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  • SQL query, select from 2 tables random

    - by klaus
    Hello all i have a problem that i just CANT get to work like i what it.. i want to show news and reviews (2 tables) and i want to have random output and not the same output here is my query i really hope some one can explain me what i do wrong SELECT anmeldelser.billed_sti , anmeldelser.overskrift , anmeldelser.indhold , anmeldelser.id , anmeldelser.godkendt FROM anmeldelser LIMIT 0,6 UNION ALL SELECT nyheder.id , nyheder.billed_sti , nyheder.overskrift , nyheder.indhold , nyheder.godkendt FROM nyheder ORDER BY rand() LIMIT 0,6

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  • SQL OUTER JOIN with NEWID to generate random data for each row

    - by CL4NCY
    Hi, I want to generate some test data so for each row in a table I want to insert 10 random rows in another, see below: INSERT INTO CarFeatures (carID, featureID) SELECT C.ID, F.ID FROM dbo.Cars AS C OUTER APPLY ( SELECT TOP 10 ID FROM dbo.Features ORDER BY NEWID() ) AS F Only trouble is this returns the same values for each row. How do I order them randomly?

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  • Get random enum from a select group

    - by Coward
    Given a group of about 20 enums that I cannot modify. Im looking for an elegant solution to generate a random enum from a specific sample (ie, 2, 7, 18) I could put these into an arraylist, but thought I would ask if there is something else I could try.

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  • Haskell and random numbers

    - by John D.
    Hi, I've been messing with Haskell few days and stumbled into a problem. I need a method that returns a random list of integers ( Rand [[Int]] ). So, I defined a type: type Rand a = StdGen -> (a, StdGen). I was able to produce Rand IO Integer and Rand [IO Integer] ( (returnR lst) :: StdGen -> ([IO Integer], StdGen) ) somehow. Any tips how to produce Rand [[Int]]?

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  • How to generate random html document

    - by karramba
    I'd like to generate completely random piece of html source, possibly from a grammar. I want to do this in python but I'm not sure how to proceed -- is there a library that takes a grammar and just randomly follows its rules, printing the path? Ideas?

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  • Php random row help...

    - by Skillman
    I've created some code that will return a random row, (well, all the rows in a random order) But i'm assuming its VERY uneffiecent and is gonna be a problem in a big database... Anyone know of a better way? Here is my current code: $count3 = 1; $count4 = 1; //Civilian stuff... $query = ("SELECT * FROM `*Table Name*` ORDER BY `Id` ASC"); $result = mysql_query($query); while($row = mysql_fetch_array($result)) { $count = $count + 1; $civilianid = $row['Id']; $arrayofids[$count] = $civilianid; //echo $arrayofids[$count]; } while($alldone != true) { $randomnum = (rand()%$count) + 1; //echo $randomnum . "<br>"; //echo $arrayofids[$randomnum] . "<br>"; $currentuserid = $arrayofids[$randomnum]; $count3 += 1; while($count4 < $count3) { $count4 += 1; $currentarrayid = $listdone[$count4]; //echo "<b>" . $currentarrayid . ":" . $currentuserid . "</b> "; if ($currentarrayid == $currentuserid){ $found = true; //echo " '" .$found. "' "; } } if ($found == true) { //Reset array/variables... $count4 = 1; $found = false; } else { $listdone[$count3] = $currentuserid; //echo "<u>" . $count3 .";". $listdone[$count3] . "</u> "; $query = ("SELECT * FROM `*Tablesname*` WHERE Id = '$currentuserid'"); $result = mysql_query($query); $row = mysql_fetch_array($result); $username = $row['Username']; echo $username . "<br>"; $count4 = 1; $amountdone += 1; if ($amountdone == $count) { //$count $alldone = true; } } } Basically it will loop until its gets an id (randomly) that hasnt been chosen yet. -So the last username could take hours :P Is this 'bad' code? :P :(

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  • Select random line in SQL database

    - by Jensen
    Hi, I would like to select a random line in my database. I saw this solution on a website: SELECT column FROM table ORDER BY RAND() LIMIT 1 This SQL query run but someone said me that it was a non performant query. Is there another solution ? Thx

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  • ArrayList of Entites Random Movement

    - by opiop65
    I have an arraylist of entites that I want to move randomly. No matter what I do, they won't move. Here is my female class: import java.awt.Graphics2D; import java.awt.Image; import java.awt.Rectangle; import java.util.Random; import javax.swing.ImageIcon; public class Female extends Entity { static int femaleX = 0; static int femaleY = 0; double walkSpeed = .1f; Random rand = new Random(); int random; int dir; Player player; public Female(int posX, int posY) { super(posX, posY); } public void update() { posX += femaleX; posY += femaleY; } public void draw(Graphics2D g2d) { g2d.drawImage(getFemaleImg(), posX, posY, null); if (Player.showBounds == true) { g2d.draw(getBounds()); } } public Image getFemaleImg() { ImageIcon ic = new ImageIcon("res/female.png"); return ic.getImage(); } public Rectangle getBounds() { return new Rectangle(posX, posY, getFemaleImg().getHeight(null), getFemaleImg().getWidth(null)); } public void moveFemale() { random = rand.nextInt(3); System.out.println(random); if (random == 0) { dir = 0; posX -= (int) walkSpeed; } } } And here is how I update the female class in the main class: public void actionPerformed(ActionEvent ae) { player.update(); for(int i = 0; i < females.size(); i++){ Female tempFemale = females.get(i); tempFemale.update(); } repaint(); } If I do something like this(in the female update method): public void update() { posX += femaleX; posY += femaleY; posX -= walkSpeed; } The characters move with no problem. Why is this?

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  • Create many constrained, random permutation of a list

    - by Eyal
    I need to make a random list of permutations. The elements can be anything but assume that they are the integers 0 through x-1. I want to make y lists, each containing z elements. The rules are that no list may contain the same element twice and that over all the lists, the number of times each elements is used is the same (or as close as possible). For instance, if my elements are 0,1,2,3, y is 6, and z is 2, then one possible solution is: 0,3 1,2 3,0 2,1 0,1 2,3 Each row has only unique elements and no element has been used more than 3 times. If y were 7, then 2 elements would be used 4 times, the rest 3.

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  • Multi-part gzip file random access (in Java)

    - by toluju
    This may fall in the realm of "not really feasible" or "not really worth the effort" but here goes. I'm trying to randomly access records stored inside a multi-part gzip file. Specifically, the files I'm interested in are compressed Heretrix Arc files. (In case you aren't familiar with multi-part gzip files, the gzip spec allows multiple gzip streams to be concatenated in a single gzip file. They do not share any dictionary information, it is simple binary appending.) I'm thinking it should be possible to do this by seeking to a certain offset within the file, then scan for the gzip magic header bytes (i.e. 0x1f8b, as per the RFC), and attempt to read the gzip stream from the following bytes. The problem with this approach is that those same bytes can appear inside the actual data as well, so seeking for those bytes can lead to an invalid position to start reading a gzip stream from. Is there a better way to handle random access, given that the record offsets aren't known a priori?

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  • Random noise in Solr score

    - by Andrea Campi
    I am looking for a way of introducing random noise into my scoring function, and I'm at a loss on how to best proceed. Some background: We use Solr for a web application that manages large-ish sets of photos for agencies. One customer has an interesting requirement for scoring: 'quality' field, maintained by editors, from 1 (highest) to 3 (lowest); 'date' field, boosting more recent photos; I would probably use a logarithmic function; However, due to how the stock photo market works, this will likely result in many similar photos appearing together. Their request is to give 'quality' a large boost, but introduce some randomness so that photos will not appear in a strict date order. Any idea? EDITED: a key requirement is to have "stable" query results: if I search twice for "tropical island" I can get a slightly different result set, but if I ask for the first page, then the second, then the first, I'd better get the same results :)

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  • Random List of millions of elements in Python Efficiently

    - by eWizardII
    Hello, I have read this answer potentially as the best way to randomize a list of strings in Python. I'm just wondering then if that's the most efficient way to do it because I have a list of about 30 million elements via the following code: import json from sets import Set from random import shuffle a = [] for i in range(0,193): json_data = open("C:/Twitter/user/user_" + str(i) + ".json") data = json.load(json_data) for j in range(0,len(data)): a.append(data[j]['su']) new = list(Set(a)) print "Cleaned length is: " + str(len(new)) ## Take Cleaned List and Randomize it for Analysis shuffle(new) If there is a more efficient way to do it, I'd greatly appreciate any advice on how to do it. Thanks,

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  • Get `n` random values between 2 numbers having average `x`

    - by Somnath Muluk
    I want to get n random numbers(e.g n=16)(whole numbers) between 1 to 5(including both) so that average is x. x can be any value between (1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5). I am using PHP. e.g. Suppose I have average x= 3. Then required 16 whole numbers between 1 to 5(including both). like (1,5,3,3,3,3,2,4,2,4,1,5,1,5,3,3) Update: if x=3.5 means average of 16 numbers should be between 3.5 to 4. and if x=4 means average of 16 numbers should be between 4 to 4.5 and if x=5 means all numbers are 5

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  • Generating a random displacement on the unit sphere

    - by becko
    Given a unit vector n, I need to generate, as fast as possible, another random unit vector m. The deviation of m from n should be on the order of a positive parameter sigma, and the distribution of m on the unit sphere should be symmetrical around n. I have no specific requirements on the representation of unit vectors, so you can use spherical angles, Cartesian coordinates, or whatever turns out to be convenient. Also, there are no precise requirements on the probability distributions used, as long as it decays when m deviates more than sigma from n. I am working with gsl and C. I have come up with a somewhat convoluted method using Cartesian coordinates. I will post it later if it is useful, but I would like to see people's ideas.

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  • Random numbers from binomial distribution

    - by Sarah
    I need to generate quickly lots of random numbers from binomial distributions for dramatically different trial sizes (most, however, will be small). I was hoping not to have to code an algorithm by hand (see, e.g., this related discussion from November), because I'm a novice programmer and don't like reinventing wheels. It appears Boost does not supply a generator for binomially distributed variates, but TR1 and GSL do. Is there a good reason to choose one over the other, or is it better that I write something customized to my situation? I don't know if this makes sense, but I'll alternate between generating numbers from uniform distributions and binomial distributions throughout the program, and I'd like for them to share the same seed and to minimize overhead. I'd love some advice or examples for what I should be considering.

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  • Call random function on percents?

    - by Angelena Godkin
    I cannot figure this out. I need a solution to call a random function for it's percent. Ex. there is 10% chances that the script calls subscriptions() and 3% chance that the system call the function "specialitems()". I am stuck in this, so i hope someone can help me with this brainkiller. <?php class RandomGifts { public $chances = ''; public function __construct($user) { $this->user = $user; //Find percent for each function $this->chances = array( 'subscriptions' => 10, // 10% 'specialitems' => 3, // 5% 'normalitems' => 30, // 40% 'fuser' => 50, // 70% 'giftcards' => 7, // 7% ); //This should call the function which has been calculated. self::callFunction(?); } public function subscriptions(){} public function specialitems(){} public function normalitems(){} public function fuser(){} public function giftcards(){} } ?>

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  • Relative probabilities using random number gen

    - by CyberShot
    If I have relative probabilities of events A, B, C occurring. i.e P(A) = 0.45, P(B) = 0.35, P(C) = 0.20, How do I do represent this using a random number generator between 0 and 1? i.e. R = rand(0,1) if (R < 0.45) event A else if(R < 0.35) event B else if(R < 0.20) event C The above works for two events A,B but I think the above is wrong for three or more since there is overlapping. This is obviously a very simple question and the answer should be immediately evident, but I'm just too stupid to see it.

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  • How to do a random-and-unique generator?

    - by javaLearner.java
    I already wrote a random generator which take arguments a and b, where a is minimun and b is maximum value, like this randomGenerator(int a, int b) What I want to do next is: Using a loop, then generate unique number from a to b. Example: I want to have 8 unique numbers, int a = 1; int b = 10; int value; If I do the loop, there is a high % that same number will appear more than once. Any idea how to do it? My own way is: while(int i <= 8){ randomGenerator(a,b); // if value is not in array, then insert into array } I am stuck at the comment part. Is there any way to check if a variable is exists in an array?

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Java: random long number in 0 <= x < n range.

    - by Vilius Normantas
    Random class has a method to generate random int in a given range. For example: Random r = new Random(); int x = r.nextInt(100); This would generate an int number more or equal to 0 and less than 100. I'd like to do exactly the same with long number. long y = magicRandomLongGenerator(100); Random class has only nextLong(), but it doesn't allow to set range.

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  • Which Is The Best Way Of Creating Random Value ???

    - by Meko
    I am triying to create random value for my game to show enemies on screen. BUt it some times shows 2 together some times 3 ...I want to ask that which is the best formul for creating random value.. This is my so far random value random = 1 * (int) (Math.random() * 100);

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  • Can an algorithmic process ever give true random numbers ?

    - by Arkapravo
    I have worked with random functions in python,ruby, MATLAB, Bash and Java. Nearly every programming language has a function to generate Random numbers. However, these apparently random sequences are termed as pseudo-random number sequences as the generation follows a deterministic approach, and the sequence seems to repeat (usually with a very large period). My question, can an algorithmic/programming process ever yield true random numbers ? The questions probably is more of theoretical computer science than just programming !

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