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  • What should you say in post-interview?

    - by ??? Shengyuan Lu
    When you are leaving your company, you will be post-interviewed. As best practice, you shouldn't say something bad about your company, because it will "burn your bridge", another best practice is to keep silence if the company really sucks. I think if you decide to leave, there must be a reason(s) making you really unhappy, and I am sure you will have something really important to tell your employer. Then what is your attitude about post-interview?

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  • What do I do when my offer letter is revoked? [closed]

    - by user-1134
    I was recently contacted for an interview by, I'd say, a top 20 tech company. I aced the technical interview and was offered an internship for the summer. I was very excited about this prospect and was very prompt in submitting required documents and forms. This was not my only offer for the summer, so I let them know I needed some time to consider. I asked if I could have two weeks and they said that was fine. Meanwhile I evaluated my 3 options. I asked the respective parties about the projects I'd be working on, work life, how hours and pay worked, housing, etc. I asked about salary and the relocation stipend. Of the three offers, this offer paid the lowest, but not poorly by any means. I inquired about the wage, challanging with a higher wage request. They declined, so, I inquired about the relocation stipend, reminding them I was coming from over seas. The recruiter said he had to check and see if they could adjust the stipend since it was originally calculated from my home address. When he got back to me, he made up some story about how after "countering their offer several times", they were implying that I was declining their offer and my the offer letter was now voided! This [more than] shocked me. I've never run into this situation before. Further, they had already presented me with a signed offer letter which stated the details of the offer, including that it was valid until date X (in the future). I immediately explained I was not countering their offer, but simply trying to evaluate all my options for the summer. I asked kindly for them to allow me the original two weeks we had agreed upon. As expected, they rejected and declined to speak with me regarding the.. misunderstanding. Is this legal? Has anyone encountered this before? Did I do something wrong? What can I do to avoid this in the future?

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  • How do I decide what type of programmer I want to be?

    - by Pearsonartphoto
    I've been working at my current work for some time, and I'm considering a bit of a change of careers. I'm trying to decide what it is exactly that I want to do, and I'm really just not sure. I'm not wanting a solution for my particular case, but what I'd like to know are some generalities of things I can look for. Here are some positions that I'm considering, and what my definitions are (I'm probably calling them something other than what is standard, but hopefully this will do for now). I'm looking for quizzes, articles, explanations, or anything that can help me figure this out. Manager - Managing programmers in some sense, mostly in making sure they are kept working. Coder - A person who is told to make a program do XYZ, and makes it do that. Doesn't have to model anything, or come up with formulas. Algorithm Designer - A person who comes up with a way to make software do something, but doesn't necessarily code that program, at least, not in it's final form. QA - A person who tests code for bugs, preferably with the code in hand. Architect - This person figures out how all of the pieces fit together, is a technical manager of sorts. Maintainer - This person takes someone else's existing code, and makes sure it is fixed when issues arise. Also of some note is figuring out what industry I want to work in. Feel free to add any of your own categories.

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  • Python performance: iteration and operations on nested lists

    - by J.J.
    Problem Hey folks. I'm looking for some advice on python performance. Some background on my problem: Given: A mesh of nodes of size (x,y) each with a value (0...255) starting at 0 A list of N input coordinates each at a specified location within the range (0...x, 0...y) Increment the value of the node at the input coordinate and the node's neighbors within range Z up to a maximum of 255. Neighbors beyond the mesh edge are ignored. (No wrapping) BASE CASE: A mesh of size 1024x1024 nodes, with 400 input coordinates and a range Z of 75 nodes. Processing should be O(x*y*Z*N). I expect x, y and Z to remain roughly around the values in the base case, but the number of input coordinates N could increase up to 100,000. My goal is to minimize processing time. Current results I have 2 current implementations: f1, f2 Running speed on my 2.26 GHz Intel Core 2 Duo with Python 2.6.1: f1: 2.9s f2: 1.8s f1 is the initial naive implementation: three nested for loops. f2 is replaces the inner for loop with a list comprehension. Code is included below for your perusal. Question How can I further reduce the processing time? I'd prefer sub-1.0s for the test parameters. Please, keep the recommendations to native Python. I know I can move to a third-party package such as numpy, but I'm trying to avoid any third party packages. Also, I've generated random input coordinates, and simplified the definition of the node value updates to keep our discussion simple. The specifics have to change slightly and are outside the scope of my question. thanks much! f1 is the initial naive implementation: three nested for loops. 2.9s def f1(x,y,n,z): rows = [] for i in range(x): rows.append([0 for i in xrange(y)]) for i in range(n): inputX, inputY = (int(x*random.random()), int(y*random.random())) topleft = (inputX - z, inputY - z) for i in xrange(max(0, topleft[0]), min(topleft[0]+(z*2), x)): for j in xrange(max(0, topleft[1]), min(topleft[1]+(z*2), y)): if rows[i][j] <= 255: rows[i][j] += 1 f2 is replaces the inner for loop with a list comprehension. 1.8s def f2(x,y,n,z): rows = [] for i in range(x): rows.append([0 for i in xrange(y)]) for i in range(n): inputX, inputY = (int(x*random.random()), int(y*random.random())) topleft = (inputX - z, inputY - z) for i in xrange(max(0, topleft[0]), min(topleft[0]+(z*2), x)): l = max(0, topleft[1]) r = min(topleft[1]+(z*2), y) rows[i][l:r] = [j+1 for j in rows[i][l:r] if j < 255]

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  • How to implement SQL Server Job that waits to another job finish?

    - by Fernando
    Hi, I'm looking a way to implement a precedence step on SQL Server Agent that will verify is a specific job is running. If so, the step will entry in a "wait" state until first job finish with success. To clarify, this will be the cenario: Job Name: 'My Job' Job to be checked: 'Validate tables' Steps of 'My job': Step 1: Check if 'Validate tables' is running Step 2: Do something else On Step 1, need to use some T-SQL like this: exec msdb.dbo.sp_help_job @job_name='Validade tables',@job_aspect ='JOB' If the current_execution_status is equal to 1, then will wait (will not run the step 2) I'm not an expert on SQL Server Agent, so I need some help on this. Thanks in advance.

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  • Performance Enhancement in Full-Text Search Query

    - by Calvin Sun
    Ever since its first release, we are continuing consolidating and developing InnoDB Full-Text Search feature. There is one recent improvement that worth blogging about. It is an effort with MySQL Optimizer team that simplifies some common queries’ Query Plans and dramatically shorted the query time. I will describe the issue, our solution and the end result by some performance numbers to demonstrate our efforts in continuing enhancement the Full-Text Search capability. The Issue: As we had discussed in previous Blogs, InnoDB implements Full-Text index as reversed auxiliary tables. The query once parsed will be reinterpreted into several queries into related auxiliary tables and then results are merged and consolidated to come up with the final result. So at the end of the query, we’ll have all matching records on hand, sorted by their ranking or by their Doc IDs. Unfortunately, MySQL’s optimizer and query processing had been initially designed for MyISAM Full-Text index, and sometimes did not fully utilize the complete result package from InnoDB. Here are a couple examples: Case 1: Query result ordered by Rank with only top N results: mysql> SELECT FTS_DOC_ID, MATCH (title, body) AGAINST ('database') AS SCORE FROM articles ORDER BY score DESC LIMIT 1; In this query, user tries to retrieve a single record with highest ranking. It should have a quick answer once we have all the matching documents on hand, especially if there are ranked. However, before this change, MySQL would almost retrieve rankings for almost every row in the table, sort them and them come with the top rank result. This whole retrieve and sort is quite unnecessary given the InnoDB already have the answer. In a real life case, user could have millions of rows, so in the old scheme, it would retrieve millions of rows' ranking and sort them, even if our FTS already found there are two 3 matched rows. Apparently, the million ranking retrieve is done in vain. In above case, it should just ask for 3 matched rows' ranking, all other rows' ranking are 0. If it want the top ranking, then it can just get the first record from our already sorted result. Case 2: Select Count(*) on matching records: mysql> SELECT COUNT(*) FROM articles WHERE MATCH (title,body) AGAINST ('database' IN NATURAL LANGUAGE MODE); In this case, InnoDB search can find matching rows quickly and will have all matching rows. However, before our change, in the old scheme, every row in the table was requested by MySQL one by one, just to check whether its ranking is larger than 0, and later comes up a count. In fact, there is no need for MySQL to fetch all rows, instead InnoDB already had all the matching records. The only thing need is to call an InnoDB API to retrieve the count The difference can be huge. Following query output shows how big the difference can be: mysql> select count(*) from searchindex_inno where match(si_title, si_text) against ('people')  +----------+ | count(*) | +----------+ | 666877 | +----------+ 1 row in set (16 min 17.37 sec) So the query took almost 16 minutes. Let’s see how long the InnoDB can come up the result. In InnoDB, you can obtain extra diagnostic printout by turning on “innodb_ft_enable_diag_print”, this will print out extra query info: Error log: keynr=2, 'people' NL search Total docs: 10954826 Total words: 0 UNION: Searching: 'people' Processing time: 2 secs: row(s) 666877: error: 10 ft_init() ft_init_ext() keynr=2, 'people' NL search Total docs: 10954826 Total words: 0 UNION: Searching: 'people' Processing time: 3 secs: row(s) 666877: error: 10 Output shows it only took InnoDB only 3 seconds to get the result, while the whole query took 16 minutes to finish. So large amount of time has been wasted on the un-needed row fetching. The Solution: The solution is obvious. MySQL can skip some of its steps, optimize its plan and obtain useful information directly from InnoDB. Some of savings from doing this include: 1) Avoid redundant sorting. Since InnoDB already sorted the result according to ranking. MySQL Query Processing layer does not need to sort to get top matching results. 2) Avoid row by row fetching to get the matching count. InnoDB provides all the matching records. All those not in the result list should all have ranking of 0, and no need to be retrieved. And InnoDB has a count of total matching records on hand. No need to recount. 3) Covered index scan. InnoDB results always contains the matching records' Document ID and their ranking. So if only the Document ID and ranking is needed, there is no need to go to user table to fetch the record itself. 4) Narrow the search result early, reduce the user table access. If the user wants to get top N matching records, we do not need to fetch all matching records from user table. We should be able to first select TOP N matching DOC IDs, and then only fetch corresponding records with these Doc IDs. Performance Results and comparison with MyISAM The result by this change is very obvious. I includes six testing result performed by Alexander Rubin just to demonstrate how fast the InnoDB query now becomes when comparing MyISAM Full-Text Search. These tests are base on the English Wikipedia data of 5.4 Million rows and approximately 16G table. The test was performed on a machine with 1 CPU Dual Core, SSD drive, 8G of RAM and InnoDB_buffer_pool is set to 8 GB. Table 1: SELECT with LIMIT CLAUSE mysql> SELECT si_title, match(si_title, si_text) against('family') as rel FROM si WHERE match(si_title, si_text) against('family') ORDER BY rel desc LIMIT 10; InnoDB MyISAM Times Faster Time for the query 1.63 sec 3 min 26.31 sec 127 You can see for this particular query (retrieve top 10 records), InnoDB Full-Text Search is now approximately 127 times faster than MyISAM. Table 2: SELECT COUNT QUERY mysql>select count(*) from si where match(si_title, si_text) against('family‘); +----------+ | count(*) | +----------+ | 293955 | +----------+ InnoDB MyISAM Times Faster Time for the query 1.35 sec 28 min 59.59 sec 1289 In this particular case, where there are 293k matching results, InnoDB took only 1.35 second to get all of them, while take MyISAM almost half an hour, that is about 1289 times faster!. Table 3: SELECT ID with ORDER BY and LIMIT CLAUSE for selected terms mysql> SELECT <ID>, match(si_title, si_text) against(<TERM>) as rel FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) ORDER BY rel desc LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.5 sec 5.05 sec 10.1 family film 0.95 sec 25.39 sec 26.7 Pizza restaurant orange county California 0.93 sec 32.03 sec 34.4 President united states of America 2.5 sec 36.98 sec 14.8 Table 4: SELECT title and text with ORDER BY and LIMIT CLAUSE for selected terms mysql> SELECT <ID>, si_title, si_text, ... as rel FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) ORDER BY rel desc LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.61 sec 41.65 sec 68.3 family film 1.15 sec 47.17 sec 41.0 Pizza restaurant orange county california 1.03 sec 48.2 sec 46.8 President united states of america 2.49 sec 44.61 sec 17.9 Table 5: SELECT ID with ORDER BY and LIMIT CLAUSE for selected terms mysql> SELECT <ID>, match(si_title, si_text) against(<TERM>) as rel  FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) ORDER BY rel desc LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.5 sec 5.05 sec 10.1 family film 0.95 sec 25.39 sec 26.7 Pizza restaurant orange county califormia 0.93 sec 32.03 sec 34.4 President united states of america 2.5 sec 36.98 sec 14.8 Table 6: SELECT COUNT(*) mysql> SELECT count(*) FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.47 sec 82 sec 174.5 family film 0.83 sec 131 sec 157.8 Pizza restaurant orange county califormia 0.74 sec 106 sec 143.2 President united states of america 1.96 sec 220 sec 112.2  Again, table 3 to table 6 all showing InnoDB consistently outperform MyISAM in these queries by a large margin. It becomes obvious the InnoDB has great advantage over MyISAM in handling large data search. Summary: These results demonstrate the great performance we could achieve by making MySQL optimizer and InnoDB Full-Text Search more tightly coupled. I think there are still many cases that InnoDB’s result info have not been fully taken advantage of, which means we still have great room to improve. And we will continuously explore the area, and get more dramatic results for InnoDB full-text searches. Jimmy Yang, September 29, 2012

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  • OBIEE 11.1.1 - User Interface (UI) Performance Is Slow With Internet Explorer 8

    - by Ahmed A
    The OBIEE 11g UI is performance is slow in IE 8 and faster in Firefox.  For VPN or WAN users, it takes long time to display links on Dashboards via IE 8. Cause is IE 8 generates many HTTP 304 return calls and this caused the 11g UI slower when compared to the Mozilla FireFox browser. To resolve this issue, you can implement HTTP compression and caching. This is a best practice.Why use Web Server Compression / Caching for OBIEE? Bandwidth Savings: Enabling HTTP compression can have a dramatic improvement on the latency of responses. By compressing static files and dynamic application responses, it will significantly reduce the remote (high latency) user response time. Improves request/response latency: Caching makes it possible to suppress the payload of the HTTP reply using the 304 status code.  Minimizing round trips over the Web to re-validate cached items can make a huge difference in browser page load times. This screen shot depicts the flow and where the compression and decompression occurs: Solution: a. How to Enable HTTP Caching / Compression in Oracle HTTP Server (OHS) 11.1.1.x 1. To implement HTTP compression / caching, install and configure Oracle HTTP Server (OHS) 11.1.1.x for the bi_serverN Managed Servers (refer to "OBIEE Enterprise Deployment Guide for Oracle Business Intelligence" document for details). 2. On the OHS machine, open the file HTTP Server configuration file (httpd.conf) for editing. This file is located in the OHS installation directory.For example: ORACLE_HOME/Oracle_WT1/instances/instance1/config/OHS/ohs13. In httpd.conf file, verify that the following directives are included and not commented out: LoadModule expires_module "${ORACLE_HOME}/ohs/modules/mod_expires.soLoadModule deflate_module "${ORACLE_HOME}/ohs/modules/mod_deflate.so 4. Add the following lines in httpd.conf file below the directive LoadModule section and restart the OHS: Note: For the Windows platform, you will need to enclose any paths in double quotes ("), for example:Alias "/analytics ORACLE_HOME/bifoundation/web/app"<Directory "ORACLE_HOME/bifoundation/web/app"> Alias /analytics ORACLE_HOME/bifoundation/web/app#Pls replace the ORACLE_HOME with your actual BI ORACLE_HOME path<Directory ORACLE_HOME/bifoundation/web/app>#We don't generate proper cross server ETags so disable themFileETag noneSetOutputFilter DEFLATE# Don't compress imagesSetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary<FilesMatch "\.(gif|jpeg|png|js|x-javascript|javascript|css)$">#Enable future expiry of static filesExpiresActive onExpiresDefault "access plus 1 week"     #1 week, this will stops the HTTP304 calls i.e. generated by IE 8Header set Cache-Control "max-age=604800"</FilesMatch>DirectoryIndex default.jsp</Directory>#Restrict access to WEB-INF<Location /analytics/WEB-INF>Order Allow,DenyDeny from all</Location> Note: Make sure you replace above placeholder "ORACLE_HOME" to your correct path for BI ORACLE_HOME.For example: my BI Oracle Home path is /Oracle/BIEE11g/Oracle_BI1/bifoundation/web/app Important Notes: Above caching rules restricted to static files found inside the /analytics directory(/web/app). This approach is safer instead of setting static file caching globally. In some customer environments you may not get 100% performance gains in IE 8.0 browser. So in that case you need to extend caching rules to other directories with static files content. If OHS is installed on separate dedicated machine, make sure static files in your BI ORACLE_HOME (../Oracle_BI1/bifoundation/web/app) is accessible to the OHS instance. The following screen shot summarizes the before and after results and improvements after enabling compression and caching:

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  • Merge sort versus quick sort performance

    - by Giorgio
    I have implemented merge sort and quick sort using C (GCC 4.4.3 on Ubuntu 10.04 running on a 4 GB RAM laptop with an Intel DUO CPU at 2GHz) and I wanted to compare the performance of the two algorithms. The prototypes of the sorting functions are: void merge_sort(const char **lines, int start, int end); void quick_sort(const char **lines, int start, int end); i.e. both take an array of pointers to strings and sort the elements with index i : start <= i <= end. I have produced some files containing random strings with length on average 4.5 characters. The test files range from 100 lines to 10000000 lines. I was a bit surprised by the results because, even though I know that merge sort has complexity O(n log(n)) while quick sort is O(n^2), I have often read that on average quick sort should be as fast as merge sort. However, my results are the following. Up to 10000 strings, both algorithms perform equally well. For 10000 strings, both require about 0.007 seconds. For 100000 strings, merge sort is slightly faster with 0.095 s against 0.121 s. For 1000000 strings merge sort takes 1.287 s against 5.233 s of quick sort. For 5000000 strings merge sort takes 7.582 s against 118.240 s of quick sort. For 10000000 strings merge sort takes 16.305 s against 1202.918 s of quick sort. So my question is: are my results as expected, meaning that quick sort is comparable in speed to merge sort for small inputs but, as the size of the input data grows, the fact that its complexity is quadratic will become evident? Here is a sketch of what I did. In the merge sort implementation, the partitioning consists in calling merge sort recursively, i.e. merge_sort(lines, start, (start + end) / 2); merge_sort(lines, 1 + (start + end) / 2, end); Merging of the two sorted sub-array is performed by reading the data from the array lines and writing it to a global temporary array of pointers (this global array is allocate only once). After each merge the pointers are copied back to the original array. So the strings are stored once but I need twice as much memory for the pointers. For quick sort, the partition function chooses the last element of the array to sort as the pivot and scans the previous elements in one loop. After it has produced a partition of the type start ... {elements <= pivot} ... pivotIndex ... {elements > pivot} ... end it calls itself recursively: quick_sort(lines, start, pivotIndex - 1); quick_sort(lines, pivotIndex + 1, end); Note that this quick sort implementation sorts the array in-place and does not require additional memory, therefore it is more memory efficient than the merge sort implementation. So my question is: is there a better way to implement quick sort that is worthwhile trying out? If I improve the quick sort implementation and perform more tests on different data sets (computing the average of the running times on different data sets) can I expect a better performance of quick sort wrt merge sort? EDIT Thank you for your answers. My implementation is in-place and is based on the pseudo-code I have found on wikipedia in Section In-place version: function partition(array, 'left', 'right', 'pivotIndex') where I choose the last element in the range to be sorted as a pivot, i.e. pivotIndex := right. I have checked the code over and over again and it seems correct to me. In order to rule out the case that I am using the wrong implementation I have uploaded the source code on github (in case you would like to take a look at it). Your answers seem to suggest that I am using the wrong test data. I will look into it and try out different test data sets. I will report as soon as I have some results.

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  • ATI proprietary driver performance?

    - by Axel
    I'm about to (at least, want to..) buy a laptop with an ATI Radeon HD 4250, and I haven't a good opinion on ATI's drivers. How is the actual performance of the open/proprietary driver (currently I have nVidia, and I'm very satisfied)? The intended use for the laptop is: watching videos, programming in Java/PHP/maybe Qt... but, I like to know if Compiz runs well. Yes, I'm a hardcore (?) programmer that uses Compiz. :P Someone has this GPU? Experiences? Thoughts? Thanks! :D

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  • Intel Xeon 5600 (Westmere-EP) and AMD Magny-Cours Performance Update

    - by jchang
    HP has just released TPC-C and TPC-E results for the ProLiant DL380G7 with 2 Xeon 5680 3.33GHz 6-core processor, allowing a direct comparison with their DL385G& with 2 Opteron 6176 2.3GHz 12-core processors. Last month I complained about the lack of performance results for the Intel Xeon 5600 6-core 32nm processor line for 2-way systems. This might have been deliberate to not complicate the message for the Xeon 7500 8-core 45nm (for 4-way+ systems) launch two weeks later. http://sqlblog.com/blogs/joe_chang/archive/2010/04/07/intel-xeon-5600-westmere-ep-and-7500-nehalem-ex.aspx...(read more)

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  • How does ecryptfs impact harddisk performance?

    - by Freddi
    I have my home directy encrypted with ecryptfs. Does ecryptfs lead to fragmentation? I have the feeling that reading files, displaying folders and login became continuously slower and slower (although it was not noticeably slow at the beginning). The hard disk makes a lot of seek noise even if I open only a text file. In /home/.ecryptfs I see many big archives (that probably contain the encrypted files), so I'm wondering if Linux file system online defragmentation gains anything here. What options do I have to increase performance? Should I decide whether I maybe better do without encryption?

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  • Quick ways to boost performance and scalability of ASP.NET, WCF and Desktop Clients

    - by oazabir
    There are some simple configuration changes that you can make on machine.config and IIS to give your web applications significant performance boost. These are simple harmless changes but makes a lot of difference in terms of scalability. By tweaking system.net changes, you can increase the number of parallel calls that can be made from the services hosted on your servers as well as on desktop computers and thus increase scalability. By changing WCF throttling config you can increase number of simultaneous calls WCF can accept and thus make most use of your hardware power. By changing ASP.NET process model, you can increase number of concurrent requests that can be served by your website. And finally by turning on IIS caching and dynamic compression, you can dramatically increase the page download speed on browsers and and overall responsiveness of your applications. Read the CodeProject article for more details. http://www.codeproject.com/KB/webservices/quickwins.aspx Please vote for me if you find the article useful.

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  • Java performance of StringBuilder append chains

    - by ultimate_guy
    In Java, if I am building a significant number of strings, is there any difference in performance in the following two examples? StringBuilder sb = new StringBuilder(); for (int i = 0; i < largeNumber; i++) { sb.append(var[i]); sb.append('='); sb.append(value[i]); sb.append(','); } or StringBuilder sb = new StringBuilder(); for (int i = 0; i < largeNumber; i++) { sb.append(var[i]).append('=').append(value[i]).append(','); } Thanks!

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  • SQL SERVER – Video – Performance Improvement in Columnstore Index

    - by pinaldave
    I earlier wrote an article about SQL SERVER – Fundamentals of Columnstore Index and it got very well accepted in community. However, one of the suggestion I keep on receiving for that article is that many of the reader wanted to see columnstore index in the action but they were not able to do that. Some of the readers did not install SQL Server 2012 or some did not have good machine to recreate the big table involved in the demo. For the same reason, I have created small video for that. I have written two more article on columstore index. Please read them as followup to the video: SQL SERVER – How to Ignore Columnstore Index Usage in Query SQL SERVER – Updating Data in A Columnstore Index Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Index, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology, Video

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  • How can I improve overall system performance?

    - by Decio Lira
    What are your tips for improving overall system performance on ubuntu? Inspired by this question I realized that some default settings may be rather conservative on Ubuntu and that it's possible to tweak it with little or no risk if you wish to make it faster. This is not meant to be application specific (e.g. make firefox load pages faster), but system wide. Preferably 1 tip per answer, with enough detail for people to implement it. A couple of mine would be: Install Preload (via Software Center or sudo apt-get install preload); Change Swappiness value - "which controls the degree to which the kernel prefers to swap when it tries to free memory"; What are yours? PS: Since this is not intended to have a unique answer but rather, several useful tips, I'm making this community wiki out-of-the-box.

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  • Coded ui to measure performance

    - by Mike Weber
    I have been tasked with using coded UI to measure performance on a proprietary windows desktop application. The need is to measure how long it takes for the next page/screen to display after a user clicks on a control. For example - a user enters their ID and PW and clicks sign-in. The need is to measure how long it takes for the next screen to display when the user clicks the sign-in button. I understand the need to define what indicates the screen is loaded and ready for use. One approach is to use control.WaitForControlReady and use BeginTimer/EndTimer. Is coded ui a dependable and accurate way of measuring time? Is WaitForControlReady the best method to determine when a control is ready for use?

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  • Poor mobile performance when running from Eclipse

    - by Yajirobe_LOL
    So after weeks of thinking my rendering code was bad, I accidentally discovered the following: Running my game on a Nexus S From Eclipse (Debug as - Android application): 12fps From the device while still attached to USB (getting log info in Eclipse still): 24fps From the device while not attached via USB: 56fps I was wondering if anyone else has issues like this? I mean, the problem really isn't a problem since the final release build will likely have good performance, but for the time being I don't want to have to keep (un)plugging my device in and out when testing code all day long. Is there some remedy for this or does anyone have any input/advice? Thanks.

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  • Will having many timers affect my game performance?

    - by iQue
    I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; if(timer >= 2.0f){ doStuff; timer -= 2.0f; } // this timers gets stuff done every 2 secs Will having to many timers like this, getting checked every frame, screw up my games performance? The effect I wanted to add was a crosshair every 2 sec, then remove it after 2 sec and do a timed animation. So an array of crosshairs dependent on a bunch of timers to be exact. This caused my game to shut down when used, so thats why Im wondering if using that many timers causes my game to flip out.

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  • Setter Validation can affect performance?

    - by TiagoBrenck
    Whitin a scenario where you use an ORM to map your entities to the DB, and you have setter validations (nullable, date lower than today validation, etc) every time the ORM get a result, it will pass into the setter to instance the object. If I have a grid that usually returns 500 records, I assume that for each record it passes on all validations. If my entity has 5 setter validations, than I have passed in 2.500 validations. Does those 2.500 validations will affect the performance? If was 15.000 validation, it will be different? In my opinion, and according to this answer (http://stackoverflow.com/questions/4893558/calling-setters-from-a-constructor/4893604#4893604), setter validation is usefull than constructors validation. Is there a way to avoid unecessary validation, since I am safe that the values I send to DB when saving the entity wont change until I edit it on my system?

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  • Performance tracking/monitoring in games

    - by vitaliy kotik
    Let's say I have an online game with a downloadable client / browser plugin. I want to track performance of my software and automatically send summary to the server. Let it be fps, latency, load time, physics step calc. time, whatever... I also want tools to perform data analysis: per session stats, per hardware stats, avgs, totals, diagrams, etc. So that I could see what are the real world hotspots / bottlenecks. Is there any common out-of-the-box / SaS solution?

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  • Using a subset of GetHashCode() to increase AzureTable performance through partitioning

    - by makerofthings7
    Generally speaking, Azure Table IO performance improves as more partitions are used (with some tradeoffs in continuation tokens and batch updates I won't go into). Since the partition key is always a string I am considering using a "natural" load balancing technique based on a subset of the GetHashCode() of the partition key, and appending this subset to the partition key itself. This will allow all direct PK/RK queries to be computed with little overhead and with ease. Batch updates may just need an intermediate to group similar PKs together prior to submission. Question: Should I use GetHashCode() to compute the partition key? Is a better function available? If I use GetHashCode() does it matter which character I use for my PK? Is there an abstraction for Azure Table and Blob storage that does this for me already?

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  • Improving grepping over a huge file performance

    - by rogerio_marcio
    I have FILE_A which has over 300K lines and FILE_B which has over 30M lines. I created a bash script that greps each line in FILE_A over in FILE_B and writes the result of the grep to a new file. This whole process is taking over 5+ hours. I'm looking for suggestions on whether you see any way of improving the performance of my script. I'm using grep -F -m 1 as the grep command. FILE_A looks like this: 123456789 123455321 and FILE_B is like this: 123456789,123456789,730025400149993, 123455321,123455321,730025400126097, So with bash I have a while loop that picks the next line in FILE_A and greps it over in FILE_B. When the pattern is found in FILE_B i write it to result.txt. while read -r line; do grep -F -m1 $line 30MFile done < 300KFile Thanks a lot in advance for your help.

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  • game performance

    - by iQue
    I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; if(timer >= 2.0f){ doStuff; timer -= 2.0f; } // this timers gets stuff done every 2 secs Will having to many timers like this, getting checked every frame, screw up my games performance? The effect I wanted to add was a crosshair every 2 sec, then remove it after 2 sec and do a timed animation. So an array of crosshairs dependent on a bunch of timers to be exact. This caused my game to shut down when used, so thats why Im wondering if using that many timers causes my game to flip out.

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  • Video capture Performance

    - by volting
    I have noticed high CPU utilization in a number of applications (except mplayer) which read from the embedded webcam on my laptop. Bizarrely CPU utilization varies proportionately to the level of illumination present. I know that that high CPU usage has nothing to do with rendering the video, as I have written a simple app using the OpenCV library to simply grab frames from the webcam, and cpu usage is still high. I think that mplayer might be using my GPU (and the other apps aren't), but since its not an issue with rendering, I dont think this explains anything. Cheese Low light --- ~12% CPU Bright Light ---- ~63% CPU Camorama Low light --- ~7% CPU Bright Light ---- ~30% CPU Opencv C++ library, (display in a single highgui window) Low light --- ~13% CPU Bright Light ---- ~40% CPU (same test on windows 7, 4-9%) Mplayer No problem, 1-2% regardless of light levels Note: If all I want't to do is capture a feed from my webcam I would use mplayer and forget about it, but I'm developing an application which uses the OpenCV to capture a video feed among other things, performance is important.

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  • Missing processor/memory counters in the Windows XP Performance Monitor application (perfmon)

    - by Jader Dias
    Perfmon is a Windows utility that helps the developer to find bottlenecks in his applications, by measuring system counters. I was reading a perfmon tutorial and from this list of essential counters I have found the following ones on my machine: PhysicalDisk\Bytes/sec_Total Network Interface\Bytes Total/Sec\nic name But I haven't found the following counters nowhere: Processor\% Processor Time_Total Process\Working Set_Total Memory\Available MBytes Where do I find them? Note that my Windows is pt-BR (instead of en-US). Where do I find language specific documentation for windows tools like PerfMon?

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