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  • TechEd 2012 Closing Party at Universal&rsquo;s Island of Adventure

    - by Jeff Julian
    Awesome news!  The TechEd 2012 Closing Party is at Universal’s Island of Adventure theme park this year.  The party is on Thursday, which give you a reason not to leave the conference early and actually catch some of the repeat sessions that you missed from crowds.  I am really excited to check out the Harry Potter area of the park, I have heard great things.  John and I will be making a presence again at TechEd, stay tuned for more details.   Links: Universal’s Official Site Brandy Pepper’s Announcement Post TechEd 2012 Session Catalog TechEd 2012 Website

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  • Bomb timer adventure game win32 c++ [on hold]

    - by user3491746
    I'm working on an adventure game in win32 and opengl for my 2nd year university project for class. I am pretty much finished my game but I'm stuck on the concept of how to program a timer which outputs hh : mm : ss -- but which countdown, not up. I've made a clock which counts up using vector matrices and the segxseg matrix algorithm but I cannot figure out how to make a clock (it can be simple even text using wsprintf) that counts down in that format. Can anyone possible give me an example or some literature that I can read on how to do this? Please dont suggest for me to use another environment, I've already been working here for 2 months on this game, and I'm pretty much done so i'm at no point to switch over. Can anyone show me how I can take a shot at this component of my project? Thanks a bunch! Anything that I can get is appreciated.

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  • rpm file conflict after alien conversion

    - by Zitrax
    I have a program for which I generate a .deb file. The .deb file works fine on the systems I have tried it on (also tested with lintian). Previously it has worked to use alien to convert this to .rpm and install it on Suse. However it is now about a year since I tried it the last time and now I get an error when trying to install the alien made rpm on Fedora 11, I get this error: file /usr/share/icons/default.kde from install of testpkg-0.2-2.i386 conflicts with file from package kdelibs3-3.5.10-13.fc11.1.i586 Listing the content of the rpm file: $ rpm -qlp testpkg-0.2-2.i386.rpm / /usr /usr/games /usr/games/testpkg /usr/lib /usr/lib/libfmod-3.75.so /usr/share /usr/share/app-install /usr/share/app-install/icons /usr/share/app-install/icons/testpkg.png /usr/share/applications /usr/share/applications/testpkg.desktop /usr/share/doc /usr/share/doc/testpkg /usr/share/doc/testpkg/changelog.gz /usr/share/doc/testpkg/copyright /usr/share/games /usr/share/games/testpkg /usr/share/games/testpkg/images /usr/share/games/testpkg/images/bb.dat /usr/share/games/testpkg/images/bb_bg.dat /usr/share/games/testpkg/images/bubblemad_8x8.png /usr/share/games/testpkg/images/goldfont.png /usr/share/games/testpkg/lvl /usr/share/games/testpkg/lvl/lvl001.txt /usr/share/games/testpkg/lvl/lvl002.txt /usr/share/games/testpkg/lvl/lvl003.txt /usr/share/games/testpkg/lvl/lvl004.txt /usr/share/games/testpkg/lvl/lvl005.txt /usr/share/games/testpkg/lvl/lvl006.txt /usr/share/games/testpkg/lvl/lvl007.txt /usr/share/games/testpkg/music /usr/share/games/testpkg/music/alfa.it /usr/share/games/testpkg/music/beta.it /usr/share/games/testpkg/sounds /usr/share/games/testpkg/sounds/bounce.wav /usr/share/games/testpkg/sounds/click.wav /usr/share/games/testpkg/sounds/warning.wav /usr/share/icons /usr/share/icons/default.kde /usr/share/icons/default.kde/16x16 /usr/share/icons/default.kde/16x16/apps /usr/share/icons/default.kde/16x16/apps/testpkg.png /usr/share/man /usr/share/man/man6 /usr/share/man/man6/testpkg.6.gz Am I wrong in putting the kde icons in /usr/share/icons/default.kde which seem to be a symbolic link ? It's a symbolic link on both Kubuntu 9.10 and Fedora 11 though. Sounds like a common situation that the same directory is needed for different packages, so why is it a conflict ?

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  • Friday Fun: Favorite Games to Play in Chrome

    - by Asian Angel
    Online games can provide a perfect break while you are working and being able to choose from a multitude of games makes it even better. If you are a game addict then you will definitely want to have a look at the Game Button extension for Chrome. Game Button in Action Once the extension has finished installing you are ready to enjoy all that gaming goodness. To get started just click on the “Toolbar Button” and choose a game category. For our example we chose “Shooting Games”. Once you select a game category a new window will open. Towards the lower right corner you will be able to access a scrollable drop-down menu and choose the game that you would like to play. Note: Some of these games come with sounds that can not be turned off so you may want to have the volume lowered all the way or your speakers temporarily turned off if you are at work. For our first game we chose “Snowball Throw”. Notice that there is a nice variety such as “DinoKids – Archery” to games like “Secret Agent”. You can see that our game was nicely sized…not too small and not too large. Go go snowballs! This is definitely a fun one to try…the best approach for this one is to use one hand for clicking the mouse and the other hand for moving it at the same time. If desired you can post your score and see other high scores afterwards. For our second game we decided to try “Target Shooter Firing Range”. This one is definitely a little harder because you have to be extremely precise while moving as quickly as possible. Not too bad for the score but that is ok. You will certainly be able to have fun finding the games that will become your favorites while enjoying the nice variety. Conclusion If you love online games and want a good variety to choose from then the Game Button extension will make a nice addition to your browser. Links Download the Game Button extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Play a New Random Game Each Day in ChromeFriday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanFriday Fun: Play Air Hockey in Google ChromeFriday Fun: Five More Time Wasting Online Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Recycle ! Find That Elusive Icon with FindIcons Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems

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  • Simple 3D games to make for learning 3D game development (Unity)

    - by Vandell
    I have some experience doing 2D games. But I struggle so much doing anything in Unity, so I'´ve decided to make some simple 3D games as a way to learn this 'new dimension' in game development but I'm having a hard time choosing games to clone (a task that's relatively easy to do for 2D). What games should a 2D developer make to break in 3D and why? I'd like also note that I have no problem with the scripting languages.

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  • Data transfer to my own computer from a website host by the same computer

    - by gunbuster363
    Hi all, I have a question about using a web site host in my computer, say Computer A, using any web server hosting application e.g : apache. I connect to my website in my very same computer A, and request to download a file of size 1Mb, in otherwords, I am connecting to my own computer and want to download a file in my computer. In addition, my internet access is bound by a proxy server in a way of gateway. The questions are - does the file transfer really exist? Or is it a local file copying between 2 location? Will my data packet go through the proxy, to the internet, and go back to the proxy and return to me? Thanks everyone who are watching this question.

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  • Ask How-To Geek: Fix Annoying Arrows, Play Old-School DOS games, and Schedule Smart Computer Shutdowns

    - by Jason Fitzpatrick
    You’ve got questions and we’ve got answers. Today we highlight how to fix the oversized shortcut arrows in Windows 7, play your favorite DOS games in emulation, and schedule intelligent shutdown routines for your PC. We get tons of emails with every kind of technology and computer question under the sun. Today we’re answering some reader emails and sharing the solutions with you. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • Any open source editor to make video games online without programming knowledge?

    - by chelder
    With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch modifications). Unfortunately, we need programming knowledge to use it. Actually, Scratch is mainly for teaching kids to code. I also found editors like Construct 2, GameSalad Creator and many others (just type on Google: create a video game without programming). With those editors we can create video games without coding. Unfortunately they are neither open source nor web platform. They need to be installed on Windows or Mac. Do you know some editor like Construct 2 or GameSalad Creator but open source and executable from a web server? Maybe some HTML5 game engine can do it?

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  • Notable programs/games made in C/C++/Java/Python? [closed]

    - by ThePlan
    What are some famous programs or video games that were written in the following languages? C C++ Java Python I'm asking this particularly so I know how powerful impact did those languages have on our lives. I believe Windows was also written in C/C++ but I'm not sure if fully. Also if you are kind enough you can mention some other language impacts besides programs/video games. These languages are by far the most common so that's why I've picked them. Besides the impact on our lives I'd also like to see the power these languages have. I'm studying programming and I've learned bits of all those languages and I think if I knew some famous examples of programs written in those languages I could understand the power of them, as well as inspire me further in my career.

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  • Can communications & computer engineer work as a programmer? [closed]

    - by Egy Prot
    I'm studying now communications & computer engineering. The professor told me that: Engineers have much hiring priority than Computer Scientists. It's good I've the ability to apply for the faculty of engineering. This'll help me to achieve my ambition to be a programmer. We'll study computer science. While I was browsing, I only saw computer science, computer science... etc. Courses vary from a faculty to another. Can he be right? If he's right, will employers prefer Computer Scientists or Engineers?

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  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

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  • SQL Authority News – Download and Install Adventure Works 2014 Sample Databases

    - by Pinal Dave
    If you are using SQL Server there are good chances that you are familiar with AdventureWorks. AdventureWorks is a Sample Database shipped with SQL Server and it can be downloaded from CodePlex site. AdventureWorks have replaced Northwind and Pubs from the sample database in SQL Server 2005. The Microsoft team keeps updating the sample database as they release new versions. I use the AdventureWorks database for most of my example, as it is easy to use sample database which is accessible for most of the people out there. Every new version  of SQL Server should have its own Adventureworks database. The reason is that SQL Server comes up with new features with every version and most of the new features need a new dataset sample to demonstrate the capabilities of the features. This is the why every version of SQL Server has its own AdventureWorks database. SQL Server 2014 has many new features and to support that Microsoft has released new Advetureworks 2014 Sample Database. You can download Adventure Works 2014 Sample Databases from here. Here is a quick tutorial how one can install the AdventureWorks database on your server. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • iOS Game Center - Quit turn-based games for previous version of app

    - by rasmus
    I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for that to happen. As a result I marked my new version as incompatible with the old one. That is, you cannot see the old games within the new app and you cannot initiate a game with someone with the old version of the app. This works as expected. However: The old games remain active after updating. There seems to be no way to quit them. What is worse is that they still count to the maximum number of games you can start. I have been contacted by players that can only start 1-3 games without hitting the roof. Have anyone experienced this before? Is there any way to quit the games? Thanks in advance

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • Instruction vs data cache usage

    - by Nick Rosencrantz
    Say I've got a cache memory where instruction and data have different cache memories ("Harvard architecture"). Which cache, instruction or data, is used most often? I mean "most often" as in time, not amount of data since data memory might be used "more" in terms of amount of data while instruction cache might be used "more often" especially depending on the program. Are there different answers a) in general and b) for a specific program?

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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  • Looking for games in environments similar to a pinball table

    - by chaosTechnician
    I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on the project is to find games that are similar to this concept in appearance and/or gameplay for reference. So, does anyone know of games (other than pinball) that takes place in a pinball-like environment? Or, adventure games that take place in small, cramped environments with multiple paths around the world? Or games in which the player is often bombarded with balls (or other similar unintelligent obstacles)? Or games that take place on a small scale?

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Is it worth becoming a programmer?

    - by D. Higueras
    Hi everybody. I'm a first year student in CS and I absolutely love programming. Many people have told me it isn't so good once you start working. Some things like bringing your work home(thinking about how to solve problems), working many hours when the timeline reaches an end an so on. I've heard being a system administrator is a lot less stressing job, since you don't have to worry about it at home. So my questions are(for experienced programmers): Is it worth becoming a programmer? Does your job satisfy you enough to overcome these problems? Thanks in advance.

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  • Computer hobby and repairs

    - by John
    I have been a fulltime student recently working on graduate work to complete a graduate degree. While continuing my studies I have maintained my computer hobby. However, recently my computer hobby has been threatening to turn into a full-fledged side business. Because I am starting to have people come to me for computer help who I have never met before (who generally heard word-of-mouth from other people whose computers I looked at) I am seriously considering putting my conditions for working on a computer into writing (for potential damage control and perhaps liability reasons). Are there any standards for this that I should reference? Should responsibility be waived for times when the computer is left in my care or any time I look at a machine? Any advice you can provide here would be appreciated. What other lessons have you learned that I should be aware of in relation to helping people while continuing my studies as a hobby? Thank you in advance.

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  • change computer desktop icon in Windows 2008 R2 to display computer name

    - by Mouffette
    In Windows 2003 I was able to change the registry key as follows to display the actualy computer name on the desktop using the Computer Desktop Icon. System Key: [HKEY_CLASSES_ROOT\CLSID\{20D04FE0-3AEA-1069-A2D8-08002B30309D}] Change "LocalizedString" value to %COMPUTERNAME% I'm getting access denied messages using regedit for this key and I'm unable to give full rights to this specific key as well as administrator. Does anyone have a better solution for displaying the computer name on the desktop? Thanks.

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  • Wake up my company computer from a home computer

    - by Darcy
    I would like to learn if it is possible for me to send a packet (a magical one) from another computer to my computer. I am interested in waking up my computer at work from the one I am using at home. That is I would like to power it on at 7:00am by sending it a wake-on packet from the home computer. I have no idea how to carry out this seemingly trivial task, I hope someone could offer some basic ideas for me start. Thank you so much in advance.

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  • Smithsonian Showcases Video Game History with The Art of Video Games [Video]

    - by Jason Fitzpatrick
    The Art of Video Games is the Smithsonian’s look at the history of video games; check out this video trailer to see what the exhibition is all about and hear from some notable folks. From the Smithsonian listing for the exhibition: The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. The exhibit will be at the Smithsonian until the end of September and will then begin touring the country. Hit up the link below for more information. The Art of Video Games Tour [via Neatorama] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Selling your iphone games. [closed]

    - by Artemix
    Hi. So, long story short, some days ago I pusblished an iPhone game, I think the game wasnt that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and thats all? Somehow I think that even if you have an awesome game if you dont do that "marketing magic" correctly you will not exist in the store. Now Im making a second game, completly different, and I want to know how to do things right. If anyone knows something about this topic, let me know. Thx in advance.

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  • Games + Closed Lid = Hibernation

    - by Isaac Rabinovitch
    I have an ASUS N53S that I mainly bought for its RAM capacity. (I run a lot of VMs.) But as a bonus, it came with a fancy ATI video card. So I decided to install GTA 4 and plug it into a big monitor and settle down for some casual mayhem. But after about 5 minutes, it goes into hibernation! What gives? Since I was using an external monitor and didn't need the keyboard (using an XBox controller) I closed the lid on the laptop. Gaming is compute-intensive, so my GPU and CPU were both working hard and generating heat. Closing the lid interfered with cooling. Since I have the laptop configured to hibernate when I press the power button, the heat-triggered shutdown caused hibernation.

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