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  • PHP Screen Scraping Class

    - by BRADINO
    After some positive feedback I have decided to continue to develop the PHP Screen Scraping class. This post will server as the permanent home for the class. Download PHP Screen Scraping Class Updates 20009-07-30 Added setHeader() function

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  • screen DPI - is there and equivalent command/action to Windows 150% Display

    - by Yekhezkel Yovel
    I have a wide screen of high resolution and I see everything small on it. So In windows I set the display to 150%, I would like to do something similar in Ubuntu. Simply changing screen resolution to lower resolution doesn't help because Ubuntu is in a virtual machine and it simply changes the VM window to the actual resolution. Is there a command or a simple hack that can do the trick? EDIT: I am running Ubuntu as a VirtualBox VM on Windows 7 host.

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  • Disable Cinnamon 2 lock screen?

    - by minerz029
    When my computer is locked, I am presented with the default Ubuntu lockscreen. When I enter my password and unlock it, I am presented with the Cinnamon 2 lock screen and I have to enter my password again. How can I disable the Cinnamon 2 lock screen? Note: I've installed Cinnamon 2 with these commands: sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • Force gdm login screen to the primary monitor

    - by Kirill
    I have two monitors attached to my video card. Primary monitor has a resolution equal to 1280x1024 and the second has 1920x1200. My gdm login screen always appears on the second monitor even if it is switched off. My question is how to force gdm to show the login screen always on the primary monitor with resolution 1280x1024? I use Nvidia GT9500 videcard in Twinview mode. I can't use Xinerama because vpdau doesn't work correclty in this mode.

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  • How to move from home page screen to the next menu screen on clicking a particular image in XNA4.0?

    - by Raj
    I m new 2 XNA game pgming(also C#)....I want 2 create a main page with some buttons and on clicking a particular button, it should goto another screen whr there r some buttons to select which should inturn goto the game screen on clicking....Whether I can put all the codes in the "game1.cs" or create new class for every page....Pls help... I've jus went through some pages in "Learning xna4.0" by o'reilly...If there s any other gud tutorials, pls suggest me...

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  • My screen turns off when I watch movies on YouTube [duplicate]

    - by Radu Radeanu
    This question already has an answer here: How to prevent my screen from dimming when watching YouTube? 4 answers When I use VLC or other media player, I can watch the movie until the end without touching the PC. If I watch a movie on YouTube using Chromium or Firefox my screen will turn off as is set in System Settings Brightness and Lock. How to prevent this without to change the settings in Brightness and Lock. Edit: My Ubuntu 13.04 with Gnome 3.6.3.1 uses gnome-screensaver (I didn't installed any other screensaver).

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  • Screen blink twice every 10 seconds on ubuntu 12.04

    - by Erik
    On 12.04 64-bit, about every 5 seconds my screen blinks twice. Even during installation of Ubuntu from CD, this happens during the complete process. I had no problems with earlier Ubuntu versions (earlier version was 10.04LTS 64-bit) System specs: I7-2600K MSI 7681 Motherboard 16 GB RAM 2 x Nvidia 560 card SLI (only 1 screen on 1 card active during install process) This flickering is driving me crazy, please help.

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  • How can I change the default screen resolution?

    - by TheWackerly
    Here's the scoop: I have a crappy VisionQuest TV that I am currently using as a monitor on my computer running XBMCbuntu. It defaults to 1280x768 which the TV will not display correctly. It appears to be the correct size, but the screen is panned WAY to the left. The TV works fine on 1024x768 with the screen sitting in the right spot. Problem is, I have to change the resolution to 1024x768 every time I boot up. Any ideas?

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  • Double lock screen Ubuntu 14.04

    - by Adam
    So I've got a brandynew System 76 laptop running Ubuntu 14.04, and if I close the lid, putting it to sleep, and reopen it, I am presented with the very nice new Unity lock screen. However, when I enter my password, and it succeeds, it then presents me with a second lock screen. Where I have to enter my password again, before finally being let into the desktop. Hash anyone else seen this sort of behavior?

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  • xubuntu app menu on wrong side of screen

    - by D0X
    I am using Xubuntu 12.04, with a dual monitor setup (with the nvidia driver xinerama enabled). The top panel is spanned acros the two monitors. This works quite fine, except for one thing. When I click the little Application Menu button on my left screen, the application menu opens on the top right corner of the left screen. This is quite annoying, I fiddled in the panel prefs but could not fix this. Any thoughts?

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  • ubuntu login black screen

    - by newbeee
    I'm new in Ubuntu world I install it and I have gforce card after I install I use additional drivers and All i get is black screen what is with that people ??? they think I must know how to solve that ??? then i must spend day on Internet to see what is wrong and again it is os falt they didn't set on login to choose which graphic you want to use before you login screen default Intel or gforce power graphic .... wtf is with that people they dont use distro after they make it :(

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  • Tetris Piece Rotation Algorithm

    - by coppercoder
    What are the best algorithms (and explanations) for representing and rotating the pieces of a tetris game? I always find the piece rotation and representation schemes confusing. Most tetris games seem to use a naive "remake the array of blocks" at each rotation: http://www.codeplex.com/Project/ProjectDirectory.aspx?ProjectSearchText=tetris However, some use pre-built encoded numbers and bit shifting to represent each piece: http://www.codeplex.com/wintris Is there a method to do this using mathematics (not sure that would work on a cell based board)?

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  • Starting one BlackBerry screen from another.

    - by DanG
    I've recently run into a snag while putting on the finishing touches for my BlackBerry app. I'm building a login screen which, if the user is successful in logging in, goes to a data loading screen, and then to a home screen. From the home screen, you can use the app. Everything works great but one thing, I can't seamlessly move from the login screen to the loading screen, to the home screen. I can move from the login screen to the loading screen ok, because I'm doing that via a button click which is on the GUI thread, but then I have the login screen at the bottom of the stack and can't get it out using the dismiss method. Once in the loading screen, I can't push the home screen because I'm not doing it via the gui method, though I'm able to update the GUI via the following piece of code: private void checkData(){ Timer loadingTimer = new Timer(); TimerTask loadingTask = new TimerTask() { public void run() { // set the progress bar progressGaugeField.setValue(DataManager.getDataLoaded()); // for repainting the screen invalidate(); } }; loadingTimer.scheduleAtFixedRate(loadingTask, 500, 500); } Does anyone know how to solve my problem of moving seamlessly from the login screen to the loading screen to the home screen? Note: once I'm at the home screen I'd like to have it be the only screen on the stack. Thanks!

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  • Axis Rotation Question using sio2 game engine

    - by Leo
    By using left hand rule, I rotate one object left and right using x axis, and rotate up/down using y axis. After first object is rotated to the right, the up/down rotation should be using z axis. However, when I try to rotate using z axis, after the first rotation, it has the same effect when I rotate using y axis. Anyone has any ideas? Thanks

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  • Axis Rotation Question

    - by Leo
    By using left hand rule, I rotate one object left and right using y axis, and rotate up/down using x axis. After first object is rotated to the right, the up/down rotation should be using z axis. However, when I try to rotate using z axis, after the first rotation, it has the same effect when I rotate using y axis. Anyone has any ideas? Thanks

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  • Euler rotation of direction vector

    - by Tom Savage
    I have defined an object in 3D space with position, rotation and scale values (all defined as 3D vectors). It also has upwards and forwards direction vectors. When I rotate the object, I need these direction vectors to rotate with it. Assuming my up vector is (0, 1, 0) and my forwards vector is (0, 0, 1) at zero rotation, how might I achieve this?

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  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

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  • How to change boot first screen resultion

    - by Joshua
    when i start my pc when the first screen i see the resultion is small but when it gets to log in screen its good how di i change the resultion screen size of the first screen thats the screen thats small and the log in screen and when i log in all thats good only that screen pls help me someone thanks the graphic card is gtx 680 thanks im not sure wht topic this goes in It worked perfectly one day I didn't read the nividia 3d thing and i didn't read and i unstalled the drivers and that change and then later installed it back after how do I fix this? Thanks

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  • capture login screen-not sucssecful

    - by yinon
    I'm using Ubuntu 12.04 . If more information is needed, please tell me. I Tried some guides to cature my login screen: How can I take a screenshot of the login screen? http://www.howtoforge.com/how-to-take-a-screenshot-of-your-login-screen I tried the first one, but after running: $ sudo bash /tmp/shot.sh >/tmp/shot.xwd I'm getting this: No protocol specified No protocol specified xwd unable to open display ':0' and i'm getting an xwd file in my tmp folder. running the other commands giving errors. tried the second one, after running: chvt 8; sleep 5; XAUTHORITY=/var/gdm/:0.Xauth DISPLAY=:0.0 import -window root /tmp/gdm-login-shot.png I got: No protocol specified No protocol specified import: unable to open X server ':0.0' @ error/import.c/ImportImageCommand/366 Many Thanks for helping (: EDIT to vine_user: here the output from the terminal-I cacked it from within the system while I'm looged in: ubuntu@PrecisePangolin:~$ echo 'sleep 5; DISPLAY=:0 XAUTHORITY=/var/run/lightdm/root/$DISPLAYDISPLAY xwd -root' > /tmp/shot.sh ubuntu@PrecisePangolin:~$ sudo bash /tmp/shot.sh >/tmp/shot.xwd bash: /tmp/shot.xwd: Permission denied ubuntu@PrecisePangolin:~$ sudo su root@PrecisePangolin:/home/ubuntu# sudo bash /tmp/shot.sh >/tmp/shot.xwd No protocol specified No protocol specified xwd: unable to open display ':0' root@PrecisePangolin:/home/ubuntu# EDIT 2!: HERE IT IS!: just uploading-this uploadong site is better than other iuset to use (: :

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  • Dark screen when wake / Unable to control screen brightness

    - by John
    Running Ubuntu 11.04 on Lenovo ThinkPad with an Nvida graphics card. The unit goes to sleep when the lid is shut. (The unit goes to suspend mode (not to disk/hibernate), AC gets turned off, running on battery) Upon lid-open sometimes the screen is almost too dark to read. I'm really not sure of the exact cause, (very low batt??). The only fix is a reboot. The screen brightness buttons have never worked in Ubuntu. I have messed w/ the power management preferences. No change. At one point I messed w/ the gnome settings. No change. I have tried a few cmds: echo 9>/sys/class/backlight/acpi_video0/brightness setpci -s 00:02.0 F4.B=10 xgamma -gamma .75 None of these help. Most have zero effect. I think it is and acpi thing, but that is just a guess. I'm out of idea's, and looking for suggestions. Thanks

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  • Screen doesn't turn back on after resume on a Lenovo Thinkpad T420

    - by Wojtek
    Every time I suspend my notebook (Lenovo Thinkpad T420 - Intel HD graphic card) on Oneiric Ocelot 11.10 and turn it back on, the screen is black. The backlight is on and the system itself loads fine, but the display somehow doesn't get back. The first time after a fresh reboot the screen isn't black, it is mostly white/light-gray and it looks a bit like a distorted image. The pixels fade in until it gets almost completely light-gray. I've got a workaround for this: I switch to the first terminal (CTRL+ALT+F1) and back to X (CTRL+ALT+F7). In most cases that helps. Sometimes, when there's still a problem, I log in on the first terminal and run "unity --reset". Then go back to X - this helps always. I can tell that the system comes back, because I can log in with my fingerprint reader (or wait a bit and put in the password) "blindly", then do the workaround - I am logged in after the screen comes back. So it's only the display that is not working. Any help or advice where to look would be appreciated.

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  • Raphael SVG VML Implement Multi Pivot Points for Rotation

    - by Cody N
    Over the last two days I've effectively figured out how NOT to rotate Raphael Elements. Basically I am trying to implement a multiple pivot points on element to rotate it by mouse. When a user enters rotation mode 5 pivots are created. One for each corner of the bounding box and one in the center of the box. When the mouse is down and moving it is simple enough to rotate around the pivot using Raphael elements.rotate(degrees, x, y) and calculating the degrees based on the mouse positions and atan2 to the pivot point. The problem arises after I've rotated the element, bbox, and the other pivots. There x,y position in the same only there viewport is different. In an SVG enabled browser I can create new pivot points based on matrixTransformation and getCTM. However after creating the first set of new pivots, every rotation after the pivots get further away from the transformed bbox due to rounding errors. The above is not even an option in IE since in is VML based and cannot account for transformation. Is the only effective way to implement element rotation is by using rotate absolute or rotating around the center of the bounding box? Is it possible at all the create multi pivot points for an object and update them after mouseup to remain in the corners and center of the transformed bbox?

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  • TableLayout formatting loss after device rotation

    - by roundhill
    I'm seeing a strange issue with a TableLayout after the device is rotated from either orientation. If you load the view in either portrait or landscape mode, the table loads fine. But once you rotate the device, the columns collapse to just fit their width. I would expect that after rotation, the columns would still stretch to fit the width of the screen. Any ideas on what can be done to resolve this? Screenies and layout code below. Before Rotation: After Rotation: Table Layout: <TableLayout android:id="@+id/dataTable" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" android:layout_below="@id/chart" android:stretchColumns="*" android:shrinkColumns="*" android:padding="6dip" > </TableLayout> Table Row: <TableRow xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/col1" android:layout_marginRight="2dip" android:textColorLink="#FF21759b" android:text="Column 1" android:padding="4dip" android:textColor="#FF464646"/> <TextView android:id="@+id/col2" android:text="Column 2" android:textColor="#FF464646" android:padding="4dip"/> </TableRow> Thanks!

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