Search Results

Search found 7266 results on 291 pages for 'entity relationship'.

Page 8/291 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • Entity Framework 4 - Delete Object

    - by GibboK
    I have 3 Tables in my DataBase CmsMasterPages CmsMasterPagesAdvSlots (Pure Juction Table) CmsAdvSlots Here a Picture of my EDM: I need find out all objects CmsAdvSlot connected with a CmsMasterPage (it is working in my code posted belove), and DELETE the result (CmsAdvSlot) from the DataBase. My Problem is I am not able to DELETE this Objects when I found theme. Error: The object cannot be deleted because it was not found in the ObjectStateManager. int findMasterPageId = Convert.ToInt32(uxMasterPagesListSelector.SelectedValue); CmsMasterPage myMasterPage = context.CmsMasterPages.FirstOrDefault(x => x.MasterPageId == findMasterPageId); var resultAdvSlots = myMasterPage.CmsAdvSlots; // It is working until here foreach (var toDeleteAdv in resultAdvSlots) { context.DeleteObject(myMasterPage.CmsAdvSlots.Any()); // ERORR HERE!! context.SaveChanges(); } Any idea how to solve it? Thanks for your time! :-)

    Read the article

  • Entity Framework 4.0 GetChanges() equivalent

    - by Jonathan
    Hi In LINQ to SQL, you can override SubmitChanges and use the method this.GetChangeSet() to get all the inserts, updates and deletes so that you can make last minute changes before it is committed to the database. Can this be done in EF 4.0? I see there is a override for SaveChanges but I need to know the equivalent for GetChangeSet()

    Read the article

  • Entity Framework - Self Tracking Objects - how to reset client side?

    - by David
    I am using wcf with self tracking entity framework objects. On the client side i have bound an entity to an edit form (which has multiple textboxes and comboboxes). After the user hits Save, the entity is sent through wcf to the server wcf service which will attempt to save the entity. If there is a failure (say a network failure), I need to reset the current entity back to original values. How best can I do this client side? (I recognize with Self Tracking objects there is a property OriginalValues however that collection seems to have count=0) so not sure how to get the original values? Thanks-

    Read the article

  • Extracting the Date from a DateTime in Entity Framework 4 and LINQ

    - by Ken Cox [MVP]
    In my current ASP.NET 4 project, I’m displaying dates in a GridDateTimeColumn of Telerik’s ASP.NET Radgrid control. I don’t care about the time stuff, so my DataFormatString shows only the date bits: <telerik:GridDateTimeColumn FilterControlWidth="100px"   DataField="DateCreated" HeaderText="Created"    SortExpression="DateCreated" ReadOnly="True"    UniqueName="DateCreated" PickerType="DatePicker"    DataFormatString="{0:dd MMM yy}"> My problem was that I couldn’t get the built-in column filtering (it uses Telerik’s DatePicker control) to behave.  The DatePicker assumes that the time is 00:00:00 but the data would have times like 09:22:21. So, when you select a date and apply the EqualTo filter, you get no results. You would get results if all the time portions were 00:00:00. In essence, I wanted my Entity Framework query to give the DatePicker what it wanted… a Date without the Time portion. Fortunately, EF4 provides the TruncateTime  function. After you include Imports System.Data.Objects.EntityFunctions You’ll find that your EF queries will accept the TruncateTime function. Here’s my routine: Protected Sub RadGrid1_NeedDataSource _     (ByVal source As Object, _      ByVal e As Telerik.Web.UI.GridNeedDataSourceEventArgs) _     Handles RadGrid1.NeedDataSource     Dim ent As New OfficeBookDBEntities1     Dim TopBOMs = From t In ent.TopBom, i In ent.Items _                   Where t.BusActivityID = busActivityID _       And i.BusActivityID And t.ItemID = i.RecordID _       Order By t.DateUpdated Descending _       Select New With {.TopBomID = t.TopBomID, .ItemID = t.ItemID, _                        .PartNumber = i.PartNumber, _                        .Description = i.Description, .Notes = t.Notes, _                        .DateCreated = TruncateTime(t.DateCreated), _                        .DateUpdated = TruncateTime(t.DateUpdated)}     RadGrid1.DataSource = TopBOMs End Sub Now when I select March 14, 2011 on the DatePicker, the filter doesn’t stumble on time values that don’t make sense. Full Disclosure: Telerik gives me (and other developer MVPs) free copies of their suite.

    Read the article

  • Entity Framework 4.0: Creating objects of correct type when using lazy loading

    - by DigiMortal
    In my posting about Entity Framework 4.0 and POCOs I introduced lazy loading in EF applications. EF uses proxy classes for lazy loading and this means we have new types in that come and go dynamically in runtime. We don’t have these types available when we write code but we cannot forget that EF may expect us to use dynamically generated types. In this posting I will give you simple hint how to use correct types in your code. The background of lazy loading and proxy classes As a first thing I will explain you in short what is proxy class. Business classes when designed correctly have no knowledge about their birth and death – they don’t know how they are created and they don’t know how their data is persisted. This is the responsibility of object runtime. When we use lazy loading we need a little bit different classes that know how to load data for properties when code accesses the property first time. As we cannot add this functionality to our business classes (they may be stored through more than one data access technology or by more than one Data Access Layer (DAL)) we create proxy classes that extend our business classes. If we have class called Product and product has lazy loaded property called Customer then we need proxy class, let’s say ProductProxy, that has same public signature as Product so we can use it INSTEAD OF product in our code. ProductProxy overrides Customer property. If customer is not asked then customer is null. But if we ask for Customer property then overridden property of ProductProxy loads it from database. This is how lazy loading works. Problem – two types for same thing As lazy loading may introduce dynamically generated proxy types we don’t know in our application code which type is returned. We cannot be sure that we have Product not ProductProxy returned. This leads us to the following question: how can we create Product of correct type if we don’t know the correct type? In EF solution is simple. Solution – use factory methods If you are using repositories and you are not using factories (imho it is pretty pointless with mapper) you can add factory methods to your EF based repositories. Take a look at this class. public class Event {     public int ID { get; set; }     public string Title { get; set; }     public string Location { get; set; }     public virtual Party Organizer { get; set; }     public DateTime Date { get; set; } } We have virtual member called Organizer. This property is virtual because we want to use lazy loading on this class so Organizer is loaded only when we ask it. EF provides us with method called CreateObject<T>(). CreateObject<T>() is member of ObjectContext class and it creates the object based on given type. In runtime proxy type for Event is created for us automatically and when we call CreateObject<T>() for Event it returns as object of Event proxy type. The factory method for events repository is as follows. public Event CreateEvent() {     var evt = _context.CreateObject<Event>();     return evt; } And we are done. Instead of creating factory classes we created factory methods that guarantee that created objects are of correct type. Conclusion Although lazy loading introduces some new objects we cannot use at design time because they live only in runtime we can write code without worrying about exact implementation type of object. This holds true until we have clean code and we don’t make any decisions based on object type. EF4.0 provides us with very simple factory method that create and return objects of correct type. All we had to do was adding factory methods to our repositories.

    Read the article

  • Is it possible to auto update only selected properties on an existent entity object without touching the others

    - by LaserBeak
    Say I have a bunch of boolean properties on my entity class public bool isActive etc. Values which will be manipulated by setting check boxes in a web application. I will ONLY be posting back the one changed name/value pair and the primary key at a time, say { isActive : true , NewsPageID: 34 } and the default model binder will create a NewsPage object with only those two properties set. Now if I run the below code it will not only update the values for the properties that have been set on the NewsPage object created by the model binder but of course also attempt to null all the other non set values for the existent entity object because they are not set on NewsPage object created by the model binder. Is it possible to somehow tell entity framework not to look at the properties that are set to null and attempt to persist those changes back to the retrieved entity object and hence database ? Perhaps there's some code I can write that will only utilize the non-null values and their property names on the NewsPage object created by model binder and only attempt to update those particular properties ? [HttpPost] public PartialViewResult SaveNews(NewsPage Np) { Np.ModifyDate = DateTime.Now; _db.NewsPages.Attach(Np); _db.ObjectStateManager.ChangeObjectState(Np, System.Data.EntityState.Modified); _db.SaveChanges(); _db.Dispose(); return PartialView("MonthNewsData"); } I can of course do something like below, but I have a feeling it's not the optimal solution. Especially considering that I have like 6 boolean properties that I need to set. [HttpPost] public PartialViewResult SaveNews(int NewsPageID, bool isActive, bool isOnFrontPage) { if (isActive != null) { //Get entity and update this property } if (isOnFontPage != null) { //Get entity and update this property } }

    Read the article

  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

    Read the article

  • Executing logic before save or validation with EF Code-First Models

    - by Ryan Norbauer
    I'm still getting accustomed to EF Code First, having spent years working with the Ruby ORM, ActiveRecord. ActiveRecord used to have all sorts of callbacks like before_validation and before_save, where it was possible to modify the object before it would be sent off to the data layer. I am wondering if there is an equivalent technique in EF Code First object modeling. I know how to set object members at the time of instantiation, of course, (to set default values and so forth) but sometimes you need to intervene at different moments in the object lifecycle. To use a slightly contrived example, say I have a join table linking Authors and Plays, represented with a corresponding Authoring object: public class Authoring { public int ID { get; set; } [Required] public int Position { get; set; } [Required] public virtual Play Play { get; set; } [Required] public virtual Author Author { get; set; } } where Position represents a zero-indexed ordering of the Authors associated to a given Play. (You might have a single "South Pacific" Play with two authors: a "Rodgers" author with a Position 0 and a "Hammerstein" author with a Position 1.) Let's say I wanted to create a method that, before saving away an Authoring record, it checked to see if there were any existing authors for the Play to which it was associated. If no, it set the Position to 0. If yes, it would find set the Position of the highest value associated with that Play and increment by one. Where would I implement such logic within an EF code first model layer? And, in other cases, what if I wanted to massage data in code before it is checked for validation errors? Basically, I'm looking for an equivalent to the Rails lifecycle hooks mentioned above, or some way to fake it at least. :)

    Read the article

  • Entity diagram with tables that have foreign keys that point to a non-PK column do not show relation

    - by Jason Coyne
    I have two tables parent and child. If I make a foreign key on child that points to the primary key of parent, and then make an entity diagram, the relationship is shown correctly. If I make the foreign key point to a different column, the relationship is not shown. I have tried adding indexes to the column, but it does not have an effect. The database is sqlite, but I am not sure if that has an effect since its all hidden behind ADO.net. How do I get the relationship to work correctly?

    Read the article

  • Effective way to check if an Entity/Player enters a region/trigger

    - by Chris
    I was wondering how multiplayer games detect if you enter a special region. Let's assume there is a huge map that is so big that simply checking it would become a huge performance issue. I've seen bukkit (a modding API for Minecraft servers) firing an Event on every single move. I don't think that larger games do the same because even if you have only a few coordinates you are interested in, you have to loop through a few trigger zone to see if the player is inside your region - for every player. This seems like an extremely CPU-intense operation to me even though I've never developed something like that. Is there a special algorithm that is used by larger games to accomplish this? The only thing I could imagine is to split up the world into multiple parts and to register the event not on the movement itself but on all the parts that are covered by your area and only check for areas that are registered in the current part. And another thing I would like to know: How could you detect when someone must have entered a trigger but you never saw him directly in it since his client only sent you an move packet shortly before entering and after leaving the trigger area. Drawing a line and calculate all colliding parts seems rather CPU intensive if you have to perform it every time.

    Read the article

  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

    Read the article

  • How can I resolve component types in a way that supports adding new types relatively easily?

    - by John
    I am trying to build an Entity Component System for an interactive application developed using C++ and OpenGL. My question is quite simple. In my GameObject class I have a collection of Components. I can add and retrieve components. class GameObject: public Object { public: GameObject(std::string objectName); ~GameObject(void); Component * AddComponent(std::string name); Component * AddComponent(Component componentType); Component * GetComponent (std::string TypeName); Component * GetComponent (<Component Type Here>); private: std::map<std::string,Component*> m_components; }; I will have a collection of components that inherit from the base Components class. So if I have a meshRenderer component and would like to do the following GameObject * warship = new GameObject("myLovelyWarship"); MeshRenderer * meshRenderer = warship->AddComponent(MeshRenderer); or possibly MeshRenderer * meshRenderer = warship->AddComponent("MeshRenderer"); I could be make a Component Factory like this: class ComponentFactory { public: static Component * CreateComponent(const std::string &compTyp) { if(compTyp == "MeshRenderer") return new MeshRenderer; if(compTyp == "Collider") return new Collider; return NULL; } }; However, I feel like I should not have to keep updating the Component Factory every time I want to create a new custom Component but it is an option. Is there a more proper way to add and retrieve these components? Is standard templates another solution?

    Read the article

  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

    Read the article

  • Core Data - Relationship to dissimilar entities

    - by carotene
    Suppose I have the following data model: Entity Person Attribute name String Attribute personType String Attribute dailyRecords Entity CarpenterDailyRecord Attribute numberOfNailsHammered Int Attribute picNameOfFinishedCabinet String Entity WindowWasherDailyRecord Attribute nameOfBuildingWashed String Attribute numberOfWindowsWashed Int I would like to establish a to-many relationship between the Person.dailyRecords and 1 of the daily record entities (which changes depending on the person type). Of course, i could create a CarpenterPerson and WindowWasher entity which each points to it's unique daily record structure, but i have to group people together in my app somehow. so if i do a Group Entity: Entity Group Attribute people array i'm still stuck. how do i point to multiple & different Person entities? There must be an obvious answer, it's just i'm so new to all of this. thanks!

    Read the article

  • How to extend abstract Entity class in RIA Services

    - by Calanus
    I want to add a bool variable and property to the base Entity class in my RIA services project so that it is available throughout all the entity objects but seem unable to work out how to do this. I know that adding properties to actual entities themselves is easy using .shared.cs and partial classes but adding such properties to the Entity class using similar methods doesn't work. For example, the following code doesn't work namespace System.ServiceModel.DomainServices.Client { public abstract partial class Entity { private bool auditRequired; public bool AuditRequired { get { return auditRequired; } set { auditRequired = value; } } } } All that happens is that the existing Entity class gets totally overriden rather than extending the Entity class. How do I extend the base Entity class so that functionality is available thoughout all derived entity classes?

    Read the article

  • NHibernate: Many-to-many relationship with field in the relationship table

    - by Fossmo
    I'm scratching my head; I have a Car table and a Customer table that have a many-to-many relationship. In this relationship table I want to add a column that can tell me what kind of relationship this is; is the customer testdriving the car, do he want to buy the car, ect. What I want to end up with is a class Car object that holds a collection of Customers and the relationship information. I might be looking at this the wrong way so feel free to push me in the right direction.

    Read the article

  • How to update correctly an Entity Model after changes of database structure?

    - by Slauma
    I've made some changes in the table structure and especially the relationships between tables in my SQL Server database. Now I want to update my Entity model based on this new database structure. Right clicking on the edmx file I find the option "Update model from database". But when I do this I get kind of a 50% update: The new columns appear in the Entity classes but I am confused about a lot of navigation properties which are still there in the model although the corresponding foreign key relationships do not exist anymore in the database. Am I doing something wrong? Or is there another option to update the model including deletion of navigation properties? Or do I have to delete those navigation properties manually in the model files? I am using Entity Framework Version 1 (VS 2008 SP1). Thanks for help in advance!

    Read the article

  • How can I hide a database column in the entity model?

    - by Nick Butler
    Hi. I'm using the Entity Framework 4 and have a question: I have a password column in my database that I want to manage using custom SQL. So I don't want the model to know anything about it. I've tried deleting the property in the Mapping Details window, but then I got a compilation error: Error 3023: Problem in mapping fragments starting at line 1660:Column User.Password in table User must be mapped: It has no default value and is not nullable. So, I made the column nullable in the database and updated the model. Now I get this error: Error 3004: Problem in mapping fragments starting at line 1660:No mapping specified for properties User.Password, User.Salt in Set Users. An Entity with Key (PK) will not round-trip when: Entity is type [UserDirectoryModel.User] Any ideas please? Thanks, Nick

    Read the article

  • Entity Framework 4.0: Why Would One Use the Code Generated EntityObjects Over POCO Objects?

    - by senfo
    Aside from faster development time (Visual Studio 2010 beta 2 has no T4 templates for building POCO entity objects that I'm aware of), are there any advantages to using the traditional EntityObject entities that Entity Framework creates, by default? If Microsoft delivers a T4 template for building POCO objects, I'm trying to figure out why anybody would want to use the traditional method.

    Read the article

  • Not loading the object caused EF4 (code first) to remove the relationship

    - by Lavinski
    Firstly this is a EF4: Code First - Property Loading question. I'm loading an object like so var item = Context.Table.Find( update.Identifier ); This object has a property Relationship so a table has a Relationship object. Now i'm updating my item but my Relationship object is not toched (and therefore not lazy loaded). Now here's the problem .. I save my item and my relationship to the Relationship object is deleted, apparently the model thinks i set it to null. However it all works if I look at the property before saving. So I'm looking into LoadProperty or doing a query and using Include. Has anyone else come across this issue and how did you get around it?

    Read the article

  • Show data relationship in gridview with dropdownlist or similar?

    - by Anders Svensson
    I have data coming from two tables with a foreign key relationship - one User table containing users of the web application, and one Page table containing details about pages visited by each user. I would like to be able to view these data in a gridview or the like on a page. It's easy enough to just show the User table data like so (I'm using the Entity Framework and LINQ): UserDBEntities context = new UserDBEntities(); GridView1.DataSource = from user in context.UserSet select new { user.Ip, user.Count, user.Description, user.Referer }; GridView1.DataBind(); But how can I show the Page details? I'm not bent on any particular way of showing it, but the only idea I've been able to come up with is to have a dropdown list for each user in a column. But I can't figure out how to get the page data into such a dropdown list. The tables are associated with the primary/foreign key UserID. Any ideas would be welcome (dropdownlist solution or other)!

    Read the article

  • Where I can find SQL Generated by Entity framework?

    - by Jalpesh P. Vadgama
    Few days back I was optimizing the performance with Entity framework and Linq queries and I was using LinqPad and looking SQL generated by the Linq or entity framework queries. After some point of time I got the same question in mind that how I can find the SQL Statement generated by Entity framework?. After some struggling I have managed to found the way of finding SQL Statement so I thought it would be a great idea to write a post about  same and share my knowledge about that. So in this post I will explain how to find SQL statements generated Entity framework queries. Read More on dotnetjalps.com

    Read the article

  • SceneManagers as systems in entity system or as a core class used by a system?

    - by Hatoru Hansou
    It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy) In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene (QuadTree, 2D game). Before rendering I call selectRect() and pass the x,y of the camera and the width and height of the screen and then obtain a minimized list containing only visible entities ordered from back to front. Now with Systems, originally in my first attempt my Render system required to get added all entities it should handle. This may sound like the correct approach but I realized this was not efficient. Trying to optimize It I reused the SceneManager class internally in the Renderer system, but then I realized I needed methods such as selectRect() in others systems too (AI principally) and make the SceneManager accessible globally again. Currently I converted SceneManager to a system, and ended up with the following interface (only relevant methods): /// Base system interface class System { public: virtual void tick (double delta_time) = 0; // (methods to add and remove entities) }; typedef std::vector<Entity*> EntitiesVector; /// Specialized system interface to allow query the scene class SceneManager: public System { public: virtual EntitiesVector& cull () = 0; /// Sets the entity to be used as the camera and replaces previous ones. virtual void setCamera (Entity* entity) = 0; }; class SceneRenderer // Not a system { vitual void render (EntitiesVector& entities) = 0; }; Also I could not guess how to convert renderers to systems. My game separates logic updates from screen updates, my main class have a tick() method and a render() method that may not be called the same times. In my first attempt renderers were systems but they was saved in a separated manager, updated only in render() and not in tick() like all other systems. I realized that was silly and simply created a SceneRenderer interface and give up about converting them to systems, but that may be for another question. Then... something does not feel right, isn't it? If I understood correctly a system should not depend on another or even count with another system exposing an specific interface. Each system should care only about its entities, or nodes (as optimization, so they have direct references to relevant components without having to constantly call the component() or getComponent() method of the entity).

    Read the article

  • What is the most effective order to learn SQL Server, LINQ, and Entity Framework?

    - by user1525474
    I am trying to get some advice on what order I should learn about SQL Server, LINQ, and Entity Framework to be able to better work with ASP.NET Webforms and MVC. From what I've been able to learn so far, many recommend learning LINQ or Entity Framework before learning SQL Server. It also appears that many companies are looking for people with knowledge in LINQ-to-SQL and Entity Framework without mentioning SQL Server. However, my understanding is that LINQ-to-SQL and Entity Framework translate code into SQL Server queries, making this a poor approach. Is there a correct or best order in which to learn these technologies?

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >