References about Game Engine Architecture in AAA Games
Posted
by
sharethis
on Game Development
See other posts from Game Development
or by sharethis
Published on 2012-10-28T09:54:10Z
Indexed on
2012/10/28
11:23 UTC
Read the original article
Hit count: 559
Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail.
So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there.
Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book.
I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry.
Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot!
Edit: This question is focused but not restricted to first person games.
© Game Development or respective owner