Search Results

Search found 7229 results on 290 pages for 'block cipher'.

Page 8/290 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • How to block third party cookies in firefox?

    - by anonymous
    This seems to be discussed in many places. But I don't get it or it does not work for me. So let me explain. I use Firefox 24.0 on Lubuntu 12.04. In privacy settings, I have selected 1. Use custom settings for history 2. accept cookies from sites 3. never accept third party cookies. But then when I check (e.g. in show cookies in firefox preferences or in lightbeam), it still shows me many third party cookies (e.g. google.com, facebook, etc.). What additional steps I have to take to block them?

    Read the article

  • Adsense block not displaying anything

    - by Mild Fuzz
    I have copied and pasted the following code into my page, but it seems to be having no effect. It should have a fall back block colour, but nothing is showing. Code copied/pasted straight from google <script type="text/javascript"><!-- google_ad_client = "ca-pub-7972043490779920"; /* SALF */ google_ad_slot = "4085311300"; google_ad_width = 300; google_ad_height = 250; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script>

    Read the article

  • How does one block unsupported web browsers?

    - by Sn3akyP3t3
    Web browsers with an end of life no longer receive security updates which not only makes them vulnerable to the end user, but I imagine its not safe for the server's which receive visits by them either. Is it practical to block or enforce and notify the end user that their browser is unsafe and unsupported? If so, how would one achieve that? I don't know of any official or crowd-sourced listing with that information to parse and keep up to date. I'm aware that the practice can be custom built with User Agent parsing and feature detection for HTML5 enabled browsers.

    Read the article

  • Allow and Block Programs in Windows 7

    One of the best characteristics of Parental Controls in Windows 7 is how it can be fine tuned to fit your personal needs. Nowhere is this more apparent than in its Allow and block specific programs setting. This setting is especially useful if there are certain programs or applications that you do not want you child to use. Whether it be an Internet browser a game a tool a messaging service or anything else you can think of you have the power to keep it out of your child s hands.... Autodesk Software Download A Free Trial Of One Of Our Construction Software Solutions.

    Read the article

  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

    Read the article

  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

    Read the article

  • Ascii text diagrams

    - by bobobobo
    I'm looking for a program to convert PowerPoint block diagrams to ASCII. I found Ditaa which does the exact opposite of what I want done. Recommendations for great programs that can produce ascii block diagrams? +--------+ +-------+ +-------+ | | --+ block2+-- | | | block | +-------+ |block3 | | | | | | | | | | | | | +---+----+ +-------+ +-------+ : ^ | Lots of work | +-------------------------+ Found FossilDraw which does exactly what I want but speed perf leaves something to be desired..

    Read the article

  • How to block subreddits with BIND9?

    - by user1391189
    Please help me block NSFW subreddits like this one (http://www.reddit.com/r/NSFW/) I would like to keep access to SFW subreddits, but block certain subreddits that are distracting or NSFW. I know how to filter domains. (see files below) But how do I apply the filter only to certain subreddits? So far I have set up the following files: blocklist.conf zone "adimages.go.com" { type master; file "dummy-block"; }; zone "admonitor.net" { type master; file "dummy-block"; }; zone "ads.specificpop.com" { type master; file "dummy-block"; }; ... named.conf options { allow-query { 127.0.0.1; }; allow-recursion { 127.0.0.1; }; directory "c:\bind\etc"; notify no; }; zone "." IN { type hint; file "c:\bind\etc\named.root"; }; zone "localhost" IN { allow-update { none; }; file "c:\bind\etc\localhost.zone"; type master; }; zone "0.0.127.in-addr.arpa" IN { allow-update { none; }; file "c:\bind\etc\named.local"; type master; }; key "rndc-key" { algorithm hmac-md5; secret "O5VdbBKKEMzuLYjM60CxwuLLURFA6peDYHCBvZCqjoa6KtL1ggD7OTLeLtnu2jR5I5cwA/MQ8UdHc+9tMJRSiw=="; }; controls { inet 127.0.0.1 port 953 allow { 127.0.0.1; } keys { "rndc-key"; }; }; //Blocklist include "c:\bind\etc\blocklist.conf"; dummy-block $TTL 604800 @ IN SOA localhost. root.localhost. ( 2 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS localhost. @ IN A 127.0.0.1 * IN A 127.0.0.1

    Read the article

  • how to block https sites on netgear router?

    - by Karthick88it
    I am using NETGEAR Wireless-N-300 Router Model among couple of peoples to sahre internet connectivity. I have a problem, on my company i blocked facebook.com, but the users are access on protocol https, i blocked some ip´s of facebook but they haves a lot ip, please, how to block facebook on https protocol...?? Can anybody help me for creating the block HTTPS traffic rule. Like I need to block: https://www.facebook.com/ many thanks Karthick

    Read the article

  • performance block countries using iptables /netfilter

    - by markus
    It's easy to block IPs from country using iptables (e.g. like http://www.cyberciti.biz/faq/block-entier-country-using-iptables/). However I read that the performance can go down if the deny list get too large. An alternative is installing the iptables geoip patch or using ipset ( http://www.jsimmons.co.uk/2010/06/08/using-ipset-with-iptables-in-ubuntu-lts-1004-to-block-large-ip-ranges/) instead of iptables. Does anyone have experience with the various approaches and can say something about the performance differences ? Are there are other ways to block country IPs in linux which I did't mentioned above?

    Read the article

  • pf not execute udp port specific block rule

    - by seaquest
    The traffic I want to block can be sniffed as below with tcpdump: 19:16:22.391164 IP 95.95.95.95.2036 > 10.10.10.10.443: UDP, length 8192 So I wanted to write a rule block any udp destination port 443 traffic. block drop quick on igb3 inet proto udp to any port 443 Traffic does not match and does not blocked. However, It matches and blocks if I write rule as below: block drop quick on igb3 inet proto udp to 10.10.10.10 Do you have any remarks? I am using pf in Freebsd.

    Read the article

  • task manager for Internet usage, I need to block a software accessing a website/web server

    - by Pennf0lio
    I have a software that accesses a website, I want to monitor what website is it accessing and block that website. Is there a software similar to "windows task manager" that allows you to monitor software that accesses a website? I want to know what website/server is it accessing so I could then block it. And Is there an alternative way to block aside from "host" file? Thanks! FYI: running on Win7

    Read the article

  • How to block a website completely?

    - by user37076
    I want to block some sites(e.g. youtube,news sites ), because I have a problem with procrastination and I find these websites affect my productivity very much. I used to block them by adding them to HOSTS file. However, gradually every time I want to take a break, I open the hosts file and comment my block again. Is there any way I can block the websites and cannot (at least a little bit hard, e.g. I have to reboot my pc) unblock them. I have no access to the router or any firewall, besides the ones on my computer. I just want to FORCE myself to work without any chance to procrastinate.

    Read the article

  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

    Read the article

  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

    Read the article

  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

    Read the article

  • Block-level deduplicating filesystem

    - by James Haigh
    I'm looking for a deduplicating copy-on-write filesystem solution for general user data such as /home and backups of it. It should use online/inline/synchronous deduplication at the block-level using secure hashing (for negligible chance of collisions) such as SHA256 or TTH. Duplicate blocks need not even touch the disk. The idea is that I should be able to just copy /home/<user> to an external HDD with the same such filesystem to do a backup. Simple. No messing around with incremental backups where corruption to any of the snapshots will nearly always break all later snapshots, and no need to use a specific tool to delete or 'checkout' a snapshot. Everything should simply be done from the file browser without worry. Can you imagine how easy this would be? I'd never have to think twice about backing-up again! I don't mind a performance hit, reliability is the main concern. Although, with specific implementations of cp, mv and scp, and a file browser plugin, these operations would be very fast, especially when there is a lot of duplication as they would only need to transfer the absent blocks. Accidentally using conventional copy tools that do not integrate with the FS would merely take longer, waste some bandwidth when copying remotely and waste some CPU, as the duplicate data would be re-read, re-transferred and re-hashed (although nothing would be re-written), but would absolutely not corrupt anything. (Some filesharing software may also be able to benefit by integrating with the FS.) So what's the best way of doing this? I've looked at some options: lessfs - Looks unmaintained. Any good? [Opendedup/SDFS][3] - Java? Could I use this on Android?! What does [SDFS][4] stand for? [Btrfs][5] - Some patches floating around on mailing list archives, but no real support. [ZFS][6] - Hopefully they'll one day relicense under a true Free/Opensource GPL-compatible licence. Also, 2 years ago I had a go at an attempt in Python using Fuse at the file-level to be used over the top of a typical solid FS such as EXT4, but I found Fuse for Python underdocumented and didn't manage to implement all of the system calls. My first post here, so I can't post more than 2 links until I get over 10 rep: [3]: http://www.opendedup.org/ [4]: https://en.wikipedia.org/w/index.php?title=SDFS&action=edit&redlink=1 [5]: https://en.wikipedia.org/wiki/Btrfs#Features [6]: https://en.wikipedia.org/wiki/ZFS#Linux

    Read the article

  • How do you enable block folding for Python comments in TextMate?

    - by Dave Gallagher
    In TextMate 1.5.10 r1623, you get little arrows that allow you to fold method blocks: Unfortunately, if you have a multi-lined Python comment, it doesn't recognize it, so you can't fold it: def foo(): """ How do I fold these comments? """ print "bar" TextMate has this on their site on how to customize folding: http://manual.macromates.com/en/navigation_overview#customizing_foldings ...but I'm not skilled in regex enough to do anything about it. TextMate uses the Oniguruma regex API, and I'm using the default Python.tmbundle updated to the newest version via GetBundles. Does anyone have an idea of how to do this? Thanks in advance for your help! :)

    Read the article

  • Can anyone explain how to configure the title of my block? I can configure "teaser" and "image", but not "title".

    - by Tyrone
    In content management, I want to configure the title of my block. I do not want the title to show up on the top of the actual page (I want it to show up just in the sidebar where the viewer can click on it). I want a different title on the page that it goes to after clicking the sidebar block. How do I do that? There is no configure button for "title", but there is one for "teaser" and "image". I have little experience with computers, so any tips/advice would be greatly appreciated. Thank you.

    Read the article

  • Ext3 fs: Block bitmap for group 1 not in group (block 0). is fs dead?

    - by ip
    Hi, My company has a server with one big partition with Mysql database and php files. Now this partition seems to be corrupted, as reported from kernel messages when I tried to mount it manually: [329862.817837] EXT3-fs error (device loop1): ext3_check_descriptors: Block bitmap for group 1 not in group (block 0)! [329862.817846] EXT3-fs: group descriptors corrupted! I've tried to recovery it running tools from a PLD livecd. These are the tools I have tested: - e2retrieve - testdisk - photorec - dd_rescue/dd_rhelp - ddrescue - fsck.ext2 - e2salvage without any success. dumpe2fs 1.41.3 (12-Oct-2008) Filesystem volume name: /dev/sda3 Last mounted on: <not available> Filesystem UUID: dd51610b-6de0-4392-a6f3-67160dbc0343 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal filetype sparse_super Default mount options: (none) Filesystem state: not clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 9502720 Block count: 18987570 Reserved block count: 949378 Free blocks: 11555345 Free inodes: 11858398 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 16384 Inode blocks per group: 512 Last mount time: Wed Mar 24 09:31:03 2010 Last write time: Mon Apr 12 11:46:32 2010 Mount count: 10 Maximum mount count: 30 Last checked: Thu Jan 1 01:00:00 1970 Check interval: 0 (<none>) Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 128 Journal inode: 8 Journal backup: inode blocks dumpe2fs: A block group is missing an inode table while reading journal inode There's any other tools I have to test before considering these disk definitely unrecoverable? Many thanks, ip

    Read the article

  • "no block given" errors with cache_money

    - by emh
    i've inherited a site that in production is generating dozens of "no block given" exceptions every 5 minutes. the top of the stack trace is: vendor/gems/nkallen-cache-money-0.2.5/lib/cash/accessor.rb:42:in `add' vendor/gems/nkallen-cache-money-0.2.5/lib/cash/accessor.rb:33:in `get' vendor/gems/nkallen-cache-money-0.2.5/lib/cash/accessor.rb:22:in `call' vendor/gems/nkallen-cache-money-0.2.5/lib/cash/accessor.rb:22:in `fetch' vendor/gems/nkallen-cache-money-0.2.5/lib/cash/accessor.rb:31:in `get' so it appears that the problem is in the cache money plugin. has anyone experienced something similar? i've cut and pasted the relevant code below -- anyone more familiar with blocks able to discern any obvious problems? 11 def fetch(keys, options = {}, &block) 12 case keys 13 when Array 14 keys = keys.collect { |key| cache_key(key) } 15 hits = repository.get_multi(keys) 16 if (missed_keys = keys - hits.keys).any? 17 missed_values = block.call(missed_keys) 18 hits.merge!(missed_keys.zip(Array(missed_values)).to_hash) 19 end 20 hits 21 else 22 repository.get(cache_key(keys), options[:raw]) || (block ? block.call : nil) 23 end 24 end 25 26 def get(keys, options = {}, &block) 27 case keys 28 when Array 29 fetch(keys, options, &block) 30 else 31 fetch(keys, options) do 32 if block_given? 33 add(keys, result = yield(keys), options) 34 result 35 end 36 end 37 end 38 end 39 40 def add(key, value, options = {}) 41 if repository.add(cache_key(key), value, options[:ttl] || 0, options[:raw]) == "NOT_STORED\r\n" 42 yield 43 end 44 end

    Read the article

  • jQuery block UI exceptions

    - by Chirantan
    I am using JQuery UI plugin blockUI to block UI for every ajax request. It works like a charm, however, I don't want to block the UI (Or at least not show the "Please wait" message) when I am making ajax calls to fetch autocomplete suggest items. How do I do that? I am using jquery autocomplete plugin for autocomplete functionality. Is there a way I can tell the block UI plug-in to not block UI for autocomplete?

    Read the article

  • MySQL ODBC + SSL with only the SSL Cipher option?

    - by sdek
    Does anybody know how I can have an SSL encrypted connection over MySQL ODBC without the cert options? So I asked my web host to setup a MySQL+SSL connection so that we can access our website's database via ODBC or MySQL Query Browser (or the likes). I am able to get an encrypted connection with the standard mysql client and MySQL Query Browser, but I can't get the ODBC connection to work. Looking for a little help... The way they set it up is a little different from the way I have read about on the interweb. The host didn't setup a cert, or at least I don't think so - I don't need to specify any cert options in my connection. I just need to specify the ssl cipher. Here is how I connect with the mysql client: mysql -h myhost.com -u myuser --ssl-cipher=3DES -p That works to get an encrypted connection. At least I am pretty sure it works because when I run mysql> \s I get SSL: Cipher in use is EDH-RSA-DES-CBC3-SHA Also, when I put EDH-RSA-DES-CBC3-SHA into the SSL Cipher field of MySQL Query Browser (without specifying any other SSL options) it connects just fine. But then when I try to do the same thing with my MySQL ODBC 3.5.1 and 5.1 I get a generic error. Here is the error from the 5.1 Driver. Connection Failed: [HY000] [MySQL][ODBC 5.1 Driver]SSL connection error

    Read the article

  • Setting the first two bytes of a block of memory

    - by idealistikz
    Suppose I have a block of memory as such: void *block = malloc(sizeof(void *) + size); How do I set the first two bytes of the block as NULL or have it point somewhere? I do not want to simply assign 'block' to NULL or to another pointer because I want to access the rest of the memory I malloc'ed.

    Read the article

  • Using Unity Application Block – from basics to generics

    - by nmarun
    I just wanted to have one place where I list all the six Unity blogs I’ve written. Part 1: The very basics – Begin using Unity (code here) Part 2: Registering other types and resolving them (code here) Part 3: Lifetime Management (code here) Part 4: Constructor and Property or Setter Injection (code here) Part 5: Arrays (code here) Part 6: Generics (code here) Hope this helps someone (and this is the smallest blog I’ve posted till now).

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >