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  • error adding reference in .net 3.5

    - by d daly
    Hi Im trying to add a reference to a dll i downloaded which I want to use for some sftp work. as soon as i add it i get "could not load file or asse3mble....failed to grant minimum permission requests" Is this to do with my own account permissions? thanks DD

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  • Getting RAW Soap Data from a Web Reference Client running in ASP.net

    - by Harry
    I'm trying to trouble shoot a web service client in my current project. I'm not sure of the platform of the Service Server (Most likely LAMP). I believe there is a fault on their side of the fence as i have eliminated the potential issues with my client. The client is a standard ASMX type web reference proxy auto generated from the service WSDL. What I need to get to is the RAW SOAP Messages (Request and Responses) What is the best way to go about this?

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  • Design Patterns : Question about "Types"

    - by contactmatt
    Would someone please explain to me what the below paragraph means? This is a snippet from "Design Patterns: Elements of Reusable OO software" Part of an object's interface may be characterized by one type, and other parts by other types. Two objects of the same type need only share parts of their interfaces. Interfaces can contain other interfaces as subsets. - Design Patterns - Elements of Reusable OO software, pg 13

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  • Must parameter of assignment operator be reference?

    - by Tim
    When overloading assignment operator of a class in C++, must its parameter be reference? For example, class MyClass { public: ... MyClass & operator=(const MyClass &rhs); ... } Can it be class MyClass { public: ... MyClass & operator=(const MyClass rhs); ... } ? Thanks!

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  • Perl: reference to subroutine in external .pm file

    - by Pmarcoen
    I'm having some trouble figuring out how to make a reference to a subroutine in an external .pm file. Right now, I'm doing this : External file package settingsGeneral; sub printScreen { print $_[0]; } Main use settingsGeneral; my $printScreen = settingsGeneral::printScreen; &$printScreen("test"); but this result into an error: Can't use string ("1") as a subroutine ref while "strict refs" in use

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  • STL class for reference-counted pointers?

    - by hasen j
    This should be trivial but I can't seem to find it (unless no such class exists!) What's the STL class (or set of classes) for smart pointers? UPDATE Thanks for the responses, I must say I'm surprised there's no standard implementation. I ended up using this one: http://www.gamedev.net/reference/articles/article1060.asp

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  • Python - how to check if weak reference is still available

    - by Alex
    Hi all, I am passing some weakrefs from Python into C++ class, but C++ destructors are actively trying to access the ref when the real object is already dead, obviously it crashes... Is there any Python C/API approach to find out if Python reference is still alive or any other known workaround for this ? Thanks

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  • Return reference from class to this.

    - by Thomas
    Hi, I have the following member of class foo. foo &foo::bar() { return this; } But I am getting compiler errors. What stupid thing am I doing wrong? Compiler error (gcc): error: invalid initialization of non-const reference of type 'foo&' from a temporary of type 'foo* const'

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  • C# - Does foreach() iterate by reference?

    - by sharkin
    Consider this: List<MyClass> obj_list = get_the_list(); foreach( MyClass obj in obj_list ) { obj.property = 42; } Is 'obj' a reference to the corresponding object within the list so that when I change the property the change will persist in the object instance once constructed somewhere?

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  • Determining if types alias to the same underlying type in C++

    - by emchristiansen
    I'd like to write a templated function which changes its behavior depending on template class types passed in. To do this, I'd like to determine the type passed in. For example, something like this: template <class T> void foo() { if (T == int) { // Sadly, this sort of comparison doesn't work printf("Template parameter was int\n"); } else if (T == char) { printf("Template parameter was char\n"); } } Is this possible?

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  • Python - copy by reference

    - by qba
    Is there any possibility to copy variable by reference no matter if its int or class instance? My goal is to have two lists of the same objects and when one changes, change is visible in second. In other words i need pointers:/

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  • Describing Types question

    - by user288245
    I have a bunch of types (eg. LargePlane, SmallPlane) that could be in this collection i've made, how do i print like LargePlane? I've tried like typeOf() and stuff but it doesn't work. Within like a toString()? So when i output the collection it states what type it is.

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  • Performance surprise with "as" and nullable types

    - by Jon Skeet
    I'm just revising chapter 4 of C# in Depth which deals with nullable types, and I'm adding a section about using the "as" operator, which allows you to write: object o = ...; int? x = o as int?; if (x.HasValue) { ... // Use x.Value in here } I thought this was really neat, and that it could improve performance over the C# 1 equivalent, using "is" followed by a cast - after all, this way we only need to ask for dynamic type checking once, and then a simple value check. This appears not to be the case, however. I've included a sample test app below, which basically sums all the integers within an object array - but the array contains a lot of null references and string references as well as boxed integers. The benchmark measures the code you'd have to use in C# 1, the code using the "as" operator, and just for kicks a LINQ solution. To my astonishment, the C# 1 code is 20 times faster in this case - and even the LINQ code (which I'd have expected to be slower, given the iterators involved) beats the "as" code. Is the .NET implementation of isinst for nullable types just really slow? Is it the additional unbox.any that causes the problem? Is there another explanation for this? At the moment it feels like I'm going to have to include a warning against using this in performance sensitive situations... Results: Cast: 10000000 : 121 As: 10000000 : 2211 LINQ: 10000000 : 2143 Code: using System; using System.Diagnostics; using System.Linq; class Test { const int Size = 30000000; static void Main() { object[] values = new object[Size]; for (int i = 0; i < Size - 2; i += 3) { values[i] = null; values[i+1] = ""; values[i+2] = 1; } FindSumWithCast(values); FindSumWithAs(values); FindSumWithLinq(values); } static void FindSumWithCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is int) { int x = (int) o; sum += x; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { int? x = o as int?; if (x.HasValue) { sum += x.Value; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithLinq(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = values.OfType<int>().Sum(); sw.Stop(); Console.WriteLine("LINQ: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } }

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  • "undefined reference" error with namespace across multiple files

    - by user1330734
    I've looked at several related posts but no luck with this error. I receive this undefined reference error message below when my namespace exists across multiple files. If I compile only ConsoleTest.cpp with contents of Console.cpp dumped into it the source compiles. I would appreciate any feedback on this issue, thanks in advance. g++ Console.cpp ConsoleTest.cpp -o ConsoleTest.o -Wall /tmp/cc8KfSLh.o: In function `getValueTest()': ConsoleTest.cpp:(.text+0x132): undefined reference to `void Console::getValue<unsigned int>(unsigned int&)' collect2: ld returned 1 exit status Console.h #include <iostream> #include <sstream> #include <string> namespace Console { std::string getLine(); template <typename T> void getValue(T &value); } Console.cpp #include "Console.h" using namespace std; namespace Console { string getLine() { string str; while (true) { cin.clear(); if (cin.eof()) { break; // handle eof (Ctrl-D) gracefully } if (cin.good()) { char next = cin.get(); if (next == '\n') break; str += next; // add character to string } else { cin.clear(); // clear error state string badToken; cin >> badToken; cerr << "Bad input encountered: " << badToken << endl; } } return str; } template <typename T> void getValue(T &value) { string inputStr = Console::getLine(); istringstream strStream(inputStr); strStream >> value; } } ConsoleTest.cpp #include "Console.h" void getLineTest() { std::string str; std::cout << "getLinetest" << std::endl; while (str != "next") { str = Console::getLine(); std::cout << "<string>" << str << "</string>"<< std::endl; } } void getValueTest() { std::cout << "getValueTest" << std::endl; unsigned x = 0; while (x != 12345) { Console::getValue(x); std::cout << "x: " << x << std::endl; } } int main() { getLineTest(); getValueTest(); return 0; }

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  • How to compare nullable types?

    - by David_001
    I have a few places where I need to compare 2 (nullable) values, to see if they're the same. I think there should be something in the framework to support this, but can't find anything, so instead have the following: public static bool IsDifferentTo(this bool? x, bool? y) { return (x.HasValue != y.HasValue) ? true : x.HasValue && x.Value != y.Value; } Then, within code I have if (x.IsDifferentTo(y)) ... I then have similar methods for nullable ints, nullable doubles etc. Is there not an easier way to see if two nullable types are the same? Update: Turns out that the reason this method existed was because the code has been converted from VB.Net, where Nothing = Nothing returns false (compare to C# where null == null returns true). The VB.Net code should have used .Equals... instead.

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  • Passing arguments by value or by reference in objective C

    - by Rafael
    Hello, I'm kind of new with objective c and I'm trying to pass an argument by reference but is behaving like it were a value. Do you know why this doesn't work? This is the function: - (void) checkRedColorText:(UILabel *)labelToChange { NSComparisonResult startLaterThanEnd = [startDate compare:endDate]; if (startLaterThanEnd == NSOrderedDescending){ labelToChange.textColor = [UIColor redColor]; } else{ labelToChange.textColor = [UIColor blackColor]; } } And this the call: UILabel *startHourLabel; (this is properly initialized in other part of the code) [self checkRedColorText:startHourLabel]; Thanks for your help

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  • R: Pass by reference

    - by Pierre
    Can you pass by reference with "R" ? for example, in the following code: setClass("MyClass", representation( name="character" )) instance1 <-new("MyClass",name="Hello1") instance2 <-new("MyClass",name="Hello2") array = c(instance1,instance2) instance1 array instance1@name="World!" instance1 array the output is > instance1 An object of class “MyClass” Slot "name": [1] "World!" > array [[1]] An object of class “MyClass” Slot "name": [1] "Hello1" [[2]] An object of class “MyClass” Slot "name": [1] "Hello2" but I wish it was > instance1 An object of class “MyClass” Slot "name": [1] "World!" > array [[1]] An object of class “MyClass” Slot "name": [1] "World!" [[2]] An object of class “MyClass” Slot "name": [1] "Hello2" is it possible ? Thanks Pierre

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  • Why shouldn't I always use nullable types in C#.

    - by Matthew Vines
    I've been searching for some good guidance on this since the concept was introduced in .net 2.0. Why would I ever want to use non-nullable data types in c#? (A better question is why wouldn't I choose nullable types by default, and only use non-nullable types when that explicitly makes sense.) Is there a 'significant' performance hit to choosing a nullable data type over its non-nullable peer? I much prefer to check my values against null instead of Guid.empty, string.empty, DateTime.MinValue,<= 0, etc, and to work with nullable types in general. And the only reason I don't choose nullable types more often is the itchy feeling in the back of my head that makes me feel like it's more than backwards compatibility that forces that extra '?' character to explicitly allow a null value. Is there anybody out there that always (most always) chooses nullable types rather than non-nullable types? Thanks for your time,

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  • reference to specific hash key

    - by dave
    How do I create a reference to the value in a specific hash key. I tried the following but $$foo is empty. Any help is much appreciated. $hash->{1} = "one"; $hash->{2} = "two"; $hash->{3} = "three"; $foo = \${$hash->{1}}; $hash->{1} = "ONE"; #I want "MONEY: ONE"; print "MONEY: $$foo\n";

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  • Exception while trying to reference LINQ namespace

    - by MarceloRamires
    While trying to use linq in a .NET 2.0 winforms project I got: Namespace or type specified in the Imports 'System.Linq' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases In both the lines that reference the following namespaces: System.Linq; System.Xml.Linq; How could I get these namespaces to work on .NET 2.0 without referencing an external DLL or anything ?

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  • Using nullable types in C#

    - by Martin Brown
    I'm just interested in people's opinions. When using nullable types in C# what is the best practice way to test for null: bool isNull = (i == null); or bool isNull = !i.HasValue; Also when assigning to a non-null type is this: long? i = 1; long j = (long)i; better than: long? i = 1; long j = i.Value;

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