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  • [GEEK SCHOOL] Network Security 3: Windows Defender and a Malware-Free System

    - by Ciprian Rusen
    In this second lesson we are going to talk about one of the most confusing security products that are bundled with Windows: Windows Defender. In the past, this product has had a bad reputation and for good reason – it was very limited in its capacity to protect your computer from real-world malware. However, the latest version included in Windows 8.x operating systems is much different than in the past and it provides real protection to its users. The nice thing about Windows Defender in its current incarnation, is that it protects your system from the start, so there are never gaps in coverage. We will start this lesson by explaining what Windows Defender is in Windows 7 and Vista versus what it is in Windows 8, and what product to use if you are using an earlier version. We next will explore how to use Windows Defender, how to improve its default settings, and how to deal with the alerts that it displays. As you will see, Windows Defender will have you using its list of quarantined items a lot more often than other security products. This is why we will explain in detail how to work with it and remove malware for good or restore those items that are only false alarms. Lastly, you will learn how to turn off Windows Defender if you no longer want to use it and you prefer a third-party security product in its place and then how to enable it back, if you have changed your mind about using it. Upon completion, you should have a thorough understanding of your system’s default anti-malware options, or how to protect your system expeditiously. What is Windows Defender? Unfortunately there is no one clear answer to this question because of the confusing way Microsoft has chosen to name its security products. Windows Defender is a different product, depending on the Windows operating system you are using. If you use Windows Vista or Windows 7, then Windows Defender is a security tool that protects your computer from spyware. This but one form of malware made out of tools and applications that monitor your movements on the Internet or the activities you make on your computer. Spyware tends to send the information that is collected to a remote server and it is later used in all kinds of malicious purposes, from displaying advertising you don’t want, to using your personal data, etc. However, there are many other types of malware on the Internet and this version of Windows Defender is not able to protect users from any of them. That’s why, if you are using Windows 7 or earlier, we strongly recommend that you disable Windows Defender and install a more complete security product like Microsoft Security Essentials, or third-party security products from specialized security vendors. If you use Windows 8.x operating systems, then Windows Defender is the same thing as Microsoft Security Essentials: a decent security product that protects your computer in-real time from viruses and spyware. The fact that this product protects your computer also from viruses, not just from spyware, makes a huge difference. If you don’t want to pay for security products, Windows Defender in Windows 8.x and Microsoft Security Essentials (in Windows 7 or earlier) are good alternatives. Windows Defender in Windows 8.x and Microsoft Security Essentials are the same product, only their name is different. In this lesson, we will use the Windows Defender version from Windows 8.x but our instructions apply also to Microsoft Security Essentials (MSE) in Windows 7 and Windows Vista. If you want to download Microsoft Security Essentials and try it out, we recommend you to use this page: Download Microsoft Security Essentials. There you will find both 32-bit and 64-bit editions of this product as well versions in multiple languages. How to Use and Configure Windows Defender Using Windows Defender (MSE) is very easy to use. To start, search for “defender” on the Windows 8.x Start screen and click or tap the “Windows Defender” search result. In Windows 7, search for “security” in the Start Menu search box and click “Microsoft Security Essentials”. Windows Defender has four tabs which give you access to the following tools and options: Home – here you can view the security status of your system. If everything is alright, then it will be colored in green. If there are some warnings to consider, then it will be colored in yellow, and if there are threats that must be dealt with, everything will be colored in red. On the right side of the “Home” tab you will find options for scanning your computer for viruses and spyware. On the bottom of the tab you will find information about when the last scan was performed and what type of scan it was. Update – here you will find information on whether this product is up-to-date. You will learn when it was last updated and the versions of the definitions it is using. You can also trigger a manual update. History – here you can access quarantined items, see which items you’ve allowed to run on your PC even if they were identified as malware by Windows Defender, and view a complete list with all the malicious items Windows Defender has detected on your PC. In order to access all these lists and work with them, you need to be signed in as an administrator. Settings – this is the tab where you can turn on the real-time protection service, exclude files, file types, processes, and locations from its scans as well as access a couple of more advanced settings. The only difference between Windows Defender in Windows 8.x and Microsoft Security Essentials (in Windows 7 or earlier) is that, in the “Settings” tab, Microsoft Security Essentials allows you to set when to run scheduled scans while Windows Defender lacks this option.

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  • Des chercheurs découvrent le premier malware à pratiquer l'overwrite, caché sous la forme d'un Adobe

    Des chercheurs découvrent le premier malware à pratiquer l'overwrite, caché sous la forme d'un Adobe Updater Un code malicieux vient d'être repéré pour la première fois par des spécialistes en sécurité informatique. En effet, des chercheurs viennent de découvrir un malware qui se substitue aux mises à jour de certaines applications. Habituellement, ce type de programmes ne pratique pas l'overwrite. Seuls les ordinateurs tournant sous Windows sont touchés. Le malware se cache sous la forme d'un updater pour les produits Adobe ou Java. Une variante imite Adobe Reader v.9 et overwrite AdobeUpdater.exe, lequel a pour mission de se connecter régulièrement auprès des serveurs d'Adobe pour vérifier si une nouvelle version ...

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  • Malware on a client's website - Ideas?

    - by Jeriko
    We recently got a call from one of our clients, complaining that their site has some "strange looking code" at the bottom of the page. We checked out the source code, and discovered that about 800 bytes of malicious javascript code had been appended to the templates/master file, after the </html> tag. I won't post said code because it looked particularly nasty. As far as I can tell, there would be no way for this file to be edited in any way, unless someone had direct access to the server and/or FTP login details. The actual file itself has been modified, so that rules out any kind of SQL attack. Besides a person physically gaining credentials and hand-modifying this file, would there be any other logical explaination for what happened? Has anyone else had experience with something like this happening?

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  • Language-independent sources on collision detection

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on collision detection? I'd prefer it if kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on collision detection'?

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • Can Internet data be used by malware when PC off?

    - by Val
    I have noticed over the last month that my off peak data has been used at a rate of approx 350MB per hour - this has meant that I have gone over my quota and slowed down by my ISP to 256k. There is no one in the house using it (2am-8am is my ISPs off peak hours) at that time. My PC and other wireless devices (ipad and iphone) are turned off. I have changed the wireless password on my modem 3 times and it is now 30 digits long. So I don't think someone else is using my wireless access between 2-8am. It has been suggested by my ISP that I may have malware/spyware on my computer. Sorry for my ignorance, but can malware still run if the PC is off? I did look at my modem's log and followed an IP address to a service called Amazon Simple server Storage. Could this company possibly be the culprit? I am not too tech savvy, so any assistance appreciated. I have run a barrage of spyware cleaning software eg malware bytes; spy bot etc.... Cheers Val

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  • How do I implement collision detection with a sprite walking up a rocky-terrain hill?

    - by detectivecalcite
    I'm working in SDL and have bounding rectangles for collisions set up for each frame of the sprite's animation. However, I recently stumbled upon the issue of putting together collisions for characters walking up and down hills/slopes with irregularly curved or rocky terrain - what's a good way to do collisions for that type of situation? Per-pixel? Loading up the points of the incline and doing player-line collision checking? Should I use bounding rectangles in general or circle collision detection?

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  • How can I do fast Triangle/Square vs Triangle collision detection?

    - by Ólafur Waage
    I have a game world where the objects are in a grid based environment with the following restrictions. All of the triangles are 45-90-45 triangles that are unit length. They can only rotate 90°. The squares are of unit length and can not rotate (not that it matters) I have the Square vs Square detection down and it is very very solid and very fast (max vs min on x and y values) Wondering if there are any tricks I can employ since I have these restrictions on the triangles?

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  • collision detection in cocos2d.

    - by seenu
    i want to detect collision detection two times in same row. for example:-(see the below image) the ellipse and rectangle or detcted. after that my ellipse will travelling in the straight line path to down and detect the another rectangle. first one is( travelled in trajectory path ) working fine. second one i want to pass in straight line to down for collision detection. how to do this process.

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  • SOM for Detection

    - by Tim
    I would like to know how I can use SOM for disease detection. Given a lung cancer dataset, how can SOM be applied for detection, there are certain terminologies like, sensitivity, specificity and accuracy percentages....are there ways to calculate all these with the SOM algorithm? I would appreciate answers from anyone who can shed more light on this

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  • Ball to Ball Collision - Detection and Handling

    - by Simucal
    With the help of the Stack Overflow community I've written a pretty basic-but fun physics simulator. You click and drag the mouse to launch a ball. It will bounce around and eventually stop on the "floor". My next big feature I want to add in is ball to ball collision. The ball's movement is broken up into a x and y speed vector. I have gravity (small reduction of the y vector each step), I have friction (small reduction of both vectors each collision with a wall). The balls honestly move around in a surprisingly realistic way. I guess my question has two parts: What is the best method to detect ball to ball collision? Do I just have an O(n^2) loop that iterates over each ball and checks every other ball to see if it's radius overlaps? What equations do I use to handle the ball to ball collisions? Physics 101 How does it effect the two balls speed x/y vectors? What is the resulting direction the two balls head off in? How do I apply this to each ball? Handling the collision detection of the "walls" and the resulting vector changes were easy but I see more complications with ball-ball collisions. With walls I simply had to take the negative of the appropriate x or y vector and off it would go in the correct direction. With balls I don't think it is that way. Some quick clarifications: for simplicity I'm ok with a perfectly elastic collision for now, also all my balls have the same mass right now, but I might change that in the future. In case anyone is interested in playing with the simulator I have made so far, I've uploaded the source here (EDIT: Check the updated source below). Edit: Resources I have found useful 2d Ball physics with vectors: 2-Dimensional Collisions Without Trigonometry.pdf 2d Ball collision detection example: Adding Collision Detection Success! I have the ball collision detection and response working great! Relevant code: Collision Detection: for (int i = 0; i < ballCount; i++) { for (int j = i + 1; j < ballCount; j++) { if (balls[i].colliding(balls[j])) { balls[i].resolveCollision(balls[j]); } } } This will check for collisions between every ball but skip redundant checks (if you have to check if ball 1 collides with ball 2 then you don't need to check if ball 2 collides with ball 1. Also, it skips checking for collisions with itself). Then, in my ball class I have my colliding() and resolveCollision() methods: public boolean colliding(Ball ball) { float xd = position.getX() - ball.position.getX(); float yd = position.getY() - ball.position.getY(); float sumRadius = getRadius() + ball.getRadius(); float sqrRadius = sumRadius * sumRadius; float distSqr = (xd * xd) + (yd * yd); if (distSqr <= sqrRadius) { return true; } return false; } public void resolveCollision(Ball ball) { // get the mtd Vector2d delta = (position.subtract(ball.position)); float d = delta.getLength(); // minimum translation distance to push balls apart after intersecting Vector2d mtd = delta.multiply(((getRadius() + ball.getRadius())-d)/d); // resolve intersection -- // inverse mass quantities float im1 = 1 / getMass(); float im2 = 1 / ball.getMass(); // push-pull them apart based off their mass position = position.add(mtd.multiply(im1 / (im1 + im2))); ball.position = ball.position.subtract(mtd.multiply(im2 / (im1 + im2))); // impact speed Vector2d v = (this.velocity.subtract(ball.velocity)); float vn = v.dot(mtd.normalize()); // sphere intersecting but moving away from each other already if (vn > 0.0f) return; // collision impulse float i = (-(1.0f + Constants.restitution) * vn) / (im1 + im2); Vector2d impulse = mtd.multiply(i); // change in momentum this.velocity = this.velocity.add(impulse.multiply(im1)); ball.velocity = ball.velocity.subtract(impulse.multiply(im2)); } Source Code: Complete source for ball to ball collider. Binary: Compiled binary in case you just want to try bouncing some balls around. If anyone has some suggestions for how to improve this basic physics simulator let me know! One thing I have yet to add is angular momentum so the balls will roll more realistically. Any other suggestions? Leave a comment!

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  • What type of malware can reside in windows restore?

    - by qwertymk
    I was reading aking1012's comment on How to create Windows Vista/Windows 7 Startup disk or Rescue disk or system restore points on a CD? . He says that: The first thing I usually do is disable system restore. Some REALLY nasty malware hides in there and is very difficult to delete. As far as rescue media, I make a full backup image. It doesn't directly address the question so it's a comment not an answer, but I thought it was worth noting What type of malware can hide there, and how is that possible as the restore info must be stored with a checksome to make sure it's not modified, right?

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  • Detection of battery status totally messed up

    - by Faabiioo
    I already posted this question in the Ubuntu forum and stackOverflow. I forward it here with the hope to find some different opinions about the problem. I have an Acer TravelMate 5730, which is 3 y.o., running Ubuntu 10.04 LTS. One year ago I changed the battery because the old one died. Since then, everything worked like a charm. A week ago I was using my laptop running on battery; it was charged up to 60%. Suddenly it shut down and for about 24h it was like the battery was totally broken: it didn't charge anymore and the 'upower --dump' said state: critical. I was kind of resigned to buy a new battery, when suddenly the orange light became green: battery was charged and actually working; strangely the battery indicator was stuck to 100%, even after 2 hours running. I tried again with 'upower --dump' or 'acpi -b' commands and it kept saying battery is discharging, though maintaining the percentage to 100%. Thus, battery working fine up to 3 hours, without any warning when it was almost empty, likely to result in a brute shut down. Today something different. the 'upower --dump' command says: ... present: yes rechargeable: yes state: fully-charged energy: 0 Wh energy-empty: 0 Wh energy-full: 65.12 Wh energy-full-design: 65.12 Wh energy-rate: 0 W voltage: 14.481 V percentage: 0% capacity: 100% technology: lithium-ion I tried to boot WinXP and the problem is pretty much the same, with the battery fully-charged, percentage equal to 0% and no way to fix it. While writing, the situation has changed again: present: yes rechargeable: yes state: charging energy: 0 Wh energy-empty: 0 Wh energy-full: 65.12 Wh energy-full-design: 65.12 Wh energy-rate: 0 W voltage: 14.474 V percentage: 0% capacity: 100% technology: lithium-ion ...charging, but it does not charge up. (Recall, the battery lasted 3 hours until yesterday!). So, the big question is: is it an hardware issue, like a dedicated internal circuit is broken? or maybe it is just the battery that must be changed. Or, rather, some BIOS problem that could be fixed in some way. I'd appreciate every help that can shed some light on this annoying problem thanks

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  • How can I fix a computer that is infested with malware and is extremely unresponsive? [closed]

    - by fredley
    Possible Duplicate: How do I get rid of malicious spyware, malware, viruses or rootkits from my PC? I'm troubleshooting a Windows 7 PC for a friend. A couple of days ago it started running 'slow'. It turns out 'slow' is about 15 minutes to the first glimpse of the desktop, and another 30 to show icons. It is possible to open Task Manager, and nothing seems awry, CPU usage at 1-5%, plenty of memory free. The machine is clearly infested with malware though, in particular a program called 'Optimizer Pro' is demanding money to 'remove 5102 files slowing down my computer'. This seems highly suspicious. My problem is though, that I can't access msconfig (I left it for a couple of hours after having hopefully typed it into the Start Menu and hit enter - nothing seems to have loaded), or anything at all basically. I can boot from a Linux Live CD, but can I actually do anything useful from there? System Restore hasn't fixed it either, and Safe Mode exhibits the same behavior.

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  • Rails Browser Detection Methods

    - by alvincrespo
    Hey Everyone, I was wondering what methods are standard within the industry to do browser detection in Rails? Is there a gem, library or sample code somewhere that can help determine the browser and apply a class or id to the body element of the (X)HTML? Thanks, I'm just wondering what everyone uses and whether there is accepted method of doing this? I know that we can get the user.agent and parse that string, but I'm not sure if that is that is an acceptable way to do browser detection. Also, I'm not trying to debate feature detection here, I've read multiple answers for that on StackOverflow, all I'm asking for is what you guys have done. [UPDATE] So thanks to faunzy on GitHub, I've sort of understand a bit about checking the user agent in Rails, but still not sure if this is the best way to go about it in Rails 3. But here is what I've gotten so far: def users_browser user_agent = request.env['HTTP_USER_AGENT'].downcase @users_browser ||= begin if user_agent.index('msie') && !user_agent.index('opera') && !user_agent.index('webtv') 'ie'+user_agent[user_agent.index('msie')+5].chr elsif user_agent.index('gecko/') 'gecko' elsif user_agent.index('opera') 'opera' elsif user_agent.index('konqueror') 'konqueror' elsif user_agent.index('ipod') 'ipod' elsif user_agent.index('ipad') 'ipad' elsif user_agent.index('iphone') 'iphone' elsif user_agent.index('chrome/') 'chrome' elsif user_agent.index('applewebkit/') 'safari' elsif user_agent.index('googlebot/') 'googlebot' elsif user_agent.index('msnbot') 'msnbot' elsif user_agent.index('yahoo! slurp') 'yahoobot' #Everything thinks it's mozilla, so this goes last elsif user_agent.index('mozilla/') 'gecko' else 'unknown' end end return @users_browser end

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  • What datastructure would you use for a collision-detection in a tilemap?

    - by Solom
    Currently I save those blocks in my map that could be colliding with the player in a HashMap (Vector2, Block). So the Vector2 represents the coordinates of the blog. Whenever the player moves I then iterate over all these Blocks (that are in a specific range around the player) and check if a collision happened. This was my first rough idea on how to implement the collision-detection. Currently if the player moves I put more and more blocks in the HashMap until a specific "upper bound", then I clear it and start over. I was fully aware that it was not the brightest solution for the problem, but as said, it was a rough first implementation (I'm still learning a lot about game-design and the data-structure). What data-structure would you use to save the Blocks? I thought about a Queue or even a Stack, but I'm not sure, hence I ask.

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  • Breakout clone, how to handle/design for collision detection/physics between objects?

    - by Zolomon
    I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use per-pixel based collision detection, but then I thought it might be easier with line/circle intersection testing. So, then I naturally consider making a polygon class for the line-based objects and use the built-in circle class for the circular objects. That sounds like an OK approach, right? And then just check for collision using the specified algorithm based on the objects that might be within each other's range?

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  • What collision detection approach for top down car game?

    - by nathan
    I have a quite advanced top down car game and i use masks to detect collisions. I have the actual designed track (what the player see) with fancy graphics etc. and two other pictures i use as mask for my detection collisions. Each mask has only two colors, white and black and i check each frame if a pixel of the car collide with a black pixel of the masks. This approach works of course but it's not really flexible. Whenever i want to change the look of a track, i have to redraw the mask and it's a real pain. What is the general approach for this kind of game? How can i improve the flexibility of such a mask based approach?

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  • Is there a good way to get pixel-perfect collision detection in XNA?

    - by ashes999
    Is there a well-known way (or perhaps reusable bit of code) for pixel-perfect collision detection in XNA? I assume this would also use polygons (boxes/triangles/circles) for a first-pass, quick-test for collisions, and if that test indicated a collision, it would then search for a per-pixel collision. This can be complicated, because we have to account for scale, rotation, and transparency. WARNING: If you're using the sample code from the link from the answer below, be aware that the scaling of the matrix is commented out for good reason. You don't need to uncomment it out to get scaling to work.

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  • How can i get almost pixel perfect collision detection in a multiplayer game?

    - by Freddy
    I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm making need to have a almost pixel perfect collision detection, but 1 or 2 pixels off is not that big of a deal. How can I possibly get this working? I guess I could just set local player to also be at X ms delay. However this will probably just be worse and feel sloppy when the user input. I know this problem is probably something network programmers deal with everyday and I would be glad if someone could give me a possible solution for this.

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  • Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?

    - by KleptoKat
    I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a circle collider. Would it be more efficient (either dev-time wise or runtime wise) to have just one shape collider, rather than have that and everything else? I feel it would optimize my code in the back end, but how much would it affect my game at runtime? Should I be concerned with this at all, as 3D games generally have tens of thousands of polygons?

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  • Latest Chrome Canary Channel Build Adds Automatic ‘Malware Download’ Blocking Feature

    - by Akemi Iwaya
    As Chrome’s popularity continues to grow, malware authors are looking for new ways to target and trick users of Google’s browser into downloading malicious software to their computers. With this problem in mind, Google has introduced a new feature into the Canary Channel to automatically detect and block malware downloads whenever possible in order to help keep your system intact and safe. Screenshot courtesy of The Google Chrome Blog. In addition to the recent Reset Feature added to the stable build of Chrome this past August, the new feature in the Canary Channel build works to help protect you as follows: From the Google Chrome Blog post: In the current Canary build of Chrome, we’ll automatically block downloads of malware that we detect. If you see this message in the download tray at the bottom of your screen, you can click “Dismiss” knowing Chrome is working to keep you safe. (See screenshot above.) You can learn more about the new feature and download the latest Canary Channel build via the links below. Don’t mess with my browser! [Google Chrome Blog] Download the Latest Chrome Canary Build [Google] [via The Next Web]     

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  • Ask the Readers: Share Your Tips for Defeating Viruses and Malware

    - by Mysticgeek
    We’ve shared some of our best tips for dealing with malware over the years, and now it’s your turn! Share your favorite tips for protecting against, or getting rid of viruses and other types of malicious software. Unfortunately, if you’re a PC user it’s a given that you have to play defense against various forms of Malware. We’ve written several articles showing how to get rid of viruses and other forms of malware over the years using various strategies. We have some excellent articles explaining how to get rid of Advanced Virus Remover, Antivirus Live, Internet Security 2010, and Security Tool – all of which disguise themselves as legit antivirus apps. Now we turn it over to you to share your favorite tips and tricks for defending against malicious infections. If your computer has been infected, what steps did you take to get rid of it and clean up your machine? Leave a comment below and join in the discussion! Similar Articles Productive Geek Tips How To Remove Security Tool and other Rogue/Fake Antivirus MalwareNorton Antivirus 2010 [Review]How To Remove Internet Security 2010 and other Rogue/Fake Antivirus MalwareHow To Remove Antivirus Live and Other Rogue/Fake Antivirus MalwareHow-To Geek Comment Policy TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • Sub Rectangle or ROI problem in opencv

    - by iva123
    Hi, I'm trying to convert this c code(http://nashruddin.com/OpenCV_Eye_Detection) to the python code, but in c style, he used cvROI thing, since ROI functions are not supported by python-opencv, I tried cvGetSubRect so Here is the eye detection part of the code : eye_region = cvGetSubRect(image,cvRect(face.x,int(face.y + (face.height/4)),face.width,int(face.height/2))) eyes = cvHaarDetectObjects(eye_region,eyeCascade,memo,1.15,3,0,cvSize(25,15)) for e in eyes: cvRectangle(image, cvPoint( int(e.x), int(e.y)), cvPoint(int(e.x + e.width), int(e.y + e.height)), CV_RGB(0, 255, 0), 1, 8, 0) return image; When I run this code, It draws rectangles irrelevant places. I thought, eye_region coordinates are wrong, and tried some coordinates, but it didn't work. Any idea ? Note :Face detection method works very well, and it's code is same with the eye detection method.

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  • Collision Detection - Java - Rectangle

    - by Trizicus
    I would like to know if this is a good idea that conforms to best practices that does not lead to obscenely confusing code or major performance hit(s): Make my own Collision detection class that extends Rectangle class. Then when instantiating that object doing something such as Collision col = new Rectangle(); <- Should I do that or is that something that should be avoided? I am aware that I 'can' but should I? I want to extend Rectangle class because of the contains() and intersects() methods; should I be doing that or should I be doing something else for 2D collision detection in Java?

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