Search Results

Search found 21960 results on 879 pages for 'program termination'.

Page 790/879 | < Previous Page | 786 787 788 789 790 791 792 793 794 795 796 797  | Next Page >

  • Serializing an extended form object

    - by andyperfect
    I've been reading up on this whole subject, but I never came across this specific problem. I already understand that the whole idea of serializing an entire form is a horrible idea and just doesn't work. But, I am encountering a bit of a different problem. I have a class that inherits the "button" form object, that I call DataButton. Now for my problem. I want to be able to serialize this class, but I don't need any of the information from the actual button class. Is there any way to bypass the fact that I can't set the button form object to Serializable() and notify VB that when serialization is to occur, it should simply skip over that information? Theoretically, if such a procedure were possible, I'd be able to do the entire serialization without a hitch. I came up with the idea earlier of removing the "inherits" feature from the class, and having simply a button within the class, but that makes my program really difficult to work with as I am constantly changing the location, size, backgroundImage, text, and whatnot. Thus, immediate updates would be much tougher to work with. Any help would be greatly appreciated.

    Read the article

  • Storing multiple discarded datas in a single variable using a string accumulator

    - by dan
    For an assignment for my intro to python course, we are to write a program that generates 100 sets of x,y coordinates. X must be a float between -100.0 and 100.0 inclusive, but not 0. Y is Y = ((1/x) * 3070) but if the absolute value of Y is greater than 100, both numbers must be discarded (BUT STORED) and another set generated. The results must be displayed in a table, and then after the table, the discarded results must be shown. The teacher said we should use a "string accumulator" to store the discarded data. This is what I have so far, and I'm stuck at storing the discarded data. # import random.py import random # import math.py import math # define main def main(): x = random.uniform(-100.0, 100.0) while x == 0: x = random.uniform(-100.0, 100.0) y = ((1/x) * 3070) while math.fabs(y) > 100: xDiscarded = yDiscarded = y = ((1/x) * 3070) As you can see, I run into the problem of when abs(y) 100, I'm not too sure how to store the discarded data and let it accumulate every time abs(y) 100. I'm cool with the data being stored as "351.2, 231.1, 152.2" I just don't know how to turn the variable into a string and store it. We haven't learned arrays yet so I can't do that. Any help would be much appreciated. Thanks!

    Read the article

  • C ++ virtual function

    - by user2950788
    masters of C++. I am trying to implement polymorphism in C++. I want to write a base class with a virtual function and then redefine that function in the child class. then demonstrate dynamic binding in my driver program. But I just couldn't get it to work. I know how to do it in C#, so I figured that I might have made some syntactical mistakes where I had used C#'s syntax in my C++ code, but these mistakes are not obvious to me at all. So I'd greatly appreciate it if you would correct my mistakes. class polyTest { public: polyTest(); virtual void type(); virtual ~polyTest(); }; void polyTest::type() { cout << "first gen"; } class polyChild: public polyTest { public: void type(); }; void polyChild::type() { cout << "second gen"; } int main() { polyChild * ptr1; polyChild * ptr2; ptr1 = new polyTest(); ptr2 = new polyChild(); ptr1 -> type(); ptr2 -> type(); }

    Read the article

  • [Python] Tips for making a fraction calculator code more optimized (faster and using less memory)

    - by Logic Named Joe
    Hello Everyone, Basicly, what I need for the program to do is to act a as simple fraction calculator (for addition, subtraction, multiplication and division) for the a single line of input, for example: -input: 1/7 + 3/5 -output: 26/35 My initial code: import sys def euclid(numA, numB): while numB != 0: numRem = numA % numB numA = numB numB = numRem return numA for wejscie in sys.stdin: wyjscie = wejscie.split(' ') a, b = [int(x) for x in wyjscie[0].split("/")] c, d = [int(x) for x in wyjscie[2].split("/")] if wyjscie[1] == '+': licz = a * d + b * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) elif wyjscie[1] == '-': licz= a * d - b * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) elif wyjscie[1] == '*': licz= a * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) else: licz= a * d mian= b * c nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) Which I reduced to: import sys def euclid(numA, numB): while numB != 0: numRem = numA % numB numA = numB numB = numRem return numA for wejscie in sys.stdin: wyjscie = wejscie.split(' ') a, b = [int(x) for x in wyjscie[0].split("/")] c, d = [int(x) for x in wyjscie[2].split("/")] if wyjscie[1] == '+': print("/".join([str((a * d + b * c)/euclid(a * d + b * c, b * d)),str((b * d)/euclid(a * d + b * c, b * d))])) elif wyjscie[1] == '-': print("/".join([str((a * d - b * c)/euclid(a * d - b * c, b * d)),str((b * d)/euclid(a * d - b * c, b * d))])) elif wyjscie[1] == '*': print("/".join([str((a * c)/euclid(a * c, b * d)),str((b * d)/euclid(a * c, b * d))])) else: print("/".join([str((a * d)/euclid(a * d, b * c)),str((b * c)/euclid(a * d, b * c))])) Any advice on how to improve this futher is welcome. Edit: one more thing that I forgot to mention - the code can not make use of any libraries apart from sys.

    Read the article

  • Computing the scalar product of two vectors in C++

    - by HowardRoark
    I am trying to write a program with a function double_product(vector<double> a, vector<double> b) that computes the scalar product of two vectors. The scalar product is $a_{0}b_{0}+a_{1}b_{1}+...+a_{n-1}b_{n-1}$. Here is what I have. It is a mess, but I am trying! #include <iostream> #include <vector> using namespace std; class Scalar_product { public: Scalar_product(vector<double> a, vector<double> b); }; double scalar_product(vector<double> a, vector<double> b) { double product = 0; for (int i = 0; i <= a.size()-1; i++) for (int i = 0; i <= b.size()-1; i++) product = product + (a[i])*(b[i]); return product; } int main() { cout << product << endl; return 0; }

    Read the article

  • In Xlib, How can I animate until an event occurs?

    - by Animateur
    Hi, I've been trying to animate in a C program using Xlib and I wanna do something when an event occurs, otherwise I wanna keep animating. Here's an example code snippet of what I am doing currently: while( 1 ) { // If an event occurs, stop and do whatever is needed. // If no event occurs, skip this if statement. if ( XEventsQueued( display, QueuedAlready ) > 0 ) { XNextEvent( display, &event ) switch ( event.type ) { // Don't do anything case Expose: while ( event.xexpose.count != 0 ) break; // Do something, when a button is pressed case ButtonPress: ... break; // Do something, when a key is pressed case KeyPress: ... break; } } animate(); // Do animation step i.e. change any drawings... repaint(); // Paint again with the new changes from animation... } So basically, I wanna keep looping if the user hasn't clicked the mouse OR pressed a key in the keyboard yet. When the user presses a key OR clicks the mouse, I wanna stop and do a specific action. The problem in my above code is that, it doesnt stop whenever I do an action. If I remove the if statement, the animation blocks until an event occurs, however I do not want this. It's a simple problem, but I'm kinda new to Xlib/animations so any help would be highly appreciated. Thanks.

    Read the article

  • Creating a timesheet for work using PHP MySQL

    - by Justin
    I am trying to create a time-sheet for my work. I don't know if getting myself into a lot of work by doing this as I am quiet new to PHP and MYSQL but I do have a good understanding/knowledge of the two. I want the below fields in my database. Job weekPeriod ------A list of weeks Monday Sunday dateWorked ------List Of dates in the form coming from a database e.g. 1/1/2011 startTime ------List of times from 12:00am11:00pm 30 min intervals e.g. 11:30-12:30 endTime ------List of times from 12:00am11:00pm 30 min intervals e.g. 11:30-12:30 totalHours ------Automated amount ------Automated based on dayWorked comments ------Any messages here I want to be able to fill in some drop down boxes through a form that will then submit all information to my database. I want the script to know that if the date worked is on a Weekday Mon-Fri e.g. my rate of pay is 30.00ph On a sat it is 35.00ph and on a Sunday it is 40ph I then want to create a page where i select a particular week and see how many hours i worked and how much i earn and so on. Please let me know if there is such a program already established or if this is something that requires a bit of time and if I could do it being new to PHP and MYSQL

    Read the article

  • Downloading Large JSON File to local file using Java

    - by user1279675
    I'm attempting to download a JSON from the following URL - http://api.crunchbase.com/v/1/companies.js - to a local file. I'm using Java 1.7 and the following JSON Libraries - http://www.json.org/java/ - to attempt to make it work. Here's my code: public static void download(String address, String localFileName) { OutputStream out = null; URLConnection conn = null; InputStream in = null; try { URL url = new URL(address); out = new BufferedOutputStream( new FileOutputStream(localFileName)); conn = url.openConnection(); in = conn.getInputStream(); byte[] buffer = new byte[1024]; int numRead; long numWritten = 0; while ((numRead = in.read(buffer)) != -1) { out.write(buffer, 0, numRead); numWritten += numRead; System.out.println(buffer.length); System.out.println(" " + buffer.hashCode()); } System.out.println(localFileName + "\t" + numWritten); } catch (Exception exception) { exception.printStackTrace(); } finally { try { if (in != null) { in.close(); } if (out != null) { out.close(); } } catch (IOException ioe) { } } } When I run the code everything seems to work until midway through the loop the program seems to stop and not continue reading the JSON Object. Does anyone know why this would stop reading? How could I fix the issue?

    Read the article

  • Yet another question about C++ books..

    - by suicideducky
    Intro rant Hey all, so after just over a year of browsing I decided it's time to ask a question for myself, it's sadly similar to many that have been asked before. I'm 18, am studying towards a BSc in Comp SCi and have been programming 'on and off' for about 6 years now, after wrestling with C++ for a bit then stumbling upon (and reading cover to cover) "Programming: Principles and Practice Using C++" by the great man himself I feel pretty comfortable with C++, I am almost finished writing my first open source program in C++ (a mediawiki parser, http://code.google.com/p/apertium-mediawiki/). I have decided I want to really get to know the power of C++, get familiar with some of its 'darker' corners and also delve into game programming, at this point I am rather keen on the book "Essential 3D Game Programming: with C++ and OpenGL" (released 24 may '10), I would also like to get 1 or 2 other books on 'general C++' that I can read cover to cover during my spare time. At this point I am pretty open to suggestions I would like something in the intermediate/advanced zone, some books I am rather keen on include: The C++ Standard Library: A tutorial and reference, C++ Template, the complete guide, and Modern C++ Design: Generic Programming and Design Patterns Applied Thanks in advance.

    Read the article

  • JQuery transition animation

    - by kk-dev11
    This program randomly selects two employees from a json-object Employees array, winnerPos is already defined. For better user experience I programmed these functions to change pictures one by one. The animation stops when the randomly selected person is shown on the screen. The slideThrough function will be triggered when the start button is pressed. function slideThrough() { counter = 0; start = true; clearInterval(picInterval); picInterval = setInterval(function () { changePicture(); }, 500); } function changePicture() { if (start) { if (counter > winnerPos) { setWinner(); start = false; killInterval(); } else { var employee = Employees[counter]; winnerPic.fadeOut(200, function () { this.src = 'img/' + employee.image; winnerName.html(employee.name); $(this).fadeIn(300); }); counter++; } } } The problem is the animation doesn't work smoothly. At first it works, but not perfect. The second time the transition happens in an irregular way, i.e. different speed and fadeIn/fadeOut differs from picture to picture. Could anyone help me to fine-tune the transition?

    Read the article

  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

    Read the article

  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

    Read the article

  • .net remoting - Better solution to wait for a service to initialize ?

    - by CitizenInsane
    Context I have a client application (which i cannot modify, i.e. i only have the binary) that needs to run from time to time external commands that depends on a resource which is very long to initialize (about 20s). I thus decided to initialize this resource once for all in a "CommandServer.exe" application (single instance in the system tray) and let my client application call an intermediate "ExecuteCommand.exe" program that uses .net remoting to perform the operation on the server. The "ExecuteCommand.exe" is in charge for starting the server on first call and then leave it alive to speed up further commands. The service: public interface IMyService { void ExecuteCommand(string[] args); } The "CommandServer.exe" (using WindowsFormsApplicationBase for single instance management + user friendly splash screen during resource initializations): private void onStartupFirstInstance(object sender, StartupEventArgs e) { // Register communication channel channel = new TcpServerChannel("CommandServerChannel", 8234); ChannelServices.RegisterChannel(channel, false); // Register service var resource = veryLongToInitialize(); service = new MyServiceImpl(resource); RemotingServices.Marshal(service, "CommandServer"); // Create icon in system tray notifyIcon = new NotifyIcon(); ... } The intermediate "ExecuteCommand.exe": static void Main(string[] args) { startCommandServerIfRequired(); var channel = new TcpClientChannel(); ChannelServices.RegisterChannel(channel, false); var service = (IMyService)Activator.GetObject(typeof(IMyService), "tcp://localhost:8234/CommandServer"); service.RunCommand(args); } Problem As the server is very long to start (about 20s to initialize the required resources), the "ExecuteCommand.exe" fails on service.RunCommand(args) line because the server is yet not available. Question Is there a elegant way I can tune the delay before to receive "service not available" when calling service.RunCommand ? NB1: Currently I'm working around the issue by adding a mutex in server to indicate for complete initiliazation and have "ExecuteCommand.exe" to wait for this mutex before to call service.RunCommand. NB2: I have no background with .net remoting, nor WCF which is recommended replacer. (I chose .net remoting because this looked easier to set-up for this single shot issue in running external commands).

    Read the article

  • How can I record and save flash video's with an H264 codec

    - by JimHendriks
    Right now I am working on an AIR 3.2 application which lets you stream a video to a Flash Media Server and saves it on a hard drive. This sequence works fine with the standard Sorenson codec but I want to use H.264 for my videos. I found lots example c ode and implemented it in my code, but when I record a video of myself I am unable to re-watch it afterwards. I found how to implement a H.264 encoding in a realeyes blog post here. My code is here. It saves the video as a .f4v file, but my browser (I've tried the latest versions of both Chrome and Firefox, with the latest Flash) and also VLC are unable to load the video. I also used a program called Movie Player which is able to open the file but can only show the first frame and the audio. Neither am I able to upload the video to YouTube because they do not support the file extension. Here is an example video file it saved: H264Test1.f4v. My question is: How do I stream and save the movie with a file extension that I am able to re-watch while using the H.264 codec?

    Read the article

  • How to analyze evenness/oddness of numbers in Java

    - by appreciation
    I have to write a program which reads in 3 numbers (using input boxes), and depending on their values it should write one of these messages: All 3 numbers are odd OR All 3 numbers are even OR 2 numbers are odd and 1 is even OR 1 number is odd and 2 are even This is what I have so far: import javax.swing.JOptionPane; class program3 { public static void main(String[] args) { String num1 = JOptionPane.showInputDialog("Enter first number."); String num2 = JOptionPane.showInputDialog("Enter second number."); String num3 = JOptionPane.showInputDialog("Enter third number."); boolean newnum1 = Integer.parseInt(num1); boolean newnum2 = Integer.parseInt(num2); boolean newnum3 = Integer.parseInt(num3); } } This is where I am stuck. I am not sure how to use the MOD to display the messages. I think I have to also use an IF Statement too...But I'm not too sure. Please help! :D

    Read the article

  • Project Euler #119 Make Faster

    - by gangqinlaohu
    Trying to solve Project Euler problem 119: The number 512 is interesting because it is equal to the sum of its digits raised to some power: 5 + 1 + 2 = 8, and 8^3 = 512. Another example of a number with this property is 614656 = 28^4. We shall define an to be the nth term of this sequence and insist that a number must contain at least two digits to have a sum. You are given that a2 = 512 and a10 = 614656. Find a30. Question: Is there a more efficient way to find the answer than just checking every number until a30 is found? My Code int currentNum = 0; long value = 0; for (long a = 11; currentNum != 30; a++){ //maybe a++ is inefficient int test = Util.sumDigits(a); if (isPower(a, test)) { currentNum++; value = a; System.out.println(value + ":" + currentNum); } } System.out.println(value); isPower checks if a is a power of test. Util.sumDigits: public static int sumDigits(long n){ int sum = 0; String s = "" + n; while (!s.equals("")){ sum += Integer.parseInt("" + s.charAt(0)); s = s.substring(1); } return sum; } program has been running for about 30 minutes (might be overflow on the long). Output (so far): 81:1 512:2 2401:3 4913:4 5832:5 17576:6 19683:7 234256:8 390625:9 614656:10 1679616:11 17210368:12 34012224:13 52521875:14 60466176:15 205962976:16 612220032:17

    Read the article

  • How can I use io.StringIO() with the csv module?

    - by Tim Pietzcker
    I tried to backport a Python 3 program to 2.7, and I'm stuck with a strange problem: >>> import io >>> import csv >>> output = io.StringIO() >>> output.write("Hello!") # Fail: io.StringIO expects Unicode Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unicode argument expected, got 'str' >>> output.write(u"Hello!") # This works as expected. 6L >>> writer = csv.writer(output) # Now let's try this with the csv module: >>> csvdata = [u"Hello", u"Goodbye"] # Look ma, all Unicode! (?) >>> writer.writerow(csvdata) # Sadly, no. Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unicode argument expected, got 'str' According to the docs, io.StringIO() returns an in-memory stream for Unicode text. It works correctly when I try and feed it a Unicode string manually. Why does it fail in conjunction with the csv module, even if all the strings being written are Unicode strings? Where does the str come from that causes the Exception? (I do know that I can use StringIO.StringIO() instead, but I'm wondering what's wrong with io.StringIO() in this scenario)

    Read the article

  • Aliasing `T*` with `char*` is allowed. Is it also allowed the other way around?

    - by StackedCrooked
    Note: This question has been renamed and reduced to make it more focused and readable. Most of the comments refer to the old text. According to the standard objects of different type may not share the same memory location. So this would not be legal: int i = 0; short * s = reinterpret_cast<short*>(&i); // BAD! The standard however allows an exception to this rule: any object may be accessed through a pointer to char or unsigned char: int i = 0; char * c = reinterpret_cast<char*>(&i); // OK However, it is not clear to me if this is also allowed the other way around. For example: char * c = read_socket(...); unsigned * u = reinterpret_cast<unsigned*>(c); // huh? Summary of the answers The answer is NO for two reasons: You an only access an existing object as char*. There is no object in my sample code, only a byte buffer. The pointer address may not have the right alignment for the target object. In that case dereferencing it would result in undefined behavior. On the Intel and AMD platforms it will result performance overhead. On ARM it will trigger a CPU trap and your program will be terminated! This is a simplified explanation. For more detailed information see answers by @Luc Danton, @Cheers and hth. - Alf and @David Rodríguez.

    Read the article

  • c++ expected constant expression

    - by cpp
    #include <iostream> #include <fstream> #include <cmath> #include <math.h> #include <iomanip> using std::ifstream; using namespace std; int main (void) { int count=0; float sum=0; float maximum=-1000000; float sumOfX; float sumOfY; int size; int negativeY=0; int positiveX=0; int negativeX=0; ifstream points; //the points to be imported from file //points.open( "data.dat"); //points>>size; //cout<<size<<endl; size=100; float x[size][2]; while (count<size) { points>>(x[count][0]); //cout<<"x= "<<(x[count][0])<<" ";//read in x value points>>(x[count][1]); //cout<<"y= "<<(x[count][1])<<endl;//read in y value count++; } This program is giving me expected constant expression error on the line where I declare float x[size][2]. why?

    Read the article

  • how am I supposed to call the function?

    - by user1816768
    I wrote a program which tells you knight's movement (chess). For example if I wanted to know all possible moves, I'd input: possibilites("F4") and I'd get ['D3', 'D5', 'E2', 'E6', 'G2', 'G6', 'H3', 'H5'] as a result, ok I did that, next, I had to write a function in which you input two fields and if those fields are legal, you'd get True and if they're not you'd get False(I had to use the previous function). For example: legal("F4","D3") >>>True code: def legal(field1,field2): c=possibilities(field1) if field1 and field2 in a: return True return False I'm having a problem with the following function which I have to write: I have to put in path of the knight and my function has to tell me if it's legal path, I'm obliged to use the previous function. for example: >>> legal_way(["F3", "E1", "G2", "H4", "F5"]) True >>> legal_way(["F3", "E1", "G3", "H5"]) False >>> legal_way(["B4"]) True I know I have to loop through the list and put first and second item on it in legal(field1,field2) and if it's false, everything is false, but if it's true I have to continue to the end, and this has to work also if I have only one field. I'm stuck, what to do? def legal_way(way): a=len(way) for i in range(0,a-2): if a==1: return true else if legal(way[i],way[i+1]: return True return False and I get True or index out of range

    Read the article

  • receiving signal: EXC_BAD_ACCESS in web service call function

    - by murali
    I'm new to iPhone development. I'm using xcode 4.2. When I click on the save button, I'm getting values from the html page and my web service is processing them, and then I get the error: program received signal: EXC_BAD_ACCESS in my web service call function. Here is my code: NSString *val=[WebviewObj stringByEvaluatingJavaScriptFromString:@"save()"]; NSLog(@"return value:: %@",val); [adict setObject:[NSString stringWithFormat:@"%i",userid5] forKey:@"iUser_Id" ]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:0] forKey:@"vImage_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:1] forKey:@"IGenre_Id"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:2] forKey:@"vTrack_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:3] forKey:@"vAlbum_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:4] forKey:@"vMusic_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:5] forKey:@"iTrack_Duration_min"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:6] forKey:@"iTrack_Duration_sec"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:7] forKey:@"vDescription"]; NSLog(@"dict==%@",[adict description]); NSString *URL2= @"http://184.164.156.55/Music/Track.asmx/AddTrack"; obj=[[UrlController alloc]init]; obj.URL=URL2; obj.InputParameters = adict; [obj WebserviceCall]; obj.delegate= self; //this is my function..it is working for so many function calls -(void)WebserviceCall{ webData = [[NSMutableData alloc] init]; NSMutableURLRequest *urlRequest = [[ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; NSString *httpBody = @""; for(id key in InputParameters) { if([httpBody length] == 0){ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } else{ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } } httpBody = [httpBody stringByAppendingFormat:httpBody];//Here i am getting EXC_BAD_ACCESS [urlRequest setHTTPMethod: @"POST" ]; [urlRequest setHTTPBody:[httpBody dataUsingEncoding:NSUTF8StringEncoding]]; [urlRequest setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"content-type"]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; } Can any one help me please? thanks in advance

    Read the article

  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

    Read the article

  • finding the maximum in series

    - by peril brain
    I need to know a code that will automatically:- search a specific word in excel notes it row or column number (depends on data arrangement) searches numerical type values in the respective row or column with that numeric value(suppose a[7][0]or a[0][7]) it compares all other values of respective row or column(ie. a[i][0] or a[0][i]) sets that value to the highest value only if IT HAS GOT NO FORMULA FOR DERIVATION i know most of coding but at a few places i got myself stuck... i'm writing a part of my program upto which i know: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Microsoft.Office.Interop; using Excel = Microsoft.Office.Interop.Excel; Excel.Application oExcelApp; namespace a{ class b{ static void main(){ try { oExcelApp = (Excel.Application)System.Runtime.InteropServices.Marshal.GetActiveObject("Excel.Application"); ; if(oExcelApp.ActiveWorkbook != null) {Excel.Workbook xlwkbook = (Excel.Workbook)oExcelApp.ActiveWorkbook; Excel.Worksheet ws = (Excel.Worksheet)xlwkbook.ActiveSheet; Excel.Range rn; rn = ws.Cells.Find("maximum", Type.Missing, Excel.XlFindLookIn.xlValues, Excel.XlLookAt.xlPart,Excel.XlSearchOrder.xlByRows, Excel.XlSearchDirection.xlNext, false, Type.Missing, Type.Missing); }}} now ahead of this i only know tat i have to use cell.value2 ,cell.hasformula methods..... & no more idea can any one help me with this..

    Read the article

  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

    Read the article

  • Consecutive calls/evaulations in a form?

    - by Dave
    Hey guys, simple question... Working with XLISP to write a program, but I've seemed to run into a simple fundamental problem that I can't seem to work around: perhaps someone has a quick fix. I'm trying to write an if statement who's then-clause evaluates multiple forms and returns the value of the last. In example: (setq POSITION 'DINING-ROOM) (defun LOOK (DIRECTION ROOM) ... ) (defun SETPOS (ROOM) ... ) (defun WHERE () ... ) (defun MOVE (DIRECTION) (if (not(equal nil (LOOK DIRECTION POSITION))) ; If there is a room in that direction ( ; Then-block: Go to that room. Return where you are. (SETPOS (LOOK DIRECTION ROOM)) (WHERE) ) ( ; Else-block: Return error (list 'CANT 'GO 'THERE) ) ) The logical equivalent intended is: function Move (Direction) { if(Look(Direction, Room) != null) { SetPos(Look(Direction,Room)); return Where(); } else { return "Can't go there"; } } (Apologies for the poor web-formatting.) The problem I have is with: ( (SETPOS (LOOK DIRECTION ROOM)) (WHERE) ) I simply want to return the evaluation of WHERE, but I need to execute the SETPOS function first. XLISP doesn't like the extra parentheses: if I remove the outer set, my WHERE list becomes my else (I don't want that). If I remove the sets around SETPOS and WHERE, it treats WHERE like an argument for SETPOS; I also don't want that. So, how do I simply evaluate the first, then the second and then return the values of the last evaluated?

    Read the article

< Previous Page | 786 787 788 789 790 791 792 793 794 795 796 797  | Next Page >