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  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

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  • Grandparent – Parent – Child Reports in SQL Developer

    - by thatjeffsmith
    You’ll never see one of these family stickers on my car, but I promise not to judge…much. Parent – Child reports are pretty straightforward in Oracle SQL Developer. You have a ‘parent’ report, and then one or more ‘child’ reports which are based off of a value in a selected row or value from the parent. If you need a quick tutorial to get up to speed on the subject, go ahead and take 5 minutes Shortly before I left for vacation 2 weeks agao, I got an interesting question from one of my Twitter Followers: @thatjeffsmith any luck with the #Oracle awr reports in #SQLDeveloper?This is easy with multi generation parent>child Done in #dbvisualizer — Ronald Rood (@Ik_zelf) August 26, 2012 Now that I’m back from vacation, I can tell Ronald and everyone else that the answer is ‘Yes!’ And here’s how Time to Get Out Your XML Editor Don’t have one? That’s OK, SQL Developer can edit XML files. While the Reporting interface doesn’t surface the ability to create multi-generational reports, the underlying code definitely supports it. We just need to hack away at the XML that powers a report. For this example I’m going to start simple. A query that brings back DEPARTMENTs, then EMPLOYEES, then JOBs. We can build the first two parts of the report using the report editor. A Parent-Child report in Oracle SQL Developer (Departments – Employees) Save the Report to XML Once you’ve generated the XML file, open it with your favorite XML editor. For this example I’ll be using the build-it XML editor in SQL Developer. SQL Developer Reports in their raw XML glory! Right after the PDF element in the XML document, we can start a new ‘child’ report by inserting a DISPLAY element. I just copied and pasted the existing ‘display’ down so I wouldn’t have to worry about screwing anything up. Note I also needed to change the ‘master’ name so it wouldn’t confuse SQL Developer when I try to import/open a report that has the same name. Also I needed to update the binds tags to reflect the names from the child versus the original parent report. This is pretty easy to figure out on your own actually – I mean I’m no real developer and I got it pretty quick. <?xml version="1.0" encoding="UTF-8" ?> <displays> <display id="92857fce-0139-1000-8006-7f0000015340" type="" style="Table" enable="true"> <name><![CDATA[Grandparent]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.departments]]></sql> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Parent]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.employees where department_id = EPARTMENT_ID]]></sql> <binds> <bind id="DEPARTMENT_ID"> <prompt><![CDATA[DEPARTMENT_ID]]></prompt> <tooltip><![CDATA[DEPARTMENT_ID]]></tooltip> <value><![CDATA[NULL_VALUE]]></value> </bind> </binds> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Child]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.jobs where job_id = :JOB_ID]]></sql> <binds> <bind id="JOB_ID"> <prompt><![CDATA[JOB_ID]]></prompt> <tooltip><![CDATA[JOB_ID]]></tooltip> <value><![CDATA[NULL_VALUE]]></value> </bind> </binds> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> </display> </display> </display> </displays> Save the file and ‘Open Report…’ You’ll see your new report name in the tree. You just need to double-click it to open it. Here’s what it looks like running A 3 generation family Now Let’s Build an AWR Text Report Ronald wanted to have the ability to query AWR snapshots and generate the AWR reports. That requires a few inputs, including a START and STOP snapshot ID. That basically tells AWR what time period to use for generating the report. And here’s where it gets tricky. We’ll need to use aliases for the SNAP_ID column. Since we’re using the same column name from 2 different queries, we need to use different bind variables. Fortunately for us, SQL Developer’s clever enough to use the column alias as the BIND. Here’s what I mean: Grandparent Query SELECT snap_id start1, begin_interval_time, end_interval_time FROM dba_hist_snapshot ORDER BY 1 asc Parent Query SELECT snap_id stop1, begin_interval_time, end_interval_time, :START1 carry FROM dba_hist_snapshot WHERE snap_id > :START1 ORDER BY 1 asc And here’s where it gets even trickier – you can’t reference a bind from outside the parent query. My grandchild report can’t reference a value from the grandparent report. So I just carry the selected value down to the parent. In my parent query SELECT you see the ‘:START1′ at the end? That’s making that value available to me when I use it in my grandchild query. To complicate things a bit further, I can’t have a column name with a ‘:’ in it, or SQL Developer will get confused when I try to reference the value of the variable with the ‘:’ – and ‘::Name’ doesn’t work. But that’s OK, just alias it. Grandchild Query Select Output From Table(Dbms_Workload_Repository.Awr_Report_Text(1298953802, 1,:CARRY, :STOP1)); Ok, and the last trick – I hard-coded my report to use my database’s DB_ID and INST_ID into the AWR package call. Now a smart person could figure out a way to make that work on any database, but I got lazy and and ran out of time. But this should be far enough for you to take it from here. Here’s what my report looks like now: Caution: don’t run this if you haven’t licensed Enterprise Edition with Diagnostic Pack. The Raw XML for this AWR Report <?xml version="1.0" encoding="UTF-8" ?> <displays> <display id="927ba96c-0139-1000-8001-7f0000015340" type="" style="Table" enable="true"> <name><![CDATA[AWR Start Stop Report Final]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[SELECT snap_id start1, begin_interval_time, end_interval_time FROM dba_hist_snapshot ORDER BY 1 asc]]></sql> </query> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Stop SNAP_ID]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[SELECT snap_id stop1, begin_interval_time, end_interval_time, :START1 carry FROM dba_hist_snapshot WHERE snap_id > :START1 ORDER BY 1 asc]]></sql> </query> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[AWR Report]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[Select Output From Table(Dbms_Workload_Repository.Awr_Report_Text(1298953802, 1,:CARRY, :STOP1 ))]]></sql> </query> </display> </display> </display> </displays> Should We Build Support for Multiple Levels of Reports into the User Interface? Let us know! A comment here or a suggestion on our SQL Developer Exchange might help your case!

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  • XNA `tex2Dlod` always returns transparent black

    - by feralin
    I want to sample a texture in a vertex shader, so at first I just tried using float2 texcoords = ...; color = tex2D(texture, texcoords); But apparently I cannot use tex2D in a vertex shader, and must use tex2Dlod. So then I changed the above code to color = tex2Dlod(texture, float4(texcoords, 0, 0)); But now color is always float4(0, 0, 0, 0) (i.e. transparent black). Why is this, and how can I fix it? EDIT: I know for a fact that the texture does not contain just transparent black pixels.

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  • Why does setting a geometry shader cause my sprites to vanish?

    - by ChaosDev
    My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to the main menu, all sprites and text disappear. These sprites don't dissappear when I use pixel and vertex shaders. The sprites are being drawn through D3D11, of course, with specified view and projection matrices as well an input layout, vertex, and pixel shader. I'm trying DeviceContext->ClearState() but it does not help. Any ideas? void gGeometry::DrawIndexedWithCustomEffect(gVertexShader*vs,gPixelShader* ps,gGeometryShader* gs=nullptr) { unsigned int offset = 0; auto context = mp_D3D->mp_Context; //set topology context->IASetPrimitiveTopology(m_Topology); //set input layout context->IASetInputLayout(mp_inputLayout); //set vertex and index buffers context->IASetVertexBuffers(0,1,&mp_VertexBuffer->mp_Buffer,&m_VertexStride,&offset); context->IASetIndexBuffer(mp_IndexBuffer->mp_Buffer,mp_IndexBuffer->m_DXGIFormat,0); //send constant buffers to shaders context->VSSetConstantBuffers(0,vs->m_CBufferCount,vs->m_CRawBuffers.data()); context->PSSetConstantBuffers(0,ps->m_CBufferCount,ps->m_CRawBuffers.data()); if(gs!=nullptr) { context->GSSetConstantBuffers(0,gs->m_CBufferCount,gs->m_CRawBuffers.data()); context->GSSetShader(gs->mp_D3DGeomShader,0,0);//after this call all sprites disappear } //set shaders context->VSSetShader( vs->mp_D3DVertexShader, 0, 0 ); context->PSSetShader( ps->mp_D3DPixelShader, 0, 0 ); //draw context->DrawIndexed(m_indexCount,0,0); } //sprites void gSpriteDrawer::Draw(gTexture2D* texture,const RECT& dest,const RECT& source, const Matrix& spriteMatrix,const float& rotation,Vector2d& position,const Vector2d& origin,const Color& color) { VertexPositionColorTexture* verticesPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; unsigned int TriangleVertexStride = sizeof(VertexPositionColorTexture); unsigned int offset = 0; float halfWidth = ( float )dest.right / 2.0f; float halfHeight = ( float )dest.bottom / 2.0f; float z = 0.1f; int w = texture->Width(); int h = texture->Height(); float tu = (float)source.right/(w); float tv = (float)source.bottom/(h); float hu = (float)source.left/(w); float hv = (float)source.top/(h); Vector2d t0 = Vector2d( hu+tu, hv); Vector2d t1 = Vector2d( hu+tu, hv+tv); Vector2d t2 = Vector2d( hu, hv+tv); Vector2d t3 = Vector2d( hu, hv+tv); Vector2d t4 = Vector2d( hu, hv); Vector2d t5 = Vector2d( hu+tu, hv); float ex=(dest.right/2)+(origin.x); float ey=(dest.bottom/2)+(origin.y); Vector4d v4Color = Vector4d(color.r,color.g,color.b,color.a); VertexPositionColorTexture vertices[] = { { Vector3d( dest.right-ex, -ey, z),v4Color, t0}, { Vector3d( dest.right-ex, dest.bottom-ey , z),v4Color, t1}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t2}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t3}, { Vector3d( -ex, -ey , z),v4Color, t4}, { Vector3d( dest.right-ex, -ey , z),v4Color, t5}, }; auto mp_context = mp_D3D->mp_Context; // Lock the vertex buffer so it can be written to. mp_context->Map(mp_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); // Get a pointer to the data in the vertex buffer. verticesPtr = (VertexPositionColorTexture*)mappedResource.pData; // Copy the data into the vertex buffer. memcpy(verticesPtr, (void*)vertices, (sizeof(VertexPositionColorTexture) * 6)); // Unlock the vertex buffer. mp_context->Unmap(mp_vertexBuffer, 0); //set vertex shader mp_context->IASetVertexBuffers( 0, 1, &mp_vertexBuffer, &TriangleVertexStride, &offset); //set texture mp_context->PSSetShaderResources( 0, 1, &texture->mp_SRV); //set matrix to shader mp_context->UpdateSubresource(mp_matrixBuffer, 0, 0, &spriteMatrix, 0, 0 ); mp_context->VSSetConstantBuffers( 0, 1, &mp_matrixBuffer); //draw sprite mp_context->Draw( 6, 0 ); }

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  • Do Not Optimize Without Measuring

    - by Alois Kraus
    Recently I had to do some performance work which included reading a lot of code. It is fascinating with what ideas people come up to solve a problem. Especially when there is no problem. When you look at other peoples code you will not be able to tell if it is well performing or not by reading it. You need to execute it with some sort of tracing or even better under a profiler. The first rule of the performance club is not to think and then to optimize but to measure, think and then optimize. The second rule is to do this do this in a loop to prevent slipping in bad things for too long into your code base. If you skip for some reason the measure step and optimize directly it is like changing the wave function in quantum mechanics. This has no observable effect in our world since it does represent only a probability distribution of all possible values. In quantum mechanics you need to let the wave function collapse to a single value. A collapsed wave function has therefore not many but one distinct value. This is what we physicists call a measurement. If you optimize your application without measuring it you are just changing the probability distribution of your potential performance values. Which performance your application actually has is still unknown. You only know that it will be within a specific range with a certain probability. As usual there are unlikely values within your distribution like a startup time of 20 minutes which should only happen once in 100 000 years. 100 000 years are a very short time when the first customer tries your heavily distributed networking application to run over a slow WIFI network… What is the point of this? Every programmer/architect has a mental performance model in his head. A model has always a set of explicit preconditions and a lot more implicit assumptions baked into it. When the model is good it will help you to think of good designs but it can also be the source of problems. In real world systems not all assumptions of your performance model (implicit or explicit) hold true any longer. The only way to connect your performance model and the real world is to measure it. In the WIFI example the model did assume a low latency high bandwidth LAN connection. If this assumption becomes wrong the system did have a drastic change in startup time. Lets look at a example. Lets assume we want to cache some expensive UI resource like fonts objects. For this undertaking we do create a Cache class with the UI themes we want to support. Since Fonts are expensive objects we do create it on demand the first time the theme is requested. A simple example of a Theme cache might look like this: using System; using System.Collections.Generic; using System.Drawing; struct Theme { public Color Color; public Font Font; } static class ThemeCache { static Dictionary<string, Theme> _Cache = new Dictionary<string, Theme> { {"Default", new Theme { Color = Color.AliceBlue }}, {"Theme12", new Theme { Color = Color.Aqua }}, }; public static Theme Get(string theme) { Theme cached = _Cache[theme]; if (cached.Font == null) { Console.WriteLine("Creating new font"); cached.Font = new Font("Arial", 8); } return cached; } } class Program { static void Main(string[] args) { Theme item = ThemeCache.Get("Theme12"); item = ThemeCache.Get("Theme12"); } } This cache does create font objects only once since on first retrieve of the Theme object the font is added to the Theme object. When we let the application run it should print “Creating new font” only once. Right? Wrong! The vigilant readers have spotted the issue already. The creator of this cache class wanted to get maximum performance. So he decided that the Theme object should be a value type (struct) to not put too much pressure on the garbage collector. The code Theme cached = _Cache[theme]; if (cached.Font == null) { Console.WriteLine("Creating new font"); cached.Font = new Font("Arial", 8); } does work with a copy of the value stored in the dictionary. This means we do mutate a copy of the Theme object and return it to our caller. But the original Theme object in the dictionary will have always null for the Font field! The solution is to change the declaration of struct Theme to class Theme or to update the theme object in the dictionary. Our cache as it is currently is actually a non caching cache. The funny thing was that I found out with a profiler by looking at which objects where finalized. I found way too many font objects to be finalized. After a bit debugging I found the allocation source for Font objects was this cache. Since this cache was there for years it means that the cache was never needed since I found no perf issue due to the creation of font objects. the cache was never profiled if it did bring any performance gain. to make the cache beneficial it needs to be accessed much more often. That was the story of the non caching cache. Next time I will write something something about measuring.

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • Use alpha or opacity on a table row using CSS [migrated]

    - by mserin
    I have a CSS stylesheet for a webpage. The webpage has a table with a background color of white (set in the rows, not the table). I would like to set the opacity or alpha to 50%. I have tried so many variations, but come up with no luck. A typical row in the HTML file is: <tr> <td>&nbsp;</td> <td>Twitter</td> </tr> The CSS settings for table rows (which works perfectly) is: tr { font-family: Arial, Helvetica, sans-serif; background:rgb(255,255,255); } To get the alpha, I tried tr { font-family: Arial, Helvetica, sans-serif; background-color:rgba(255,255,255,0.5); } I have also tried background-color-opacity: 0.5; Any other suggestions?

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  • Render 2 images that uses different shaders

    - by Code Vader
    Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders that is called last overwrites the first one. private static void OnRenderFrame() { // calculate how much time has elapsed since the last frame watch.Stop(); float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency; watch.Restart(); // use the deltaTime to adjust the angle of the cube angle += deltaTime; // set up the OpenGL viewport and clear both the color and depth bits Gl.Viewport(0, 0, width, height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); // use our shader program and bind the crate texture Gl.UseProgram(program); //<<<<<<<<<<<< TOP PYRAMID // set the transformation of the top_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(top_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(top_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(top_pyramidUV, program, "vertexUV"); Gl.BindBuffer(top_pyramidTrianlges); // draw the textured top_pyramid Gl.DrawElements(BeginMode.Triangles, top_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<< CUBE // set the transformation of the cube program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(cube, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(cubeNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(cubeUV, program, "vertexUV"); Gl.BindBuffer(cubeQuads); // draw the textured cube Gl.DrawElements(BeginMode.Quads, cubeQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<< BOTTOM PYRAMID // set the transformation of the bottom_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(bottom_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(bottom_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(bottom_pyramidUV, program, "vertexUV"); Gl.BindBuffer(bottom_pyramidTrianlges); // draw the textured bottom_pyramid Gl.DrawElements(BeginMode.Triangles, bottom_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<<< STAR Gl.Disable(EnableCap.DepthTest); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); Gl.BindTexture(starTexture); //calculate the camera position using some fancy polar co-ordinates Vector3 position = 20 * new Vector3(Math.Cos(phi) * Math.Sin(theta), Math.Cos(theta), Math.Sin(phi) * Math.Sin(theta)); Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? Vector3.Up : Vector3.Down; program_2["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector)); // make sure the shader program and texture are being used Gl.UseProgram(program_2); // loop through the stars, drawing each one for (int i = 0; i < stars.Count; i++) { // set the position and color of this star program_2["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(stars[i].dist, 0, 0)) * Matrix4.CreateRotationZ(stars[i].angle)); program_2["color"].SetValue(stars[i].color); Gl.BindBufferToShaderAttribute(star, program_2, "vertexPosition"); Gl.BindBufferToShaderAttribute(starUV, program_2, "vertexUV"); Gl.BindBuffer(starQuads); Gl.DrawElements(BeginMode.Quads, starQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); // update the position of the star stars[i].angle += (float)i / stars.Count * deltaTime * 2 * rotate_stars; stars[i].dist -= 0.2f * deltaTime * rotate_stars; // if we've reached the center then move this star outwards and give it a new color if (stars[i].dist < 0f) { stars[i].dist += 5f; stars[i].color = new Vector3(generator.NextDouble(), generator.NextDouble(), generator.NextDouble()); } } Glut.glutSwapBuffers(); } The same goes for the textures, whichever one I mention last gets applied to both object?

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  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

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  • How To Colorize Black and White Vintage Photographs in Photoshop

    - by Eric Z Goodnight
    Ever wanted to add color to your old, vintage, or historical photographs? Load up some old pictures and see how color can be added quickly to any black and white photograph in this simple Photoshop how to. While many purists simply don’t like the look of colorized black and white photographs, the ability to add color to black and white images is as indispensible as it is simple. Read on to see just how easy it can be Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Pygame set_colorkey transparency issues

    - by Nathan Chowning
    I'm having a strange issue that I cannot seem to remedy. I am doing some prototyping with Pygame on a desktop running windows and a laptop running OS X. Both are running python v2.7.3 (installed via homebrew for the Macbook) and pygame v1.9.1. For transparency, I have been using set_colorkey with a transparency color of (255, 0, 255). Here is the applicable code: transColor = pygame.Color(255, 0, 255) image = pygame.image.load(playerPath + "idle.png").convert() image.set_colorkey(transColor) This works flawlessly on my windows machine. On my laptop, it does not work. It just shows the hideous magenta color. Here's the strange part. If I change the transColor to (0, 0, 0), all black pixels in my images are transparent. Has anyone run into this issue before?

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  • C# Tip - Rendering HTML in a Gridview cell

    - by BobPalmer
    Just a quick tip for working with the gridview in ASP.Net.  If your data column contains HTML text, you've probably seen something like this in your gridview after pulling the data: <font color="red">First Item</font><br/><font color="green">Second Item</font><br/><font color="blue">Third Item</font> To have the relevant column render in HTML, just go to your gridview property pages, find the column you need rendered in HTML, and click 'convert this Field into a TemplateField'.  The result is that as a template field, HTML within your bound data value will be rendered properly.  So our example above would transform into: First Item Second Item Third Item I primarily use this technique for enabling HTML content in comment fields, and to insert line breaks when building the data for these fields. Hope this helps out! -Bob

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  • CSS specificity: Why isn't CSS specificity weight of 10 or more class selectors greater than 1 id selector? [migrated]

    - by ajc
    While going through the css specificity concept, I understood the fact that it is calculated as a 4 parts 1) inline (1000) 2) id (100) 3) class (10) 4) html elments (1) CSS with the highest rule will be applied to the corresponding element. I tried the following example Created more than 10 classes <div class="a1"> .... <div class="a13" id="id1"> TEXT COLOR </div> ... </div> and the css as .a1 .a2 .a3 .a4 .a5 .a6 .a7 .a8 .a9 .a10 .a11 .a12 .a13 { color : red; } #id1 { color: blue; } Now, even though in this case there are 13 classes the weight is 130. Which is greater than the id. Result - JSFiddle CSS specificity

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  • Commenting Code AS3 - Not being an API

    - by Marcelo Noronha
    How should I comment a method? What are the best practices on commenting code? Example: /* Checks if a color is allowed in a given point * of the bitmapdata of the current floor * @param value - color to be checked * @return boolean - if color is allowed returns true, else, return false */ private function isAllowed(value:uint):Boolean { //code... } Is that the best way to comment a method? I´ve heard there´s the use of the tag @see. What should be on this tag? I wonder if it could be something that has a relation to the method, is that right? Thanks.

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  • Ubuntu 14.04 Notification incorrectly displayed

    - by xenolyse
    I have a problem with my notifications on Ubuntu 14.04 x64. The notifications are just plain text with a colored background, and are also strangely placed in the top left corner. I have no idea on how it changed. After one reboot it was just there.. Here is a picture of the problem in question.: As you can see the notification appear over the unified menu. How can I restore the original state of the notification bubble? Here are the settings in ~/.notify-osd slot-allocation = fixed bubble-expire-timeout = 10sec bubble-vertical-gap = 5px bubble-horizontal-gap = 5px bubble-corner-radius = 37,5% bubble-icon-size = 30px bubble-gauge-size = 6px bubble-width = 240px bubble-background-color = 131313 bubble-background-opacity = 90% text-margin-size = 10px text-title-size = 100% text-title-weight = bold text-title-color = ffffff text-title-opacity = 100% text-body-size = 90% text-body-weight = normal text-body-color = eaeaea text-body-opacity = 100% text-shadow-opacity = 100% If I check the org.freedesktop.Notifications.service(/usr/share/dbus-1/servies) it appears to use the correct one. [D-BUS Service] Name=org.freedesktop.Notifications Exec=/usr/lib/x86_64-linux-gnu/notify-osd

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  • NDepend Evaluation: Part 3

    - by Anthony Trudeau
    NDepend is a Visual Studio add-in designed for intense code analysis with the goal of high code quality. NDepend uses a number of metrics and aggregates the data in pleasing static and active visual reports. My evaluation of NDepend will be broken up into several different parts. In the first part of the evaluation I looked at installing the add-in.  And in the last part I went over my first impressions including an overview of the features.  In this installment I provide a little more detail on a few of the features that I really like. Dependency Matrix The dependency matrix is one of the rich visual components provided with NDepend.  At a glance it lets you know where you have coupling problems including cycles.  It does this with number indicating the weight of the dependency and a color-coding that indicates the nature of the dependency. Green and blue cells are direct dependencies (with the difference being whether the relationship is from row-to-column or column-to-row).  Black cells are the ones that you really want to know about.  These indicate that you have a cycle.  That is, type A refers to type B and type B also refers to Type A. But, that’s not the end of the story.  A handy pop-up appears when you hover over the cell in question.  It explains the color, the dependency, and provides several interesting links that will teach you more than you want to know about the dependency. You can double-click the problem cells to explode the dependency.  That will show the dependencies on a method-by-method basis allowing you to more easily target and fix the problem.  When you’re done you can click the back button on the toolbar. Dependency Graph The dependency graph is another component provided.  It’s complementary to the dependency matrix, but it isn’t as easy to identify dependency issues using the window. On a positive note, it does provide more information than the matrix. My biggest issue with the dependency graph is determining what is shown.  This was not readily obvious.  I ended up using the navigation buttons to get an acceptable view.  I would have liked to choose what I see. Once you see the types you want you can get a decent idea of coupling strength based on the width of the dependency lines.  Double-arrowed lines are problematic and are shown in red.  The size of the boxes will be related to the metric being displayed.  This is controlled using the Box Size drop-down in the toolbar.  Personally, I don’t find the size of the box to be helpful, so I change it to Constant Font. One nice thing about the display is that you can see the entire path of dependencies when you hover over a type.  This is done by color-coding the dependencies and dependants.  It would be nice if selecting the box for the type would lock the highlighting in place. I did find a perhaps unintended work-around to the color-coding.  You can lock the color-coding in by hovering over the type, right-clicking, and then clicking on the canvas area to clear the pop-up menu.  You can then do whatever with it including saving it to an image file with the color-coding. CQL NDepend uses a code query language (CQL) to work with your code just like it was a database.  CQL cannot be confused with the robustness of T-SQL or even LINQ, but it represents an impressive attempt at providing an expressive way to enumerate and interrogate your code. There are two main windows you’ll use when working with CQL.  The CQL Query Explorer allows you to define what queries (rules) are run as part of a report – I immediately unselected rules that I don’t want in my results.  The CQL Query Edit window is where you can view or author your own rules.  The explorer window is pretty self-explanatory, so I won’t mention it further other than to say that any queries you author will appear in the custom group. Authoring your own queries is really hard to screw-up.  The Intellisense-like pop-ups tell you what you can do while making composition easy.  I was able to create a query within two minutes of playing with the editor.  My query warns if any types that are interfaces don’t start with an “I”. WARN IF Count > 0 IN SELECT TYPES WHERE IsInterface AND !NameLike “I” The results from the CQL Query Edit window are immediate. That fact makes it useful for ad hoc querying.  It’s worth mentioning two things that could make the experience smoother.  First, out of habit from using Visual Studio I expect to be able to scroll and press Tab to select an item in the list (like Intellisense).  You have to press Enter when you scroll to the item you want.  Second, the commands are case-sensitive.  I don’t see a really good reason to enforce that. CQL has a lot of potential not just in enforcing code quality, but also enforcing architectural constraints that your enterprise has defined. Up Next My next update will be the final part of the evaluation.  I will summarize my experience and provide my conclusions on the NDepend add-in. ** View Part 1 of the Evaluation ** ** View Part 2 of the Evaluation ** Disclaimer: Patrick Smacchia contacted me about reviewing NDepend. I received a free license in return for sharing my experiences and talking about the capabilities of the add-in on this site. There is no expectation of a positive review elicited from the author of NDepend.

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  • Material, Pass, Technique and shaders

    - by Papi75
    I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( nameInShader, valueInMaterialOrOther ); } private: Blend blendmode; ///< Alpha, Add, Multiply, … Color ambient; Color diffuse; Color specular; DrawingMode drawingMode; // Line Triangles, … Program* program; std::map<string, TexturePacket> textures; // List of textures with TexturePacket = { Texture*, vec2 offset, vec2 scale} }; How can I handle the link between the Shader and the Material? (sendToShader method) If the user want to send additionals informations to the shader (like time elapsed), how can I allow that? (User can't edit Material class) Thanks!

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Unable to show correctly symbolic icons with appindicator

    - by user1502508
    I'm creating an app under Ubuntu 12.04 and using libappindicator and Vala. I want to use a symbolic icon, to ensure that the colors are adapted to the background in the status bar. Unfortunately, I'm unable to make it work. I installed my icons (which uses the BEBEBE key color) and they are shown, but the color is BEBEBE, not white or black like the other icons. I also tried to put an icon that I was sure to be symbolic (audio-volume-high-symbolic) but, again, it's shown with the original colors, instead of them being replaced by the current FG color. I used both set_icon and set_icon_full methods, but none of them worked :(

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  • Styles for XAML (Silverlight &amp; WPF)

    - by GeekAgilistMercenary
    This is a quick walk through of how to setup things for skinning within a XAML Application.  First thing, find the App.xaml file within the WPF or Silverlight Project. Within the App.xaml file set some default styles for your controls.  I set the following for a button, label, and border control for an application I am creating. Button Control <Style x:Key="ButtonStyle" TargetType="Button"> <Setter Property="FontFamily" Value="Arial" /> <Setter Property="FontWeight" Value="Bold" /> <Setter Property="FontSize" Value="14" /> <Setter Property="Width" Value="180" /> <Setter Property="Height" Value="Auto" /> <Setter Property="Margin" Value="8" /> <Setter Property="Padding" Value="8" /> <Setter Property="Foreground" Value="AliceBlue" /> <Setter Property="Background" > <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0" /> <GradientStop Color="#FF5B5757" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> </Style> Label Control <Style x:Key="LabelStyle" TargetType="Label"> <Setter Property="Width" Value="Auto"/> <Setter Property="Height" Value="28" /> <Setter Property="Foreground" Value="Black"/> <Setter Property="Margin" Value="8"/> </Style> Border Control <Style x:Key="BorderStyle" TargetType="Border"> <Setter Property="BorderThickness" Value="4"/> <Setter Property="Width" Value="Auto"/> <Setter Property="Height" Value="Auto" /> <Setter Property="Margin" Value="0,8,0,0"/> <Setter Property="CornerRadius" Value="18"/> <Setter Property="BorderBrush"> <Setter.Value> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="CornflowerBlue" Offset="0" /> <GradientStop Color="White" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> </Style> These provide good examples of setting individual properties to a default, such as; <Setter Property="Width" Value="Auto"/> <Setter Property="Height" Value="Auto" /> Also for settings a more complex property, such as with a LinearGradientBrush; <Setter Property="BorderBrush"> <Setter.Value> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="CornflowerBlue" Offset="0" /> <GradientStop Color="White" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> These property setters should be located between the opening and closing <Application.Resources></Application.Resources> tags. <Application x:Class="ScorecardAndDashboard.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="MainWindow.xaml"> <Application.Resources> </Application.Resources> </Application> Now in the pages, user controls, or whatever you are marking up with XAML, for the Style Property just set a StaticResource such as shown below. <!-- Border Control --> <Border Name="borderPollingFrequency" Style="{StaticResource BorderStyle}"> <!-- Label Control --> <Label Content="Trigger Name:" Style="{StaticResource LabelStyle}"></Label> <!-- Button Control --> <Button Content="Save Schedule" Name="buttonSaveSchedule" Style="{StaticResource ButtonStyle}" HorizontalAlignment="Right"/> That's it.  Simple as that.  There are other ways to setup resource files that are separate from the App.xaml, but the App.xaml file is always a good quick place to start.  As moving the styles to a specific resource file later is a mere copy and paste. Original post is available along with other technical ramblings.

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  • How do I make a dialog box? [on hold]

    - by bill
    By dialog box I mean when player talks to someone, a box shows up with text on it. I haven't found much about this topic online, so I created a basic dialog box: //in dialog box i have only two methods public void createBox(int x, int y, int width, int height, String txt) { this.x = x; this.y = y; this.width = width; this.height = height; this.txt = txt; } //draw dialog box public void draw(Graphics2D g) { if (txt != null) { g.setColor(Color.red); g.drawRect(x,y,width,height); g.setColor(Color.black); g.fillRect(x, y, width, height); g.setColor(Color.white); g.drawString(txt, x + 10, y + 10); } } I wanted to now can I make this better?

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  • Chameleon effect not working after update

    - by Roshnal
    I've been using Ubuntu 12.04 since it came out and so far didn't have any problems with it. But after I updated (via Update Manager) it yesterday, after every reboot, the launcher color defaults to a blue dash, workspace and trash icon and the rest is black. If I set the wallpaper again manually, then it changes color as its supposed to (chameleon). Any idea why this is? Its really annoying to change your wallpaper every time you logon just to get the "normal" launcher. EDIT The chameleon effect works perfectly for notifications. Only the Launcher and Dash are not changing the color. Thanks.

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  • Silverlight Recruiting Application Part 6 - Adding an Interview Scheduling Module/View

    Between the last post and this one I went ahead and carried the ideas for the Jobs module and view into the Applicants module and view- they're both doing more or less the same thing, except with different objects being at their core.  Made for an easy cut-and-paste operation with a few items being switched from one to another.  Now that we have the ability to add postings and applicants, wouldn't it be nice if we could schedule an interview?  Of course it would! Scheduling Module I think you get the drift from previous posts that these project structures start looking somewhat similar.  The interview scheduling module is no different than the rest- it gets a SchedulingModule.cs file at the root that inherits from IModule, and there is a single SchedulerView.xsml and SchedulerViewModel.cs setup for our V+VM.  We have one unique concern as we enter into this- RadScheduler deals with AppointmentsSource, not ItemsSource, so there are some special considerations to take into account when planning this module. First, I need something which inherits from AppointmentBase.  This is the core of the RadScheduler appointment, and if you are planning to do any form of custom appointment, you'll want it to inherit from this.  Then you can add-on functionality as needed.  Here is my addition to the mix, the InterviewAppointment: 01.public class InterviewAppointment : AppointmentBase 02.{ 03.    private int _applicantID; 04.    public int ApplicantID 05.    { 06.        get { return this._applicantID; } 07.        set 08.        { 09.            if (_applicantID != value) 10.            { 11.                _applicantID = value; 12.                OnPropertyChanged("ApplicantID"); 13.            } 14.        } 15.    } 16.   17.    private int _postingID; 18.    public int PostingID 19.    { 20.        get { return _postingID; } 21.        set 22.        { 23.            if (_postingID != value) 24.            { 25.                _postingID = value; 26.                OnPropertyChanged("PostingID"); 27.            } 28.        } 29.    } 30.   31.    private string _body; 32.    public string Body 33.    { 34.        get { return _body; } 35.        set 36.        { 37.            if (_body != value) 38.            { 39.                _body = value; 40.                OnPropertyChanged("Body"); 41.            } 42.        } 43.    } 44.   45.    private int _interviewID; 46.    public int InterviewID 47.    { 48.        get { return _interviewID; } 49.        set 50.        { 51.            if (_interviewID != value) 52.            { 53.                _interviewID = value; 54.                OnPropertyChanged("InterviewID"); 55.            } 56.        } 57.    } 58.   59.    public override IAppointment Copy() 60.    { 61.        IAppointment appointment = new InterviewAppointment(); 62.        appointment.CopyFrom(this);             63.        return appointment; 64.    } 65.   66.    public override void CopyFrom(IAppointment other) 67.    {             68.        base.CopyFrom(other); 69.        var appointment = other as InterviewAppointment; 70.        if (appointment != null) 71.        { 72.            ApplicantID = appointment.ApplicantID; 73.            PostingID = appointment.PostingID; 74.            Body = appointment.Body; 75.            InterviewID = appointment.InterviewID; 76.        } 77.    } 78.} Nothing too exciting going on here, we just make sure that our custom fields are persisted (specifically set in CopyFrom at the bottom) and notifications are fired- otherwise this ends up exactly like the standard appointment as far as interactions, etc.  But if we've got custom appointment items... that also means we need to customize what our appointment dialog window will look like. Customizing the Edit Appointment Dialog This initially sounds a lot more intimidating than it really is.  The first step here depends on what you're dealing with for theming, but for ease of everything I went ahead and extracted my templates in Blend for RadScheduler so I could modify it as I pleased.  For the faint of heart, the RadScheduler template is a few thousand lines of goodness since there are some very complex things going on in that control.  I've gone ahead and trimmed down the template parts I don't need as much as possible, so what is left is all that is relevant to the Edit Appointment Dialog.  Here's the resulting Xaml, with line numbers, so I can explain further: 001.<UserControl.Resources> 002.    <!-- begin Necessary Windows 7 Theme Resources for EditAppointmentTemplate --> 003.    <helpers:DataContextProxy x:Key="DataContextProxy" /> 004.       005.    <telerik:Windows7Theme x:Key="Theme" /> 006.    <SolidColorBrush x:Key="DialogWindowBackground" 007.                     Color="White" /> 008.    <SolidColorBrush x:Key="CategorySelectorBorderBrush" 009.                     Color="#FFB1B1B1" /> 010.    <LinearGradientBrush x:Key="RadToolBar_InnerBackground" 011.                         EndPoint="0.5,1" 012.                         StartPoint="0.5,0"> 013.        <GradientStop Color="#FFFDFEFF" 014.                      Offset="0" /> 015.        <GradientStop Color="#FFDDE9F7" 016.                      Offset="1" /> 017.        <GradientStop Color="#FFE6F0FA" 018.                      Offset="0.5" /> 019.        <GradientStop Color="#FFDCE6F4" 020.                      Offset="0.5" /> 021.    </LinearGradientBrush> 022.    <Style x:Key="FormElementTextBlockStyle" 023.           TargetType="TextBlock"> 024.        <Setter Property="HorizontalAlignment" 025.                Value="Right" /> 026.        <Setter Property="VerticalAlignment" 027.                Value="Top" /> 028.        <Setter Property="Margin" 029.                Value="15, 15, 0, 2" /> 030.    </Style> 031.    <Style x:Key="FormElementStyle" 032.           TargetType="FrameworkElement"> 033.        <Setter Property="Margin" 034.                Value="10, 10, 0, 2" /> 035.    </Style> 036.    <SolidColorBrush x:Key="GenericShallowBorderBrush" 037.                     Color="#FF979994" /> 038.    <telerik:BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" /> 039.    <telerikScheduler:ImportanceToBooleanConverter x:Key="ImportanceToBooleanConverter" /> 040.    <telerikScheduler:NullToVisibilityConverter x:Key="NullToVisibilityConverter" /> 041.    <telerikScheduler:InvertedNullToVisibilityConverter x:Key="InvertedNullToVisibilityConverter" /> 042.    <scheduler:ResourcesSeparatorConverter x:Key="ResourcesSeparatorConverter" /> 043.    <DataTemplate x:Key="IconDataEditTemplate"> 044.        <Image Source="/Telerik.Windows.Controls.Scheduler;component/Themes/Office/Images/cal.png" 045.               Margin="3,3,0,0" 046.               Width="16" 047.               Height="16" /> 048.    </DataTemplate> 049.    <DataTemplate x:Key="SingleSelectionTemplate"> 050.        <Grid VerticalAlignment="Stretch" 051.              HorizontalAlignment="Stretch"> 052.            <Grid.RowDefinitions> 053.                <RowDefinition Height="Auto" /> 054.            </Grid.RowDefinitions> 055.            <Grid.ColumnDefinitions> 056.                <ColumnDefinition Width="Auto" 057.                                  MinWidth="84" /> 058.                <ColumnDefinition Width="Auto" 059.                                  MinWidth="200" /> 060.            </Grid.ColumnDefinitions> 061.            <TextBlock x:Name="SelectionNameLabel" 062.                       Margin="0,13,4,2" 063.                       Text="{Binding ResourceType.DisplayName}" 064.                       Style="{StaticResource FormElementTextBlockStyle}" 065.                       Grid.Column="0" /> 066.            <telerikInput:RadComboBox ItemsSource="{Binding ResourceItems}" 067.                                      Width="185" 068.                                      Margin="5,10,20,2" 069.                                      HorizontalAlignment="Left" 070.                                      Grid.Column="1" 071.                                      ClearSelectionButtonVisibility="Visible" 072.                                      ClearSelectionButtonContent="Clear All" 073.                                      DisplayMemberPath="Resource.DisplayName" 074.                                      telerik:StyleManager.Theme="{StaticResource Theme}" 075.                                      SelectedItem="{Binding SelectedItem, Mode=TwoWay}" /> 076.        </Grid> 077.    </DataTemplate> 078.    <DataTemplate x:Key="MultipleSelectionTemplate"> 079.        <Grid VerticalAlignment="Stretch" 080.              HorizontalAlignment="Stretch"> 081.            <Grid.RowDefinitions> 082.                <RowDefinition Height="Auto" /> 083.            </Grid.RowDefinitions> 084.            <Grid.ColumnDefinitions> 085.                <ColumnDefinition Width="Auto" 086.                                  MinWidth="84" /> 087.                <ColumnDefinition Width="Auto" 088.                                  MinWidth="200" /> 089.            </Grid.ColumnDefinitions> 090.            <TextBlock x:Name="SelectionNameLabel" 091.                       Grid.Column="0" 092.                       Text="{Binding ResourceType.DisplayName}" 093.                       Margin="0,13,4,2" 094.                       Style="{StaticResource FormElementTextBlockStyle}" /> 095.            <telerikInput:RadComboBox Grid.Column="1" 096.                                      Width="185" 097.                                      HorizontalAlignment="Left" 098.                                      Margin="5,10,20,2" 099.                                      ItemsSource="{Binding ResourceItems}" 100.                                      SelectedIndex="{Binding SelectedIndex, Mode=TwoWay}" 101.                                      ClearSelectionButtonVisibility="Visible" 102.                                      ClearSelectionButtonContent="Clear All" 103.                                      telerik:StyleManager.Theme="{StaticResource Theme}"> 104.                <telerikInput:RadComboBox.ItemTemplate> 105.                    <DataTemplate> 106.                        <Grid HorizontalAlignment="Stretch" 107.                              VerticalAlignment="Stretch"> 108.                            <CheckBox VerticalAlignment="Center" 109.                                      HorizontalContentAlignment="Stretch" 110.                                      VerticalContentAlignment="Center" 111.                                      IsChecked="{Binding IsChecked, Mode=TwoWay}" 112.                                      Content="{Binding Resource.DisplayName}"> 113.                                <CheckBox.ContentTemplate> 114.                                    <DataTemplate> 115.                                        <TextBlock HorizontalAlignment="Stretch" 116.                                                   VerticalAlignment="Stretch" 117.                                                   Text="{Binding Content, RelativeSource={RelativeSource TemplatedParent}}" /> 118.                                    </DataTemplate> 119.                                </CheckBox.ContentTemplate> 120.                            </CheckBox> 121.                        </Grid> 122.                    </DataTemplate> 123.                </telerikInput:RadComboBox.ItemTemplate> 124.            </telerikInput:RadComboBox> 125.        </Grid> 126.    </DataTemplate> 127.    <scheduler:ResourceTypeTemplateSelector x:Key="ItemTemplateSelector" 128.                                            MultipleSelectionTemplate="{StaticResource MultipleSelectionTemplate}" 129.                                            SingleSelectionTemplate="{StaticResource SingleSelectionTemplate}" /> 130.    <!-- end Necessary Windows 7 Theme Resources for EditAppointmentTemplate -->  131.       132.    <ControlTemplate x:Key="EditAppointmentTemplate" 133.                     TargetType="telerikScheduler:AppointmentDialogWindow"> 134.        <StackPanel Background="{TemplateBinding Background}" 135.                    UseLayoutRounding="True"> 136.            <StackPanel Grid.Row="0" 137.                        Orientation="Horizontal" 138.                        Background="{StaticResource RadToolBar_InnerBackground}" 139.                        Grid.ColumnSpan="2" 140.                        Height="0"> 141.                <!-- Recurrence buttons --> 142.                <Border Margin="1,1,0,0" 143.                        Background="#50000000" 144.                        HorizontalAlignment="Left" 145.                        VerticalAlignment="Center" 146.                        Width="2" 147.                        Height="16"> 148.                    <Border Margin="0,0,1,1" 149.                            Background="#80FFFFFF" 150.                            HorizontalAlignment="Left" 151.                            Width="1" /> 152.                </Border> 153.                <Border Margin="1,1,0,0" 154.                        Background="#50000000" 155.                        HorizontalAlignment="Left" 156.                        VerticalAlignment="Center" 157.                        Width="2" 158.                        Height="16"> 159.                    <Border Margin="0,0,1,1" 160.                            Background="#80FFFFFF" 161.                            HorizontalAlignment="Left" 162.                            Width="1" /> 163.                </Border> 164.                <TextBlock telerik:LocalizationManager.ResourceKey="ShowAs" 165.                           VerticalAlignment="Center" 166.                           Margin="5,0,0,0" /> 167.                <telerikInput:RadComboBox ItemsSource="{TemplateBinding TimeMarkers}" 168.                                          Width="100" 169.                                          Height="20" 170.                                          VerticalAlignment="Center" 171.                                          Margin="5,0,0,0" 172.                                          ClearSelectionButtonVisibility="Visible" 173.                                          ClearSelectionButtonContent="Clear" 174.                                          SelectedItem="{Binding TimeMarker,RelativeSource={RelativeSource TemplatedParent},Mode=TwoWay}" 175.                                          telerik:StyleManager.Theme="{StaticResource Theme}"> 176.                    <telerikInput:RadComboBox.ItemTemplate> 177.                        <DataTemplate> 178.                            <StackPanel Orientation="Horizontal"> 179.                                <Rectangle Fill="{Binding TimeMarkerBrush}" 180.                                           Margin="2" 181.                                           Width="12" 182.                                           Height="12" /> 183.                                <TextBlock Text="{Binding TimeMarkerName}" 184.                                           Margin="2" /> 185.                            </StackPanel> 186.                        </DataTemplate> 187.                    </telerikInput:RadComboBox.ItemTemplate> 188.                </telerikInput:RadComboBox> 189.                <telerik:RadToggleButton x:Name="High" 190.                                         BorderThickness="0" 191.                                         Background="{StaticResource RadToolBar_InnerBackground}" 192.                                         DataContext="{TemplateBinding EditedAppointment}" 193.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 194.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=High}" 195.                                         Margin="2,2,0,2" 196.                                         Width="23" 197.                                         Height="23" 198.                                         HorizontalContentAlignment="Center" 199.                                         ToolTipService.ToolTip="High importance" 200.                                         CommandParameter="High" 201.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 202.                    <StackPanel HorizontalAlignment="Center"> 203.                        <Path Stretch="Fill" 204.                              Height="10" 205.                              HorizontalAlignment="Center" 206.                              VerticalAlignment="Top" 207.                              Width="5.451" 208.                              Data="M200.39647,58.840393 C200.39337,58.336426 201.14566,57.683922 202.56244,57.684292 C204.06589,57.684685 204.73764,58.357765 204.72783,58.992363 C205.04649,61.795574 203.04713,64.181099 202.47388,66.133446 C201.93753,64.154961 199.9471,61.560352 200.39647,58.840393 z"> 209.                            <Path.Fill> 210.                                <LinearGradientBrush EndPoint="1.059,0.375" 211.                                                     StartPoint="-0.457,0.519"> 212.                                    <GradientStop Color="#FFFF0606" 213.                                                  Offset="0.609" /> 214.                                    <GradientStop Color="#FFBF0303" 215.                                                  Offset="0.927" /> 216.                                </LinearGradientBrush> 217.                            </Path.Fill> 218.                        </Path> 219.                        <Ellipse Height="3" 220.                                 HorizontalAlignment="Center" 221.                                 Margin="0,-1,0,0" 222.                                 VerticalAlignment="Top" 223.                                 Width="3"> 224.                            <Ellipse.Fill> 225.                                <RadialGradientBrush> 226.                                    <GradientStop Color="#FFFF0606" 227.                                                  Offset="0" /> 228.                                    <GradientStop Color="#FFBF0303" 229.                                                  Offset="1" /> 230.                                </RadialGradientBrush> 231.                            </Ellipse.Fill> 232.                        </Ellipse> 233.                    </StackPanel> 234.                </telerik:RadToggleButton> 235.                <telerik:RadToggleButton x:Name="Low" 236.                                         HorizontalContentAlignment="Center" 237.                                         BorderThickness="0" 238.                                         Background="{StaticResource RadToolBar_InnerBackground}" 239.                                         DataContext="{TemplateBinding EditedAppointment}" 240.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=Low}" 241.                                         Margin="0,2,0,2" 242.                                         Width="23" 243.                                         Height="23" 244.                                         ToolTipService.ToolTip="Low importance" 245.                                         CommandParameter="Low" 246.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 247.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 248.                    <Path Stretch="Fill" 249.                          Height="12" 250.                          HorizontalAlignment="Center" 251.                          VerticalAlignment="Top" 252.                          Width="9" 253.                          Data="M222.40353,60.139881 L226.65768,60.139843 L226.63687,67.240196 L229.15347,67.240196 L224.37816,71.394943 L219.65274,67.240196 L222.37572,67.219345 z" 254.                          Stroke="#FF0365A7"> 255.                        <Path.Fill> 256.                            <LinearGradientBrush EndPoint="1.059,0.375" 257.                                                 StartPoint="-0.457,0.519"> 258.                                <GradientStop Color="#FFBBE4FF" /> 259.                                <GradientStop Color="#FF024572" 260.                                              Offset="0.836" /> 261.                                <GradientStop Color="#FF43ADF4" 262.                                              Offset="0.466" /> 263.                            </LinearGradientBrush> 264.                        </Path.Fill> 265.                    </Path> 266.                </telerik:RadToggleButton> 267.            </StackPanel > 268.            <Border DataContext="{TemplateBinding EditedAppointment}" 269.                    Background="{Binding Category.CategoryBrush}" 270.                    Visibility="{Binding Category,Converter={StaticResource NullToVisibilityConverter}}" 271.                    CornerRadius="3" 272.                    Height="20" 273.                    Margin="5,10,5,0"> 274.                <TextBlock Text="{Binding Category.DisplayName}" 275.                           VerticalAlignment="Center" 276.                           Margin="5,0,0,0" /> 277.            </Border> 278.            <Grid VerticalAlignment="Stretch" 279.                  HorizontalAlignment="Stretch" 280.                  DataContext="{TemplateBinding EditedAppointment}" 281.                  Background="{TemplateBinding Background}"> 282.                <Grid.RowDefinitions> 283.                    <RowDefinition Height="Auto" /> 284.                    <RowDefinition Height="Auto" /> 285.                    <RowDefinition Height="Auto" /> 286.                    <RowDefinition Height="Auto" /> 287.                    <RowDefinition Height="Auto" /> 288.                    <RowDefinition Height="Auto" /> 289.                    <RowDefinition Height="Auto" /> 290.                    <RowDefinition Height="Auto" /> 291.                    <RowDefinition Height="Auto" /> 292.                    <RowDefinition Height="Auto" /> 293.                </Grid.RowDefinitions> 294.                <Grid.ColumnDefinitions> 295.                    <ColumnDefinition Width="Auto" 296.                                      MinWidth="100" /> 297.                    <ColumnDefinition Width="Auto" 298.                                      MinWidth="200" /> 299.                </Grid.ColumnDefinitions> 300.                <!-- Subject --> 301.                <TextBlock x:Name="SubjectLabel" 302.                           Grid.Row="0" 303.                           Grid.Column="0" 304.                           Margin="0,15,0,2" 305.                           telerik:LocalizationManager.ResourceKey="Subject" 306.                           Style="{StaticResource FormElementTextBlockStyle}" /> 307.                <TextBox x:Name="Subject" 308.                         Grid.Row="0" 309.                         Grid.Column="1" 310.                         MinHeight="22" 311.                         Padding="4 2" 312.                         Width="340" 313.                         HorizontalAlignment="Left" 314.                         Text="{Binding Subject, Mode=TwoWay}" 315.                         MaxLength="255" 316.                         telerik:StyleManager.Theme="{StaticResource Theme}" 317.                         Margin="10,12,20,2" /> 318.                <!-- Description --> 319.                <TextBlock x:Name="DescriptionLabel" 320.                           Grid.Row="1" 321.                           Grid.Column="0" 322.                           Margin="0,13,0,2" 323.                           telerik:LocalizationManager.ResourceKey="Body" 324.                           Style="{StaticResource FormElementTextBlockStyle}" /> 325.                <TextBox x:Name="Body" 326.                         VerticalAlignment="top" 327.                         Grid.Row="1" 328.                         Grid.Column="1" 329.                         Height="Auto" 330.                         MaxHeight="82" 331.                         Width="340" 332.                         HorizontalAlignment="Left" 333.                         MinHeight="22" 334.                         Padding="4 2" 335.                         TextWrapping="Wrap" 336.                         telerik:StyleManager.Theme="{StaticResource Theme}" 337.                         Text="{Binding Body, Mode=TwoWay}" 338.                         AcceptsReturn="true" 339.                         Margin="10,10,20,2" 340.                         HorizontalScrollBarVisibility="Auto" 341.                         VerticalScrollBarVisibility="Auto" /> 342.                <!-- Start/End date --> 343.                <TextBlock x:Name="StartDateLabel" 344.                           Grid.Row="2" 345.                           Grid.Column="0" 346.                           Margin="0,13,0,2" 347.                           telerik:LocalizationManager.ResourceKey="StartTime" 348.                           Style="{StaticResource FormElementTextBlockStyle}" /> 349.                <telerikScheduler:DateTimePicker x:Name="StartDateTime" 350.                                                 Height="22" 351.                                                 Grid.Row="2" 352.                                                 Grid.Column="1" 353.                                                 HorizontalAlignment="Left" 354.                                                 Margin="10,10,20,2" 355.                                                 Style="{StaticResource FormElementStyle}" 356.                                                 SelectedDateTime="{Binding Start, Mode=TwoWay}" 357.                                                 telerikScheduler:StartEndDatePicker.EndPicker="{Binding ElementName=EndDateTime}" 358.                                                 IsTabStop="False" 359.                                                 IsEnabled="False" /> 360.                <TextBlock x:Name="EndDateLabel" 361.                           Grid.Row="3" 362.                           Grid.Column="0" 363.                           Margin="0,13,0,2" 364.                           telerik:LocalizationManager.ResourceKey="EndTime" 365.                           Style="{StaticResource FormElementTextBlockStyle}" /> 366.                <telerikScheduler:DateTimePicker x:Name="EndDateTime" 367.                                                 Height="22" 368.                                                 Grid.Row="3" 369.                                                 Grid.Column="1" 370.                                                 HorizontalAlignment="Left" 371.                                                 Margin="10,10,20,2" 372.                                                 Style="{StaticResource FormElementStyle}" 373.                                                 IsTabStop="False" 374.                                                 IsEnabled="False" 375.                                                 SelectedDateTime="{Binding End, Mode=TwoWay}" /> 376.                <!-- Is-all-day selector --> 377.                <CheckBox x:Name="AllDayEventCheckbox" 378.                          IsChecked="{Binding IsAllDayEvent, Mode=TwoWay}" 379.                          Grid.Row="4" 380.                          Grid.Column="1" 381.                          Margin="10,10,20,2" 382.                          HorizontalAlignment="Left" 383.                          telerik:StyleManager.Theme="{StaticResource Theme}" 384.                          telerik:LocalizationManager.ResourceKey="AllDayEvent"> 385.                    <telerik:CommandManager.InputBindings> 386.                        <telerik:InputBindingCollection> 387.                            <telerik:MouseBinding Command="telerikScheduler:RadSchedulerCommands.ChangeTimePickersVisibility" 388.                                                  Gesture="LeftClick" /> 389.                        </telerik:InputBindingCollection> 390.                    </telerik:CommandManager.InputBindings> 391.                </CheckBox> 392.                <Grid Grid.Row="5" 393.                      Grid.ColumnSpan="2"> 394.                    <Grid.ColumnDefinitions> 395.                        <ColumnDefinition Width="Auto" 396.                                          MinWidth="100" /> 397.                        <ColumnDefinition Width="Auto" 398.                                          MinWidth="200" /> 399.                    </Grid.ColumnDefinitions> 400.                    <Grid.RowDefinitions> 401.                        <RowDefinition Height="Auto" /> 402.                        <RowDefinition Height="Auto" /> 403.                    </Grid.RowDefinitions> 404.                    <TextBlock Text="Applicant" 405.                               Margin="0,13,0,2" 406.                               Style="{StaticResource FormElementTextBlockStyle}" /> 407.                    <telerikInput:RadComboBox IsEditable="False" 408.                                              Grid.Column="1" 409.                                              Height="24" 410.                                              VerticalAlignment="Center" 411.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.ApplicantList}" 412.                                              SelectedValue="{Binding ApplicantID, Mode=TwoWay}" 413.                                              SelectedValuePath="ApplicantID" 414.                                              DisplayMemberPath="FirstName" /> 415.                       416.                    <TextBlock Text="Job" 417.                               Margin="0,13,0,2" 418.                               Grid.Row="1" 419.                               Style="{StaticResource FormElementTextBlockStyle}" /> 420.                    <telerikInput:RadComboBox IsEditable="False" 421.                                              Grid.Column="1" 422.                                              Grid.Row="1" 423.                                              Height="24" 424.                                              VerticalAlignment="Center" 425.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.JobsList}" 426.                                              SelectedValue="{Binding PostingID, Mode=TwoWay}" 427.                                              SelectedValuePath="PostingID" 428.                                              DisplayMemberPath="JobTitle"/> 429.                </Grid> 430.                    <!-- Resources --> 431.                <Grid x:Name="ResourcesLayout" 432.                      Grid.Row="7" 433.                      Grid.Column="0" 434.                      Grid.ColumnSpan="2" 435.                      MaxHeight="130" 436.                      Margin="20,5,20,0"> 437.                    <Border Margin="0" 438.                            BorderThickness="1" 439.                            BorderBrush="{StaticResource GenericShallowBorderBrush}" 440.                            Visibility="{Binding ElementName=ResourcesScrollViewer, Path=ComputedVerticalScrollBarVisibility}"></Border> 441.                    <ScrollViewer x:Name="ResourcesScrollViewer" 442.                                  IsTabStop="false" 443.                                  Grid.Row="6" 444.                                  Grid.Column="0" 445.                                  Grid.ColumnSpan="2" 446.                                  Margin="1" 447.                                  telerik:StyleManager.Theme="{StaticResource Theme}" 448.                                  VerticalScrollBarVisibility="Auto"> 449.                        <scheduler:ResourcesItemsControl x:Name="PART_Resources" 450.                                                         HorizontalAlignment="Left" 451.                                                         Padding="0,2,0,5" 452.                                                         IsTabStop="false" 453.                                                         ItemsSource="{TemplateBinding ResourceTypeModels}" 454.                                                         ItemTemplateSelector="{StaticResource ItemTemplateSelector}" /> 455.                    </ScrollViewer> 456.                </Grid> 457.                <StackPanel x:Name="FooterControls" 458.                            Margin="5 10 10 10" 459.                            Grid.Row="8" 460.                            Grid.Column="1" 461.                            HorizontalAlignment="Left" 462.                            Orientation="Horizontal"> 463.                    <telerik:RadButton x:Name="OKButton" 464.                                       Margin="5" 465.                                       Padding="10 0" 466.                                       MinWidth="80" 467.                                       Command="telerikScheduler:RadSchedulerCommands.SaveAppointment" 468.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 469.                                       telerikNavigation:RadWindow.ResponseButton="Accept" 470.                                       telerik:LocalizationManager.ResourceKey="SaveAndCloseCommandText"> 471.                    </telerik:RadButton> 472.                    <telerik:RadButton x:Name="CancelButton" 473.                                       Margin="5" 474.                                       Padding="10 0" 475.                                       MinWidth="80" 476.                                       telerik:LocalizationManager.ResourceKey="Cancel" 477.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 478.                                       telerikNavigation:RadWindow.ResponseButton="Cancel" 479.                                       Command="telerik:WindowCommands.Close"> 480.                    </telerik:RadButton> 481.                </StackPanel> 482.            </Grid> 483.            <vsm:VisualStateManager.VisualStateGroups> 484.                <vsm:VisualStateGroup x:Name="RecurrenceRuleState"> 485.                    <vsm:VisualState x:Name="RecurrenceRuleIsNull"> 486.                        <Storyboard> 487.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 488.                                                           Storyboard.TargetProperty="IsEnabled" 489.                                                           Duration="0"> 490.                                <DiscreteObjectKeyFrame KeyTime="0" 491.                                                        Value="True" /> 492.                            </ObjectAnimationUsingKeyFrames> 493.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 494.                                                           Storyboard.TargetProperty="IsEnabled" 495.                                                           Duration="0"> 496.                                <DiscreteObjectKeyFrame KeyTime="0" 497.                                                        Value="True" /> 498.                            </ObjectAnimationUsingKeyFrames> 499.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 500.                                                           Storyboard.TargetProperty="IsEnabled" 501.                                                           Duration="0"> 502.                                <DiscreteObjectKeyFrame KeyTime="0" 503.                                                        Value="True" /> 504.                            </ObjectAnimationUsingKeyFrames> 505.                        </Storyboard> 506.                    </vsm:VisualState> 507.                    <vsm:VisualState x:Name="RecurrenceRuleIsNotNull"> 508.                        <Storyboard> 509.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 510.                                                           Storyboard.TargetProperty="IsEnabled" 511.                                                           Duration="0"> 512.                                <DiscreteObjectKeyFrame KeyTime="0" 513.                                                        Value="False" /> 514.                            </ObjectAnimationUsingKeyFrames> 515.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 516.                                                           Storyboard.TargetProperty="IsEnabled" 517.                                                           Duration="0"> 518.                                <DiscreteObjectKeyFrame KeyTime="0" 519.                                                        Value="False" /> 520.                            </ObjectAnimationUsingKeyFrames> 521.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 522.                                                           Storyboard.TargetProperty="IsEnabled" 523.                                                           Duration="0"> 524.                                <DiscreteObjectKeyFrame KeyTime="0" 525.                                                        Value="False" /> 526.                            </ObjectAnimationUsingKeyFrames> 527.                        </Storyboard> 528.                    </vsm:VisualState> 529.                </vsm:VisualStateGroup> 530.            </vsm:VisualStateManager.VisualStateGroups> 531.        </StackPanel> 532.    </ControlTemplate> 533.    <DataTemplate x:Key="AppointmentDialogWindowHeaderDataTemplate"> 534.        <StackPanel Orientation="Horizontal" 535.                    MaxWidth="400"> 536.            <TextBlock telerik:LocalizationManager.ResourceKey="Event" 537.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource BooleanToVisibilityConverter}}" /> 538.            <TextBlock telerik:LocalizationManager.ResourceKey="Appointment" 539.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource InvertedBooleanToVisibilityConverter}}" /> 540.            <TextBlock Text=" - " /> 541.            <TextBlock x:Name="SubjectTextBlock" 542.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource NullToVisibilityConverter}}" 543.                       Text="{Binding Appointment.Subject}" /> 544.            <TextBlock telerik:LocalizationManager.ResourceKey="Untitled" 545.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource InvertedNullToVisibilityConverter}}" /> 546.        </StackPanel> 547.    </DataTemplate> 548.    <Style x:Key="EditAppointmentStyle" 549.           TargetType="telerikScheduler:AppointmentDialogWindow"> 550.        <Setter Property="IconTemplate" 551.                Value="{StaticResource IconDataEditTemplate}" /> 552.        <Setter Property="HeaderTemplate" 553.                Value="{StaticResource AppointmentDialogWindowHeaderDataTemplate}" /> 554.        <Setter Property="Background" 555.                Value="{StaticResource DialogWindowBackground}" /> 556.        <Setter Property="Template" 557.                Value="{StaticResource EditAppointmentTemplate}" /> 558.    </Style> 559.</UserControl.Resources> The first line there is the DataContextProxy I mentioned previously- we use that again to work a bit of magic in this template. Where we start getting into the dialog in question is line 132, but line 407 is where things start getting interesting.  The ItemsSource is pointing at a list that exists in my ViewModel (or code-behind, if it is used as a DataContext), the SelectedValue is the item I am actually binding from the applicant (note the TwoWay binding), and SelectedValuePath and DisplayMemberPath ensure the proper applicant is being displayed from the collection.  You will also see similar starting on line 420 where I do the same for the Jobs we'll be displaying. Just to wrap-up the Xaml, here's the RadScheduler declaraction that ties this all together and will be the main focus of our view: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  AppointmentsSource="{Binding Interviews}" 09.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 10.                  command:AppointmentAddedEventClass.Command="{Binding AddAppointmentCommand}" 11.                  command:ApptCreatedEventClass.Command="{Binding ApptCreatingCommand}" 12.                  command:ApptEditedEventClass.Command="{Binding ApptEditedCommand}" 13.                  command:ApptDeletedEventClass.Command="{Binding ApptDeletedCommand}"> 14.</telerikScheduler:RadScheduler> Now, we get to the ViewModel and what it takes to get that rigged up.  And for those of you who remember the jobs post, those command:s in the Xaml are pointing to attached behavior commands that reproduce the respective events.  This becomes very handy when we're setting up the code-behind version. ;) ViewModel I've been liking this approach so far, so I'm going to put the entire ViewModel here and then go into the lines of interest.  Of course, feel free to ask me questions about anything that isn't clear (by line number, ideally) so I can help out if I have missed anything important: 001.public class SchedulerViewModel : ViewModelBase 002.{ 003.    private readonly IEventAggregator eventAggregator; 004.    private readonly IRegionManager regionManager; 005.   006.    public RecruitingContext context; 007.   008.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 009.    public ObservableItemCollection<InterviewAppointment> Interviews 010.    { 011.        get { return _interviews; } 012.        set 013.        { 014.            if (_interviews != value) 015.            { 016.                _interviews = value; 017.                NotifyChanged("Interviews"); 018.            } 019.        } 020.    } 021.   022.    private QueryableCollectionView _jobsList; 023.    public QueryableCollectionView JobsList 024.    { 025.        get { return this._jobsList; } 026.        set 027.        { 028.            if (this._jobsList != value) 029.            { 030.                this._jobsList = value; 031.                this.NotifyChanged("JobsList"); 032.            } 033.        } 034.    } 035.   036.    private QueryableCollectionView _applicantList; 037.    public QueryableCollectionView ApplicantList 038.    { 039.        get { return _applicantList; } 040.        set 041.        { 042.            if (_applicantList != value) 043.            { 044.                _applicantList = value; 045.                NotifyChanged("ApplicantList"); 046.            } 047.        } 048.    } 049.   050.    public DelegateCommand<object> AddAppointmentCommand { get; set; } 051.    public DelegateCommand<object> ApptCreatingCommand { get; set; } 052.    public DelegateCommand<object> ApptEditedCommand { get; set; } 053.    public DelegateCommand<object> ApptDeletedCommand { get; set; } 054.   055.    public SchedulerViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 056.    { 057.        // set Unity items 058.        this.eventAggregator = eventAgg; 059.        this.regionManager = regionmanager; 060.   061.        // load our context 062.        context = new RecruitingContext(); 063.        LoadOperation<Interview> loadOp = context.Load(context.GetInterviewsQuery()); 064.        loadOp.Completed += new EventHandler(loadOp_Completed); 065.   066.        this._jobsList = new QueryableCollectionView(context.JobPostings); 067.        context.Load(context.GetJobPostingsQuery()); 068.   069.        this._applicantList = new QueryableCollectionView(context.Applicants); 070.        context.Load(context.GetApplicantsQuery()); 071.   072.        AddAppointmentCommand = new DelegateCommand<object>(this.AddAppt); 073.        ApptCreatingCommand = new DelegateCommand<object>(this.ApptCreating); 074.        ApptEditedCommand = new DelegateCommand<object>(this.ApptEdited); 075.        ApptDeletedCommand = new DelegateCommand<object>(this.ApptDeleted); 076.   077.    } 078.   079.    void loadOp_Completed(object sender, EventArgs e) 080.    { 081.        LoadOperation loadop = sender as LoadOperation; 082.   083.        foreach (var ent in loadop.Entities) 084.        { 085.            _interviews.Add(EntityToAppointment(ent as Interview)); 086.        } 087.    } 088.   089.    #region Appointment Adding 090.   091.    public void AddAppt(object obj) 092.    { 093.        // now we have a new InterviewAppointment to add to our QCV :) 094.        InterviewAppointment newInterview = obj as InterviewAppointment; 095.   096.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 097.        this.context.SubmitChanges((s) => 098.        { 099.            ActionHistory myAction = new ActionHistory(); 100.            myAction.InterviewID = newInterview.InterviewID; 101.            myAction.PostingID = newInterview.PostingID; 102.            myAction.ApplicantID = newInterview.ApplicantID; 103.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 104.            myAction.TimeStamp = DateTime.Now; 105.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 106.        } 107.            , null); 108.    } 109.   110.    public void ApptCreating(object obj) 111.    { 112.        // handled in the behavior, just a placeholder to ensure it runs :) 113.    } 114.   115.    #endregion 116.   117.    #region Appointment Editing 118.   119.    public void ApptEdited(object obj) 120.    { 121.        Interview editedInterview = (from x in context.Interviews 122.                            where x.InterviewID == (obj as InterviewAppointment).InterviewID 123.                            select x).SingleOrDefault(); 124.   125.        CopyAppointmentEdit(editedInterview, obj as InterviewAppointment); 126.   127.        context.SubmitChanges((s) => { 128.            ActionHistory myAction = new ActionHistory(); 129.            myAction.InterviewID = editedInterview.InterviewID; 130.            myAction.PostingID = editedInterview.PostingID; 131.            myAction.ApplicantID = editedInterview.ApplicantID; 132.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 133.            myAction.TimeStamp = DateTime.Now; 134.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); } 135.            , null); 136.    } 137.   138.    #endregion 139.   140.    #region Appointment Deleting 141.   142.    public void ApptDeleted(object obj) 143.    { 144.        Interview deletedInterview = (from x in context.Interviews 145.                                      where x.InterviewID == (obj as InterviewAppointment).InterviewID 146.                                      select x).SingleOrDefault(); 147.   148.        context.Interviews.Remove(deletedInterview); 149.        context.SubmitChanges((s) => 150.        { 151.            ActionHistory myAction = new ActionHistory(); 152.            myAction.InterviewID = deletedInterview.InterviewID; 153.            myAction.PostingID = deletedInterview.PostingID; 154.            myAction.ApplicantID = deletedInterview.ApplicantID; 155.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 156.            myAction.TimeStamp = DateTime.Now; 157.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 158.        } 159.            , null); 160.    } 161.   162.    #endregion 163.   164.    #region Appointment Helpers :) 165.   166.    public Interview AppointmentToEntity(InterviewAppointment ia) 167.    { 168.        Interview newInterview = new Interview(); 169.        newInterview.Subject = ia.Subject; 170.        newInterview.Body = ia.Body; 171.        newInterview.Start = ia.Start; 172.        newInterview.End = ia.End; 173.        newInterview.ApplicantID = ia.ApplicantID; 174.        newInterview.PostingID = ia.PostingID; 175.        newInterview.InterviewID = ia.InterviewID; 176.   177.        return newInterview; 178.    } 179.   180.    public InterviewAppointment EntityToAppointment(Interview ia) 181.    { 182.        InterviewAppointment newInterview = new InterviewAppointment(); 183.        newInterview.Subject = ia.Subject; 184.        newInterview.Body = ia.Body; 185.        newInterview.Start = ia.Start; 186.        newInterview.End = ia.End; 187.        newInterview.ApplicantID = ia.ApplicantID; 188.        newInterview.PostingID = ia.PostingID; 189.        newInterview.InterviewID = ia.InterviewID; 190.   191.        return newInterview; 192.    } 193.   194.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 195.    { 196.        entityInterview.Subject = appointmentInterview.Subject; 197.        entityInterview.Body = appointmentInterview.Body; 198.        entityInterview.Start = appointmentInterview.Start; 199.        entityInterview.End = appointmentInterview.End; 200.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 201.        entityInterview.PostingID = appointmentInterview.PostingID; 202.    } 203.   204.    #endregion 205.} One thing we're doing here which you won't see in any of the other ViewModels is creating a duplicate collection.  I know this is something which will be fixed down the line for using RadScheduler, simplifying this process, but with WCF RIA changing as it does I wanted to ensure functionality would remain consistent as I continued development on this application.  So, I do a little bit of duplication, but for the greater good.  This all takes place starting on line 79, so for every entity that comes back we add it to the collection that is bound to RadScheduler.  Otherwise, the DelegateCommands that you see correspond directly to the events they are named after.  In each case, rather than sending over the full event arguments, I just send in the appointment in question (coming through as the object obj in all cases) so I can add (line 91), edit (line 119), and delete appointments (line 142) like normal.  This just ensures they get updated back to my database.  Also, the one bit of code you won't see is for the Appointment Creating (line 110) event- that is because in the command I've created I simply make the replacement I need to: 1.void element_AppointmentCreating(object sender, AppointmentCreatingEventArgs e) 2.{ 3.    e.NewAppointment = new InterviewAppointment(); 4.    base.ExecuteCommand(); 5.} And the ViewModel is none the wiser, the appointments just work as far as it is concerned since as they are created they become InterviewAppointments.  End result?  I've customized my EditAppointmentDialog as follows: And adding, editing, and deleting appointments works like a charm.  I can even 'edit' by moving appointments around RadScheduler, so as they are dropped into a timeslot they perform their full edit routine and things get updated. And then, the Code-Behind Version Perhaps the thing I like the most about doing one then the other is I get to steal 90% or more of the code from the MVVM version.  For example, the only real changes to the Code-Behind Xaml file exist in the control declaration, in which I use events instead of attached-behavior-event-commands: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 09.                  AppointmentAdded="xJobsScheduler_AppointmentAdded" 10.                  AppointmentCreating="xJobsScheduler_AppointmentCreating" 11.                  AppointmentEdited="xJobsScheduler_AppointmentEdited" 12.                  AppointmentDeleted="xJobsScheduler_AppointmentDeleted"> 13.</telerikScheduler:RadScheduler> Easy, right?  Otherwise, all the same styling in UserControl.Resources was re-used, right down to the DataContextProxy that lets us bind to a collection from our viewmodel (in this case, our code-behind) to use within the DataTemplate.  The code conversion gets even easier, as I could literally copy and paste almost everything from the ViewModel to my Code-Behind, just a matter of pasting the right section into the right event.  Here's the code-behind as proof: 001.public partial class SchedulingView : UserControl, INotifyPropertyChanged 002.{ 003.    public RecruitingContext context; 004.   005.    private QueryableCollectionView _jobsList; 006.    public QueryableCollectionView JobsList 007.    { 008.        get { return this._jobsList; } 009.        set 010.        { 011.            if (this._jobsList != value) 012.            { 013.                this._jobsList = value; 014.                this.NotifyChanged("JobsList"); 015.            } 016.        } 017.    } 018.   019.    private QueryableCollectionView _applicantList; 020.    public QueryableCollectionView ApplicantList 021.    { 022.        get { return _applicantList; } 023.        set 024.        { 025.            if (_applicantList != value) 026.            { 027.                _applicantList = value; 028.                NotifyChanged("ApplicantList"); 029.            } 030.        } 031.    } 032.   033.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 034.    public ObservableItemCollection<InterviewAppointment> Interviews 035.    { 036.        get { return _interviews; } 037.        set 038.        { 039.            if (_interviews != value) 040.            { 041.                _interviews = value; 042.                NotifyChanged("Interviews"); 043.            } 044.        } 045.    } 046.   047.    public SchedulingView() 048.    { 049.        InitializeComponent(); 050.   051.        this.DataContext = this; 052.   053.        this.Loaded += new RoutedEventHandler(SchedulingView_Loaded); 054.    } 055.   056.    void SchedulingView_Loaded(object sender, RoutedEventArgs e) 057.    { 058.        this.xJobsScheduler.AppointmentsSource = Interviews; 059.   060.        context = new RecruitingContext(); 061.           062.        LoadOperation loadop = context.Load(context.GetInterviewsQuery()); 063.        loadop.Completed += new EventHandler(loadop_Completed); 064.   065.        this._applicantList = new QueryableCollectionView(context.Applicants); 066.        context.Load(context.GetApplicantsQuery()); 067.   068.        this._jobsList = new QueryableCollectionView(context.JobPostings); 069.        context.Load(context.GetJobPostingsQuery()); 070.    } 071.   072.    void loadop_Completed(object sender, EventArgs e) 073.    { 074.        LoadOperation loadop = sender as LoadOperation; 075.   076.        _interviews.Clear(); 077.   078.        foreach (var ent in loadop.Entities) 079.        { 080.            _interviews.Add(EntityToAppointment(ent as Interview)); 081.        } 082.    } 083.   084.    private void xJobsScheduler_AppointmentAdded(object sender, Telerik.Windows.Controls.AppointmentAddedEventArgs e) 085.    { 086.        // now we have a new InterviewAppointment to add to our QCV :) 087.        InterviewAppointment newInterview = e.Appointment as InterviewAppointment; 088.   089.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 090.        this.context.SubmitChanges((s) => 091.        { 092.            ActionHistory myAction = new ActionHistory(); 093.            myAction.InterviewID = newInterview.InterviewID; 094.            myAction.PostingID = newInterview.PostingID; 095.            myAction.ApplicantID = newInterview.ApplicantID; 096.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 097.            myAction.TimeStamp = DateTime.Now; 098.            context.ActionHistories.Add(myAction); 099.            context.SubmitChanges(); 100.        } 101.            , null); 102.    } 103.   104.    private void xJobsScheduler_AppointmentCreating(object sender, Telerik.Windows.Controls.AppointmentCreatingEventArgs e) 105.    { 106.        e.NewAppointment = new InterviewAppointment(); 107.    } 108.   109.    private void xJobsScheduler_AppointmentEdited(object sender, Telerik.Windows.Controls.AppointmentEditedEventArgs e) 110.    { 111.        Interview editedInterview = (from x in context.Interviews 112.                                     where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 113.                                     select x).SingleOrDefault(); 114.   115.        CopyAppointmentEdit(editedInterview, e.Appointment as InterviewAppointment); 116.   117.        context.SubmitChanges((s) => 118.        { 119.            ActionHistory myAction = new ActionHistory(); 120.            myAction.InterviewID = editedInterview.InterviewID; 121.            myAction.PostingID = editedInterview.PostingID; 122.            myAction.ApplicantID = editedInterview.ApplicantID; 123.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 124.            myAction.TimeStamp = DateTime.Now; 125.            context.ActionHistories.Add(myAction); 126.            context.SubmitChanges(); 127.        } 128.            , null); 129.    } 130.   131.    private void xJobsScheduler_AppointmentDeleted(object sender, Telerik.Windows.Controls.AppointmentDeletedEventArgs e) 132.    { 133.        Interview deletedInterview = (from x in context.Interviews 134.                                      where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 135.                                      select x).SingleOrDefault(); 136.   137.        context.Interviews.Remove(deletedInterview); 138.        context.SubmitChanges((s) => 139.        { 140.            ActionHistory myAction = new ActionHistory(); 141.            myAction.InterviewID = deletedInterview.InterviewID; 142.            myAction.PostingID = deletedInterview.PostingID; 143.            myAction.ApplicantID = deletedInterview.ApplicantID; 144.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 145.            myAction.TimeStamp = DateTime.Now; 146.            context.ActionHistories.Add(myAction); 147.            context.SubmitChanges(); 148.        } 149.            , null); 150.    } 151.   152.    #region Appointment Helpers :) 153.   154.    public Interview AppointmentToEntity(InterviewAppointment ia) 155.    { 156.        Interview newInterview = new Interview(); 157.        newInterview.Subject = ia.Subject; 158.        newInterview.Body = ia.Body; 159.        newInterview.Start = ia.Start; 160.        newInterview.End = ia.End; 161.        newInterview.ApplicantID = ia.ApplicantID; 162.        newInterview.PostingID = ia.PostingID; 163.        newInterview.InterviewID = ia.InterviewID; 164.   165.        return newInterview; 166.    } 167.   168.    public InterviewAppointment EntityToAppointment(Interview ia) 169.    { 170.        InterviewAppointment newInterview = new InterviewAppointment(); 171.        newInterview.Subject = ia.Subject; 172.        newInterview.Body = ia.Body; 173.        newInterview.Start = ia.Start; 174.        newInterview.End = ia.End; 175.        newInterview.ApplicantID = ia.ApplicantID; 176.        newInterview.PostingID = ia.PostingID; 177.        newInterview.InterviewID = ia.InterviewID; 178.   179.        return newInterview; 180.    } 181.   182.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 183.    { 184.        entityInterview.Subject = appointmentInterview.Subject; 185.        entityInterview.Body = appointmentInterview.Body; 186.        entityInterview.Start = appointmentInterview.Start; 187.        entityInterview.End = appointmentInterview.End; 188.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 189.        entityInterview.PostingID = appointmentInterview.PostingID; 190.    } 191.   192.    #endregion 193.   194.    #region INotifyPropertyChanged Members 195.   196.    public event PropertyChangedEventHandler PropertyChanged; 197.   198.    public void NotifyChanged(string propertyName) 199.    { 200.        if (string.IsNullOrEmpty(propertyName)) 201.            throw new ArgumentException("propertyName"); 202.   203.        PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); 204.    } 205.   206.    #endregion 207.} Nice... right? :) One really important thing to note as well.  See on line 51 where I set the DataContext before the Loaded event?  This is super important, as if you don't have this set before the usercontrol is loaded, the DataContextProxy has no context to use and your EditAppointmentDialog Job/Applicant dropdowns will be blank and empty.  Trust me on this, took a little bit of debugging to figure out that by setting the DataContext post-loaded would only lead to disaster and frustration.  Otherwise, the only other real difference is that instead of sending an ActionHistory item through an event to get added to the database and saved, I do those right in the callback from submitting.  The Result Again, I only have to post one picture because these bad boys used nearly identical code for both the MVVM and the code-behind views, so our end result is... So what have we learned here today?  One, for the most part this MVVM thing is somewhat easy.  Yeah, you sometimes have to write a bunch of extra code, but with the help of a few useful snippits you can turn the process into a pretty streamlined little workflow.  Heck, this story gets even easier as you can see in this blog post by Michael Washington- specifically run a find on 'InvokeCommandAction' and you'll see the section regarding the command on TreeView in Blend 4.  Brilliant!  MVVM never looked so sweet! Otherwise, it is business as usual with RadScheduler for Silverlight whichever path you're choosing for your development.  Between now and the next post, I'll be cleaning up styles a bit (those RadComboBoxes are a little too close to my labels!) and adding some to the RowDetailsViews for Applicants and Jobs, so you can see all the info for an appointment in the dropdown tab view.  Otherwise, we're about ready to call a wrap on this oneDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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