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  • Very Simple Regex Question

    - by Sunil
    Hello sir I have a very simple regex question suppose I have 2 condition 1 url =http://www.abc.com/cde/def 2 url =https://www.abc.com/sadfl/dsaf and how can I extract the baseUrl using regex. sample output 1 http://www.abc.com 2 https://www.abc.com Thanks

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  • Get from Android BroadcastReciever to a UI

    - by Andy
    I have a reciever that works well, but I can't seem to show a proper UI, although the toast appears correctly. As far as I can tell, this is caused by Android requiring the class to extend Activity, however, the class already extends BroadcastReciever, so I can't do this. So, I tried to do an Intent, but this failed too. There are no errors, but the screen doesn't show. Source code is below, and any help would be most appreciated. Reciever public class Reciever extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm Recieved", Toast.LENGTH_LONG).show(); Intent i = new Intent(); i.setClass(context, AlarmRing.class); } } AlarmRing public class AlarmRing extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.alarm); MediaPlayer mp = MediaPlayer.create(getBaseContext(), R.raw.sweetchild); mp.start(); } Manifest <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.comaad.andyroidalarm" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".AndyRoidAlarm" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <receiver android:name="com.comaad.andyroidalarm.Reciever" android:enabled="true"> <intent-filter> <action android:name="com.comaad.andyroidalarm.Reciever"></action> </intent-filter> </receiver> <activity android:name=".AlarmRing"></activity> </application> </manifest> }

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  • Biggest GWT Pitfalls?

    - by agartzke
    I'm at the beginning/middle of a project that we chose to implement using GWT. Has anyone encountered any major pitfalls in using GWT (and GWT-EXT) that were unable to be overcome? How about from a performance perspective? A couple things that we've seen/heard already include: Google not being able to index content CSS and styling in general seems to be a bit flaky Looking for any additional feedback on these items as well. Thanks!

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  • print a linear linked list into a table

    - by user1796970
    I am attempting to print some values i have stored into a LLL into a readable table. The data i have stored is the following : DEBBIE STARR F 3 W 1000.00 JOAN JACOBUS F 9 W 925.00 DAVID RENN M 3 H 4.75 ALBERT CAHANA M 3 H 18.75 DOUGLAS SHEER M 5 W 250.00 SHARI BUCHMAN F 9 W 325.00 SARA JONES F 1 H 7.50 RICKY MOFSEN M 6 H 12.50 JEAN BRENNAN F 6 H 5.40 JAMIE MICHAELS F 8 W 150.00 i have stored each firstname, lastname, gender, tenure, payrate, and salary into their own List. And would like to be able to print them out in the same format that they are viewed on the text file i read them in from. i have messed around with a few methods that allow me to traverse and print the Lists, but i end up with ugly output. . . here is my code for the storage of the text file and the format i would like to print out: public class Payroll { private LineWriter lw; private ObjectList output; ListNode input; private ObjectList firstname, lastname, gender, tenure, rate, salary; public Payroll(LineWriter lw) { this.lw = lw; this.firstname = new ObjectList(); this.lastname = new ObjectList(); this.gender = new ObjectList(); this.tenure = new ObjectList(); this.rate = new ObjectList(); this.salary = new ObjectList(); this.output = new ObjectList(); this.input = new ListNode(); } public void readfile() { File file = new File("payfile.txt"); try{ Scanner scanner = new Scanner(file); while(scanner.hasNextLine()) { String line = scanner.nextLine(); Scanner lineScanner = new Scanner(line); lineScanner.useDelimiter("\\s+"); while(lineScanner.hasNext()) { firstname.insert1(lineScanner.next()); lastname.insert1(lineScanner.next()); gender.insert1(lineScanner.next()); tenure.insert1(lineScanner.next()); rate.insert1(lineScanner.next()); salary.insert1(lineScanner.next()); } } }catch(FileNotFoundException e) {e.printStackTrace();} } public void printer(LineWriter lw) { String msg = " FirstName " + " LastName " + " Gender " + " Tenure " + " Pay Rate " + " Salary "; output.insert1(msg); System.out.println(output.getFirst()); System.out.println(" " + firstname.getFirst() + " " + lastname.getFirst() + "\t" + gender.getFirst() + "\t" + tenure.getFirst() + "\t" + rate.getFirst() + "\t" + salary.getFirst()); } }

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  • Is it a bad idea if equals(null) throws NullPointerException instead?

    - by polygenelubricants
    The contract of equals with regards to null, is as follows: For any non-null reference value x, x.equals(null) should return false. This is rather peculiar, because if o1 != null and o2 == null, then we have: o1.equals(o2) // returns false o2.equals(o1) // throws NullPointerException The fact that o2.equals(o1) throws NullPointerException is a good thing, because it alerts us of programmer error. And yet, that error would not be catched if for various reasons we just switched it around to o1.equals(o2), which would just "silently fail" instead. So the questions are: Why is it a good idea that o1.equals(o2) should return false instead of throwing NullPointerException? Would it be a bad idea if wherever possible we rewrite the contract so that anyObject.equals(null) always throw NullPointerException instead?

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  • Android: get all the notifications by code

    - by Profete162
    Hello! I am using some home replacement that allow me to hide the notification Bar and that's something I really like. All the informations can be replaced by some widgets, but I would like to display the notifications too. As I already developed some applications, I would like to know if there is a command line that allow an application to get all the notifications. I plan to add this to a widget or a toast. Thank a lot for any clue or help.

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  • EJB3 Transaction Propogation

    - by Matt S.
    I have a stateless bean something like: @Stateless public class MyStatelessBean implements MyStatelessLocal, MyStatelessRemote { @PersistenceContext(unitName="myPC") private EntityManager mgr; @TransationAttribute(TransactionAttributeType.SUPPORTED) public void processObjects(List<Object> objs) { // this method just processes the data; no need for a transaction for(Object obj : objs) { this.process(obj); } } @TransationAttribute(TransactionAttributeType.REQUIRES_NEW) public void process(Object obj) { // do some work with obj that must be in the scope of a transaction this.mgr.merge(obj); // ... this.mgr.merge(obj); // ... this.mgr.flush(); } } The typically usage then is the client would call processObjects(...), which doesn't actually interact with the entity manager. It does what it needs to do and calls process(...) individually for each object to process. The duration of process(...) is relatively short, but processObjects(...) could take a very long time to run through everything. Therefore I don't want it to maintain an open transaction. I do need the individual process(...) operations to operate within their own transaction. This should be a new transaction for every call. Lastly I'd like to keep the option open for the client to call process(...) directly. I've tried a number of different transaction types: never, not supported, supported (on processObjects) and required, requires new (on process) but I get TransactionRequiredException every time merge() is called. I've been able to make it work by splitting up the methods into two different beans: @Stateless @TransationAttribute(TransactionAttributeType.NOT_SUPPORTED) public class MyStatelessBean1 implements MyStatelessLocal1, MyStatelessRemote1 { @EJB private MyStatelessBean2 myBean2; public void processObjects(List<Object> objs) { // this method just processes the data; no need for a transaction for(Object obj : objs) { this.myBean2.process(obj); } } } @Stateless public class MyStatelessBean2 implements MyStatelessLocal2, MyStatelessRemote2 { @PersistenceContext(unitName="myPC") private EntityManager mgr; @TransationAttribute(TransactionAttributeType.REQUIRES_NEW) public void process(Object obj) { // do some work with obj that must be in the scope of a transaction this.mgr.merge(obj); // ... this.mgr.merge(obj); // ... this.mgr.flush(); } } but I'm still curious if it's possible to accomplish this in one class. It looks to me like the transaction manager only operates at the bean level, even when individual methods are given more specific annotations. So if I mark one method in a way to prevent the transaction from starting calling other methods within that same instance will also not create a transaction, no matter how they're marked? I'm using JBoss Application Server 4.2.1.GA, but non-specific answers are welcome / preferred.

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  • ListView items not responding to tap

    - by Justin Williams
    I'm just getting my feet wet with Android and have built a UI that contains a TabHost with three tabs. Each tab is powered by its own Activity. The first Tab contains a listview with a prepopulated set of rows and is built from a custom ArrayAdapter. The problem I'm running into is that none of the ListView rows are tappable. In other words, when I tap on them there is no orange selection. If I use the scroll ball on my Nexus One it will select, but any touch gestures don't seem to be responding. All the UI is being handled using XML files with a main.xml housing the TabHost - LinearLayout - TabWidget/FrameLayout and a nearby_activity.xml file containing my ListView UI <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/android:empty" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/nearby_no_events" /> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1.0" android:choiceMode="multipleChoice" android:divider="#d9d9d9" android:dividerHeight="1px" android:cacheColorHint="#eee" /> </LinearLayout> And the relevant code from my Activity that is set to show in the selected tab. public class NearbyActivity extends ListActivity { private ArrayList<Event> m_events = null; private EventAdapter m_adapter = null; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.nearby_activity); getEvents(); this.m_adapter = new EventAdapter(this, R.layout.eventrow, m_events); setListAdapter(this.m_adapter); } private void getEvents() { m_events = new ArrayList<Event>(); for (int i = 0; i < 100 ; i++) { Event e = new Event(); e.setEventName("Event " + i); e.setVenueName("Staples Center"); e.setStartDate(new Date()); m_events.add(e); } } private class EventAdapter extends ArrayAdapter<Event> { private ArrayList<Event> items; public EventAdapter(Context context, int textViewResourceId, ArrayList<Event> items) { super(context, textViewResourceId, items); this.items = items; } @Override public View getView (int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.eventrow, null); } Event e = items.get(position); if (e != null) { TextView nameText = (TextView)v.findViewById(R.id.eventName); TextView venueNameText = (TextView)v.findViewById(R.id.venueName); if (nameText != null) { nameText.setText(e.getEventName()); } if(venueNameText != null) { venueNameText.setText(e.getVenueName()); } } return v; } } } My listview row's are populated by an XML file as well. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:orientation="vertical" android:padding="4dip"> <TextView android:id="@+id/eventName" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:inputType="text" android:singleLine="true" android:ellipsize="marquee" android:textSize="18sp" android:textColor="#000" /> <TextView android:id="@+id/venueName" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/eventName" android:layout_alignParentBottom="true" android:layout_marginRight="55dip" android:singleLine="true" android:ellipsize="end" android:scrollHorizontally="true" android:textSize="13sp" android:textColor="#313131" android:layout_alignWithParentIfMissing="true" android:gravity="center_vertical" /> </RelativeLayout> Thanks for any help you can offer.

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  • finding a string of random characters (with possible errors) within a large string of random charact

    - by mike
    I am trying to search a large string w/o spaces for a smaller string of characters. using regex I can easily find perfect matches but I can't figure out how to find partial matches. by partial matches i mean one or two extra characters in the string or one or two characters that have been changed, or one of each. the first and last characters will always match though. this would be similar to a spell checker but there are no spaces and the strings dont contain actual words, just random hex digits. i figured a way to find the string if there are no extra characters using indexOf(string.charAt(0)) and indexOf(charAt(string.length()-1) and looping through the characters between the two indexes. but this can be problematic when dealing with randomized characters because of the possibility of finding the first and last characters at the correct spacing but none of the middle characters matching. i've been scratching my head for hours on this issue. any ideas?

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  • Exclude filter from certain url's

    - by Mads Mobæk
    I'm using a filter in web.xml to check if a user is logged in or not: <filter> <filter-name>LoginFilter</filter-name> <filter-class>com.mycompany.LoginFilter</filter-class> </filter> <filter-mapping> <filter-name>LoginFilter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> And this works like a charm until I have a stylesheet or image I want to exclude from this filter. I know one approach is to put everything that's protected inside /privateor similar, and then set the url-pattern to: <url-pattern>/private/*</url-pattern>. The downside to this is my URLs now looking like: http://www.mycompany.com/private/mypage instead of http://www.mycompany.com/mypage. Is there another solution to this problem, that let me keep my pretty-urls?

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  • JPA merge fails due to duplicate key

    - by wobblycogs
    I have a simple entity, Code, that I need to persist to a MySQL database. public class Code implements Serializable { @Id private String key; private String description; ...getters and setters... } The user supplies a file full of key, description pairs which I read, convert to Code objects and then insert in a single transaction using em.merge(code). The file will generally have duplicate entries which I deal with by first adding them to a map keyed on the key field as I read them in. A problem arises though when keys differ only by case (for example: XYZ and XyZ). My map will, of course, contain both entries but during the merge process MySQL sees the two keys as being the same and the call to merge fails with a MySQLIntegrityConstraintViolationException. I could easily fix this by uppercasing the keys as I read them in but I'd like to understand exactly what is going wrong. The conclusion I have come to is that JPA considers XYZ and XyZ to be different keys but MySQL considers them to be the same. As such when JPA checks its list of known keys (or does whatever it does to determine whether it needs to perform an insert or update) it fails to find the previous insert and issuing another which then fails. Is this corrent? Is there anyway round this other than better filtering the client data? I haven't defined .equals or .hashCode on the Code class so perhaps this is the problem.

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  • Rails Autocompletion Issue - Rails 1.2.3 to 2.3.5

    - by Grant Sayer
    I have an issue with rails Autocompletion from some code that i've inherited from an old Rails 1.2.3 project that I'm porting to Rails 2.3.5. The issue revolves around javascript execution within the auto_complete helper :after_update_element. The scenario is: A user is presented with a popup form with a number of fields. In the first field as they enter text the auto_complete AJAX call occurs, returning a result, plus a series of other HTML data wrapped in <divs> so that the after_update_element call can iterate over the other data and fill in the remaining fields. The issue lies with the extraction of the other fields which works on IE, fails on Firefox. Here is the code: <%= text_field_with_auto_complete :item, :product_code, {:value => ""}, {:size => 40, :class => "input-text", :tabindex => 6, :select => 'code', :with => "element.name + '=' + escape(element.value) + '&supplier_id=' + $('item_supplier_id').value", :after_update_element => "function (ele, value) { $('item_supplier_id').value = Utilities.extract_value(value, 'supplier_id'); $('item_supplied_size').value = Utilities.extract_value(value, 'size')}"}%> Now the function Utilities is designed to grab the fields from the string of values and looks like: // // Extract a particular set of data from the autocomplete actions // Utilities.extract_value = function (value, className) { var result; var elements = document.getElementsByClassName(className, value); if (elements && elements.length == 1) { result = elements[0].innerHTML.unescapeHTML(); } return result; }; In Firefox the value of result is undefined

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • android linear layout solution

    - by dykzei
    ![alt text][1] [1]: http://s48.radikal.ru/i120/1005/ff/6e439e04bbc8.jpg hi what i'm trying to achieve is #1 but what i get is #2 it seems linear layout stacks with height of it's first element and shrinks second's element height to that. the xml for those is the following: <?xml version="1.0" encoding="utf-8"?> android:layout_weight="5" / android:text="Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa." /

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  • Android Development Tips, Tricks & Gotchas

    - by Mat Nadrofsky
    I'm starting down the road of Android Development. At this point I'm looking for some insight from other developers who have been doing 'droid development and have some experience to share with someone who is just starting out. This can be anything from API to AVM to IDE. Any unexpected things come up while building your apps? Any tips for project layout or organization that help facilitate the deployment process to the Android AppStore? Any patterns which specifically helped in a particular situation? Even links to great blogs or sample apps and resources beyond those which you can grab from Google Code would be appreciated.

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  • how to deploy to remote server with tomcat7-maven-plugin

    - by Msaleh
    i want to use tomcat7-maven-plugin to deploy war file from my local machine to remote server, here's the configuration i have so far: <plugin> <groupId>org.apache.tomcat.maven</groupId> <artifactId>tomcat7-maven-plugin</artifactId> <version>2.0-beta-1</version> <configuration> <server>pb</server> <url>http://mydomain.com:8080/manager/html</url> </configuration> </plugin> do i need more configuration ? and what command do i use to deploy ?

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  • FindBugs controversal description

    - by Tom Brito
    Am I understanding it wrong, or is the description wrong? Equals checks for noncompatible operand (EQ_CHECK_FOR_OPERAND_NOT_COMPATIBLE_WITH_THIS) This equals method is checking to see if the argument is some incompatible type (i.e., a class that is neither a supertype nor subtype of the class that defines the equals method). For example, the Foo class might have an equals method that looks like: public boolean equals(Object o) { if (o instanceof Foo) return name.equals(((Foo)o).name); else if (o instanceof String) return name.equals(o); else return false; This is considered bad practice, as it makes it very hard to implement an equals method that is symmetric and transitive. Without those properties, very unexpected behavoirs are possible. From: http://findbugs.sourceforge.net/bugDescriptions.html#EQ_CHECK_FOR_OPERAND_NOT_COMPATIBLE_WITH_THIS The description says that the Foo class might have an aquals method like that, and after it says that "This is considered bad practice". I'm not getting the "right way".. How should the following method be to be right? @Override public boolean equals(Object obj) { if (obj instanceof DefaultTableModel) return model.equals((DefaultTableModel)obj); else return false; }

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  • Jackson XML globally set element name for container types

    - by maxenglander
    I'm using Jackson 1.9.2 with the XML databind module. I need to tweak the way that Jackson serializes arrays, lists, collections. By default, with an int array property called myProperty containing a couple numbers, Jackson / XML is producing the following: <myProperty> <myProperty>1</myProperty> <myProperty>2</myProperty> </myProperty> What I need to produce is: <myProperty> <item>1</item> <item>2</item> </myProperty> I can do this on a per-POJO basis using a combination of JacksonXmlElementWrapper and JacksonXmlProperty like so: @JacksonXmlElementWrapper(localname='myProperty') @JacksonXmlProperty(localname='item') public int[] myProperty; This solution, however, would require that I manually apply these annotations to every array, list, collection in my POJOs. A much better solution would allow me to apply a solution once, globally, for all array, list, collection types. Any ideas on how to implement such a solution? Thanks!

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  • Align the values of the cells in JTable?

    - by Venkats
    I'm not aware of how to align the values of cells in JTable. For Ex,The Jtable shows, Name Salary Mr.X 100000.50 XXXX 234.34 YYYy 1205.50 I want to align the "Salaries" in the following format. Name Salary Mr.X 100000.50 XXXX 234.34 YYYy 1205.50 How to align as above the JTable

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  • How to use BeanTreeView?

    - by joseph
    Hello. I have read through whole platform.netbeans.org and I do not find how to add some instance to existing children. I can add static array of diagrams(created in addNotify()), but how to add new Diagram object to the Children? I want to add it from an action that I will create(not included in code). See the code: public class ExploirerTopComponent extends TopComponent implements ExplorerManager.Provider { ... ... ... public ExploirerTopComponent() { ... ... associateLookup (ExplorerUtils.createLookup(mgr, getActionMap())); mgr.setRootContext(new MyProjects());// setDisplayName ("Projects explorer"); } public class MyProjects extends AbstractNode { public MyProjects(MainProject obj) { super (new ProjectsChildren(), Lookups.singleton(obj)); setDisplayName ( obj.getName()); } public MyProjects() { super (new ProjectsChildren()); setDisplayName ("My projects"); } } . public class ProjectsChildren extends Children.Keys{ public ProjectsChildren() { } @Override protected Node[] createNodes(Object o) { MainProject obj = (MainProject) o; return new Node[] { new MyDiagrams() }; } @Override protected void addNotify() { Diagram[] d = new Diagram[3]; for (int i = 0; i < pr.length; i++) { pr[i] = new Diagram("digram"); } setKeys (pr); } }

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  • POI performance

    - by The Machine
    I am using POI in my J2EE web application to generate a workbook. However, i find that POI takes around 3 mins to create a workbook with 25K rows(with around 15 columns each). Is this a POI performance issue , or is it justified to take that much of time? Are there other APIs known for better performance ?

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  • Asynchronous Processing = Spanning Threads = Valid?

    - by jens
    Hello Experts, am I allowed (without any sideeffects) to create and start a new Thread() from within a doGet() Method of a servlet? Or does this somehow leak ressources? Is it valid to also pass the "Session" Object into the Thread to later save the result of my asynchronous processing (I will synchronized correctly) in the session? Or will this leak ressources when using the session "in indepedant threads"? = What would happen if the session meanwhile would be expired by the webcontainer as it has timedout and I will access it from my thread? Or would could this also lead to the sideffect, that storing the session in the thread will prevent the webcontainer from expiring the session at all (and therefore finally leak ressources as the sessions do not get cleared up)? (I know there are other Solutions, like working with DB-(Job)Records, JMS or Servlets 3.0) but I need so solve the problem as described by spanning a new Thread within doGet.) Thank you very much!! Jens

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