zu kommen - der Austausch von Erfahrungen zwischen Anwendern ergänzt durch Beiträge seitens Oracle. Dazu bedarf es natürlich der Anwender, die über ihre Erfahrungen berichten Der Call for Presentations ist gerade erschienen und offen bis zum 30. Juni. Man kann sich also in aller Ruhe Gedanken über mögliche Themen machen und vielleicht während eines Projektes die eine oder andere Notiz machen, um dann bei der Konferenz über Erfahrungen zu berichten. Solaris ist Teil des sogenannten Streams Infrastruktur und auf der Seite dazu findet sich vielleicht auch noch die eine oder andere Anregung für mögliche Themen. Erfahrungen rund um Solaris 11 sind sicher ein dankbares Themenfeld. Ein Vorteil für Referenten besteht im freien Eintritt zur gesamten Veranstaltung. Für Consultants und Partner mag es auch eine Motivation sein, im eigenen Spezialgebiet Kompetenz zu zeigen und sichtbar zu werden. Und wer keinen Vortrag einreichten will, mag sich vielleicht als Konferenzbesucher schon mal den Termin notieren: 20. bis 22. November 2012 in Nürnberg - man sieht sich  

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  • Setting Krypton Light to Screen Pixels

    - by Adam Jerrett
    So a few days back, I started playing around with Krypton XNA for 2D lighting in my game. I noticed in general, that spawning a light at (0,0) with Krypton causes the light to appear in, pretty much, the centre of the game screen. Is there any way to change this so a Krypton light's "starting point" at [0,0] would spawn at the top left of the screen, and thus follow the standard screen co-ordinates for position? I ask because currently I'm busy working on my game where my spawn point is [512,512]. With hard code, the closest I've got to the light being "central" to this point is the vector position [12,-20], which makes no sense and is impossible to craft, mathematically, if I want the light to move with the camera (the position [480,512] maps roughly to [10,-20]). So, is there any way to "normalise" the krypton lights to use standard screen co-ordinates? If you guys can, play around with the demo from the site and please see if you can find anything out about it. Documentation on the engine is rather scarce, so it's difficult to find anything relevant to my "pixel-perfect" need. It might just also be something in the code with regards to the matrices that I'm not fully understanding. Any help would be useful. Thanks.

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  • Price Drop for Processor based License on Exalytics

    - by Mike.Hallett(at)Oracle-BI&EPM
    ·       33% reduction in the list `per processor` license pricing for the Oracle BI Foundation Suite ·       New capacity-based licensing which allows customers to think big & start small, significantly lowering the entry price point for an Exalytics. Oracle BI Software List Price changes In response to new powerful platforms like the in-memory Oracle Exalytics with 40 cpu cores (counted under Oracle pricing policy as 20 “processors”), the list price of “Oracle BI Foundation Suite” (BIFS) is reduced by 33% from $450K per processor to $300K per processor. Capacity-based licensing on Exalytics (Trusted Partitions) “Capacity-based pricing” for the BIFS, Endeca, Essbase and Times Ten for Exalytics software is now available for Exalytics systems. This is delivered using “Oracle VM” (OVM).  We still ship a full Exalytics machine to all customers, but they may choose to only use and license a subset of the processors installed in the machine.   Customers can license Exalytics software in units of 5 “processors”: 5, 10, 15 or the full capacity 20.   As the customer’s implementation and workload increases, it is a simple matter to license additional processors and, using OVM, make them available to the BI or EPM application. Endeca Information Discovery now available on Exalytics Oracle has also announced the certification of “Oracle Endeca Information Discovery” (EID) on the Exalytics machine.    EID can be licensed alone or in combination with the BIFS & Times Ten for an Exalytics stack, and also participates in the capacity based pricing outlined above.   The Exalytics hardware is the perfect platform for EID, and provides superb power and performance for this in-memory hybrid text-search-analytics.   For more information : Oracle Price lists Oracle Partitioning Policy Discussion by Mark Rittman (Rittman Mead Consulting ltd.) on Oracle Trusted Partitions for Oracle Engineered Systems, Oracle Exalytics and Updated BI Foundation Pricing.

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  • PowerShell a constant in a changing world

    - by Rob Addis
    I've been programming for about 20 years now some of my friends have been at it for over 30. I have read many, many manuals and yes it's not my favourite past time. So 10 years ago I made a promise to myself to try and only learn about products which have long life times. I immediately gave up programming GUIs and concentrated on back end development as I decided that these products (Oracle, MQ Series, SQL Server, BizTalk and later WCF, WF) have longer life times and smaller incremental changes than front end products.10 years ago I had no idea how good a decision that would turn out to be. There have been so many different Microsoft products for the front end in that time; multiple versions of Windows Forms, FrontPage, Html, Javascript, ASP.net, Silverlight, SharePoint, WPF and now hopefully a stayer Metro.I remember being at a Microsoft conference in 2006 when Martin Fowler told a crowd of developers (I'm paraphrasing) "If you don't like change then you're in the wrong business!". Well I've been in the business for 20 years and yes I'm a little resistant to change. I like my investment in reading manuals and getting certified to be time well spent!Over the last 2 years I have been writing A LOT of PowerShell script, I think there is a good chance this product will still be around and be used for new development in 10 years, learning it is a good investment.

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  • Help with converting an XML into a 2D level (Actionscript 3.0)

    - by inzombiak
    I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the array and it fits with the level in Ogmo, but when I loop through it with my code I get the wrong thing. I've included my code for creating the level as well as an image of what I get and what I'm supposed to get. EDIT: I tried to add it, but I couldn't get it to display properly Also, if any of you know of better level editors please let me know. xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("Level1.oel")); function LoadXML(e:Event):void { levelXML = new XML(e.target.data); xmlFilter = levelXML.* for each (var levelTest:XML in levelXML.*) { crack = levelTest; } levelArray = crack.split(''); trace(levelArray); count = 0; for(i = 0; i <= 23; i++) { for(j = 0; j <= 35; j++) { if(levelArray[i*36+j] == 1) { block = new Platform; s.addChild(block); block.x = j*20; block.y = i*20; count++; trace(i); trace(block.x); trace(j); trace(block.y); } } } trace(count);

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  • The remote server returned an error: 227 Entering Passive Mode

    - by hmloo
    Today while uploading file to FTP sever, the codes throw an error - "The remote server returned an error: 227 Entering Passive Mode", after research, I got some knowledge in FTP working principle. FTP may run in active or passive mode, which determines how the data connection is established. Active mode: command connection: client >1024  -> server 21 data connection:    client >1024  <-  server 20 passive mode: command connection: client > 1024 -> server 21 data connection:    client > 1024 <- server > 1024 In active mode, the client connects from a random unprivileged port (N > 1023) to the FTP server's command port(default port 21). If the client needs to transfer data, the client will use PORT command to tell the server:"hi, I opened port XXXX, please connect to me." and then server will use port 20 to initiate the data connection to that client port number. In passive mode, the client connects from a random unprivileged port (N > 1023) to the FTP server's command port(default port 21). If the client needs to transfer data, the sever will tell the client:"hi, I opened port XXXX , please connect to me." and then client will initiate the data connection to that sever port number. In a nutshell, active mode is used to have the server connect to the client, and passive mode is used to have the client connect to the server. So if your FTP server is configured to work in active mode only or the firewalls between your client and the server are blocking the data port range, then you will get error message, to fix this issue, just set System.Net.FtpWebRequest property UsePassive = false. Hope this helps! Thanks for reading!

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  • how to avoid flickering in awt [on hold]

    - by Ishanth
    import java.awt.event.*; import java.awt.*; class circle1 extends Frame implements KeyListener { public int a=300; public int b=70; public int pacx=360; public int pacy=270; public circle1() { setTitle("circle"); addKeyListener(this); repaint(); } public void paint(Graphics g) { g.fillArc (a, b, 60, 60,pacx,pacy); } public void keyPressed(KeyEvent e) { int key=e.getKeyCode(); System.out.println(key); if(key==38) { b=b-5; //move pacman up pacx=135;pacy=270; //packman mouth upside if(b==75&&a>=20||b==75&&a<=945) { b=b+5; } else { repaint(); } } else if(key==40) { b=b+5; //move pacman downside pacx=315; pacy=270; //packman mouth down if(b==645&&a>=20||b==645&&a<=940) { b=b-5; } else{ repaint(); } } else if(key==37) { a=a-5; //move pacman leftside pacx=227; pacy=270; //packman mouth left if(a==15&&b>=75||a==15&&b<=640) { a=a+5; } else { repaint(); } } else if(key==39) { a=a+5; //move pacman rightside pacx=42;pacy=270; //packman mouth right if(a==945&&a>=80||a==945&&b<=640) { a=a-5; } else { repaint(); } } } public void keyReleased(KeyEvent e){} public void keyTyped(KeyEvent e){} public static void main(String args[]) { circle1 c=new circle1(); c.setVisible(true); c.setSize(400,400); } }

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  • Database and query to store and retreive friend list [migrated]

    - by amr Kamboj
    I am developing a module in website to save and retreive friend list. I am using Zend Framework and for DB handling I am using Doctrine(ORM). There are two models: 1) users that stores all the users 2) my_friends that stores the friend list (that is refference table with M:M relation of user) the structure of my_friends is following ...id..........user_id............friend_id........approved.... ...10.........20 ..................25...................1.......... ...10.........21 ..................25...................1.......... ...10.........22 ..................30...................1.......... ...10.........25 ..................30...................1.......... The Doctrine query to retreive friend list id follwing $friends = Doctrine_Query::create()->from('my_friends as mf') ->leftJoin('mf.users as friend') ->where("mf.user_id = 25") ->andWhere("mf.approved = 1"); Suppose I am viewing the user no.- 25. With this query I am only getting the user no.- 30. where as user no.- 25 is also approved friend of user no.- 20 and 21. Please guide me, what should be the query to find all friend and is there any need to change the DB structure.

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  • Oracle Customer Experience (CX) Solutions Make Retailers Merry

    - by Tuula Fai
    Tis the season to be jolly. If you’re a retailer, your level of jolliness depends on sales. So you watch trends like U.S. store traffic increasing 3.5% to 308 million on Black Friday but sales actually falling 1.8% to $11.2 billion. Fortunately, by the end of November, retail sales were up 3.7% over the previous year, thanks to life recovering after Hurricane Sandy. And online sales topped $1 billion for the first time ever! Who are the companies improving their sales online? They are big names like Walgreen’s Drugstore.com, Nordstrom’s HauteLook, and Intuit. More importantly, how are they doing it? They use cutting-edge business practices enabled by Oracle’s CX Cloud Service & Support solutions to: Increase conversions rates and order sizes (Customer Acquisition) Enhance customer satisfaction and loyalty (Customer Retention) Reduce contact center costs and improve agent productivity (Operational Efficiency). Acquisition + Retention + Operational Efficiency = Sustainable Growth and Profits. That’s the magic formula for retail customer service success. Don’t take our word for it. Look at the results of these Oracle customers: Walgreen’s Drugstore—30% sales conversion rate on chat sessions with 20% increase in shopping cart size Nordstrom’s HauteLook—40,000+ interactions per month—20% growth over last year— efficiently managed by 40 agents, with no increase in IT costs Intuit—50% increase in customer satisfaction and 70% decrease in cost per interaction Using Oracle’s CX Cloud & Service solutions, these retailers deliver consistent, relevant, and personalized experiences across all touchpoints, including social, mobile, and web. Their ability to connect with customers anytime, anywhere—providing the right answer at the right time—helps them create a defensible advantage in the marketplace. Want to learn more? Please visit http://www.oracle.com/goto/cloudlaunchpad for free resources on delivering exceptional customer service in the Cloud. Also, watch our YouTube channel to learn more about seamless multichannel retail and Winston Furnishings’ exceptional customer experience.

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  • Ubuntu One has high CPU usage but no syncing

    - by Peter
    over the weekend I updated my computer to Windows 8. So far Ubuntu One was running smoothly, but ever since the update (clean, new install) Ubuntu doesn't sync any more. In Windows 7 it would start to sync at full internet speed as soon as I drop a file. But now in Windows 8, as soon as I drop a new file into the Ubuntu One folder, CPU usage goes up to about 50 % and no network traffic occurs. This stays like that for a couple of minutes, CPU usage goes back to normal and then the client says that all is in sync - which isn't true. Is it too early for Windows 8? Do others have the same problem or is there something I can do about it? I try a couple of different things, and realized that if the file size is 20 MB the files get uploaded. The original file was 1.5 GB. I also didn't work with 200, 100 and 50 MB large files. But even with 20 MB large files, the upload is very slow and not steady. The log give plenty of this error: - twisted - ERROR - Failure: exceptions.TypeError About which I don't know the meaning. By the way, the account works just fine on the Ubuntu 12.04 partition. Any help is greatly appreciated. -Peter

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  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

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  • Ubuntu Boot Slow - Late Drive Access

    - by Mo2
    So I just installed Ubuntu on a brand new Samsung 840 Pro SSD and have noticed that it is slower than expected. The LED access light doesn't start blinking until after 20 seconds or so have passed, after which the boot up seems to actually start. Does anyone have any ideas as to why this is happening? I have Windows 7 installed on a separate SSD and use Windows Loader as the main loader. Windows Loader points to GRUB2, from which I then start Ubuntu up. The 20 seconds count that I mentioned earlier starts AFTER I select Ubuntu 14.04.1 from the GRUB2 menu. Any help is appreciated. EDIT: I forgot to mention that I have only one partition for / and /home. I intend on using a shared NTFS drive for my documents and other personal files, so I had no need for the /home. I did not make a /swap since I have 12 GB of RAM. I also did not make a /boot since I was told that it's not really necessary in my case.

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • Microsoft Lifecam VX-2000 doesn't work anymore in Cheese

    - by paed808
    I got have two Lifecam VX-2000's and they don't work in cheese anymore. I don't know if it's a problem with a missing package, or a package I installed. Here is the output. (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 29 (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 30 (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 31 (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 32 (cheese:11122): GLib-CRITICAL **: g_hash_table_remove_internal: assertion `hash_table != NULL' failed (cheese:11122): Clutter-WARNING **: Not able to remove listener with id 1 (cheese:11122): GLib-CRITICAL **: g_hash_table_size: assertion `hash_table != NULL' failed totem-video-thumbnailer: 'file:///home/myusername/Videos/Webcam/2012-09-20- 191530.webm' isn't thumbnailable Reason: Media contains no supported video streams. ** (cheese:11122): WARNING **: could not generate thumbnail for /home/myusername/Videos/Webcam/2012-09-20-191530.webm (video/webm) Notice the: Reason: Media contains no supported video streams. When I try to record a video it just makes a 13.2KB WEBM file with nothing. When I take a picture it works. Edit: I've been thinking that the problem started after installing the MediUbuntu repository on my system.

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