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  • How do you detect an area that can be filled in in a bitmap in ActionScript 3?

    - by 1.21 gigawatts
    I am having a tough time figuring this out. I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Any help would be tremendously appreciated! Posting Flex 4 code for review: <fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void { myImage.imageDisplay.bitmapData.floodFill(event.localX,event.localY,0xFFFFFF); } ]]> </fx:Script> <s:Image id="myImage" click="myImage_clickHandler(event)" source="/images/square.gif"/>

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  • [as3] Movieclip.width returns higher value than Movieclip stage on Width.

    - by Sawrb
    I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height). Any pointers, to what could be the reasons for the discrepancy in .width values on stage and on run-time? Its breaking the scaling code that follows.

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  • What is the best way to make a game timer in Actionscript 3?

    - by Nuthman
    I have built an online game system that depends on a timer that records how long it took a player to complete a challenge. It needs to be accurate to the millisecond. Their time is stored in a SQL database. The problem is that when I use the Timer class, some players are ending up getting scores in the database of less than a second. (which is impossible, as most challenges would take at least 11 seconds to complete even in a perfect situation.) What I have found is that if a player has too many browser windows open, and/or a slow computer, the flash game slows down actually affecting the timer speed itself. The timer is 'spinning' on screen so you can physically see the numbers slowing down. It is frustrating that I cannot just open a second thread or do something to allow flash to keep accurate time regardless of whatever else is going on in the program. Any ideas?

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  • How to display over state of a SimpleButton at up state

    - by Hasan Gürsoy
    I have a menu with button objects in As3. I want to display the page where user is and for this I must show buttons' over state (which is mc) when flash loads. I'm sending the page parameter to flash. I just need to play the movie clip inside the specific button. Looking for something like: btn1.m1.gotoAndPlay(1); or btn1.m1.play();

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  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

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  • From actionscript to google's datastore through java.

    - by Jonathan
    I'm working on a flash game written in pure actionscript 3.0 in Flex. I've just finished implementing replays for the game, but want to store the top 10 hiscores' replay data on my google-app-engine'd website. I'm using Java for the app-engine stuff in Eclipse in java but I have no idea how to deal with communicating to my java code from my actionscript code. I'll need to both read and write from actionscript - java - datastore. Does anyone have any experience with this? For note, I'm horribly noob with anything to do with web development. I hear you can pass arguments to a URL when calling it, comparable to command-line arguments on a desktop executable and if so then sending all the data as a large string would be doable... The question then would be how to call a url from AS3 code with additional data and then how to catch that on the java side. Thanks to anyone who can help. Jono

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  • Cross-domain policy issues after redirect in Flash

    - by ggambett
    I'm having trouble with a cross-domain policy. I'm using the AS3 Loader to fetch an image; I'm making it load the policy file, like this : var pLoader : Loader = new Loader(); var pContext : LoaderContext = new LoaderContext(); pContext.checkPolicyFile = true; pLoader.load(new URLRequest(sURL), pContext); This works fine as long as the image is directly accessible; however, when the server sends a redirect, the loader follows it but loses the checkPolicyFile flag, resulting in a SecurityException - that is, it doesn't check the cross-domain policy of the redirected URL. I've found a solution here ( http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects ) but looks fragile (that is, looks like it will fail if there's more than one redirect). What would be the correct way of doing this?

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  • Mixin or Trait implementation in AS3?

    - by Brian Heylin
    I'm looking for ideas on how to implement a Mixin/Trait style system in AS3. I want to be able to compose a number of classes together into a single object. Of course this is not a language level feature of AS3, but I'm hoping that there is maybe some way to do this using prototype based techniques or maybe some bytecode hacking that I believe AsMock uses to implement it's functionality. An existing Java example is Qi4J where the user define interfaces that the Qi4j framework implements based on metadata tags and coding by convention. Has anyone any ideas on how to get the Mixin/Trait concept working within AS3?

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  • Hidden Features of ActionScript

    - by Ole Jak
    What are some of the hidden features of ActionScript? ActionScript is widely used language. It has been around for so many years. So at least from the existing features, do you know any that are not well known but very useful. Of course, this question is along the lines of: Hidden Features of JavaScript Hidden Features of CSS Hidden Features of C# Hidden Features of VB.NET Hidden Features of Java Hidden Features of ASP.NET Hidden Features of Python Hidden Features of TextPad Hidden Features of Eclipse Hidden Features of HTML Do not mention features of ActionScript 2.0, since it is quite old and not eweryone can understend it now Please specify one feature per answer. Note that it's not always a great idea to use these hidden features; often times they are surprising and confusing to others reading your code.

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  • actionscript development on mac

    - by eldamar
    I know of FlashDevelop for windows but how about developing actionscript or haxe on a mac? besides flex plugin for eclipse, flex builder and FDT is there anny good IDE out there for actionscript development on mac? I would really like to se a good plugin for netbeans but it looks like all the projects on making something like this has halted. I have tryide using MacVim with various plugins but i never get it to work and it looks to be a hard learning curve to get starting using vim. What is people using to develop actionscript/haxe on a mac?

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  • JSObject-like stuff in ActionScript 3?

    - by johncch
    I would like to ask if there is a liveconnect equivalent for ActionScript 3. I understand that there is the ExternalInterface class inside AS3 but it only supports calling a method by name. The really cool thing about Java and LiveConnect is that you can do something like function jsFunc(name) = { this.name = name; this.talk = function(){ alert('hello world my name is ' + this.name); } } javaapplet.function(new jsFunc("bob")); The above approaches pseudo code since I never tested it but I've seen it in action. In AS3, while I am able to pass in an instance of JavaScript "object" into AS, it is often converted into an ActionScript Object instance which does away with all the functions as far as I'm aware. I saw an implementation of JSInterface but I don't think it does specifically that. Is there any way to make OO like javascript work with ActionScript 3?

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  • Is html/javascript equivalent to as3/flex?

    - by DJ.
    Hello my fellow coders, As i notice for a while now (like everybody else in the industry), the RIA market is shifting from AS3/Flex to HTML/Javascript. What i would like to know is? Is html/javascript as powerfull as as3/Flex or are they entirely different. With other words can i build the exact same applictions with HTML(4/5) and Javascript as i can do with AS3/Flex? I'm not looking for the speed comparison? or bashing one technology over the other? I just want to know if is good for me to dive into javascript, JQuery...... PS. If there is a nother post on stackoverflow with the exacte question. please share the link. Thanks. Thank you.

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  • Most efficient 3d depth sorting for isometric 3d in AS3?

    - by AttackingHobo
    I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really efficient way to do it in AS2, but it was really hacky, and I am guessing there are more efficient ways that do not rely on possibly unreliable hacks. What is the most efficient way to sort display depths using AS3 with Z depths I already have?

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • Embed custom font in Actionscript 3 project

    - by Jan
    I want to display "Hello World" with calibri.ttf using only AC3. How would I do that? Found two solutions on the web but I cannot use any of them - The Adobe documentation site requires the use of Flash CS4. (Don't know how to use this in Flex Builder) - The embed tag method requires FLEX SDK Is it possible to embed font with purely Actionscript 3 in an actionscript project using Flex Builder?

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  • Embed custom font in Actionscript 3 project

    - by Jan
    I want to display "Hello World" with calibri.ttf using only AC3. How would I do that? Found two solutions on the web but I cannot use any of them - The Adobe documentation site requires the use of Flash CS4. (Don't know how to use this in Flex Builder) - The embed tag method requires FLEX SDK Is it possible to embed font with purely Actionscript 3 in an actionscript project using Flex Builder?

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  • Facebook Graph API and ActionScript

    - by dani
    I'm setting out to develop a number of Facebook applications/games, which make use of some Facebook user information and stores game info in a database backend etc, in ActionScript 3.0. How can one leverage the new Graph API Should I use JavaScript or PHP as a "middle layer" or should I go with the ActionScript Client Library? Are there other libraries (Facebook / database / multiplayer related.) that could simplify the development of these Facebook games?

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  • translating Ecmascript (Java,javascript,Actionscript) knowledge to Objective C

    - by eco_bach
    Hi Newcomer to Objective C and trying to translate concepts and sytax I know from ecmascript based languages to Objective C. Is it proper to think of the .h header file in ObjectiveC as an Interface in Actionscript? Lets take the following code example in Objective C which calls a method containing 2 arguments [myTextObject setString: @"Hello World" color: kWhiteColor]; In Actionscript(or javascript) would this be the same as calling 2 accessor methods on 'myTextObject'? ie myTextObject.setString("Hello World") myTextObject.color(kWhiteColor);

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  • Haars Cascade for Actionscript development

    - by Andre
    Hi guys, I have an object that I want to be able to recognize in AS3. There's a port of OpenCV for AS3 already, that works with Haars cascades, so now I need to create a cascade of my object. From what I've read, I'll have to create an XML of several images (positive and negative), but I can't find a program that'll do that for Mac OS X. Is there anything I can use that'll generate that XML on Mac OS X? Cheers, Andre

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