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  • OpenCV Mat creation memory leak

    - by Royi Freifeld
    My memory is getting full fairly quick once using the next piece of code. Valgrind shows a memory leak, but everything is allocated on stack and (supposed to be) freed once the function ends. void mult_run_time(int rows, int cols) { Mat matrix(rows,cols,CV_32SC1); Mat row_vec(cols,1,CV_32SC1); /* initialize vector and matrix */ for (int col = 0; col < cols; ++col) { for (int row = 0; row < rows; ++row) { matrix.at<unsigned long>(row,col) = rand() % ULONG_MAX; } row_vec.at<unsigned long>(1,col) = rand() % ULONG_MAX; } /* end initialization of vector and matrix*/ matrix*row_vec; } int main() { for (int row = 0; row < 20; ++row) { for (int col = 0; col < 20; ++col) { mult_run_time(row,col); } } return 0; } Valgrind shows that there is a memory leak in line Mat row_vec(cols,1,CV_32CS1): ==9201== 24,320 bytes in 380 blocks are definitely lost in loss record 50 of 50 ==9201== at 0x4026864: malloc (vg_replace_malloc.c:236) ==9201== by 0x40C0A8B: cv::fastMalloc(unsigned int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x41914E3: cv::Mat::create(int, int const*, int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x8048BE4: cv::Mat::create(int, int, int) (mat.hpp:368) ==9201== by 0x8048B2A: cv::Mat::Mat(int, int, int) (mat.hpp:68) ==9201== by 0x80488B0: mult_run_time(int, int) (mat_by_vec_mult.cpp:26) ==9201== by 0x80489F5: main (mat_by_vec_mult.cpp:59) Is it a known bug in OpenCV or am I missing something?

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  • Sqlite Database LEAK FOUND exception in android?

    - by androidbase
    hi all, i am getting this exception in database Leak Found my LOGCAT Shows this: 02-17 17:20:37.857: INFO/ActivityManager(58): Starting activity: Intent { cmp=com.example.brown/.Bru_Bears_Womens_View (has extras) } 02-17 17:20:38.477: DEBUG/dalvikvm(434): GC freed 1086 objects / 63888 bytes in 119ms 02-17 17:20:38.556: ERROR/Database(434): Leak found 02-17 17:20:38.556: ERROR/Database(434): java.lang.IllegalStateException: /data/data/com.example.brown/databases/BRUNEWS_DB_01.db SQLiteDatabase created and never closed 02-17 17:20:38.556: ERROR/Database(434): at android.database.sqlite.SQLiteDatabase.<init>(SQLiteDatabase.java:1694) 02-17 17:20:38.556: ERROR/Database(434): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:738) 02-17 17:20:38.556: ERROR/Database(434): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:760) 02-17 17:20:38.556: ERROR/Database(434): at android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:753) 02-17 17:20:38.556: ERROR/Database(434): at android.app.ApplicationContext.openOrCreateDatabase(ApplicationContext.java:473) 02-17 17:20:38.556: ERROR/Database(434): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:193) 02-17 17:20:38.556: ERROR/Database(434): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:98) 02-17 17:20:38.556: ERROR/Database(434): at com.example.brown.Brown_Splash.onCreate(Brown_Splash.java:52) 02-17 17:20:38.556: ERROR/Database(434): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-17 17:20:38.556: ERROR/Database(434): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 02-17 17:20:38.556: ERROR/Database(434): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 02-17 17:20:38.556: ERROR/Database(434): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 02-17 17:20:38.556: ERROR/Database(434): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 02-17 17:20:38.556: ERROR/Database(434): at android.os.Handler.dispatchMessage(Handler.java:99) 02-17 17:20:38.556: ERROR/Database(434): at android.os.Looper.loop(Looper.java:123) 02-17 17:20:38.556: ERROR/Database(434): at android.app.ActivityThread.main(ActivityThread.java:4363) 02-17 17:20:38.556: ERROR/Database(434): at java.lang.reflect.Method.invokeNative(Native Method) 02-17 17:20:38.556: ERROR/Database(434): at java.lang.reflect.Method.invoke(Method.java:521) 02-17 17:20:38.556: ERROR/Database(434): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 02-17 17:20:38.556: ERROR/Database(434): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 02-17 17:20:38.556: ERROR/Database(434): at dalvik.system.NativeStart.main(Native Method) how can i solve it??? thanks in advance...

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  • UIAlertView -show causing a memory leak

    - by Erik
    I'm relatively new to iPhone Development, so this may be my fault, but it goes against what I've seen. :) I think that I'm creating a UIAlertView that lives just in this vaccuum of the 'if' statement. NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if(!data) { // Add an alert UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Unable to contact server" delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil]; NSLog(@"retain count before show: %i", alert.retainCount); [alert show]; NSLog(@"retain count before release: %i", alert.retainCount); [alert release]; NSLog(@"retain count after release: %i", alert.retainCount); return nil; } However, the console logs baffle me. retain count before show: 1 retain count before release: 6 retain count after release: 5 I've tried also adding: alert = nil; after the release. That makes the retain count 0, but I still show a leak. And if it helps, the leak's Responsible Frame is UIKeyboardInputManagerClassForInputMode. I'm also using OS 4 Beta 3. So anyone have any ideas how a local UIAlertView's retain count would increment itself by 5 when calling -show? Thanks for your help!

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  • Configuring apache and php to handle many connections

    - by Marc
    My preliminary setup is like this. Two QuadCore 8GB servers running debian 6, with php and apache, One QuadCore 16GB server running debian 6, with mysql My plan is to have one 8Gb server to act as a proxy server, using vertx java to handle connections. I will let vertx use HttpClient to send web requests to the second 8GB server. This would have apache installed and use php to deliver any information that it gets from the mysql server on the third, 16GB server. The main reason I want this setup is to have things separated, so the "proxy" will be the only way to access the system, as the other two server will only be reachable from the local network. I can have the vertx proxy handle 5000+ concurrent connections, but, I don't know how to configure apache to handle all the requests coming from the proxy. Php will connect over mysqli with persistent connection pool of 500-800 connections, the mysql server seems not to have any issues on this part. In previous projects, the apache part was always causing issues, no matter how I set it up. I might not fully understand how to setup apache, since normally apache should handle many concurrent connections, but it does seem to now.

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  • Memory leak at Autorelease pool in Iphone sdk

    - by monish
    Hi guys, I am getting leak at [pool release]; My code here is: #pragma mark UISearchBarDelegate delegate methods - (void)performSearch:(UISearchBar *)aSearchBar { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; artistName= [aSearchBar.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([artistName length] > 0) { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; LyricsAppDelegate* appDelegate = (LyricsAppDelegate*) [ [UIApplication sharedApplication] delegate]; artistsList=[appDelegate doSearch:artistName ]; [theTableView reloadData]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [aSearchBar resignFirstResponder]; } else { [aSearchBar resignFirstResponder]; } [NSThread exit]; [pool release]; } - (void)searchBarSearchButtonClicked:(UISearchBar *)aSearchBar { @try { [NSThread detachNewThreadSelector:@selector(performSearch:) toTarget:self withObject:aSearchBar]; [aSearchBar resignFirstResponder]; } @catch (NSException * e) { NSLog(@"\n caught an exception"); } @finally { } } Here I am getting leak at [pool release]; in performSearch method. How can I solve this. Anyone's help will be much appreciated. Thank you, Monish.

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  • [Cocoa] Can't find leak in my code.

    - by ryyst
    Hi, I've been spending the last few hours trying to find the memory leak in my code. Here it is: NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; expression = [expression stringByTrimmingCharactersInSet: [NSCharacterSet whitespaceAndNewlineCharacterSet]]; // expression is an NSString object. NSArray *arguments = [NSArray arrayWithObjects:expression, [@"~/Desktop/file.txt" stringByExpandingTildeInPath], @"-n", @"--line-number", nil]; NSPipe *outPipe = [[NSPipe alloc] init]; NSTask *task = [[NSTask alloc] init]; [task setLaunchPath:@"/usr/bin/grep"]; [task setArguments:arguments]; [task setStandardOutput:outPipe]; [outPipe release]; [task launch]; NSData *data = [[outPipe fileHandleForReading] readDataToEndOfFile]; [task waitUntilExit]; [task release]; NSString *string = [[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSUTF8StringEncoding]; string = [string stringByReplacingOccurrencesOfString:@"\r" withString:@""]; int linesNum = 0; NSMutableArray *possibleMatches = [[NSMutableArray alloc] init]; if ([string length] > 0) { NSArray *lines = [string componentsSeparatedByString:@"\n"]; linesNum = [lines count]; for (int i = 0; i < [lines count]; i++) { NSString *currentLine = [lines objectAtIndex:i]; NSArray *values = [currentLine componentsSeparatedByString:@"\t"]; if ([values count] == 20) [possibleMatches addObject:currentLine]; } } [string release]; [pool release]; return [possibleMatches autorelease]; I tried to follow the few basic rules of Cocoa memory management, but somehow there still seems to be a leak, I believe it's an array that's leaking. It's noticeable if possibleMatches is large. You can try the code by using any large file as "~/Desktop/file.txt" and as expression something that yields many results when grep-ing. What's the mistake I'm making? Thanks for any help! -- Ry

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  • G++ Multi-platform memory leak detection tool

    - by indyK1ng
    Does anyone know where I can find a memory memory leak detection tool for C++ which can be either run in a command line or as an Eclipse plug-in in Windows and Linux. I would like it to be easy to use. Preferably one that doesn't overwrite new(), delete(), malloc() or free(). Something like GDB if its gonna be in the command line, but I don't remember that being used for detecting memory leaks. If there is a unit testing framework which does this automatically, that would be great. This question is similar to other questions (such as http://stackoverflow.com/questions/283726/memory-leak-detection-under-windows-for-gnu-c-c ) however I feel it is different because those ask for windows specific solutions or have solutions which I would rather avoid. I feel I am looking for something a bit more specific here. Suggestions don't have to fulfill all requirements, but as many as possible would be nice. Thanks. EDIT: Since this has come up, by "overwrite" I mean anything which requires me to #include a library or which otherwise changes how C++ compiles my code, if it does this at run time so that running the code in a different environment won't affect anything that would be great. Also, unfortunately, I don't have a Mac, so any suggestions for that are unhelpful, but thank you for trying. My desktop runs Windows (I have Linux installed but my dual monitors don't work with it) and I'd rather not run Linux in a VM, although that is certainly an option. My laptop runs Linux, so I can use that tool on there, although I would definitely prefer sticking to my desktop as the screen space is excellent for keeping all of the design documentation and requirements in view without having to move too much around on the desktop. NOTE: While I may try answers, I won't mark one as accepted until I have tried the suggestion and it is satisfactory. EDIT2: I'm not worried about the cross-platform compatibility of my code, it's a command line application using just the C++ libraries.

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  • C++ casted realloc causing memory leak

    - by wyatt
    I'm using a function I found here to save a webpage to memory with cURL: struct WebpageData { char *pageData; size_t size; }; size_t storePage(void *input, size_t size, size_t nmemb, void *output) { size_t realsize = size * nmemb; struct WebpageData *page = (struct WebpageData *)output; page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); if(page->pageData) { memcpy(&(page->pageData[page->size]), input, realsize); page->size += realsize; page->pageData[page->size] = 0; } return realsize; } and find the line: page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); is causing a memory leak of a few hundred bytes per call. The only real change I've made from the original source is casting the line in question to a (char *), which my compiler (gcc, g++ specifically if it's a c/c++ issue, but gcc also wouldn't compile with the uncast statement) insisted upon, but I assume this is the source of the leak. Can anyone elucidate? Thanks

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  • Close socket handle utility

    - by Boris
    Hi I need a utility to close server socket handles open by the process, on windows. I cannot use tcpview as it does not close the server socket (ESTABLISHED state). Process explorer comes close with its handle list and "close handle" option, but it only gives the handle path (like \Device\Afd) and if application has open many such sockets I cannot tell which handle I would like to close. Any idea?

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • Surprising IPhone leak

    - by Ethan
    Hey guys, So I'm running instruments on my app, and getting a leak that I could have sworn I was doing right. + (NSMutableArray *)decode:(NSDictionary *)encoded_faculty_array { NSArray *faculty_id_data = [encoded_faculty_array objectForKey:@"faculty_id"]; NSArray *faculty_first_name = [encoded_faculty_array objectForKey:@"first_name"]; NSArray *faculty_last_name = [encoded_faculty_array objectForKey:@"last_name"]; NSMutableArray* faculty_array = [[NSMutableArray alloc] init]; for(int a = 0; a < [faculty_id_data count]; a++) { Faculty *new_fac = [[Faculty alloc] initWithFacultyId:[Dearray clean:[faculty_id_data objectAtIndex:a] withDefault:@"0"] andFirstName:[Dearray clean:[faculty_first_name objectAtIndex:a] withDefault:@"Name not found"] andLastName:[Dearray clean:[faculty_last_name objectAtIndex:a] withDefault:@" "] andBio:nil andDegrees:nil andTitle:nil]; [faculty_array addObject:new_fac]; [new_fac release]; } [faculty_array autorelease]; return faculty_array; } It's reporting a leak on new_fac. I released it immediately after I called it though. Any idea what could be causing that problem? Thanks.

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  • HashMap Memory Leak because of Dynamic Array

    - by Jake M
    I am attempting to create my own HashMap to understand how they work. I am using an array of Linked Lists to store the values(strings) in my hashmap. I am creating the array like this: Node** list; Instead of this: Node* list[nSize]; This is so the array can be any size at runtime. But I think I am getting a memory leak because of how I am doing this. I dont know where the error is but when I run the following simple code the .exe crashes. Why is my application crashing and how can I fix it? Note: I am aware that using a vector would be much better than an array but this is just for learning and I want to challenge myself to create the hashmap using a 'Dynamic' Array. PS: is that the correct term(Dynamic Array) for the kind of array I am using? struct Node { // to implement }; class HashMap { public: HashMap(int dynSize) { *list = new Node[dynSize]; size = dynSize; for (int i=0; i<size; i++) list[i] = NULL; cout << "END\n"; } ~HashMap() { for (int i=0; i<size; i++) delete list[i]; } private: Node** list; // I could use a vector here but I am experimenting with a pointer to an array(pointer), also its more elegant int size; }; int main() { // When I run this application it crashes. Where is my memory leak? HashMap h(5); system("PAUSE"); return 0; }

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  • MDI WinForm application and duplicate child form memory leak

    - by Steve
    This is a WinForm MDI application problem (.net framework 3.0). It will be described in C#. Sorry it is a bit long because I try to make things as clear as possible. I have a MDI application. At some point I find that one MDI child form is never released. There is a menu that creates the MDI child form and show it. When the MDI child form is closed, it is supposed to be destroyed and the memory taken by it should be given back to .net. But to my surprise, this is not true. All the MDI child form instances are kept in memory. This is obviously a "memory leak". Well, it is not a real leak in .net. It is just that I think the closed form should be dead but somehow there is at least one unknown reference from outside world that still connect with the closed form. I read some articles on the Web. Some says that when the MDI child form is closing, I should unwire all the event handlers, otherwise some event handlers may keep my form alive. Some says that DataBindings should be cleaned before the form is closing otherwise the DataBindings will add references to some global Hashtable and thus keep my form alive. My form contains quite a lot things. Many event handlers and many DataBindings and many BindingSources and few suspected controls containing user control and HelpProvider. I create a big method that unwires all the event handlers from all the relevant controls, clear all the DataBindings and DataSources. The HelpProvider and user controls are disposed carefully. At the end, I find that, I don't have to clear DataBindings and DataSources. Event handlers are definitely causing the problem. And MDI form structure also contributes to something. During my experiments, I find that, if you create a MDI child form, even if you close it, there will still be one instance in the memory. The reference is from PropertyStore of the main form. This means, unless the main form is closed (application ends), there will always be one instance of MDI child form in the memory. The good news is that, no matter how many times you open and close the child form, there will be only one instance, not a big "leak". When it comes to event handlers, things become more tricky. I have to address that, all the event handlers on my form are anonymous event handlers. Here is an example code: //On MDI child form's design code... Button btnSave = new Button(); btnSave.Click += new System.EventHandler(btnSave_Click); Where btnSave_Click is also a method in MDI child form. The above is always the case for various controls and various types of event. To me, this is a bi-directional circular reference. btnSave keeps a reference of MDI child form via the event handler. MDI child form keeps a reference of btnSave instance. To me again, such bi-directional circular reference should not cause any problem for .net's garbage collector. This means that I do not have to explicitly unwire the event when the form is being disposed: btnSave.Click -= btnSave_Click; But the truth is not so. For some event handlers, they are safe. Ignoring them do not cause any duplicate instance. For some other event handlers, they will cause one instance remaining in the memory (similar effect as the MDI form structure, but this time caused by the hanging event handlers). For some other event handlers, they will cause every instance opened in the memory. I am totally confused about the differences between these three types of event handlers. The controls are created in the same way and the event is attached in the same way. What is the difference? (Don't tell me it is the event handle methods that make difference.) Anyone has experience of this wired scenario and has an answer for me? Thanks a lot. So now, for safety issue, I will have to unwire all the event handlers when the form is being disposed. That will be a long list of similar code for each control. Is there a general way of removing events from controls in recursive way using reflection? What about performance issue? That's the end of my story and I am still in the middle of my problem. For any help, I thank you.

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  • How google handle site traffic in google analytics

    - by Hamidreza
    I have a site with address www.exam.com and I have put Google analytics javascript scripts in it. I have made an app for my site, I want that everytime a user uses app, he visit the site in the application with built in browser which is inside the application ( I am using C# for application and .NET web browser ). User will address www.example.com/appvisit in the app and I just have put google analytics scripts in that page and nothing else. And I want to disallow this address /appvisit in my robots.txt file . I want to know that Is there any problem with doing this? will google crawl in the /appvisit directory ? Does google hate this work? and will google think this traffic is true and normal? thanks

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  • How to handle "circular dependency" in dependency injection

    - by Roel
    The title says "Circular Dependency", but it is not the correct wording, because to me the design seems solid. However, consider the following scenario, where the blue parts are given from external partner, and orange is my own implementation. Also assume there is more then one ConcreteMain, but I want to use a specific one. (In reality, each class has some more dependencies, but I tried to simplify it here) I would like to instanciate all of this with Depency Injection (Unity), but I obviously get a StackOverflowException on the following code, because Runner tries to instantiate ConcreteMain, and ConcreteMain needs a Runner. IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); How can I avouid this? Is there any way to structure this so that I can use it with DI? The scenario I'm doing now is setting everything up manually, but that puts a hard dependency on ConcreteMain in the class which instantiates it. This is what i'm trying to avoid (with Unity registrations in configuration). All source code below (very simplified example!); public class Program { public static void Main(string[] args) { IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); Console.WriteLine("invoking runner..."); runner.DoSomethingAwesome(); Console.ReadLine(); } } public class Runner : IMainCallback { private readonly IMain mainServer; public Runner(IMain mainServer) { this.mainServer = mainServer; } public void DoSomethingAwesome() { Console.WriteLine("trying to do something awesome"); mainServer.DoSomething(); } public void SomethingIsDone(object something) { Console.WriteLine("hey look, something is finally done."); } } public interface IMain { void DoSomething(); } public interface IMainCallback { void SomethingIsDone(object something); } public abstract class AbstractMain : IMain { protected readonly IMainCallback callback; protected AbstractMain(IMainCallback callback) { this.callback = callback; } public abstract void DoSomething(); } public class ConcreteMain : AbstractMain { public ConcreteMain(IMainCallback callback) : base(callback){} public override void DoSomething() { Console.WriteLine("starting to do something..."); var task = Task.Factory.StartNew(() =>{ Thread.Sleep(5000);/*very long running task*/ }); task.ContinueWith(t => callback.SomethingIsDone(true)); } }

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  • How to handle canonical url changes like Stack Overflow

    - by lulalala
    Stack Overflow sites all have pretty urls which include the question title. In the HTML it also have canonical url for that page. I just found out that when I change the question title, the url is changed immediately. The canonical url is also updated. Does it mean that as long as the page with the old canonical url redirects to the new canonical url, then search engines will update their records of the canonical url as well? Is there anything else that one can actively do to make the url change even more smoother?

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  • How do I handle 3rd party search result data (via cache)

    - by reikyoushin
    I have a search function on my site and it is taking data from 6 different 3rd party resources. The problem is, it takes too long requesting the data over and over again on the results page. I've read for questions like this on SO about session not being a good choice but for me 'memcache' is not an option, because the server doesn't have memcached installed and I have no way to install it now. Is there any other approach to do this? Storing in the database seem inappropriate because the data depends on the search terms requested. What I've been thinking is writing a file on the server that would act as a cache for this file but I don't know how I would know when to delete it after.

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  • How to handle geo sitemaps?

    - by Floran
    I have a site with company profiles. I already have a sitemap.xml However, now I'm reading on KML geo sitemaps: http://www.seomoz.org/blog/understand-and-rock-the-google-venice-update I wondered how that may apply to a site with company profiles. Do I place 1 large KML file showing all the locations of businesses in the KML format? Or do I need to make that more specific? locatins-in-LA.kml for example? And what is the relationship between a kml file and a sitemap.xml? It seems that I need to have a reference to the kml files that should be included in the sitemap.xml, but if that is the case, I don't know how. Help! :)

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  • 2D Physics Engine to Handle Shapes Composed of Multiple Densities XNA

    - by Stupac
    The game I'm working on involves shapes that might be composed of multiple materials in a variety of ways. Let's just take for example a wooden rod with and sizable tip of iron or say a block composed of a couple triangles of stone and aluminum and small nugget of gold. The shapes and compositions will change from time to time, so I was wondering what engine I should use and how I might implement this feature? I've looked at Farseer 3, but I'm still trying to decipher the library by reading the source and the samples and wasn't sure if I was barking up the wrong tree. Thanks!

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  • How to handle people who lie on their resume [closed]

    - by Juliet
    Moderator comment Please note that this is a two year old question that has just been migrated from Stack Overflow. Please take your time to read all the answers and ask yourself "would my answer add anything to this?". I'm conducting technical interviews to fill a few .NET positions. Many of the people I interview really do know .NET pretty well, but I find at least 90% embellish their skillset anywhere between "a little" to "quite drastically". Sometimes they fabricate skills relevant to the position they're applying for, sometimes they don't. Most of the people I interview, even the most egregious liars, are not scam artists. They just want to stand out among the crowd, so they drop a few buzzwords on their resume like "JBoss", "LINQ", "web services", "Django" or whatever just to pad their skillset and stay competitive. (You might wonder if a person that lies about those skills is just bluffing their way through a technical interview. My interviews involve a lot of hands-on coding and problem-solving – people who attempt to bluff will bomb the hands-on coding portion in the first 3 minutes.) These are two open-ended questions, but it would really help me out when I make my recommendations to the hiring managers: Regarding interviewing etiquette, should I attempt to determine whether a person really possesses all of the skills they claim to have? Can I do this without making the candidate feel uncomfortable? Regarding the final decision, should I recommend candidates who are genuinely qualified for the positions they're applying for, even if they've fabricated portions of their skillset?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Advice on designing a robust program to handle a large library of meta-information & programs

    - by Sam Bryant
    So this might be overly vague, but here it is anyway I'm not really looking for a specific answer, but rather general design principles or direction towards resources that deal with problems like this. It's one of my first large-scale applications, and I would like to do it right. Brief Explanation My basic problem is that I have to write an application that handles a large library of meta-data, can easily modify the meta-data on-the-fly, is robust with respect to crashing, and is very efficient. (Sorta like the design parameters of iTunes, although sometimes iTunes performs more poorly than I would like). If you don't want to read the details, you can skip the rest Long Explanation Specifically I am writing a program that creates a library of image files and meta-data about these files. There is a list of tags that may or may not apply to each image. The program needs to be able to add new images, new tags, assign tags to images, and detect duplicate images, all while operating. The program contains an image Viewer which has tagging operations. The idea is that if a given image A is viewed while the library has tags T1, T2, and T3, then that image will have boolean flags for each of those tags (depending on whether the user tagged that image while it was open in the Viewer). However, prior to being viewed in the Viewer, image A would have no value for tags T1, T2, and T3. Instead it would have a "dirty" flag indicating that it is unknown whether or not A has these tags or not. The program can introduce new tags at any time (which would automatically set all images to "dirty" with respect to this new tag) This program must be fast. It must be easily able to pull up a list of images with or without a certain tag as well as images which are "dirty" with respect to a tag. It has to be crash-safe, in that if it suddenly crashes, all of the tagging information done in that session is not lost (though perhaps it's okay to loose some of it) Finally, it has to work with a lot of images (10,000) I am a fairly experienced programmer, but I have never tried to write a program with such demanding needs and I have never worked with databases. With respect to the meta-data storage, there seem to be a few design choices: Choice 1: Invidual meta-data vs centralized meta-data Individual Meta-Data: have a separate meta-data file for each image. This way, as soon as you change the meta-data for an image, it can be written to the hard disk, without having to rewrite the information for all of the other images. Centralized Meta-Data: Have a single file to hold the meta-data for every file. This would probably require meta-data writes in intervals as opposed to after every change. The benefit here is that you could keep a centralized list of all images with a given tag, ect, making the task of pulling up all images with a given tag very efficient

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  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

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