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  • Why does Windows make random "device connect" and "device disconnect" sounds?

    - by Steve Elmer
    Hello, I've been noticing this since Windows Vista. I see it on Windows 7, now, as well. In any case throughout the day I notice that my computer makes apparently random device-connect and/or device-disconnect ("boink") sounds. I suppose it is the same sound you hear when connecting or disconnecting a USB device such as a thumb drive. I've noticed that this happens on each of three computers I work with at home, my wife's computer, and my machine at work. It happens without any user action at all - i.e. I'll be just sitting there (hands off my mouse and keyboard), and the computer will make the sound. There is no visual queue or anything. Just the sound. I have sometimes gone in pursuit of the sound - running virus scans, examining event logs and such, and observing task manager - but have never had any luck tracking this thing down, but have not had any luck. Surely someone else out there must be experiencing this, too. Any ideas? Thanks, Steve

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  • best way to pick a random subset from a collection?

    - by Tom
    I have a set of objects in a Vector from which I'd like to select a random subset (e.g. 100 items coming back; pick 5 randomly). In my first (very hasty) pass I did an extremely simple and perhaps overly clever solution: Vector itemsVector = getItems(); Collections.shuffle(itemsVector); itemsVector.setSize(5); While this has the advantage of being nice and simple, I suspect it's not going to scale very well, i.e. Collections.shuffle() must be O(n) at least. My less clever alternative is Vector itemsVector = getItems(); Random rand = new Random(System.currentTimeMillis()); // would make this static to the class List subsetList = new ArrayList(5); for (int i = 0; i < 5; i++) { // be sure to use Vector.remove() or you may get the same item twice subsetList.add(itemsVector.remove(rand.nextInt(itemsVector.size()))); } Any suggestions on better ways to draw out a random subset from a Collection?

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  • how to generate random numbers under OpenWRT?

    - by user62367
    With a "normal" (i mean "full") linux distro, it works just fine: sleep $(echo "$[ ($RANDOM % 10 ) ]") ok, it waits for about 0-9 sec but under OpenWRT [not using bash, rather "ash"]: $ sleep $(echo "$[ ($RANDOM % 9 ) ]") sleep: invalid number '$[' $ and why: $ echo "$[ ($RANDOM % 9 ) ]" $[ ( % 9 ) ] $ So does anyone has a way to generate random numbers under OpenWRT, so i can put it in the "sleep"? Thank you

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  • Hero/Character sprite size in comparison to tile size?

    - by Kid
    So I'm making this simple platformer where the Hero is 16x16 in size, but also, the tile size is 16x16. Which sounds fine right? But my game window/world is 800x416, which makes the Hero is really really tiny in comparison. This really surprised me, but given Ive never made a platformer before it is also a new discovery. Is there a rule set for scale in platformer games? I'd like to have my game window remain the size it is (800x416), cause the game involves large levels. But how big should my hero be? I hope I was clear with the question, and I appreciate any insight. Thanks

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  • Need ideas for an algorithm to draw irregular blotchy shapes

    - by Yttermayn
    I'm looking to draw irregular shapes on an x,y grid, and I'd like to come up with a simple, fast method if possible. My only idea so far is to draw a bunch of circles of random sizes very near each other, but at a random distance apart from a more or less central coordinate, then fill in any blank spaces. I realize this is a clunky, inelegant method, hopefully it will give you a rough idea of the kinds of rounded, random blotchy shapesI'm shooting for. Please suggest methods to accomplish this, I'm not so much interested in code. I can noodle that part out myself. Thanks!

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  • SQL to select random mix of rows fairly [migrated]

    - by Matt Sieker
    Here's my problem: I have a set of tables in a database populated with data from a client that contains product information. In addition to the basic product information, there is also information about the manufacturer, and categories for those products (a product can be in one or more categories). These categories are then referred to as "Product Categories", and which stores these products are available at. These tables are updated once a week from a feed from the customer. Since for our purposes, some of the product categories are the same, or closely related for our purposes, there is another level of categories called "General Categories", a general category can have one or more product categories. For the scope of these tables, here's some rough numbers: Data Tables: Products: 475,000 Manufacturers: 1300 Stores: 150 General Categories: 245 Product Categories: 500 Mapping Tables: Product Category -> Product: 655,000 Stores -> Products: 50,000,000 Now, for the actual problem: As part of our software, we need to select n random products, given a store and a general category. However, we also need to ensure a good mix of manufacturers, as in some categories, a single manufacturer dominates the results, and selecting rows at random causes the results to strongly favor that manufacturer. The solution that is currently in place, works for most cases, involves selecting all of the rows that match the store and category criteria, partition them on manufacturer, and include their row number from within their partition, then select from that where the row number for that manufacturer is less than n, and use ROWCOUNT to clamp the total rows returned to n. This query looks something like this: SET ROWCOUNT 6 select p.Id, GeneralCategory_Id, Product_Id, ISNULL(m.DisplayName, m.Name) AS Vendor, MSRP, MemberPrice, FamilyImageName from (select p.Id, gc.Id GeneralCategory_Id, p.Id Product_Id, ctp.Store_id, Manufacturer_id, ROW_NUMBER() OVER (PARTITION BY Manufacturer_id ORDER BY NEWID()) AS 'VendorOrder', MSRP, MemberPrice, FamilyImageName from GeneralCategory gc inner join GeneralCategoriesToProductCategories gctpc ON gc.Id=gctpc.GeneralCategory_Id inner join ProductCategoryToProduct pctp on gctpc.ProductCategory_Id = pctp.ProductCategory_Id inner join Product p on p.Id = pctp.Product_Id inner join StoreToProduct ctp on p.Id = ctp.Product_id where gc.Id = @GeneralCategory and ctp.Store_id=@StoreId and p.Active=1 and p.MemberPrice >0) p inner join Manufacturer m on m.Id = p.Manufacturer_id where VendorOrder <=6 order by NEWID() SET ROWCOUNT 0 (I've tried to somewhat format it to make it cleaner, but I don't think it really helps) Running this query with an execution plan shows that for the majority of these tables, it's doing a Clustered Index Seek. There are two operations that take up roughly 90% of the time: Index Seek (Nonclustered) on StoreToProduct: 17%. This table just contains the key of the store, and the key of the product. It seems that NHibernate decided not to make a composite key when making this table, but I'm not concerned about this at this point, as compared to the other seek... Clustered Index Seek on Product: 69%. I really have no clue how I could make this one more performant. On categories without a lot of products, performance is acceptable (<50ms), however larger categories can take a few hundred ms, with the largest category taking 3s (which has about 170k products). It seems I have two ways to go from this point: Somehow optimize the existing query and table indices to lower the query time. As almost every expensive operation is already a clustered index scan, I don't know what could be done there. The inner query could be tuned to not return all of the possible rows for that category, but I am unsure how to do this, and maintain the requirements (random products, with a good mix of manufacturers) Denormalize this data for the purpose of this query when doing the once a week import. However, I am unsure how to do this and maintain the requirements. Does anyone have any input on either of these items?

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  • Drawing random smooth lines contained in a square [migrated]

    - by Doug Mercer
    I'm trying to write a matlab function that creates random, smooth trajectories in a square of finite side length. Here is my current attempt at such a procedure: function [] = drawroutes( SideLength, v, t) %DRAWROUTES Summary of this function goes here % Detailed explanation goes here %Some parameters intended to help help keep the particles in the box RandAccel=.01; ConservAccel=0; speedlimit=.1; G=10^(-8); % %Initialize Matrices Ax=zeros(v,10*t); Ay=Ax; vx=Ax; vy=Ax; x=Ax; y=Ax; sx=zeros(v,1); sy=zeros(v,1); % %Define initial position in square x(:,1)=SideLength*.15*ones(v,1)+(SideLength*.7)*rand(v,1); y(:,1)=SideLength*.15*ones(v,1)+(SideLength*.7)*rand(v,1); % for i=2:10*t %Measure minimum particle distance component wise from boundary %for each vehicle BorderGravX=[abs(SideLength*ones(v,1)-x(:,i-1)),abs(x(:,i-1))]'; BorderGravY=[abs(SideLength*ones(v,1)-y(:,i-1)),abs(y(:,i-1))]'; rx=min(BorderGravX)'; ry=min(BorderGravY)'; % %Set the sign of the repulsive force for k=1:v if x(k,i)<.5*SideLength sx(k)=1; else sx(k)=-1; end if y(k,i)<.5*SideLength sy(k)=1; else sy(k)=-1; end end % %Calculate Acceleration w/ random "nudge" and repulive force Ax(:,i)=ConservAccel*Ax(:,i-1)+RandAccel*(rand(v,1)-.5*ones(v,1))+sx*G./rx.^2; Ay(:,i)=ConservAccel*Ay(:,i-1)+RandAccel*(rand(v,1)-.5*ones(v,1))+sy*G./ry.^2; % %Ad hoc method of trying to slow down particles from jumping outside of %feasible region for h=1:v if abs(vx(h,i-1)+Ax(h,i))<speedlimit vx(h,i)=vx(h,i-1)+Ax(h,i); elseif (vx(h,i-1)+Ax(h,i))<-speedlimit vx(h,i)=-speedlimit; else vx(h,i)=speedlimit; end end for h=1:v if abs(vy(h,i-1)+Ay(h,i))<speedlimit vy(h,i)=vy(h,i-1)+Ay(h,i); elseif (vy(h,i-1)+Ay(h,i))<-speedlimit vy(h,i)=-speedlimit; else vy(h,i)=speedlimit; end end % %Update position x(:,i)=x(:,i-1)+(vx(:,i-1)+vx(:,i))/2; y(:,i)=y(:,i-1)+(vy(:,i-1)+vy(:,1))/2; % end %Plot position clf; hold on; axis([-100,SideLength+100,-100,SideLength+100]); cc=hsv(v); for j=1:v plot(x(j,1),y(j,1),'ko') plot(x(j,:),y(j,:),'color',cc(j,:)) end hold off; % end My original plan was to place particles within a square, and move them around by allowing their acceleration in the x and y direction to be governed by a uniformly distributed random variable. To keep the particles within the square, I tried to create a repulsive force that would push the particles away from the boundaries of the square. In practice, the particles tend to leave the desired "feasible" region after a relatively small number of time steps (say, 1000)." I'd love to hear your suggestions on either modifying my existing code or considering the problem from another perspective. When reading the code, please don't feel the need to get hung up on any of the ad hoc parameters at the very beginning of the script. They seem to help, but I don't believe any beside the "G" constant should truly be necessary to make this system work. Here is an example of the current output: Many of the vehicles have found their way outside of the desired square region, [0,400] X [0,400].

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  • Cant delete more than 200 contacts in HTC HERO

    - by rahul
    I'm working on security application which will copy all contacts to some other database and delete all contacts from phonebook. I'm testing this on android HTC HERO. I'm successful to delete contacts from phonebook and create new contact info database, Till 200 it is working, but after 200 contacts its not working properly. After tht application starts throwing error. There is one Sync with Google Option in MenuSettingData Sync, I think that is creating problem. There is notification that "Too many contacts deleted" n if i click tht there will b a dialog with title "Delete Limit exceeded". Is there anything i can do to stop syncronization or any other ideas by which i can achieve required output? Please Help me on this

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  • How do i know if this is random enough?

    - by David
    I wrote a program in java that rolls a die and records the total number of times each value 1-6 is rolled. I rolled 6 Million times. Here's the distribution: #of 0's: 0 #of 1's: 1000068 #of 2's: 999375 #of 3's: 999525 #of 4's: 1001486 #of 5's: 1000059 #of 6's: 999487 (0 wasn't an option.) Is this distribution consistant with random dice rolls? What objective statistical tests might confirm that the dice rolls are indeed random enough?

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  • Maximal Length of List to Shuffle with Python random.shuffle?

    - by Henrik
    I have a list which I shuffle with the Python built in shuffle function (random.shuffle) However, the Python reference states: Note that for even rather small len(x), the total number of permutations of x is larger than the period of most random number generators; this implies that most permutations of a long sequence can never be generated. Now, I wonder what this "rather small len(x)" means. 100, 1000, 10000,... Can anybody clarify? Thanks!

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  • How to adjust the distribution of values in a random data stream?

    - by BCS
    Given a infinite stream of random 0's and 1's that is from a biased (e.g. 1's are more common than 0's by a know factor) but otherwise ideal random number generator, I want to convert it into a (shorter) infinite stream that is just as ideal but also unbiased. Looking up the definition of entropy finds this graph showing how many bits of output I should, in theory, be able to get from each bit of input. The question: Is there any practical way to actually implement a converter that is nearly ideally efficient?

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  • iterate through fb:random

    - by fusion
    does anyone know how i would fill data from mysql database in fb:random and iterate through it, to pick a random quote? fb:random $facebook->api_client->fbml_setRefHandle('quotes', '<fb:random> <fb:random-option>Quote 1</fb:random-option> <fb:random-option>Quote 2</fb:random-option> </fb:random>'); mysql data: $rowcount = mysql_result($result, 0, 0); $rand = rand(0,$rowcount-1); $result = mysql_query("SELECT cQuotes, vAuthor, cArabic, vReference FROM thquotes LIMIT $rand, 1", $conn) or die ('Error: '.mysql_error()); $row = mysql_fetch_array($result, MYSQL_ASSOC); if ( !$row ) { echo "Empty"; } else{ $fb_box = "<p>" . h($row['cArabic']) . "</p>"; $fb_box .= "<p>" . h($row['cQuotes']) . "</p>"; $fb_box .= "<p>" . h($row['vAuthor']) . "</p>"; $fb_box .= "<p>" . h($row['vReference']) . "</p>"; }

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  • Strange Ubuntu Random Display [Video]

    - by d4v1dv00
    I had this random display issue ever since Ubuntu 11.04 and now running Ubuntu 11.10 and this problem still persist. It is very hard for me to explain, so I uploaded a video to elaborate itself. Before I convert from Windows 7, this issue never happened. The symptom is so random that I cannot reproduce or tell precisely when will this happen again. My wild guess is, should this be related to driver? Below are my detail system information: $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation H67 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM57788 Gigabit Ethernet PCIe (rev 01) is there any other information i need to post and how do i do that?

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  • GSL Uniform Random Number Generator

    - by Jamaia
    I want to use GSL's uniform random number generator. On their website, they include this sample code: #include <stdio.h> #include <gsl/gsl_rng.h> int main (void) { const gsl_rng_type * T; gsl_rng * r; int i, n = 10; gsl_rng_env_setup(); T = gsl_rng_default; r = gsl_rng_alloc (T); for (i = 0; i < n; i++) { double u = gsl_rng_uniform (r); printf ("%.5f\n", u); } gsl_rng_free (r); return 0; } However, this does not rely on any seed and so, the same random numbers will be produced each time. They also specify the following: The generator itself can be changed using the environment variable GSL_RNG_TYPE. Here is the output of the program using a seed value of 123 and the multiple-recursive generator mrg, $ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.out But I don't understand how to implement this. Any ideas as to what modifications I can make to the above code to incorporate the seed?

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  • Random compositing lag

    - by user1020567
    My laptop specs: 512 mb of RAM, out of which 64 mb are shared with an integrated GPU - ATI Radeon Xpress 200 M. Intel 1,6 Ghz Celeron M single-core processor. I've spent months trying to figure out why compositing and effects sometimes lag on any distro I try. Now I've come to realise that no matter what drivers I try (the default ones work for me on pretty much any linux) compositing lag is random. When I used Ubuntu 10.10, for example, sometimes window compositing would lag and sometimes it wouldn't. The PC is able to render those effects so hardware is not the problem. It's completely random and unpredictable - sometimes when I turn on the computer the effects lag horribly and sometimes it's completely smooth. I've also checked startup items and there doesn't seem to be any unnecessary entries. I also tried building my own OS with Arch Linux and the problem persists there, therefore I can only assume that it's a driver issue of some sort. By default there are lots of drivers supplied with linux distributions. Could it be that they're in the way? The ones that I need are ati/radeon (or both? What's the difference between them?) and there seem to be a lot of others... What should I do?

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  • Creating a Function in SQL Server with a Phone Number as a parameter and returns a Random Number

    - by Emer
    Hi Guys, I am hoping someone can help me here as google is not being as forthcoming as I would have liked. I am relatively new to SQL Server and so this is the first function I have set myself to do. The outline of the function is that it has a Phone number varchar(15) as a parameter, it checks that this number is a proper number, i.e. it is 8 digits long and contains only numbers. The main character I am trying to avoid is '+'. Good Number = 12345678 Bad Number = +12345678. Once the number is checked I would like to produce a random number for each phone number that is passed in. I have looked at substrings, the like operator, Rand(), left(), Right() in order to search through the number and then produce a random number. I understand that Rand() will produce the same random number unless alterations are done to it but right now it is about actually getting some working code. Any hints on this would be great or even point me towards some more documentation. I have read books online and they haven't helped me, maybe I am not looking in the right places. Here is a snippet of code I was working on the Rand declare @Phone Varchar (15) declare @Counter Varchar (1) declare @NewNumber Varchar(15) set @Phone = '12345678' set @Counter = len(@Phone) while @Counter > 0 begin select case when @Phone like '%[0-9]%' then cast(rand()*100000000 as int) else 'Bad Number' end set @counter = @counter - 1 end return Thanks for the help in advance Emer

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  • How to generate a cryptographically secure Double between 0 and 1?

    - by Portman
    I know how to generate a random number between 0 and 1 using the NextDouble method of the pseudo-random number generator. var rng1 = new System.Random(); var random1 = rng1.NextDouble(); // generates a random double between 0 and 1.0 And I know how to fill a random byte array using the cryptographically secure random number generator. Byte[] bytes = new Byte[8]; var rng2 = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng2.GetBytes(bytes); // generates 8 random bytes But how can I convert the byte-array output of RNGCryptoServiceProvider into a random number between 0 (inclusive) and 1 (exclusive)?

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  • Apprende à analyser un rapport de type RIST (Random System Information Tool), par Simon-Sayce

    Bonjour, Sayce, l'un des membres de l'équipe de rédaction souhaite vous inviter à la lecture de l'article suivant: Random System Information Tool . Cet article est à destination de toutes les personnes souhaitant vérifier l'intégrité de leur PC en utilisant le logiciel RSIT Ce cours explique ligne par ligne le rapport généré part l'outil. N'hésitez pas à partager vos remarques Nous vous souhaitons une bonne lecture

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  • how to programtically build a grid of interlocking but random sized squares

    - by Mrwolfy
    I want to create a two dimensional layout of rectangular shapes, a grid made up of random sized cubes. The cubed should fit together and have equal padding or margin (space between). Kind of like a comic book layout, or more like the image attached. How could I do this procedurally? Practically, I would probably be using Python and some graphic software to render an image, but I don't know the type of algorithm (or whatnot) I would need to use to generate the randomized grid.

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  • How do I do random isometric paths?

    - by user406470
    I'm working on an Isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on a isometric plane. I have never done pathfinding before, and I've googled it and didn't find any articles relating to what I am trying to do. Basically, my program generates a random isometric city and, I am hoping to add roads to that. Any help is appreciated!

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  • Random Vector within a cone

    - by Paul
    I'm looking to create a random vector within a cone given the radius (base). It feels like I've been traversing through many pages on the internet and still I'm no further forward to getting an answer. I was thinking I could get a point within the base of the cone and have it point towards the apex (then just use the inverse of that for my animation) but this seems like an incredibly long winded approach.

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