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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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  • Use string to store statement (or part of a statement), and then add it to the code

    - by Dean
    I use multidimensional arrays to store product attributes (well Virtuemart does, to be precise). When I tried to echo the sub-arrays value, if the sub-array did not exist PHP threw: Fatal error: Cannot use string offset as an array To get around this, I attempted to create a function to check on every array level if it is an actual array, and if it is empty (when trying on the whole thing at once such as: is_array($array['level1']['level2']['level3']), I got the same error if level1 or level2 are not actual arrays). This is the function ($array contains the array to check, $array_levels is an array containing the names of the sub-arrays, in the order they should apper): function check_md_array($array,$array_levels){ if(is_array($array)){ $dimension = null; //This will store the dimensions string foreach($array_levels as $level){ $dimension .= "['" . $level . "']"; //Add the current dimension to the dimensions string if(!is_array($array/* THE CONTENT OF $dimension SHOULD BE INSERTED HERE*/)){ return false; } } return true; } } How can I take the string contained in $dimensions, and insert it into the code, to be part of the statement?

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  • Image Resizing and Compression

    - by GSTAR
    Hi guys, I'm implementing an image upload facility for my website. The uploading facility is complete but what I'm working on at the moment is manipulating the images. For this task I am using PHPThumb (http://phpthumb.gxdlabs.com). Anyway as I go along I'm coming across potential issues, to do with resizing and compression. Basically I want to acheive the following results: The ideal image dimensions are: 800px width, 600px height. If an uploaded image exceeds either of these dimensions, it will need be resized to meet the requirements. Otherwise, leave as it is. The ideal file size is 200kb. If an uploaded image exceeds this then it will need to be compressed to meet this requirement. Otherwise, leave as it is. So in a nutshell: 1) Check the dimensions, resize if required. 2) Check the filesize, compress if required. Has anybody done anything like this / could you give me some pointers? Is PHPThumb the correct tool to do this in?

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  • Preventing a child process (HandbrakeCLI) from causing the parent script to exit

    - by Chris
    I have a batch conversion script to turn .mkvs of various dimensions into ipod/iphone sized .mp4s, cropping/scaling to suit. Determining the original dimensions, required crop, output file is all working fine. However, on successful completion of the first conversion, HandbrakeCLI causes the parent script to exit. Why would this be? And how can I stop it? The code, as it currently stands: #!/bin/bash find . -name "*.mkv" | while read FILE do # What would the output file be? DST=../Touch/$(dirname "$FILE") MKV=$(basename "$FILE") MP4=${MKV%%.mkv}.mp4 # If it already exists, don't overwrite it if [ -e "$DST/$MP4" ] then echo "NOT overwriting $DST/$MP4" else # Stuff to determine dimensions/cropping removed for brevity HandbrakeCLI --preset "iPhone & iPod Touch" --vb 900 --crop $crop -i "$FILE" -o "$DST/$MP4" > /dev/null 2>&1 if [ $? != 0 ] then echo "$FILE had problems" >> errors.log fi fi done I have additionally tried it with a trap, but that didn't change the behaviour (although the last trap did fire) trap "echo Handbrake SIGINT-d" SIGINT trap "echo Handbrake SIGTERM-d" SIGTERM trap "echo Handbrake EXIT-d" EXIT trap "echo Handbrake 0-d" 0

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  • Value types of variable size

    - by YellPika
    I'm trying to code a small math library in C#. I wanted to create a generic vector structure where the user could define the element type (int, long, float, double, etc.) and dimensions. My first attempt was something like this... public struct Vector<T> { public readonly int Dimensions; public readonly T[] Elements; // etc... } Unfortunately, Elements, being an array, is also a reference type. Thus, doing this, Vector<int> a = ...; Vector<int> b = a; a[0] = 1; b[0] = 2; would result in both a[0] and b[0] equaling 2. My second attempt was to define an interface IVector<T>, and then use Reflection.Emit to automatically generate the appropriate type at runtime. The resulting classes would look roughly like this: public struct Int32Vector3 : IVector<T> { public int Element0; public int Element1; public int Element2; public int Dimensions { get { return 3; } } // etc... } This seemed fine until I found out that interfaces seem to act like references to the underlying object. If I passed an IVector to a function, and changes to the elements in the function would be reflected in the original vector. What I think is my problem here is that I need to be able to create classes that have a user specified number of fields. I can't use arrays, and I can't use inheritance. Does anyone have a solution? EDIT: This library is going to be used in performance critical situations, so reference types are not an option.

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  • Gateway ZA8 Netbook graphics Issue

    - by Hansel
    The graphics keep tearing and are barely usable anytime I try to use my Netbook. And I did a full install with Ubuntu so I'm pretty much stuck. These are the specs of the Netbook: Processor AMD Athlon™ 64 L110 Single-Core Processor (1.2GHz, 800MHz FSB, 512KB L2 Cache)6 Operating System Genuine Windows Vista® Home Basic (32-bit) with SP1 Display 11.6" HD WXGA Ultrabright™ LED-backlit Display (1366 x 768 resolution, 16:9 aspect ratio)7 Memory 2048MB DDR2 533MHz SDRAM Single Channel Memory8 Hard Drive 250GB SATA hard drive2 Color Classic and Elegant Design with Cherry Red finish Wireless Network 802.11b/g Wi-Fi CERTIFIED®3 Adapter AC Adapter Application Software Microsoft® Works, Microsoft® Money Essentials, Microsoft® Office Home and Student 2007 (60-day complimentary trial period)1 Battery 6-Cell Lithium Ion (5200mAh) Chassis Chassis with ATI Radeon® X1270 Graphics and AMD RS690E Chipset8 Dimensions (Box) 3.1" (H) x 14.8" (W) x 10.1" (D) or 80mm (H) x 376mm (W) x 256mm (D) Dimensions (System) 1.03" (H) x 11.26" (W) x 7.99" (D) or 26.4mm (H) x 286mm (W) x 203mm (D) External Ports (3) USB 2.0, VGA Connector Keyboard and Mouse Keyboard with Multi-Gesture Touchpad Media Card Reader Multi-in-1 Digital Media Card Reader (Memory Stick®, Memory Stick Pro™, MultiMediaCard, Secure Digital™, xD-Picture Card™) Network 10/100 Ethernet LAN (RJ-45 port) What can I do?

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  • resize image without image quality reduction

    - by ali
    In web design , it's usually needed to design an image for example in Photoshop and then use multiple sizes of it. but I don't understand something here : When I resize the image (PNG or JPG) and reduce the dimensions of that in Photoshop , the image quality extremely gets reduced and the edges become messy while resizing the image in a simple software like Microsoft Paint gives a really better output! So what's the reason ? Is there a trick in Photoshop for image resizing which I've missed? Thanks for your help. UPDATE: I resize in this way : image image size , then enter new dimensions , all of checkboxes are checked , and have tried all of resample modes including Bicubic sharper

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  • Using Excel data in Microsoft Publisher

    - by TK
    I have never worked in Microsoft Publisher. To build the presentation we're having to input the same information from a microsoft excel master. For instance- My excel has these columns: Item Title, Item Description, Item Dimensions, Notes, Created Date From there, I'm having the RE-type the information underneath a picture of the item in powerpoint (or publisher) in order to present to the client. So I'm retyping the item name, description, dimensions, etc. I'm also reformatting slides each time I do this. I know there's a way to streamline this process, to build a powerpoint and/or something in publisher that will bring in the data needed based on a merge (or maybe macro), but I haven't been able to figure out how. Any suggestions?

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  • Scanned JPEGs are large and slow to load - can they be optimized losslessly?

    - by Alistair Knock
    I have hundreds of JPEG photographs which were scanned about 5 years ago from negative using a Konica Minolta DiMAGE Scan Dual IV. The dimensions are ~4500x3000, and the filesize is around 12Mb, compared to shots from a DSLR with dimensions of 3000x2300 and filesize of 2-4Mb (actually, these are the output from a RAW convertor). The filesize is obviously quite a big difference, but the issue that's bothering me is that the (perceived) loading time is at least 10 times slower. Is this size/speed discrepancy likely to be because the scanner software saved the JPEGs inefficiently / using an old compression format, or is it simply that the scanned negatives contain much more "detail" (in the form of grain/noise) than the digital images? If the former, is there a way to losslessly optimize them? I've tried re-exporting the scanned files to full size JPEG from my RAW software but the filesize is pretty much the same. Both files will have been saved at 100 quality.

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  • Slick2d Spritesheet showing whole image

    - by BotskoNet
    I'm trying to show a single subimage from a sprite sheet. Using slick2d SpriteSheet class, all it's doing is showing me the entire image, but scaled down to fit the cell dimensions. The image is 96x192 and should have cells of 32x32. The code: SpriteSheet spriteSheet = new SpriteSheet("images/"+file, 32, 32 ); System.out.println("Horiz Count: " + spriteSheet.getHorizontalCount()); System.out.println("Vert Count: " + spriteSheet.getVerticalCount()); System.out.println("Height: " + spriteSheet.getHeight()); System.out.println("Width: " + spriteSheet.getWidth()); System.out.println("Texture Width: " + spriteSheet.getTextureWidth()); System.out.println("Texture Height: " + spriteSheet.getTextureHeight()); Prints: Horiz Count: 3 Vert Count: 6 Height: 192 Width: 96 Texture Width: 0.75 Texture Height: 0.75 Not sure what the texture dimensions refer to, but the rest is entirely accurate. However, when I draw the icon, the entire sprite image shows scaled down to 32x32: Image image = spriteSheet.getSprite(1, 0); // a test image.bind(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(x,y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(x+image.getWidth(),y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(x+image.getWidth(),y+image.getHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(x,y+image.getHeight()); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND);

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  • What is the significance of these different width, height and resolution parameters?

    - by ??????? ???????????
    An image with a pixel resolution of 640 x 480 has additional dimension and resolution parameters according to exiftool. I'm unsure what they mean. Why are the X / Y Resolution parameters the same?Should they not reflect the pixel dimensions of the image? What does Exif Image Size mean and how is it different from the pixel dimensions? What is the focal plane? Does it have any relation to the device used to capture this image? $ exiftool evil1.jpg | egrep 'Width|Height|Resolution' X Resolution : 180 Y Resolution : 180 Resolution Unit : inches Exif Image Width : 400 Exif Image Height : 300 Focal Plane X Resolution : 8114.285714 Focal Plane Y Resolution : 8114.285714 Focal Plane Resolution Unit : inches Image Width : 640 Image Height : 480 If needed, the original image can be obtained from: here=http://www.pythonchallenge.com/pc/return/evil1.jpg wget --user=huge --password=file $here

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  • How are the conceptual pairs Abstract/Concrete, Generic/Specific, and Complex/Simple related to one another in software architecture?

    - by tjb1982
    (= 2 (+ 1 1)) take the above. The requirement of the '=' predicate is that its arguments be comparable. Any two structures are comparable in this case, and so the contract/requirement is pretty generic. The '+' predicate requires that its arguments be numbers. That's more specific. (socket domain type protocol) the arguments here are much more specific (even though the arguments are still just numbers and the function itself returns a file descriptor, which is itself an int), but the arguments are more abstract, and the implementation is built up from other functions whose abstractions are less abstract, which are themselves built from less and less abstract abstractions. To the point where the requirements are something like move from one location to another, observe whether the switch at that location is on or off, turn the switch on or off, or leave it the same, etc. But are functions also less and less complex the less abstract they are? And is there a relationship between the number and range of arguments of a function and the complexity of its implementation, as you go from more abstract to less abstract, and vice versa? (= 2 (+ 1 1) 2r10) the '=' predicate is more generic than the '+' predicate, and thus could be more complex in its implementation. The '+' predicate's contract is less generic, and so could be less complex in its implementation. Is this even a little correct? What about the 'socket' function? Each of those arguments is a number of some kind. What they represent, though, is something more elaborate. It also returns a number (just like the others do), which is also a representation of something conceptually much more elaborate than a number. To boil it down, I'm asking if there is a relationship between the following dimensions, and why: Abstract/Concrete Complex/Simple Generic/Specific And more specifically, do different configurations of these dimensions have a specific, measurable impact on the number and range of the arguments (i.e., the contract) of a function?

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  • How can I use the Boost Graph Library to lay out verticies?

    - by Mike
    I'm trying to lay out vertices using the Boost Graph Library. However, I'm running into some compilation issues which I'm unsure about. Am I using the BGL in an improper manner? My code is: PositionVec position_vec(2); PositionMap position(position_vec.begin(), get(vertex_index, g)); int iterations = 100; double width = 100.0; double height = 100.0; minstd_rand gen; rectangle_topology<> topology(gen, 0, 0, 100, 100); fruchterman_reingold_force_directed_layout(g, position, topology); //Compile fails on this line The diagnostics produced by clang++(I've also tried GCC) are: In file included from test.cpp:2: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:3: error: no member named 'dimensions' in 'boost::simple_point<double>' BOOST_STATIC_ASSERT (Point::dimensions == 2); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from test.cpp:2: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:13: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/graph_traits.hpp:15: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/tuple/tuple.hpp:24: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/static_assert.hpp:118:49: note: instantiated from: sizeof(::boost::STATIC_ASSERTION_FAILURE< BOOST_STATIC_ASSERT_BOOL_CAST( B ) >)>\ ^ In file included from test.cpp:2: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:3: note: instantiated from: BOOST_STATIC_ASSERT (Point::dimensions == 2); ^ ~~~~~~~ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:31: note: instantiated from: BOOST_STATIC_ASSERT (Point::dimensions == 2); ~~~~~~~^ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:417:19: note: in instantiation of template class 'boost::grid_force_pairs<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &> >' requested here make_grid_force_pairs(topology, position, g)), ^ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:431:3: note: in instantiation of function template specialization 'boost::fruchterman_reingold_force_directed_layout<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, boost::no_property, boost::no_property, boost::listS>, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &>, boost::square_distance_attractive_force, boost::attractive_force_t, boost::no_property>' requested here fruchterman_reingold_force_directed_layout ^ test.cpp:48:3: note: in instantiation of function template specialization 'boost::fruchterman_reingold_force_directed_layout<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, boost::no_property, boost::no_property, boost::listS>, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &> >' requested here fruchterman_reingold_force_directed_layout(g, position, topology); ^ 1 error generated.

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Liskov Substitution Principle and the Oft Forgot Third Wheel

    - by Stacy Vicknair
    Liskov Substitution Principle (LSP) is a principle of object oriented programming that many might be familiar with from the SOLID principles mnemonic from Uncle Bob Martin. The principle highlights the relationship between a type and its subtypes, and, according to Wikipedia, is defined by Barbara Liskov and Jeanette Wing as the following principle:   Let be a property provable about objects of type . Then should be provable for objects of type where is a subtype of .   Rectangles gonna rectangulate The iconic example of this principle is illustrated with the relationship between a rectangle and a square. Let’s say we have a class named Rectangle that had a property to set width and a property to set its height. 1: Public Class Rectangle 2: Overridable Property Width As Integer 3: Overridable Property Height As Integer 4: End Class   We all at some point here that inheritance mocks an “IS A” relationship, and by gosh we all know square IS A rectangle. So let’s make a square class that inherits from rectangle. However, squares do maintain the same length on every side, so let’s override and add that behavior. 1: Public Class Square 2: Inherits Rectangle 3:  4: Private _sideLength As Integer 5:  6: Public Overrides Property Width As Integer 7: Get 8: Return _sideLength 9: End Get 10: Set(value As Integer) 11: _sideLength = value 12: End Set 13: End Property 14:  15: Public Overrides Property Height As Integer 16: Get 17: Return _sideLength 18: End Get 19: Set(value As Integer) 20: _sideLength = value 21: End Set 22: End Property 23: End Class   Now, say we had the following test: 1: Public Sub SetHeight_DoesNotAffectWidth(rectangle As Rectangle) 2: 'arrange 3: Dim expectedWidth = 4 4: rectangle.Width = 4 5:  6: 'act 7: rectangle.Height = 7 8:  9: 'assert 10: Assert.AreEqual(expectedWidth, rectangle.Width) 11: End Sub   If we pass in a rectangle, this test passes just fine. What if we pass in a square?   This is where we see the violation of Liskov’s Principle! A square might "IS A” to a rectangle, but we have differing expectations on how a rectangle should function than how a square should! Great expectations Here’s where we pat ourselves on the back and take a victory lap around the office and tell everyone about how we understand LSP like a boss. And all is good… until we start trying to apply it to our work. If I can’t even change functionality on a simple setter without breaking the expectations on a parent class, what can I do with subtyping? Did Liskov just tell me to never touch subtyping again? The short answer: NO, SHE DIDN’T. When I first learned LSP, and from those I’ve talked with as well, I overlooked a very important but not appropriately stressed quality of the principle: our expectations. Our inclination is to want a logical catch-all, where we can easily apply this principle and wipe our hands, drop the mic and exit stage left. That’s not the case because in every different programming scenario, our expectations of the parent class or type will be different. We have to set reasonable expectations on the behaviors that we expect out of the parent, then make sure that those expectations are met by the child. Any expectations not explicitly expected of the parent aren’t expected of the child either, and don’t register as a violation of LSP that prevents implementation. You can see the flexibility mentioned in the Wikipedia article itself: A typical example that violates LSP is a Square class that derives from a Rectangle class, assuming getter and setter methods exist for both width and height. The Square class always assumes that the width is equal with the height. If a Square object is used in a context where a Rectangle is expected, unexpected behavior may occur because the dimensions of a Square cannot (or rather should not) be modified independently. This problem cannot be easily fixed: if we can modify the setter methods in the Square class so that they preserve the Square invariant (i.e., keep the dimensions equal), then these methods will weaken (violate) the postconditions for the Rectangle setters, which state that dimensions can be modified independently. Violations of LSP, like this one, may or may not be a problem in practice, depending on the postconditions or invariants that are actually expected by the code that uses classes violating LSP. Mutability is a key issue here. If Square and Rectangle had only getter methods (i.e., they were immutable objects), then no violation of LSP could occur. What this means is that the above situation with a rectangle and a square can be acceptable if we do not have the expectation for width to leave height unaffected, or vice-versa, in our application. Conclusion – the oft forgot third wheel Liskov Substitution Principle is meant to act as a guidance and warn us against unexpected behaviors. Objects can be stateful and as a result we can end up with unexpected situations if we don’t code carefully. Specifically when subclassing, make sure that the subclass meets the expectations held to its parent. Don’t let LSP think you cannot deviate from the behaviors of the parent, but understand that LSP is meant to highlight the importance of not only the parent and the child class, but also of the expectations WE set for the parent class and the necessity of meeting those expectations in order to help prevent sticky situations.   Code examples, in both VB and C# Technorati Tags: LSV,Liskov Substitution Principle,Uncle Bob,Robert Martin,Barbara Liskov,Liskov

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  • Oracle BI Server Modeling, Part 1- Designing a Query Factory

    - by bob.ertl(at)oracle.com
      Welcome to Oracle BI Development's BI Foundation blog, focused on helping you get the most value from your Oracle Business Intelligence Enterprise Edition (BI EE) platform deployments.  In my first series of posts, I plan to show developers the concepts and best practices for modeling in the Common Enterprise Information Model (CEIM), the semantic layer of Oracle BI EE.  In this segment, I will lay the groundwork for the modeling concepts.  First, I will cover the big picture of how the BI Server fits into the system, and how the CEIM controls the query processing. Oracle BI EE Query Cycle The purpose of the Oracle BI Server is to bridge the gap between the presentation services and the data sources.  There are typically a variety of data sources in a variety of technologies: relational, normalized transaction systems; relational star-schema data warehouses and marts; multidimensional analytic cubes and financial applications; flat files, Excel files, XML files, and so on. Business datasets can reside in a single type of source, or, most of the time, are spread across various types of sources. Presentation services users are generally business people who need to be able to query that set of sources without any knowledge of technologies, schemas, or how sources are organized in their company. They think of business analysis in terms of measures with specific calculations, hierarchical dimensions for breaking those measures down, and detailed reports of the business transactions themselves.  Most of them create queries without knowing it, by picking a dashboard page and some filters.  Others create their own analysis by selecting metrics and dimensional attributes, and possibly creating additional calculations. The BI Server bridges that gap from simple business terms to technical physical queries by exposing just the business focused measures and dimensional attributes that business people can use in their analyses and dashboards.   After they make their selections and start the analysis, the BI Server plans the best way to query the data sources, writes the optimized sequence of physical queries to those sources, post-processes the results, and presents them to the client as a single result set suitable for tables, pivots and charts. The CEIM is a model that controls the processing of the BI Server.  It provides the subject areas that presentation services exposes for business users to select simplified metrics and dimensional attributes for their analysis.  It models the mappings to the physical data access, the calculations and logical transformations, and the data access security rules.  The CEIM consists of metadata stored in the repository, authored by developers using the Administration Tool client.     Presentation services and other query clients create their queries in BI EE's SQL-92 language, called Logical SQL or LSQL.  The API simply uses ODBC or JDBC to pass the query to the BI Server.  Presentation services writes the LSQL query in terms of the simplified objects presented to the users.  The BI Server creates a query plan, and rewrites the LSQL into fully-detailed SQL or other languages suitable for querying the physical sources.  For example, the LSQL on the left below was rewritten into the physical SQL for an Oracle 11g database on the right. Logical SQL   Physical SQL SELECT "D0 Time"."T02 Per Name Month" saw_0, "D4 Product"."P01  Product" saw_1, "F2 Units"."2-01  Billed Qty  (Sum All)" saw_2 FROM "Sample Sales" ORDER BY saw_0, saw_1       WITH SAWITH0 AS ( select T986.Per_Name_Month as c1, T879.Prod_Dsc as c2,      sum(T835.Units) as c3, T879.Prod_Key as c4 from      Product T879 /* A05 Product */ ,      Time_Mth T986 /* A08 Time Mth */ ,      FactsRev T835 /* A11 Revenue (Billed Time Join) */ where ( T835.Prod_Key = T879.Prod_Key and T835.Bill_Mth = T986.Row_Wid) group by T879.Prod_Dsc, T879.Prod_Key, T986.Per_Name_Month ) select SAWITH0.c1 as c1, SAWITH0.c2 as c2, SAWITH0.c3 as c3 from SAWITH0 order by c1, c2   Probably everybody reading this blog can write SQL or MDX.  However, the trick in designing the CEIM is that you are modeling a query-generation factory.  Rather than hand-crafting individual queries, you model behavior and relationships, thus configuring the BI Server machinery to manufacture millions of different queries in response to random user requests.  This mass production requires a different mindset and approach than when you are designing individual SQL statements in tools such as Oracle SQL Developer, Oracle Hyperion Interactive Reporting (formerly Brio), or Oracle BI Publisher.   The Structure of the Common Enterprise Information Model (CEIM) The CEIM has a unique structure specifically for modeling the relationships and behaviors that fill the gap from logical user requests to physical data source queries and back to the result.  The model divides the functionality into three specialized layers, called Presentation, Business Model and Mapping, and Physical, as shown below. Presentation services clients can generally only see the presentation layer, and the objects in the presentation layer are normally the only ones used in the LSQL request.  When a request comes into the BI Server from presentation services or another client, the relationships and objects in the model allow the BI Server to select the appropriate data sources, create a query plan, and generate the physical queries.  That's the left to right flow in the diagram below.  When the results come back from the data source queries, the right to left relationships in the model show how to transform the results and perform any final calculations and functions that could not be pushed down to the databases.   Business Model Think of the business model as the heart of the CEIM you are designing.  This is where you define the analytic behavior seen by the users, and the superset library of metric and dimension objects available to the user community as a whole.  It also provides the baseline business-friendly names and user-readable dictionary.  For these reasons, it is often called the "logical" model--it is a virtual database schema that persists no data, but can be queried as if it is a database. The business model always has a dimensional shape (more on this in future posts), and its simple shape and terminology hides the complexity of the source data models. Besides hiding complexity and normalizing terminology, this layer adds most of the analytic value, as well.  This is where you define the rich, dimensional behavior of the metrics and complex business calculations, as well as the conformed dimensions and hierarchies.  It contributes to the ease of use for business users, since the dimensional metric definitions apply in any context of filters and drill-downs, and the conformed dimensions enable dashboard-wide filters and guided analysis links that bring context along from one page to the next.  The conformed dimensions also provide a key to hiding the complexity of many sources, including federation of different databases, behind the simple business model. Note that the expression language in this layer is LSQL, so that any expression can be rewritten into any data source's query language at run time.  This is important for federation, where a given logical object can map to several different physical objects in different databases.  It is also important to portability of the CEIM to different database brands, which is a key requirement for Oracle's BI Applications products. Your requirements process with your user community will mostly affect the business model.  This is where you will define most of the things they specifically ask for, such as metric definitions.  For this reason, many of the best-practice methodologies of our consulting partners start with the high-level definition of this layer. Physical Model The physical model connects the business model that meets your users' requirements to the reality of the data sources you have available. In the query factory analogy, think of the physical layer as the bill of materials for generating physical queries.  Every schema, table, column, join, cube, hierarchy, etc., that will appear in any physical query manufactured at run time must be modeled here at design time. Each physical data source will have its own physical model, or "database" object in the CEIM.  The shape of each physical model matches the shape of its physical source.  In other words, if the source is normalized relational, the physical model will mimic that normalized shape.  If it is a hypercube, the physical model will have a hypercube shape.  If it is a flat file, it will have a denormalized tabular shape. To aid in query optimization, the physical layer also tracks the specifics of the database brand and release.  This allows the BI Server to make the most of each physical source's distinct capabilities, writing queries in its syntax, and using its specific functions. This allows the BI Server to push processing work as deep as possible into the physical source, which minimizes data movement and takes full advantage of the database's own optimizer.  For most data sources, native APIs are used to further optimize performance and functionality. The value of having a distinct separation between the logical (business) and physical models is encapsulation of the physical characteristics.  This encapsulation is another enabler of packaged BI applications and federation.  It is also key to hiding the complex shapes and relationships in the physical sources from the end users.  Consider a routine drill-down in the business model: physically, it can require a drill-through where the first query is MDX to a multidimensional cube, followed by the drill-down query in SQL to a normalized relational database.  The only difference from the user's point of view is that the 2nd query added a more detailed dimension level column - everything else was the same. Mappings Within the Business Model and Mapping Layer, the mappings provide the binding from each logical column and join in the dimensional business model, to each of the objects that can provide its data in the physical layer.  When there is more than one option for a physical source, rules in the mappings are applied to the query context to determine which of the data sources should be hit, and how to combine their results if more than one is used.  These rules specify aggregate navigation, vertical partitioning (fragmentation), and horizontal partitioning, any of which can be federated across multiple, heterogeneous sources.  These mappings are usually the most sophisticated part of the CEIM. Presentation You might think of the presentation layer as a set of very simple relational-like views into the business model.  Over ODBC/JDBC, they present a relational catalog consisting of databases, tables and columns.  For business users, presentation services interprets these as subject areas, folders and columns, respectively.  (Note that in 10g, subject areas were called presentation catalogs in the CEIM.  In this blog, I will stick to 11g terminology.)  Generally speaking, presentation services and other clients can query only these objects (there are exceptions for certain clients such as BI Publisher and Essbase Studio). The purpose of the presentation layer is to specialize the business model for different categories of users.  Based on a user's role, they will be restricted to specific subject areas, tables and columns for security.  The breakdown of the model into multiple subject areas organizes the content for users, and subjects superfluous to a particular business role can be hidden from that set of users.  Customized names and descriptions can be used to override the business model names for a specific audience.  Variables in the object names can be used for localization. For these reasons, you are better off thinking of the tables in the presentation layer as folders than as strict relational tables.  The real semantics of tables and how they function is in the business model, and any grouping of columns can be included in any table in the presentation layer.  In 11g, an LSQL query can also span multiple presentation subject areas, as long as they map to the same business model. Other Model Objects There are some objects that apply to multiple layers.  These include security-related objects, such as application roles, users, data filters, and query limits (governors).  There are also variables you can use in parameters and expressions, and initialization blocks for loading their initial values on a static or user session basis.  Finally, there are Multi-User Development (MUD) projects for developers to check out units of work, and objects for the marketing feature used by our packaged customer relationship management (CRM) software.   The Query Factory At this point, you should have a grasp on the query factory concept.  When developing the CEIM model, you are configuring the BI Server to automatically manufacture millions of queries in response to random user requests. You do this by defining the analytic behavior in the business model, mapping that to the physical data sources, and exposing it through the presentation layer's role-based subject areas. While configuring mass production requires a different mindset than when you hand-craft individual SQL or MDX statements, it builds on the modeling and query concepts you already understand. The following posts in this series will walk through the CEIM modeling concepts and best practices in detail.  We will initially review dimensional concepts so you can understand the business model, and then present a pattern-based approach to learning the mappings from a variety of physical schema shapes and deployments to the dimensional model.  Along the way, we will also present the dimensional calculation template, and learn how to configure the many additivity patterns.

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  • MATLAB matrix replacement assignment gives error

    - by Gulcan
    I tried to update some part of a matrix, I got the following error message: ??? Assignment has fewer non-singleton rhs dimensions than non-singleton subscripts My code tries to update some values of a matrix that represent a binary image. My code is as follows: outImage(3:5,2:4,1) = max(imBinary(3:5,2:4,1)); When I delete last parameter (1), this time I get the same error. I guess there is a mismatch between dimensions but I could not get it. outImage is a new object that is created at that time (I tried to create it before, but nothing changed). What may be wrong?

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  • Matlab matrix replacement assignment gives error

    - by Gulcan
    Hello, when i tried to update some part of a matrix, i got the following error message: ??? Assignment has fewer non-singleton rhs dimensions than non-singleton subscripts My code tries to update some values of a matrix that represent a binary image. My code is as follows: outImage(3:5,2:4,1) = max(imBinary(3:5,2:4,1)); When I delete last parameter (1), this time I get the same error. I guess there is a mismatch between dimensions but I could not get it. outImage is a new object that is created at that time (I tried to create it before, but nothing changed). What may be wrong? Thanks in advance, Gulcan

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  • Mathematica ListcontourPlot3D

    - by Alejandro
    I have data in the form { {x,y,z,f}...} I am using ListContourPlot3D but all I get is an empty box with dimensions -1,1 in each direction. Here is my code: ListContourPlot3D[data5, PlotRange - All, AxesLabel - {"[Beta]", "[Omega]", "Vo"}, Contours - {1500}]. These are the first 5 points of my data:( the whole set has 55 points) {{200, 20000 10^(1/3), 2000, 1226}, {200, 20000 10^(1/3), 2600, 1422}, {200, 20000 10^(1/3), 3200, 1581}, {200, 20000 10^(1/3), 3800, 1761}, {200, 20000 10^(1/3), 4400, 1872}} Dimensions[data5] returns {55,4} If I do IntegerPart[data5] it does it correctly so it must recognize the numbers in my data. I appreciate any ideas. Thank you.

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  • resize image in asp.net

    - by alina
    I have this code to resize an image but the image doesn't look so good: public Bitmap ProportionallyResizeBitmap(Bitmap src, int maxWidth, int maxHeight) { // original dimensions int w = src.Width; int h = src.Height; // Longest and shortest dimension int longestDimension = (w > h) ? w : h; int shortestDimension = (w < h) ? w : h; // propotionality float factor = ((float)longestDimension) / shortestDimension; // default width is greater than height double newWidth = maxWidth; double newHeight = maxWidth / factor; // if height greater than width recalculate if (w < h) { newWidth = maxHeight / factor; newHeight = maxHeight; } // Create new Bitmap at new dimensions Bitmap result = new Bitmap((int)newWidth, (int)newHeight); using (Graphics g = Graphics.FromImage((System.Drawing.Image)result)) g.DrawImage(src, 0, 0, (int)newWidth, (int)newHeight); return result; }

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  • Getting the excluded elements for each of the combn(n,k) combinations

    - by gd047
    Suppose we have generated a matrix A where each column contains one of the combinations of n elements in groups of k. So, its dimensions will be k,choose(n,k). Such a matrix is produced giving the command combn(n,k). What I would like to get is another matrix B with dimensions (n-k),choose(n,k), where each column B[,j] will contain the excluded n-k elements of A[,j]. Here is an example of the way I use tho get table B. Do you think it is a safe method to use? Is there another way? n <- 5 ; k <- 3 (A <- combn(n,k)) (B <- combn(n,n-k)[,choose(n,k):1]) That previous question of mine is part of this problem. Thank you.

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  • Change Titlewindow close button

    - by Cameigons
    I'm working with Flex 3.4 SDK. I need to change the default close button image from a TitleWindow. So what I'm doing is defining a CSS selector, like this: TitleWindow{ close-button-skin: Embed('assets/close.png'); border-color: #FFFFFF; corner-radius: 10; closeButtonDisabledSkin: ClassReference(null); closeButtonDownSkin: ClassReference(null); closeButtonOverSkin: ClassReference(null); closeButtonUpSkin: ClassReference(null); } The problem is: the result image is totally squeezed beyond recognition. Probably because the image dimensions are 55x10 pixels (much wider than the default closebutton square-like dimensions) and flex forces it to fit that size. Would anyone know how to go about fixing that?

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  • [Rails] Cross Browser Popup size woes

    - by stephemurdoch
    I need to display certain content inside a popup window, and the body element must be 320px by 300px for styling purposes So I do the following: %p = link_to "Play in popup", popup_podcast_path(@podcast), :popup => ['new_window','height=300,width=320,toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=no,resizable=yes'] Firefox does exactly what I ask it to do, it displays a popup window, with a page body that is 320px wide and 300px high, so my content fits perfectly inside. But Chrome includes the browser frame dimensions when sizing the popup, which means that the body element is less than the required size.... i.e. if the browser titlebar is 10px high, then this is subtracted from the space allocated to the body element How do I tell Chrome, that I want the body element to be 320 by 300, and that I dont want it to subtract the width and height of the browser frame from body element dimensions It's a bit like the old box-model problem where FF and IE added padding in different ways except firefox adds the browser frame outside the desired 320x300 size, and Chrome is adding it inside

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  • Generate n-dimensional random numbers in Python

    - by Magsol
    I'm trying to generate random numbers from a gaussian distribution. Python has the very useful random.gauss() method, but this is only a one-dimensional random variable. How could I programmatically generate random numbers from this distribution in n-dimensions? For example, in two dimensions, the return value of this method is essentially distance from the mean, so I would still need (x,y) coordinates to determine an actual data point. I suppose I could generate two more random numbers, but I'm not sure how to set up the constraints. I appreciate any insights. Thanks!

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  • Preload Images with javascript

    - by user271619
    Here is my preload script: <script type="text/javascript"> Image_1 = new Image(1,1); Image_1.src = "images/sprites.png"; </script> And it works fine. I can see in the headers the image loading. Here's my question. Even though I have preloaded sprites.png, I notice that when I go to a page on my site that simply displays that entire image, the headers tell me my browser is requesting the server to send the image again. I'm hoping to not sound too naive. But, why would the browser request the image when I preloaded it earlier? Are there other reasons the browser would need to re-request? Also, I put the dimensions as Image(1,1). Sometimes I don't know the dimensions, as that image gets updated from time to time. Maybe that's a reason?

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