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  • PRESENTATION INTERACTIVE DE L'OFFRE ORACLE

    - by [email protected]
    Vous souhaitez une présentation de nos produits, rapide et interactive, nous avons développé pour vous le site It place.tv ! Les sessions intègrent les présentations de  nos produits mais aussi les process, les témoignages de clients et de nos Partenaires ! t place.tv le Carrefour des solutions IT  Connectez-vous ici 

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  • Making Room for Innovation - Oracle Interactive eBook

    - by Javier Puerta
    Innovation and complexity are two critical topics on the minds of business leaders. Innovation is what gives them a competitive edge; increased complexity is their greatest challenge. Learn how Oracle is helping customers change the game and make room for innovation by simplifying IT. Access the new Oracle interactive e-book, “Simplify IT and Unleash Innovation”. You can download it here.

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  • Interactive map using javascript [on hold]

    - by Denis
    Im trying to learn HTML and javascript. But i cant find any information about how to create interactive map/picture using javascript. Ex. I take a map where is a part of my town and write some information about like few buildings there, so after i put my mouse over those buildings the information will be displayed. It should look similar to this http://davidlynch.org/projects/maphilight/docs/demo_usa.html I need to use the javascript to make it done.

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  • Examples of networked Flash games

    - by videodnd
    Maybe I am asking the wrong questions, because I don't see any sample projects out there. I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere." Is there a sample project I could be pointed towards, it would be an ass-saver. Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far, but I need help!!! It would be fun if it wasn't so stressful. Criteria TCP/IP socket connection Flash package XML commands load swf file in to a container Additional Questions How do I prepare my Flash files and XML sheet to receive commands "any sample out there"? What about e.data, urlLoad, xmlSocket Class, XMLCP/IP XML socket connection to load Is binary or XML method better for loading and reloading swf files? Do I need Red5 or a media server? videoDnd, Ambitious Development Noob

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  • Games that are still winable against the computer?

    - by roygbiv
    There's a game on my laptop called 'Chess Titans' which I've been playing one game a day for almost 90 days. With the difficulty on the hardest setting I have not been able to win one game, however, I have come close. What's the fun in playing a chess game if the computer can search all moves and win? Has (or can) anyone beat a modern computer chess AI? What games can't a computer gain an advantage in? (i.e. They would be 'fun' to play.)

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  • How to Use an Xbox 360 Controller On Your Windows PC

    - by Jason Fitzpatrick
    The keyboard and mouse might be a good fit for many native computer games, but it feels downright weird to play emulated games that way. Whether you want to play Super Mario with a proper gamepad or try out a new PC title like Diablo III in comfort, we’ve got you covered. Today we’re taking a look at how you can take a Microsoft Xbox 360 controller and configure it to work with everything from your favorite emulators to old and new PC games. Whether you want the authentic feel of a controller in your hand when you play old school games or you’re looking for a gentle-on-the-wrists way to play modern games, it’s easy to set up. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • Sun Grid Engine: Automatically Terminating Idle Interactive Jobs

    - by dmcer
    We're considering using Sun Grid Engine on a small compute cluster. Right now, the current set up is pretty crude and just involves having people ssh to an open machine to run their jobs. We'd like to allow interactive jobs, since that should ease the transition from manually starting jobs to starting them using qsub. But, there is some concern that, if we do, people might accidentally leave their interactive sessions idle and block other jobs from being run on the machines. The issue isn't just theoretical, since we previously tried using OpenPBS and there was a problem with people opening up an interactive job in a screen session and essentially camping on a machine. Is there anyway to configure SGE to automatically kill idle interactive jobs? It looks like this was requested as an enhancement (Issue #:2447) way back in 2007. But, it doesn't seem like the request ever got implemented.

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • What games work well on MacBook Pro (i7/GeForce GT 330M) within VMWare Fusion?

    - by webworm
    I have a 15" MacBook Pro (2.66 i7 with 8 GB RAM) with the GeForce GT 330M 512 MB graphics card. I use it primarily for development (Mac/Web/Windows) though I would like to play the occasional game with my son who uses a desktop PC system at home. I prefer to use VMWare Fusion for virtualization rather than BootCamp for a number of reasons. Heat/Fan issues with i7 under BootCamp Prefer to retain virtual machine as single file rather than dedicated partition (easier to move a nd backup) I have heard that Windows support of the GeForce GT 330 in BootCamp is not all that good. So that being said I was wondering what sort of games I would be able to play within the Fusion environment running Windows 7. I have 8 GB RAM and usually dedicate 4 GB to the virtual machine. I don't expect to be able to play the latest FPS games such as BattleField: Bad Company 2 or Call of Duty, rather I am looking at games such a Total War II, Civilizations IV, Supreme Commander, and other RTS type games. I should mention the native screen resolution of my MacBook Pro is 1680x1050, which is what I would be most likely running the VM at (fullscreen). Thank you for any advice.

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  • Visual History for Chrome Maps Out Your Browser History in an Interactive Graph

    - by Jason Fitzpatrick
    Curious how your adventures on the web interweave? Visual History for Chrome maps out related web sites in your browsing history into an interactive chart–visualize your browsing over the last hours, days, or months. One of the interesting elements of Visual History is that it doesn’t simply link sites together via activated hyperlinks but by consecutive use within 20 minute increments–thus if you frequently hit up Gmail, Facebook, and Reddit first thing in the morning, they’ll all appear together in a usage cluster. Site can be organized by URL, sub-domain, or domain. Visual History is free, Chrome only. Visual History for Chrome [Chrome Web Store] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Interactive training site for Javascript complete with code challenges [closed]

    - by Chase Florell
    A few months ago I discovered a cool course called Rails for Zombies. This is a great site that allows us to write code and see the results. It takes us through the paces to get us up to speed with Rails. You have to pass each level (including code challenges) before being taken to the next level, and it gets you grounded in the fundamentals of Rails. I'm wondering if an interactive tutorial site exists for Javascript? One that will walk me through the paces of writing better Javascript, and challenge me along the way.

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  • Interactive manifest editing with the Automated Installer Manifest Wizard

    - by Glynn Foster
    Oracle Solaris 11.2 adds a new Automated Installer (AI) Manifest Wizard to allow administrators to more easily create AI manifests for use in provisioning new client systems in the data center. The AI Manifest Wizard is a web web based interface that steps administrators through the basics of the AI manifest - target disks and layout selection, additional ZFS pools and datasets, IPS publisher and package selection, and the creation of any Oracle Solaris Zone virtual environments. The end result is an AI manifest without having to directly edit XML, and this can then be associated with an appropriate AI service. To get started, check out How To Create an Automated Installer Manifest with an Interactive Wizard

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  • Fly Through FIFA World Cup Stadiums Using Interactive Bing Maps

    - by Gopinath
    I’m hearing loads of useful apps on Bing Maps these days. One such interesting application that I saw today is theworldcupmap.com . This nice interactive Bing Maps mash up lets you easily visualize all the FIFA World Cup Stadiums by flying across them. Here is a screen grab of Nelson Mandela Stadium on Bing Maps:   This cool mash up requires SilverLight plugin on your browser, and it can easily installed when you open the site. Check out theworldcupmap.com and have fun Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • C# .NET 4.0 interactive course?

    - by Kanyhalos
    I would like to learn C# programming. I already studied it for several weeks and wrote some minor programs with VS2010, and I'm not completely newbie at programming because I worked on STALKER - Shadow of Chernobyl as scripter, but it was LUA. I want to become a real programmer. I think C# is a decent way to start with. I already learned about the most commonly used resource sites and got some nice eBooks as well, but unfortunately I don't have time to sit down in front my computer all the time, so my progress is pretty slow. I would like to ask that if someone can recommend me some decent interactive online courses to make my learning progress faster. I know about the "joe grip" course but I don't know if it's worth $39 also it's only for .NET 1.x and 2.0 while I'd like to learn 4.0 so I have no idea what should I do.

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  • A Trip to the Moon (Le Voyage dans la Lune) [Super Retro Classic Sci-Fi Video]

    - by Asian Angel
    If you are into retro sci-fi movies, then you will definitely want to have a look at this French classic from 1902. This silent movie is only 10.5 minutes long, but is well worth watching and makes for a fun romp through the early days of sci-fi. From YouTube: A Trip to the Moon (French: Le Voyage dans la lune) is a 1902 French black and white silent science fiction film. It is loosely based on two popular novels of the time: From the Earth to the Moon by Jules Verne and The First Men in the Moon by H. G. Wells. The film was written and directed by Georges Melies, assisted by his brother Gaston. The film runs 14 minutes if projected at 16 frames per second, which was the standard frame rate at the time the film was produced. It was extremely popular at the time of its release and is the best-known of the hundreds of fantasy films made by Melies. A Trip to the Moon is the first science fiction film, and utilizes innovative animation and special effects, including the iconic shot of the rocketship landing in the Moon’s eye. A Trip to the Moon / Le Voyage dans la lune – 1902 [via 20 best designs in sci-fi movies - Page 3 (Creative Bloq)] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • design of 'game engine' for small javascript games?

    - by Matt Ball
    I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the original game was won or lost. I have a high-level question about the design of things: So far I've created a class for one game type that manages the interaction with the UI and the state of the game itself. But for tracking how many of the subgames have been won, or for understanding whether the next game presented should be more or less difficult, are there arguments to be made for making a 'game engine' class? How does the engine communicate to the games? For instance, when a game is won, how is that information relayed to the engine? Is there a better or more common design? (If you want to see what I have so far, the games are slowly taking shape here: https://github.com/yosemitebandit/candela and can be viewed at http://yosemitebandit.com/candela)

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  • Interesting/Innovative Open Source tools for indie games

    - by Gastón
    Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As suggested by The Communist Duck and Joe Wreschnig, I'm putting the examples as answers. EDIT 2: Please do not post tools like PyGame, Inkscape, Gimp, Audacity, Slick2D, Phys2D, Blender (except for interesting plugins) and the like. I know they are great tools/libraries and some would argue essential to develop good games, but I'm looking for more rare projects. Could be something really specific or niche, like generating realistic trees and plants, or realistic AI for animals.

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  • Starting to make 2D games in C++

    - by Ashley
    I'm fairly experienced with C and C#, but I've only ever created console/windows applications. I'm also experienced with AS3 and I've made some flash games. I want to make proper 2D games in C++, but I have no idea where to begin with graphics. There are entire books devoted to game development in C++ that only work with console applications and I'm finding the lack of resources and tutorials for proper 2D games frustrating... I'm also not particularly interested in using existing engines because I want total control of what I create. I've heard of the Allegro library; is it something important/popular that I should look into? How will I use DirectX? Any resources or links to tutorials or information is greatly appreciated.

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  • Interesting/Innovative Open Source tools for indie games [closed]

    - by Gastón
    Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As suggested by The Communist Duck and Joe Wreschnig, I'm putting the examples as answers. EDIT 2: Please do not post tools like PyGame, Inkscape, Gimp, Audacity, Slick2D, Phys2D, Blender (except for interesting plugins) and the like. I know they are great tools/libraries and some would argue essential to develop good games, but I'm looking for more rare projects. Could be something really specific or niche, like generating realistic trees and plants, or realistic AI for animals.

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