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  • Storing Templates and Object-Oriented vs Relational Databases

    - by syrion
    I'm designing some custom blog software, and have run into a conundrum regarding database design. The software requires that there be multiple content types, each of which will require different entry forms and presentation templates. My initial instinct is to create these content types as objects, then serialize them and store them in the database as JSON or YAML, with the entry forms and templates as simple strings attached to the "contentTypes" table. This seems cumbersome, however. Are there established best practices for dealing with this design? Is this a use case where I should consider an object database? If I should be using an object database, which should I consider? I am currently working in Python and would prefer a capable Python library, but can move to Java if need be.

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  • Using stack defined in C++ stl

    - by cambr
    #include <stack> using namespace std; int main() { stack<int> s; int i; for (i = 0; i <= 10; i++) { s.push(i); } for (i = 0; i <= 10; i++) { printf("%d", s.pop()); } } Whats wrong with the code above? Error: In function `int main()': aggregate value used where an integer was expected

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  • Aspect Oriented Programming Library/Framework for Actionscript 3?

    - by Tom
    I'm looking for a full featured AOP Library for Actionscript 3. The following projects I noticed so far, but they all seem to have their problems: - http://farmcode.org/page/Sodality.aspx (looks most promising so far, however it requires you to create a whole new class for every AOP "call" I believe, and it forces you to follow quite a lot of restrictions, anyone has experience with it? - http://code.google.com/p/loom-as3/ (this one is discontinued) - http://code.google.com/p/floxy/ (dynamic proxy generation? this isn't really AOP as I know it, right?) - http://code.google.com/p/flemit/ (dynamic byte code generation? this is something AOP needs I think, but not the full featured AOP framework I am looking for) Does anyone know of a better solution? Or does anyone have any experiences with AOP in Actionscript 3? Best regards, Tom

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  • Stack trace for C++ using gcc

    - by dimba
    We use stack traces in proprietary assert like macro to catch developer mistakes - when error is caught, stack trace is printed. I find gcc's pair backtrace()/backtrace_symbols() methods insufficient: Names are mangled No line information 1st problem can be resolved by abi::__cxa_demangle. However 2nd problem s more tough. I found replacement for backtrace_symbols(). This is better than gcc's backtrace_symbols(), since it can retrieve line numbers (if compiled with -g) and you don't need to compile with -rdynamic. Hoverer the code is GNU licenced, so IMHO I can't use it in commercial code. Any proposals?

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  • PHP Object Oriented Web Application

    - by Sev
    I have a class called "Layout" for the layout of the page, another class called "User" for the user. Every page I create, I instantiate a new Layout. When a user logs in, there is a new User instantiated. How do I get an instance of the layout class to know about the instantiated user? I could also save the entire instance of the User in a session variable. I assume that's a bad idea though. What are the best practices for this?

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  • How does Object Oriented Programming work?

    - by venom
    Hello, I am not sure about some things in OOP. If I have Class1, which has some private field, for example private Field field1, and make getField1 () { return field1; } then I have some class with constructor public Class2 (Field field) { someMethod(field); } And then I call constructor of Class2 in Class3 like: Class2 cl = new Class2(instanceOfClass1.getField1()); And now the question: Am I working with field1 of instanceOfClass1 in someMethod(field)?

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  • VERY strange stack overflow in C++ program

    - by mav
    Hello, I wrote a program some time ago (Mac OS X, C++, SDL, FMOD) and it perfomed rather good. But lately I wanted to extend its functionality and added some more code to it. And now, when I run it and try to test the new functionality, the program crashes with SIGABRT. Looking into debugger, on function stack I see: _kill kill$UNIX2003 raise __abort __stack_chk_fail odtworz <-- my function that was was modified As far as I know, "__stack_chk_fail" indicates a stack overflow. But that's not the weirdest thing about it. In this function "odtworz", I have some code like this: ... koniec = 0; while ( koniec == 0 ) { ... if (mode == 1) { ... } else if (mode == 2) { ... } else if (mode == 3) { ... } } mode is a global variable and is set to value "2" in a function before. And now imagine - if I delete the third if statement (mode == 3) which never gets executed in this mode, the program doesn't crash! Deleting code that doesn't even get to be executed helps the situation! Now, I don't want to delete this code because it's for other mode of my program. And it works fine there. So any hints where I can search? What could be possibly wrong with this?

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  • Dynamic stack allocation in C++

    - by Poni
    I want to allocate memory on the stack. Heard of _alloca / alloca and I understand that these are compiler-specific stuff, which I don't like. So, I came-up with my own solution (which might have it's own flaws) and I want you to review/improve it so for once and for all we'll have this code working: /*#define allocate_on_stack(pointer, size) \ __asm \ { \ mov [pointer], esp; \ sub esp, [size]; \ }*/ /*#define deallocate_from_stack(size) \ __asm \ { \ add esp, [size]; \ }*/ void test() { int buff_size = 4 * 2; char *buff = 0; __asm { // allocate mov [buff], esp; sub esp, [buff_size]; } // playing with the stack-allocated memory for(int i = 0; i < buff_size; i++) buff[i] = 0x11; __asm { // deallocate add esp, [buff_size]; } } void main() { __asm int 3h; test(); } Compiled with VC9. What flaws do you see in it? Me for example, not sure that subtracting from ESP is the solution for "any kind of CPU". Also, I'd like to make the commented-out macros work but for some reason I can't.

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  • Possible to add an EventListener to a function for Actionscript 3?

    - by Tom
    I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this: SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() { //run code }); This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities. How should I implement this?

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  • How is return address specified in stack?

    - by Mask
    This is what I see by disassemble for the statement function(1,2,3);: movl $0x3,0x8(%esp) movl $0x2,0x4(%esp) movl $0x1,(%esp) call 0x4012d0 <_Z8functioniii> It seems the ret address is not pushed into stack at all,then how does ret work?

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  • stack.ToList() in .NET - order of elements?

    - by James M.
    When using the .ToList() extension method on a Stack<T>, is the result the same as popping each element and adding to a new list (reverse of what was pushed)? If so, is this because it really is iterating over each element, or does it store the elements in reverse internally and slip the array into a new List<T>?

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  • C stack/scope, variable's lifetime after functions ends

    - by Ranking Stackingblocks
    void someFunc() { int stackInt = 4; someOtherFunc(&stackInt); } Is it the case that stackInt's address space could be reallocated after someFunc ends, making it unsafe to assume that the value passed to someOtherFunc represents the stackInt variable with value 4 that was passed to it? In other words, should I avoid passing stack variables around by address and expecting them to still be alive after the function they were initialised in has ended?

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  • Threads sharing Stack locations?

    - by Achilles
    Hi there, I did a search but couldn't find anything. I was reading a paper that mentions thread sharing stack locations.... I wonder how and why'd that be needed. Any examples would be highly appreciated. Many thanks.

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  • Hibernate - on the stack or on the heap?

    - by Stephano
    As a Java programmer, you usually keep two truths in your pocket: Instance variables and Objects lie on Heap. Local variables and methods lie on the Stack. Now that I use Hibernate in just about everything, I realize I'm not as sure of myself. Are there some good rules of thumb for using hibernate and knowing where your memory lives?

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  • Java and C++ on Stack Unwinding issue

    - by sahs-i-muhterem
    As far as I know, in case of an uncaught exception, C++ destroys the local variables immediately, Java releases the references and leaves the rest for the garbage collector. Is this right? What exactly is the difference between Java and C++ on this issue? in other words, which of these two languages is considered better in terms of stack unwinding issue? :)

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