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  • Possible to use screen lock as timeout? [duplicate]

    - by Alex
    This question already has an answer here: Any app that tells me to take regular breaks from working? 3 answers What I'd like to do is lock the screen and have it wait a set amount of time (eg 20 mins) before it lets me log back in - so I make myself to have a break from the computer. Is it possible to do this? Thanks EDIT: Thanks for the suggestions - but I don't actually want something to remind me to take scheduled breaks. More something I can click when I realise I'm getting distracted and it'll immediately lock the screen for a fixed amount of time. Or even just lock screen if I can find a way to stop it letting me log in for 20 mins or so.

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  • Determine percentage of screen covered by an object without using frustum culling

    - by Meltac
    On the CPU-side of an 3D first-person / ego perspective game I need to check whether what the players currently sees on screen is the inside of a box object defined by world space coordinates (the player might be outside of that box but on screen sees only/mostly the inside of the box, or vice-versa, looks from within the box to the outside). The "casual" way of performing such a check would incorporate frustum culling but such an approach would be hard to achieve with my given set of engine parameters which I'd like to avoid if there is a simpler way. What I actually have at the point where I would like to do the check (high-level script on CPU, not GPU side): Camera world position Camera direction Camera FOV Two Box corner world coordinates (left-bottom-front, right-top-back) What I do not have right away: View frustrum definition (near/far plane or say 6 planes defining frustum) Any specific pixel information (uv, view space position, depth or the like) What I would like to calculate: Percentage of screen "covered" by box. Any hints on how to perform such calculation?

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  • Force gdm login screen to the primary monitor

    - by Kirill
    I have two monitors attached to my video card. Primary monitor has a resolution equal to 1280x1024 and the second has 1920x1200. My gdm login screen always appears on the second monitor even if it is switched off. My question is how to force gdm to show the login screen always on the primary monitor with resolution 1280x1024? I use Nvidia GT9500 videcard in Twinview mode. I can't use Xinerama because vpdau doesn't work correclty in this mode. What I have found is that mouse pointer always appears in the center of union of the screens and center is always on the monitor with higher resolution. Login screen always shows where mouse cursor is. Now my primary monitor has a resolution equal to 1920x1080. The problem still persists, mouse cursor always appears in the right-bottom corner of the second monitor.

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  • Ubuntu - Black Screen After Suspend

    - by EssAm
    I used Ubuntu with no problems and I upgraded to 11.10 and everything was fine. But when I did my first suspend I was not able to boot again, all I got was a black screen no bios screen, nothing just blank, I tried doing hard reset but when I power on again same happens. I tried ctrl+alt+delete F1-F12 but i think the keyboard is not working, also tried booting from CD but all I got was blank screen, the hard disk light is not blinking at all so i'm assuming it's not trying to boot. My laptop is Toshiba satellite with ATI Radeon graphics. Hibernate was working fine though. I searched the net for solutions but with no luck. Any ideas?

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  • Virtual screen size with libgdx and GLES 2

    - by David Saltares Márquez
    I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically depending on the device size. This post illustrates the process pretty well but my game crashes when camera.apply(Gdx.Gl10) is called. This is because I'm using GLES 2.0 (for not having to use multiple of 2 texture sizes). As stated in the OrthographicCamera doc, the apply method only works with GLES 1 and GLES 1.1. Is there another way of applying my GL transformation to the camera so I can use a virtual screen resolution? Having to resize everything manually it's a total pain. Thanks a lot.

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  • No lock screen when the right click menu is open

    - by Shivram
    I just found that the lock screen on my laptop does not show up when the right click menu is open. I discovered this when I pressed the right click button accidentally while closing the lid and the laptop went to sleep, but the lock screen never showed up when I opened the lid again. I am also not able to lock the system manually(with ctrl+alt+L) when the right click menu is open. Is this by design or is it a bug? I would assume that the screen should be locked automatically when the computer goes to sleep, but this doesn't seem to be the case. Anyone have any suggestions? My specs are: Dell Vostro 1500, Ubuntu 12.10

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  • Screen dims on opening certain applications on Macbook

    - by yayu
    I have ubuntu 11.10 installed on an old 2008 macbook. There is an issue of screen dimming that I didnt find anywhere else on the forums. The issue is that the screen is dimmed when I open certain applications (Firefox, Software Center) and this cannot be readjusted by the physical brightness buttons on the keyboard. I tried a bunch of things on the barely barely visible screen, and had no choice but to restart. This has happened everytime. Does anyone know how to solve this?

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  • Hotkey to shut down from login screen?

    - by Skizz
    I used to run 9.04 on my server and used to be able to use Alt-T, Alt-S to shut the system down from the login screen. It was using a KDE login screen. Now I've upgraded to 10.04 and use the Gnome login screen and I can't see any keyboard shortcuts to shutdown the server. Is there a shortcut and if so, what is it? Further info - I would normally shut down the server without turning on the monitor, which was easy using the keyboard shortcuts. Doing it with a mouse is not so easy without the monitor being on.

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  • White lock screen in Gnome 3.4

    - by kedmond
    I'm using Gnome 3.4 on Ubuntu 12.04. I've noticed that my lock screen is white. If I move the mouse, click, or begin typing my password, my wallpaper appears in the background with the password prompt window, as you'd expect. But I don't think the default lock screen is supposed to just be a white screen, is it? How do I fix this? I can't seem to find anyone else with this problem and I don't know what I need to reinstall or change. Thanks!

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  • Can't get Past Login Screen -Graphics Drivers 12.10

    - by mchangun
    Newbie Linux user here. I just installed Ubuntu 12.10, dual booting with Windows 8 Preview Release Build 8400 on a Dell Precision 490 workstation with Nvidia Quandro NVS 55/280 PCI graphics card. I cannot login to Ubuntu - after entering my password and pressing enter, the screen graphics gets garbled for a few seconds, and then the screen goes black showing only the mouse cursor. I suspect it's something to do with my Graphics Card, everything on the GUI login screen feels very sluggish. I know what I have provided here doesn't give you much information, would appreciate it if I could get some guidance on how to provide more useful logs. Thank you.

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  • Macbook Pro late 2011 screen brightness issue

    - by buchzumlesen
    The keys to set the screen brightness work properly but everytime I reboot, the screen brightness is reverted to 100%, which is very annoying. I've already tried to add the following lines to /etc/rc.local but with no success (only the keyboard backlight stays off): #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. echo '1' > /sys/devices/platform/applesmc.768/leds/smc::kbd_backlight/brightness echo '6' > /sys/class/backlight/acpi_video0/brightness rfkill block bluetooth exit 0` This worked for me when I was using Ubuntu 12.04 and also did after the upgrade to 12.10 but then after rebooting the screen brightness always reverted to 100%. Would be nice if anyone knows how to fix this. My device: Macbook Pro 13" Late 2011 Thanks in advance!

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  • HP Pavillion laptop screen problems

    - by Liealais Vards Nekas
    Approximately after 4 days when I installed my Ubuntu 10.10 an interesting problem with my laptop screen starts. I had similar problem what you can see in this video - http://www.youtube.com/watch?v=jCYVfGVGWyY&feature=related - but it doesn't happen all the time. The most interesting thing is that, than I had that problem only when I turn my laptop screen in different angle. And this "bad" angle changes by the time, so after about 15 minutes after booting computer I can turn laptop screen in normal position. This is software or hardware problem? I'm using HP Pavillion dv9000.

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  • Ubuntu 13.10 - Black screen after logging in after installing nVidia drivers

    - by Javacow
    I recently installed Ubuntu 13.10 in a dual-boot with Windows 7, so I'm still quite new to using Linux. Most things were working fine, and I could log in normally (apart from the first login after install, which spent about 2 minutes on a black screen before going to the desktop). I installed the restricted Nvidia drivers with the command: sudo apt-get install nvidia-current Since then, after I enter my password and log in (the login screen itself works perfectly), I get a black screen with the cursor and nothing happens from that point onwards. Basically, what I would like to know is how to get back to the normal Ubuntu desktop and (hopefully) still be able to use Nvidia drivers.

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  • Intel GMA 4500M screen resolution problem

    - by I Heart Ubuntu
    I was previously running 10.10 on my Acer Aspire laptop. It has Intel GMA 4500M integrated graphics and worked just fine. Great display, sharp, crisp, etc. I decided to do a fresh install of 11.10 Oneiric and now am having problems. Originally I was getting the dreaded blank screen where the brightness was turned almost completely off. Some searching pulled up several easy fixes (editing GRUB). Right now I am still having one issue. The screen resolution is stuck at a max of 1024x768 giving me a distorted screen. Is there any way to fix this issue? I've Googled, searched Ask Ubuntu and also spent time on the forums looking for a solution. Thus far, nothing. Apparently, was and still is a concern in Natty? Any help would be greatly appreciated.

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  • Hotkey to shut down Ubuntu 10.04 from login screen

    - by Skizz
    I used to run 9.04 on my server and used to be able to use Alt-T, Alt-S to shut the system down from the login screen. It was using a KDE login screen. Now I've upgraded to 10.04 and use the Gnome login screen and I can't see any keyboard shortcuts to shutdown the server. Is there a shortcut and if so, what is it? Further info - I would normally shut down the server without turning on the monitor, which was easy using the keyboard shortcuts. Doing it with a mouse is not so easy without the monitor being on.

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  • Black screen on Ubuntu 12.04

    - by user1648371
    I've just upgraded to Ubuntu 12.04 and I'm experiencing some problems. The first thing I noticed is that when I click the Workspace switcher all I get is a black screen (I can guess where the different workspaces are located and clicked on them, not a practical solution though). In addition when I lock the screen or suspend the laptop (a Vaio VPCEB4M1E) I get a shifted screen (I see the right most vertical stripe on the left size of the monitor and nothing about all the rest, to put it clearly I can see the gear that allows me to turn the pc off, etc, but not much more..) when I go to the additional driver menu I see the "ATI/AMD proprietary FGLRX graphics driver" are installed and the post-release update version is available. I don't know if the problem is driver related, so before doing anything I'd like to get some suggestions from you guys. Thanks you!

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  • Unable to use separate X-Screen's GTX 550ti Ubuntu 12.10

    - by user12622
    I am currently trying to get from "Twin View" to using separate X screen's on Ubuntu 12.10, however I'm not having a great deal of luck. I am using an Nvidia GeForce GTX 550 Ti and am on driver version 304.51 Initially, when I turn on the separate X screens option, presents me on the 1 monitor with a box to accept the changes, however the 2nd screen goes black, and effectively, Ubuntu only seems to recognise the one screen. When I reboot, I boots back into Ubuntu with both screens working in Twinview. I'm not too sure where to start, but my xrandr can be found: Xrandr Any help is greatly appreciated, this is the last but one thing I need to make Ubuntu my only OS, so fingers crossed we can crack it :)

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  • Screen Brightness Stuck on high on an HP dv7t laptop

    - by theJollySin
    I have an otherwise fully-functioning install of Ubuntu 12.04 on my HPdv7t laptop. When I press the 'brightness buttons' on the keyboard the associated images appear on my screen to say I am increasing/decreasing the screen brightness. When I go into "System Settings" I can move the 'brightness slider bar' up and down. But none of that changes the fact that my screen is stuck on the highest brightness setting. ANY clues on how to fix this would be greatly appreciated. This giant 17-inch monitor is blinding, and this is making it hard to code for any length of time.

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  • How do I prevent the Sleep button from locking the screen

    - by elmicha
    My keyboard has a Sleep button. I defined a shortcut in System Settings, Keyboard Shortcuts own settings (or similar), so that the Sleep buttons runs a script. That works. But since my upgrade to Oneiric, something also locks the screen (in the same way the screen is locked when I press Ctrl+Alt+L). Can I disable that behaviour? What's the name of that lock screen? I tried hiding gnome-screensaver and /etc/acpi/ and I looked in gconf-editor /apps/gnome-power-manager/buttons. I didn't find anything related in dconf-editor.

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  • Can't cancel the lubuntu shutdown screen

    - by user292040
    I've bought a small 5 year old small netbook. I noticed that lubuntu runs great on it, as it doesn't use much space/resources. But the problem is, my screen is just too small. Whenever I press the shutdown icon, I go to the shutdown, logout, restart, ect panel but the cancel button is tucked away right where my screen seems to end. I can't go back, it forces me to use an option besides canceling, which I can't reach with my mouse.Is there any way to change this so I get access to the whole screen. The rest seems to be showing just fine, like the launchbar, which is cleary visible and useable. Another thing that bugs me is that whenever I start up, I get an error along the lines of "conflict detected with stolen region". I read that it has something to do with graphics but I have no idea how to get rid of it. The error doesn't seems to cause any trouble as far as I can see, but it's annoying.

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  • Implementing touch-based rotation in cocoa touch

    - by ewoo
    I am wondering what is the best way to implement rotation-based dragging movements in my iPhone application. I have a UIView that I wish to rotate around its centre, when the users finger is touch the view and they move it. Think of it like a dial that needs to be adjusted with the finger. The basic question comes down to: 1) Should I remember the initial angle and transform when touchesBegan is called, and then every time touchesMoved is called apply a new transform to the view based on the current position of the finger, e.g., something like: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS //middle is centre of view && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture //remember state of view at beginning of touch CGPoint top = CGPointMake(self.middle.x, 0); self.initialTouch = currentPoint; self.initialAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint); self.initialTransform = self.transform; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //a rotation gesture //rotate tile float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle float angleDif = newAngle - self.initialAngle; //work out dif between angle at beginning of touch and now. CGAffineTransform newTransform = CGAffineTransformRotate(self.initialTransform, angleDif); //create new transform self.transform = newTransform; //apply transform. } OR 2) Should I simply remember the last known position/angle, and rotate the view based on the difference in angle between that and now, e.g.,: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture //remember state of view at beginning of touch CGPoint top = CGPointMake(self.middle.x, 0); self.lastTouch = currentPoint; self.lastAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:middle] >= MOVE_RADIUS) { //a rotation gesture //rotate tile float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle float angleDif = newAngle - self.lastAngle; //work out dif between angle at beginning of touch and now. CGAffineTransform newTransform = CGAffineTransformRotate(self.transform, angleDif); //create new transform self.transform = newTransform; //apply transform. self.lastTouch = currentPoint; self.lastAngle = newAngle; } The second option makes more sense to me, but it is not giving very pleasing results (jaggy updates and non-smooth rotations). Which way is best (if any), in terms of performance? Cheers!

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  • Screen Scraping - how to get AJAX based filtered data

    - by Muhammad Akhtar
    hi, I am working on screen scraping, its easy when filteration in query string, but the problem in AJAX based filteration, e.g. here is an sample URL When you open this page, enter hotel name and click Go, Ajax filter work and show the result accordingly or you click on Next Page, it will shown next record using AJAX based. please suggest me, how to handle these kind of issues when working in Screen Scraping? Thank alot

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  • Problems with NVIDIA drivers: White screen with full(or almost full)screen apps

    - by Felipe
    My NVIDIA graphic card is a 7050/610i. My problem is that after upgrading to the last NVIDIA drivers when I use fullscreen apps (or almost fullscreen) the windows goes white. My xorg.conf file: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 270.29 ([email protected]) Wed Feb 23 16:38:34 PST 2011 Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" Option "AddARGBGLXVisuals" "True" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Module" Load "glx" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" # generated from default EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Device" Identifier "Device0" VendorName "NVIDIA Corporation" Driver "nvidia" Option "NoLogo" "True" EndSection Any idea on how to solve this? <--Sorry for bad english, ask for more info--

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  • Purple start screen - no splash screen

    - by Peter
    After installing Ubuntu 11.10 on a new computer everything worked fine for a few weeks and now suddenly when starting up Ubuntu I get a blank purple screen with no "ubuntu" splash and the 5 dots but the system does start up. What has happened to loose the ubuntu splash screen? Also, I've checked in the grub startup and it has "quiet splash" in the linux line. I have an ATI radeon 5450 graphics card which needed nomodeset to be added to the grub line when booting for the first time off the install CD but now this line has disappeared from the grub startup. Can anyone help. Thanks

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  • Calculating a child object's Position, Rotation and Scale values?

    - by Sergio Plascencia
    I am making my own game editor, but have encountered the following problem: I have two objects, A and B. A's initial values: Position: (3,3,3), Rotation: (45,10,0), Scale(1,2,2.5) B's initial values: Position: (1,1,1), Rotation: (10,34,18), Scale(1.5,2,1) If I now make B a child of A, I need to re-calculate the B's Position, Rotation and Scale relative to A such that it maintains its current position, rotation and scale in world coordinates. So B's position would now be (-2, -2, -2) since now A is its center and (-2, -2, -2) will keep B in the same position. I think I got the Position and scale figured out, but not rotation. So I opened Unity and ran the same example and I noticed that when making a child object, the child object did not move at all. but had its Position, Rotation and Scale values changed relative to the parent. For example: Unity (Parent Object "A"): Position: (0,0,0) Rotation: (45,10,0) Scale: (1,1,1) Unity (Child Object "B"): Position: (0,0,0) Rotation: (0,0,0) Scale: (1,1,1) When B becomes a child of A, it's rotation values become: X: -44.13605 Y: -14.00195 Z: 9.851074 If I plug the same rotation values into the B object in my editor, the object does not move at all. How did Unity arrive at those rotation values for the child? What are the calculations? If you can put all the equations for the Position, Rotation or Scale then I can double check I am doing it correctly but the Rotation is what I really need.

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