Every time I start in deep in a C# project, I end up with lots of events that really just need to pass a single item. I stick with the EventHandler/EventArgs practice, but what I like to do is have something like:
public delegate void EventHandler<T>(object src, EventArgs<T> args);
public class EventArgs<T>: EventArgs {
private T item;
public EventArgs(T item) {
this.item = item;
}
public T Item {
get { return item; }
}
}
Later, I can have my
public event EventHandler<Foo> FooChanged;
public event EventHandler<Bar> BarChanged;
However, it seems that the standard for .NET is to create a new delegate and EventArgs subclass for each type of event. Is there something wrong with my generic approach?
EDIT: The reason for this post is that I just re-created this in a new project, and wanted to make sure it was ok. Actually, I was re-creating it as I posted. I found that there is a generic EventHandler<TEventArgs, so you don't need to create the generic delegate, but you still need the generic EventArgs<T class, because TEventArgs: EventArgs.
Another EDIT: One downside (to me) of the built-in solution is the extra verbosity:
public event EventHandler<EventArgs<Foo>> FooChanged;
vs.
public event EventHandler<Foo> FooChanged;
It can be a pain for clients to register for your events though, because the System namespace is imported by default, so they have to manually seek out your namespace, even with a fancy tool like Resharper... Anyone have any ideas pertaining to that?