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  • SEO and Small Businesses

    Small business needs online marketing, and the best way to do that is by search engine optimization. SEO is the best way to get free highly targeted traffic.

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  • SEO Work For Small Business - The Importance of Prioritising This

    Prioritising your search engine optimisation (SEO) work is a decisive factor that will lead to the success of your small business. Even if SEO is just part of your entire marketing plan, it still has enormous significance as it is the one that generates traffic to your website. This traffic is where you will be able to get prospects, who will eventually be converted into clients.

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  • Affordable Small Business SEO

    It is not difficult to find companies offering affordable small business SEO solutions. You will find a comprehensive list on the internet and also in your local business directory. Go through the listings.

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  • SEO and Small Businesses

    Small business needs online marketing, and the best way to do that is by search engine optimization. SEO is the best way to get free highly targeted traffic.

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  • When is a PHP project too small for a framework?

    - by Jonathan Nicol
    I'm about to start on a small, static website project: no database or CMS required. Basically, a brochure website. I used the CodeIgniter framework recently to develop a full-blown web application, and I'm wondering if it appropriate to also use CI for smaller, simpler sites. Typically for a static brochure site I would write regular PHP pages with a few includes thrown in to save on repetition (i.e. HTML with a sprinking of PHP), but this time around I'm wondering if my new friend CodeIgniter might be able to streamline the development process. Is it sensible to consider a framework for such a simple project, or is it overkill? I'm worried that I might be the proverbial carpenter whose only tool is a hammer, and sees every problem as a nail!

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  • Working Solo On Small Projects: Cowboy Coding The Way To Go?

    - by snicker
    I am a big advocate of agile methods when working on teams and/or large projects. However, I find that for smaller projects, when working solo, I usually start the project writing unit tests, documenting extensively, refactoring. As time wears on, I stop because I feel like I'm wasting time. I find that cowboy coding with an agile spin (testing often, writing human readable code) often works extremely well for me on small, solo projects that I don't expect others to have to work with. Do other people share my sentiment? Or do you think that one should never stick to their guns (get it? cowboys)? So the real question: Are there any agile methodologies that are particularly tailored to a solo project? (other than my "agile cowboy" method above)

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  • Where is a small, simple CMS that has no Front End done in PHP?

    - by user559469
    The keys are: small and simple PHP MySql no Front End By "no front end" I mean literally, I can control the look 100%. I just want a CMS on the "backend" to manage content (user login/security, upload images, udate articles, etc.) that will not dictate in anyway how the managed data is presented. Maybe it just keeps the info in a (MySql) database (which I can query and extract myself) or if it writes content, it is in super-clean xhtml fragments or even just xml I will parse myself? I have looked at Wordpress -- and don't like the code it generates, not to mention the sites look too "canned" (you can usually spot a WP site a mile a way.) Joomla and Drupal look more customizable, but they are bloated now in my opinion, and really I just want something lightweight and simple. For one-user mom-and-pop sites. (No tiered publishing/approval systems, and all that.) I envision plugging this CMS into existing websites/web apps where most of the site is made and managed by me, but a few choice areas are managed by the site owner.

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  • Are technical books easy to read on the Kindle (or other small screens) [closed]

    - by Peter Recore
    Possible Duplicate: eBook editions of programming books I am considering getting a kindle or other e reader. (Kindle is my top choice for the eink vs lcd factor) I have been able to try reading fiction on a Kindle, and it seemed pretty nice, even with the small screen. However, most books I buy are actually technical books, which tend to have figures, code samples, and other odd things. How well do the various ereaders handle books like this? In particular, does the kindle render code samples or figures in an easy to read way?

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  • Tips/Process for web-development using Django in a small team

    - by Mridang Agarwalla
    We're developing a web app uing Django and we're a small team of 3-4 programmers — some doing the UI stuff and some doing the Backend stuff. I'd love some tips and suggestions from the people here. This is out current setup: We're using Git as as our SCM tool and following this branching model. We're following the PEP8 for your style guide. Agile is our software development methodology and we're using Jira for that. We're using the Confluence plugin for Jira for documentation and I'm going to be writing a script that also dumps the PyDocs into Confluence. We're using virtualenv for sandboxing We're using zc.buildout for building This is whatever I can think of off the top of my head. Any other suggestions/tips would be welcome. I feel that we have a pretty good set up but I'm also confident that we could do more. Thanks.

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  • A good interpreted language for a small embedded project

    - by Earlz
    I have an mbed which has a small ARM Cortex M3 on it. Basically, my effective resources for the project are ~25Kb of RAM and ~400Kb of Flash. For I/O I'll have a PS/2 keyboard, a VGA framebuffer(with character output), and an SD card for saving/loading programs(up to a couple of Mb maybe) The reason I ask this here is because I'm trying to figure out what programming language to implement on the thing. I'm looking for an interpreted language that's easy for me to implement, and won't break the bank on my resources. I also intend for this to be at least possible to write on th device itself, though the editor can be interpreted(yay bootstrapping) Anyway, I've looked at a few simple languages. Some nice candidates: Forth BASIC Scheme? Has anyone done something like this or know of any languages that can fit this bill or have comments about my three candidates so far?

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  • A little primer on using TFS with a small team

    - by johndoucette
    The scenario; A small team of 3 developers mostly in maintenance mode with traditional ASP.net, classic ASP, .Net integration services and utilities with the company’s third party packages, and a bunch of java-based Coldfusion web applications all under Visual Source Safe (VSS). They are about to embark on a huge SharePoint 2010 new construction project and wanted to use subversion instead VSS. TFS was a foreign word and smelled of “high cost” and of an “over complicated process”. Since they had no preconditions about the old TFS versions (‘05 & ‘08), it was fun explaining how simple it was to install a TFS server and get the ball rolling, with or without all the heavy stuff one sometimes associates with such a huge and powerful application management lifecycle product. So, how does a small team begin using TFS? 1. Start by using source control and migrate current VSS source trees into TFS. You can take the latest version or migrate the entire version history. It’s up to you on whether you want a clean start or need quick access to all the version notes and history of the bits. 2. Since most shops are mainly in maintenance mode with existing applications, begin using bug workitems for everything. When you receive an issue/bug from your current tracking system, manually enter the workitem in TFS right through Visual Studio. You can automate the integration to the current tracking system later or replace it entirely. Believe me, this thing is powerful and can handle even the largest of help desks. 3. With new construction, begin work with requirements and task workitems and follow the traditional sprint-based development lifecycle. Obviously, some minor training will be needed, but don’t fear, this is very intuitive and MSDN has a ton of lesson based labs and videos. 4. For the java developers, use the new Team Explorer Everywhere 2010 plugin (recently known as Teamprise). There is a seamless interface in Eclipse, but also a good command-line utility for other environments such as Dreamweaver. 5. Wait to fully integrate the whole workitem/project management/testing process until your team is familiar with the integrated workitems for bugs and code. After a while, you will see the team wanting more transparency into the work they are all doing and naturally, everyone will want workitems to help them organize the chaos! 6. Management will be limited in the value of the reports until you have a fully blown implementation of project planning, construction, build, deployment and testing. However, there are some basic “bug rate” reports and current backlog listings that can provide good information. Some notable explanations of TFS; Work Item Tracking and Project Management - A workitem represents the unit of work within the system which enables tracking of all activities produced by a user, whether it is a developer, business user, project manager or tester. The properties of a workitem such as linked changesets (checked-in code), who updated the data and when, the states and reasons for change, are all transitioned to a data warehouse within TFS for reporting purposes. A workitem can be defines as a "bug", "requirement", test case", or a "change request". They drive the work effort by the individual assigned to it and also provide a key role in defining what needs to be done. Workitems are the things the team needs to do to accomplish a goal. Test Case Management - Starting with a workitem known as a "test case", a tester (or developer) can now author and manage test cases within a formal test plan subsystem. Although TFS supports the test case workitem type, there is a new product known as the VS Test Professional 2010 which allows a tester to facilitate manual tests including fast forwarding steps in the process to arrive at the assertion point quickly. This repeatable process provides quick regression tests and can be conducted by the business user to ensure completeness during UAT. In addition, developers no longer can provide a response to a bug with the line "cannot reproduce". With every test run, attachments including the recorded session, captured environment configurations and settings, screen shots, intellitrace (debugging history), and in some cases if the lab manager is being used, a snapshot of the tested environment is available. Version Control - A modern system allowing shared check-in/check-out, excellent merge conflict resolution, Shelvesets (personal check-ins), branching/merging visualization, public workspaces, gated check-ins, security hierarchy capabilities, and changeset/workitem tracking. Knowing what was done with the code by any developer has become much easier to picture and resolve issues. Team Build - Automate the compilation process whether you need it to be whenever a developer checks-in code, periodically such as nightly builds for testers in the morning, or manual builds to be deployed into production. Each build can run through pre-determined tests, perform code analysis to see if the developer conforms to the team standards, and reject the build if either fails. Project Portal & Reporting - Provide management with a dashboard with insight into the project(s). "Where are we" in each step of the way including past iterations and the current burndown rate. Enabling this feature is easy as it seamlessly interfaces with existing SharePoint implementations.

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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