What are the key "connectors" for animation creation?
- by qaisjp
I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions.
I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated.
My current list, sorted by ID's:
1: BONE_PELVIS1
2: BONE_PELVIS
3: BONE_SPINE1
4: BONE_UPPERTORSO
5: BONE_NECK
6: BONE_HEAD2
7: BONE_HEAD1
8: BONE_HEAD
21: BONE_RIGHTUPPERTORSO
22: BONE_RIGHTSHOULDER
23: BONE_RIGHTELBOW
24: BONE_RIGHTWRIST
25: BONE_RIGHTHAND
26: BONE_RIGHTTHUMB
31: BONE_LEFTUPPERTORSO
32: BONE_LEFTSHOULDER
33: BONE_LEFTELBOW
34: BONE_LEFTWRIST
35: BONE_LEFTHAND
36: BONE_LEFTTHUMB
41: BONE_LEFTHIP
42: BONE_LEFTKNEE
43: BONE_LEFTANKLE
44: BONE_LEFTFOOT
51: BONE_RIGHTHIP
52: BONE_RIGHTKNEE
53: BONE_RIGHTANKLE
54: BONE_RIGHTFOOT
It's currently made to support real people, but am I going too accurate for a 2D character?