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  • Nullable object must have a value. VB.NET

    - by Glenn05
    I need help. I'm having problem in my program. This is my code on my Business logic layer. Function Load_ItemDetails(ByVal ItemID As String) As Items Dim objItemEnt As New tblitem Dim objitem As New Items Try Using da = New DataAccess objItemEnt = da.Load_ItemDetails(ItemID) With objitem .ItemCode = objItemEnt.ItemCode .ItemName = objItemEnt.ItemName .Description = objItemEnt.Description .NameofType = objItemEnt.NameofType .TypeofPricing = objItemEnt.TypeofPricing .OnStock = objItemEnt.OnStock .ItemPrice = objItemEnt.ItemPrice .DateModified = objItemEnt.DateModified End With Return objitem End Using Catch ex As Exception Throw End Try End Function This code is for my data access layer. Public Function Load_ItemDetails(ByVal ItemCode As String) Dim objitem As New tblitem Try Using entItem = New DAL.systemdbEntities1 Dim qryUsers = From p In entItem.tblitems Where p.ItemCode = ItemCode Select p Dim luser As List(Of tblitem) = qryUsers.ToList If luser.Count > 0 Then Return luser.First Else Return objitem End If End Using Catch ex As Exception Throw End Try End Function` For my Presentation layer: Private Sub Load_Item_Detail(ByVal ItemCode As String) objItem = New Items Using objLogic = New LogicalLayer objItem = objLogic.Load_ItemDetails(ItemCode) With objItem Me.ItemCodetxt.Text = .ItemCode Me.ItemNametxt.Text = .ItemName Me.ItemDesctxt.Text = .Description Me.ItemTypetxt.Text = .NameofType Me.ItemPricetxt.Text = .TypeofPricing Me.ItemOnstocktxt.Text = CStr(.OnStock) Me.ItemPricetxt.Text = CStr(.ItemPrice) Me.TextBox1.Text = CStr(.DateModified) Me.ItemCodetxt.Tag = .ItemCode End With End Using End Sub` and after I run, I get this error Nullable object must have a value help me. I'm stuck. I don't know what to do guys. I new in n tier architecture.

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  • Mysql dropping inserts with triggers

    - by user2891127
    Using mysql 5.5. I have two tables. One has a whitelist of hashes. When I insert a new row into the other table, I want to first compare the hash in the insert statement to the whitelist. If it's in the whitelist, I don't want to do the insert (less data to plow through later). The inserts are generated from another program and are text files with sql statements. I've been playing with triggers, and almost have it working: BEGIN IF (select count(md5hash) from whitelist where md5hash=new.md5hash) 0 THEN SIGNAL SQLSTATE '45000' SET MESSAGE_TEXT = 'Already Whitelisted'; END IF; END But there's a problem. The Signal throwing up the error stops the import. I want to skip that line, not stop the whole import. Some searching didn't find any way to silently skip the import. My next idea was to create a duplicate table definition, and redirect the insert to that dup table. But the old and new don't seem to apply to table names. Other then adding an ignore column to my table then doing a mass drop based on that column after the import, is there any way to achieve my goal?

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • Heap Algorithmic Issue

    - by OberynMarDELL
    I am having this algorithmic problem that I want to discuss about. Its not about find a solution but about optimization in terms of runtime. So here it is: Suppose we have a race court of Length L and a total of N cars that participate on the race. The race rules are simple. Once a car overtakes an other car the second car is eliminated from the race. The race ends when no more overtakes are possible to happen. The tricky part is that the k'th car has a starting point x[k] and a velocity v[k]. The points are given in an ascending order, but the velocities may differ. What I've done so far: Given that a car can get overtaken only by its previous, I calculated the time that it takes for each car to reach its next one t = (x[i] - x[i+1])/(v[i] - v[i+1]) and I insert these times onto a min heap in O(n log n). So in theory I have to pop the first element in O(logn), find its previous, pop it as well , update its time and insert it in the heap once more, much like a priority queue. My main problem is how I can access specific points of a heap in O(log n) or faster in order to keep the complexity in O(n log n) levels. This program should be written on Haskell so I would like to keep things simple as far as possible EDIT: I Forgot to write the actual point of the race. The goal is to find the order in which cars exit the game

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • sockaddr_in causing segfault?

    - by Curlystraw
    Working on creating a server/client system in C right now, and I'm having a little trouble with the client part. From what I've seen, I need to use sockaddr_in so I can connect to the server. However, I've been getting a segfault every time. I believe that sockaddr_in has something to do with it, as comment it and it's references later in the program fixes the segfault. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <netinet/in.h> int main(int argc, char** argv) { int Csock; int con; char *data = 0; char buf[101] = ""; struct sockaddr_in addr; Csock = socket(AF_INET, SOCK_STREAM, 0); addr.sin_family = AF_INET; addr.sin_port = htons(3435); con = connect(Csock, (struct sockaddr*) &addr, sizeof(&addr)); write(con, "Text", sizeof("Text")); *data = read(con, buf, 100); puts(data); return 0; } sadly, I am rather new to C, so that's as much as I can figure... can anyone tell me a way to go about eliminating the segfault? Thanks!

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  • How to queue and call actual methods (rather than immediately eval) in java?

    - by alleywayjack
    There are a list of tasks that are time sensitive (but "time" in this case is arbitrary to what another program tells me - it's more like "ticks" rather than time). However, I do NOT want said methods to evaluate immediately. I want one to execute after the other finished. I'm using a linked list for my queue, but I'm not really sure how/if I can access the actual methods in a class without evaluating them immediate. The code would look something like... LinkedList<Method> l = new LinkedList<Method>(); l.add( this.move(4) ); l.add( this.read() ); l.removeFirst().call(); //wait 80 ticks l.removeFirst().call(); move(4) would execute immediately, then 80 ticks later, I would remove it from the list and call this.read() which would then be executed. I'm assuming this has to do with the reflection classes, and I've poked around a bit, but I can't seem to get anything to work, or do what I want. If only I could use pointers...

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  • What kind of online hosting do I need for a WCF-based service?

    - by mafutrct
    First of all, I'm not sure if SO is the right place to ask. Please migrate me if needed. I would like to host a WCF-based service so it is available for everyone. While hosting it on my personal, local servers succeeded, I would prefer to move it to an external service provider for various reasons. I'll be blunt: I have no clue about hosting providers. I know there are webhosters, virtual and root servers and several other services. What I would like to know is what kind of hosting I need in my case. I understand that a root server would easily fulfill my requirements, but that is not exactly cheap. The program I'd like to run on the server requires .NET 4, preferably on a windows machine. Access to a folder in the file system is much appreciated (1 GB storage is enough by far). Communication with clients (in form of an applications written in .NET) via opening a port on the server. Traffic is low (<<1 GB/month?) There is no website. Having the provider perform updates would be nice. My understanding is that a virtual server would be a possible solution. Prices seem start at around 5€/month, which is ok for me. However, I read that for these cheap solutions RAM is severely limited (~400 MB), and I'm not confident that is enough to run windows and a .NET application.

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  • Plugin architecture in C using libdl

    - by LukeN
    I've been toying around, writing a small IRC framework in C that I'm now going to expand with some core functionality - but beyond that, I'd like it to be extensible with plugins! Up until now, whenever I wrote something IRC related (and I wrote a lot, in about 6 different languages now... I'm on fire!) and actually went ahead to implement a plugin architecture, it was inside an interpreted language that had facilities for doing (read: abusing) so, like jamming a whole script file trough eval in Ruby (bad!). Now I want to abuse something in C! Basically there's three things I could do define a simple script language inside of my program use an existing one, embedding an interpreter use libdl to load *.so modules on runtime I'm fond of the third one and raather avoid the other two options if possible. Maybe I'm a masochist of some sort, but I think it could be both fun and useful for learning purposes. Logically thinking, the obvious "pain-chain" would be (lowest to highest) 2 - 1 - 3, for the simple reason that libdl is dealing with raw code that can (and will) explode in my face more often than not. So this question goes out to you, fellow users of stackoverflow, do you think libdl is up to this task, or even a realistic thought?

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  • How can I display a form for set configuration before the main form?

    - by Hamidm
    hello, in my project i have two form's(form1,form2), form1 is configuration form. i want to show Form1 and when we click Button1 then show Form2 and free(Release) Form1. how can to i do this? i use this code. but this project start and then exit automatically.A Friend said because the application message loop never start, and application terminates because main form does not exist. how i can to solve this problem? uses Unit2; {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); begin Application.CreateForm(TForm2, Form2); Release; end; /// program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {Form2}; {$R *.res} begin Application.Initialize; Application.MainFormOnTaskbar := True; Form1:= TForm1.Create(Application); Application.Run; end.

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  • Testing variable types in Python

    - by Jasper
    Hello, I'm creating an initialising function for the class 'Room', and found that the program wouldn't accept the tests I was doing on the input variables. Why is this? def __init__(self, code, name, type, size, description, objects, exits): self.code = code self.name = name self.type = type self.size = size self.description = description self.objects = objects self.exits = exits #Check for input errors: if type(self.code) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 110' elif type(self.name) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 111' elif type(self.type) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 112' elif type(self.size) != type(int()): print 'Error found in module rooms.py!' print 'Error number: 113' elif type(self.description) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 114' elif type(self.objects) != type(list()): print 'Error found in module rooms.py!' print 'Error number: 115' elif type(self.exits) != type(tuple()): print 'Error found in module rooms.py!' print 'Error number: 116' When I run this I get this error: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 148, in <module> myRoom = Room(101, 'myRoom', 'Basic Room', 5, '<insert description>', myObjects, myExits) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 29, in __init__ if type(self.code) != type(str()): TypeError: 'str' object is not callable

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  • VB 2008 - Index was outside the bounds of the array

    - by Jan
    Hey guys I'm having a problem while reading a config.cfg file of my program. I can read the 23. char of the file but I can't read the 24. char (last char in file). This is the code: Dim CFGReader2 As System.IO.StreamReader CFGReader2 = _ My.Computer.FileSystem.OpenTextFileReader(CurDir() & "\Config.cfg") Dim Server(2) As String Server(0) = CFGReader2.ReadToEnd.Chars(23)//This part works If Server(0) = 0 Then Server(1) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". ElseIf Server(0) = 1 Then Server(2) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". Server(1) = 10 + Server(2) ElseIf Server(0) = 2 Then Server(2) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". Server(1) = 20 + Server(2) ElseIf Server(0) = 3 Then Server(2) = CFGReader2.ReadToEnd.Chars(24)//This part results in "Index was outside the bounds of the array". Server(1) = 30 + Server(2) End If And this is the file: Language = 2 Server = 11 Thanks for the answer! Frosty

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  • Placing and removing element on array trough object

    - by Chris
    Hello, Lets assume i have 2 methods 1 that places a element on the array and one that removes it. const int Max = 10; int[] table= new int[Max]; I would like to call it up like this: s1.Place(5); // 5 0 0 0 0 0 0 0 0 0 0 s1.Place(9); // 5 9 0 0 0 0 0 0 0 0 0 s1.Remove(9); // 5 0 0 0 0 0 0 0 0 0 0 I would only like to use : using system for this. The result i get right now when i run the program is s1 = "nameofprogram" "name of class object" Normally i should get 0 0 0 0 0 0 0 0 0 0 to begin with. Any ideas how i can exactly add or remove those elements on the array? public void Place(int g) { if (top == Max) { throw new Exception("Stack overflow..."); } else { table[top] = g; top++; } .... Best Regards.

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  • C++: Static variable inside a constructor, are there any drawbacks or side effects?

    - by doc
    What I want to do: run some prerequisite code whenever instance of the class is going to be used inside a program. This code will check for requiremts etc. and should be run only once. I found that this can be achieved using another object as static variable inside a constructor. Here's an example for a better picture: class Prerequisites { public: Prerequisites() { std::cout << "checking requirements of C, "; std::cout << "registering C in dictionary, etc." << std::endl; } }; class C { public: C() { static Prerequisites prerequisites; std::cout << "normal initialization of C object" << std::endl; } }; What bothers me is that I haven't seen similar use of static variables so far. Are there any drawbacks or side-effects or am I missing something? Or maybe there is a better solution? Any suggestions are welcome.

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • What is the point of having a key_t if what will be the key to access shared memory is the return value of shmget()?

    - by devoured elysium
    When using shared memory, why should we care about creating a key key_t ftok(const char *path, int id); in the following bit of code? key_t key; int shmid; key = ftok("/home/beej/somefile3", 'R'); shmid = shmget(key, 1024, 0644 | IPC_CREAT); From what I've come to understand, what is needed to access a given shared memory is the shmid, not the key. Or am I wrong? If what we need is the shmid, what is the point in not just creating a random key every time? Edit @link text one can read: What about this key nonsense? How do we create one? Well, since the type key_t is actually just a long, you can use any number you want. But what if you hard-code the number and some other unrelated program hardcodes the same number but wants another queue? The solution is to use the ftok() function which generates a key from two arguments. Reading this, it gives me the impression that what one needs to attach to a shared-memory block is the key. But this isn't true, is it? Thanks

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  • Visual C++ function suddenly 170x slower

    - by Mikael
    For the past few months I've been working on a Visual C++ project to take images from cameras and process them. Up until today this has taken about 65 ms to update the data but now it has suddenly increased significantly. What happens is: I launch my program and for the first 30 or so iterations it performs as expected, then suddenly the loop time increases from 65 ms to 250 ms. The odd thing is, after timing each function I found out that the part of the code which is causing the slowdown is fairly basic and has not been modified in over a month. The data which goes into it is unchanged and identical every iteration but the execution time which is initially less than 1 ms suddenly increases to 170 ms while the rest of the code is still performing as expected (time-wise). Basically, I am calling the same function over and over, for the first 30 calls it performs as it should, after that it slows down for no apparent reason. It might also be worth noting that it is a sudden change in execution time, not a gradual increase. What could be causing this? The code is leaking some memory (~50 kb/s) but not nearly enough to warrant a sudden 4x slowdown. If anyone has any ideas I'd love to hear them!

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  • Overlaying several CLR reference fields with each other in explicit struct?

    - by thr
    Edit: I'm well aware of that this works very well with value types, my specific question is about using this for reference types. I've been tinkering around with structs in .NET/C#, and I just found out that you can do this: using System; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Foo { } class Bar { } [StructLayout(LayoutKind.Explicit)] struct Overlaid { [FieldOffset(0)] public object AsObject; [FieldOffset(0)] public Foo AsFoo; [FieldOffset(0)] public Bar AsBar; } class Program { static void Main(string[] args) { var overlaid = new Overlaid(); overlaid.AsObject = new Bar(); Console.WriteLine(overlaid.AsBar); overlaid.AsObject = new Foo(); Console.WriteLine(overlaid.AsFoo); Console.ReadLine(); } } } Basically circumventing having to do dynamic casting during runtime by using a struct that has an explicit field layout and then accessing the object inside as it's correct type. Now my question is: Can this lead to memory leaks somehow, or any other undefined behavior inside the CLR? Or is this a fully supported convention that is usable without any issues? I'm aware that this is one of the darker corners of the CLR, and that this technique is only a viable option in very few specific cases.

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  • Calculating percent "x/y * 100" always results in 0?

    - by Patrick Beninga
    In my assignment i have to make a simple version of Craps, for some reason the percentage assignments always produce 0 even when both variables are non 0, here is the code. import java.util.Random; Header, note the variables public class Craps { private int die1, die2,myRoll ,myBet,point,myWins,myLosses; private double winPercent,lossPercent; private Random r = new Random(); Just rolls two dies and produces their some. public int roll(){ die1 = r.nextInt(6)+1; die2 = r.nextInt(6)+1; return(die1 + die2); } The Play method, this just loops through the game. public void play(){ myRoll = roll(); point = 0; if(myRoll == 2 ||myRoll == 3 || myRoll == 12){ System.out.println("You lose!"); myLosses++; }else if(myRoll == 7 || myRoll == 11){ System.out.println("You win!"); myWins++; }else{ point = myRoll; do { myRoll = roll(); }while(myRoll != 7 && myRoll != point); if(myRoll == point){ System.out.println("You win!"); myWins++; }else{ System.out.println("You lose!"); myLosses++; } } } This is where the bug is, this is the tester method. public void tester(int howMany){ int i = 0; while(i < howMany){ play(); i++; } bug is right here in these assignments statements winPercent = myWins/i * 100; lossPercent = myLosses/i* 100; System.out.println("program ran "+i+" times "+winPercent+"% wins "+ lossPercent+"% losses with "+myWins+" wins and "+myLosses+" losses"); } }

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  • Extending the CI_DB_active_record class in codeigniter 2.0

    - by ctrane
    I am writing my first program with Codeigniter, and have run into a problem. I will start with a focused description of the problem and can broaden it if I need to: I need to write a multi-dimensional array to the DB and want to use the insert_batch function from the CI_DB_active_record class to do so. The problem is that I need to write empty values as NULL for some fields while other fields need to be empty strings. The current function wraps all values with single quotes, and I cannot find a way to write null values to the database for specified fields. I would also like to increase the number of records per batch. I see how to extend models, libraries, etc., but is there a way to extend the CI_DB_active_record class without modifying core classes? The minimal amount of core class modification to make this work that I have found is modifying the following lines in the DB.php file (changing the require_once file to the new file that extends the CI_DB_active_record class and changing the CI_DB_active_record class name to the new class name): require_once(BASEPATH.'database/DB_active_rec'.EXT); if ( ! class_exists('CI_DB')) { eval('class CI_DB extends CI_DB_active_record { }'); } Can I do better?

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • printSoln module problem

    - by dingo_d
    Hi I found in book:Numerical Methods in engineering with Python the module run_kut5, but for that module I need module printSoln, all provided in the book. Now I cp the code, made necessary line adjustments and so. The code looks like: # -*- coding: cp1250 -*- ## module printSoln ''' printSoln(X,Y,freq). Prints X and Y returned from the differential equation solvers using printput frequency ’freq’. freq = n prints every nth step. freq = 0 prints initial and final values only. ''' def printSoln(X,Y,freq): def printHead(n): print "\n x ", for i in range (n): print " y[",i,"] ", print def printLine(x,y,n): print "%13.4e"% x,f for i in range (n): print "%13.4e"% y[i], print m = len(Y) try: n = len(Y[0]) except TypeError: n = 1 if freq == 0: freq = m printHead(n) for i in range(0,m,freq): printLine(X[i],Y[i],n) if i != m - 1: printLine(X[m - 1],Y[m - 1],n) Now, when I run the program it says: line 24, in <module> m = len(Y) NameError: name 'Y' is not defined But I cp'd from the book :\ So now when I call the run_kut module I get the same error, no Y defined in printSoln... I'm trying to figure this out but I suck :( Help, please...

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  • Identify words with ascending characters from text file

    - by user2914000
    I am having a fair amount of trouble trying to write a program that counts the amount of ascending words (words in which each character is larger than the previous character) in a text file. I have tried a few different methods to solve this but cannot seem to get it working. If anyone could help me revise the code to work properly it would be appreciated. The code will print about 5 of the words from the list of nearly 20000, but none considered are ascending (the file does have many ascending words) and it sometimes prints the same word twice. I am printing theWord to the console simply to see if the code works. import java.util.Scanner; import java.io.*; public class { public static void main (String [] args) throws FileNotFoundException{ String theWord; Scanner inputFile = new Scanner(new File("file.txt")); boolean ascending = true; int i = 1; while(inputFile.hasNextLine()){ theWord = inputFile.nextLine(); if(theWord.length() >= 2){ while(i < theWord.length() - 1){ if(theWord.charAt(i) <= theWord.charAt(i + 1)){ ascending = true; System.out.println("+ " + theWord); totalNum = totalNum + 1; } else{ ascending = false; System.out.println("= " + theWord); } i++; } } }

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  • loop prematurely quitting

    - by Nick Gibson
    This loop works fine but prematurely quits at times. I set a piece of code in it so that I can view the random number. It only closes prematurely when the random number is equal to the highest numbered question the user inputs (Example...a user wants 10 questions, if the random number is 10 the program quits.) I have no idea why since i have it set to if(random number <= the number of questions) for ( int loop = 1; loop < loopCount; loop++ ) { aa = r.nextInt ( 10 + 1 ); abc = ( int ) aa; String[] userAnswer = new String[x]; JOptionPane.showMessageDialog ( null, abc ); if ( abc <= x ) { for ( overValue = 1; overValue < forLoop; overValue++ ); { userAnswer[j] = JOptionPane.showInputDialog ( null, "Question " + quesNum + "\n" + questions[abc] + "\n\nA: " + a[abc] + "\nB: " + b[abc] + "\nC: " + c[abc] + "\nD: " + d[abc] ); if ( userAnswer[j].equals ( answers[j] ) ) { JOptionPane.showMessageDialog ( null, "Correct. \nThe Correct Answer is " + answers[abc] ); } else { JOptionPane.showMessageDialog ( null, "Wrong. \n The Correct Answer is " + answers[abc] ); }//else }//for }//if }//for

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