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  • Flash ActionScript 2.0 problem with the object's _visible parameter

    - by GMan
    Hey guys, I've been trying to build something simple in Flash 8, and I stumbled across something weird I cannot explain: I have an object, and at some point of the program, I want it to be visible (it is invisible at first), so I write: _root.myObj._visible = true; _root.gameOver.swapDepths(_root.getNextHighestDepth()); //so it will be on the top and this works fine, the object becomes visible and etc. What I planned to happen next is that the user presses a button on that same object, and the object will go invisible: on(release) { trace(_root.myObj._visible); _root.myObj._visible = false; trace(_root.myObj._visible); _root.gotoAndPlay("three"); } The trace returns at first true and later on false, so the command works, but oddly the object stays visible, that's what I don't understand. Thanks everybody in advance.

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  • SQLAuthority News MSDN Flash Mentions TechNet Flash Mention Top Community Contributors (Annual) W

    I was going over my email to reach the famous Inbox(0), I found TechNet Flash and MSDN Flash email. I had kept them because those email editions had mentioned me in the same. I quickly took the screenshot for the same. I am posting them here to refer them back again. It is always good [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Scripts Casing Flash Intro Animation To Stop [migrated]

    - by ubique
    When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. This obviously doesn't look great and I can't figure out what is causing it. Am thinking it is one of the scripts in index.html causing the issue and have tried all sorts of ways to correct it - what have I done wrong? <!DOCTYPE html> <html lang="en"> <head> <title>company name</title> . . . <link href="style.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="js/flashobject.js"></script> <!--[if lt IE 7]> <link href="ie6.css" rel="stylesheet" type="text/css" /> <![endif]--> </head> <body> <header> <hgroup> <h1>company</h1> <h2>company</h2> </hgroup> </header> <div id="container"> <div id="head"> <div class="aligncenter"><a href="http://www.adobe.com/go/EN_US-H-GET-FLASH"> <img src="http://www.adobe.com/images/shared/download_buttons/get_adobe_flash_player.png" alt="" /></a> </div> </div> </div> <div class="g-plus" data-href="https://plus.google.com/100925740920754223119?rel=publisher" data-width="170" data-height="69" data-theme="light"> </body> <!-- Flash --> <script type="text/javascript"> var fo = new FlashObject("main_v10.swf", "head", "100%", "100%", "8", ""); fo.addParam("quality", "high"); fo.addParam("allowFullScreen", "true"); fo.write("head"); </script> <!-- Hello Bar --> <script type="text/javascript" src="//www.hellobar.com/hellobar.js"></script> <script type="text/javascript"> new HelloBar(39040,52484); </script> <!-- GPlus --> <script type="text/javascript"> window.___gcfg = {lang: 'en'}; (function() {var po = document.createElement("script"); po.type = "text/javascript"; po.async = true;po.src = "https://apis.google.com/js/plusone.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(po, s); })();</script> <!-- Google --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-xxxxxxxx-1']); _gaq.push(['_setSiteSpeedSampleRate', 10]); _gaq.push(['_trackPageview']); (function init() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga,s); })(); window.onload = init; </script> </html>

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  • Problem with Flash...help

    - by aarontb
    Hey Guys...need help. Working on a project and get this error on the Output Log TypeError: Error #1009: Cannot access a property or method of a null object reference. at FlashSite_fla::MainTimeline/frame16() Here's every frame that is on, begins, or crosses frame 16 Layer Name: Top Menu (4 Button named Home_btn, Works_btn, Tech_btn, Contact_btn) Code attached to frame: stop(); Home_btn.addEventListener(MouseEvent.CLICK, home); function home(event:MouseEvent):void { gotoAndStop(16); } Works_btn.addEventListener(MouseEvent.CLICK, works); function works(event:MouseEvent):void { gotoAndStop(17); } Tech_btn.addEventListener(MouseEvent.CLICK, tech); function tech(event:MouseEvent):void { gotoAndStop(18); } Contacts_btn.addEventListener(MouseEvent.CLICK, contact); function contact(event:MouseEvent):void { gotoAndStop(19); } Layer Name: Investment Opp (button named Invest_btn) Code attached to frame: Invest_btn.addEventListener(MouseEvent.CLICK, invest); function invest(event:MouseEvent):void { var link:URLRequest = new URLRequest('#'); navigateToURL(link); } Layer Name: MfgOpp (Button named Mfg_btn) Code attached to frame: Mfg_btn.addEventListener(MouseEvent.CLICK, mfg); function mfg(event:MouseEvent):void { var link:URLRequest = new URLRequest('#'); navigateToURL(link); } Layer Name: MarketResearch (button name Own_btn) Code attached to frame: Own_btn.addEventListener(MouseEvent.CLICK, own); function own(event:MouseEvent):void { var link:URLRequest = new URLRequest('#'); navigateToURL(link); } Layer Name: ActionScript Code attached to frame: import flash.events.MouseEvent; What am I doing wrong?!?!

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  • Best way to be able to pick multiple colors/designs of symbols dynamically from flash

    - by Cyprus106
    Sorry the title's so convoluted... I must've tried for ten minutes to get a good, descriptive title! Basically, here's the scenario. Let's say a user can pick fifty different hat colors and styles to put on an avatar. The avatar can move his head around, so we'd need the same types of movements in the symbol for when that happens. Additionally, it gets which hat should be on the 'avatar' from a database. The problem is that we can't just make 50 different frames with a different hat on each. And each hat symbol will have the same movements, it'll just be different styles, colors and sizes. So how can I make one variable that is the HAT, that way we can just put the appropriate hat symbol into the variable and always be able to call Hat.gotoAndplay('tip_hat') or any other generic functions.... Does that make sense? Hope that's not too confusing. Sorry, I'm not great at the visual Flash stuff, but it's gotta be done! Thanks!

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  • Flex - Flash Builder Design View not showing embedded fonts correctly

    - by Crusader
    Tools: Air 2, Flex SDK 4.1, Flash Builder, Halo component set (NO Spark being used at all) Fonts work perfectly when running the appliction, but not in design view. This effectively makes design view WORTHLESS because it's impossible to properly position components or labels without knowing what the true size is (it changes depending on font...) ... CSS included in root component like so: <fx:Style source="style.css"/> CSS file: /* CSS file */ @namespace mx "library://ns.adobe.com/flex/mx"; global { font-family:Segoe; font-size:14; color:#FFFFFF; } mx|Application, mx|VBox, mx|HBox, mx|Canvas { font-family:Segoe; background-color:#660000; border-color:#222277; color:#FFFFFF; } mx|Button { font-family:Segoe; fill-colors:#660000, #660000, #660000, #660000; color:#FFFFFF; } .... Interestingly (or buggily?), when I try pasting the style tag into a subcomponent (lower than the top level container), I get a bunch of warnings in the subcomponent editor view stating that CSS type selectors are not supported in.. (all the components in the style sheet). Yet, they do work when the application is executed. Huh? This is how I'm embedding the fonts in the root level container: [Embed(source="/assets/segoepr.ttf", fontName="Segoe", mimeType="application/x-font-truetype", embedAsCFF='false')] public static const font:Class; [Embed(source="/assets/segoeprb.ttf", fontName="Segoe", mimeType="application/x-font-truetype", fontWeight="bold", embedAsCFF='false')] public static const font2:Class; So, is there a way to get embedded fonts to work in design view or what?

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  • How to stream a shoutcast radio broadcast in Flash (Shoutcast Flash Player)

    - by Jourdan
    I've been looking for a solution to this for years, but nothing is conclusively documented. There are many Shoutcast Flash players out there (e.g. radio.de) so I know it's possible. However, most of my research leads to this: s = new Sound(); s.loadSound ("url.of.shoutcaststream:8003",true); Which works for me in FireFox but not in IE. I don't want to buy a component, I want to know how those components do it so that I can build my own custom player.

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  • How do I get adobe flash working in Chrome or Chromium on Ringtail?

    - by Matt H
    I have recently upgraded to Ringtail and for some reason flash isn't working on either Chrome or Chromium. It works in firefox but I prefer Chrome as my browser so switching to firefox when a website containing flash appears is a bit annoying. According to just about every source, flash it built into Chrome and should just work even on Ubuntu. I tried removing chrome and reinstalling it, but the problem persists. I've checked about://plugins and flash is enabled. Yet when you visit http://www.adobe.com/shockwave/welcome/ What I see is "No plugin available to display this content". about://version shows Google Chrome 28.0.1500.52 (Official Build 207119) OS Linux Blink 537.36 (@152651) JavaScript V8 3.18.5.8 Flash 11.7.700.203 User Agent Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/28.0.1500.52 Safari/537.36 Command Line /opt/google/chrome/google-chrome --blacklist-accelerated-compositing --flag-switches-begin --enable-sync-favicons --sync-keystore-encryption --flag-switches-end Executable Path /opt/google/chrome/google-chrome How do I get flash working in Chrome or Chromium?

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  • Why are 2 Adobe Flash Plugin on USC (Ubuntu Software Center)?

    - by LuC1F3R
    As you know in Ubuntu Software Center is 2 times Adobe Flash Plugin. One is called Adobe Flash Plugin and other Adobe Flash Plugin 10. Which of the two to install? Or rather it is the recommended installation methods? If we think well, we can install the Adobe Flash plugin for Firefox from the notification date (Install missing plugin) or walking on the Adobe website and downloading the package .deb. After all, how to properly install Flash Player on Linux Ubuntu? (But my biggg question is why are 2 Adobe Flash Plugin on USC? ...for what? If you click on "More Info", the description are the same for both)

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  • Consistent Flash Player Crash ONLY on YouTube

    - by Aiman Mueller
    It could be similar to one of the bugs listed on LaunchPad (#689158), but may not be. Basically, I used to occasionally get a crash on YouTube and opening a new browser or rebooting (don't remember which) took care of the problem. However, now, EVERY time I try to open a video on YouTube, I get the frowning block and the message, "The Adobe Flash plugin has crashed." However, Hulu would also call for Adobe, right? But I can see videos there.

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  • Getting Adobe Flash plugin on PowerBook G4 running Lubuntu

    - by mylottd
    I am running Lubuntu on my PowerBook G4 with a PowerPC processor. If I want to install any file, should I be looking for the Linux version or the PowerPC version? I specifically want to get a Adobe Flash Player 11 or newer plugin for Firefox, but it would be nice to know what to look for when I'm getting other files. You might have already been able to tell, but I don't know a lot at all about this stuff, sorry.

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  • SQLAuthority News – MSDN Flash Mentions – TechNet Flash Mention – Top Community Contributors (Annual

    - by pinaldave
    I was going over my email to reach the famous Inbox(0), I found TechNet Flash and MSDN Flash email. I had kept them because those email editions had mentioned me in the same. I quickly took the screenshot for the same. I am posting them here to refer them back again. It is always good idea to store important information for revisiting memory lane. As a recent update, Microsoft has awarded me Top Community Contributors (Annual) Winners. I want to express that I would have not done without your valuable contribution. I want to dedicate the award to all of you, as without your presence I would have not given this prestigious award. I could have not done this with myself only. I had complete support of Jacob Sebastian (SQL Server MVP) for all of the community related activity. Here are few images. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Pinal Dave, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Photoshop CS5 not recognising activeDocument

    - by Max Kielland
    I wrote a quite big script for Photoshop CS5.1 on my 64bit Vista machine. Now when I run the very same script on my new 64bit Windows 7 machine, Adobe ExtendScript Tool complains about activeDocument (no such element) in this simple script: #target photoshop var pDoc = app.activeDocument; alert("Done!"); I have tried both and without #target and choosing the target in the ExtendedScript Tool. Is there something I have missed, or do I need to install something more. I only installed the 64bit version of Photoshop. Is it so that the 32bit Photoshop has the script extensions? I don't see why I need to install both 32bit and 64bit versions if I'm only going to use the 64bit version. EDIT I installed the 32bit version as well. Tried the same script against 32 and 64 bit, still no difference. SOLVED The mystery is solved. It is embarrassing simple if you interpret the error message more careful. Of course I can't get an activeDocument if there are no documents in Photoshop, duh!?! I interpreted it as the statement activeDocument wasn't recognised, but of course if I have no document there is no such element (as a photoshop document) to give me. I'm used to C++ and would expect the reuslt to be a NULL value or similar if there is a problem to get the document... excuses, excuses ;) Well, if someone else should get into the same problem, here is the answer on my expense :D

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  • Flash 11 crashing Mac browsers?

    - by dlamblin
    I run Mac OS X 10.6.8 and Flash 11 in Google Chrome 15. The process part looks like this: username 93458 11.4 14.0 2469136 588600 ?? S 2:02AM 5:37.25 /Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Helper EH.app/Contents/MacOS/Google Chrome Helper EH --type=plugin --plugin-path=/Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Framework.framework/Internet Plug-Ins/Flash Player Plugin for Chrome.plugin --lang=en-US --channel=42748.0x2b3200f0.835069097 --enable-crash-reporter=46CB5F28860932569647D54223EACE3E In some flash games it seems memory use grows from 100mb to 300mb and randomly (at no particular memory limit, there's still 1-2 gb free) it churns the CPU at 90% oscillating between a kernel_task process and the plugin. Has anyone experienced this and is there some setting that fixes this? I've uninstalled Flash from the system otherwise (Chrome bundles it) so I only use chrome for Flash games, and as a plus the other browsers are quite solid without Flash.

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  • Why does Font.registerFont throw an error the second time a swf is loaded?

    - by Al Brown
    I've found an issue (in flash cs5) when using TLFTextfields and fonts shared at runtime, and I wondered if anyone has a solution. Here's the scenario. Fonts.swf: library for fonts (runtime shared DF4) Popup.swf: popup with a TLFTextfield (with text in it) using a font from Fonts.swf Main.swf : the main swf with a button that loads and unloads Popup.swf (using Loader or SafeLoader give the same results) Nice and simple, Run main.swf, click button and the popup appears with the text. Click the button again to remove the popup. All well and good now click the button again and I get the following error. ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Popup_fla::MainTimeline()[Popup_fla.MainTimeline::MainTimeline:12] I'm presuming it's happening because the font is already registered (checked when clicking before the load). Does anyone know how to get past this? If you are wondering here's my Main.as package { import fl.controls.Button; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.UncaughtErrorEvent; import flash.net.URLRequest; import flash.text.Font; public class Main extends Sprite { public var testPopupBtn:Button; protected var loader:Loader; public function Main() { trace("Main.Main()"); testPopupBtn.label = "open"; testPopupBtn.addEventListener(MouseEvent.CLICK, testClickHandler); } protected function testClickHandler(event:MouseEvent):void { trace("Main.testClickHandler(event)"); if(loader) { testPopupBtn.label = "open"; this.removeChild(loader); //loader.unloadAndStop(); loader = null; }else{ testPopupBtn.label = "close"; trace("Registered Fonts -->"); var fonts:Array = Font.enumerateFonts(false); for each (var font:Font in fonts) { trace("\t",font.fontName, font.fontStyle, font.fontType); } trace("<--"); loader = new Loader(); loader.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler); this.addChild(loader); try{ loader.load(new URLRequest("Popup.swf")); }catch(e:*){ trace(e); } } } private function uncaughtErrorHandler(event:UncaughtErrorEvent):void { trace("Main.uncaughtErrorHandler(event)", event); } } }

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  • Flash Dynamic TextFiled Font Issue on BOLD

    - by coderex
    Hi, am using AS3 and i have one dynamic text filed. The properties Fontname "verdana" size "14" style "Bold" it is shown the correct font in BOLD if there is no value if i assign values like priceText.text=" Hello Wold" It will not show the correct font properties am not getting the bold style :( What need to change?

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  • Imported SWF Timeline control in Flash

    - by bandanaZeroZero
    How to control imported .swf timeline? var introLoader:Loader = new Loader(); var introReq:URLRequest = new URLRequest("intro.swf"); introLoader.load(introReq); introLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); function onComplete(e:Event){ addChild(introLoader); }

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  • Need help starting with a game in Flash/AS3

    - by Hossein
    Hi, I am kinda new to flash/AS3. I have written some stuff and now I now the basics of AS. I want to develop a game in which my character moves. exactly like the way Super Mario moves(the background changes and new obstacles come in the way like and animation with which you can interact by climbing and shooting etc.) There is one big thing that I don't understand is that how to make my background moving and introduce new obstacles when my character moves forward. Currently my scene is static which means the background is the same and obstacles are also stationary. Can some point me to a tutorial or give me an answer that solves my confusion? thanks

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  • Flash framerate reliability

    - by Tim Cooper
    I am working in Flash and a few things have been brought to my attention. Below is some code I have some questions on: addEventListener(Event.ENTER_FRAME, function(e:Event):void { if (KEY_RIGHT) { // Move character right } // Etc. }); stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent):void { // Report key which is down }); stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent):void { // Report key which is up }); I have the project configured so that it has a framerate of 60 FPS. The two questions I have on this are: What happens when it is unable to call that function every 1/60 of a second? Is this a way of processing events that need to be limited by time (ex: a ball which needs to travel to the right of the screen from the left in X seconds)? Or should it be done a different way?

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  • How to organize timeline in a Flash project?

    - by miguelSantirso
    Hi, I am starting a new Flash game and I was wondering if there is a better way to organize the timeline of the project. In my previous games I define a keyframe for each possible status of the game (loading, sponsor, intro, menu, gameplay, etc...). This method works but has some problems... For instance, it is not easy to implement transitions between the different screens in the game. How do you do this? Do you know of some better way?

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  • HD flash video lagging on LG R400

    - by dhojgaard
    I'm installing Ubuntu on my friends laptop. An LG R400 with ATI Mobility Radeon X2300 graphics drivers. On Windows Vista which runs pretty slow the HD flash videos 1080p on Youtube vimeo and other places work with no problems, but on Ubuntu i can not really play videos above 480p Above that they are lagging. That annoys me because i know he will use them, and how am i supposed to convince him that Ubuntu is the way to go if it can not play the videos that windows vista can? Unity 3d is working fine so i think the graphics drivers is working, and when i download the hd videos and play as mp4 in vlc they also work fine. lspci -nn | grep VGA shows the following: 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Mobility Radeon X2300 Hope that someone can help me convince my friend that Ubuntu is rocking!

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  • adobe flash not working firefox or chromium

    - by user215216
    I'm new to ubuntu but I think I did everything right. Adobe flash says its installed and I've uploaded the latest Firefox and Chromium. When I go to youtube all I see is a black screen where the video should be and no image, Same in chromium, but at least chromium says it can't load plugin. Have tried various fixes on this web site but to no avail. Have to be doing something wrong or missing some step while quietly going crazy. Can someone please help me?

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  • full screen flash problems

    - by richzilla
    when i play flash videos from sites such as youtube, the videos initially play ok. However when the videos are full screened, a number of problems arise. Usually when the full screen button is first clicked, the video will take up the full screen, but will be frozen (however the video audio can still be heard). It can take several attempts to get the video to play in full screen. The video is also frozen if something triggers osd-notify (changing the volume, getting a new email etc.). Any ideas what might be going wrong?

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  • Flash isn't working in Chrome on 64 bit Ubuntu 10.10 fresh install

    - by IanBalisy
    I just installed Ubuntu 10.10 64 bit last night on my laptop and installed Google Chrome ver. 8.0.552.237. So far flash works on Firefox and Chromium, but not at all on Chrome. I did the sevenmachines install for flashplugin64 and that worked for firefox and chromium. Anyone know how to make it work on Chrome? I really would prefer to use Chrome over Chromium, but if it's not an easy fix I can switch. I'm not too Ubuntu literate, but I can figure things out if necessary. (In short, long explanations are not necessary).

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