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  • Display a ranking grid for game : optimization of left outer join and find a player

    - by Jerome C.
    Hello, I want to do a ranking grid. I have a table with different values indexed by a key: Table SimpleValue : key varchar, value int, playerId int I have a player which have several SimpleValue. Table Player: id int, nickname varchar Now imagine these records: SimpleValue: Key value playerId for 1 1 int 2 1 agi 2 1 lvl 5 1 for 6 2 int 3 2 agi 1 2 lvl 4 2 Player: id nickname 1 Bob 2 John I want to display a rank of these players on various SimpleValue. Something like: nickname for lvl Bob 1 5 John 6 4 For the moment I generate an sql query based on which SimpleValue key you want to display and on which SimpleValue key you want to order players. eg: I want to display 'lvl' and 'for' of each player and order them on the 'lvl' The generated query is: SELECT p.nickname as nickname, v1.value as lvl, v2.value as for FROM Player p LEFT OUTER JOIN SimpleValue v1 ON p.id=v1.playerId and v1.key = 'lvl' LEFT OUTER JOIN SimpleValue v2 ON p.id=v2.playerId and v2.key = 'for' ORDER BY v1.value This query runs perfectly. BUT if I want to display 10 different values, it generates 10 'left outer join'. Is there a way to simplify this query ? I've got a second question: Is there a way to display a portion of this ranking. Imagine I've 1000 players and I want to display TOP 10, I use the LIMIT keyword. Now I want to display the rank of the player Bob which is 326/1000 and I want to display 5 rank player above and below (so from 321 to 331 position). How can I achieve it ? thanks.

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  • OptimisticLockException in inner transaction ruins outer transaction

    - by Pace
    I have the following code (OLE = OptimisticLockException)... public void outer() { try { middle() } catch (OLE) { updateEntities(); outer(); } } @Transactional public void middle() { try { inner() } catch (OLE) { updateEntities(); middle(); } @Transactional public void inner() { //Do DB operation } inner() is called by other non-transactional methods which is why both middle() and inner() are transactional. As you can see, I deal with OLEs by updating the entities and retrying the operation. The problem I'm having is that when I designed things this way I was assuming that the only time one could get an OLE was when a transaction closed. This is apparently not the case as the call to inner() is throwing an OLE even when the stack is outer()->middle()->inner(). Now, middle() is properly handling the OLE and the retry succeeds but when it comes time to close the transaction it has been marked rollbackOnly by Spring. When the middle() method call finally returns the closing aspect throws an exception because it can't commit a transaction marked rollbackOnly. I'm uncertain what to do here. I can't clear the rollbackOnly state. I don't want to force create a transaction on every call to inner because that kills my performance. Am I missing something or can anyone see a way I can structure this differently? EDIT: To clarify what I'm asking, let me explain my main question. Is it possible to catch and handle OLE if you are inside of an @Transactional method? FYI: The transaction manager is a JpaTransactionManager and the JPA provider is Hibernate.

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  • Outer class jframe is not hiding when calling the inner class jframe

    - by user2909960
    When i am calling the inner jframe, it is called, but outer jframe is not hiding. instead it gets overlapped. so what will be the solution for this. Is there any way to get out of this. As i tried when i am calling the inner class frame, the outer class frame is also called, and it is not hidden. package com.exp.example; import java.awt.Color; import java.awt.Container; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JTextField; @SuppressWarnings("serial") public class A extends JFrame implements ActionListener { JFrame rframe = new JFrame(); JLabel CFirstName; JTextField Cfname; JButton jbsubmit; Container cp; public A() { rframe.setSize(500, 200); rframe.setLocationRelativeTo(null); cp = getContentPane(); cp.setLayout(null); setSize(550, 300); rframe.setTitle("Outer Frame"); cp.setBackground(new Color(140, 180, 180)); CFirstName = new JLabel("First Name"); Cfname = new JTextField(10); jbsubmit = new JButton("PREVIEW"); CFirstName.setBounds(10, 20, 100, 35); Cfname.setBounds(150, 20, 150, 25); jbsubmit.setBounds(190, 110, 92, 25); cp.add(CFirstName); cp.add(Cfname); cp.add(jbsubmit); jbsubmit.addActionListener(this); rframe.add(cp); rframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); rframe.setVisible(true); } public void actionPerformed(ActionEvent ae) { String action = ae.getActionCommand(); if (action == "PREVIEW") { /* Write the code here * When we click on preview button the frame of outer class(class A) gets * deactivated(closed) and inner frame, frame of inner class(class B) gets visible. * it should not be overlapped. */ /* My Code */ new B(); rframe.setVisible(false); } } public class B { JFrame frm = new JFrame(); Container cp; public B() { frm.setSize(500, 200); frm.setLocationRelativeTo(null); cp = getContentPane(); cp.setLayout(null); setSize(550, 300); frm.setTitle("Inner Frame"); cp.setBackground(new Color(140, 180, 180)); JLabel cpn = new JLabel("hello"); cpn.setBounds(10, 20, 100, 35); cp.add(cpn); frm.add(cp); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setVisible(true); } } public static void main(String[] args) { new A(); } }

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  • How should I share variables between instances/classes?

    - by tesselode
    I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of the game's code in different classes, and having a table of instances with all of the instances of any class in it. This way, I can go through every instance of every class and update and draw it by calling the same function. There is a problem, though. Let's say I have an instance of a player with variables for health and recharge time of a weapon. I also have a master instance which is responsible for drawing the HUD. How can I tell the master instance what the player's health is? Bad solutions: Assuming that the player instance will always have the same position in the table - that can be easily changed. Using global variables. Global variables are evil. Have the master instance outside of the instances table, and have the player set variables inside the master instance, which it then uses for HUD drawing. This is really bad because now I have to make a duplicate of every variable the master instance needs. What is the proper, standard way of sharing variables between instances? Do I need to change the way I keep track of instances?

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Android Activity access Unity Classes

    - by Anomaly
    I have made my own C# classes in Unity, is there any way I can access these classes from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass{ public static string myString="test string"; } From the Android activity in Java I want to access that class: string str=testClass.myString; Is this possible? If so, how? Or is there some other way to do this? In the end I basically want to communicate between my Android activity and the UnityPlayer object. Thanks in advance. EDIT: Ok so I looked at building Android plugins for Unity but this wasn't satisfactory to me. I ended up building a socket client-server interface in Unity with C# and another one in Java for the Android app: So Unity listens on port X and broadcasts on port Y The Android activity listens on port Y and broadcasts on port X This is necessary as both interfaces are running on the same host. So that's how I solved my problem, but I'm open for any suggestions if anyone knows a better way of communicating between the Unityplayer and your app.

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  • Does jQuery or JavaScript have the concept of classes and objects?

    - by Prashant
    I found the following code somewhere, but I am not understanding the code properly. ArticleVote.submitVote('no');return false; Is ArticleVote a class and submitVote() a function of that class? Or what does the above code mean? And is there any concept of classes and objects in jQuery or in traditional JavaScript? How to create them? Please share some reference links or code.

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  • how to filter files from the root "classes" and "test-classes" folders in Eclipse?

    - by Kidburla
    I am using ClearCase in my application which generates a whole load of ".copyarea.db" files (one in every folder). These cause conflicts when publishing to Tomcat as Eclipse will bundle the "classes" and "test-classes" folders into one JAR (not sure why it does this - as there is no need to have test classes available on the application server). Any folders with the same names will have a separate .copyarea.db in the classes and test-classes branches. I managed to get around this problem in general by adding ".copyarea.db" to the Filtered resources on the Java->Compiler->Building->Output Folder preference page. This stops the file appearing in source output (package/class folders), the vast majority of cases. However there remains the problem of the root folder, i.e. "target/classes/.copyarea.db" and "target/test-classes/.copyarea.db". These files are not filtered as they are not part of the compile task. Just deleting the files manually doesn't help either, as Eclipse expects to find them and doesn't. How can I exclude these ".copyarea.db" files from the root "classes" and "test-classes" folders?

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  • SQL SERVER – Finding Shortest Distance between Two Shapes using Spatial Data Classes – Ramsetu or Adam’s Bridge

    - by pinaldave
    Recently I was reading excellent blog post by Lenni Lobel on Spatial Database. He has written very interesting function ShortestLineTo in Spatial Data Classes. I really loved this new feature of the finding shortest distance between two shapes in SQL Server. Following is the example which is same as Lenni talk on his blog article . DECLARE @Shape1 geometry = 'POLYGON ((-20 -30, -3 -26, 14 -28, 20 -40, -20 -30))' DECLARE @Shape2 geometry = 'POLYGON ((-18 -20, 0 -10, 4 -12, 10 -20, 2 -22, -18 -20))' SELECT @Shape1 UNION ALL SELECT @Shape2 UNION ALL SELECT @Shape1.ShortestLineTo(@Shape2).STBuffer(.25) GO When you run this script SQL Server finds out the shortest distance between two shapes and draws the line. We are using STBuffer so we can see the connecting line clearly. Now let us modify one of the object and then we see how the connecting shortest line works. DECLARE @Shape1 geometry = 'POLYGON ((-20 -30, -3 -30, 14 -28, 20 -40, -20 -30))' DECLARE @Shape2 geometry = 'POLYGON ((-18 -20, 0 -10, 4 -12, 10 -20, 2 -22, -18 -20))' SELECT @Shape1 UNION ALL SELECT @Shape2 UNION ALL SELECT @Shape1.ShortestLineTo(@Shape2).STBuffer(.25) GO Now once again let us modify one of the script and see how the shortest line to works. DECLARE @Shape1 geometry = 'POLYGON ((-20 -30, -3 -30, 14 -28, 20 -40, -20 -30))' DECLARE @Shape2 geometry = 'POLYGON ((-18 -20, 0 -10, 4 -12, 10 -20, 2 -18, -18 -20))' SELECT @Shape1 UNION ALL SELECT @Shape2 UNION ALL SELECT @Shape1.ShortestLineTo(@Shape2).STBuffer(.25) SELECT @Shape1.STDistance(@Shape2) GO You can see as the objects are changing the shortest lines are moving at appropriate place. I think even though this is very small feature this is really cool know. While I was working on this example, I suddenly thought about distance between Sri Lanka and India. The distance is very short infect it is less than 30 km by sea. I decided to map India and Sri Lanka using spatial data classes. To my surprise the plotted shortest line is the same as Adam’s Bridge or Ramsetu. Adam’s Bridge starts as chain of shoals from the Dhanushkodi tip of India’s Pamban Island and ends at Sri Lanka’s Mannar Island. Geological evidence suggests that this bridge is a former land connection between India and Sri Lanka. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database, SQL Spatial

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  • SQLAuthority News Public Training Classes In Hyderabad 12-14 May SQL and 10-11 May SharePoint

    There were lots of request about providing more details for the blog post through email address specified in the article SQLAuthority News Public Training Classes In Hyderabad 12-14 May Microsoft SQL Server 2005/2008 Query Optimization & Performance Tuning. Here is the complete brochure of the course. There are two different courses are offered [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Making game constants/tables available to game logic classes/routines in a modular manner

    - by Extrakun
    Suppose I have a game where there are several predefined constants and charts (a XP chart, cost of goods and so on). Those could be defined at runtime, or load from files at start-up. The question is how should those logic routines access the constants and charts? For example, I could try using global variables, but that cause all classes relying on the variables to be tightly coupled with them.

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  • My schoolmates are playing too much and talk loudly, what should I do ? report them ? [closed]

    - by jokoon
    I'm a in a private game programming school class (there are also 3D/art classes in the school), and at least half or two third of the 12 people in my class play at various games (Age of Empires, web games, online card games, etc). They are talking quite loudly on top of that, and I'm getting hard times trying to concentrate: it feels like I'm in a cybercafe full of teenagers. I don't know if I have Hyperacusis (http://en.wikipedia.org/wiki/Hyperacusis),

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  • To identify the classes for uml diagrams?

    - by user106535
    I want to implement a software engineering project based on "crime management system". The main modules are: visitors, users, administrator. The main events that are taking place are: registration, report complaint, report crime, report most wanted, view status of reported crime. So could you please help me to identify the classes that are to be used in this project and help me to draw the class diagram?

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  • Dumping .NET classes to debug output

    Class to convert .NET classes into readable debug output with less effort...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQLAuthority News Public Training Classes In Hyderabad 12-14 May Microsoft SQL Server 2005/2008 Qu

    After successfully delivering many corporate trainings as well as the private training Solid Quality Mentors, India is launching the Public Training in Hyderabad for SQL Server 2008 and SharePoint 2010. This is going to be one of the most unique and one-of-a-kind events in India where Solid Quality Mentors are offering public classes. I will [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The SQL of Membership: Equivalence Classes & Cliques

    It is awkward to do 'Graph databases' in SQL to explore the sort of relationships and memberships in social networks because equivalence relations are classes (a set of sets) rather than sets. However one can explore graphs in SQL if the relationship has all three of the mathematical properties needed for an equivalence relationship. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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  • Nhibernate upgraded getting 'Antlr.Runtime.NoViableAltException' on outer join using *=

    - by user86431
    so we upgraded to newer Nhibernate and Fluent Nhibernate. now I' getting this exception: FailedNHibernate.Hql.Ast.ANTLR.QuerySyntaxException: Exception of type 'Antlr.Runtime.NoViableAltException' was thrown. near line 1, column 459 On this hql, which worked fine before the upgrade. SELECT s.StudId, s.StudLname, s.StudFname, s.StudMi, s.Ssn, s.Sex, s.Dob, et.EnrtypeId, et.Active, et.EnrId, sss.StaffLname, sss.StaffFname, sss.StaffMi,vas.CurrentAge FROM CIS3G.Jcdc.EO.StudentEO s , CIS3G.Jcdc.EO.EnrollmentEO e , CIS3G.Jcdc.EO.EnrollmentTypeEO et , CIS3G.Jcdc.EO.VwStaffStudentStaffEO sss, CIS3G.Jcdc.EO.VwAgeStudentEO vas WHERE ( e.EnrId = et.EnrId ) AND ( s.StudId = vas.StudId ) AND ( s.StudId = e.StudId ) AND ( et.EnrtypeId *= sss.EnrtypeId ) AND ( Isnull ( sss.StudStaffRoleCd , 1044 ) = 1044 ) AND ( s.StudId = 4000 ) Clearly it does nto like the *= syntax, I tried rewritign is as ansi sql outer join and no joy. Can anyone tell me what ineed to change the sql to so I can get the outer join to work correctly? Thanks, Eric-

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  • Help using left outer joins in SQL...

    - by Waffles
    I'm trying to create a list of people, their friends, and their friends of friends. My table of people is this: People: NAME Jow Smith Sandy Phil Friends LIKER LIKEE jow smith smith jow sandy phil Now, what I want is a table like this: User Friend FriendofFriend Jow smith jow Smith jow smith sandy phil phil I'm trying to create a table using the following: SELECT P.NAME, F.LIKEE, F2.LIKEE FROM PEOPLE P LEFT OUTER JOIN FRIENDS F ON P.NAME = F.LIKER LEFT OUTER JOIN FRIENDS F2 ON F.LIKEE = F2.LIKER But the above isn't working. How can I get a table of people and their friends, regardless of whether or not they actually HAVE any friends?

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  • OOP: how much program logic should be encapsulated within related objects/classes as methods?

    - by Andrew
    I have a simple program which can have an admin user or just a normal user. The program also has two classes: for UserAccount and AdminAccount. The things an admin will need to do (use cases) include Add_Account, Remove_Account, and so on. My question is, should I try to encapsulate these use-cases into the objects? Only someone who is an Admin, logged in with an AdminAccount, should be able to add and remove other accounts. I could have a class-less Sub-procedure that adds new UserAccount objects to the system and is called when an admin presses the 'Add Account' button. Alternatively, I could place that procedure as a method inside the AdminAccount object, and have the button event execute some code like 'Admin.AddUser(name, password).' I'm more inclined to go with the first option, but I'm not sure how far this OO business is supposed to go.

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  • Multiple CSS Classes: Properties Overlapping based on the order defined.

    - by Jian Lin
    Is there a rule in CSS that determines the cascading order when multiple classes are defined on an element? (class="one two" vs class="two one") Right now, there seems to be no such effect. Example: both divs are orange in color on Firefox <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <style> .one { border: 6px dashed green } .two { border: 6px dashed orange } </style> </head> <body> <div class="one two"> hello world </div> <div class="two one"> hello world </div>

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