How to prevent a hacked-server from spoofing a master server?
- by Cody Smith
I wish to setup a room-based multilayer game model where players may host matches and serve as host (IE the server with authoritative power). I wish to host a master server which tracks player's items, rank, cash, exp, etc.
In such a model, how can I prevent someone that is hosting a game (with a modified server) from spoofing the master server…