Raphael SVG VML Implement Multi Pivot Points for Rotation
- by Cody N
Over the last two days I've effectively figured out how NOT to rotate Raphael Elements.
Basically I am trying to implement a multiple pivot points on element to rotate it by mouse.
When a user enters rotation mode 5 pivots are created. One for each corner of the bounding box and one in the center of the box.
When the mouse is down and moving it is simple enough to rotate around the pivot using Raphael elements.rotate(degrees, x, y) and calculating the degrees based on the mouse positions and atan2 to the pivot point.
The problem arises after I've rotated the element, bbox, and the other pivots. There x,y position in the same only there viewport is different.
In an SVG enabled browser I can create new pivot points based on matrixTransformation and getCTM. However after creating the first set of new pivots, every rotation after the pivots get further away from the transformed bbox due to rounding errors.
The above is not even an option in IE since in is VML based and cannot account for transformation.
Is the only effective way to implement
element rotation is by using rotate
absolute or rotating around the center
of the bounding box?
Is it possible at all the create multi
pivot points for an object and update
them after mouseup to remain in the
corners and center of the transformed
bbox?