Search Results

Search found 15755 results on 631 pages for 'iphone uiwebview'.

Page 8/631 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • Change/check minimum iPhone OS for Universal apps?

    - by Moshe
    The dropdown in XCode shows a base SDK of 3.2, but my iPod Touch (2nd generation), running OS 3.1.3, will run the app just fine in debug mode. (Command + Return/Enter) What is the actual base SDK of my iPhone/iPod touch version of the app and how can I change this? Changing it by right clicking on the project name in the "Groups and Files" pane and changing "Base SDK" under the "Build", doesn't do much. Edit: While writing this question, I found that scrolling down in "Build" and changing "iPhone OS Deployment Target" seems to be what I'm looking for, I'm posting this anyway. Perhaps someone has more insight into this...

    Read the article

  • iPhone Feedback Service with PHP

    - by Anish
    HI All, Has anybody been able to extract the device tokens from the binary data that iPhone APNS feedback service returns using PHP? I am looking for something similar to what is been implementented using python here http://www.google.com/codesearch/p?hl=en&sa=N&cd=2&ct=rc#m5eOMDWiKUs/APNSWrapper/%5F%5Finit%5F%5F.py&q=feedback.push.apple.com As per the Apple documentation, I know that the first 4 bytes are timestamp, next 2 bytes is the length of the token and rest of the bytes are the actual token in binary format. (http://developer.apple.com/IPhone/library/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/CommunicatingWIthAPS/CommunicatingWIthAPS.html#//apple%5Fref/doc/uid/TP40008194-CH101-SW3) I am successfully able to extract the timestamp from the data feedback service returns, but the device token that I get after i convert to hexadecimal using the PHP's built in method bin2hex() is actually different than original device token. I am doing something silly in the conversion. Can anybody help me out if they have already implemented APNS feedback service using PHP? TIA, -Anish

    Read the article

  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

    Read the article

  • iPhone wb dev with jqTouch

    - by sea_1987
    Hi there, I am some real trouble getting the transitions working for my iPhone site, I am trying to add the 'flip' transition using, <a class="button flip href="#about">About</a> However I get no flip transition nor do is navigate to the about anchor, here is my HTML, <!DOCTYPE html> <head> <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" /> <title>Elfm Iphone</title> <script src="javascript/jquery.1.3.2.min.js" type="text/javascript" charset="utf-8"></script> <script src="javascript/jqtouch.min.js" type="text/javascript" charset="utf-8"></script> <link rel="stylesheet" href="css/jqtouch.css" type="text/css" media="screen" title="no title" charset="utf-8"> <link rel="stylesheet" href="themes/apple/theme.css" type="text/css" media="screen" title="no title" charset="utf-8"> <link rel="stylesheet" href="css/base.css" type="text/css" media="screen" title="no title" charset="utf-8"> <script type="javascript/text"> $.jQTouch({ icon:'kilo.png', statusBar:'black' }); </script> </head> <body> <div id="about"> <div class="toolbar"> <h1>About</h1> <p>Some about blurb, telling the users about the station and the site, in most cases this won't be a very extensive page, just some background information, nothing that will overface the user and not want them to carry on listening. I would probably be a good idea to push the user to the stream as well. This could be done as an internal link, something like, why not listen to our <a href="http://www.twovalleysradio.co.uk/iphone/stream.pls">live feed?</a></p> </div> </div> <div id="blog"> <div class="toolbar"> <h1>Blog</h1> </div> <p>The blog should be an easy things to implement we should just be able to use the stations RSS feed from wordpress and then style up the entries with CSS to match the look and feel of the sites. We could possibly implement the nice listing features that come with the theme available and if not we could easily build our own theme.</p> </div> <div id="home" class="current"> <div class="toolbar"> <h1>Home</h1> <a class="button flip" href="#blog">Blog</a> </div> <div id="header"> <img src="images/elfm-header.png" alt="ELfm" title="ELfm" /> </div> <div id="content"> <p>Here's a load of text about is and where it's based and why it's coll and who listen to it and a load more blurb and now I'm just adding filler for the sake of it and I know dynamic text is a pain because then we have to consider what happens if there is too much of it but we'll show a live preview on the web service of what the app would look like.</p> </div> <div id="play"> <div id="button"> <a class="play_stream" href=""> Play </a> </div> </div> </div> <div id="twitter"> <div id="tweet"> </div> </div> </body> </html> I am testing this is Chrome and Safari and also the iPhone simulator.

    Read the article

  • iPhone long plist

    - by Zac Altman
    I have some data i want to add in to my app...about 650 categories (includes a name + id number), each with an average of 85 items (each with a name/id number). Will the iPhone support such a large plist? I want to first display the categories in a UITableView, when a category is selected I want to display all of the associated items. Having such a large plist, im not sure if the iPhone will lag when loading the items. At over 51,000 lines it seems like...it might.

    Read the article

  • iPhone SDK - Implement Tap to Scroll feature on ImageScrollView

    - by NobodyNobody
    SDK: xCode 3.2 Device: iPhone 3GS OS 3.13 / iPad Case: In Apple Sample Library [ScrollViewSuite]. The [2_Autoscroll] project. In [ThumbImageView], We can drag and drop to scroll the view. So that we can see any menu item by touch the screen and do moving. How to implement this feature in [TagDetectingImageView] ? I have try to copy [touch event] function from [ThumbImageView], modify it and implement to [TagDetectingImageView]. (Just rename the [ThumbImageView] to [TagDetectingImageView] inside those function) But when i touch and move on the [TagDetectingImageView], the view will moved out of the screen (Don't know where is it) Source - Please find the 2_Autoscroll source code in: http://developer.apple.com/iPhone/library/samplecode/ScrollViewSuite/Introduction/Intro.html Thanks

    Read the article

  • Project Active Executable can no longer be iPhone 3.2

    - by Rudiger
    I don't know how much you can help me because its under the NDA, but I recently updated to the OS 4 beta 3 xcode version. My project worked fine under 3.2 but under 4.0 parts are a not quite right I assume because it is still being developed. Every other installation of the beta sdk I could go into the project settings and select the iPhone 3.2 sdk and then change the target iPhone OS in the top left of Xcode but not this one. If I select 3.2 it still loads on 4.0 it seems I only have the 4.0 simulator. Under Active Target there is only 4.0. Any ideas how to get the 3.2 Simulator back?

    Read the article

  • iPhone - stdint.h file not found!

    - by Mike
    I am dealing with a project designed for iPhone OS 2.0 and I am intending to keep compatibility with this version while offering new OS 3.x functionality. When I set the base SDK to iPhone OS 3.1.3 and Target OS for 2.0, Xcode gives me this error during compilation. 'stdint.h' file not found /Developer/usr/lib/clang/1.0.1/include/stdint.h:32:16: fatal error: 'stdint.h' file not found The strange thing is that the file is there, on the path it says it is not. if I set the target OS for 3.x the problem vanishes. how to solver that? thanks for any help.

    Read the article

  • per build configuration files on iPhone ?

    - by Matt
    I'm looking for the best way to store per-Build configuration information for an iPhone app. In my iPhone app there are several url's and storage location settings that are specific to a particular build (DEBUG RELEASE etc) Currently i have three recipients for my app, QA/Test, myself and the customer, each has specific settings for the url's and storage locations mentioned above. whats the best way to do this? NOTE: they don't necessarily have to be defined in the build but what im looking for is advice on the best way to store alternate configuration settings. ALSO NOTE: i do not want these settings to be editable through the settings app thanks

    Read the article

  • iPad app crashes when Youtube player clicked in UIWebView

    - by choonkeat
    I have a iPhone/iPad app (universal binary) with a regular UIWebView that displays webpages on the Internet. When the user presses on a Youtube embed, the iPhone app performs normally -- opening up the video player, when you close it, it returns to the app. However, on the iPad it crashes with Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIWindow addEventMonitor:]: unrecognized selector sent to instance 0x1219c0' #0 0x30c8e0a0 in __kill () #1 0x30c8e096 in kill () #2 0x30c8e088 in raise () #3 0x30ca2210 in abort () #4 0x32944a22 in __gnu_cxx::__verbose_terminate_handler () #5 0x335657ca in _objc_terminate () #6 0x32942df4 in __cxxabiv1::__terminate () #7 0x32942e48 in std::terminate () #8 0x32942f18 in __cxa_throw () #9 0x335646aa in objc_exception_throw () #10 0x32c9517a in -[NSObject doesNotRecognizeSelector:] () #11 0x32c94b00 in ___forwarding___ () #12 0x32c316d0 in __forwarding_prep_0___ () #13 0x32810492 in -[MPInactivityMonitor initForWindow:inactivityDuration:delegate:] () #14 0x32831dfe in -[MPFullScreenVideoViewController _createInactivityMonitor] () #15 0x328324bc in -[MPFullScreenVideoViewController showOverlayAnimated:] () #16 0x32833612 in -[MPAbstractFullScreenVideoViewController setControlsOverlayVisible:animate:] () #17 0x3281fca4 in -[UIMoviePlayerController setControlsOverlayVisible:disableAutohide:animate:] () #18 0x330bb444 in -[YTMovieView _switchToVideo:] () #19 0x330bb028 in -[YTMovieView willShowForVideo:inList:orVideoID:] () #20 0x04b8d142 in dyld_stub_time () #21 0x04b8b82e in dyld_stub_time () #22 0x32c2616c in -[NSObject performSelector:withObject:withObject:] () #23 0x3152716c in -[UIApplication sendAction:to:from:forEvent:] () #24 0x3152710c in -[UIApplication sendAction:toTarget:fromSender:forEvent:] () #25 0x315270de in -[UIControl sendAction:to:forEvent:] () #26 0x31526e30 in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #27 0x3152747e in -[UIControl touchesEnded:withEvent:] () #28 0x31525e54 in -[UIWindow _sendTouchesForEvent:] () #29 0x3152579c in -[UIWindow sendEvent:] () #30 0x315213be in -[UIApplication sendEvent:] () #31 0x31520d2a in _UIApplicationHandleEvent () #32 0x30d62b32 in PurpleEventCallback () #33 0x32c23d9c in CFRunLoopRunSpecific () #34 0x32c234e0 in CFRunLoopRunInMode () #35 0x30d620da in GSEventRunModal () #36 0x30d62186 in GSEventRun () #37 0x314d54c8 in -[UIApplication _run] () #38 0x314d39f2 in UIApplicationMain () (I don't even see my app in the stack trace (except for the top level main.m) In iPad Mobile Safari, on the same webpage, the video will play in-place on the webpage. Is there anything I have to do to enable that? Or did I forget to enable something?

    Read the article

  • Rotating UIWebView with transform, content partially off screen, how to get it to stick on screen?

    - by jarmod
    I have a 320x416 portrait-shaped UIWebView filling a UIViewController's view. I also have a 90 degree rotate button that will transform the UIWebView through 90 degrees each time the button is touched. The code is basically: webView.transform = CGAffineTransformMakeRotation(touches%4 * M_PI/2.0); After rotation through 90 degrees, the now-landscape transformed UIWebView extends beyond both the left and right edges of the screen. In the process of applying the transformation, iPhone OS has changed the UIWebView's frame from {{0,0}, {320,416}} to {{-48,48}, {416,320}}. Don't have a problem with that. I then tweak the UIWebView's frame origin to (0,0) so that it starts top-left, but extends a little further beyond the right edge of the screen. Now, I can touch the UIWebView and pull it left to view the hidden information on the right but I cannot get the right-hand end to to stay on the screen -- the moment I untouch it, the right side bounces back off the screen. What is it that causes the view to bounce back off-screen? In other words, what is it that I need to tweak to allow either the left edge or the right edge to stick on the screen and remain visible (only one at a time, obviously)? Thanks.

    Read the article

  • apply style to range of text with javascript in uiwebview

    - by drawnonward
    I am displaying some simple styled text as html in a UIWebView on iPhone. It is basically a series of paragraphs with the occasional strong or emphasized phrase. At runtime I need to apply styles to ranges of text. There are a few similar scenarios, one of which is highlighting search results. If the user has searched for "something" I would like to change the background color behind occurrences of the word, then later restore the original background. Is it possible to apply styles to ranges of text using javascript? A key part of this is also being able to unset the styles. There seem to be two likely paths to follow. One would be modifying some html in Objective-C and passing it through javascript as the new innerHTML of some container. The other would be to use javascript to directly manipulate DOM nodes. I could manipulate html, but that sounds tedious in Objective-C so I would rather manipulate the DOM if that is a reasonable approach. I am not that familiar with javascript and DOM so I do not know if it is a reasonable approach. I wrote some routines to translate between text ranges and node ranges with offsets. So if I start with text range 100-200 and that starts in one paragraph and ends in a third, I can get the text nodes and the offsets within the nodes that represent the given text range. I just need a way to split a text node at an offset in the text. Currently I just apply styles to the paragraphs containing the text range. A few notes: straight javascript please, no external frameworks like jquery. the changes never need to be written to disk. the changes should be undoable or at least removable. the styles to apply already exist in a css file. it needs to work in iPhone 3.0 and forward. all the source files are shipped with the app. please be verbose. Thanks for any suggestions.

    Read the article

  • iPhone app with UIWebView

    - by chaitanya
    Hi, I have a doubt in developing apps for iphone, Can I develop authentication page(with secure login id and pwd) through which I can load my webcontent. Does apple allow applications having login credentials or not? Can anyone please let me know this. Thanks in advance..

    Read the article

  • Good ways to dynamically generate the start image of an iPhone/iPad app

    - by Dr Dork
    I'm self-learning iPhone development and I see that one of the aspects of an iPhone/iPad app is the start image that gets displayed when your app is run. I'd like my start image to display some basic info about the user when the app is launched, but that info has to first be collected by the user when the app is first run. That tells me that I either need to dynamically generate the start image after the user enters their information or I need to place a label of some sort on top of my static start image in order to accomplish this. The first time the app launched and before the user enters their info, the start image can be anything or nothing at all, I'm not concerned about this. So, my two questions are this... Can you place controls, like a label, on top of the start image when your app is launched? If not, what's a good approach to dynamically generating the start image after the app is launched for the first time and the user info is collected? Thanks so much in advance for your help! I'm going to begin researching this question right now.

    Read the article

  • sqlite3 problem..need help..urgently..HELP**

    - by summer
    - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if (sqlite3_step(detailStmt) == SQLITE_ROW)//execute sql statement on database, and make sure it executed properly. { self.snapDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; } looking at the above code, can someone tell me what's wrong and why is it that i can't get it to load on my detailview?i basically followed the tutorial on iphone sdk article..but yet i am having this don't know why error..need help urgently because i have been at this for days!!it's driving me crazy! i can even send my project if u guys need to take a look..help please!! Error msg: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "DetailView"' 2010-03-15 16:35:55.202 Snap2Play[58213:20b]

    Read the article

  • iPhone OS 3.2 - How to register for notifcations that may not be available

    - by cdstamper
    So I'm trying to register for the MPMoviePlayerDidExitFullscreenNotification notification in my universal app (iPhone and iPad). Problem is, OS 3.1.3 doesn't support this notification, and just crashes. I've tried version checking, like so: if ([MPMoviePlayerController instancesRespondToSelector:@selector(setShouldAutoplay:)]) {//Check for shouldSetAutoplay, this ensures that we are running at least 3.2 [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerDidFinish:) name:(NSString*)class2 object:[self player]]; Doesn't work, still crashes. How do I do this?

    Read the article

  • Running cocos2d with iPhone SDK 4 GM

    - by the_great_monkey
    I tried to build my (cocos2d 0.99.0-based) project with iPhone SDK 4 GM which was just released today. The reason is because I want to incorporate iAds in my apps. However I got 20 error messages which looks like errors in library calling. Can anyone tell me whether we can actually use cocos2d 0.99.0? I'm aware that 99.3 was released but they didn't mention any iOS 4 compatibilities.

    Read the article

  • iPhone multi view/window switch

    - by NeoNmaN
    I've now put all night and tried to get my iPhone program to perform as intended, it has also succeed me sometimes but now I have pages with a problem I simplehen can not get resolved. 've tried this video guide that makes it I want it to but I stare my project up with NSObject (Windows Based) for my program. Has anyone any. can help me a little further here? or link to come there can get me on track again link: http://www.youtube.com/watch?v=2GeazgOqKJ4

    Read the article

  • Play video in UIWebView from NSData

    - by Papagalli
    Hello there, Does anybody know how to play a video in a UIVebView ? The video comes from the iphone library, when I pick it, I store it in core data as binary data. If i use the local url of the video it's working fine, the problem I have is that the this url refers to a folder named "tmp", and I don't know the lifetime of it. If I can get the real url of the video file it will be ok. //attachment is the core data object containing the data NSURL *url = [NSURL URLWithString:attachment.path]; [self.webView loadRequest:[NSURLRequest requestWithURL:url]]; I tried a solution that doesn't work: (i tried MIMETypes : "video/quicktime" and "video/mp4") [self.webView loadData:attachment.data MIMEType:@"video/mov" textEncodingName:nil baseURL:nil]; I think the second solution is the closest, and the problem comes from the MIMEType. Thanks by advance if anybody has a solution for this :)

    Read the article

  • iPhone PlayAndRecord silences all system audio??

    - by Eamon Ford
    Hi, In my iPhone app I am trying to record audio and play iPod music at the same time, so I set the audio session category to kAudioSessionCategory_PlayAndRecord. But when I set this, all system audio (including vibrate) doesn't work anymore, although the iPod audio still does work. Does anyone know if this is a bug in the SDK or something, or how to get around it? Please help! Thanks in advance!

    Read the article

  • Alternatives to weak linking in iPhone SDK?

    - by Moshe
    I'm looking to make my app compatible with older versions of iPhone OS. I did see weak linking mentioned as an option. Can I use OS version detection code to avoid code blocks that the OS can't handle? (Say iAD?) if(OS >= 4.0){ //set up iADs using "NDA code"... } If yes, what goes in place of if(OS >= 4.0)?

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >