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  • Repairing back-facing triangles without user input

    - by LTR
    My 3D application works with user-imported 3D models. Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof are facing inside the building). I want to repair those automatically. We can make several assumptions about these 3D models: they are completely closed without holes, and the camera is always on the outside. My idea: Shoot 500 rays from every triangle outwards into all directions. From the back side of the triangle, all rays will hit another part of the model. From the front side, at least one ray will hit nothing. Is there a better algorithm? Are there any papers about something like this?

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  • Django data migration when changing a field to ManyToMany

    - by Ken H
    I have a Django application in which I want to change a field from a ForeignKey to a ManyToManyField. I want to preserve my old data. What is the simplest/best process to follow for this? If it matters, I use sqlite3 as my database back-end. If my summary of the problem isn't clear, here is an example. Say I have two models: class Author(models.Model): author = models.CharField(max_length=100) class Book(models.Model): author = models.ForeignKey(Author) title = models.CharField(max_length=100) Say I have a lot of data in my database. Now, I want to change the Book model as follows: class Book(models.Model): author = models.ManyToManyField(Author) title = models.CharField(max_length=100) I don't want to "lose" all my prior data. What is the best/simplest way to accomplish this? Ken

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  • Django Managers

    - by owca
    I have the following models code : from django.db import models from categories.models import Category class MusicManager(models.Manager): def get_query_set(self): return super(MusicManager, self).get_query_set().filter(category='Music') def count_music(self): return self.all().count() class SportManager(models.Manager): def get_query_set(self): return super(MusicManager, self).get_query_set().filter(category='Sport') class Event(models.Model): title = models.CharField(max_length=120) category = models.ForeignKey(Category) objects = models.Manager() music = MusicManager() sport = SportManager() Now by registering MusicManager() and SportManager() I am able to call Event.music.all() and Event.sport.all() queries. But how can I create Event.music.count() ? Should I call self.all() in count_music() function of MusicManager to query only on elements with 'Music' category or do I still need to filter through them in search for category first ?

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  • Django foreign key question

    - by Hulk
    All, i have the following model defined, class header(models.Model): title = models.CharField(max_length = 255) created_by = models.CharField(max_length = 255) def __unicode__(self): return self.id() class criteria(models.Model): details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() class options(models.Model): opt_details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() AND IN MY VIEWS I HAVE p= header(title=name,created_by=id) p.save() Now the data will be saved to header table .My question is that for this id generated in header table how will save the data to criteria and options table..Please let me know.. Thanks..

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  • Django: How can I add weight/ordering to a many to many relationship?

    - by Klaas van Schelven
    I'm having Pages with TextBlocks on them. Text Blocks may appear on different pages, pages may have several text blocks on them. Every page may have these blocks in an ordering of it's own. This can be solved by using a separate through parameter. Like so: class TextBlock(models.Model): title = models.CharField(max_length=255) text = models.TextField() class Page(models.Model): textblocks = models.ManyToManyField(TextBlock, through=OrderedTextBlock) class OrderedTextBlock(models.Model): text_block = models.ForeignKey(TextBlock) product_page = models.ForeignKey(ProductPage) weight = models.IntegerField() class Meta: ordering = ('weight',) But I'm not very enthousiastic about the violations of DRY for my app. (There's a lot of ordered ManyToMany relations). Is there a recommended way to go about this?

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  • Django ForeignKey _set on an inherited model

    - by neolaser
    I have two models Category and Entry. There is another model ExtEntry that inherits from Entry class Category(models.Model): title = models.CharField('title', max_length=255) description = models.TextField('description', blank=True) ... class Entry(models.Model): title = models.CharField('title', max_length=255) categories = models.ManyToManyField(Category) ... class ExtEntry(Entry): groups= models.CharField('title', max_length=255) value= models.CharField('title', max_length=255) ... I am able to use the Category.entry_set but I want to be able to do Category.blogentry_set but it is not available. If this is not available,then I need another method to get all ExtEntryrelated to one particular Category Thanks

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  • flicker when drawing 4 models for the first time

    - by Badescu Alexandru
    i have some models that i only draw at a certain moment in the game (after some seconds since the game has started). The problem is that in that first second when i start to draw the models, i see a flicker (in the sence that everything besides those models, dissapears, the background gets purple). The flicker only lasts for that frame, and then everything seems to run the way it should. UPDATE I see now that regardless of the moment i draw the models, the first frame has always the flickering aspect What could this be about? i'll share my draw method: int temp = 0; foreach (MeshObject meshObj in ShapeList) { foreach (BasicEffect effect in meshObj.mesh.Effects) { #region color elements int i = int.Parse(meshObj.mesh.Name.ElementAt(1) + ""); int j = int.Parse(meshObj.mesh.Name.ElementAt(2) + ""); int getShapeColor = shapeColorList.ElementAt(i * 4 + j); if (getShapeColor == (int)Constants.shapeColor.yellow) effect.DiffuseColor = yellow; else if (getShapeColor == (int)Constants.shapeColor.red) effect.DiffuseColor = red; else if (getShapeColor == (int)Constants.shapeColor.green) effect.DiffuseColor = green; else if (getShapeColor == (int)Constants.shapeColor.blue) effect.DiffuseColor = blue; #endregion #region lighting effect.LightingEnabled = true; effect.AmbientLightColor = new Vector3(0.25f, 0.25f, 0.25f); effect.DirectionalLight0.Enabled = true; effect.DirectionalLight0.Direction = new Vector3(-0.3f, -0.3f, -0.9f); effect.DirectionalLight0.SpecularColor = new Vector3(.7f, .7f, .7f); Vector3 v = Vector3.Normalize(new Vector3(-100, 0, -100)); effect.DirectionalLight1.Enabled = true; effect.DirectionalLight1.Direction = v; effect.DirectionalLight1.SpecularColor = new Vector3(0.6f, 0.6f, .6f); #endregion effect.Projection = camera.projectionMatrix; effect.View = camera.viewMatrix; if (meshObj.isSetInPlace == true) { effect.World = transforms[meshObj.mesh.ParentBone.Index] * gameobject.orientation; // draw in original cube-placed position meshObj.mesh.Draw(); } else { effect.World = meshObj.Orientation; // draw inSetInPlace position meshObj.mesh.Draw(); } } temp++; }

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  • Sending email from an web2py on GAE

    - by Steve
    I am trying to send a mail from my web2py app hosted on GoogleAppEngine. But it is not working. I used the mail function that was given with the web2py. Does anybody how to do this? I read in the GAE Documentation that python mail library would not work with GAE and GAE mail library has to be used. Does it also applies to web2py mail? Thanks

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  • Migrate existing ROR app to GAE

    - by zengr
    I have managed to run a basic rails app1 on App Engine using: http://gist.github.com/268192 So, on my basic app2, I install CE, which works fine on local machine. (communityengine.org) But, when I follow the same steps on my actual app2, where community_engine plugin is installed and all the gems are frozen, the app engine installer script asks for to over write various files like boot.rb, routes.rb, which I don't allow. So, as expected, when I publish the rails + ce app to GAE, it's not published and it also screws the local installation of CE on app2. So, the problem is obvious, CE uses ActiveRecord, and GAE uses DataMapper. So, my question can also be rephrased as: Can we migrate an existing ROR App using Active Record to GAE which uses DataMapper? PS: This is my first project on ROR and GAE.

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  • GAE uploading to database - or - how to create big dictionary in GAE?

    - by Koran
    Hi, I have a GAE application. A new request is to have a huge database to store many items for some functionality. The database needs to populated every week or so - and populating it is done by querying many external links which overall takes around 1-2 hours. So, doing it via GAE Cron is now out of the question. Another option I was thinking was to create it in external server and then uploading it to GAE DB. Is it possible to upload the data created externally to GAE DB straightaway? The question is because there will be close to 10 M items in it, so adding items individually to a DB is not going to work due to 30 second time limit. Thanks K

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  • Django ForeignKey TemplateSyntaxError and ProgrammingError

    - by Daniel Garcia
    This is are my models i want to relate. i want for collection to appear in the form of occurrence. class Collection(models.Model): id = models.AutoField(primary_key=True, null=True) code = models.CharField(max_length=100, null=True, blank=True) address = models.CharField(max_length=100, null=True, blank=True) collection_name = models.CharField(max_length=100) def __unicode__(self): return self.collection_name class Meta: db_table = u'collection' ordering = ('collection_name',) class Occurrence(models.Model): id = models.AutoField(primary_key=True, null=True) reference = models.IntegerField(null=True, blank=True, editable=False) collection = models.ForeignKey(Collection, null=True, blank=True, unique=True), modified = models.DateTimeField(null=True, blank=True, auto_now=True) class Meta: db_table = u'occurrence' Every time i go to check the Occurrence object i get this error TemplateSyntaxError at /admin/hotiapp/occurrence/ Caught an exception while rendering: column occurrence.collection_id does not exist LINE 1: ...LECT "occurrence"."id", "occurrence"."reference", "occurrenc.. And every time i try to add a new occurrence object i get this error ProgrammingError at /admin/hotiapp/occurrence/add/ column occurrence.collection_id does not exist LINE 1: SELECT (1) AS "a" FROM "occurrence" WHERE "occurrence"."coll... What am i doing wrong? or how does ForeignKey works?

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  • Django: Overriding the save() method: how do I call the delete() method of a child class

    - by Patti
    The setup = I have this class, Transcript: class Transcript(models.Model): body = models.TextField('Body') doPagination = models.BooleanField('Paginate') numPages = models.PositiveIntegerField('Number of Pages') and this class, TranscriptPages(models.Model): class TranscriptPages(models.Model): transcript = models.ForeignKey(Transcript) order = models.PositiveIntegerField('Order') content = models.TextField('Page Content', null=True, blank=True) The Admin behavior I’m trying to create is to let a user populate Transcript.body with the entire contents of a long document and, if they set Transcript.doPagination = True and save the Transcript admin, I will automatically split the body into n Transcript pages. In the admin, TranscriptPages is a StackedInline of the Transcript Admin. To do this I’m overridding Transcript’s save method: def save(self): if self.doPagination: #do stuff super(Transcript, self).save() else: super(Transcript, self).save() The problem = When Transcript.doPagination is True, I want to manually delete all of the TranscriptPages that reference this Transcript so I can then create them again from scratch. So, I thought this would work: #do stuff TranscriptPages.objects.filter(transcript__id=self.id).delete() super(Transcript, self).save() but when I try I get this error: Exception Type: ValidationError Exception Value: [u'Select a valid choice. That choice is not one of the available choices.'] ... and this is the last thing in the stack trace before the exception is raised: .../django/forms/models.py in save_existing_objects pk_value = form.fields[pk_name].clean(raw_pk_value) Other attempts to fix: t = self.transcriptpages_set.all().delete() (where self = Transcript from the save() method) looping over t (above) and deleting each item individually making a post_save signal on TranscriptPages that calls the delete method Any ideas? How does the Admin do it? UPDATE: Every once in a while as I'm playing around with the code I can get a different error (below), but then it just goes away and I can't replicate it again... until the next random time. Exception Type: MultiValueDictKeyError Exception Value: "Key 'transcriptpages_set-0-id' not found in " Exception Location: .../django/utils/datastructures.py in getitem, line 203 and the last lines from the trace: .../django/forms/models.py in _construct_form form = super(BaseInlineFormSet, self)._construct_form(i, **kwargs) .../django/utils/datastructures.py in getitem pk = self.data[pk_key]

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  • Performance Problems with Django's F() Object

    - by JayhawksFan93
    Has anyone else noticed performance issues using Django's F() object? I am running Windows XP SP3 and developing against the Django trunk. A snippet of the models I'm using and the query I'm building are below. When I have the F() object in place, each call to a QuerySet method (e.g. filter, exclude, order_by, distinct, etc.) takes approximately 2 seconds, but when I comment out the F() clause the calls are sub-second. I had a co-worker test it on his Ubuntu machine, and he is not experiencing the same performance issues I am with the F() clause. Anyone else seeing this behavior? class Move (models.Model): state_meaning = models.CharField( max_length=16, db_index=True, blank=True, default='' ) drop = models.ForeignKey( Org, db_index=True, null=False, default=1, related_name='as_move_drop' ) class Split(models.Model): state_meaning = models.CharField( max_length=16, db_index=True, blank=True, default='' ) move = models.ForeignKey( Move, related_name='splits' ) pickup = models.ForeignKey( Org, db_index=True, null=False, default=1, related_name='as_split_pickup' ) pickup_date = models.DateField( null=True, default=None ) drop = models.ForeignKey( Org, db_index=True, null=False, default=1, related_name='as_split_drop' ) drop_date = models.DateField( null=True, default=None, db_index=True ) def get_splits(begin_date, end_date): qs = Split.objects \ .filter(state_meaning__in=['INPROGRESS','FULFILLED'], drop=F('move__drop'), # <<< the line in question pickup_date__lte=end_date) elapsed = timer.clock() - start print 'qs1 took %.3f' % elapsed start = timer.clock() qs = qs.filter(Q(drop_date__gte=begin_date) | Q(drop_date__isnull=True)) elapsed = timer.clock() - start print 'qs2 took %.3f' % elapsed start = timer.clock() qs = qs.exclude(move__state_meaning='UNFULFILLED') elapsed = timer.clock() - start print 'qs3 took %.3f' % elapsed start = timer.clock() qs = qs.order_by('pickup_date', 'drop_date') elapsed = timer.clock() - start print 'qs7 took %.3f' % elapsed start = timer.clock() qs = qs.distinct() elapsed = timer.clock() - start print 'qs8 took %.3f' % elapsed

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  • In django models, how to make all table names not have the app label?

    - by Luigi
    I have a database that was already being used by other applications before i began writing a web interface with django for it. The table names follow simple naming standards, so the django model Customer should map to the table "customer" in the db. At the same time I'm adding new tables/models. Since I find it cumbersome to use app_customer every time i have to write a query (django's ORM is definitely not enough for them) in the other applications and I don't want to rename the existing tables, what is the best way to make all models in my django app use tables without applabel_, besides adding a Meta class with db_table= to each model? Is there any reason why I shouldn't do this? I have only one web app that needs to access this db, everything else doesn't use django models.

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  • Django, want to upload eather image (ImageField) or file (FileField)

    - by Serg
    I have a form in my html page, that prompts user to upload File or Image to the server. I want to be able to upload ether file or image. Let's say if user choose file, image should be null, and vice verso. Right now I can only upload both of them, without error. But If I choose to upload only one of them (let's say I choose image) I will get an error: "Key 'attachment' not found in <MultiValueDict: {u'image': [<InMemoryUploadedFile: police.jpg (image/jpeg)>]}>" models.py: #Description of the file class FileDescription(models.Model): TYPE_CHOICES = ( ('homework', 'Homework'), ('class', 'Class Papers'), ('random', 'Random Papers') ) subject = models.ForeignKey('Subjects', null=True, blank=True) subject_name = models.CharField(max_length=100, unique=False) category = models.CharField(max_length=100, unique=False, blank=True, null=True) file_type = models.CharField(max_length=100, choices=TYPE_CHOICES, unique=False) file_uploaded_by = models.CharField(max_length=100, unique=False) file_name = models.CharField(max_length=100, unique=False) file_description = models.TextField(unique=False, blank=True, null=True) file_creation_time = models.DateTimeField(editable=False) file_modified_time = models.DateTimeField() attachment = models.FileField(upload_to='files', blank=True, null=True, max_length=255) image = models.ImageField(upload_to='files', blank=True, null=True, max_length=255) def __unicode__(self): return u'%s' % (self.file_name) def get_fields(self): return [(field, field.value_to_string(self)) for field in FileDescription._meta.fields] def filename(self): return os.path.basename(self.image.name) def category_update(self): category = self.file_name return category def save(self, *args, **kwargs): if self.category is None: self.category = FileDescription.category_update(self) for field in self._meta.fields: if field.name == 'image' or field.name == 'attachment': field.upload_to = 'files/%s/%s/' % (self.file_uploaded_by, self.file_type) if not self.id: self.file_creation_time = datetime.now() self.file_modified_time = datetime.now() super(FileDescription, self).save(*args, **kwargs) forms.py class ContentForm(forms.ModelForm): file_name =forms.CharField(max_length=255, widget=forms.TextInput(attrs={'size':20})) file_description = forms.CharField(widget=forms.Textarea(attrs={'rows':4, 'cols':25})) class Meta: model = FileDescription exclude = ('subject', 'subject_name', 'file_uploaded_by', 'file_creation_time', 'file_modified_time', 'vote') def clean_file_name(self): name = self.cleaned_data['file_name'] # check the length of the file name if len(name) < 2: raise forms.ValidationError('File name is too short') # check if file with same name is already exists if FileDescription.objects.filter(file_name = name).exists(): raise forms.ValidationError('File with this name already exists') else: return name views.py if request.method == "POST": if "upload-b" in request.POST: form = ContentForm(request.POST, request.FILES, instance=subject_id) if form.is_valid(): # need to add some clean functions # handle_uploaded_file(request.FILES['attachment'], # request.user.username, # request.POST['file_type']) form.save() up_f = FileDescription.objects.get_or_create( subject=subject_id, subject_name=subject_name, category = request.POST['category'], file_type=request.POST['file_type'], file_uploaded_by = username, file_name=form.cleaned_data['file_name'], file_description=request.POST['file_description'], image = request.FILES['image'], attachment = request.FILES['attachment'], ) return HttpResponseRedirect(".")

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  • Updating physics for animated models

    - by Mathias Hölzl
    For a new game we have do set up a scene with a minimum of 30 bone animated models.(shooter) The problem is that the update process for the animated models takes too long. Thats what I do: Each character has ~30 bones and for every update tick the animation gets calculated and every bone fires a event with the new matrix. The physics receives the event with the new matrix and updates the collision shape for that bone. The time that it takes to build the animation isn't that bad (0.2ms for 30 Bones - 6ms for 30 models). But the main problem is that the physic engine (Bullet) uses a diffrent matrix for transformation and so its necessary to convert it. Code for matrix conversion: (~0.005ms) btTransform CLEAR_PHYSICS_API Mat_to_btTransform( Mat mat ) { btMatrix3x3 bulletRotation; btVector3 bulletPosition; XMFLOAT4X4 matData = mat.GetStorage(); // copy rotation matrix for ( int row=0; row<3; ++row ) for ( int column=0; column<3; ++column ) bulletRotation[row][column] = matData.m[column][row]; for ( int column=0; column<3; ++column ) bulletPosition[column] = matData.m[3][column]; return btTransform( bulletRotation, bulletPosition ); } The function for updating the transform(Physic): void CLEAR_PHYSICS_API BulletPhysics::VKinematicMove(Mat mat, ActorId aid) { if ( btRigidBody * const body = FindActorBody( aid ) ) { btTransform tmp = Mat_to_btTransform( mat ); body->setWorldTransform( tmp ); } } The real problem is the function FindActorBody(id): ActorIDToBulletActorMap::const_iterator found = m_actorBodies.find( id ); if ( found != m_actorBodies.end() ) return found->second; All physic actors are stored in m_actorBodies and thats why the updating process takes to long. But I have no idea how I could avoid this. Friendly greedings, Mathias

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  • Where to find information about ubuntu compatible or certified hardware/PC models

    - by Halkinn
    I am buying a new desktop PC in early 2013, anyway this question should apply to someone intending to buy a new laptop/ultrabook as well. This machine is not meant for gaming, and if I ocasionally do it, I can survive with minimum graphics. However I may need some heavy multimedia edition or multitasking at times, so basically my greatest priority is a good processor, after that perhaps average graphic card (if onboards are not enough, I am still not informed enough about that), at least 4GB of RAM with possibility of expansion. I know there are some PC models specially designed to ship with Ubuntu, which is the OS I use the most these days. However, most people around me use Windows and some software with unsupported versions for Linux and not having a Windows license becomes a bit problematic. Given that, I would like to find information about which PC models or even manufacters currently on the market have the best compatibility with Ubuntu, I am still undecided between building my own desktop or buying a pre-made model, so I would like to find information both for certified models and certified hardware or even Ubuntu partners that may work closely with Canonical. Where to find this information in order to make sure that I will have a good experience with Ubuntu on my new PC in the years to come?

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  • XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

    - by cubrman
    I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using good ol' foreach(...) {ModelMesh.Draw()}. Is it possible to add data to vertex/index buffers at all in order to pack all the models on the scene in them and then call Draw only once per frame? I would appreciate a link to an in-depth explanation. Thanks.

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  • Java PlayFramework & Python Django GAE

    - by Maik Klein
    I already know Java, C# and C++. Now I want to start with web development and I saw that some really big sites are built with Python/C++. I like the coding style of Python, it looks really clean, but some other things like no errors before runtime is really strange. However, I don't know what I should learn now. I started with Python but then I saw that Google App Engine also supports Java and the PlayFramework looks amazing too. Now I am really confused. Should I go with Python or Java? I found the IDE for Python "PyCharm" really amazing for web development. Does Java have something similar, eclipse maybe? I know that this question isn't constructive, but it will help me with my decision. What are pro and cons of both languages?

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  • GAE datastore - count records between one minute ago and two minutes ago?

    - by Arthur Wulf White
    I am using GAE datastore with python and I want to count and display the number of records between two recent dates. for examples, how many records exist with a time signature between two minutes ago and three minutes ago in the datastore. Thank you. #!/usr/bin/env python import wsgiref.handlers from google.appengine.ext import db from google.appengine.ext import webapp from google.appengine.ext.webapp import template from datetime import datetime class Voice(db.Model): when = db.DateTimeProperty(auto_now_add=True) class MyHandler(webapp.RequestHandler): def get(self): voices = db.GqlQuery( 'SELECT * FROM Voice ' 'ORDER BY when DESC') values = { 'voices': voices } self.response.out.write(template.render('main.html', values)) def post(self): voice = Voice() voice.put() self.redirect('/') self.response.out.write('posted!') def main(): app = webapp.WSGIApplication([ (r'.*', MyHandler)], debug=True) wsgiref.handlers.CGIHandler().run(app) if __name__ == "__main__": main()

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  • Do Django Models inherit managers? (Mine seem not to)

    - by Zach
    I have 2 models: class A(Model): #Some Fields objects = ClassAManager() class B(A): #Some B-specific fields I would expect B.objects to give me access to an instance of ClassAManager, but this is not the case.... >>> A.objects <app.managers.ClassAManager object at 0x103f8f290> >>> B.objects <django.db.models.manager.Manager object at 0x103f94790> Why doesn't B inherit the objects attribute from A?

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  • Validation on ManyToManyField before Save in Models.py

    - by Heyl1
    I have the following models: class Application(models.Model): users = models.ManyToManyField(User, through='Permission') folder = models.ForeignKey(Folder) class Folder(models.Model): company = models.ManyToManyField(Compnay) class UserProfile(models.Model): user = models.OneToOneField(User, related_name='profile') company = models.ManyToManyField(Company) What I would like to do is to check whether one of the users of the Application has the same company as the Application (via Folder). If this is the case the Application instance should not be saved. The problem is that the ManyToManyFields aren't updated until after the 'post-save' signal. The only option seems to be the new m2m_changed signal. But I'm not sure how I then roll back the save that has already happened. Another option would be to rewrite the save function (in models.py, because I'm talking about the admin here), but I'm not sure how I could access the manytomanyfield content. Finally I've read something about rewriting the save function in the admin of the model in admin.py, however I still wouldn't know how you would access the manytomanyfield content. I have been searching for this everywhere but nothing I come across seems to work for me. If anything is unclear, please tell me. Thanks for your help! Heleen

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