Search Results

Search found 503 results on 21 pages for 'fx'.

Page 8/21 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • Jerome has written a nice article on integrating SceneBuilder with several IDEs

    - by daniel
    My colleague Jerome Cambon has written a very nice article about how to get SceneBuilder working with several IDEs. The JavaFX SceneBuilder is at the root a stand-alone tool - but there are various tweaks and tricks that you can use to make its use in conjunction with your favorite IDE a more enjoyable experience. In his article - Jerome shows how this can be done with NetBeans (7.3), Eclipse, with Tom's excellent e(fx)clipse plugin, and IntelliJ IDEA. Good work Jerome!

    Read the article

  • No root file system is defined error after installation

    - by LearnCode
    I installed ubuntu through Wubi and once i rebooted I get no root file system defined error. here's the output of the boot_info_script.Could anyone point me out where the error is. Boot Info Script 0.60 from 17 May 2011 ============================= Boot Info Summary: =============================== => Windows is installed in the MBR of /dev/sda. => Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe /ntldr /ntdetect.com /wubildr /ubuntu/winboot/wubildr /wubildr.mbr /ubuntu/winboot/wubildr.mbr /ubuntu/disks/root.disk /ubuntu/disks/swap.disk sda1/Wubi: _____________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' sda2: __________________________________________________________________________ File system: vfat Boot sector type: Unknown Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /boot.ini /ntldr /NTDETECT.COM sdb1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 240 heads, 63 sectors/track, 20673 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 301,250,879 301,250,817 7 NTFS / exFAT / HPFS /dev/sda2 301,250,943 312,575,759 11,324,817 c W95 FAT32 (LBA) GUID Partition Table detected, but does not seem to be used. Partition Start Sector End Sector # of Sectors System /dev/sda1 323,465,741,313,502,988275,962,973,585-323,465,465,350,529,402 - /dev/sda2 242,728,591,638,290,720578,721,383,108,845,578335,992,791,470,554,859 - /dev/sda3 1,827,498,311,425,204,2562,091,935,274,843,009,907264,436,963,417,805,652 - /dev/sda4 579,711,218,081,401,3572,006,665,459,744,645,1521,426,954,241,663,243,796 - /dev/sda11 270,286,346,402,038,1183,786,543,326,404,525,9543,516,256,980,002,487,837 - /dev/sda12 4,179,681,002,230,769,6684,179,389,374,010,033,387-291,628,220,736,280 - /dev/sda13 232,556,480,979,456,1311,160,152,593,793,119,235927,596,112,813,663,105 - /dev/sda14 98,342,784,050,266,9183,691,264,578,843,725,1953,592,921,794,793,458,278 - /dev/sda15 2,307,845,219,957,882,4961,850,841,032,955,276,350-457,004,187,002,606,145 - /dev/sda16 512,592,046,878,946,497368,458,231,024,779,444-144,133,815,854,167,052 - /dev/sda17 2,504,135,232,870,384,3923,665,087,872,719,320,8291,160,952,639,848,936,438 - /dev/sda18 3,783,181,605,270,691,304122,034,509,624,708,942-3,661,147,095,645,982,361 - /dev/sda19 3,519,661,520,275,829,5122,376,243,094,723,723,587-1,143,418,425,552,105,924 - /dev/sda20 3,867,920,076,859,0744,494,691,111,933,625,1044,490,823,191,856,766,031 - /dev/sda21 1,500,144,061,909,253,7612,511,182,033,846,676,3401,011,037,971,937,422,580 - /dev/sda22 13,035,625,499,900,0062,360,168,613,941,394,9472,347,132,988,441,494,942 - /dev/sda23 4,228,978,682,068,599,48813,159,423,631,648,263-4,215,819,258,436,951,224 - /dev/sda24 3,695,955,742,872,046,9084,561,928,726,501,845,776865,972,983,629,798,869 - /dev/sda25 1,297,460,286,683,948,0461,444,350,486,339,417,957146,890,199,655,469,912 - /dev/sda26 1,228,858,248,533,131,831 0-1,228,858,248,533,131,830 - /dev/sda121 3,189,184,846,146,487,1461,849,820,258,006,914,852-1,339,364,588,139,572,293 - /dev/sda122 1,226,215,547,991,800,578389,781,518,734,546,300-836,434,029,257,254,277 - /dev/sda123 3,851,660,168,574,583,4654,046,215,657,583,031,556194,555,489,008,448,092 - /dev/sda124 1,197,460,980,174,153,341699,103,965,005,093,246-498,357,015,169,060,094 - Drive: sdb _____________________________________________________________________ Disk /dev/sdb: 750.2 GB, 750153367552 bytes 255 heads, 63 sectors/track, 91200 cylinders, total 1465143296 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 1,465,143,295 1,465,141,248 7 NTFS / exFAT / HPFS "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/loop0 iso9660 Ubuntu 11.04 amd64 /dev/loop1 squashfs /dev/sda1 E814B55B14B52E06 ntfs /dev/sda2 01CD-023B vfat HP_RECOVERY /dev/sdb1 7836F22A36F1E8D0 ntfs Elements ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /cdrom iso9660 (ro,noatime) /dev/loop1 /rofs squashfs (ro,noatime) /dev/sdb1 /mnt fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) ================================ sda2/boot.ini: ================================ -------------------------------------------------------------------------------- [boot loader] timeout=0 default=C:\CMDCONS\BOOTSECT.DAT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect C:\CMDCONS\BOOTSECT.DAT="Microsoft Windows Recovery Console" /cmdcons -------------------------------------------------------------------------------- ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown GPT Partiton Type c104043000e9b9040dff24b580010100 Unknown GPT Partiton Type 46313020746f20737461727420746865 Unknown GPT Partiton Type 65727920706172746974696f6e207761 Unknown GPT Partiton Type 727920706172746974696f6e0d0a0000 Unknown GPT Partiton Type 000f84e5f7668b162404e82804744066 Unknown GPT Partiton Type ce01e8dc038bfe66391624047505e8d9 Unknown GPT Partiton Type 0345086603f0e881030bd2740333d240 Unknown GPT Partiton Type bece01e8db0287fec645041266895508 Unknown GPT Partiton Type 01f60634010175078b363b01e854f5e8 Unknown GPT Partiton Type 313825740ffec03865107408fec03824 Unknown GPT Partiton Type 02f60634014074088bfdbece01e85101 Unknown GPT Partiton Type 263401f9e894f30f858ef4e8e201e8ec Unknown GPT Partiton Type f7e960f35245434f5645525966606633 Unknown GPT Partiton Type 660faf1e00106603dac3668b0e001066 Unknown GPT Partiton Type 8bfd386d04740583c710e2f6c36660c6 Unknown GPT Partiton Type 04ebf132c0b91000f3aac3bf0c04ebf3 Unknown GPT Partiton Type 02662bc1660fb71e0e02662bc366031e Unknown GPT Partiton Type f4b40ebb0700b901003c08751381ff25 Unknown GPT Partiton Type 534f465448494e4b90653f62011b0100 Unknown GPT Partiton Type 0b050900027777772e68702e636f6d00 Unknown GPT Partiton Type d441a0f5030003000ecb744a08bb3746 Unknown GPT Partiton Type f8579a116b4a7aa931cde97a4b9b5c09 Unknown GPT Partiton Type 7229990415b77c0a1970e7e824237a3a Unknown GPT Partiton Type afb6e34d6b4bd8c7c0eada19a9786cc3 Unknown BootLoader on sda1/Wubi 00000000 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 |0000000000000000| * 00000200 Unknown BootLoader on sda2 00000000 e9 a7 00 52 45 43 4f 56 45 52 59 00 02 08 20 00 |...RECOVERY... .| 00000010 02 00 00 00 00 f8 00 00 3f 00 f0 00 7f b9 f4 11 |........?.......| 00000020 8c cd ac 00 1e 2b 00 00 00 00 00 00 02 00 00 00 |.....+..........| 00000030 01 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 00000040 80 00 29 3b 02 cd 01 20 20 20 20 20 20 20 20 20 |..);... | 00000050 20 20 46 41 54 33 32 20 20 20 8b d0 c1 e2 02 80 | FAT32 ......| 00000060 e6 01 66 c1 e8 07 66 3b 46 f8 74 2a 66 89 46 f8 |..f...f;F.t*f.F.| 00000070 66 03 46 f4 66 0f b6 5e 28 80 e3 0f 74 0f 3a 5e |f.F.f..^(...t.:^| 00000080 10 0f 83 90 00 66 0f af 5e 24 66 03 c3 bb e0 07 |.....f..^$f.....| 00000090 b9 01 00 e8 cf 00 8b da 66 8b 87 00 7e 66 25 ff |........f...~f%.| 000000a0 ff ff 0f 66 3d f8 ff ff 0f c3 33 c9 8e d9 8e c1 |...f=.....3.....| 000000b0 8e d1 66 bc f4 7b 00 00 bd 00 7c 66 0f b6 46 10 |..f..{....|f..F.| 000000c0 66 f7 66 24 66 0f b7 56 0e 66 03 56 1c 66 89 56 |f.f$f..V.f.V.f.V| 000000d0 f4 66 03 c2 66 89 46 fc 66 c7 46 f8 ff ff ff ff |.f..f.F.f.F.....| 000000e0 66 8b 46 2c 66 50 e8 af 00 bb 70 00 b9 01 00 e8 |f.F,fP....p.....| 000000f0 73 00 bf 00 07 b1 0b be a9 7d f3 a6 74 2a 03 f9 |s........}..t*..| 00000100 83 c7 15 81 ff 00 09 72 ec 66 40 4a 75 db 66 58 |[email protected]| 00000110 e8 47 ff 72 cf be b4 7d ac 84 c0 74 09 b4 0e bb |.G.r...}...t....| 00000120 07 00 cd 10 eb f2 cd 19 66 58 ff 75 09 ff 75 0f |........fX.u..u.| 00000130 66 58 bb 00 20 66 83 f8 02 72 da 66 3d f8 ff ff |fX.. f...r.f=...| 00000140 0f 73 d2 66 50 e8 50 00 0f b6 4e 0d e8 16 00 c1 |.s.fP.P...N.....| 00000150 e1 05 03 d9 66 58 53 e8 00 ff 5b 72 d8 8a 56 40 |....fXS...[r..V@| 00000160 ea 00 00 00 20 66 60 66 6a 00 66 50 53 6a 00 66 |.... f`fj.fPSj.f| 00000170 68 10 00 01 00 8b f4 b8 00 42 8a 56 40 cd 13 be |h........B.V@...| 00000180 c7 7d 72 94 67 83 44 24 06 20 66 67 ff 44 24 08 |.}r.g.D$. fg.D$.| 00000190 e2 e3 83 c4 10 66 61 c3 66 48 66 48 66 0f b6 56 |.....fa.fHfHf..V| 000001a0 0d 66 f7 e2 66 03 46 fc c3 4e 54 4c 44 52 20 20 |.f..f.F..NTLDR | 000001b0 20 20 20 20 0d 0a 4e 6f 20 53 79 73 74 65 6d 20 | ..No System | 000001c0 44 69 73 6b 20 6f 72 0d 0a 44 69 73 6b 20 49 2f |Disk or..Disk I/| 000001d0 4f 20 65 72 72 6f 72 0d 0a 50 72 65 73 73 20 61 |O error..Press a| 000001e0 20 6b 65 79 20 74 6f 20 72 65 73 74 61 72 74 0d | key to restart.| 000001f0 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200 =============================== StdErr Messages: =============================== umount: /isodevice: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1))

    Read the article

  • How can I compile SM 3.0 effects in D3D11 in slimdx?

    - by jacker
    var bytecode = ShaderBytecode.CompileFromFile("shaders\\testShader.fx", "fx_5_0", ShaderFlags.None, SlimDX.D3DCompiler.EffectFlags.None, null, null, out str); var effect = new SlimDX.Direct3D11.Effect(gpu.Device, bytecode); Works fine but if I try to use another shader model like 4.0 or 3.0 it throws an error on the new effect creation: E_FAIL: An undetermined error occurred (-2147467259) How do I compile older shaders? And I've read about device context but I can't find any information on how to use them to maintain DX9 compatibility.

    Read the article

  • Nvidia driver cannot be installed with jockey for old hardware

    - by Alen
    I have a GeForce FX/5-series card and I cannot install the driver using the Additional Drivers (jokey) tool. I just installed Ubuntu 12.04 and installed all nvidia drivers, but my drivers are not activated, when I open Nvidia settings manager I get the following message: You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run nvidia-xconfig as root), and restart the X server. Can you help me with this?

    Read the article

  • Oracle Sun Java Roadshow - Budapest

    - by peter.nagy
    Még a Sun Magyarország gondozásában, akik korábban is vitték ezen rendezvényeket újabb Java Roadshow esemény lesz. A sok külföldi eloado mellett hazai is lesz. A témák pedig meglehetosen aktuálisak: -Java at Oracle -Java in Embedded (SE, ME) -Java For Business -What is New in Java - Java FX, JDK 7 Szóval tessék jönni és meghallgatni, megvitatni. Logisztika: 2010. Május 20. 08:30 - 16:30 Ramada Plaza Budapest Hotel (1036 Árpád fejedelem útja 94.)

    Read the article

  • Attaching a Command to the WP7 Application Bar.

    - by mbcrump
    One of the biggest problems that I’ve seen with people creating WP7 applications is how do you bind the application bar to a Relay Command. If your using MVVM then this is particular important. Let’s examine the code that one might add to start with.  <phone:PhoneApplicationPage.ApplicationBar> <shell:ApplicationBar IsVisible="True" IsMenuEnabled="True"> <shell:ApplicationBarIconButton x:Name="appbar_button1" IconUri="/icons/appbar.questionmark.rest.png" Text="About"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding DisplayAbout, Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> </shell:ApplicationBarIconButton> <shell:ApplicationBar.MenuItems> <shell:ApplicationBarMenuItem x:Name="menuItem1" Text="MenuItem 1"></shell:ApplicationBarMenuItem> <shell:ApplicationBarMenuItem x:Name="menuItem2" Text="MenuItem 2"></shell:ApplicationBarMenuItem> </shell:ApplicationBar.MenuItems> </shell:ApplicationBar> </phone:PhoneApplicationPage.ApplicationBar> Everything looks right. But we quickly notice that we have a squiggly line under our Interaction.Triggers. The problem is that the object is not a FrameworkObject. This same code would have worked perfect if this were a normal button. OK. Point has been proved. Let’s make the ApplicationBar support Commands. So, go ahead and create a new project using MVVM Light. If you want to check out the source and work along side this tutorial then click here.  7 Easy Steps to have binding on the Application Bar using MVVM Light (I might add that you don’t have to use MVVM Light to get this functionality, I just prefer it.) 1) Download MVVM Light if you don’t already have it and install the project templates. It is available at http://mvvmlight.codeplex.com/. 2) Click File-New Project and navigate to Silverlight for Windows Phone. Make sure you use the MVVM Light (WP7) Template. 3) Now that we have our project setup and ready to go let’s download a wrapper created by Nicolas Humann here, it is called Phone7.Fx. After you download it then extract it somewhere that you can find it. This wrapper will make our application bar/menu item bindable. 4) Right click References inside your WP7 project and add the .dll file to your project. 5) In your MainPage.xaml you will need to add the proper namespace to it. Don’t forget to build your project afterwards. xmlns:Preview="clr-namespace:Phone7.Fx.Preview;assembly=Phone7.Fx.Preview" 6) Now you can add the BindableAppBar to your MainPage.xaml with a few lines of code.  <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> So your final MainPage.xaml will look similar to this: NOTE: The AppBar will be located inside of the Grid using this wrapper.   <!--LayoutRoot contains the root grid where all other page content is placed--> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!--TitlePanel contains the name of the application and page title--> <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="24,24,0,12"> <TextBlock x:Name="ApplicationTitle" Text="{Binding ApplicationTitle}" Style="{StaticResource PhoneTextNormalStyle}" /> <TextBlock x:Name="PageTitle" Text="{Binding PageName}" Margin="-3,-8,0,0" Style="{StaticResource PhoneTextTitle1Style}" /> </StackPanel> <!--ContentPanel - place additional content here--> <Grid x:Name="ContentGrid" Grid.Row="1"> <TextBlock Text="{Binding Welcome}" Style="{StaticResource PhoneTextNormalStyle}" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="40" /> </Grid> <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> </Grid> 7) Let’s go ahead and create the RelayCommands and write them up to a MessageBox by editing our MainViewModel.cs file. public class MainViewModel : ViewModelBase { public string ApplicationTitle { get { return "MVVM LIGHT"; } } public string PageName { get { return "My page:"; } } public string Welcome { get { return "Welcome to MVVM Light"; } } public RelayCommand DisplayAbout { get; private set; } public RelayCommand InputBox { get; private set; } /// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { DisplayAbout = new RelayCommand(() => { MessageBox.Show("About box called!"); }); InputBox = new RelayCommand(() => { MessageBox.Show("settings button called"); }); } } If you run the project now you should get something similar to this (notice the AppBar at the bottom):  Now if you hit the question mark then you will get the following MessageBox: The MenuItem works as well so for Settings: As you can see, its pretty easy to add a Command to the ApplicationBar/MenuItem. If you want to look through the full source code then click here.   Subscribe to my feed

    Read the article

  • Byobu not displaying correct CPU temptrature

    - by aserwin
    I have an AMD FX 8120 proccy that is overclocked to 4100Mhz. Since the overclocking, Byobu and other temprature reading apps (Conky, etc) do not read the temprature accurately. I can see the correct temp in the bios, and with no overclocking everything inside of Gnome reads correctly. Why should this be? It is (seemingly) obviously an issue with Ubuntu (or perhaps Gnome?). Has anyone else experienced this?

    Read the article

  • Looking into the JQuery Cycle Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client. You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Cycle Plugin.I have been using extensively this plugin in my websites.You can rotate a series of images using various transitions with this plugin.It is a slideshow type of experience. I will be writing more posts regarding the most commonly used JQuery Plugins.  In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >            <script type="text/javascript" src="jquery-1.8.3.min.js"> </script>     <script type="text/javascript" src="jquery.cycle.all.js"></script>              <script type="text/javascript">        $(function() {            $('#main').cycle({ fx: 'fade'});        });    </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">                   <img src="championsofeurope.jpg" alt="Champions of Europe">                        <img src="steven_gerrard.jpg" alt="Steven Gerrard">                        <img src="ynwa.jpg" alt="You will never walk alone">                       </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html> This is a very simple markup. I have added three photos (make sure you use your own when trying this example)I have added references to the JQuery library (current version is 1.8.3) and the JQuery Cycle Plugin. Then I have added 3 images in the main div element.The Javascript code that makes it all happen follows.  <script type="text/javascript">        $(function() {            $('#main').cycle({ fx: 'fade'});        });    </script>  It couldn't be any simpler than that. I view my simple in Internet Explorer 10 and it works as expected. I have this series of images transitioning one after the other using the "fade" effect. I have tested this simple solution in all major browsers and it works fine.We can have a different transition effect by changing the JS code. Have a look at the code below       <script type="text/javascript">        $(function() {            $('#main').cycle({                     fx: 'cover',        speed: 500,        timeout: 2000                        });        });    </script>   We set the speed to 500 milliseconds, that is the speed we want to have for the ‘cover’ transition.The timeout is set to two seconds which is the time the photo will show until the next transition will take place.We can customise this plugin further but this is a short introduction to the plugin.Hope it helps!!!

    Read the article

  • Why is my card Unity blacklisted with all the requirements fulfilled?

    - by Oxwivi
    The following is the Unity test output: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.30 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity supported: no As you can see, all requirements are fulfilled but my GPU is blacklisted. What can I do about it?

    Read the article

  • How to generate portal zones?

    - by Meow
    I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor can generate portal zones automatically with the user having to set the portals themselves only? For example, the Max Payne 1/2 engine ("Max-FX") only required to set the portal quads, unlike the C4 engine where you also have to explicitly set the portal zones.

    Read the article

  • "No root file system is defined"

    - by user169670
    Have recently installed Ubuntu 12.04.2 LTS by USB on my newly built custom pc and I have run into a problem during installation with the error saying "No root file system is defined." My pc speculations: AMD Phenom x4 955 Black Edition ASRock 960GM/U3S3 FX Micro ATX AM3+ Motherboard Mushkin Redline 8GB (2x4GB) DDR3-1866 Memory Seagate Barracuda 1.5TB 3.5" 7200RPM Internal Hard Drive XFX Radeon HD 7850 1GB Video Card XFX 550W 80 PLUS Bronze Certified ATX12V / EPS12V Power Supply Everything is new.

    Read the article

  • Scripty2 in Action

    <b>PACKT Publishing: </b>"In this article by Jose Argudo, we will explore scripty2 library. We will discuss the core aspects of scripty2 right from how to get started to Scripty2 UI and Scripty2 FX."

    Read the article

  • Is there a driver like this for Windows XP too?

    - by ptikobj
    In Ubuntu, there is a modified non-proprietary Nvidia driver preinstalled. This driver helps me get the full native resolution (1920x1020) of my flatscreen displayed without errors, while my Graphics Card (Geforce FX 5200) only supports DVI-resolutions up to 1440x900. This is a very cool thing. My question is: Is there such a kind of driver also for Windows XP? I've already tried the omega drivers, but 1920x1020 looks awful on Windows.

    Read the article

  • Freescale Technology Forum Japan 2012

    - by sasa
    2012?10?22?(?)·23?(?)??·?????????????????Freescale Technology Forum Japan 2012???????????????Java Embedded?????????????????????JavaOne San Francisco 2012???????????Java??????????????????????????????????????????????????? ?????????? 10/22(?) 11:00 Room7 ????Java?????????? 10/23(?) 11:30 Room8 ????????????????????????? ?????(????)?? ?????????????????????????M2M??????????Java VM????????????????Web????????Java FX????????GUI??????????????

    Read the article

  • Notes - Part I - Say Hello from Java

    - by Silviu Turuga
    Sometimes we need to take small notes to remember things, one way to do this is to use stick notes and have them all around our desktop. But what happening if you have a lot of notes and a small office? You'll need a piece of software that will sort things for you and also it will provide you a quick way to retrieve the notes when need. Did I mention that this will keep your desktop clean and also will reduce paper waste? During the next days we'll gonna create an application that will let you manage your notes, put them in different categories etc. I'll show you step by step what do you need to do and finally you'll have the application run on multiple systems, such as Mac, Windows, Linux, etc. The only pre-requisition for this lesson is to have JDK 7 with JavaFX installed and an IDE, preferably NetBeans. I'll call this application Notes…. Part I - Say Hello from Java  From NetBeans go to Files->New Project Chose JavaFX->JavaFX FXML Application Project Name: Notes FXML name: NotesUI Check Create Application Class and name it Main After this the project is created and you'll see the following structure As a best practice I advice you to have your code in your own package instead of the default one. right click on Source Packages and chose New->Java Package name it something like this: com.turuga.notes and click Next after the package is created, select all the 3 files from step #3 and drag them over the new package chose Refactor, as this will make sure all the references are correctly moved inside the new package now you should have the following structure if you'll try to run the project you'll get an error: Unable to find class: Main right click on project name Notes and click properties go to Run and you'll see Application Class set to Main, but because we have defined our own packages, this location has been change, so click on Browse and the correct one appear: com.turuga.notes.Main last modification before running the project is to right click on NotesUI.fxml and chose Edit (if you'll double click it will open in JavaFX Scene Builder) look around line 9 and change fx:controller="NotesUIController" to fx:controller="com.turuga.notes.NotesUIController" now you are ready to run it and you should see the following On the next lesson we'll continue to play with NetBeans and start working on the interface of our project

    Read the article

  • JavaFX Ensemble?Mac App Store?

    - by ksky
    ??:JavaFX Ensemble in the Mac App Store // JavaFX News, Demos and Insight // FX Experience JavaFX????Scott Kovatch?????????????????????????JavaFX????????(??????????????)?Mac App Store?????????????!James Gosling??????????????????????????????????????Ensemble?????javadoc??????????????3D?????????????????100???????????????????????????????JavaFX????????????????????????????JavaFX 2.0????????????????????????????????(Debbie??????????????????!)? Mac App Store?????????????????????????????????????????????????????????JavaFX????JRE?????MacOS X??.app?.dmg?Windows??.exe?.msi?Linux??.deb?.rpm???????????????????????????????????????????????Applet?WebStart??????????????????????????????????????????????????????????????????App Store???????????????????????????????????????Java??????????????Java????????????????????????????Java?????????????????????????????????????????????????????????????????????????? ????????????????????JavaFX???????????????????Mac App Store????????????????????!

    Read the article

  • Notebook Review: HP EliteBook 8440w

    If you want to take workstation-class CAD or imaging applications on the road, you need one of two things: a U-Haul, or HP's surprising 14-inch laptop PC, which combines Core i7 power and Quadro FX graphics in an under-six-pound package.

    Read the article

  • Notebook Review: HP EliteBook 8440w

    If you want to take workstation-class CAD or imaging applications on the road, you need one of two things: a U-Haul, or HP's surprising 14-inch laptop PC, which combines Core i7 power and Quadro FX graphics in an under-six-pound package.

    Read the article

  • Oracle introduit la création des packages natifs dans JavaFX 2.2, permettant d'exécuter une application sans dépendances externes

    Oracle introduit la création des packages natifs dans JavaFX 2.2 permettant d'exécuter une application sans dépendances externes Oracle a annoncé que JavaFX 2.2, sa solution pour la création d'applications internet riches (RIA), pourra être empaquetée en natif pour diverses plateformes. Cette nouvelle possibilité permettra aux développeurs de créer des applications qui pourront être installées et exécutées sans nécessiter de dépendances externes comme JRE ou encore le SDK FX. Le système "native package" pour les applications JavaFX fonctionne en créant un wrapper de votre application JavaFX, comprenant le code de l'application et les ressources, le runtime Java e...

    Read the article

  • Quels outils de construction d'interfaces graphiques (GUI-Builder) pour la plateforme Java SE préférez-vous ? Partagez votre expérience

    Nous vous proposons un sondage consacré aux outils pour la construction d'interfaces graphiques (couramment nommés en anglais GUI-Builder) pour les boîtes à outils graphiques de la plateforme Java SE. A noter que ces outils peuvent supporter une ou plusieurs boîtes à outils graphiques. Que cela soit pour les boîtes à outils AWT/Swing, SWT/JFace, Java FX... l'objectif reste le même c'est-à-dire qu'ils tentent de faciliter et d'accélérer la construction des interfaces graphiques. Sans être exhaustif, les plus connus de ces outils sont : Eclipse WindowBuilder Swing GUI Builder Netbeans

    Read the article

  • Java Developer Workshop #2 ??!(12/1)

    - by ksky
    12/1??????????????Java?????????????????????????????(?2?:?1????????)??????!?????????????JavaFX/SE/EE/ME???????????????????????"Polyglot Programming on Java VM"??????Scala?JRuby?Groovy????Java VM??????????????????????????????????????????????????????? ???????Client Java Group?Vice President???JavaFX???????????Nandini Ramani???????????????JavaFX 2.0??????????????????????????Nandini?JavaOne???????????????????????????JavaOne??iPad?Windows?Linux?????????JavaFX???????????????????????? ???????????????????????????JavaOne??????????????Java EE/SE/ME???????????????????????????????????SE 8???????????EE????SE?FX???????ME??????????????????? ???Java VM????!???Scala?????????Scala??????????????????????????Scala????????????????????JRuby????????JRuby/CRuby???????????????????JRuby????????????????????????Groovy????????????????GROOVY???????????????Groovy????Java???????????????????? ???????????Java SE 7?JavaFX 2.0?????????????????Java VM?????????????????????????????! ???????????????????????????????????????????????????????????????????!????????????????????ustream?????????????

    Read the article

  • Adobe premiere CS5 problem with the display driver

    - by user30179
    This error is really hindering our project. I get an error, it started showing-up June 16th 2010. There are no windows updates at the on the same date as the error, other than (Windows Defender) Seems to happen when working with Image overlays. ERROR: "The NVIDIA OpenGL driver detected a problem with the display driver and is unable to continue. The application must close." We opened the side of the case in the possibility there is an over heating problem. Nvidia Driver ver 8.16.11.9175 (nVidia Quadro FX 1700) I am running: Windows 7 x64 Adobe premiere CS5 Production nVidia Quadro FX 1700 (MRGA14L) 4 Gig ram RAID 10 2 750GB drives Duo core 3.0 6MB L2 Cache This is at least three other people that have come across this error: NVidia Forum EVGA Forum NVidia Forum UPDATE: Having the case open did not help. I also installed New Nvidia drivers now I get a different error: *ERROR:*Your hardware configuration does not meet minimum specifications needed to run the application. The application must close. I ran Windows Update and installed all four updates so now I am waiting to see if the error occurs again. Anything beyond this I am out of options.

    Read the article

  • Monitor flickers in native resolution.

    - by ptikobj
    With my new Samsung Syncmaster BX2450 I have the following problem: In Windows XP (SP2), all resolutions above 1440x900 have either strange pixel errors or an extreme flickering. It seems, that the effect worsens for higher resolutions. In special, I would like to run the monitor with its native resolution (1920x1080), however I can't watch longer than 5 seconds on the monitor because of the flickering... My Graphics Card is a Geforce FX 5200 with the most up-to-date driver (according to Nvidia.com: Forceware 175.19) and I'm having the monitor connected to its DVI-output. The strange thing is, under Ubuntu 10.04, all resolutions work just perfect, so the display must be alright. edit: seems to be a driver problem... if I use the proprietary NVIDIA drivers in Ubuntu, I have the same problem as in Windows. I would like to reformulate my question: Is there a modified/alternative Geforce FX 5200 driver (as there is in Ubuntu) for Windows that allows me to use 1920x1020 without problems ? I already tried the omega drivers: unfortunately, it still looks poor on the native resolution.

    Read the article

  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >