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  • frequency of objects in an array using Ruby

    - by eastafri
    If i had a list of balls each of which has a color property. how can i cleanly get the list of balls with the most frequent color. [m1,m2,m3,m4] say, m1.color = blue m2.color = blue m3.color = red m4.color = blue [m1,m2,m4] is the list of balls with the most frequent color My Approach is to do: [m1,m2,m3,m4].group_by{|ball| ball.color}.each do |samecolor| my_items = samecolor.count end where count is defined as class Array def count k =Hash.new(0) self.each{|x|k[x]+=1} k end end my_items will be a hash of frequencies foreach same color group. My implementation could be buggy and i feel there must be a better and more smarter way. any ideas please?

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  • Struts2 data tranfer from Jsp to Action using Complex Objects

    - by indra
    Hi, how to use Model-driven or Object-backed approaches to map Complex Object with depth more than one. for example, I have action class with property User object and USer has a address object as its property. Address has street name as property. like .. User.address.streetName In JSP, using s:textfield or other tags how can I represent street name.? Thanks

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  • Name of several objects that have the same type

    - by Tomek Tarczynski
    Lets assume we have a class car. How would You name parameters of function that takes two different cars? void Race(Car first, Car second); or maybe void Race(Car car1, Car car2); The same situation with function that takes car and list of cars as a parameters. I'm used to name 'cars' for list of cars, so it is inconvenient to use names like: void Race(Car car, List<Car> cars); Any suggestions about names?

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  • Detect if objects are loaded [Javascript]

    - by Samuel
    I was wondering, is there a way to detect if a certain image / div is loaded? For example when i am loading two heavy images and showing a loading sign at the two places the images will later occupy, is there a way to already display the first image when it's loaded while still loading the second one?

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  • Code generating SOAP Web Service Proxy objects yourself - C#/.NET 3.5/T4

    - by tyndall
    Is there a framework or code already available that will give me more control over the code that gets generated based off my web references? I'm working at a new company. And the Web Services Proxies are all self contained in their own assembly. I would really rather generate this whole project. Every time they change something on the Services-side (Java) the WSDL references have to be dropped and re-added. (I can't figure out what those guys are doing on their end that messes with the WSDL bad enough that this needs to be done so much) Their are 10 of these references. I'd rather codegen the whole thing at compile time. Every time. What are my options?

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  • Mapping child objects in fluent nhibernate to a read-only view

    - by grenade
    Given that I am implementing a read-only UI, how do I create a ClassMap for Shop: public class Shop { public int Id { get; set; } public City City { get; set; } } public class City { public string Name { get; set; } public string CountryCode { get; set; } } The DB interface for Shops is a View containing 3 columns (ShopId, CityName, CountryCode). I was hoping to do something like this: public sealed class ShopMap : ClassMap<Shop> { public ShopMap() { Table("Shop"); Id(x => x.Id, "ShopId"); Map(x => x.City.Name, "CityName"); Map(x => x.City.CountryCode, "CountryCode"); } } Will fluent auto-instantiate Shop.City?

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  • Grouping swing objects

    - by RenegadeAndy
    Hey. I want to make an object I can add to my java swing application. The object when instantiated would contain an image and 2 labels - is there a way to do this using java swing? If there is - can you point me at an example. I.e i want Myobj icon = new MyObj(pic, label , label); window.addComponent(icon); Cheers Andy

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  • Updating Data through Objects

    - by Chacha102
    So, lets say I have a record: $record = new Record(); and lets say I assign some data to that record: $record->setName("SomeBobJoePerson"); How do I get that into the database. Do I..... A) Have the module do it. class Record{ public function __construct(DatabaseConnection $database) { $this->database = $database; } public function setName($name) { $this->database->query("query stuff here"); $this->name = $name; } } B) Run through the modules at the end of the script class Record{ private $changed = false; public function __construct(array $data=array()) { $this->data = $data; } public function setName($name) { $this->data['name'] = $name; $this->changed = true; } public function isChanged() { return $this->changed; } public function toArray() { return $this->array; } } class Updater { public function update(array $records) { foreach($records as $record) { if($record->isChanged()) { $this->updateRecord($record->toArray()); } } } public function updateRecord(){ // updates stuff } }

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  • Multiple objects in list, C#

    - by anon
    I'm looking for something similar to List<T>, that would allow me to have multiple T. For example: List<TabItem, DataGrid, int, string, ...> = new List<TabItem, DataGrid, int, string, ...>().

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  • Eclipselink: Create objects from JOIN query

    - by Raven
    Hi, I have a SQL query SELECT * FROM Thing AS a JOIN Thing_Property AS b ON a.id=b.Thing_ID JOIN Property AS c ON b.properties_ID = c.id JOIN Item AS d ON c.item_ID = d.id ORDER BY a.name, d.name and I Eclipselink to create my object model with it. Here is the model: @SuppressWarnings("serial") @Entity public class Thing implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; @OneToMany(cascade=CascadeType.ALL) @PrivateOwned private List<Property> properties = new ArrayList<Property>(); ... // getter and setter following here } public class Property implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; @OneToOne private Item item; private String value; ... // getter and setter following here } public class Item implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; .... // getter and setter following here } // Code end but I can not figure out, how to make Eclipselink create the model from that query. Can you help?

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  • Rotation of two objects in relation

    - by DMan
    I've got a two sprites- I'll say I have a swing and a person. The swing 'swings' back and forth as I passed a rotation variable into spriteBatch.Draw(). Now I want my person to 'sit' on the swing, and am not sure of how to approach it. Since I want a relative to the swing sprite, I tried personPos=swingPos, but that obviously doesn't work as the swing's position is always the same (it's anchored to a point and swings from there). How would I make the person sprite follow the swinging part of the swing sprite, if that makes any sense?

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  • Initializing objects on the fly

    - by pocoa
    I have a vector called players and a class called Player. And what I'm trying to do is to write: players.push_back(Player(name, Weapon(bullets))); So I want to be able to create players in a loop. But I see an error message says "no matching function for call Player::Player..." Then I've changed that to: Weapon w(bullets); Player p(name, w); players.push_back(p); Here is my Player definition: class Player { public: Player(string &name, Weapon &weapon); private string name; Weapon weapon; } I'm just trying to learn what is the difference between these definitions. And is this the right way to pass an object to an object constructor. Note: These are not my actual class definitions. I'm just trying to learn something about object oriented programming in C++ with coding it. I mean I know that Weapon should be initialized in Player :)

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  • Modifying association arrays on cloned ActiveRecord objects

    - by Craig Walker
    I have an ActiveRecord model class Foo that has_many Bar. I want to clone a Foo (to get duplicates of most of its attributes) and then modify its Bar instances. This is a problem because cloned ActiveRecord instances share the same associated array; changes to one affect the other. f1 = Foo.new b = Bar.new f1.bars << b f2 = f1.clone f2.bars.includes? b # true f1.bars.clear f2.bars.includes? b # now false The real problem is that I can't detach the bars arrays from either Foo: f1.bars << b f2.bars.includes? b # true f2.bars = [] f2.bars.includes? b # now false f1.bars.includes? b # now also false If I could do that, then I could replace the Bars as I wanted to. However, any change to one Foo seems to affect the other.

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  • Optimizing sorting container of objects with heap-allocated buffers - how to avoid hard-copying buff

    - by Kache4
    I was making sure I knew how to do the op= and copy constructor correctly in order to sort() properly, so I wrote up a test case. After getting it to work, I realized that the op= was hard-copying all the data_. I figure if I wanted to sort a container with this structure (its elements have heap allocated char buffer arrays), it'd be faster to just swap the pointers around. Is there a way to do that? Would I have to write my own sort/swap function? #include <deque> //#include <string> //#include <utility> //#include <cstdlib> #include <cstring> #include <iostream> //#include <algorithm> // I use sort(), so why does this still compile when commented out? #include <boost/filesystem.hpp> #include <boost/foreach.hpp> using namespace std; namespace fs = boost::filesystem; class Page { public: // constructor Page(const char* path, const char* data, int size) : path_(fs::path(path)), size_(size), data_(new char[size]) { // cout << "Creating Page..." << endl; strncpy(data_, data, size); // cout << "done creating Page..." << endl; } // copy constructor Page(const Page& other) : path_(fs::path(other.path())), size_(other.size()), data_(new char[other.size()]) { // cout << "Copying Page..." << endl; strncpy(data_, other.data(), size_); // cout << "done copying Page..." << endl; } // destructor ~Page() { delete[] data_; } // accessors const fs::path& path() const { return path_; } const char* data() const { return data_; } int size() const { return size_; } // operators Page& operator = (const Page& other) { if (this == &other) return *this; char* newImage = new char[other.size()]; strncpy(newImage, other.data(), other.size()); delete[] data_; data_ = newImage; path_ = fs::path(other.path()); size_ = other.size(); return *this; } bool operator < (const Page& other) const { return path_ < other.path(); } private: fs::path path_; int size_; char* data_; }; class Book { public: Book(const char* path) : path_(fs::path(path)) { cout << "Creating Book..." << endl; cout << "pushing back #1" << endl; pages_.push_back(Page("image1.jpg", "firstImageData", 14)); cout << "pushing back #3" << endl; pages_.push_back(Page("image3.jpg", "thirdImageData", 14)); cout << "pushing back #2" << endl; pages_.push_back(Page("image2.jpg", "secondImageData", 15)); cout << "testing operator <" << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[1]? " < " : " > ") << pages_[1].path().string() << endl; cout << pages_[1].path().string() << (pages_[1] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << "sorting" << endl; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; sort(pages_.begin(), pages_.end()); cout << "done sorting\n"; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; cout << "checking datas" << endl; BOOST_FOREACH (Page p, pages_) { char data[p.size() + 1]; strncpy((char*)&data, p.data(), p.size()); data[p.size()] = '\0'; cout << p.path().string() << " " << data << endl; } cout << "done Creating Book" << endl; } private: deque<Page> pages_; fs::path path_; }; int main() { Book* book = new Book("/some/path/"); }

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  • Using objects with STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will use with STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

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  • Using same onmouseover function for multiple objects

    - by phpscriptcoder
    I'm creating a building game in JavaScript and PHP that involves a grid. Each square in the grid is a div, with an own onmouseover and onmousedown function: for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); //... div.onmouseclick = function() {blockClick(x, y)} div.onmouseover = function() {blockMouseover(x, y)} game.appendChild(div); } } But, all of the squares seem to have the x and y of the last square that was added. I can sort of see why this is happening - it is making a pointer to x and y instead of cloning the variables - but how could I fix it? I even tried for(x=0; x < width; x++) { for(y=0; y < height; y++) { var div = document.createElement("div"); var myX = x; var myY = y; div.onmouseclick = function() {blockClick(myX, myY)} div.onmouseover = function() {blockMouseover(myX, myY)} game.appendChild(div); } } with the same result. I was using div.setAttribute("onmouseover", ...) which worked in Firefox, but not IE. Thanks!

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  • Can we view objects in the JVM memory?

    - by Sebastien Lorber
    Hey, At work we found that on some instances (particulary the slow ones) we have a different behaviour, acquired at the reboot. We guess a cache is not initialized correctly, or maybe a concurrency problem... Anyway it's not reproductible in any other env than production. We actually don't have loggers to activate... it's an old component... Thus i'd like to know if there are tools that can help us to see the different objets present in the JVM memory in order to check the content of the cache... Thank you!

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  • How to inherit events between objects

    - by marduck19
    I need inherit events and properties for example move a picture around the form Y have this code to move the picture but y need create multiple images with the same behavior private void pictureBox_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { x = e.X; y = e.Y; } } private void pictureBox_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { pictureBox.Left += (e.X -x); pictureBox.Top += (e.Y - y); } }

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  • store objects in $_GET

    - by mixm
    how can i store an object in the $_GET array in PHP. i want to pass an object containing database information from one page to another page via the $_GET array, so there would be no need to access the database again.

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  • Returning objects from another thread?

    - by Mark
    Trying to follow the hints laid out here, but she doesn't mention how to handle it when your collection needs to return a value, like so: private delegate TValue DequeueHandler(); public virtual TValue Dequeue() { if (dispatcher.CheckAccess()) { --count; var pair = dict.First(); var queue = pair.Value; var val = queue.Dequeue(); if (queue.Count == 0) dict.Remove(pair.Key); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, val)); return val; } else { dispatcher.BeginInvoke(new DequeueHandler(Dequeue)); } } This obviously won't work, because dispatcher.BeginInvoke doesn't return anything. What am I supposed to do? Or maybe I could replace dequeue with two functions, Peek and Pop, where Peek doesn't really need to be on the UI thread because it doesn't modify anything, right? As a side question, these methods don't need to be "locked" either, do they? If they're all forced to run in the UI thread, then there shouldn't be any concurrency issues, right?

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